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All Guides Twitch Guides My Cheese Tastes Better Than Yours
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Twitch Statistics for Infectious

Author's performance with Twitch compared to the ranked average.

Value
Average
Games Played
6
10
Win %
67
45
Kills
11.0
7.7
Assists
7.7
7.2
Deaths
6.3
6.8
KA:D Ratio
2.9
2.2
Gold Earned
15.9K
12.3K
Creep Score
116.7
154.8
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png Flash is almost a mandatory rune for all champions, and Twitch doesn't escape that. It gives great positioning potential (which I'll expand on shortly), and a great escape tool for an otherwise immobile champion.

11.png Smite will be needed since this is a Jungle guide on Twitch. It gives you access to the Smite Items, in our case Skirmisher's Sabre, and a really strong upgrade - Bloodrazor.

New Runes Back to Top

Ok, this explanation will take a while so bare with me.


Press%20the%20Attack.png?width=32 Is a must. It gives you AND your team additional damage on a target of your choosing once you auto-attack them thrice. Due to the nature of your champion, you will auto-attack champions a lot. It also gives a small amount of damage upon having hit someone thrice which isn't bad for the early game cheese (more on that later).
  • I used to take Fleet Footwork for a healthier Jungle but eventually scrapped it for more damage.
  • Personally, I don't like lethal tempo on Twitch. Extra attack speed is nice, but I feel it's unnecessary.

Triumph.png?width=32 After picking up a kill, you get a healthy chunk of your health back, and a cheeky 20 gold to sweeten the deal. 
  • Overheal is just terrible. It had its hour of fame during the Relic Shield start down at Bottom lane, but now it sucks again.
  • Presence of Mind is an interesting one. I hate the wording on it because it doesn't state that you can not use an ability, even whilst it is active, if you don't have the mana otherwise. To put into perspective, with PoM active, if you don't have the mana for Ambush, you will not be able to use it. Regardless, I don't find Twitch too mana hungry at any point in the game - early blues keep you topped up, and late game mana isn't very needed.
Legend%20Bloodline.png?width=32 Here's a debatable choice. I go for bloodline over the others because I don't get any lifesteal until quite a bit into the game. 8% lifesteal makes me very happy until then.
  • Alacrity - the conflicting choice. The extra attack speed off of it? Great. But it falls under the Lethal Tempo category for me. It's a nice addition to have, but other options are just better.
  • I hope to avoid being hit by crowd control of any kind by positioning and using the range given by ult, and I just don't feel like I need it much.
Cut%20Down.png?width=32 You're super squishy at all points + enemies will usually get tanky = a super useful rune. Also, it works pretty well with items like Lord Dominik's Regards (items later!).
  • Coup De Grace is a nice rune on paper, but overall doesn't do much. It only activates when the enemy is at 40% health, and only does an additional 7% damage. Unless you're a high burst assassin where every bit counts, it's useless.
  • Generally speaking, I try to not be low health on Twitch since low health means dead.


Sudden%20Impact.png?width=32 Let's be real: after every invisibility, it gives you free lethality. On a champion which gets a free Q after every champion kill, that's amazing.
  • Taste of Blood and Cheap Shot both suck. You either do 30 more damage on an enemy with hard-crowd control, or get 30 health for an auto attack.
Zombie%20Ward.png?width=32 +180 seconds on all wards placed as well as a free ward every time you kill an enemy ward. Vision, baby!
  • Ghost Poro is a joke of a rune. I've personally never liked Eyeball Collection, don't know why.

Just to address the last 3 runes in the Domination tree:
  • Ravenous Hunter heals off of abilities - not worth taking.
  • Ingenious Hunter gives item cooldown reduction - the only item you may get with an active is Blade of the Ruined King or Quicksilver Sash - not worth taking.
  • Relentless Hunter - you don't need more movement speed, you have your Ambush.

Abilities Back to Top

E
Q
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Passive
Q
2
8
10
12
13
W
3
14
15
17
18
E
1
4
5
7
9
R
6
11
16

First, a small description of what all his abilities do:



twitchpassive.png Passive - Deadly Venom

Every auto-attack fired applies a stack of venom (poison) up to 6 total stacks. It scales from 1 true damage, to 5 per stack and increases every 4 levels. At max stacks on a target, it does 6/12/18/24/30 per tick. It lasts for 6 seconds before running out. This isn't a ridiculously effective passive, but works with your other abilities and is generally helpful to finish off enemies.


twitchhideinshadows.png Q - Ambush    

This is Twitch's main gank tool. Your first point in it is at level 2 for the early game cheese as well as the attack speed for clearing Jungle camps. The invisibility granted increases by 1 second per level starting at 10 second. As an added bonus, you get a movement speed buff during the stealth.


twitchvenomcask.png W - Venom Cask

The only crowd control Twitch has. Not only does it apply your passive poison, but also slows up to 45% at max rank. It can be used to help peel yourself or to stop an escaping target.


twitchexpunge.png E - Contaminate

As long as an enemy is infected with your passive (Deadly Venom), you can use this ability to do some damage. The more stacks on them, the more damage. This is the ability you max first since it provides the most damage.


twitchfullautomatic.png R - Spray and Pray, or as everyone knows it Rat-Ta-Tat-Tat

The defining ability of Twitch. This ability increases your auto-attack range by 300, gives you bonus attack damage scaling from 20 to 40, and gives you piercing bolts. This is the bread and butter of your team fights.


