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All Guides Trundle Guides Trollmacia! - 6.5 Top Trundle
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2 years ago
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Trundle Statistics for Sabrewylf

Author's performance with Trundle compared to the ranked average.

Value
Average
Games Played
1
5
Win %
0
44
Kills
4.0
4.7
Assists
7.0
7.7
Deaths
5.0
5.7
KA:D Ratio
2.2
2.2
Gold Earned
10.5K
11.2K
Creep Score
26.0
136.4
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Take 14.png if you want to dominate lane or go for an early cheese. 

Also a good idea against the likes of 8.png 36.png.

12.png is a lot more versatile. You can make a play in another lane. Fight for dragon then teleport back to your lane. Teleport to miss less xp and gold in a losing lane. Splitpush lategame. Ignite is just damage.

New Runes Back to Top

Masteries Back to Top

The masteries above are the ones I will get every time if I am alright with the matchup. I will pick these against Malphite, Darius, Renekton, Gangplank, ... The list goes on.


You may be wondering why I take Meditation over Merciless. I'll copy-paste what I wrote on this from my Udyr guide.

This idiot is taking Meditation over Merciless. What an ass.

In a lategame situation against someone with about 2500 health, Merciless will only kick in when they're at 1000 health. At that point, you'll need to do 950 damage instead of 1000 to kill them. That's the impact of Merciless. If you prefer that over a constantly running miniature mana engine, I won't blame you. I think having a spell come up in those situations where I'm sitting nearly out of mana will save me more games than Merciless will.

 

Pay close attention to my mana total here. Every five seconds I get a small burst of about 10 mana. If I had taken Merciless this game, I would have died in this situation. 

This is important because an extra bit of damage that might be meaningless is a lot less important than clutch mana regen for an extra trundleE.png.

However there's a second mastery page I have. In the runes section I already mentioned those bad matchups such as Kennen and how health regen is more important in those. Another problem we face is that Grasp of the Undying is largely useless in those lanes. I go with these masteries instead. 6/6/18 is also a possibility if you want to use Feast but I value Dangerous Game a lot so I pass on it.

ll8WfWX.png

The most notable change is taking Recovery over Unyielding to stay in lane longer. It will restore 24 extra health to you per minute. Not much on its own but ideally we are stacking health regen in these bad matchups with the quints and Doran's Shield.

GotU will never get procced in lane so I prefer to take SotA. Stacking it will take a long time but something is better than nothing. Bond of Stone is another possibility but I don't think 4% damage reduction is worthwhile. You need to take 500 damage before BoS will block more damage than the 20 health you'd get from a cannon minion with SotA. Bonus points to SotA during lategame sieges because of the 6% health restore when a siege minion or jungle camp dies. If you take SotA and your jungler happens to start near top, try to stick around to pick up the stacks but not close enough to be stealing experience.

Abilities Back to Top

Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16

Always max trundleQ.png first, even in bad matchups. I have experimented with maxing trundleE.png in those situations but have found it to be not worth it. People misplay all the time, and you want the extra power from Q when they do.


For the most part: trundleR.png > trundleQ.png > trundleW.png > trundleE.png especially when you are dominating a lane and your team needs your damage output.

If you are in a bad matchup, doing poorly, or your damage just isn't needed: trundleR.png > trundleQ.png >trundleE.png > trundleW.png 
This is to make your 'utility spike' come faster.

Trundle is not a mechanically difficult to use champion, but I'll go over some tips.

trundleQ.png

At max rank this will grant you 40 AD and take away 20 AD from what you're hitting. In other words it creates a huge stat gap, more than the difference a 1038.png would make. Together with Trundle's incredibly high low level base stats and his trundleW.png and trundleR.png, it's what makes him so strong at dueling. Hit whatever you want to kill asap with it, or whatever needs its AD taken away. Keep in mind that the cooldown is 4 seconds but the buff and debuff both last 8. You can conserve mana if you keep this in mind.

