All Guides Twisted Fate Guides [Season 8 Updated] It's all in the cards
3 months ago

Twisted Fate Statistics for Hexadecimal

Author's performance with Twisted Fate compared to the ranked average.

Games Played
Win %
KA:D Ratio
Gold Earned
Creep Score
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png Flash

Standard on most mid laners. It helps you escape, gap close, jump walls, re-position - it's simply too good to pass up. There's simply no other spell that's as versatile as Flash. The fact that you can use it to escape, dodge spells, or go aggressive is what makes it such a strong spell.

14.png Ignite

Ignite is taken to increase your damage. This helps you with 1v1 fights in lane, but can also secure kills in team fights. The healing reduction is very strong against champions that rely on spell vamp such as Swain or helps reduce the AD carries life steal such as Caitlyn. Don't be too afraid of using ignite as there's nothing worse than an enemy escaping with 50 hp because you didn't ignite them. It has a relatively low cooldown so even if it was "wasted" on a kill it will be back soon enough.
If you're planning on all-ining someone you should ignite near the start of your combo. This is because you want to reduce their healing in half. A lot of the time people will consume health pots while you're fighting. By igniting early on when we're trying to kill someone we reduce their natural regeneration they receive from base stats as well as the healing from their health pots.

21.png Barrier

Go barrier against extremely high burst champions that you will struggle against. It can work well against Zed, Fizz, and Malzahar just to name a few.

7.png Heal

Heal is good against anyone who doesn't have a lot of front loaded burst. It scales better than Barrier and the fact that you can use it on an ally means that it's very useful in small skirmishes or in team fights. The movement speed increase also helps you kite better.

3.png Exhaust

Exhaust can be a good pickup when facing high burst assassins such as Zed or Fizz. This is because it will reduce the amount of damage they deal helping you survive the burst. It also helps shut them down in team fights for the same reason. Can also help kiting them too since it reduces their movement speed.

6.png Ghost

Ghost can be taken along with Flash to give you a ton of escapability. It helps you kite people and chase people down. It's also extremely effective if you plan on split pushing since if multiple enemies come you can use ghost and flash to escape and waste their time or outplay them.

12.png Teleport

Teleport can be taken if you want to focus on impacting other lanes and having a map presence over trying to fight your lane opponent. Teleport can also be strong when facing someone who will harass you a lot. Be careful of taking Teleport into matchups where you need a more defensive spell, such as Exhaust, to survive the laning phase.

New Runes Back to Top

Arcane%20Comet.png?width=32 - Great synergy with Twisted Fate due to your Gold Card stunning enemies and guaranteeing the Comet will land.

The%20Ultimate%20Hat.png?width=32 - Twisted Fate's ultimate is a key part of his strength so reducing the cooldown of it is valuable. However, Nullifying%20Orb.png?width=32 can be good against AP assassin's like Fizz or Katarina.

Celerity.png?width=32 - Twisted Fate lacks mobility spells, but kiting and chasing is a key part of his playstyle. This is why I find this the most valuable option due to its movement speed. However, Transcendence.png?width=32 is a viable alternative to help us reach max cooldown reduction, which gives us more Ultimates as well as helps our Gold Card rotation when kiting/locking someone down.

Scorch.png?width=32 - Gives us more damage in the early game as well as makes our ganks hit a bit harder. The best option in my opinion out of the 3 available to us.

Minion%20Dematerializer.png?width=32 - You take this to help with your pushing power/wave manipulation. You use it on every Siege Minion in the early game. By instantly killing the Siege Minion it will give you a massive push lead. This can help you fight back against opposing push strategies while also allowing you to shift into a hard push to create back timings or break potential freezes. It's too valuable as a wave manipulation tool.

Magical%20Footwear.png?width=32 - The best option as you often won't be buying boots before the 10 minute mark anyways. It's essentially a free 350 gold.

Perfect%20Timing.png?width=32 - You can get this instead of the boots if you can use it to counter a champion's ultimate. For example, this can allow you to absorb a Zed ultimate or a Fizz ultimate. Essentially, champions where getting a Zhonya's second is a common occurrence then this can be worth it to pick over the free boots.

