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All Guides Udyr Guides 4 Season NA Master / Challenger Tier Jungle Guide | All Stances Udyr | Updated for Season 8: [Patch 8.7] | www.twitch.tv/rocklee015
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Udyr Statistics for Rocklee015

Author's performance with Udyr compared to the ranked average.

Value
Average
Games Played
3
6
Win %
33
41
Kills
7.0
5.0
Assists
3.7
6.5
Deaths
6.0
6.2
KA:D Ratio
1.8
1.8
Gold Earned
13.5K
11.3K
Creep Score
81.0
79.6
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png11.png

Smite and Flash are the two best summoner spells for jungle Udyr. Smite is standard for all Junglers due to its objective control, jungle sustain, and power when used with Chilling or Challenging Smite. And Flash, which provides you with an instant gap closer and outplay potential.

6.png11.png

Smite and Ghost is another viable option for jungle Udyr, but I honestly think it's pretty terrible. Ghost may be a shorter cooldown than Flash, and the bonus Movement Speed while moving through units may feel nice, but it's very inefficient when compared with Flash. You lose a lot of outplay potential with Ghost, sure it makes you run faster after waiting for 2 seconds, but currently there are so many forms of crowd control and things you need to instantly react to in the game right now that is really doesn't make any sense to take it. Your Bear Stance [E] will literally do the same thing that Ghost does but with a shorter cooldown and less Movement Speed.

New Runes Back to Top

udyrtigerstance.png Tiger Stance [Q]:

179.png

Press%20the%20Attack.png?width=64 Precision 1: Press The Attack


► This page gives you high sustained damage, self sustain, and mobility.

Precision: Press The Attack gives you high single target damage, Triumph restores Health on takedowns, Legend: Alacrity gives you scaling Attack Speed, and Coup De Grace allows for bonus damage to champions below 40% Health. Sorcery: Celerity gives you bonus Movement Speed as well as scaling AP or AD based off of your bonus Movement Speed, and Scorch gives you some bonus magic damage. The two things you can swap on this page are Legend: Alacrity Legend%20Alacrity.png?width=32 for Legend: Tenacity Legend%20Tenacity.png?width=32 if you need higher Tenacity, and Scorch Scorch.png?width=32 for Waterwalking Waterwalking.png?width=32 if you prefer having higher mobility and damage in the river.

179.png

Press%20the%20Attack.png?width=64 Precision 2: Press The Attack


► This page gives you high sustained damage, self sustain, and true damage.

Precision: Press The Attack gives you high single target damage, Triumph restores Health on takedowns, Legend: Alacrity gives you scaling Attack Speed, and Coup De Grace allows for bonus damage to champions below 40% Health. Domination: Cheap Shot gives you bonus true damage to anyone with impaired movement, this works perfectly with your Bear Stance [E], and Eyeball Collection gives you a minor increase in AD or AP. The only thing you should swap on this page is Legend: Alacrity Legend%20Alacrity.png?width=32 for Legend: Tenacity Legend%20Tenacity.png?width=32 if you need higher Tenacity.

179.png

Electrocute.png?width=64 Domination 1: Electrocute


► This page gives you high burst damage, self sustain, mobility, and bonus true damage.

Domination: Electrocute gives you high burst damage, Cheap Shot gives you bonus true damage to anyone with impaired movement, Eyeball Collection gives you a minor increase in AD, and Ravenous Hunter gives you scaling sustain on ability damage for takedowns on each enemy champion. Sorcery: Celerity gives you bonus Movement Speed as well as scaling AP or AD based off of your bonus Movement Speed, and Scorch gives you some bonus magic damage. The only thing you should swap on this page is Scorch Scorch.png?width=32 for Waterwalking Waterwalking.png?width=32 if you prefer having higher mobility and damage in the river.

179.png

Electrocute.png?width=64 Domination 2: Electrocute


► This page gives you high burst damage and very high self sustain.

Domination: Electrocute gives you high burst damage, Cheap Shot gives you bonus true damage to anyone with impaired movement, Eyeball Collection gives you a minor increase in AD or AP, and Ravenous Hunter gives you scaling sustain on ability damage for takedowns on each enemy champion. Precision: Triumph restores Health on takedowns, and Coup De Grace allows for bonus damage to champions below 40% Health. There is nothing you should swap on this page.

506.png

udyrphoenixstance.png Phoenix Stance [R]:

179.png

Summon%20Aerie.png?width=64 Sorcery 1: Summon Aery


► This page gives you high ability damage, mitigation, mobility, and bonus true damage.

