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All Guides Udyr Guides 6.8 Bird of Steel
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Udyr Statistics for Krabsoukkary

Author's performance with Udyr compared to the ranked average.

Value
Average
Games Played
21
6
Win %
38
41
Kills
4.2
5.0
Assists
6.5
6.4
Deaths
5.2
6.2
KA:D Ratio
2.1
1.8
Gold Earned
10.5K
11.3K
Creep Score
37.0
79.5
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Flash bear stun is extremely useful in ganking and Smite is a must have as a jungler.

New Runes Back to Top

Masteries Back to Top

Strength of the Ages is extremely high value on junglers, especially when our first item will not have any tank stats on it. We also dip into the ferocity tree for damage and the cunning tree for 3% move speed out of combat which is equivalent to 2 quints.

Abilities Back to Top

R
W
E
R
R
W
R
W
R
W
W
E
E
E
E
Q
Q
Q
Passive
Q
16
17
18
W
2
6
8
10
11
E
3
12
13
14
15
R
1
4
5
7
9
Something most people underestimate is Udyr's passive. When it's fully stacked, it grants 15 move speed and 30% attack speed which is an insane buff to have for moving from camp to camp and clearing them quickly, not to mention ganking.

Phoenix stance has the best jungle clear, especially with hunter's talisman, so we start that and max it.

Tiger stance is used for its attack speed buff, which will help you take towers and get more Phoenix procs off if you swap to Phoenix stance immediately afterwards.

Turtle stance is a low cooldown self-shield that is crucial to Udyr's early jungle clear and teamfight survivability. To live through teamfights you'll need to position yourself around your shield cooldown and reengage whenever it comes back up.

Bear stance is Udyr's primary ganking and escape tool. Rank it up at level 3 if you are looking to gank a lane, but otherwise wait until level 4. While you can only stun the same person once every six seconds, you can stun someone else during that time. Bear in conjunction with iceborn gauntlet can keep a carry completely locked down or peel for your own backline.

If you can't find a gank at level 3, rank up Phoenix form instead. The base damage of Phoenix stance really begins to shine at rank 3 where you can clear camps with ease and look to duel other junglers. The area of effect fire is a large portion of his damage and scales very well with ability power while the auto attack proc is decent burst too.

Items Back to Top

Starting Items

    Fastest and most healthy jungle clear. Refillable potion is enough to get you to level 3 with double buffs at full health

Core Items

    Runic Echoes is the strongest choice as it gives even more burst and more importantly, move speed. Blue smite nearly guarantees a bear stun. Boots of swiftness are also necessary to reach carries or react to enemy jungle pressure
    These items give Udyr 30% cdr which is vital in maintaining turtle shield uptime. The mana from guantlet is crucial and its slow field allow him to lock down enemies with constant procs.

Situational Items

    Other tank items if necessary, Thornmail can really pressure enemy carries and zz'rot is exceptional after runic echoes if they have multiple magic damage threats or a low damage tank
    Damage options, gunblade lets you to heal up when your shield breaks and the active is just another source of soft cc. Liandry's can burn down tanks and enemy front line. The AP from both also contribute to your turtle stance shield

This build focuses on tanking in teamfights because in soloQ when you leave your team to go split push they will likely die 4v5 if the game isn't already going your way.


After building for move speed and damage in your runes, masteries, and Runic Echoes, you begin to transition into a fairly tanky front liner who is still able to isolate and solo kill squishies.

ZZ'Rot is useful for creating pressure in a lane and baiting the enemy into overextending while trying to clear it. You can force objectives on the other side of the map or collapse on whoever is in the lane.

Thornmail is essential in dealing with strong ADC's as they will outsustain your damage without it.

GUNBLADE AND LIANDRY'S

Typically in your build you may need to fit in another damage item besides Runic Echoes. My two preferred items are Gunblade to also sustain up and therefore become tankier or Liandry's as your Phoenix burn can proc it and it ticks for double damage against targets stunned by your Bear or slowed by Gauntlet.