The max sequence as seen above it E -> Q -> R -> W. Your E gives you the damage, your Q gives you the mobility and attack speed, and your W is useless other than to slow.

Items Back to Top

Starting Items

    Basic starting items - Hunter's Machete gives lifesteal from camps, keeps you nice and healthy. Pots help keep you healthier.
    An alternative to 3 potions.

Core Items

    Your 2 core items - Skirmisher's Sabre: Bloodrazor, and Runaan's Hurricane. Gives you an insane amount of attack speed and damage.
    Infinity Edge - potentially the most important powerspike you will receive.
    Depending on the enemy team composition, you may opt to pick either of these items. If they have a lot of health, go for Blade of the Ruined King, else go for Bloodthirster.
    Once again, depending on the situation, pick either of the items above. If they have high heal rates, pick up a Mortal Reminder, otherwise Lord Dominik's Regards is the better way to go.
    Example Full Build
    Boot Selection - Boots should be bought depending on situation. If they have high AP threats or high amounts of CC, go for the Mercury's Thread. If they have a lot of auto-attack reliant, or attack damage champions, grab a pair of Ninja Tabis, or otherwise if you want more attack speed, pick up some Berserker's Greaves

Situational Items

    If the enemy have a high amount of crowd control, the cleanse from Mercurial Scimitar can be lifesaving.
    Attack speed, Critical Strike Chance, Movement speed, and extra damage. Once full build, you may opt to sell your boots for this.
    If the enemy really don't like you or have assassins, a Guardian Angel might be a good choice.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Akali
    Hard
  • Alistar
    Easy
  • Amumu
    Easy
  • Aurelion Sol
    Easy
  • Cho'Gath
    Medium
  • Draven
    Hard
  • Ekko
    Hard
  • Elise
    Hard
  • Evelynn
    Easy
  • Ezreal
    Medium
  • Fiddlesticks
    Easy
  • Fizz
    Hard
  • Gragas
    Medium
  • Graves
    Medium
  • Hecarim
    Hard
  • Irelia
    Hard
  • Ivern
    Easy
  • Jarvan IV
    Medium
  • Jax
    Hard
  • Kayn
    Medium
  • Kha'Zix
    Hard
  • Kindred
    Medium
  • Lee Sin
    Medium
  • Malphite
    Hard
  • Maokai
    Hard
  • Master Yi
    Medium
  • Nunu
    Hard
  • Pantheon
    Medium
  • Shyvana
    Hard
  • Warwick
    Hard

VS

Aatrox

Medium

Uhhhhhhh... This guy'll do stuff to you? I don't know man I hardly ever see anyone play him anymore. Just don't get too close to him and you should be fine.

VS

Akali

Hard

Early game, she won't bother you. Late game, she'll remove you.

VS

Alistar

Easy

Cow go moo. Cow bad Jungler. Bully Cow.

VS

Amumu

Easy

He isn't that big of a threat - dodge the Bandage Toss then kite. He can't really counter-jungle you.

VS

Aurelion Sol

Easy

A terribly balanced champion - either deals too much or too little damage. Bully this player for making bad choices (playing Aurelion Sol).

VS

Cho'Gath

Medium

Doesn't do much early on - doesn't have the power to counter-jungle alone. Later on he'll destroy you.

VS

Draven

Hard

Even in the Jungle, this man will destroy you.

VS

Ekko

Hard

Time-dude hurt a lot. Avoid meeting him anywhere. He's also super sticky so if he gets to you, he won't get off before killing you.

VS

Elise

Hard

She's scary. She will kill you. Avoid her like the plague.

VS

Evelynn

Easy

Invisi-gal is super easy to kill. Avoid the charm and you win.

VS

Ezreal

Medium

He can be a issue early on. Deal with him late.

VS

Fiddlesticks

Easy

If you see him in your games, just kill him. Move out of drain range and end his existence.

VS

Fizz

Hard

Quit the game. He'll just one-shot you.

VS

Gragas

Medium

If he gets to you, you die. Ruins your perfect positioning.

VS

Graves

Medium

You probably won't survive an encounter with him unless you dodge everything. But I trust you. He's pretty easy to dodge.

VS

Hecarim

Hard

He's super rarely played so you should be fine. Otherwise you're kinda screwed.

VS

Irelia

Hard

Dodge.

VS

Ivern

Easy

Kill him over and over again. Watch out for his team. Don't lose to him.

VS

Jarvan IV

Medium

He can 1-shot you at most points in the game. Be ready. Avoid his E-Q and you should be fine.