Abilities Back to Top


Skill Order

destiny.png > wildcards.png >pickacard.png > cardmasterstack.png

Note: You can take your E second instead of Q in easy matchups where you're landing a lot of auto-attack harass. An empowered E will deal the same amount of damage as a Q, but costs no mana. However, skilling Q second is better if you're pushing your lane or being zoned from minions that you have to last hit with your Q.

twistedfatepassive.png Loaded Dice

  • One of the best passives in the game
  • Will grant you and your allies bonus gold for killing units/structures while you're alive

wildcards.png Wild Cards

  • With 1450 range it's one of the best poking tools in the game
  • A great skill for wave clearing
  • You can use it to last hit from a safe distance in tough matchups

pickacard.png Pick A Card

  • A versatile spell that allows you to stun, wave clear, and sustain your mana
  • You can use your blue card to harass in certain situations which allows you to do damage without losing mana
  • Your Q + Red Card can clear the caster minions
  • Works extremely well with 3100_32.png

cardmasterstack.png Stacked Deck

  • The bonus attack speed and magic damage help increase your overall dps as well as burst
  • The increased attack speed helps take towers down faster

destiny.png Destiny

  • One of the best ultimates in the game
  • This is what makes Twisted Fate such a strong mid laner
  • The mobility and map presence that comes from his ultimate synergizes extremely well with being mid lane since it's the centre of the map

Items Back to Top

Starting Items

    Standard Start

Core Items

    Mid Game
    End Game Build Example
    Tough AP Matchup

Situational Items

Start With

Standard Start


The standard opening build that gives you AP, health, mana regeneration, and 2 health pots for sustain. Overall a well-rounded and consistent starting items.



  • These are your core items you work towards every game
  • Rod of Ages is an extremely cost-efficient item relative to other AP items
  • Rod of Ages will also give you a lot of health, which really helps Twisted Fate as he's vulnerable to being bursted since he's so immobile
  • Rod of Ages also gives you a good mana pool, which helps compensate for the lack of mana regeneration in your build.

Tough AP Matchup

  • You want to forego the 3100.png and rush an 3102.png when facing a tough AP lane such as Fizz or LeBlanc
  • This is because the 3100.png is too slow to complete and you need the magic resistance to deal with the early aggression to help you survive in lane
  • The active is also great at shutting down Fizz since it blocks a max range ult from him

Mid Game


  • This is most often the optimal mid game build to work towards
  • Lichbane synergizes well with Twisted Fate due to his Gold Card
  • This will give him additional burst, as well as increase his speed at killing towers, which can be good if you're split pushing
  • Instead of a Lichbane you can get any number of items, such as 3102.png if you're struggling against magic damage or 3157.png if you're struggling against physical damage.

End Game Build Example


This is an example of a full build. It will give you a tremendous amount of damage while relying on your kiting, position, and the Zhonya's active to keep yourself alive. You can substitute the order in which you purchase these items as well as substitute in 3102.png. However, in most games this build will be the most optimal.


3102.png - I get this when I'm against a heavy magic damage composition that I'm struggling against. I will usually get it after my 3027.png is completed.

3157.png - Zhonya's is considered pretty much a staple for Twisted Fate because of his lack of mobility and the ability to make plays by ulting in, gold carding someone, and then using Zhonya's. That being said, depending on the situation and team composition sometimes it's okay to not purchase this if you feel you don't need the active.

3094.png - A strange choice at first glance, but upon further inspection you realize its benefits. By increasing your range you can land your Gold Card from a safer distance. This is ideal against a Mid Range mage such as Ryze where getting in close to stun means you eat a combo from them.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
  • Akali
  • Anivia
  • Annie
  • Aurelion Sol
  • Azir
  • Brand
  • Cassiopeia
  • Cho'Gath
  • Diana
  • Elise
  • Fizz
  • Galio
  • Gragas
  • Heimerdinger
  • Jayce
  • Karma
  • Karthus
  • Kassadin
  • Katarina
  • LeBlanc
  • Lissandra
  • Lulu
  • Malzahar
  • Morgana
  • Orianna
  • Ryze
  • Swain
  • Syndra
  • Taliyah
  • Talon
  • Veigar
  • Viktor
  • Vladimir
  • Xerath
  • Yasuo
  • Zed
  • Zoe
  • Zyra



  • Her ultimate gives her huge kill potential in lane
  • Can counter gank well because of her ultimate
  • High burst, high mobility, you lack the escapes or tankiness to deal with it



  • A bursty assassin that can completely shut you down in lane once she's level 6
  • Have a pink ward on you at all times so that you can kill her when the jungler ganks
  • She completely counters you once she's level 6. Stay back and farm with your Qs. This is a very dangerous lane and you will have to play extremely cautious.



