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All Guides Tristana Guides Winners don't duck | Guide [6.11]
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Tristana Statistics for Toasted Angel

Author's performance with Tristana compared to the ranked average.

Value
Average
Games Played
10
7
Win %
60
45
Kills
7.2
6.6
Assists
7.0
6.1
Deaths
3.2
5.4
KA:D Ratio
4.4
2.4
Gold Earned
12.9K
12.1K
Creep Score
196.5
200.6
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Summoner Spells are not questionable, you always take flash heal as tristana.

Even if u think u could use 1.png in lane or early fights dont take it, it wont be worth it because you lose every bit of traiding potential in lane

You can 4.png aggressively, if you know you get the cash in because if you do you can jump back out, and don't forget the healbate.

New Runes Back to Top

Masteries Back to Top

Ferocity : 18


Fury : Pretty obvious because it helps you cs and and makes it easier to get your e stacked in the early game.
Feast/Double Edged Sword : I myself prefer Feast because it helps you survivng in lane, but if u have a soraka by your side or in general a team that can help you survive in teamfights DES is a decent option too (do not take this against assassins, you take more dmg too ;P ).
Vampirism : In my opinon it's the best option on every adc, of course there are adcs that would benefit from both ap and ad from Natural Talent, but Vampirism helps you out against persistant damage and poke.
Bounty Hunter : Of course Oppressor gives you 2.5% damage if the target is ccd, but Bounty hunter will give you 2% already if u kill the botlane also they don't have to be ccd and you are a hyper carry so you will have time to kill every single one of them once for 5% extra damage.
Battering Blows : You are and AD-Carry, nothing else to say.
Fervor of Battle/ Warlord's Bloodlust : I prefer Fervor because it gives you a nice ad boost and with your Q will have the 8 stack in no time, if however you have lanematchup where you really need sustain or you are playing against very hard poke comp and you don`t have that great hardengage, you can consider playing with bloodlust because it will help you to sustain pretty well.

Cunning : 12

Savagery : Helps you cs and you dont really need ms out of combat.
Secret Stash : Cookies are a great way to sustain in lane or surviva an ignite (instant health) and you don't really need Assassin since you will stay close to your team most of the time.
Merciless : More damage ? hell yes xD
Dangerous Game : Will help you survive in teamfights and it does pretty well with your rocketjump.png because if you know you can get the kill you can jump in get some health and mana and jump back out.

Abilities Back to Top

E
W
Q
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Passive
Q
3
8
10
12
13
W
2
14
15
17
18
E
1
4
5
7
9
R
6
11
16
R>E>Q>W
P:tristanapassive.pngDraw a Bead : So basically your standard range is 550, but you get 7 range with every level, this is one reason you have a woderful lategame because 7x18 is 119 and that adds up to 669 range which is pretty insane.
Q:rapidfire.pngRapid Fire : Another reason your lategame is so awesome, with the right items u can get a 2.5as easily. You can activate it to get your E stacked faster or clear waves and turrets (also activate it in teamfights :P)
W:rocketjump.pngRocket Jump : Your main escape/engage tool. It resets if u get a kill or assist so you can jump in secure a kill and jump back, don't be shy (if they have too much cc don't do it) and jump in. It's also great to get new positioning in teamfights.
E:detonatingshot.pngExplosive Charge : The passive part of the ability is great to push the lane out more or less passively and to get some sneaky harass in, but it may take some time not to destroy your cs in the early game and wile farming under your tower. The active part is great for trading in lane because if you get it stacked out it does decent damage and you can win trades even in the early game. You can use it on towers to get some harass in or clear some waves since the range of the explosion is dubbled if the bomb is on a tower.
R:bustershot.pngBuster Shot : A nice tool to keep you safe and teamfights, just shoot the enemy away (you can sneak an aa on the target flying away). It also does a pretty decent burst damage dont underrestimate that, you can finish of kills with this more often than you think. Combine it with your stacked E for insane burst or with your W and ult them back into your team (don't trade your life for it, you are still the adc, you have to live and do dmg)

Items Back to Top

Starting Items

    Always start with this
    BF and Zeal are core Buy cull if your are forced back early or you have the money left
    Go for pickaxe if you don't have the money for BF, also boots especially vs Blitzcrank

Core Items

    IE and runnas make teamighting possible even in the midgame
    Possible Fullbuild
    check description

Situational Items

    Switch for BT
    Switch for pd(other as)
    Switch for pd(defensive)
    Switch for Lord Dominiks

First of all don't forget about pinkward, pots, red pots and blue trinkets


The cdrrboots build is something i have only tried on my smurf so far, but u get a 2.48as so you stack your Cleaver very fast, the cdrboots allow you to activate your Q and E more often (dont start with cdr boots change them later)

Lifesteal Iteam : BT is of course a wonderful itea,. but if you get hard ccd too much you will need a qss and BT will not help you kite or kill tanks more easily like Botrk, so check the enemy comp and decide for one of them.

