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All Guides Tryndamere Guides Who says tryndamere takes no skill? (WIP)
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1 year ago
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Tryndamere Statistics for Riven is OP

Author's performance with Tryndamere compared to the ranked average.

Value
Average
Games Played
84
10
Win %
58
44
Kills
7.3
5.8
Assists
5.2
4.6
Deaths
4.6
6.4
KA:D Ratio
2.7
1.6
Gold Earned
13.3K
12.6K
Creep Score
192.6
178.9
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png12.png
I take these 90% of my games because they are consistent, with 4.png you can always escape from danger, or get that cheeky auto attack in to "secure" a kill from your teammates, and with 12.png you can either; 12.png for a inhibitor, join team fights, or protect your own tower if you die.
4.png14.png
I will take 14.png if I am up against a duelist that I need that slight edge on, or 14.png a heavy healing champion such as 86.png36.png75.png.
4.png6.png
I will take 6.png if I am going to try for a semi safe cheese level 1, or I am uncomfortable with the lane such as 85.png17.png80.png

New Runes Back to Top

Masteries Back to Top

Fury

For masteries, you first want to start with fury because 23.png is so auto attack heavy, and you can only get the bonus for sorcery with your tryndameree.png.

Feast

Second feast should be taken because the 20 health every 30 seconds adds up, and with hard match ups such as 80.png17.png85.png it really helps in the long run. I take this over fresh blood because while the damage is nice, you are still low after the trade, and feast sustains you in lane longer than it take for you to push your enemy out of lane with fresh blood. 
Lastly you don't want expose weakness because that is generally a support mastery, and with 23.png the majority of the game you will be by yourself split pushing while your team is fighting.


Natural talent

You should take natural talent over vampirism because vampirism falls off, you get some good damage with yourtryndameree.png and you heal more with tryndamereq.png compared to the healing you receive with vampirism.


Battle trance

You take battle trance over double edged sword and bounty hunter because no matter how good you are with 23.png, you aren't garenteed a kill so bounty hunter is useless early, and double edged sword is only good for very short burst trades where 23.png excels at chasing so battle trance is the way to go.


Battering blows

Battering blows is kind of self explanatory, you only deal magic damage with yourtryndameree.png, and it isn't enough to lose on 7% ish damage with your auto attacks.


Fervor of battle

Personally I like to take fervor of battle over warlord's bloodlust because the dueling potential you get with it in extended fights is just too good to give up for some movespeed and sustain, and deathfire touch is out of the picture on 23.png because the only ability that it effects is his tryndameree.png.

Resolve VS Cunning

The reason why I go the resolve tree as my secondary over cunning is that 23.png needs the sustain to get to late game, which resolve gives while cunning only gives damage.

Recovory

I take recovery over unyielding because 23.png almost never builds defensive stats and the recovery is really useful.

Tough skin

I take tough skin over seigemaster because seigemaster is only efficient when you are under YOUR tower and with 23.png the majority of the time you will be spit pushing, and explorer isn't as efficient as it could be on 23.png because all you'll be doing pretty much is split pushing.

Runic armor

I take runic armor over veteran's scars because you heal a lot more than 50 HP with your tryndamereq.png when you take runic armor, plus it slightly helps with life steal.

Insight

Last but not least, you should take insight over fearless and perseverance because with insight you have a small window of opportunity to duel your opponent if they don't have it. (Hover over their summoner spells to tell) and perseverance only gives you sustain pretty much when your undyingrage.png, and then you'll always be taking damage so it doesn't have time to have any significant impact, and fearless doesn't give you enough tank stats even when you trade to be worth it compared to the opportunity you can get for a kill with insight.

Abilities Back to Top

E
Q
W
Q
Q
R
Q
E
Q
E
E
E
W
W
W
W
R
R
Passive
Q
2
4
5
7
9
W
3
13
14
15
16
E
1
8
10
11
12
R
6
17
18

Items Back to Top

Starting Items

Core Items

Situational Items

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

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