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All Guides Thresh Guides The Chain Warden [S4] 4.12
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Thresh Statistics for Thresh1

Author's performance with Thresh compared to the ranked average.

Value
Average
Games Played
137
14
Win %
58
41
Kills
2.1
2.0
Assists
17.5
13.1
Deaths
4.3
6.2
KA:D Ratio
4.6
2.4
Gold Earned
9.5K
9.1K
Creep Score
37.8
35.6
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

3.png + 4.png = Probably the best summoners for a support at the moment, because of the slow and damage reduction thanks to Exhaust and Flash for gap closing, escaping etc.

14.png + 4.png = You can also take this, if you're gonna fight early on and just look for A LOT of fights, but I still recommend Exhaust as the damage reduction and the slow can help much more than the over time damage.

New Runes Back to Top

Abilities Back to Top

E
Q
W
E
E
R
Q
E
E
Q
Q
R
Q
W
W
W
R
W
Passive
Q
2
7
10
11
13
W
3
14
15
16
18
E
1
4
5
8
9
R
6
12
17

ALWAYS take all 3 of your abilities. Every single ability in your kit is necessary for Thresh. You can also start Q first if your team is doing an invade or if you are just confident in your hooks, but I usually wait until the minions get to lane before putting any of my abilities in as someone of my team might need a lantern from an invade, but I don't have it since I took my E first.

I like to max E because the damage it does in lane is just amazing. With E maxed you can basically 1 v 1 the enemy ADC, if he's in a bad position and the short cooldown will help you set up easy hooks or at least burn a summoner or two in the process.
Maxing W second is optional, but I like to do it, so my lantern shields more so I can keep people alive from ignites and other over time damaging abilities and just give the team the extra 200 damage shield in teamfights, which might be decisive.
Also ALWAYS put a point in your ult when you can, as it reduces the cooldown by 20 each point you put in it and that 20 seconds can mean life and death.
Damnation (Passive) - This passive is really op, but only, if you actually collect souls. In the laning phase, try to collect as much as possible, but be careful, they can sometimes put you out of position or open for poke and it's not worth it to get killed/poked  just for one soul. In the lategame you have to have at least 100 souls, as in the late game, you will be charging into the fights with your Hook and then Ult them as the ult will do A LOT damage in teamfights and the armor will let you survive much longer in the fights.


Death Sentence (Q) - This is your main ability on Thresh and probably his hardest ability and one of the hardest skillshots in the game due to the casting time, so you have to predict the enemy movements, and that is not very easy. Always remember to throw the hook where they are GOING to be not where they are. Generally in lower ELO, people tend to run forward in a straight line, so it's pretty easy to land a hook, since they just run right into it, but the higher you go, people will try to dodge it more often and they often run backwards whilst you are casting your hook, but not everyone does it, so I recommend you to try and hook them as they were going to run into it and if they try to dodge it, then you know that he tries to dodge the hook and the second time you will hook behind him or next to him or where ever you think he will move to try to dodge it. Remember as this counts as a stun, you can interrupt ults like Nunu Ult, Karthus Ult, Shen Ult etc.

Dark Passage (W) - This ability is a big part of his kit and can be used in many ways. You can set up ganks with it by throwing it into the bush where your jungler is whilst running towards the enemy for a Flay or hook. There's two ways of setting up the lantern gank. The first one is throwing the lantern to your jungler and then running in the enemies for a hook and flay while your jungler grabs your lantern, but if you do that, if they react fast enough, they can flash and run away and your gank will not succeed.
The other way is you hook the enemy first, then you throw a lantern to the jungler and then you flay them backwards if they try to run away. This is a safer method and will almost always guarantee a kill, but it's harder to pull off since you need to hit your hook, because if you miss the hook with this method, you're left with only your Flay to CC and that might not cut it, since they might flash.

