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Tristana Statistics for Duffyx

Author's performance with Tristana compared to the ranked average.

Value
Average
Games Played
40
9
Win %
48
44
Kills
8.5
6.8
Assists
5.7
6.2
Deaths
8.2
5.7
KA:D Ratio
1.7
2.3
Gold Earned
12.2K
12.3K
Creep Score
176.3
188.5
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Flash                                                                  

Strength: 100% pick every game.
It allow you to reposition in teamfights, get out of sticky situations such as ganks by a heavy CC jungler, get a clean-up with a chain jump (this means that you pick off low hp targets sequentially by repositioning yourself with your jump (W), outplay opponents by dodging skillshots or jumping behind them and knocking them in tower range and last but not least you can make NA flashes! Make sure not to waste your flash when you get caught by five enemy players for example, it's a very long cooldown and you wouldn't have gotten away anyway. If you use it to go aggressive and combine your flash with your jump (W) take into account that you just wasted both of your escapes. You want a clean in and OUT.


Heal

Strength: 100% pick every game.
This summoner spell gives you some effective health. It is important to realize that the health gain is affected by ignite. When you have ignite on you, you better not use heal because its health gain benefits are practically negated by the ignite debuff. This summoner spell also allows you to: bait someone when you are low hp, survive an mage AP carry burst, save your scrub support and kite back in skirmishes which results in your support doing damage while you are not taken any.

New Runes Back to Top

Masteries Back to Top

In my opinion there are two viable mastery pages to play marksman. If you only want to occupy one runepage you should pick the first runepage mentioned below against passive suppports.


Against passive supports (Janna)

I would call this a standard 21 mastery page for marksman's. You take the damage tools and the sustain for killing winions. Fervor of battle is the new keystone mastery for those scaling adc's like Tristana and Caitlyn. It adds up to 14 times 8 physical damage extra on your autoattacks at max level and stacks. This is not to be underated, as Tristana you want to stay back and stack that Fervor. The same is valid for Battle Trance. You gain up to 3% increased damage over 3 seconds while in combat with enemy champions. This is for prolonged trades and teamfights, read lategame.


Against agressive supports (Sona)

Basically the same mastery tree as against passive support with the key difference that you put more points in sustain orriented masteries . The keystone in the ferocity tree becomes "Warlords Bloodlust" instead of "Fervor of Battle". While the 12 points in cunning becomes 12 points in resolve in the following masteries: 5 points in "Recovery", 1 point in "Tough Skin", 5 pounts in "Runic Armor" and the last point in "Insight". This gives you alot of passive sustain and active multipliers to lifesteal (which you have on your agressive support runepage).

Notice the synergy between the rune and mastery pages.

Abilities Back to Top

E
W
E
Q
Q
R
Q
Q
Q
E
R
E
E
W
W
R
W
W
Passive
Q
4
5
7
8
9
W
2
14
15
17
18
E
1
3
10
12
13
R
6
11
16

Overall Tristana has a very solid kit for YoloQ!


Draw a bead (passive)

This is what makes Tristana the yordle carry! Range is the only stat you can’t buy in the in game shop. At level 18 you have an attack range of 703 compared to Caitlyn’s constant 650 range. It’s a very strong scaling passive. Cause of this passive you have the potential to attack their carries in a team fight (level 18). However dying for it is not #worth because you’ll be the central role in the lategame. You have to learn when you can put some auto attacks on the enemy carries and when you cannot.


Rapid fire (Q)

Tristana’s attackspeed steroid which makes her scale even more. You should only use this in all-in fights or in teamfights. Or if it’s really necessary to push a lane. Use it wisely the cooldown is pretty long! However feel free to use it during laning phase preferably to trade and shuv up waves.