This is an auto-attack reset. 

trundleW.png

This creates a zone in which your movement speed, attack speed, and healing effects are amplified. Create it to fight, close the gap, or to sustain. It is especially handy to use if you are low health with a huge minion wave shoved under your tower. It will increase the sustain you get from trundlepassive.png
trundleE.png

This will create a small piece of terrain with a slowing field surrounding it. It is ranged and if placed correctly will bump an enemy champion; doing so will interrupt channels. At max rank with 40% CDR you can always have a Pillar up. It is especially useful in jungle fights, sieges, and poke team compositions in general. Good pillar placement comes with practice but doesn't take too long develop. Hold onto this in lane until a jungler comes or you want to all-in! When it's on cooldown the enemy knows you can't interrupt his 12.png
This ability has synergy with 67.png 150.png 78.png who can stun enemies when they hit terrain!
In the same way, it can stop an enemy 14.png in his ultimate. It can actually stop all dashes and knockbacks if you time it properly. Check the gameplay footage section.

trundleR.png

Use this on either the tankiest target or whatever needs to die asap. You can also use it against the enemy to sustain and stay in lane for longer. If you're going to use it then always wait for the enemy to pop their defensive steroid if there are any. Rammus using W, Gnar transforming, ... It will restore more health while you are on trundleW.png
There's a section below where I give you all of the defensive steroids that you can abuse with this ultimate. Keep in mind that your ultimate lasts for eight seconds and will continue to sap stats based on when the defensive steroid was active. So if their defensive steroid runs out before your ultimate does, that's the time when they will be at their absolute squishiest!

Items Back to Top

Starting Items

    Against ranged champions that would abuse you.

Core Items

    The best double item core to get against mixed damage teams. Health, armor, Sheen, magic resist, and CDR.
    Depends on enemy teamcomp. Tabi vs auto attackers. Mercs vs CC. Swiftness vs slows. Ionians for more TP plays.

Situational Items

    In very hard matchups such as Kennen and Heimerdinger. This will keep you in lane longer and hold your tower up for longer.
    You will want one of these two to help with your waveclear. Sunfire Cape is the safer option, Titanic is good when dominating and when your team needs damage.
    Other items to consider.
    Another way to reach 30% CDR in items. Too expensive for my taste.

The most important things to consider and get:

  1. Sheen item, usually Iceborn Gauntlet.
  2. 40% CDR
  3. Waveclear item: Sunfire Cape or Titanic Hydra. Sometimes both.

Everything else depends on the enemy teamcomp, including the order in which you build your items. If you are using 12.png+4.png then you will always want to get Distortion enchantment on your boots too. The sooner the better, to get the most mileage out of it.

3053.png is good against burst and will even make your spellblade procs stronger. 

3143.png is the best item to get against a lot of auto attackers and especially if they use crit. Get this against Yasuo, Gangplank, and most marksmen.

3083.png Good pickup against poke teams. Best avoided otherwise.

3075.png Against full AD or double marksmen comps.

3742.png I don't think this item is all that great in top lane. It's best on junglers. But if you like to roam a lot it can be nice. I usually find the proc coming up when I don't need it, and with my movement speed runes and pillar I don't need the movement speed all that much.

3190.png 3156.png Against a loaded magic damage team. 

3512.png Great defensive and map pressure item. Balanced mix of stats. Works kind of like a gold item. You can rush this to stalemate a normally lost lane. Building it against an enemy laner with low waveclear is also a good way to keep them hostage in their lane while you go off doing other things. If they roam in reply they'll lose their tower.

3078.png Expensive, does not help your waveclear. Great item for simply dueling but even in teamfights the extra CDR and frost field of 3025.png is better.

3153.png Get this if they have a very tanky teamcomp. Skip it otherwise.

3748.png Best item to get if you're ahead in your lane. Check the video section on how to best use it for maximum burst/dps.

3068.png If they have a lot of AD and/or you are behind in your lane this can be a better waveclear than Titanic Hydra. Don't get it in lane against a magic damage dealer though, that's just silly.