  • You have the advantage before level 6
  • Once she's level 6 you can't trade with her
  • Dodge her stun and gank side lanes




Annie is hard because she can save up her stun and then simply use her ultimate on you and burst you from full health. Even if you don't get in range she will just zone you from minions.

You want to either get a defensive summoner spell such as Barrier or risk going Teleport to try and avoid her and simply impact the rest of the map. You definitely want to go with the Chalice build to get some magic resistance.

Play around her stun, you can click on her portrait to see the stacks on the top left of the screen. She can stay on one stack away from stun to surprise you by activating it with her E. 


Aurelion Sol


Aurelion Sol will push the first 3 waves and then recall and there's nothing you can do about it. Just focus on trying to get every last hit and then try to match his recall.

Make sure to place a ward in the center of the lane and ping aggressively for his early roams when he pushes you in.

Whenever you Gold Card Aurelion Sol you want to throw your Q and immediately back away. Don't bother trying to land an additional auto-attack as he will then chase you down with his Q or Ult.

This is a battle of wave clear. Just do your best to ward up and ping his ganks while trying to push aggressively and looking for your own roams.




Azir will be relatively annoying and will constantly look to harass you. Your goal is to minimize harass and transition into roaming with your ultimate instead of trying to fight him.



  • He has good range on his spells and a strong combo that can burst you down
  • You don't want to stand and trade with him. Passively farm, dodge his skill shots, and look to gank side lanes with your ultimate
  • Moving in range to Gold Card him puts you in range of his combo. It's recommended to not go aggressive.
  • It's VERY important to dodge his stun.



  • Brutal harass early on
  • Has kill potential on you throughout the game
  • It's best to passively farm, set up jungle ganks, and gank side lanes once you're 6+



  • Impossible to harass out of lane
  • Has kill potential on you once he's level 6+
  • Passively farm and look to gank side lanes



  • Can harass her before level 6
  • Once she hits level 6 she has massive kill potential on you
  • Play extremely safe as she has huge burst



  • Elise has very annoying harass throughout the laning phase
  • Try to keep shuffling your pick a card to try to dissuade Elise from going aggressive
  • If you start taking too much harass then she will all-in you. Keep your health up with hp pots and your flask.
  • Don't be afraid to back early if you're getting pushed out of lane, it's better than giving a kill.
  • Focus on ganking with your ultimate rather than winning your lane.



  • One of the hardest counters to Twisted Fate
  • Can dodge your stun and close the distance
  • Nearly impossible to lane against if he snowballs
  • Play extremely passive and look to gank side lanes




Galio will be near impossible to kill. However, he doesn't have the easiest way to engage on you and kill you. This fits into your play style of surviving the lane and then impacting side lanes with your ultimate.

His harass can be annoying, especially if he gets ahead, but it shouldn't be anything you can't handle with proper positioning and dodging.

Be careful when you're relatively low on health as he will try to flash+ult you for a kill.



  • Can harass him before level 6
  • Once he hits level 6+ he has kill potential on you
  • Safely farm from a distance and look to gank side lanes




Heimer has no way of really killing you. He will just keep harassing and pushing you into tower, which will give you a free laning phase and allow you to out roam him and impact other lanes with your ultimate.

I recommend taking teleport in this matchup as Heimer can aggressively push for your tower when you gank other lanes. Teleport will help you save it.




Jayce is a lane bully and you should be cautious of trying to trade and fight with him. However, he doesn't have high range except for E+Q combo, which you can avoid by hiding behind minions.

At the same time you can Gold Card him as he engages to stop a lot of his damage. Also, if you get ahead enough you can actually be able to 1v1 him, but only if you're very fed.

He doesn't pose enough of a threat to prevent you from ganking other lanes with your ultimate.




Karma can be a lane bully that is really annoying to play against. You don't want to bother trying to trade with her or fighting with her. Instead look to survive the lane and then impact other lanes with your ultimate.



  • Passive farm lane
  • Difficult for either of you to aggressive because of the range of your skills
  • He can still kill you if he catches you in a wall of pain



  • Can harass him before level 6
  • Once he hits level 6+ he's an absolute pain to deal with
  • Look to steal his blue buff because he needs it to harass



  • You can harass her before level 6
  • Once she hits level 6 she's extremely dangerous
  • Save your stun for when she shunpos to you
  • If she snowballs she can be near impossible to lane against



  • Hard counters you
  • Her high burst and mobility is extremely difficult to deal with
  • Farm from a distance with Q once she starts to get strong
  • Look to gank side lanes, avoid getting too close to her




Lissandra can be dangerous because of her E. It's hard for you to get out of range of her follow up even when you see it coming. It also sets up jungle ganks really well.