Rocket jump (W)

A very handy ability to reposition in general. The damage is definitely not to be underrated. It deals a crapload of damage combined with E when you are level 2. Ideal for all-in fights in the early stages. You should use this in the late game to position you in such a way that you have no pressure of the tank/bruiser line. This depends on where the fight occurs: 
  • in the jungle you can auto attack from a brush or from the other side of a wall 
  • in a team fight that happens in the base you won’t be able to do that, in this case you should use it to perform a cleanup (killing low health enemies repeatedly) while using your W to keep repositioning yourself
  • or just keep your jump as an escape and stay behind your team's frontline


Explosive shot (E)

Tristana’s main tool in lane for poking. Also comes with an effect that if you kill a creep or neutral monster she deals damage in the area. This enables Tristana to push up her lane and let the enemy ad carry lose creeps under tower. However you should have some good map awareness if you overextend. E now gives her a pretty strong burst kinda like a little zed ultimate, you just need four autos to proc it, its definitely worth trying to proc the effect even preferably with your jump W. Try to position yourself during lane to only trade the other ad carry. With this is mean don't take free damage of the enemy support. This is however very hard in the higher tiers of the ladder, your support will not keep standing behind you as you climb the ladder. :)


Buster shot (R)

Synergizes well with Tristana’s ‘all-in kit’ and actually makes her a decent YoloQ carry. It’s a very good peel for Tristana, naturally being able to knock back those annoying frontline bruisers. Can also be used to outplay opponents, knocking them into tower range, denying Draven to catch his axes, etc … The ultimate is also very good for kill securing on Tristana, Marksmen need moneys the more the better.

Items Back to Top

Starting Items

Core Items

    Core 1
    Core 2

Situational Items

    Full build
    Blade of The Ruined King (notes)
    Mercury's Treads (notes)
    Banshee's Veil (notes)
    Mercurial Scimitar (notes)

The start is pretty straightforward in every game and matchup.


CORE 1

Infinity edge is just a must have item in every game. Infinity edge offers raw damage output when you are untouched in small skirmishes at dragon etc. Rushing infinity edge on Tristana is very cost effective since most adc's need some attackspeed to go along, but you know Tristana has this handly little ability, rapid fire, which makes a her a beast with infinity edge in the later midgame.

CORE 2

In some champion matchups you may want to consider rushing statik shiv. Statik shiv allows you to more effectively push up waves. Statik shiv will also help you making easier successful trades with the enemy. If you're planning to trade alot and the pushing is equal you can consider going statikk shiv followed by BT or IE. 

FULL BUILD

This build has everything; you deal damage while having decent survivability. You have one defensive item of choice. I go this build 90% of the time. The only variation of this build would include the defensive item and BOTRK/BT. If you rushed statikk shiv just keep it instead of phantom dancer, when you have 6 items, then you can change your shiv for rapid firecannon.

BLADE OF THE RUINED KING (BOTRK)

Another self-peel. It scales well against HP stacking targets like Renekton, Cho Gath and Trundle. I can't seem to find any reason why you don't want this item if any of them is building HP. This however implies you don't need it early cause of the item dealing damage according to maximum health, you'll deal more damage the later in the game (when tanks become bulkier). The Bloodthirster offers more damage against low hp targets. However, when you’re have one of those stereotype games: who kills the front line first wins, you might want to consider Blade of the Ruined King.

TL;DR: get this item if:
- Your team does not have enough peel for you
- The enemy team has a lot of high HP tanks
- You get annoyed by a champion killing you every team fight
- You like to duel and split push lanes

MERCURY’STHREADS

Pick this item up if you need early tenacity, also gives you magic resistance. You’ll want to switch this to Zephyr (read above).

BANSHEE’SVEIL

This item is better in some cases than Guardian Angel. This item let's your survive game changing skill shots of the enemy team. This item is great against Blitzcrank, Thresh, Vi, Gragas, Syndra ...


MERCURIAL SCIMITAR

Works great against surpresses like Warwick or Malzahar's also does wonders against Zed and Morderkaiser’s ultimates. Pick this item up if you keep getting focused by one of these guys. Wait to upgrade Quicksilver Sash to Mercural Scimitar, the other items offer more damage for the same gold.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Hard
  • Annie
    Hard
  • Ashe
    Medium
  • Blitzcrank
    Hard
  • Braum
    Easy
  • Caitlyn
    Hard
  • Corki
    Easy
  • Draven
    Medium
  • Ezreal
    Easy
  • Graves
    Hard
  • Janna
    Medium
  • Jinx
    Medium
  • Kalista
    Medium
  • Karma
    Easy
  • Kog'Maw
    Medium
  • Leona
    Medium
  • Lucian
    Medium
  • Lulu
    Hard
  • Miss Fortune
    Easy
  • Morgana
    Medium
  • Nami
    Hard
  • Sivir
    Medium
  • Sona
    Medium
  • Soraka
    Easy
  • Taric
    Easy
  • Thresh
    Hard
  • Tristana
    Medium
  • Varus
    Medium
  • Vayne
    Medium
  • Zyra
    Hard

VS

Alistar

Hard

Kinda annoying to play against, pretty tanky, stops you from auto attacking resulting in the possibility not fully stacking the E when activated on the enemy etc. Alistar can also interrupt your W while casting so annoying aarg rito plz. He peels good for the enemy adc, however there are supports that when paired with Tristana allow for winning this lane.