3025.png + 3065.png Against teams with a good balance of physical and magic damage you always want to buy this two item combo at some point. Against full AD you should drop the Visage.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Cho'Gath
    Medium
  • Darius
    Easy
  • Dr. Mundo
    Medium
  • Fiora
    Medium
  • Gangplank
    Easy
  • Garen
    Medium
  • Gnar
    Hard
  • Heimerdinger
    Hard
  • Irelia
    Easy
  • Karma
    Hard
  • Kennen
    Hard
  • Lissandra
    Hard
  • Lulu
    Hard
  • Malphite
    Medium
  • Nasus
    Medium
  • Nautilus
    Medium
  • Quinn
    Hard
  • Renekton
    Medium
  • Riven
    Medium
  • Rumble
    Medium
  • Ryze
    Hard
  • Shen
    Medium
  • Singed
    Hard
  • Sion
    Easy
  • Swain
    Hard

VS

Cho'Gath

Medium

He's annoying because you'll generally never kill him unless he screws up rupture.png. Jungler interference can make this lane snowball out of control in both directions very quickly. Thankfully Cho is very weak to ganks especially with your pillar.


In teamfights though you can steal all his tank stats and kite him with pillars.

Build 3211.png + 3748.png, then finish 3065.png3111.png is also good here.

VS

Darius

Easy

Build 3068.png + 3748.png. Stacking health is a good way to beat Darius and he will have a rough time dealing with this much waveclear.


You can overpower him at any time but a single mistake can cost you dearly. If any of you has brought 14.png then the other should avoid the all-in at all costs.
This is still very much in your favor though. Try not to give him free heals with dariuscleave.png.

VS

Dr. Mundo

Medium

Mundo is weird. He's squishy but the numbers he can put out are disgusting. Jungler assistance is preferred so you can snowball on him.


You have an advantage during the early levels but it doesn't take too long before he starts to outdamage you. He doesn't really care that much about you stealing his AD either.

VS

Fiora

Medium

I hate this champion. It's hard to beat a good one that knows the matchup and the matchup is just constantly annoying. Your all-in is very strong but she has a lot of outplay potential that you just don't have. I like to ban her.


You will easily beat a shitty one but a good one will give you a headache. Again, this is very snowbally.

VS

Gangplank

Easy

He will want to pop parley.png on you a lot until he can start to farm with raisemorale.png. Starting with 1054.png is a good idea.


removescurvy.png does not help against your trundleE.png since the CC is tied to the zone. So GP is quite vulnerable to being ganked, being a melee champion that likes to push the lane. You can quite easily pummel him down.

VS

Garen

Medium

Like Trundle, Garen is a champion that doesn't require any mechanics and just stomps whatever he's up agains through sheer numbers.


This lane can go both ways. Be sure to 'preload' your trundleQ.png when he runs up to you with garenslash3.png, so you can still get it off and get the damage reduction on the rest of his trade.

In fights, Garen is a good champion to trundleR.png thanks to his tendency to build tank and the free stats from his garencommand.png. Avoid fighting him when you are the villain and you know he has his ultimate. 

VS

Gnar

Hard

A good Gnar will make this lane very, very difficult for you. While he's a teeny yordle you can never got onto him thanks to his gnarQ.png and gnarE.png.


Ironically, you are perhaps the only champion that can win an all-in against Gnar when he's transformed, because you get to steal his bonus stats with trundleR.png. Only an inexperienced Gnar would try that though. Just be aware that it's not actually the dinosaur you need to be afraid of, but the hamster.

VS

Heimerdinger

Hard

Start with 1054.png and build 3211.png + 3512.png.


You can do nothing except farm what you can, wait for jungle assistance, and not feed. Allow yourself to be carried. Protecting your tower's health is of the utmost importance.

Place Zz'Rot Portal behind your tower to stalemate for longer.

VS

Irelia

Easy

You should beat her at all times, but she has the outplay potential. Be wary of going in when she can use ireliaequilibriumstrike.png to stun, when her ireliahitenstyle.png is available, and when she has full or nearly full 3124.png stacks.


When she uses ireliatranscendentblades.png to waveclear you have a free minute to do whatever you want because she will have less 3057.png procs during a fight.

VS

Karma

Hard

Start with 1054.png and build 3211.png + 3512.png.


You can do nothing except farm what you can, wait for jungle assistance, and not feed. Allow yourself to be carried. Protecting your tower's health is of the utmost importance.

Place Zz'Rot Portal behind your tower to stalemate for longer.

VS

Kennen

Hard

Start with 1054.png and build 3211.png + 3512.png.


