All Guides Thresh Guides Playing Support Doesn't Have To Be A Death Sentence
0
0
Updated
2 years ago
Views
58
Comments
0

Thresh Statistics for SuperKrypton36

Author's performance with Thresh compared to the ranked average.

Value
Average
Games Played
24
6
Win %
54
42
Kills
2.7
2.0
Assists
14.9
12.1
Deaths
4.8
5.8
KA:D Ratio
3.7
2.4
Gold Earned
9.4K
8.1K
Creep Score
15.6
33.0
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Option 1 - Flash / Exhaust

The classic support option. Best when enemy team is assassin heavy. 

Option 2 - Flash / Ignite

A more aggressive option. Best if you want to apply pressure and get a lead early on. 

Option 3 - Flash / Heal

Only take this if your ADC refuses to take heal. 

New Runes Back to Top

Masteries Back to Top

Option 1 - Standard Support Page

This is your standard page for being the tank initiator you were destined to be. Courage of the Colossus works really well with thresh as it procs off of your Q so you have it for your initiations. You can trade out Tough Skin and Explorer depending on how you like to play. If you're more aggressive in lane take Tough Skin, if you like to roam and set things up for other lanes take Explorer. 

Option 2 - CDR / Damage Page

Replace Swiftness and Courage of the Colossus with Intelligence and Thunderlord's Decree. This is the page you would run with CDR runes to get the 15% CDR right off the bat. The Thundnerlord's provides you with a lot of damage with your Q-E-Empowered Auto combo. Same thing applies here with Tough Skin or Explorer. 

Abilities Back to Top

E
Q
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
2
4
5
7
9
W
3
8
10
12
13
E
1
14
15
17
18
R
6
11
16

Take your E first as it provides you with a decent amount of cc as well as the passive auto attack damage for early trades. Q second is a must as the hook is Thresh's bread and butter. Max Q first for the cool-down. Max W second for the shield and cool-down. Max E last. If you are very far ahead you can max E second to get the extra damage, but generally the W max will be better. 

Items Back to Top

Starting Items

    Standard Support Starting Items
    CDR / Damage Starting Items
    "Thresh scales off of ap right?"

Core Items

    Standard Support Build W/ 40% CDR
    CDR / Damage Build W/ 45% CDR

Situational Items

    Situational Defensive Items
    Situational Magic Resist Items
    Just for fun
    Optional Boots

Option 1 - Standard Support Items

Relic Shield is a good item that will provide your lane with plenty of sustain to match up against some of the heavier poke lanes this meta has been seeing. This build path will take you a bit longer to get to 40% CDR but is still achievable. Also with this build path you may find yourself running out of mana more often, so I usually try to grab Forbidden Idol early on. If you want early CDR on this build, grab Glacial Shroud, Kindlegem, and Forbidden Idol. Don't forget your Sightstone!

Option 2 - CDR / Damage Items

Ancient Coin is a good item that will provide you with CDR and nice mana regen early on. You will be significantly squishier than normal so pick it into the right match-ups. For the early 45% CDR grab Glacial Shroud, Forbidden Idol, Nomad Medallion. Don't forget your Sightstone!

Other Notes

It's generally a good idea to upgrade to ruby sightstone once you've finished your Talisman of Ascension and Redemption. This helps with your active cooldowns and the extra ward is nice as well. 

Mobility boots are generally the best because they allow you to roam more often without as much of a consequence. However, if you want to go with more defensive items, but still want your 40% CDR, you can always run Lucidity boots. Merc treads for heavy cc teams. Boots of Swiftness is a more unique pick, it can be good during team fights to help you re-position for hooks and flays, but generally it's not the best idea. 

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Easy
  • Annie
    Medium
  • Bard
    Medium
  • Blitzcrank
    Medium
  • Brand
    Medium
  • Braum
    Easy
  • Janna
    Easy
  • Karma
    Hard
  • Leona
    Easy
  • Lulu
    Medium
  • Lux
    Hard
  • Morgana
    Hard
  • Nami
    Medium
  • Sona
    Hard
  • Soraka
    Medium
  • Tahm Kench
    Easy
  • Zilean
    Hard
  • Zyra
    Hard

VS

Alistar

Easy

Thresh does well vs melee match-ups. Try and keep lantern up for when ADC gets CC'd, or flay away. 

VS

Annie

Medium

Pretty heavy damage and CC, but if you can initiate successfully she will have a hard time escaping. 

VS

Bard

Medium

Bard has a lot of damage early on and pretty heavy CC, but like Annie, He is fairly squishy. 

VS

Blitzcrank

Medium

Pretty annoying match-up. Definitely want to build tanky into this match-up. Keep lantern up for CC. 

VS

Brand

Medium

*See Annie*

VS

Braum

Easy

*See Alistar*

VS

Janna

Easy

Annoying CC. Try and bait out tornadoes before initiating. 

VS

Karma

Hard

Lots of damage and CC at the same time. Karma has a hard lock down if you go in to team fight. Wait for cool-downs and initiate. 

VS

Leona

Easy

*See Alistar*

VS

Lulu

Medium

Pretty heavy damage early, but not as much CC as Karma. 

VS

Lux

Hard

*See Karma*

VS

Morgana

Hard

Probably your least favorable match-up. Try and bait out the shield and then initiate. 

VS

Nami

Medium

Nami has a lot of sustain and CC to deny your initiations, but is fairly squishy. 

VS

Sona

Hard

*See Karma*

VS

Soraka

Medium

Annoying sustain and CC in lane, but very squishy and immobile. 

VS

Tahm Kench

Easy

He's like Braum, but more annoying. 

VS

Zilean

Hard

Hard to catch and does a lot of damage. 

VS

Zyra

Hard

Tons of damage and CC. Plants block hook. If you can catch her out she is squishy and immobile, but you'll probably die. 

Ability Tips Back to Top

Q - The one big advantage thresh has over the other hookers in league (huehuehue) is his hook animation. Nautilus and Blitz both will face the direction they are hooking, while thresh can throw the hook in a direction he isn't looking. You can use this to your advantage by "faking" like your going to hook the support right in front of you when really you're throwing the hook at the ADC off to the side. 

W - Your lantern, much like the rest of thresh's kit, is very multipurpose. If you're not using your lantern to pull in your half-dead, beaten, bruised, and terrified ADC you can also use it to get a small radius of vision, or rake in some juicy souls!

E - Try initiating with your flay first rather than your hook. Your flay will knock back and slow, so it will make your hook easier to land. 

R - This is one of the bigger tips that not everyone does. Force the enemy into the box. Don't give them the option to escape. Immediately after landing your hook, ult, and then right before your hook ends flay them back closer to you. Depending on your range this should bring them into the box and force them to break the wall. 

Game-play Tips Back to Top

1. Don't be afraid to roam. There are a couple prime times to roam away from the bot lane, and you can create a good lead in other lanes and help them get ahead, rather than just chilling out in the bot lane by yourself. 


Scenario A : If you've just killed the enemy bot lane, pushed in to tower and your ADC is backing to buy and heal up, look for an opening mid and roam up. If you land a hook it's highly likely that the enemy will at least burn a summoner spell or two. 

Scenario B : If you've backed, bought boots, and your bot lane is already pushed in to the enemy tower. Look at top and mid and see if you can get a gank off in either lane before heading back bot. 

Tip : Don't waste your travel time! Drop wards in the river between lanes when you're on you way back to bot. This will help you catch out any attempted ganks or objective pushes. 

Send Feedback