All Guides Thresh Guides [7.22] The Original Carry Support - High Elo Thresh Guide
7 months ago

Thresh Statistics for Sawyer Nelson

Author's performance with Thresh compared to the ranked average.

Games Played
Win %
KA:D Ratio
Gold Earned
Creep Score
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Exhaust and Ignite are both good options on Thresh, you will probably run Ignite more often than Exhaust.


Ignite enables Thresh to have a lot of kill potential during the laning phase, at many stages it will be correct to Flay into Ignite, even if you don’t get a kill you still get Summons's Spells from the enemy, to
get level 2 first walk up > threshe.png > 14.png > Auto > Chase

Exhaust enables you to control fights, many low elo players on’y see Exhaust as the “Safe” option you should never look at it like this, if you don’t have a reason to run it than you shouldn't. 
Example of using Exhaust as control ( Flay exhaust wait for flash hook)

Flash is pretty standard, on Thresh the big things you will doing is Flash + Ability
  • Flash Hook
  • Flash Lantern
  • Flash Flay

New Runes Back to Top

Masteries Back to Top


  • 5/5 - Wander - Helps get back to lane faster, helps with roams, helps with any map movement, and you don't get any value out of Savagery.
  • 1/1 - Secret Stash - You start with 3 Health Pots, this gives you, even more, value out of them, and 15 Mana per use!
  • 5/5 - Meditation - You don't build into much Mana/ Mana Regen items, so this helps you especially if you have to cast threshw.png in lane more than you'd like.
  • 1/1 - Bandit - Free Gold, easily proceed with threshe.png > Auto Attack Combo


  • 5/5 - Recovery - Thresh has little ways to sustain or block damage, so having flat health regen is really really nice.
  • 1/1 - Explorer - Having extra movement speed in bush is really nice for getting distance when trying to land a flay or hook, it also helps moving through your own jungle for potentially hovering around Mid & Bot lane, Tough Skin isn't a bad in matchups such as 51.png40.png
  • 5/5 - Runic Armor - more healing an bigger shield from Courage of the Colossus
  • 5/5 - Swiftness  -  You need to be able to move and stay on top of people, or get away which is what this is all about.
  • 1/1 - Courage of the Colossus - All the items you build on Thresh have a good amount of health, which will give Courage a bigger shield, you also get a bigger shield based on the amount of enemy champions around as it is activated, also enables you to take pretty free trades with threshe.png early on

Abilities Back to Top



Skill Order

threshrpenta.png > threshe.png > threshq.png > threshw.png

3 points in E threshe.png then max Q threshq.png

threshpassive.png Passive

  • Nearby dying minions and champing drop souls, picking up souls gives Thresh Armor & Ability Power

threshq.png Death Sentence

  • After a brief wind up Thresh throws a hook that will hit Champions, Large Monsters, and Minions. If it lands he slightly pulls the target towards him, and the ability can be re-activated to send Thresh to the target.

threshw.png  Dark Passage

  • Thresh Drops a lantern that when clicked by allies will drag them to Thresh, can also be used to shield or to pickup souls.

threshe.png Flay

  • Passive - Builds up bonus damage over time to enhance Thresh's next auto attack,
  • Active - Thresh can pull or push an enemy away or into him depending on the direct which the ability was cast.

threshrpenta.png The Box

  • After a long delay Thresh summons a "Box" around him ,all enemies that hit the boxes edges are slowed and take a good amount of magic damage

Items Back to Top

Starting Items

Core Items

Situational Items

Starting Items

3302.png2009.png2009.png2009.png(+165 Health + 15 Mana Each)using all = (+495 HP & +45 Mana) 3340.png

3302.pngRelic Shield, 3 Biscuits, and a ward on cool down.

Relic Shield gives you Passive Gold Income, and lets you Share CS with your ADC, along with giving them a small Heal, you want to make good use of this by saving the Relic Stacks for when your ADC is lacking HP, and you want to Maximize your Gold income by trying to only use the Relic stacks for Minions in this order - Cannon > Melee > Caster.

