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All Guides Thresh Guides Gardevoir101's Guide to Thresh (8.12)
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Updated
4 days ago
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Thresh Statistics for Gardevoir101

Author's performance with Thresh compared to the ranked average.

Value
Average
Games Played
1
13
Win %
100
42
Kills
0.0
2.0
Assists
10.0
13.3
Deaths
0.0
6.3
KA:D Ratio
10.0
2.4
Gold Earned
4.5K
9K
Creep Score
23.0
32.3
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

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4.png
Flash


4.png is vital and for someone like Thresh who has no escapes, it is essential for positioning and defensive purposes. It can also be used for offensive purposes to initiate but you have to consider whether it is worth putting your only escape on cooldown for 5 minutes in exchange for potential takedowns
  • If you are in trouble and need to Flash, try to wait until the enemy uses an ability to dodge it.
  • Try and position yourself near terrain you can blink over for a more secure escape.
  • Always be ready to react to enemies that Flash onto you or your allies.
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14.png 3.png
Ignite/Exhaust


14.png
is my preferred summoner spell as it suits Thresh's aggressive style and can result in takedowns that you would normally not get. It is also useful against 7.png and supports that heal.

I would only take 3.png if you are forced to play in a passive matchup against 40.png or there are multiple assassins on the enemy team.

New Runes Back to Top

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Aftershock.png?width=64

Primary (Resolve)


The purpose of this page to increase your durability. 
  • Aftershock.png?width=32 is great because you have multiple ways to proc it and gives great defensive stats.
  • Bone%20Plating.png?width=32 helps with engaging and trading. To get full use, try to save it for engages.
  • Second%20Wind.png?width=32 is great against ranged supports that will poke often. Against others, take 5abd57da0f30230001f3edd9?width=32 for the additional starting health.
  • Perseverance.png?width=32 boosts your all in capabilities and works with Hextech%20Flashtraption.png?width=32.
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Secondary (Inspiration)


Take Inspiration as your secondary to boost your utility.
  • Hextech%20Flashtraption.png?width=32 is useful for aggressive play and has great synergy with Perseverance.png?width=32. In the early game, I suggest using a 2055.png for one of the side bushes.
  • Minion%20Dematerializer.png?width=32 is a great counter to 3060.png and helps secure cannon minions if you take 3302.png.
  • Magical%20Footwear.png?width=32 has some risk but will pay off if you have some takedowns before 10 minutes.
  • Biscuit%20Delivery.png?width=32 makes your early game safer and more sustainable. The additional mana is also great because Thresh's mana pool is quite low.

Abilities Back to Top

E
Q
W
E
E
R
Q
Q
Q
Q
R
W
W
W
W
R
E
E
Passive
Q
2
7
8
9
10
W
3
12
13
14
15
E
1
4
5
17
18
R
6
11
16

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For more detailed information, such as scalings, cooldowns and mana costs, refer to this link.

threshpassive.png
Damnation

Collect souls throughout the game to boost your stats and some of your abilities. In the early game, do not go for souls that will result in getting harassed down. After you have left lane, pay attention to people farming the lanes/jungle for any souls. In fights, champions will always drop souls so remember to go back and collect them if you already haven't!
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threshq.png
Death Sentence (Q)


This is your initiation tool and can be used a variety of ways, sometimes even as an escape by hooking and dashing to monsters in the jungle. Generally, you will want to threshe.png beforehand to ensure the enemy is slowed giving you a better chance to land the scythe. If you didn't flay beforehand, you can dash (by reactivating the ability) in and then threshe.png the enemy back. This can also get you in the perfect position for your threshrpenta.png.
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threshw.png
Dark Passage (W)


This is a great initiation/escape tool for your allies but requires good positioning on your part and the placement of the lantern to ensure there is enough distance for an effective engage/disengage. You can also use it to collect out of range souls but I would personally not because of your limited mana unless there are multiple souls.
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threshe.png
Flay (E)


Flay is what can seperate good Thresh players from great. The most important aspect is the ability to interrupt certain abilities such as blindmonkqone.png or tristanaw.png. This is not an easy ability to use and will get some getting used to, especially when trying to knock enemies closer. 

While laning, you should make full use of the passive to ensure you get last hits for your 3302.png.
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threshrpenta.png
The Box (R)


The most important factor when using this ultimate is your positioning. Unless you are close (melee range to enemies) they will be able to run out before it has completed. You can also use threshe.png to knock enemies into the wall for additional damage. While this is most effective during a team fight, it is also a very good deterrent for enemies chasing but only in close quarters, mainly entrances to and inside the jungle. Keep in mind that the CD is very large early on.

Items Back to Top

Starting Items

    Standard
    Alternative

Core Items

    Standard
    Choose One or Both

Situational Items

    Final Items

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Starting Items


Due to the nerfs to 3302.png, 3301.png is now the standard providing an easy source of gold and mana at the cost of some defensive stats which can be substituted with the gold you accumulate.

3302.png is great because it is the only support item that provides defensive stats which is essential for a frontline champion, however; due to repeated nerfs, especially reduced healing on ranged champions, this item is now quite lackluster.
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Core Items


My build order when building items are: 3305.png --> 3117.png --> 3069.png --> 3105.png --> 3190.png or 3050.png
This is my recommendation but it is important to adapt when necessary.