If most of the enemies have magic resist through Maw or other items, 3146.png becomes more effective as it has AD and 3151.png does not actually do much damage against high magic resist. You should only consider 3151.png if there are multiple people you can realistically get the burn onto every fight.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Amumu
    Medium
  • Ekko
    Medium
  • Elise
    Medium
  • Evelynn
    Easy
  • Gragas
    Medium
  • Graves
    Medium
  • Jax
    Hard
  • Kha'Zix
    Medium
  • Kindred
    Medium
  • Lee Sin
    Easy
  • Master Yi
    Medium
  • Nidalee
    Medium
  • Rammus
    Easy
  • Rek'Sai
    Medium
  • Rengar
    Easy
  • Sejuani
    Easy
  • Shyvana
    Hard
  • Udyr
    Easy
  • Vayne
    Hard
  • Vi
    Easy
  • Wukong
    Easy
  • Zac
    Medium

VS

Amumu

Medium

Whenever he goes to gank a lane, make a play on the opposite side of the map whether that be taking his jungle, neutral objective, or forcing a tower. Don't split versus him, he'll just dive your team. Play forward so that he can only really bandage you and his team will have to get through you first.

VS

Ekko

Medium

Don't get baited into chasing him too far, it's unlikely you'll actually secure a kill by yourself. Just relax and out teamfight him.

VS

Elise

Medium

Udyr is better in teamfights, but loses out on early pressure. Emphasize on counter ganking and vision control and try to alert your teammates as to her pathing by using pings.

VS

Evelynn

Easy

If you can get into a lane bush and successfully counter gank Evelynn, you pretty much win the game. If she does get ahead early, try to group up and spread out a bit so her flank won't catch everyone. Very easy stun and kill after she initiates.

VS

Gragas

Medium

Gragas is a tank like you with similar power spikes but more teamfight potential through his ultimate. While he has many ways to go into teamfights, he doesn't have much to escape so try to peel him off your carries.

VS

Graves

Medium

Even though Graves is the melee ADC, you can beat him in a straight up duel if he has no gravesmove.pngarmor and MR stacks. Watch your positioning in fights and pressure him, but don't go too deep and focus on the front line.

VS

Jax

Hard

There's not much you can do to him 1 on 1, if he chooses to teamfight then stun him after his E ends (it'll be dodged otherwise) and take him down. Again, make plays before he scales up.

VS

Kha'Zix

Medium

This matchup can be very hard if your teammates do not group up. At similar gold amounts, Udyr should win duels, but Kha'Zix with an advantage can burst you very hard. Stun his jump.

VS

Kindred

Medium

Kindred in her current state is extremely strong, but isn't a tank. If you can pressure their tank early, and draft some poke, she'll have a hard time teamfighting. You can stun and enemies right before her ult ends and finish them off while they're unable to act.

VS

Lee Sin

Easy

Udyr is almost as bad for Lee as Rek'Sai is. Whenever you jumps in, just stun him and kill him. He has very high early pressure, but investing in pink wards early on means that he'll fall off and have accomplished nothing later.

VS

Master Yi

Medium

You outperform Yi in early ganks and teamfights. Whenever he alpha strikes in, just keep an eye out and stun him. Once he's 6 make sure your laners know and play accordingly.

VS

Nidalee

Medium

Nidalee outfarms you, but your mobility makes it difficult for her to land spears on. You can also somewhat tank spears with udyrturtlestance.png and stun her for a free kill when she jumps in.

VS

Rammus

Easy

You crush him in farm. Even if he gets off a few ganks, just extend your natural lead over farm/free kills and smash him in fights.

VS

Rek'Sai

Medium

Rek'Sai will gank early game and still keep up in farm. You'll outscale as a tank, just occupy her team when she initiates.

VS

Rengar

Easy

Even if Rengar grabs early kills, he'll struggle to convert that lead if you're grouped up. Just drop pink wards and swap to udyrbearstance.png for a stun as soon as you see that exclamation point above your heads.

VS

Sejuani

Easy

Same as Amumu but you'll have a much easier time in teamfights as her ult is much more difficult to use and her engage is weaker.

VS

Shyvana

Hard

Shyvana will crush you in a duel after she becomes sated. Make the most out of your powerful ganks after level 4 and peel for your laners later on.

VS

Udyr

Easy

100-0 Udyr wins

VS

Vayne

Hard

If Vayne is fed, you'll struggle to tank her later on. However, you'll be able to run her over with a pink ward if you can impact the lane early, especially since her laning phase is dangerous.

