[7.22] The Original Carry Support - High Elo Thresh Guide
Updated7 months ago
Summoner Spells Back to Top
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- will block all your CC
- Look like you are going to hook a carry, as you are casting hook while facing the enemy carry she will them, but actually aim the hook towards her.
- will break black shield, so if you are ever in the position to flash on top of her and just cast ULT then wait for black shield , then you can CC her with
Laning Phase Back to Top
Level 1 you want to have control over the wave, so that when the 2nd wave hits, you an kill the first 3 minions and get level 2 first, and look to engage with > > . If you don't get level 2 first quickly back off the wave and wait for it to be pushed into you, if you take to much damage that early it will be really detrimental to your ADCs ability to safety CS.
The worst thing you can do on Thresh during the laning phase is fish for hooks, if you do you will probably miss, ALOT. Thresh is meant to > with the slow applied, and the enemy closer to you it gives you so much more opportunity to actually land the Hook.
Early Game Back to Top
Early game is simpler than you think on Thresh, most the time you should look to play your lane fairly passively, if you don't get good opportunities to for > Auto Attacks, then don't worry about it, just idle in a position in which you can't be damaged, but be ready to punish an enemies miss-position. Just don't fish for multiple hooks without any setup.
Watch all lanes with the F Keys ( F1, F2, F3, etc) and keep an eye on how your lanes are doing, and how the enemy lanes are doing, but also watch their movements and try to predict when the enemy jungler might be ganking them.
Expect the enemy jungler to gank around 3 minutes, and don't be pushed all the way into the enemy tower, and be standing there looking at them, when you have no actual threat to them, or the enemy jungler will come and gank to punish you.
Mid Game Back to Top
Mid Game with the map opened up you have a ton of options on Thresh, so you don't have to only be looking for the aggressive play.
You options of play are Defensive, Neutral, Offensive.
Defensive is when you don't go past your side of the map, and either look for counter ganks, or safety for your lanes with proper wards on your side of the map, and being in position to save them with
Neutral is when you are playing Defensive & Offensive at the same time, in the middle of the map (river), this doesn't mean all 5 champions are mid and you are looking at each other, this means you are any where on the map, but in the middle of it.
Offensive is playing on the enemies side of the map, to do this you need to make sure that you haven't walked past any wards in the process you also need to be pinging your team along the way when making aggressive moves so that everyone is on the same page.
Team Fighting Back to Top
Who you use & on during a fight is very important, because you most likely don't get to cast hook and flay twice during a fight, so you need to choose the targets carfully, and this isn't something as black and white that I could write "just hook the carry and you win", every fight is going to be different, and you have to be on your game to read it as quickly as it's happening and make the decision to hold and ability or to get into position and cast it.
With that being said, good target selection is also important usually carries will have a dash along with their flash to dodge your hook, you either have to wait out the dash during a fight before throwing the hook, or force it out by ing them, or walking close enough to threaten the flay, then hook or Flash hook.
Any time the enemy team is running at your team be ready to just cast ULT it's better to use it and have nothing happen, then to have the enemy team dive onto your team, and you being tied up in the ULT casting animation, while the enemy is killing your team.
Also the longer you play fights in your team, rather than walking past everything and looking for that SICK hook on the enemy carry, probably the better.
And don't forget to use
Late Game Back to Top
Late game is very, very volatile on Thresh, you can't miss hooks, so don't throw hooks until it is 100%
When games come down to arams(all 10 champions running down mid) it gives Thresh a lot less value, in this situation look to stand behind your carries and be ready to them away from the immediate engage.
If the game isn't an aram, than Thresh has a lot more tools to play with. Setting up in a bush and waiting to hook a high traffic area, or a warded area is a great way to easily win a game off an enemies carry random bad position / movement.
To win the game late game, it is up to you to ping your team towards the necessary steps of winning rather that be grouping in a bush for a pick, staying in your base and waiting for the the enemy to push in, or pushing down a lane after killing an enemy, the game feels a lot more in your control if you are actively looking to influence your team's movement with pings, don't type essays to your team on what to do, because that doesn't do anything but waste your time, ping them ALOT, and hope for the best.
Pros and Cons Back to Top
- Carry Support, that gives you the tools to influence a game in offensive and defensive ways.
- Forces enemies to play around the threat of Thresh's CC at all times
- Rewarding to play and grow on
- Sucks when playing on High Ping (Bad Connection)
- Is bursted quickly if hit by multiple enemy carries
- No heal / sustain for ADC in lane
Warding Back to Top
Warding with the Warding Trinket
At the start of every game, your only options for warding before you get Sightstone, is to use the Warding Trinket.
The Warding Trinket only gives you a 60 Second ward, that gives you a very small range of vision compared to a Sightstone's Vison Ward.
The best way to make use of the Warding Trinket during the early laning phase, is to place it before the enemy jungler shows up, this will change every game depending on the enemy jungler, generally here are some good spots to trinket
Trinkets Outlined in Blue are for when you are on Blue Side
Trinkets Outlined in Red, hey you guessed it, are for when you are on Red Side.
Trinkets Outlined with both, work well on either side.
If you have full control over a lane, placing a trinket in the bot lane bushes isn't terrible as long as you play around the possibility of Gank timing windows properly.
Once you get Sightstone, you generally want to switch to Sweeper, but you can make use of the trinket wards in a very extended laning phase, but after say 20 minutes, you will most likely NEED to switch to sweeper or you will be walking through enemy wards the entire game.
So when you get Sightstone the ENTIRE game changes. There are ways you SHOULD use, and ways you CAN use it.
USING SIGHTSTONE EFFECTIVELY
Where to place a Sightstone Ward, has a LOT of factors that go into why or when you should place a ward, hopefully this makes it simpler:
When To place a Ward
- If you know the enemy is likely to come from an area in 1-2 minutes.
- If the enemy has the ability to jump over walls, ward over the wall they would come from ex ()
- So you can spot enemy champions moving from one lane to another in the fog of war.
When not to place a ward
- You are near a bush and there isn't a ward in it
- When you are in a lane and afraid that someone is in that bush you are going to ward
- When you already have vision of the target you are try to ward against
Mid - Late Game Warding
- Do you have advantage and 2-3 champions with you > get a ward in their jungle
- Is the game even / you have no ally champions to assist with deep warding > Ward river / enterences to your jungle
- Are you behind / multiple towers have fallen > Ward your Jungle.
Here are all easy Warding spots.
DO NOT WARD ALONE
Mid - Late game, you shouldn't be going on solo missions into the enemies side of the jungle to get a useless deep ward, only to find 5 champions and a grey screen. Any time you want to get a ward on the enemies side of the map, ping your laners / jungler to assist you with walking into the enemy jungle, who knows you might find a solo member of the enemy team instead and be able to pick up an easy kill.
Sawyer GG Back to Top
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