Basically, because you don't have a dash/escape spell she can almost always guarantee an engage on you.

In this matchup you want to stay as safe as possible. It's very easy to over extend and have her engage and all-in you or set up a jungle gank.




Lulu is a lane bully and you should avoid trading with her at all. You will win this lane by minimizing harass and focusing on farming and then transitioning into using your ultimate to gank other lanes.



  • Malzahar is a lane bully, which means he will give you trouble in lane with his harass and burst at level 6
  • Play passive, keep your distance at all times so you're out of range of his E/R, dodge his Q, and farm with your Q
  • Make sure to counter push the lane once you're level 6+ with your Q so that you can go roam around the map



  • An even lane until level 6
  • Once she hits level 6+ she has a lot of kill potential on you
  • If she lands a bind while her ult is up you're probably dead
  • If your flash is down play extra careful because she can flash ult you



  • She has a very strong early game
  • If she goes aggressive Stun+Q and then walk away
  • Make sure to dodge her skill shots
  • Don't get caught in her ult once she's 6+



  • An easy lane for Twisted Fate
  • He has annoying Q harass
  • Shove the lane and force him to force under tower while you gank side lanes
  • Don't stand and trade with him because of his low cooldowns



  • A constant pain to deal with
  • If you get caught in his snare you will likely die
  • Has a ton of harass
  • Passively farm and look to gank side lanes



  • Her long range lets her kite you and keep distance from your Gold Card
  • She has very annoying harass
  • Play passive and farm. Don't be afraid to give up some last hits if it's too dangerous to get that close.
  • Syndra has no escapes, look to farm in front of your tower early on and set up a jungle gank.
  • Your ganks are WAY stronger than hers. Don't feed her in the laning phase and then look to gank side lanes when you're level 6+.
  • You will likely be forced to farm with your Qs to stay safe in lane.




She will likely push you in for the first few levels. Focus on getting all the last hits you can and try to match her recall when she does - usually at level 4.

As you get more levels you'll find it easier to compete with her push.

Don't stand in or near your minions as you'll let Taliyah both waveclear and harass you at the same time.

Ward the center of the lane to see which direction she's going after she pushes and ping aggressively to warn your teammates.




Talon is a pretty hard counter to Twisted Fate simply because of his gap close and burst. Levels 1-5 you can try to harass and play aggressive as long as you aren't low on health or he will simply engage and kill you. During levels 1-5 always harass him with a gold card. If you try to harass him with any other card he will simply E on to you after you throw it to dodge your Q and fight you since your Pick a Card is on cooldown.

Once you're both level 6 you want to stay far away from him, farm safely, and use your ultimate on side lanes.



  • He has extremely high burst once he's level 6+
  • He can easily 100-0 you so it's important to stay very far back and farm with your Q
  • His stun takes advantage of your lack of an escape mechanic. It's very important to stay far back
  • You will usually have to give up farm
  • Look to farm under tower and gank side lanes when your ultimate is up




Viktor is a pretty big lane bully and can be tough to lane against. You don't want to bother trying to trade with him and instead look to farm and survive.

He has low mobility so you can set up jungle ganks easily since you have a stun with your Gold Card. Once you're level 6 you want to look to impact other lanes rather than wasting your time trying to fight him.



  • Annoying harass
  • Scales better than you
  • Passively farm and look to gank side lanes



  • Xerath has good poke, but you can dodge it
  • Try to stay away from your own minions so he has to choose between harassing you or pushing the lane
  • You have much better ganking/roaming than him - capitalize on this
  • He has good burst/all-in at level 6+ - play passive and dodge his abilities
  • Don't be afraid to only farm with your Q once he's level 6+ if he's playing aggressive




Yasuo's windwall counters your pick a card. You lack mobility and he has a lot of it. You shouldn't try fighting him in lane at all and instead look to survive and farm and then transition into ganking lanes with your ultimate.

Be very cautious of pushing the lane in the early levels. Yasuo has a very strong early game against Twisted Fate and you should instead try to freeze the lane and farm safely.




Zed is considered a counter pick against Twisted Fate because he can dodge your Pick a Card with his ultimate and his high damage and gap close.