You can do nothing except farm what you can, wait for jungle assistance, and not feed. Allow yourself to be carried. Protecting your tower's health is of the utmost importance.

Place Zz'Rot Portal behind your tower to stalemate for longer.

VS

Lissandra

Hard

Start with 1054.png and build 3211.png + 3512.png.


You can do nothing except farm what you can, wait for jungle assistance, and not feed. Allow yourself to be carried. Protecting your tower's health is of the utmost importance.

Place Zz'Rot Portal behind your tower to stalemate for longer.

VS

Lulu

Hard

Start with 1054.png and build 3211.png + 3512.png.


You can do nothing except farm what you can, wait for jungle assistance, and not feed. Allow yourself to be carried. Protecting your tower's health is of the utmost importance.

Place Zz'Rot Portal behind your tower to stalemate for longer.

VS

Malphite

Medium

The lane is heavily in your favor, but he can always win the game for his team with nice ultimates and teleports. Save trundleE.png to interrupt Teleport and trundleR.png him in teamfights so he drops faster.


I like to rush 3512.png in this matchup because it will force him to stay in lane or lose his towers.

VS

Nasus

Medium

You can beat him very hard early game but it's still Nasus. Don't let him get stacks for free because at one point he will overpower you.


Use trundleR.png after his godofdeath.png.
Do not push this lane. Nasus loves farming under tower, where he can safely get siphoningstrikenew.png stacks and wait for his jungler to show up.

If it does get to lategame and he shows up in a fight, ping him so your team knows to focus him, and trundleR.png him. Nasus usually builds full tank.
In this lane it can be a good idea to NOT build a waveclear item too soon, so you can zone him off the creeps longer.

VS

Nautilus

Medium

Start with 2033.png and build 3211.png + 3512.png.


He's a tank so you might think this is winnable, but he's a huge lane bully and will outpush you by a lot early on. He doesn't care about losing a bit of AD and his shield is huge.

If you time trundleE.png well then you can interrupt his  nautilusanchordrag.png escape when the jungler comes.

VS

Quinn

Hard

Start with 1054.png and rush a bunch of armor items.


Good ones include 3047.png and 3068.png
3512.png can punish her tendency to roam when she gets quinnR.png

If she for some reason wastes quinnE.png you have a free all-in.

VS

Renekton

Medium

A single kill can make or break this lane.

You will have a big advantage before he gets all three of his abilities.

In general don't mess around with him if he has full Fury.

Use trundleR.png after his renektonreignofthetyrant.png. Your all-in tends to be a lot stronger.

Building items like 3068.png 3748.png 3025.png very quickly can give you a big upper hand.

VS

Riven

Medium

Depends on the player. A good Riven is hard to trade against because she'll be using her abilities in such a way that trading back is nigh impossible. Bad Rivens are free wins.


However your trundleQ.png will lower the power of her combos by a ton.
If she misplays you can punish her incredibly hard. Misplays include missing a few riventricleave.png instances, using a spell to farm, ...

Requires good knowledge of Riven's cooldowns.

VS

Rumble

Medium

Start with 2033.png and build 3211.png + 3512.png.


You can do nothing except farm what you can, wait for jungle assistance, and not feed. Allow yourself to be carried. Protecting your tower's health is of the utmost importance.

Place Zz'Rot Portal behind your tower to stalemate for longer.

This lane is less annoying than the other mages because he's at least melee.

VS

Ryze

Hard

Start with 1054.png and build 3211.png + 3512.png.


You can do nothing except farm what you can, wait for jungle assistance, and not feed. Allow yourself to be carried. Protecting your tower's health is of the utmost importance.

Place Zz'Rot Portal behind your tower to stalemate for longer.

VS

Shen

Medium

He's a good target for trundleR.png in fights. Save trundleE.png for his 12.png or shenstandunited.png.


Shen doesn't care all that much about losing some AD and with his shenfeint.png he can actually make some nice trades. This lane can go both ways.

VS

Singed

Hard

This dude is super annoying. Maybe less so below my MMR but whenever I run into one he knows exactly what to do and is just a menace. I dislike playing against Singed. 