Flay (E) - This ability is really good to use before your hook, as it will slow them quite a lot and thus it will be easier to land your hook. This ability is really good to catch people out of position in the laning phase, as it can do a lot of damage if you get your E passive basic attack on them and your ADC gets a few basic attacks on them as well. Most of the time, if you catch someone out of position, try to flay them towards yourself, not away, as that will just make it easier for them to run away. Remember that your Flay can interrupt a lot of abilities like Dashes and jumps if timed perfectly. It can also cancel Shyvana Ult, Nunu Ult, Karthus Ult, Caitlyn ult, Shen Ult and much more, you just have to time it perfectly and it can be very rewarding. Thanks to the Flay Passive, Thresh's basic attacks do extra damage and that can be very useful. Since Thresh is a ranged champion with a melee kit, try to poke with your basic attacks as much as possible, but don't get caught.

The Box (R) - This ability is really strong in teamfights and in the laning phase as well. It does a lot of damage and slows them 99%. This ability is really good in teamfights, if you catch them all together, then it will restrict a lot of movement on the enemy team and that can help you a lot in teamfights. The Box can also be really useful if you're going all-in in the laning phase as the enemy cant kite you or run away and also will do a lot of dmg to help your ADC kill them. The ult can also be used as a disengage as the multiple walls can slow down multiple enemies.

Items Back to Top

Starting Items

    I always start this due to the tankyness it gives me in lane and I can also get my Sightstone in my first back for only 400 gold. I recommend this start for every Thresh player.
    Although I prefer Ruby Crystal, this start is still very good and will do a lot of sustaining in lane.
    I really dislike these start items, as I don't think they work that good on Thresh and I would take Relic Shield instead of this, but it's up to you.
    Always try to buy boots in your first or second back, if you have enough money.

Core Items

    Always take sightstone in your first back and then 1 vision ward, in case you see a good opportunity to take dragon with your team. Try to upgrade your Sightstone to Ruby Sightstone as fast as possible as it gives you 1 extra ward you can place and gives you a lot more Health as well. Always get sweeper lens when you get your Sightstone, because you will not use your yellow trinket anymore after you get Sightstone and Sweeping Lens can be really useful for clearing enemy vision.
    I normally get Mikaels when they have a heavy CC team or have morgana in the laning phase, because her binding is very long and your ADC is vulnerable for free dmg for a very long time if he gets hit by a binding. I sometimes get Iron of the Locket Solari if we need the extra shield in teamfights and the extra magic resist in fights as well.
    I normally get Randuins armor if I need the extra armor and I really need the AOE Slow, but usually I will go for Sunfire Cape as the AOE burn damage is pretty good.
    Get these items when they have a heavy AP team and if they have a lot of CC, so your Banshees can help you, if you get caught in a bad position.

Situational Items

    I usually only get Talisman when we really need a hard engage/disengage or when we're picking off enemies in the jungle a lot.
    Get this item when the enemy team has a lot of burst damage and this item works really well with Mikaels and Locket of Iron Solari.

I normally start with the Ruby Crystal and health potions since it gives you more health in lane to survive with and can help you rush Sightstone as you will only need 400 gold for Sightstone after you have Ruby Crystal.


The Relic Shield start is optional, but I only recommend it, if you're up against a heavy poke lane and you want your ADC and you to sustain.

Always try to buy Boots of Speed on your first or second back as boots are needed on every champion and in every phase of the game. If you have enough money, try to upgrade your Boots of Speed to Mobility Boots as they are really useful throughout the whole game.

As soon as you get your Sightstone, replace your yellow trinket with the Sweeper Lens, as you can only place 3 wards + 1 vision ward and there thanks to the Sightstone, you won't need an extra ward from your trinket and you can focus on clearing out enemy wards with your Sweeper. 

Always try to buy Vision wards as they are really useful for taking objectives and clearing enemy wards.

Try to get Mikaels Or Locket of Iron Solari, because the utility they provide can be really helpful for your team. Most of the times I get Mikaels because it removes CC and heals the target as well. Locket of Iron Solari is good for teamfights, as it provides a damage shield to surrounding allies and that can help your team in fights a lot.

Try to get at least one tanky item like Randuins or Sunfire, because as Thresh, most of the times, you are in the center of the fight so you can land a good ult on the enemies, and that can make you vulnerable to damage and the extra tankyness can help you a lot. Depending on which item you want to get, is up to you and the situation in the game.