VS

Jax

Hard

Dodge.

VS

Kayn

Medium

He hurts. Dodge his abilities and you'll be good

VS

Kha'Zix

Hard

You're screwed.

VS

Kindred

Medium

Uhhhh. Just kill her. Don't let her get stacks.

VS

Lee Sin

Medium

He counters you. Be spooked.

VS

Malphite

Hard

Too tanky, currently broken. Dodge.

VS

Maokai

Hard

Same as Malphite - too tanky to kill.

VS

Master Yi

Medium

If you kill him before he gets to you, you win. Otherwise kiting him is impossible.

VS

Nunu

Hard

He counter-jungles a lot; you have a relatively low clear time. He'll screw you over.

VS

Pantheon

Medium

If he gets on you, he hurts. He can't really counter-jungle you due to his own clear times, but still a threat.

VS

Shyvana

Hard

She can counter-jungle you and kill you, steer clear.

VS

Warwick

Hard

If he counter-jungles you, or even comes after you, you're pretty screwed.

Enemy Jungle Threats Back to Top

I felt like this section was another necessity when discussing Twitch Jungle.

Any counter-jungler can and will mess up your game. You are exceptionally squishy, have a relatively slow clear, and no real mobility.


Champions such as Nunu, Warwick, Xin Zhao, Shyvana, will all absolutely ruin your game. They will take all your camps and then take your life.

You were warned.

Overview on Twitch Jungle Back to Top

Playing Twitch is all about positioning correctly by using twitchhideinshadows.png (ambush), and dealing the most amount of damage you possibly do using twitchfullautomatic.png (spray and pray) and 3085.png.


Ideally before playing Twitch in the Jungle, you would get some experience both with Twitch in lane, and Jungle with one of the more basic champions such as 11.png 19.png 5.png. This will get you a much better understanding of the Jungle overall as well as the macro game (objectives, ganking, etc).

By bringing Twitch to a lane first, you will understand how his abilities work as well as improve on something I've been going on about a lot - positioning. It is the key to playing Twitch well and it is the key to winning both fights and games.

Once you have both of these down to perfection, you can bring Twitch into the Jungle. 

Jungling with Twitch isn't so much about taking camps as much as it is playing mind-games on the enemy team. They should fear that you are always at all of their lanes. Your invisibility should force them to buy pink wards and drop it in the middle of their lanes in absolute terror.

Jungle Pathing Back to Top

Your general Jungle path is very rough. You mainly take 4 camps until you've at least completed Bloodrazor.


Your first camp - Red Buff. Regardless of what side of the map you're at. Get someone in your team to drop a delayed ward on the Blue buff and head to Red. Start with your E. Kite the Red towards the exit of the Jungle towards the lane that leashed you.Summoner's_Rift_Map_Preview.jpg
This will most likely be the first lane you gank. At level 2. Straight after the Red buff.

twitchhideinshadows.png as you get towards the Tri-bush just in case it was warded, and head towards the lane. You aim to be behind the enemy champion as they appear. Auto-attack them as many times as you can before using twitchexpunge.png to hopefully finish them off. You'll almost always either get summoner spells, or a kill doing this.

Afterwards, head on over to the Middle lane where you will try to employ the same tactic. 

Finally, you may go to your Blue buff, and if not level 3 yet, take Gromp. At this point, if you have at least 650 gold, recall to buy your Skirmisher's Sabre and continue ganking whilst stopping to take buffs or camps occasionally. If you do not have 650 gold, take the Wolf camp. That should do the trick.

Jungle Camp Kiting (WiP) Back to Top

Blue Buff (level 2):

Gank Ideology Back to Top

When you're looking for a lane to gank, keep an eye out for how pushed a lane is, how warded it is, and how much crowd-control your laner/s have. Along with your slow, another bit of cc will usually guarantee a kill or at least a summoner spell.


Unless you're low on health or the enemy laner is strong, you should intend to be positioned behind them as your invisibility wears off, that way you can get the maximum amount of hits off on them.

Although you have your stealth while ganking, it is still imperative to know where they have wards as a deep ward in your Jungle or down the river could alert them that you're coming.

Little about the Author Back to Top

Hey, thanks for reading this short guide on the basic of Twitch Jungle.


I'm not an exceptionally high rank, nor high skilled player, but I've managed to pick up on a few things during my years of playing this game (since mid-season 2).

For me, playing Twitch at the Bottom lane was kinda restricting - his kit just feels more like a roamer; a Jungler.

My rank last season started off at Bronze and ended at Platinum, and this season is currently Gold 3. As of writing this, I have 81443 mastery points on Level 7 Twitch and boast a rather good win rate on Twitch over a respectable amount of games, as seen below.
Twitch WR.PNG

League of Graphs statistically ranks me as the 1350th best Twitch spot over all the servers (I'm not sure if Korea is included), or 397th in EUW.
twitch rank.PNG

I'd also like to give a shout-out to De✘ for helping me out with this guide by proofreading it - it seems like I had a ton of errors.
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