Sorcery: Summon Aery gives you high ability damage and shielding, Nullifying Orb gives you a magic damage shield when you're below 30% Health, Celerity gives you bonus Movement Speed as well as scaling AP or AD based off of your bonus Movement Speed, and Scorch gives you some bonus magic damage. Domination: Cheap Shot gives you bonus true damage to anyone with impaired movement, this works perfectly with your Bear Stance [E], and Eyeball Collection gives you a minor increase in AD or AP. The only thing you should swap on this page is Scorch Scorch.png?width=32 for Waterwalking Waterwalking.png?width=32 if you prefer having higher mobility and damage in the river.

179.png

Phase%20Rush.png?width=64 Sorcery 2: Phase Rush


► This page gives you very high mobility, mitigation, and bonus true damage.

Sorcery: Phase Rush gives you high mobility and Slow Resistance, Nullifying Orb gives you a magic damage shield when you're below 30% Health, Celerity gives you bonus Movement Speed as well as scaling AP or AD based off of your bonus Movement Speed, and Scorch gives you some bonus magic damage. Domination: Cheap Shot gives you bonus true damage to anyone with impaired movement, this works perfectly with your Bear Stance [E], and Eyeball Collection gives you a minor increase in AD or AP. The only thing you should swap on this page is Scorch Scorch.png?width=32 for Waterwalking Waterwalking.png?width=32 if you prefer having higher mobility and damage in the river.

179.png

Aftershock.png?width=64 Resolve 1: Aftershock


► This page gives you very high mitigation, Tenacity, mobility, and bonus magic damage.

Resolve: Aftershock gives you high mitigation after you immobilize an enemy champion for 2.5 seconds then you'll explode dealing scaling magic damage to all nearby enemies, Unflinching gives you stacking Tenacity and Slow Resistance in correlation with your summoner spells, Iron Skin gives you flat Armor and bonus scaling Armor from heals, shields, and consumables, and Revitalize increases the shield and healing of your Turtle Stance [W] by 5%-15%. Sorcery: Celerity gives you bonus Movement Speed as well as scaling AP or AD based off of your bonus Movement Speed, and Scorch gives you some bonus magic damage. The only thing you should swap on this page is Scorch Scorch.png?width=32 for Waterwalking Waterwalking.png?width=32 if you prefer having higher mobility and damage in the river.

179.png

Aftershock.png?width=64 Resolve 2: Aftershock


► This page gives you very high mitigation, Tenacity, mobility, and CDR.

Resolve: Aftershock gives you high mitigation after you immobilize an enemy champion for 2.5 seconds then you'll explode dealing scaling magic damage to all nearby enemies, Unflinching gives you stacking Tenacity and Slow Resistance in correlation with your summoner spells, Iron Skin gives you flat Armor and bonus scaling Armor from heals, shields, and consumables, and Revitalize increases the shield and healing of your Turtle Stance [W] by 5%-15%. Inspiration: Magical Footwear gives you free boots at 10 min and allows you to upgrade them for 50g cheaper, saving you 400g in total, and Cosmic Insight gives you increased overall CDR scaling. The only thing you should swap on this page is Magical Footwear Magical%20Footwear.png?width=32 for Approach Velocity Approach%20Velocity.png?width=32 if you prefer having 10% more Movement Speed towards impaired ally champions or enemy champions that you impair.

179.png

► This page gives you very high utility, very high mobility, and CDR.

Inspiration: Unsealed Spellbook allows you to swap out your summoner spells and will also give you reduced summoner spell CDR, Perfect Timing gives you a one time use stasis effect after 6 minutes that's just like Zhona's Hourglass, Magical Footwear gives you free boots at 10 min and allows you to upgrade them for 50g cheaper, saving you 400g in total, and Cosmic Insight gives you increased overall CDR scaling. Sorcery: Celerity gives you bonus Movement Speed as well as scaling AP or AD based off of your bonus Movement Speed, and Waterwalking gives you higher mobility and damage in the river. The only thing you can swap on this page is Waterwalking Waterwalking.png?width=32 for Scorch Scorch.png?width=32 if you want some bonus magic damage.

179.png

► This page gives you very high mobility, utility, and CDR.