VS

Annie

Hard

Annie is Annie ... everyone remebers Annie as the support that oneshots you she deals way more damage than her adc at level 6. The way I mostly play against an Annie lane is to let my support know that I'll knock their adc away when Annie all-in's me and that my support then exhausts Annie (preferably before she used all her abilities), this way you can mostly kill the Annie before the enemy adc can kill you. This is however very tricky. Annie is also a god in setting up ganks for her allies, keep watching your mini map so annoying aaaarg. If you're in a passive lane your best bet is to jump away and recall each time she ults you, no death? Profit!

VS

Ashe

Medium

Ashe has no escape, whenever you can go all-in you should jump on her with your support. Be carefull not to eat an arrow (her R) in the face. You'll outscale her not by a large margin though. I rate this matchup as medium, a good ashe can set up some really annoying ganks. Overall if your team is decent and all of them are going for the Ashe, she should be dead. Ashe is in theory very immobile, but she packs a lot of CC making it sometimes hard to kill her in the lower tiers of the ladder.

VS

Blitzcrank

Hard

For me this match-up is medium I can dodge hooks decently and know what to do, but for the readers I rate this match up as hard, because players tend to panic and jump away to early. What happens is, if you get hooked by Blitzcrank he'll almost always instantly follow up with his E which is a knock-up, resulting in canceling your jump midway, or even at the start. Meaning you wont even jump at all, implying that most of the time you die. Here is what you should do pre 6, you should keep your jump until he has knocked you into the air, if you doubt you'll live, you can flash away and follow it up by a jump. Here is what you should do post 6, you should immediately try to ult the enemy adc, resulting in a lower damage output on you while getting hooked, and then just continue as pre 6. It takes practice laning against Blitzcrank, but hey practice makes perfect. Judging situations where you can permit to jump into Blitzcrank will come with experience, he can pull you under tower with flash etc. take care!

VS

Braum

Easy

This match-up shouldn't cause to many problems. Firstly, Braum shouldn't be touching you to proc his passive, he can still use Q but you can just shuv up the wave behind minions and the enemy botlane will fall behind in minions. Secondly when he does, you can always jump away! Don't be stupid in this match up, never jump into Braum with your W, you will lose the trade/all-in. Only very situational you should jump on the ADC, judging these situations will require practice.

VS

Caitlyn

Hard
She's a pain in the but in the lane. She's like one of the few marksmen with another high range autoattack. Your range at level 18 is higher though. Her passive procs can really pack a punch when you stack them up. Unlike Tristana she does not have an attackspeed steroid which gives Tristana the edge in fights later in the game as well as Tristana's reset jump resulting in more positioning options. This matchup will pretty much be dependent on the jungler and team composition. You should not eat to many auto-attacks during laning phase.

VS

Corki

Easy

If the enemy support packs a punch in abilities like Morgana or Annie you should seriously consider running flat magic resistance glyphs in this match-up. As for laning, I don't have any trouble against Corki, he pakcs a punch early but his skill shots are not to much harder to dodge than Blitcrank his hooks for example. In small skirmishes you should pay attention to his skills and try to dodge them to prevent his main damage output. You should again judge the situations when using your W agressively, he can valkyrie out and outplay you. You outscale him very hard while also being more mobile in a teamfight.

VS

Draven

Medium

This guy is pretty strong atm ... His passive gives him like roughly an extra kill for every kill. You should not try to trade against him. Shuv up the wave and try not to get in 2v2 situations unless draven misspositions very badly. He's not that strong in the lategame as you but a fed draven wont get to lategame. Draven is considered immobile, your team can lock him down with you dealing damage to him. Your best bet is to farm. He can interrupt your jump with his E. However you can ult him to prevent him from catching his axes. Counterplay available for both sides, skill matchup to the max.

VS

Ezreal

Easy

Ezreal has literally no waveclear. Shuv up the wave and make that Ezreal QQ under tower. Stand behind minions while shuving up the wave preventing him dealing free damage to you. As the game progresses you'll notice it becomes more a 4v5 than a 5v5 in your favor :).