Use trundleR.png after his insanitypotion.png in fights.

Rush 3211.png and 3512.png or risk losing your towers way too quickly.

VS

Sion

Easy

Sion can be hard for the simple reason that if you ever run into one, they're probably a Sion main, and he likely has more experience than you in this matchup.


Regardless, you counter him.

His basic combo is enrage.png to slow you, and then go for a crypticgaze.png. You can either dodge the skillshot, or interrupt his channel with trundleE.png. He should very rarely be able to get a full channel crypticgaze.png off, basically only when trundleE.png is on cooldown. No matter what he does Sion will end up pushing the lane and he's a sitting duck for junglers. If he tries to cannibalism.png to escape or engage, trundleE.png will stop it as well.

Sion also likes to build full tank and he becomes incredibly fat lategame thanks to the passive on his deathscaressfull.png, so he's a good target to use trundleR.png on.

VS

Swain

Hard

Start with 1054.png and build 3211.png + 3512.png.


You can do nothing except farm what you can, wait for jungle assistance, and not feed. Allow yourself to be carried. Protecting your tower's health is of the utmost importance.

Place Zz'Rot Portal behind your tower to stalemate for longer.

When to pick Trundle Back to Top


Trundle is good versus physical juggernauts and any kind of tank.

Trundle is a good default champion to have for top lane in my opinion. He can rush bruiser items when ahead to be a threat, or go tank and play a utility role if so desired. He has tools to deal with bad matchups and can generally survive them without feeding.

All that being said, he is a champion with very low outplay potential. Everything he does is very telegraphed, and very unsurprising. He requires a player with a very encyclopedic knowledge of the game, who can itemize well and play the map rather than outplay his opponents.

Trundle won't win the lane off of a sick parry like Fiora. He wins it because his base stats are ridiculous and because of the stat gaps his abilities create. He can abuse those strengths best against other melee champions, preferably those that scale off AD. So pick him into those or have a backup plan for when you get countered. The best thing you can do if that happens if stalemate the lane, don't feed, and build into a supporty build. This defensive style gives your team the option to carry you and also aggravates the enemy laner into potential misplays.

Jungle and Support

I've been playing Trundle for ages. I mained him in the jungle during season 1 and have never really stopped playing him. Jungle hasn't been his strongest role in a while now, but it can still work. Pick Cinderhulk for tanking and Warrior if you are ahead or your team could just use the extra damage threat. Usually Cinderhulk is best. Besides that you can follow the itemization tips laid out above. 
Jungle Trundle should always max trundleR.png > trundleQ.png >trundleE.png > trundleW.png 
Pick jungle Trundle when your team has a poke comp going, when the enemy team has a single tank, when the enemy laners are immobile, or any combination of those.

Support Trundle is a bit of a different beast. I have tried it and I think it's heavily matchup dependant. It works well against tank supports like Leona but gets destroyed by poke supports such as Lulu, Sona, and Zyra.
Support Trundle should always max  trundleR.png > trundleE.pngtrundleQ.png > trundleW.png 

How to play the Troll King Back to Top

Level 1-2

At the absolute start of the game you are among the strongest duelists in the game. Examples of champions that could potentially kill you in a straight up slugfest are 122.png 23.png 2.png, but they require more precision than you do. Darius needs to start the fight when he's managed to get a few bleed stacks onto you and needs to get off a heal from dariuscleave.png to be absolutely sure he can kill. Tryndamere needs to have somehow gathered a full fury bar, which you can easily deny him this early. And Olaf needs to be playing extremely well with his axes. Your level one power is among the strongest and most braindead in the game. With 14.png, you can get some easy cheese kills right at the start of game. Abuse your strength! Do not forget to use 2033.png when trading.

Level 3-5

This is a time where you need to be more on your toes since some champions get stronger powerspikes than you do at these levels, specifically when they get all three of their abilities. Some champions like 92.png 106.png 58.png 24.png get access to some powerful outplay potential in these levels. Around this time you have your first level in trundleE.png and you can heavily punish champions walking into tower range, drawing minion aggro, or just make things easier for your jungler when he shows.