Levels 1-5 the lane is about even with both of you trying to harass one another. However, once he hits level 6 you want to avoid him. Taking Exhaust is your best choice as a defensive summoner since it will completely shut down his damage when he ults you. Wait 0.5 seconds before dropping Exhaust when he ults you so it reduces the damage of his ultimate or else you will receive the full damage of it.

Avoid fighting him post level 6 and look to gank other lanes instead.




Don't stand near your minions or she can land her Q on you and the minions.

Zoe will just try to push you in during the early levels. Focus on getting what farm you can until you get more levels and can push back.

Zoe has pretty weak roams. Once you hit level 6 you want to fight back by focusing on pushing hard and then looking to gank the side lanes.



  • Dangerous at level 2+
  • If you get caught in a snare you will likely die
  • Look to passively farm and gank side lanes

How to Roam/Gank Effectively Back to Top

Using your ultimate when a lane is overextended and ganking them isn't exactly hard. However, doing it without falling behind in minions and the resulting gold and exp can be difficult for players. Since whenever you gank a side lane you're leaving your own lane the enemy mid laner can then push the wave into your tower to deny you farm and start damaging the tower.

This is why pushing is so important with Twisted Fate's playlist. If you can first clear the wave in your lane and then gank a side lane with your ultimate the opponent won't have any minion wave to push into your tower to deny you or to get tower damage with.

This is why when you're level 6+ you want to start trying to push the wave. One trick is to use your Q ability on the minion wave as they're coming into lane in a conga line as it will hit every single one of them. After that you can use a Red Card for additional AOE damage and then follow it up with one more Q ability to fully clear the wave.

This is the default approach to roaming with Twisted Fate. You want to try to clear the mid wave first, which then buys you time before the next wave arrives in lane to look for an opportunity to use your ultimate and kill someone.

However, sometimes action is happening while the wave is still in your lane. It's perfectly okay to use your ultimate and react to something that's happening without first pushing the wave - sometimes that happens. Just realize that it's sub-optimal and that you'll have to get back to your lane as fast as possible to protect the tower.

One thing you can do is ping your jungler so he can cover your lane if he's just farming the jungle. This way the enemy mid won't get as much tower damage or let all the minions die to your tower for free.

Early Game Back to Top

The strength of Twisted Fate's early game is dependent on what enemy he is facing. He has a relatively safe early game because of his range and the ability to stun people who try to play aggressive on you. Remember that your Blue Card makes your W do the most damage. When you need mana you can try to harass the enemy with Blue Cards as it does good damage. When you last hit you can leave your W up without locking in a card. This will dissuade the enemy to try to harass you. It also sets up opportunities to quickly lock in a Gold Card and stun the opponent. Twisted Fate has great synergy with jungle ganks because of his stun. Often manipulating the creeps in front of your tower to set up a jungle gank early on can get you a kill. My personal play style is to play safe early on and try to set up jungle ganks. I want to hit level 6 and gank side lanes rather than try to out play my opponent.

Mid Game Back to Top

The middle game is when Twisted Fate becomes his strongest. The map presence his ultimate provides is amazing. You want to be constantly paying attention to the map for opponents to overextend. Do NOT force a gank if you don't think it will work. You want to use your ultimate in situations where you have a high chance of getting a kill. If you're patient opportunities will come. Twisted Fate is a great counter ganker. If your allies are pushing the lanes don't fret. It's likely the enemy jungler will try to gank them. When he does this, simply ult in and turn it into a 3v3 or 2v2. Wave clear your lane by using your Q on minions when they're in a straight line coming to the lane. Then use a Red Card to hit the caster minions. I can't emphasize MAP AWARENESS enough. You must be paying attention to the map!

Late Game Back to Top

Twisted Fate somewhat falls off late game, but in my opinion he actually isn't that bad at all. He has decent damage output with 3089.png and 3100.png in drawn out fights. His stun helps lock down high priority targets as well as peel for your ad carry. You can split push with Twisted Fate even though his ultimate isn't a global. Your team just needs to push the lane next to the one you're pushing. Take advantage of the mobility of your ultimate. You don't always need to be grouped with your team late game. You can push other lanes to be a nuisance and try to force an enemy to respond so you can ult in and a force a 5v4 for your team. When you have your 3157.png you can dive enemy ad carries using your ultimate. You can also force team fights if you're ahead using your Ult+3157.png combo. This is how you do it: prepare a Gold Card and use your ultimate, then ult in and Stun+Q the target. Then as soon as the enemy team goes to collapse on you simply use 3157.png and it should give your team enough time to respond. If you use this method to dive the enemy ad carry then it will give your bruisers the opportunity to kill the ad carry while they're stunned.