If the enemy have a heavy AP team and just a lot of CC, then I suggest you to get banshees and Locket of Iron Solari and Mikaels Crucible as the Magic Resist and Health from Banshees will make you more tankies, the Active effect on Locket of Iron Solari will shield surrounding allies from burst damage and the Passive Aura effect will give surrounding allies +20 magic resist and +10 health regen. Mikaels you should use when someone in your team gets caught by hard cc or gets all-in'ed by someone like Zed so the heal will keep them alive.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Medium
  • Annie
    Medium
  • Ashe
    Easy
  • Blitzcrank
    Easy
  • Braum
    Medium
  • Caitlyn
    Medium
  • Corki
    Hard
  • Draven
    Medium
  • Ezreal
    Medium
  • Fiddlesticks
    Easy
  • Graves
    Hard
  • Janna
    Medium
  • Kog'Maw
    Easy
  • Leona
    Medium
  • Lucian
    Hard
  • Lulu
    Hard
  • Morgana
    Medium
  • Nami
    Medium
  • Sivir
    Medium
  • Sona
    Easy
  • Soraka
    Easy
  • Taric
    Medium
  • Thresh
    Hard
  • Tristana
    Easy
  • Twitch
    Easy
  • Vayne
    Medium

VS

Alistar

Medium

Alistar can be quite annoying, because if you hook the enemy ADC, he will just knock your ADC back and just zone him out of the fight, but if you hook him, he will ult himself and then he will take 0 dmg from you and your ADC and you just wasted your high cooldown ability on him. Of course you can take advantage of your ranged basic attacks and just poke him and the enemy ADC as much as you can without getting caught.

This is a skill matchup and this can go in favor of both.

VS

Annie

Medium

Also a skill matchup, because her damage is just too big and she can just poke you and your ADC with her high damage ranged abilities and when you decide to go all-in, she will just burst down your ADC and you can't fight anymore. The advatange you have over her is that you have ranged basic attacks and a strong disengage, so use that to your advantage.

VS

Ashe

Easy

Same case with Fiddle. She is immobile and squishy, if you get a hook on her, she can't escape from it and she will be too low on hp to fight back and you will most likely burn a summoner or two on her when you land a hook.

VS

Blitzcrank

Easy

This matchup is not very hard due to his grab being quite useless, if you react fast enough with your Lantern and your ADC grabs it, but still, he can grab you under the tower and that will usually end up as you dead, since you cannot get out from the tower yourself. Try to bait out Blitz's grab as it takes a lot of mana from him early on in the game and then you can engage, because he can't do much to stop you from there, but don't forget his passive, as that can give him a pretty big shield.

VS

Braum

Medium

Braum can be a tough nut to crack because of his strong engage/disengage and shield, that blocks all damage to his ADC. Remember, that his shield reduces damage and does not stop CC on him, so you can still hook him while he holds his shield, but you and your ADC just wont do as much dmg to him. In my opinion this is a skill matchup and both can win this lane, but yet again, you have to use your ranged basic attacks to your advantage and use your ult and flay to stop the engage, if Braum ults your ADC.

VS

Caitlyn

Medium

Caitlyn can be quite hard to lane against, but the lane is still winnable. Her E makes her pretty mobile and she can dodge your hooks easily, if she knows how to use her E. She can also poke you a lot, when you're trying to get your souls and she is just a pain in the lane. Try to predict her E jump when you try to hook her or just bait out the E and then try to hook her.

VS

Corki

Hard

Although he is not played much anymore, he is still really strong against you. He just has no problems dodging any of your abilities and his burst and poke is just too big. Dont even try to hook him if his W is up, he will just fly out of it's range and will be left vulnerable to an engage. Of course you can cancel his W with your Flay, but that requires you to be dangerously close to him and perfect timing and fast reactions but the only advatange you have in the lane is that he's squishy and once he gets caught, he can drop pretty low. Try to poke him a lot with basic attacks.

VS

Draven

Medium

Draven's quite hard to beat in lane to be honest. His damage is just too big and if you get caught out of position, he will take you very low or even kill you. He has a pretty strong disengage thanks to his speedboost and his E which cancels your dash with your Hook. The only time when you can really hook him, is when he activates his Q and is playing very bloodthirsty and runs in front of the minions to damage you or your ADC and that is your chance to capitalize on that mistake.