VS

Vi

Easy

Fairly simple, you can crush her in duels at level 4+. When she charges her viQ.png you can step back and easily avoid it with udyrbearstance.png move speed. You should just stun her as she's ending her ultviR.png and peel for the target.

VS

Wukong

Easy

Try to stun him before -( or after getting knocked up by)- the ult. You win duels, just try to impact the map as much or more than he does and you'll win after grouping.

VS

Zac

Medium

Same as Rammus but Zac won't fall nearly as much behind. Try to ward for the unusual jump positions and keep an eye out for his blobs late game.

Synergies Back to Top

While Udyr can adjust his play to accommodate nearly every situation, he does extremely well with any pairing that can support him. His midgame after completing Runic Echoes is where he is both strongest and most vulnerable without any health from tank items. A lot of these synergies extend to other champions as well, but these are just some examples.


117.png
Lulu is your dream laner. She has effective poke but can have trouble finishing off the enemy laner which is where you come in, sped up and with both her shield and your own to pull off an easy dive. You have very strong skirmishes too, with multiple sources of AoE and protection.

26.png
Zilean's speed boost can lead into a bear stun which leads into a double bomb. The important thing to keep in mind is that even though Zilean ult is available, you should stay within range of him and you should not try to have him use it on you instead of your fed carry.

99.png
Lux has the main thing Udyr is missing: waveclear. If the other team decides to seige up, and you're getting nothing accomplished, you should be able to leave and pressure another lane without fear of your base falling over.

How to Play Udyr Back to Top

Udyr by design has no game changing ultimate ability that can turn fights which means that he will have all the basic tools available to him at level 3 or 4 once you have your skills leveled. Thanks to his mobility and the diverse nature of those skills Udyr always has options available to him from teamfighting to splitpushing depending on what the game necessitates.

To play Udyr to his full potential, you need to be always adapting your game plan. You can't expect to win every game by trying to teamfight and peeling for your carries because some games your team might not have any teamfighting potential or your carries might not have their items. You need to always evaluate your options and play proactively because you simply don't have the tools like 32.png or 113.png to turn a fight around.

Something Udyr does lack in his kit is safe waveclear if you are being seiged. Even in this situation you have a multitude of options available such as splitpushing another lane, dropping a ZZ'Rot behind your tower to hold the incoming waves, or even just sitting back, waiting to flash stun the carry once they step in range to try to hit your tower.

Team comps will dictate what is optimal in teamfights, but Udyr can both peel fairly well with multiple auto attack stuns and slow fields from 3025.png as well as pressure the enemy back line by charging at them. Even if you get kited, you can soak up damage with rapid fire turtle shields and buy time for your own back line to deal with any enemy tanks. Udyr's instant stun is also useful against assassins once you learn to keep an eye out for they want to jump in. Stunning a zed right after he ults really buys time to kill him or have the ulted target distance himself and avoid the incoming zedQ.png

All of these microsituations have a proper response, but it takes experience and a willingness to both learn and fail to recognize what to do.

Using Stances Back to Top

Something unique to Udyr is his passive, which places all of his abilities on a 2 second global cooldown immediately after using any one of them. This is why we only shoot for 30% CDR in our itemization, as all of his cooldowns are 6 seconds long, which is reduced to 4.2 at 30% CDR. After you use udyrturtlestance.png, followed by udyrbearstance.png and udyrphoenixstance.png, turtle stance would still have 0.2 seconds of cooldown on it. Accounting for ping and the fact that you likely won't activate your other forms right when they come off of global cooldown, Turtle Stance will more likely than not be available.


A key mechanic to Udyr is that his forms have an effect on activation and a persistent effect. To get the most out of his abilities therefore, we want to first activate the stances with highest value on activation, ending with the stance with the highest value persistent effect. This is called preloading, which is useful from your first auto attack until the game ends. On the first jungle camp, you can preload a Phoenix proc before striking the camp, then immediately press R again and your second auto attack will also cause a Phoenix proc. Preloading is also very effective for stacking up your passive, which gives 15 move speed and a considerable amount of attack speed (30%) after casting 3 stances.

VALUE ASSESSMENT


Persistent effect: Tiger (15% bonus AD on autos) < Turtle (lifesteal) < Bear (waiting to stun) < Phoenix (proc) < Bear (can stun)
Essentially you will want to leave Udyr in Phoenix form unless there are people coming off of the stun cooldown. Staying in Bear form is the most important thing if you are able to stun someone, which cuts their damage and lets you hit them for free.