Level 6

And we are back to where we started. At level six your dueling power grows tremendously. If you can use trundleR.png to go all in, it will usually end in your favor. Experienced laners will either bait it or especially against ranged champions, they'll force you to use it to sustain your health pool. Popping 2033.png will give the burn a very long duration while they are ulted!

Mid game

Around this time you need to think about what ability to max second: trundleW.png or trundleE.png. As I've talked about before, the one path transitions you into a scary frontliner that clubs everything to death. The other path will offer you more utility and you'll club everything slightly less to death.

Go for trundleW.png if you are finding yourself building items such as 3748.png. You could be dominating your lane, or your team is just very low on damage in general. If you can get away with it or your team just flat out needs it, this is the path you take. It is also stronger for splitpushing and dueling thanks to the increased attack speed.

trundleE.png is the other ability you can max second. You can lower the cooldown from 23 seconds to 11 seconds by maxing it, and having that lower cooldown by level 13 or by level 18 can really make a big difference. Go for this path when your team needs that extra bit of utility or when you are losing lane very hard. In those cases you would typically be rushing cooldown reduction or building items such as 3512.png. This playstyle is stronger for teamfights, sieging, and making picks.

Your goal at this point in the game is to get down your opponent's tower as soon as possible while protecting yours. Play for the objectives and try to outrotate the opponent. You do this by either making plays with 12.png or drawing the enemy to you to deal with your splitpush (thanks to 3512.png 3748.png 3068.png) which gives your team the freedom to go for objectives in other lanes.

Late game

The teams are perpetually grouped with an occasional straggler heading off for a ward, buff camp, or minion wave. Lots of teamfights taking place near whatever inner turrets are still up, inhibitor turrets, and Baron Nashor.

Strange as it may seem, Trundle rocks here.

During sieges, your trundlepassive.png will keep you relatively topped up thanks to minion waves dying. So you can pretty safely stand in front of your allies and be the annoying troll that pushes their frontline back. Two things can happen in these situations.

Siege: If a siege is happening, Trundle stands in front and tanks the poke. You will spam trundleE.png, ideally on a ~6 second cooldown by now. This will make it easier for your allies to land their own skillshots. This continues until the other team is forced back through either taking too much poke or just having a champ being picked off. Sieges can also end in...

Hard engage: Typically what happens when the enemy team has a champion such as 32.png 54.png 111.png. If it comes to lategame in solo queue against champions like these, it can be an uphill battle and it's no different for Trundle. But you have tools to let your team deal with it! When these champions hard engage, you typically want to put the trundleE.png a long ways behind them but still in front of their other teammates. This way it will take a longer time for the more immobile champions to take advantage of the initiation. And while they are slugging past the pillar, you can use trundleR.png on the tank to shred their defenses. Good job! If your teammates aren't chimps then you are now playing a 5v4, and can chase the remaing four with super low cooldowns on trundleW.png and trundleE.png.

Low cooldown trundleE.png is the only thing that keeps Trundle relevant lategame, as well as his trundleR.png. The value of 40% cooldown reduction cannot be overstated!

Gameplay footage Back to Top

I bait Garen into the lane bush by making him think I was channeling TP. I get a bunch of damage on him since I was already beating him. He wants to farm a big wave at this tower but misplays by putting himself between the wall and tower. This video is just one example of how a good trundleE.png can absolutely destroy.


Placing trundleW.png is a bit more straight forward, but you still have to think about it. The way I place it here gives me an escape path and prevents the midlaner from deducing my positioning. If I just chuck it down the zone extends into the midlane and gives away my position.

I didn't respect this Tahm Kench top pick and even started the game with 1083.png. Lessons were learnt; don't ever do that. He's about to kick my ass when...


Should be common sense, but don't instantly level a spell when the game starts. Not levelling a spell in this situation probably saved my Flash.

The enemy team is incredibly fat on magic damage and I have already itemized for it. I'm sitting in top lane with around 2000 hp and 170 MR when three of them decide they want my tower. I mess with them and make sure they pay for it with a tower of their own in bot lane, then stop their backs so my team can retreat safely.