VS

Graves

Hard

Graves a early to midgame monster. Trading against Graves is generally not a good idea due to his passive. The longer you're laning trading will become easier due to your passive increasing autoattack range. Try shuving him in although the push will be quite equal. Stay behind your creeps to avoid him hitting you with a full buckshot. Try to prevent getting caught by the enemy support, be it a Morgana binding, Thresh hook etc. he can easily blow you up. If you get caught try disengaging with ultimate and hope for the best ;D. All-ining Graves is not a good idea due to his passive and so jumping onto him is also not that smart. You'll take alot of damage from creeps while dealing low damage to Graves, if he dodges your jump you're pretty much guaranteed to die. 

VS

Janna

Medium

Janna is tricky but not unbeatable. She provides a decent kit for her adc, her shield gives additional attack damage implying that trades with the shield on her carry will result in bad trades for you. You should focus on farming melee creeps at max range to prevent free buffed autoattacks as poke on you. When her shield is down and she get caught by be it: a binding, hook etc. you can try to all-in her with your support. A good Janna will cancel your jumps though, so jumping on a Janna with W in is not such a good idea. Janna can also flash behind you and afterwards ulting you back, if you happen to cast your jump while she's doing her move she will cancel your jump and knock you backwards, this is however hard to pull of but very effective to gank a Tristana. 

VS

Jinx

Medium

Jinx has the same max range as Caitlyn with her rockets. Very early she can poky you with her autoattacks, when she switches to minigun try to trade with her using E and try to proc it, maybe even jump on her. She can shove the wave very fast at early stages because her aoe damage is constantly applied while yours only applies when a creep dies. Jinx got a decent lategame cause of her ultimate and small CC she covers with her traps. But again, comparing raw damage Tristana will come out on top with the right teamcomp. Jumping onto a Jinx with W is fine if her traps are on cooldown and you are not behind. Most of the time this matchup will result in a farm matchup and the ADC with the best positioning in teamfights will take the game. Jinx is also more mobile than you, prepare for when she gets a reset, she can go very fast from backline to frontline attacking you.

VS

Kalista

Medium
She's a very hoppy champion, Kappa! However trading against Kalista is not too hard. Try to activate E and proc it without taking to many E stacks. If she can stack those spears she'll hit you very hard and unexpected. Don't jump into her she has a free dash for every auto she lands, she can easily dodge it even with her Q. Further in the game trading becomes easier. This way you'll almost certainly die. In teamfights focus on landing a few autos on her, Kalista's often have the tendency to back out earlier then needed. Lategame you're stronger take advantage and group.

VS

Karma

Easy

Karma is one of those supports I don't consider as a support. She goes in the brush she uses empowered Q she walk back into the bush. This cycle continues until she runs out of mane or has found her purpose in the graveyard. Karma support might work or will fail miserably. You can't shuv the wave against Karma cause she'll often miss her Q and push the wave naturally. Good practice for farming under tower. Later in the game she doesn't offer a lot as a support except a shield and speed up. You can freely jump onto her with W. Trading shouldn't be that hard, stick to the top side of the bottom lane away from the brushes and ward river. Farm-lane, boring, but then you win. Not even necessarily a farm lane, when your jungler gives you a head start, the lane will become snowball and result in a stomp. 

VS

Kog'Maw

Medium

Kog'Maw isn't in the meta right now, however he can still pack quite a punch when ahead. If you fall behind you'll have troubles in this lane. Play passive and try to communicate with your jungler. Kog'Maw is by far the most immobile adc in the game and you should take profit of that weakness. You can easily jump on him for an all in. Early trades are harder since his W ability gives him a longer range than your autos. You should wait for his W to go on cooldown before trading. Focus on farming melee creeps at max range when he uses his W ability. In skirmishes try sidestepping his ultimates, they deal alot of magic damage like Corki's rockets. Lategame your team should go for Kog'Maw cause he shreds tanks faster than you. Teamcomp dependent, skillmatchup in lane. Use your jungler. Profit.