Activation effect: honestly they're all fantastic, you'll need to determine what is appropriate for the situation. When you are escaping, You'll find it useful to alternate between casting udyrturtlestance.png and udyrbearstance.png while when shoving down towers may call forudyrtigerstance.png for attack speed and udyrphoenixstance.png for pushing the wave.

When ganking I suggest preloading any two stances to gain the move speed from udyrpassive.png and leaving it in Bear Stance to get the stun

Early Pathing Back to Top

If your bottom lane wants the bot side camp, go ahead and give it to them and start on the top side camp with a leash from your top laner.


If you start on krugs, you will need to go krugs -> red -> blue, smiting both krugs and blue for the mana.

If you plan on ganking early, going from 1st camp -> buff -> buff will get you level 3, but your laner needs to supplement BOTH damage and crowd control to successfully pull it off. If you level 3 gank, then gank to kill, not just to blow a flash.

Otherwise, do a full jungle clear, while keeping track of where you believe the enemy jungler is and warding accordingly. Ward the jungle entrances where they can come out from and keep an eye on your laners' positioning, posturing for a counter gank in case they are pushed up.

Essentially you continue to clear the jungle while warding for your laners with both trinket and 2043.png.
Your priority for warding will depend again on how lanes and matchups go, but it is important to generally focus around any vulnerable lanes and the mid lane as it can be approached from so many different angles.
Keep an especially close eye on flashes and level 6's which can easily lead into free kills.

Mid Game Back to Top

Udyr's mid game is where he shines, so while you still want to maintain the farm or pressure advantage gained in the early game, this is where you need to open up the map. Something people do often in solo queue during mid game is overextend, but what's more important is to realize what overextending actually means.


If you see that the enemy support is mid and the ADC is alone farming at their first tower and you have Runic Echoes, boots, and a little bit of armor, they are overextended. You can run bottom lane while keeping an eye out for the rest of the enemy team, and easily dive them for free regardless of summoners. Even if you pick up free kills though, you need to push your advantage at this point. Shove down towers, get deep vision, and control neutral objectives to extend your lead. Rift herald is extremely useful at this point, with move speed to catch people out and the minion buff to knock down towers as this build struggles in terms of tower DPS.

I cannot emphasize shoving towers down enough, especially the mid lane tower. Losing the mid lane tower opens up that entire side of the map, where you can bush camp, catch out the enemy team clearing camps, or anything else. You can coordinate with your team to dive a top laner farming at his inner turret and force it down afterwards all without the enemy knowing. Make sure you control vision during this process through pink wards or the sweeper trinket.

Late Game Back to Top

Udyr is a fairly unpopular champion in terms of play rate, which is why it is important for you to communicate with your team about late game decision making. If you aren't winning team fights and need to split push, go top lane and draw people towards you or ZZ'Rot the bottom wave so you can baron when they go to clear it. You may not be strong enough to outright survive in teamfights, so what you can do is press turtle form, pressure the enemy carry, back off to stun the front line, and mess with their carry again with a fresh turtle shield. Make sure to prioritize peeling for your own late game carry though, the bear stun is typically more than enough to stop an assassin and instantly kill them.


In terms of decision making, remember that you are the jungler so you must always keep an eye on baron. Don't give it for free by going bot lane, but also recognize when you can or cannot fight over it.

Udyr's high mobility is very suited for quickly pressuring a lane as well as getting into and escaping from the wild goose chases we've all seen on Trick2g's channel. If you have enough people chasing you and your team grabs baron or an inhibitor, you've done good.

Wrapping up Back to Top

While there is a lot of text in this guide, it is a transcription of my Tank Phoenix Udyr knowledge and what I believe is necessary for your success. Don't be discouraged if the first few games go poorly, just do whatever it takes to analyze what went wrong with either your own performance or just how the game panned out.


Something I can't quite teach in a written guide is decision making, and the core principle behind Udyr is critical thinking and making proactive decisions, especially in the mid game where you have so much room to extend your lead or make a comeback.

I was below bronze at the beginning of season 2 and climbed up to platinum in a few months.
All you need to do is make every game a learning experience.

Good luck!
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