2009.png Don't blow a Health Pot every time you take a small amount of damage.

3340.png You only get a Trinket ward 180 Seconds (3 minutes) so you need to have a good read on the Enemy Jungler potential location.


Once you get 2049.png Sightstone, you can switch to Sweeper, holding on to 3340.png is only beneficial if you are trapped on your side of the map.



Build path

3302.png > 3117.png > 2049.png > 2045.png > 3105.png > 1033.png > 3190.png > 3801.png > 3114.png > 3107.png >

This will be your build for pretty much every game, to get any items past it will be some what rare, so you should get used to playing around it.


3117.png - Mobility boots on Thresh are REQUIRED, the champion simply doesn't work the same without them, the extra movement speed helps you move across the map effectively, be in position to land threshq.png or threshe.png
2045.png - After completing Mobility Boots & Sightstone, you build into Ruby Sightstone, this build path enables Thresh really benefits from having the Extra Health + Ward early, and makes the itemization into Locket later more efficient

3190.png - Build path into Locket gives you Armor & Magic Resist which works really well with all the health items you got before hand, when completed you get an AOE Shield based on your level for your entire team, which helps an ton to block incoming damage.

3107.png - Gives you enhanced healing & Shields, synergizes with Locket 3190.png, gives Thresh CDR, Mana Regen, and Health
3109.png - Lets you absorb damage for 1 carry, and gives you a TON of Armor, best to get late game when ADCs start taking over control of the game.

Other Items

3102.png - Having a Spell Shield lets Thresh have more options of engage against targets with immediate CC / Cancels

3110.png - A ok item to get after full build, into a team that has not only a lot of AD threats but also against targets that rely on Attack Speed (222.png11.png5.png) etc. Don' think of this item as a show stopper for those champions, but it helps.

2303.png - If you ever end up upgrading to 3097.png early than it is an option just to upgrade the sightstone into Eye of Equinox instead of ruby so you have a freed up item slot, and some free CDR

3026.png - Guardian Angle is for the most offensive use only, never look at this item as a safe/ defensive item on Thresh. GA enables Thresh to engage into the enemy team as hard as possible, die, and let his team catch up as the enemy is slowed by threshrpenta.png 
3069.png - Great last item to sell Relic Shield for, the speed boost is very very underrated and can be used frequently with it's short cooldown.

3111.png - If it is late game, and the enemy team has too many slows / CC then it's fine to switch mobility boots for Merc treads

3140.png - When you need to be able to remove Hard CC such as (malzaharr.pngcurseofthesadmummy.pngnautilusgrandline.png)
3800.png - Item sucks, but if you are really REALLY far head and all the team needs is engage, don't get this item, it sucks.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Bard
  • Janna
  • Leona
  • Lulu
  • Morgana



  • After going through barde.png cast threshq.png before he bardq.pngs you, and the hook animation will still go off
  • threshw.png who ever he ULTs bardr.png 
  • Thresh can threshq.png & threshe.png targets out of barde.png



  • threshq.png her if she ever positions forward past the minions
  • Past level 6 she can reapthewhirlwind.png you into her team if you ever go in on a threshq.png
  • Look to roam, she can't follow, and if she does it puts her in a position for you and your jungler to just gank her instead.



  • threshe.png when she leonazenithblade.pngs onto a carry
  • You can buffer cast threshe.png & threshq.png before she stuns you with leonashieldofdaybreak.png
  • threshw.png away anyone she leonasolarflare.pngs



  • You lose lane against her, let it happen, but delay it as long as possible
  • lulue.pngluluq.png combo in lane will do a lot of damage, but I you can trade 2010.png for her mana it can be worth.
  • Look to out roam her



  • blackshield.png will block all your CC
  • Look like you are going to hook a carry, as you are casting hook while facing the enemy carry she will blackshield.png them, but actually aim the hook towards her.
  • threshrpenta.png will break black shield, so if you are ever in the position to flash on top of her and just cast ULT threshrpenta.png then wait for black shield blackshield.png, then you can CC her with threshe.pngthreshq.png

Laning Phase Back to Top

Level 1 you want to have control over the wave, so that when the 2nd wave hits, you an kill the first 3 minions and get level 2 first, and look to engage with 4.png > threshe.png > threshq.png. If you don't get level 2 first quickly back off the wave and wait for it to be pushed into you, if you take to much damage that early it will be really detrimental to your ADCs ability to safety CS.