VS

Leona

Medium

Leona is Leona ... everyone remebers Leona as the support that locks you down for 41211411144 years ARG. She deals alot of damage considering her tanky kit. The way I mostly play against an Leona, is to let my support know that I'll knock their adc away when Leona all-in's, this way you can mostly kill the Leona before the enemy adc can kill you. This is however very tricky. Leona is also a god in setting up ganks for her allies, keep watching your mini map for the enemy jungleR. If you're in a passive lane your best bet is to jump away and recall each time she tries to kill you, no death? Profit! The first strategy only works early in the game. Leona will become tankier, the further in the game and you should focus your damage onto another target. In the lategame you have to pay attention to not get caught by her ultimate. If you have to dodge it use flash! If you use your jump it will cast and it will get interrupted before you get out, resulting in a wasted CD.

VS

Lucian

Medium

Lucian is ok now. His early trades are still quite tricky. The longer you remain even, the better for you. You can try sidestepping his Q but it is very hard to pull of in small skirmishes. If you trade try to dodge his skills, try to kite back and proc your E. This is the only way you'll trade successful or even. You'll want to shuv him in, Lucian requires mana to push while Tristana only needs to kill minions. Avoid trading against him and focus on farming and shuving up the wave. When Lucian overcommits you can all-in him. You can also jump onto Lucian when he used his dash and the enemy jungler is somewhere else to go for the kill if you're certain in securing it. If you get caught always disengage with ultimate on Lucian he'll be the main damage source on you. Try to get to lategame.

VS

Lulu

Hard

Lulu is ok to lane against, however she's very annoying to deal with. Her poke is really annoying while her shield actively helps her adc in making successful trades. She has also empowered auto attacks for making your life miserable. You don't want to  trade against a Lulu. Your best bet is to push up the wave and avoid small skirmishes. Sometimes Lulu overextend and you can freely harass her with E. You don't want to jump onto a Lulu with W, she can polymorph you, she can ulti her adc and she can ulti her self. You wont get teh kill, you'll die. The best strategy here is to farm and try shuving the wave. You don't have any kill potential unless your jungler is there to help you.

VS

Miss Fortune

Easy

Miss Fortune is not that good in this meta. Everything she does you do better + you are way more mobile than her in teamfights and skirmishes. Her ultimate damage can pack quite a punch when she can cast it fully but mostly you'll be able to interrupt her with your ultimate. Trading is easy, Miss Fortune has short trades she'll often auto Q auto and run away. If you trade make it a long one, auto E auto and try proc the E you can consider jumping onto her when her W is about to fade out. You outscale her badly, try to stay relevant if you fall behind, farm up and beat her. You can jump onto Miss Fortune with your W. Shuv her in if you're afraid of junglers, Miss Fortune isn't a good pusher.

VS

Morgana

Medium

Morgana is also a tricky lane, she can bind you and when it hits when you are casting your jump it will root you at destination of your jump, W. This results in the enemy team being able to catch up and kill you. Her shield makes it quite annoying to self peel for you with your ultimate. However you can still trade through the shield with the new Tristana since it deals physical damage rather than magic damage. And her ult is a game changer. When you get caught by a binding and she's level 6 most Morganas will shield themselfs, so you should knock the adc away with your ultimate, this way you will mostly survive.

VS

Nami

Hard

Nami is decent support with a solid kit. Tristana relies heavily on poke in lane, Nami can neglect that by just healing. She also buffs her adc's auto attacks resulting in bad trades for you. You generally don't want to trade against a Nami lane but rather try to shuv her into her tower. Nami can also interrupt your jump midway using her bubble. However due to the casttime on bubble it is very hard to pull of. You don't want to jump into Nami unless all her CC is on cooldown. In teamfights you'll want to dodge her bubble she spits out. Practice will make this lane easier.

VS

Sivir

Medium

Sivir is not that hard, you generally don't want to trade against her though. She can use abilities freely, sure you can too but you will not always get the damage of cause of her spellshield. Your main tool for trading will be auto attacks while dodging her Q (it packs quite a punch). When your range becomes longer trading will become more easy. Sivir's ultimate is in a good spot right now and can easily get of some good ganks be careful! Your best bet is to farm and stay relevant you'll outscale her badly. You don't want to jump into Sivir with W unless she used her spellshield. You can try all-ining Sivir with your support when you successfully baited out her spellshield.