VS

Ezreal

Medium

Ezreal can be quite hard to beat in lane due to his strong burst in early game and he can just dodge your hook with ease with E. If you try to hook him while he has his E up, try to predict where he is gonna E, since most of the time, Ezreals panic E away, when you cast your hook and if you hit the hook, it can be very rewarding. Another way is just trying to bait out his E and then engaging. This is a skill matchup and can go either way.

VS

Fiddlesticks

Easy

This guy is not as strong as he was in S3 due to his Fear nerf. This is a very easy lane and there is no excuse for you to lose this. He is VERY squishy and if you even just Flay him when he's out of position, you will take half of his health. If you hit a hook on him, he will be forced to flash or he will die. You can also poke him a lot with your basic attacks and thanks to your E passive, your basic attacks will hurt him a lot.

VS

Graves

Hard

Graves is hard to lane against because if you hook him, you will just get him closer to your carry and will end up putting him into a better position to fight your ADC. He has massive burst damage, so try to avoid all-in'ing him and try to poke him as much as possible with your basic attacks as he has the lowest attack range, he can't really poke you back too much. If the Graves is smart, he will just stay inside your ult and fight you and your ADC inside it since to do dmg, he has to get close to you and you jumping into him with your Hook will just make his life easier. Also remember that he has a Dash with his E and he can dodge your hooks with that.

VS

Janna

Medium

This is a skill matchup. You most likely won't get a lot of kills in this matchup due to her big shield and strong disengage. Try to catch her out of position since she is quite squishy and can't fight back. As always, poke her as much as possible with your basic attacks as your E passive can just shred her health.

VS

Kog'Maw

Easy

He can't really dodge your hooks with anything so use that to your advantage and use his early game weakness to your advantage since he is a monster in late game. 

Be careful though as when you get caught, his slow can prevent you from getting out and will make you eat a lot of damage. Don't be afraid to all-in him when you hit your hook as there is no way of him dodging your E or ult without flashing.

VS

Leona

Medium

This is a skill matchup and can go either way. To win this lane, you need to be good with your E and E her away when ever she goes in with her E. But remember, she has huge burst and if you or your ADC gets caught once, that will most likely get you killed, since she has a lot of CC and burst. She is just naturally tanky, so try to poke the ADC more than her, since she won't take much damage from your basic attacks.

VS

Lucian

Hard

Probably the hardest ADC to lane against with Thresh. His E just makes your E and Ult look useless and he can easily dodge your hooks with his E and thanks to his little E buff in 4.12, he will be dashing around even more in lane and will be even harder to hook.

He also has a lot of burst, so fighting him will be hard.

VS

Lulu

Hard

Very annoying champion to lane against because she has high damage poke, she has a shield, she can just make your ADC useless for a few seconds, she can make people faster so you have a harder time to hook people and finally her ult just counters all the damage you can do to the enemy ADC while he is hooked.

Really annoying lane and hard to win.

VS

Morgana

Medium

Dangerous champion to lane against and her shield counters your hook. Always try to bait out the shield before you hook or you just hook the enemy ADC if Morgana is too far away from him. Her binding is also really dangerous because it's really long and if you get caught by it, you will take a lot of damage, but it's pretty slow moving and dodging it wont be very hard.

Remember, that if you hit your hook while she has the shield on, you can still dash to the target, her shield only stops the target from stun, so you can just wait a second or two and then dash in and the shield will end mid-air and you can Flay the Target back and throw a lantern to your teammates to get them closer to the target.

VS

Nami

Medium

She can be either very hard or medium. Depending on how good she is. She has a really strong disengage and engage with her ult, she can catch people out very easily with her bubble, strong poke and heal with her W and a strong slow and damage buff with E. The advantage you have is that she is very squishy and can't do much than just disengage with her ult, if you get close to her or hook her. Try to poke her a lot with your basic attacks, as she will have to burn her mana with her W to heal back up from your poke.

VS

Sivir

Medium

Sivir is not very hard to play against. She might cancel your hook with her spell shield, but you can still Flay and ult her right after. Try to run towards her and try to make her think you are gonna hook her so she pops her spell shield and then is your chance to go in on her. Watch out for her burst damage though and she can poke you pretty good with her Q and W. 