AS/Def iteam : for some reason you think you will need even more waveclear(you don't) go statikk, you think you need more burst(you dont) go rapid, you think you need some 1v1 power and some nice as boosts go pd.
There is no denying that you might need a defensive item in certain games, so decide for one of the three items above, the have some ad burst (or sth ad on your a$$) go steraks it will give you the power to survive but still stand there and fight, Maw is basically the same for AP, if none if these helps you because you get killed too fast go ga, first of all you won't be focused that hard because they know they have to kill you twice, secondly you will get revived so maybe your team can get to you and safe you or do decent damag so you can follow it up when you are back alive.

Armor Pen: Lord Dominik's is the most chosen one because u dont have that many HP so you will get to use its passive pretty well, if of course the have sth. like a mundo, swain or soraka you can go Mortal Reminder and stop their insane healing. Black Cleaver is a very situational item because you will need good as to work with it and your Q does really help with that. Also if they do have too many Armor items Black Cleaver is worse compare to Lord Dominik's too.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ashe
    Hard
  • Braum
    Hard
  • Caitlyn
    Hard
  • Ezreal
    Easy
  • Janna
    Medium
  • Lucian
    Medium
  • Sivir
    Medium
  • Thresh
    Medium
  • Vayne
    Medium

VS

Ashe

Hard

She has more range than you in the earlygame and she has a strong midgame. After hitting 6 she cann denie your e damage by stunning you, she does also have nice poke and burst (with her Q). Try not to fight her in lane (unless you get a gank) because you scale better into the lategame.

VS

Braum

Hard

He can avoid the aa you try to get on the target you used your E and if hes a god he can interrupt your jump. Also Braums lane is pretty strong in general.

VS

Caitlyn

Hard

Her early is very strong because she has the range you get later already.

You cant really outpush her because she can just Q the wave and if you try to trade she will just e you and kite you like a darius.
Both your midgames suck, but she does still have her range, a long Q and her ultimate
Lategame you both are pretty strong, but she has her headshot and can get control with her traps.

VS

Ezreal

Easy

You can farm easily in lane against him and if he tries to trade you just e him and aa him till he realises his mistake. In midgame he may be stronger than you but if you get through that stage you can outscale him late.

VS

Janna

Medium

Well her shield can fk up your e dmg and you really do need it in lane and you can destroy your all in wither her Q and R

VS

Lucian

Medium

He abviously is a little stronger that you in the early game but with the right support it is possible to win the lane.

His midgame is way stronger than yours so try to get and advantage or try to avoid big fights.
In lategame you are way stronger you have your Q your range and you are mobile too, plus you can get rid of the tank very easily.

VS

Sivir

Medium

Can be pretty hard, especially in the early game because she can block your explosion with her spellshield and she has decend damage herself so you can try to trait her while her spellshield is out (ask your support to bait / prock the spellshiel)

VS

Thresh

Medium

If he knows when to E your W you are fked

VS

Vayne

Medium

Well, it is decided by if you can dodge her stun or not

Supports Back to Top

Defensive Supports:

40.png201.png16.png117.png : Very good option if you are trying to go for lategame, since they can peel for you and you have free time to do your damage. Take this if you want to play your lane safe and don't expect ganks from your jungler.

Offensive Supports:
53.png63.png89.png161.png , 143.png: Very good optin if you want to win your lane because you do already have decent burst damage yourself. Take this if you can expect ganks and think you can have lanedominance by yourself.

Hybrid Supports :
12.png267.png412.png26.png25.png : Very good option if you don't know how the lane is gonna go because you have engage if your jungler tries to gank, but you also have disengage and the option to play safe if you get camped or the enemy botlane got a few kills and you can't trade them effectively anymore.

Just remember if your support is good you can dominate every lane so don't always play passive try some things and if it doesn't work you know how the lane is gonna go.
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