Inspiration: Glacial Augment gives your auto attacks a 2 second slow that scales from 40%-50% against enemy champions, Perfect Timing gives you a one time use stasis effect after 6 minutes that's just like Zhona's Hourglass, Magical Footwear gives you free boots at 10 min and allows you to upgrade them for 50g cheaper, saving you 400g in total, and Cosmic Insight gives you increased overall CDR scaling. Sorcery: Celerity gives you bonus Movement Speed as well as scaling AP or AD based off of your bonus Movement Speed, and Waterwalking gives you higher mobility and damage in the river. The only thing you can swap on this page is Waterwalking Waterwalking.png?width=32 for Scorch Scorch.png?width=32 if you want some bonus magic damage.

Abilities Back to Top

Q
W
E
Q
Q
E
Q
E
Q
E
E
W
W
W
W
R
R
R
Passive
Q
1
4
5
7
9
W
2
12
13
14
15
E
3
6
8
10
11
R
16
17
18

◄ Skill / Maxing Order ►

udyrtigerstance.png Tiger Stance [Q]:

179.png
Always start with Tiger Stance [Q] first in the jungle, it will give you the maximum damage output and jungle clear at level 1. Take Turtle Stance [W] at level 2 for the shielding and extra sustain it provides. And take Bear Stance [E] at level 3 so that you're ready to go gank with double buffs after 3 camps.

An alternative way to clear the jungle is to put a second point into Tiger Stance [Q] at level 3 and power farm your entire jungle with the extra damage for a more efficient clear and take Bear Stance [E] at level 4. Full clearing your jungle can be a safe method to get you out of the early game, but ganking early can potentially snowball you or your laners. Currently I think level 3 ganking is more consistent for Tiger Stance [Q], but both options are fine.

Max Tiger Stance [Q] first for the maximum damage output in the jungle and vs enemy champions. Max Bear Stance [E] second for the increased Movement Speed so that you can gank more frequently, chase people down faster, and move around the map much easier. And max Turtle Stance [W] third for the bonus shielding and sustain on your auto attacks. Put your last 3 points into Phoenix Stance [R] for the mediocre waveclear it will provide you if you have to use it late game while split pushing or trying to AoE creeps.

506.png

Udyr Alt Page 1.png

udyrphoenixstance.png Phoenix Stance [R]:

179.png
Always start with Phoenix Stance [R] first in the jungle, it will give you the maximum damage output and jungle clear at level 1. Take Turtle Stance [W] at level 2 for the shielding and extra sustain it provides. Put a second point in Phoenix Stance [R] at level 3 for the extra damage to help you power farm and full clear your jungle. And take Bear Stance [E] at level 4 so that you're ready to gank or duel if you need to.

Alternatively, you can take Bear Stance [E] at level 3 if you need to, especially if your laners are playing terrible or if they're getting cheesed by a level 2 gank from the enemy Jungler. The bonus lane experience can feel really good if you get a kill and push the wave, but 90% of the time I put a second point in Phoenix Stance [R] at level 3 and power farm to level 4 because it's way more efficient.

Max Phoenix Stance [R] first for the maximum damage output in the jungle and vs enemy champions. Max Turtle Stance [W] second for the bonus shielding and sustain on your auto attacks. And max Bear Stance [E] third for the increased Movement Speed so that you can gank more frequently, chase people down faster, and move around the map much easier. Put your last 3 points into Tiger Stance [Q] for the increased Attack Speed, this can help you get more procs with Phoenix Stance [R] or more sustain with Turtle Stance [W] as long as you can hit your targets.

506.png

Udyr Alt Page 2.png

77.png The Omegadyr Page:

179.png
The reason why I call this The Omegadyr Page is because you end up maxing your Tiger Stance [Q] and Phoenix Stance [R] simultaneously to cap out your ability damage. You then max your Bear Stance [E] third and put no points into Turtle Stance [W] until your last 3 levels. This page has high base damage when attacking people and will usually be used with a full tank build to make up for the lack of defense. If you end up trying out the Omegadyr page just make sure to use any of the tanky Phoenix Stance [R] item builds I have listed below in the items section. But if you're a complete madman you can use this page with a Trinity Force build.

Always start with Tiger Stance [Q] first in the jungle, it will give you the maximum damage output and jungle clear at level 1. Take Phoenix Stance [R] at level 2 for even faster jungle clear, the Attack Speed buff from Tiger Stance [Q] will allow your Phoenix Stance [R] procs to happen more frequently. Take Bear Stance [E] at level 3 so that you're ready to go gank with double buffs after 3 camps if you want to.