Look to upgrade your 3301.png first. When you complete the quest and have Nomad's Eye, get 3364.png.

Your next priority is 1001.png. If you have a good early game you may be able to get 3117.png on your second back, which is great for applying pressure in lane and roaming.

3190.png is essential not only for the active but for the defensive stats, giving Thresh close to 100 Armor and MR when completed. 3050.png is an aggressive counterpart, giving similar defensive stats with much needed mana. The passive is great but relies on casting your threshrpenta.png which has a lengthy CD. Because they share no unique passives, you can build both but I would prioritize other items first to get additional HP.

3107.png and 3109.png are next but the order which they are purchased is dependant on the game. 3107.png gives some much needed mana regen and a great active that pairs well with 3190.png. 3109.png is the tankier alternative and useful when against AD threats or fed ally who you can roam with.

ALWAYS buy a 2055.png when you recall, multiple if you can. It is also good to get into the habit of placing a new 2055.png when your own one is about to be destroyed to deny the enemy gold and experience but this depends if you are in position to place an effective ward.
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Situational Items



3222.png is convenient when the enemy team has strong CC such as enchantedcrystalarrow.png or sejuanir.png. Even if your ADC builds a 3140.png it is still important to build for your other allies of if your ADC is hit by more CC.

3110.png provides stats that Thresh enjoys and is useful against AD teams, especially those that rely on AS.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Bard
    Medium
  • Blitzcrank
    Medium
  • Braum
    Medium
  • Janna
    Medium
  • Karma
    Medium
  • Leona
    Easy
  • Lulu
    Hard
  • Morgana
    Hard
  • Nami
    Medium
  • Rakan
    Medium
  • Sona
    Easy
  • Soraka
    Medium
  • Tahm Kench
    Hard
  • Taric
    Medium
  • Zilean
    Medium

VS

Bard

Medium
  1. Be aware of your surroundings, including minions and terrain to avoid getting stunned by bardq.png.
  2. There is generally nothing you can do if he starts setting up bardw.png behind play.
  3. If he disappears from the lane, he is either roaming, collecting chimes for bardpassive.png or setting up barde.png to gank with the jungler.
  4. Be aware when pushed up for barde.png ganks and ward appropriately.
  5. In some situations, he may use barde.png an as escape tool instead. Be careful when chasing as it can lead to an easy bardq.png stun or into the enemy jungler.
  6. When his empowered AA is up, do not attempt to trade with him.
  7. Landing your threshq.png + threshe.png will generally result in a kill or a large amount of damage.
  8. bardr.png has many uses and can stop engages, tower dives or even setup ganks.

VS

Blitzcrank

Medium

VS

Braum

Medium

VS

Janna

Medium

VS

Karma

Medium

VS

Leona

Easy

VS

Lulu

Hard

VS

Morgana

Hard

VS

Nami

Medium

VS

Rakan

Medium

VS

Sona

Easy

VS

Soraka

Medium

VS

Tahm Kench

Hard

VS

Taric

Medium

VS

Zilean

Medium

Early Game Back to Top

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The early consists of applying pressure and roaming.


If you are invading get threshq.png first, otherwise; always level threshe.png as it will help you easily last hit minions for 3302.png. While you are much stronger at level 2, if the enemy ADC or support is close enough to threshe.png towards you, you can get a decent amount of damage with your ADC and sometimes a takedown.


The third melee minion of the 2nd wave will give level 2. When you see that minion about to be killed begin to position yourself aggressively for an immediate threshq.png. In most cases, your opponents will back off leaving you to predict their movements but if they are close enough to threshe.png, start with that. If not, threshe.png them towards your ADC after you have dashed in.


The rest of the lane is fairly similar. When you get threshw.png, it should be saved as an escape/initiation tool. If you receive a gank and land threshq.png, try placing the threshw.png before you dash.


If your ADC decides to recall, you should generally recall with them. In some cases, if you have mana you can go and gank the mid lane. Remember, takedowns are not the only thing that can be achieved. Burning their 4.png is very important and can lead to a takedown the next time you gank!


At level 6, you should only use your threshrpenta.png after you have dashed in or you can 4.png in yourself. If the enemy uses 4.png to escape, use threshe.png to knock them back into threshrpenta.png.

Mid/Late Game Back to Top

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Although roaming is an important part of the game, knowing when to roam is also important and if your ADC will most likely die or is forced to do nothing then it is not worth the risk.


Vision control is also important so try to keep Dragon warded at all times and sweep for enemy wards.


If you are ahead or even, continue looking for engagements and roam when possible. If not, play passively and look for oppurtunities. These can include out of of positions enemies or using threshq.png and threshe.png to pull and knock them within tower range.

Discord Back to Top

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You can discuss all my guides and see my future projects here.

About Me Back to Top

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If you would like to keep up with updates you can like me on Facebook. You can also watch me stream my ranked games on Twitch. Please give feedback or questions in the comments below. Thanks for reading and upvoting my guide, wafu!
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You can find all my guides here.
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