VS

Sona

Easy

Pretty easy lane. She is very squishy and can't dodge your hooks, so if you hook her, she is dead or will have to flash. Watch out for her ult though as it can turn fights around very fast.

VS

Soraka

Easy

She is very squishy and immobile, but she can just heal right back up after you all-in so that might result you not to get a lot of kills in the lane but I don't see you losing the lane to her since she has no cc and is just there to sustain her ADC and let him farm.

VS

Taric

Medium

He is quite annoying to play against because he is very tanky and his stun isn't a skillshot. He has pretty big burst though with his ult, so be careful when you're fighting. His heal can also be pretty annoying and make your basic attack poke pretty useless. 

If he engages with his Q, the travel time on it will give you a chance to hook the enemy ADC in the meanwhile, so he can't do any damage when you or your ADC get's stunned. 

VS

Thresh

Hard

Don't dissapoint me!

VS

Tristana

Easy

She can dodge your hook with her W but it has a small delay, so you can cancel her jump mid-air if you hook at the right time and hit it. You can also cancel her jump with your Flay. She can't really fight back at early levels so take that to your advantage and try to zone her from farm since she can be really strong late game, so you should try to shut her down early game.

VS

Twitch

Easy

He really has no escapes and the only way he can defend himself is by going invisible, but it takes him like 1-2 seconds to do so so you have a chance to hook him and you can also try and do a blind hook after he goes invisible, but that's vey risky and you should save that for when he pops out of invisibility. Watch out for his burst though because his E can do a lot of damage when you have max poison stacks on you. Your lantern shield will makes his over time poison damage useless though. 

VS

Vayne

Medium

A bad Vayne will just make your lane extremely easy but if it's a good Vayne, hooking her will be really difficult due to her Q, but she isn't very strong at late game, so use that to your advantage and try to pick a lot of fights with her early to shut her down since she is probably the strongest late game ADC.

Synergy with ADC's Back to Top

VERY GOOD:


236_64.png - He can do a lot of burst damage to the enemy you hooked and his damage and mobility is just perfect with Thresh.

222_64.png -  She does a lot of burst damage thanks to her W and she can lock the person you hooked down even longer with her traps. She synergises with your poke and all-in very well, since she can do both.

29_64.png - His slow can make the target you hook be CC'ed for a very long time and his burst is huge, when someone gets hooked, but this is only, if the Twitch is good. If the Twitch is bad, you can't do much in the lane.

GOOD:


21_64.png - She is also a good poker with her Q and she does quite a lot of burst damage as well. Her E slow can also CC the target you hooked even longer and making it harder for him to get away. Her ult works very well with your ult and can just melt, if done correctly.

51_64.png - Her traps can also lock down a target you hooked down for a longer time and because Cait has very strong burst with her Q, you can melt down a target really fast and then finish him off with Cait's ult.

OK:


119_64.png - If it's a mediocre Draven, you can still pull of some nice hooks and let Draven burst them down, but if it's a good Draven, you will most likely win lane no problem, your poke and hard CC is just perfect for Draven and will get him past any lane. I put him in this tier though, because he's quite hard to master and not a lot of people know how to play him in mid and low elo.

67_64.png - Vayne can't do much in the early game when Thresh hooks someone because she doesn't have much burst in the early, but Thresh can carry her through the early game very well and if you actually manage to get Vayne a few kills in the lane, oh my god she is going to be strong.

MEH:


110_64.png - Varus synergises very well with your poke, but he doesn't have that big burst to kill someone, when you hook someone, since his only major damage source is his Q and if he burns it while the target is hooked, they can fight back. Try to poke a lot and only hook when the enemy is alone.

18_64.png - Tristana is very strong at the late game, but early game isn't her strongest point and she can't do much when you hook someone other than just do a few basic attacks and then go back to farm. However if you get her past the laning phase with a few kills, she's is just gonna melt everyone in the enemy team.