Wait for your threshe.png damage to build up over time to make it easier to hit CS to get Relic Shield Stacks3302.png 

The worst thing you can do on Thresh during the laning phase is fish for hooks, if you do you will probably miss, ALOT. Thresh is meant to threshe.png > threshq.png with the slow applied, and the enemy closer to you it gives you so much more opportunity to actually land the Hook.

Early Game Back to Top

Early game is simpler than you think on Thresh, most the time you should look to play your lane fairly passively, if you don't get good opportunities to for threshe.png > Auto Attacks, then don't worry about it, just idle in a position in which you can't be damaged, but be ready to punish an enemies miss-position. Just don't fish for multiple hooks without any setup.

Watch all lanes with the F Keys ( F1, F2, F3, etc) and keep an eye on how your lanes are doing, and how the enemy lanes are doing, but also watch their movements and try to predict when the enemy jungler might be ganking them.

Expect the enemy jungler to gank around 3 minutes, and don't be pushed all the way into the enemy tower, and be standing there looking at them, when you have no actual threat to them, or the enemy jungler will come and gank to punish you.

Mid Game Back to Top

Mid Game with the map opened up you have a ton of options on Thresh, so you don't have to only be looking for the aggressive play.

You options of play are  Defensive, Neutral, Offensive.

Defensive is when you don't go past your side of the map, and either look for counter ganks, or safety for your lanes with proper wards on your side of the map, and being in position to save them with threshw.png

Neutral is when you are playing Defensive & Offensive at the same time, in the middle of the map (river), this doesn't mean all 5 champions are mid and you are looking at each other, this means you are any where on the map, but in the middle of it.

Offensive is playing on the enemies side of the map, to do this you need to make sure that you haven't walked past any wards in the process 3341.png2055.png you also need to be pinging your team along the way when making aggressive moves so that everyone is on the same page.

Team Fighting Back to Top

Who you use threshq.png & threshe.png on during a fight is very important, because you most likely don't get to cast hook and flay twice during a fight, so you need to choose the targets carfully, and this isn't something as black and white that I could write "just hook the carry and you win", every fight is going to be different, and you have to be on your game to read it as quickly as it's happening and make the decision to hold and ability or to get into position and cast it.

With that being said, good target selection is also important usually carries will have a dash along with their flash to dodge your hook, you either have to wait out the dash during a fight before throwing the hook, or force it out by threshe.pnging them, or walking close enough to threaten the flay, then hook or Flash hook.

Any time the enemy team is running at your team be ready to just cast ULT threshrpenta.png it's better to use it and have nothing happen, then to have the enemy team dive onto your team, and you being tied up in the ULT casting animation, while the enemy is killing your team.

Also the longer you play fights in your team, rather than walking past everything and looking for that SICK hook on the enemy carry, probably the better.

And don't forget to use 3190.png3107.png

Late Game Back to Top

Late game is very, very volatile on Thresh, you can't miss hooks, so don't throw hooks until it is 100%

When games come down to arams(all 10 champions running down mid) it gives Thresh a lot less value, in this situation look to stand behind your carries and be ready to threshw.png them away from the immediate engage.

If the game isn't an aram, than Thresh has a lot more tools to play with. Setting up 2055.png3341.png in a bush and waiting to hook a high traffic area, or a warded area is a great way to easily win a game off an enemies carry random bad position / movement.

Any fight that does start you need to react to instantly, be ready to threshw.pngthreshe.png 3190.png3107.png to save any allies in danger.