Here you'll see me use Trundle's best burst combo in season 6. 
Block them in with trundleE.png, sap their stats with trundleR.png, and plop down trundleW.png.
Walk up and do this combo: Attack > reset trundleQ.png  > attack > reset 3748.png > continue attacking until next trundleQ.png

Hard to master but incredibly satisfying, Trundle's trundleE.png can stop your allies from being displaced and many more things. If you're a god at using the pillar, you can stop stuff like rocketgrab.png blindmonkrkick.png rocketjump.png viQ.png and much more! The videos below were not made by me but showcase this very well.




List of active defensive steroids Back to Top

In alphabetical order. 

Keep in mind that % damage reductions do not make your trundleR.png stronger so you don't need to wait for those. 
And of course just because these champions are in your game, that does not mean they are the best target for your ultimate! 
I have not included champions with passive defensive steroids since there is no indicator you need to be on the lookout for anyway.

1.png -> moltenshield.png 
201.png -> braumW.png (he can buff his allies with it too)
3.png -> galiobulwark.png (he can buff his allies with it too)
150.png -> gnarpassive.png (mega Gnar)
104.png -> gravesmove.png (he can stack this buff up to 4 times)
24.png -> jaxrelentlessassault.png
126.png -> jayceR.png (hammer stance)
85.png -> kennenlightningrush.png
89.png -> leonasolarbarrier.png
75.png -> godofdeath.png
2.png -> olafragnarok.png (exception: ult him right before he uses it, ideally)
61.png -> orianaredactcommand.png (whoever has the ball has bonus resists until the ball moves away)
33.png -> defensiveballcurl.png
58.png -> renektonreignofthetyrant.png
107.png -> rengarW.png
102.png -> shyvanatransformcast.png
27.png -> insanitypotion.png
44.png -> shatter.png (exception: ult him right before he uses it, ideally)
5.png -> xenzhaoparry.png




Synergies Back to Top

These champions work well with Trundle because of various reasons, but it's usually because they can abuse the strength of his trundleE.png in excellent ways. The pillar can be used to make picks, keep enemies within a certain zone, and to protect fed teammates (known as 'peeling'). The lists below are definitely not complete, but I tried to make them be.


Terrain collision and creation

78.png 67.png 150.png and 34.png 59.png

These first three can stun a champion if their respective ability knocks them into a wall, and you can do this by blowing them into Trundle's pillar. The other two have terrain creating abilities of their own for some insane potential when fighting in the jungle.

Poke 

110.png 115.png 99.png 81.png 101.png 126.png 202.png 4.png 76.png 161.png 

These champions thrive when they can whittle down at their opponents with long ranged, typically slow moving skillshots. They also usually have bad escapes and low movement speed. They can abuse the Pillar to make missing skillshots nearly impossible, and Trundle can use it as a powerful disengage tool to stop an enemy team from chasing. These champions have troubles dealing with hard initiation but a well timed trundleR.png can put an end to any tank.

Pick-off skillshots

25.png 53.png 32.png 412.png 89.png 103.png 60.png 31.png 50.png 143.png 113.png

These champions can abuse the Pillar to hit that crucial skillshot or ability that would end in a champion's death. Some poke champions fall into this category as well.

Area of Effect

9.png 50.png 30.png 55.png 82.png 10.png 268.png 34.png 62.png 68.png 69.png 112.png 143.png 420.png 161.png 

These champions have either long running or consistently applied AoE abilities and appreciate the pillar to keep enemies within a certain zone for longer periods of time.

Peel

96.png 67.png 222.png 119.png 268.png 13.png 18.png 22.png 

This is a list of champions that prefer the pillar for defensive reasons. For the most part, that's hypercarries or anything high damage without an escape. A well placed pillar will knock up an enemy for a short duration, slow him, and create a piece of terrain between him and whatever ally he was trying to kill. It's a powerful protection tool. Trundle isn't quite as powerful as 111.png 40.png 201.png when it comes to protecting fed teammates, but he can do a far better job than most top laners. It's an integral part of his kit and it's something you should learn to allow yourself to be carried. You won't dominate every game, but someone else on your team might. Protect them, especially when you start to get kited in full teamfights anyway. 

Final words Back to Top

Please let me know what you thought below. Mistakes you think I might have made, spelling errors, maybe a good video, etcetera...


Happy Trolling. 
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