For Omegadyr you can max your Tiger Stance [Q] or Phoenix Stance [R] depending on what type of damage you want on what type of damage you want to have first. You'll end up maxing both back to back regardless, so it's not a huge deal on which one you pick, you can even level them up hybridly if you want to. After you max both damage stances you can start maxing your Bear Stance [E] third for higher mobility. And your last 3 points will go into Turtle Stance [W] for the shielding and extra sustain.

Udyr Passive.png
Monkey's Agility [Passive] gives you 5 bonus Movement Speed and 10% Attack Speed for 5 seconds every time you use an ability, stacking up to 3 times. And as long as you have the mana, you should always stack it as much as possible prior to a gank, as you farm the jungle, as you maneuver around the map, or when you camp in a bush.

Udyr Q.png
Tiger Stance [Q] is your main source of damage while playing Tiger Stance [Q] Udyr, or an aggressively way to get more Phoenix Stance [R] procs off while playing Phoenix Stance [R] Udyr. Typically prioritize attacking the large monster on each jungle camp with this to get the most efficiency out of your Tiger Strike bleed, or use it to focus down specific champions during skirmishes or team fights. Also be aware and watch the stacks on your auto attacks so that you know when your next Tiger Strike is coming up.

Udyr W.png
Turtle Stance [W] provides you with the sustain and mitigation that you need while clearing the jungle, taking damage during skirmishes team fights, or tanking turret shots. You can really abuse this in combination with your Bear Stance [E] throughout the entire game while fighting or kiting.

Udyr E.png
Bear Stance [E] grants you bonus Movement Speed and enables your auto attacks to stun your target for 1 second. This is Udyr's only real way to gap close aside from using Flash, so use it to get in melee range of your target so that you can stun and use your combo on them. Just remember that you can stun each target separately once every 5 seconds, so try to abuse this during skirmishers or team fights.

Udyr R.png
Phoenix Stance [R] is your main source of damage while playing Phoenix Stance [R] Udyr, or a way to have a little bit more waveclear late game while playing Tiger Stance [Q] Udyr. Typically prioritize each Phoenix Stance [R] proc to hit as many enemies as possible as you clear the jungle, waveclear, skirmish, or team fight. It also has pretty high single target damage so you can use it to burst people as well. Also be aware and watch the stacks on your auto attacks so that you know when your next Phoenix Stance [R] proc is coming up.

Items Back to Top

Starting Items

    TIGER: Standard starting items. This will give you the most efficient early game sustain at level 1.
    PHOENIX: Standard starting items. This will give you the most efficient early game sustain at level 1.
    Upgrade to Hunter's Potion if you want to alleviate Udyr's mana problems while spamming stances.
    You can use either upgrade, but I usually prefer taking Stalker's Blade for both Tiger and Phoenix Stance.
    Standard trinket for vision control. You can also use it for warding against or setting up invades.

Core Items

    TIGER: Warrior is the best enchant for Tiger Stance [Q]. The early AD and CDR will give you the damage that you need to burst people with.
    TIGER: Take any of these boot options situationally depending on the enemy team comp or your own personal playstyle.
    TIGER: Trinity Force is a core item for Tiger Stance [Q] Udyr. He uses every single stat on this item to its maximum carry potential.
    TIGER: Usually you'll just buy 1 of these as your defensive item. Just make sure not to overcap your CDR if you plan on going for a Maw.
    TIGER: Buy a Sterak's if you play vs little AP damage, and buy a Maw if you play vs heavy AP damage. Just make sure not to buy both.
    TIGER: This is a really great item for both offense and defense. Build it as a 4th, 5th, or 6th item depending on how fed you are mid game.
    TIGER: Standard 6 item build vs an all balanced team. Swap out Boots, GA, or Dead Man's if you need to.
    TIGER: Standard 6 item build vs an all AD team. Swap out GA, Dead Man's, or Thornmail if you need to.
    TIGER: Standard 6 item build vs an all tank team. This build also does well if your team has heavy AD.
    PHOENIX: Cinderhulk is the most consistent item to build for Phoenix Stance [R]. It scales with every item and is the safest option to buy.
    PHOENIX: Runic Echoes will give you bonus Movement Speed and AP for your Turtle Stance [W] and Phoenix Stance [R]. It's squishier but fun.
    PHOENIX: Avoid buying Bloodrazor. This used to be the best item when Feral Flare and Sated Devourer were in the game, but not anymore.
    PHOENIX: Take any of these boots situationally depending on the enemy team comp or your own personal playstyle.
    PHOENIX: Trinity Force isn't a core item for Phoenix Stance [R]. But Udyr uses every single stat on this item to its maximum carry potential.
    PHOENIX: Standard AR items. Build any of them depending on what the enemy has or what the team needs. Randuins is typically prioritized.
    PHOENIX: Standard MR items. Build any of them depending on what the enemy has or what the team needs.
    PHOENIX: Standard 6 item tank build vs an all balanced team. Swap out any defense item if you need to.
    PHOENIX: Standard 6 item tank build vs an all AD team. Swap out Frozen Heart if you need to.
    PHOENIX: Standard 6 item tank build vs a heavy AP team. Swap out for an Adaptive Helm if you need to.
    PHOENIX: Standard 6 item Triforce build vs an all balanced team. Swap out defense items if you need to.
    PHOENIX: A very fast, very fun 6 item late game split pushing build. It's highly mobile, but not practical.