Playstyle Back to Top

LANING PHASE:


AA POKE:

Since Thresh is a champion with ranged basic attacks with a melee kit, you should poke a lot with his basic attacks and thanks to your E passive, your basic attacks will hurt even more. Make sure you don't poke too much when you're playing against someone like Leona or someone who can catch you off guard very fast if you're out of position.
Try to stay in the bush as much as possible when you're poking them as that will make it harder for them to poke back and engage on you and because of that they might ward the bush and that is why I recommended you the vision ward as early as possible, so you can clear any vision in the bush and keep poking and poking.

HOOKS AND FLAY:

If you see someone out of position or if someone is alone, don't hesitate to go in, you have very hard CC and if someone gets caught by your hook, they will have to burn a summoner or just run away with very low health. Since Thresh has ranged basic attacks and a long range hook and a Flay, he is naturally good at zoning the enemies, use that to your advantage. Try to zone the enemy ADC from as much farm as possible by going into a position to hook when ever they try to go for farm. If someone is close to you, Flay them backwards and following it up with a basic attack, it will do a lot of damage to them and might cause the to panic and run away. Also when ever the enemy ADC dives you or your ADC, try to hook or flay them, as they will get CC'ed to hard and will just die under the tower. You can also prevent ganks easily with your Flay and hook. Flay them away if they get dangerously close and run under tower, if they follow you, hook them and let the tower get a hit on them and let your ADC poke them. That will get him very low and you might even burn a summoner from the jungler.


PLAYING PASSIVE:

If you lost a key teamfight or are just generally behind and can't fight back, you should just play passively and try to poke with your AA when you can and just lantern your ADC out of trouble when you get caught. Only hook when they are alone or you are under tower as then you have the tower to back you up.
You can also disengage pretty good with your Flay and The Box, if they engage hard, but that might get you killed, but at least your ADC got away and he can still farm and the enemy ADC didn't get a double kill.



MID GAME:

ROAMING:

Thresh is very good in ganking and catching people out in the jungle with his hook, so use that to your advantage. When ever your lane opponnent is missing or your lane is just pushed, roam mid, hit your combo on the midlaner and get the mid laner a kill, since mid laners are generally squishy and they are alone, so no one can save them from your combo.

WARDING AND SECURING OBJECTIVES:


As a support, you should ward the objectives like Dragon and Baron and buffs as much as possible, since usually people start taking them in the mid game and you can win a lot of fights by catching them off guard or just stealing the objective and waste their time. As Thresh, you should be the one who zones the enemies away from objectives, while your team is taking them. Since you don't do massive damage, you are better off to zone off the enemy jungler by just standing in his way and hooking him when he tries to go for the steal or when you want to steal an objective from the enemies, you can just tell your team that you will hook the enemy jungler and then letting your jungler smite it and then lantern your jungler to safety, if necessary.

CATCHING PEOPLE OUT:

In mid game people will be roaming around a lot and then you have the chance to catch people out with your hook and get easy kills. Ward the river and enemy jungle as much as possible, to make catching people out easier.
As Thresh, if someone gets caught by you, there is little they can do since you have very hard CC and they will most likely burn a flash or heal to get away from you, but you will just flash after them and lantern your teammates after and still kill them.
Try to ward as much as possible in the mid game to make sure your team gets those necessary kills in the mid game to make your late game teamfights easier.



LATE GAME:


WARDING:

Just like in mid game, you should ward a lot in late game as well, because if someone gets caught in the late game, they have a very big chance of losing teamfights or objectives like towers and baron. Ward as much as you can in Late game and keep the baron warded at all times, since a sneaky baron call can be always made and baron buff will turn the game completely around.

TEAMFIGHTING:


As Thresh, you can do a lot in the teamfights, but only, if you manage to get a hook on one of the carries. Try to let your team know, if you want them to go in only if you hit a carry, because sometimes a tank may get in the way of the hook and your team might go in and lose because of that. Let the team know of your plans and you can work together. Also in the late game, you will always be in the center of the fight with your ultimate. If you manage to hook the ADC or someone else important, you dive into them with your Q dash, Ulti them and flay them ino the ulti if they manage to run away from it and if someone is a big damage dealer in the fights, you can just exhaust them easily, since you are inside the whole enemy team and getting to them wont be hard.

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