VS

Sona

Medium

Sona is a little tricky, she's a annoying to trade against since she heals up while providing small shields to her adc. The more you practice against her the better you'll do, a person with little to no experience might find this lane hard. Either way, your best bet is to shuv the wave without taking to much poke. Jumping into a Sona with W is not a good idea, if her ult is up you'll get locked down and die. You have to be 100% certain her cd's are on cooldown. As for teamfighting you should not get stunned in a teamfight, if you do buy QSS.

VS

Soraka

Easy

Soraka now heals her allies at the cost of her own hp. If you have a sustain lane you should get the upper hand. Her damage is negligible in 2v2 fights and offers no CC unless you keep standing in her circle which wouldn't be really smart :p. The silence is annoying tho, She can also cancel your jump midway with a good placed silence. You can trade against Soraka very easy, when she tries to harass just activate E and try to proc it. You can jump in freely into Soraka, care for her heal baits. Her heal has a very low cooldown.

VS

Taric

Easy

Taric is one of those champions that gets kited to hard. He doesn't have any gapcloser, one stun and neglectable heal. His passive might make trading harder but if you just poke them down you should not have a problem. Taric players have a very lineair mindset: when he walks up, he'll try to stun you. Don't underestimate those pink autoattacks tho he packs quite a punch when you let him deal free damage to you. However he should never be able to get near you. You can jump on Taric with W when his stun is down.

VS

Thresh

Hard

For me this match-up is medium I can dodge hooks decently and know what to do, but for the readers I rate this match up as hard. Players tend to panic and jump away to early. What happens is, if you get hooked by Thresh he'll almost always instantly follow up with his E which is a knock-up, resulting in canceling your jump midway, or even at the start. Meaning you wont even jump at all, most of the times you'll die cause of this error. Here is what you should do pre 6, you should keep your jump until he has knocked you into the air, if you doubt you'll live, you can flash away and follow it up by a jump. Here is what you should do post 6, you should immediately try to ultimate the enemy adc, resulting in a lower damage output on you while getting hooked, and then just continue as pre 6. It takes practice laning against Thresh, but hey practice makes perfect. Judging situations where you can permit to jump with W on Thresh will come with experience, he can pull you under tower with flash etc. take care!

VS

Tristana

Medium

Skill Match up! USE EVERYTHING I TAUGHT YOU IN THIS GUIDE AND BE VICTORIOUS.

:) :) :) :) : ):) :)!

VS

Varus

Medium

Trading against Varus is generally not a good idea, Varus is a heavy midgame focused champion and also a good snowballer. Your best strategy is to push up the wave and hope for the best. The longer the laning phase takes the better for you. Focus on farming instead of killing and you'll outscale him around 25-30 minutes in the game. You shouldn't jump into Varus with W since you will get locked down and shred by enemy creeps and the support.

VS

Vayne

Medium

So Vayne, laning against Vayne is quite easy, trading is not hard, just activate E and try to proc it she'll try to trade back but you deal more damage. As Tristana levels through lane, trading will even become easier due to her range benefit. However, lategame is a whole other story, vayne is more mobile than you, deals more damage to the frontline than you will and she's hard to deal with cause of stealth. Don't let her get lategame, I'd say she's the only one close to the power of Tristana and maybe even stronger depending on teamcomposition. Don't jump into a Vayne with W unless you are 100% confident. She has some outplay headroom with tumble and condemn.

VS

Zyra

Hard

Zyra is Zyra ... everyone remebers Zyra as the support that oneshots you she deals way more damage than her adc at level 6, even before 6. The way I mostly play against an Zyra lane is to let my support know that I'll knock their adc away when Zyra all-in's me and that my support then exhausts Zyra (preferably before she used all her abilities), this way you can mostly kill the Zyra before the enemy adc can kill you. This is however very tricky. If you're in a passive lane your best bet is to jump away and recall each time she ults you, no death? Profit!

How 2 Tristana Back to Top

EARLY GAME (0-10 min)

You should be looking for all-in opportunities while staying safe back. This situation often depends on the support you are paired with. Shoving up the wave is your best bet early as Tristana is a terrible cser under tower cause of her low base damage and E passive. Ask your support to push together so you get the level 2 earlier than opposing botlane. At level 2 Tristana is a beast all in champion with like a Thresh hook or Morgana binding…. In this stage of the game you should focus on creeps score and short trades with E. Eventually an all-in might happen together with your W and E. As Tristana’s auto attack range is pretty low early levels you should avoid taking free damage fromf auto attacks while csing.