Team Fighting Back to Top

In team fights you want to stick with your AD Carry and use your Pick a Card to help peel for your AD Carry. Positioning is key with Twisted Fate - think of yourself as another AD Carry. You can use your Gold Card or Red Card to help kite back depending on what the situation calls for. You can also use your Red Card to do a massive amount of AOE damage if the enemy is grouped up. Twisted Fate has a ton of DPS in extended team fights. It's important that you stay alive and keep outputting damage through your spell rotations.

Pros and Cons Back to Top


  • Fairly safe laning phase because of the range of his Q
  • Great wave clearing
  • One of the best gankers in the game because of his ultimate
  • Amazing map presence once level 6+
  • Easy stun to land
  • Great kiting ability
  • Great poke
  • Easy to manage mana because of his Blue Card


  • Somewhat falls off late game
  • Is squishy in lane and is forced to farm with Qs against certain counter picks such as 103_icon_64.png
  • Although he has great single target crowd control, he lacks AOE crowd control in team fights.
  • Has no escapes

Warding Locations Back to Top

Warding Locations

Ward Locations.jpg
Note: This is from the perspective of Blue Side - meaning your Nexus is South. The exact same ward spots apply if you were Red Side - meaning your Nexus is North, except that the ward spots are simply rotated 180 degrees/mirrored.

1 - This is where you want to place your 2055.png as gaining vision control of the lane brush is very important. This is because the lane brush offers the most quickest and convenient location to place 3340.png for the enemy. By placing a 2055.png it denies the enemy this convenience. At the same time, it clears the most common area we'll be moving through when we roam. Lastly, it keeps our 2055.png close to us, which makes it easier to defend and harder for the enemy to get rid of.

2 - This is the optimal location for a 3340.png as it covers all the choke points for that side of the river. Additionally, it is hidden from 2055.png that are placed in the lane brushes. Keep in mind, this is just the most optimal, that doesn't mean it's always practical. It's okay to place your 3340.png in location 1 or somewhere between location 1 and 2 if you're unable to move any further due to safety or potential missed minions.

3 - This is the aggressive version of the 2nd ward location and should only be used when you have lane control and the enemy laner is forced to playing passive. It allows you to see when the enemy mid laner rotates to take blue buffs, jungle camps, roam, or react to one of your roams. At the same time, it spots junglers that are coming from raptors/wolves.

4 - This is a very powerful ward that can easily be placed after you push the mid laner into his tower. This gives you vision on the enemy's raptor camp. This can give you a wide range of information. For example, if you place this ward early on it tells you whether the enemy jungler is invading/ganking the side he started on or if he's doing a standard clear. When you spot the enemy jungler doing his raptors it relieves pressure off of everyone else as you know exactly where the enemy jungler it is. At the same time, that opens your own jungler to adjust his play accordingly. On top of that, just knowing that the jungler ISN'T doing his raptors can give you information on where he might possibly be.

5 - This is simply a better version of the 4th warding location. However, it's more time consuming, riskier, and overall more difficult to get a ward here. The reason why it's better than the 4th warding location is that you can see if the enemy's jungler is skipping raptors and which direction he's moving towards. I like to ward here when I have a big lead and I do it after I push a wave to pin the enemy mid laner at his tower.

6 - This is known as the lane ward and you might have seen it before. This is best used against champions that are looking to roam and is typically used when you've lost lane and are behind. It's especially strong against Twisted Fate due to the manner in which he ganks. Essentially, this ward will let you see which direction the enemy mid laner moves to after he kills the minion wave. In a way this gives you the benefits of warding both sides of your lane with only one ward: you get to see if he's ganking either side lane. However, you also get to see if the enemy is recalling or just standing at his tower. Keep in mind the main downside of this ward is that it doesn't protect you against other enemies ganking your lane.

Ask Me Questions, Streaming, Coaching, and more! Back to Top

My IGN is Hexadecimal and I play on the North American server. I've been challenger tier every season since its release. I can play all roles, but I main middle lane. 


Want to ask me questions? I answer all questions I receive on my Twitter.

Want to learn how to improve, climb the ladder, and watch me play? Follow me on Twitch and get notified when I go live.


I also offer coaching for $25 an hour. I will teach you how to become a better player, how to climb the ladder, and much more. If you're interested you can contact me via e-mail:

Send Feedback