To win the game late game, it is up to you to ping your team towards the necessary steps of winning rather that be grouping in a bush for a pick, staying in your base and waiting for the the enemy to push in, or pushing down a lane after killing an enemy, the game feels a lot more in your control if you are actively looking to influence your team's movement with pings, don't type essays to your team on what to do, because that doesn't do anything but waste your time, ping them ALOT, and hope for the best.

Pros and Cons Back to Top


  • Carry Support, that gives you the tools to influence a game in offensive and defensive ways.
  • Forces enemies to play around the threat of Thresh's CC at all times
  • Rewarding to play and grow on


  • Sucks when playing on High Ping (Bad Connection)
  • Is bursted quickly if hit by multiple enemy carries
  • No heal / sustain for ADC in lane

Warding Back to Top

Warding with the 3340.png Warding Trinket

At the start of every game, your only options for warding before you get 2049.png Sightstone, is to use the 3340.png Warding Trinket.

The 3340.png Warding Trinket only gives you a 60 Second ward, that gives you a very small range of vision compared to a 2049.pngSightstone's Vison Ward.

The best way to make use of the Warding Trinket during the early laning phase, is to place it before the enemy jungler shows up, this will change every game depending on the enemy jungler, generally here are some good spots to trinket

Trinkets Outlined in Blue are for when you are on Blue Side
Trinkets Outlined in Red, hey you guessed it, are for when you are on Red Side.
Trinkets Outlined with both, work well on either side.

If you have full control over a lane, placing a trinket in the bot lane bushes isn't terrible as long as you play around the possibility of Gank timing windows properly.


3340.png / 3341.png
Once you get Sightstone, you generally want to switch to Sweeper, but you can make use of the trinket wards in a very extended laning phase, but after say 20 minutes, you will most likely NEED to switch to sweeper or you will be walking through enemy wards the entire game.

So when you get Sightstone the ENTIRE game changes. There are ways you SHOULD use, and ways you CAN use it.


Where to place a Sightstone Ward, has a LOT of  factors that go into why or when you should place a ward, hopefully this makes it simpler:

When To place a Ward

  • If you know the enemy is likely to come from an area in 1-2 minutes.
  • If the enemy has the ability to jump over walls, ward over the wall they would come from ex (9.png64.png)
  • So you can spot enemy champions moving from one lane to another in the fog of war.

When not to place a ward

  • You are near a bush and there isn't a ward in it
  • When you are in a lane and afraid that someone is in that bush you are going to ward
  • When you already have vision of the target you are try to ward against

Mid - Late Game Warding

  1. Do you have advantage and 2-3 champions with you > get a ward in their jungle
  2. Is the game even / you have no ally champions to assist with deep warding > Ward river / enterences to your jungle
  3. Are you behind / multiple towers have fallen > Ward your Jungle.

Here are all easy Warding spots.



Mid - Late game, you shouldn't be going on solo missions into the enemies side of the jungle to get a useless deep ward, only to find 5 champions and a grey screen. Any time you want to get a ward on the enemies side of the map, ping your laners / jungler to assist you with walking into the enemy jungle, who knows you might find a solo member of the enemy team instead and be able to pick up an easy kill.

Sawyer GG Back to Top


Hi, my name is Sawyer I am 21, I have peaked Challenger 549LP [1] I've been playing League of Legends since the end of Season 3. Once I hit Diamond for the first time I knew that I would have to take it all the way with this game, luckily for me the deeper I go into the game the deeper it gets. I will always be focused and dedicated to improving my play and hopefully reach a point of sustainability from playing the game, I want to make an example of what I think eSports should and can be about. 

 Here are some places you can find me!

Esport Arsenal 

 Find out what the best League of Legends Pros use for their Mouse, Keyboard, Mousepad, Etc!

  • Twitter - @SawyerGG - League of Legends player "Sawyerr"'s Twitter Account
  • Twitch - SawyerTHEBEST - League of Legends player "Sawyerr"'s Twitch Account
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