MID GAME (10-2X min)

This is the stage of the game where Tristana is useless as … literally… If you manage to  bridge this gap you’re almost certain in securing the victory. As this is a weak phase you should avoid small skirmishes like 3v3’s or 2v2’s bot lane unless you’re fed. You better not fight anything until you reach your core items. As for dragon fights only go ahead and contest when the enemy team is outnumbered. As this is the point where the game gets decided and swings one sides favor you should not care. Push side lanes, make sure you get huge creep waves that have been stacking up.
KEEP FARMING and try to lose as little pressure that you can.


LATE GAME (2X+ min)

On the other end this is the point where Tristana really excels.. Team fight wise you should just focus the closest target available. Every auto attack you can land on their carries is a win. You should never endanger yourself doing so though. Tristana really needs a frontline to be able to carry fights. Kiting back is not really Tristana’s gameplay. You rather want to stand still and use that attack speed steroid of your Q, this will however never really come to reality. A red buff on a carry like Tristana is a vital part in team fighting, as excessively needed to kite those annoying bruisers. If your mid laner is getting focused you can try to save them by shooting away their damage source with your ultimate. However you can never ever endanger yourself doing so. I keep bashing on the part you should never endanger yourself doing anything, then you think man this champion is boring. Well you shouldn’t complain for getting pentakills all across the map and carrying your YoloQ game. 


POSITIONING IS A VERY VITAL SKILL FOR A MARKSMAN!

About Tristana Back to Top

Background
The Megling Commandos are something of a legend in Bandle City. They have a history that spans centuries, and they remain the oldest yordle military unit still in service. They are renowned for their courage, deadliness, and ruthlessness, making them the most respected and feared of all warriors in Bandle City. Legends of Megling, the valiant founder of the commandos, are still heard throughout Valoran taverns. It was these legends that most fascinated a young Tristana. Since she was a wee child, Tristana wanted nothing more than to become the crack shot that her idol had been all those years ago. She trained her entire life, until finally she was old enough to join the military and able to earn her place among the Megling Commandos. The senior officers were impressed by her abilities, claiming that Tristana was a natural, and her dream was realized the day she donned her Megling fatigues.

Though her heart lies with her unit, the call to the League of Legends was irresistible and now Tristana protects Bandle City as a champion.  While intense and focused as a Megling Gunner, Tristana is remarkably different in her personal life. Outside the Fields of Justice, she is friendly and cheerful - the sort of yordle who always has a kind word for everyone. Tristana recently struck up a close friendship with Teemo, the Swift Scout. They are both members of Bandle City's Special Forces, so not only do they bond as yordles, but also as fellow warriors and champions... though she outright ignores any questions pertaining to a blossoming romance.

Greatness comes in all shapes and sized, as proven by this diminutive, cannon-wielding yordle. In a world fraught with turmoil, Tristana refuses to back down from any challenge. she represents the pinnacle of martial proficiency, unwavering courage, and boundless optimism. For Trist and her gun, Boomer, every mission is a change to prove that heroes do exist.

Skins
- Riot girl Tristana
- Guerilla Tristana
- Buccaneer Tristana
- Rocket Girl Tristana
- Firefighter Tristana (My personal favorite)
- Earnest Elf Tristana

About Me Back to Top

Hello there, I'm very delighted that you read till the end of this guide (or you're just curious what kind of a person I am you little pervs :D).

First of all my name is Dries, born in 1993 and currently living in Belgium.
At the moment I'm graduated as a  chemical engineer at Ghent University.
As maybe some of you know in Belgium we have unions of the different faculties that our university has to offer.
As for me, VTK represent the faculty of engineering and architecture (the faculty where I studied.)
In Ghent there are quite some LAN tournaments organized and I've always participated these.
In these tournaments I've taken on the roll of marksman with great success.
Soon I anticipate the receiving of the triumphant ryze skin.

Besides League of Legends I like to play highly competitive games like CS:GO.

My YouTube Channel with some random and epic videos.
My Website with some more random info about me.

Change Log Back to Top

23/12/2013 Start guide
16/05/2014 First release
17/06/2014 Tuned some paragraphs

27/07/2014 Tuned masteries and runes
28/02/2015 Revamp finished!
26/09/2016 Updated topic summoner spells
01/04/2017 Some general layout updates + removed cleanse as viable summoner spell
xx/xx/2017 Support syngergies :D soonTm
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