Situational Items

    TIGER: You can still build The Black Cleaver as a core item if you want to, but it prevents you from buying a Triforce and will alter your build.
    TIGER: Ghostblade has very high damage as well as a great active for mobility, but I normally don't build it unless I'm insanely far ahead.
    TIGER: Duskblade has very high damage as well as a great passive for burst, but I normally don't build it unless I'm insanely far ahead.
    TIGER: Titanic Hydra has really good waveclear and split pushing, but the item is usually way too expensive to build unless you're insanely fed.
    TIGER: Botrk has good synergy with your kit and will shred through tanks, but I never build it unless I'm going for a Black Cleaver build.
    TIGER: Righteous Glory makes it easy for you to get into melee range while chasing the enemy, but Dead Man's Plate is a better alternative.
    PHOENIX: Warmog's Armor can be a decent tank item. The bonus Health and CDR feels good and the passive is very effective vs poke damage.
    PHOENIX: Knight's Vow isn't that bad of an item if you're going tanky. The utility on it is pretty efficient for both you and the partner it's on.
    PHOENIX: Iceborn Gauntlet can be bought in place of Trinity Force and can be good to have vs heavy AD teams, but I don't build it that often.
    PHOENIX: Frozen Heart has always been a great item for Udyr, the only issue is that all of the other items scale better or have too much CDR.
    PHOENIX: Hextech Gunblade is a luxury item for Phoenix Stance [R]. It has decent damage, but usually it's way too expensive to build.
    Zz'Rot Portal has good split push for both stances. The mitigation, bonus Movement Speed, and Void Gate will give you high map pressure.
    You can buy one of these to get a temporary power spike. Take Wrath for Tiger Stance [Q] and take Iron or Sorcery for Phoenix Stance [R].
    At level 9 you can choose to upgrade your Warding Totem to one of these items. Usually I'll take Oracle for the extra vision control.

◄ Starting Items ►

1041.png2031.png Hunter's Machete / Refillable Potion:

TIGER: Hunter's Machete / Refillable Potion are the best starting items for level 1. Since Tiger Stance [Q] is focused around auto attacking, you get the maximum benefit from the Life Steal and unique passive.

1039.png2031.png Hunter's Talisman / Refillable Potion:

PHOENIX: Hunter's Talisman / Refillable Potion are the best starting items for level 1. Since Phoenix Stance is focused around AoE and fast jungle clear, you get the maximum benefit from having the Mana Regen and unique passive for higher jungle sustain, since Phoenix Stance [R] hits everything.

2032.png Hunter's Potion:

Hunter's Potion will alleviate Udyr's mana problems while spamming stances. This isn't something that you typically buy for Tiger Stance [R] but more so for Phoenix Stance [R], although it can be used on both.

3706.png3715.png Stalker's Blade / Skirmisher's Sabre:

You can use either upgrade, but I usually prefer taking Stalker's Blade for both Tiger and Phoenix Stance. The general idea is that Stalker's Blade is better for ganking due to the Chilling Smite, and Skirmisher's Sabre is better for dueling due to the mark it provides.

3340.png Warding Totem (Trinket):

Warding Totem is the best trinket you can start with early game. You can use it to ward against or set up invades, protect your laners, or get more knowledge on the enemy Jungler when you drop it in his jungle.

◄ Core Items ►

1400.png1412.png Enchantment: Warrior:

TIGER: Warrior is the best enchant for Tiger Stance [Q]. The early AD and CDR will give you the damage that you need to burst people with. Do not try to build any other jungle item for Tiger Stance [Q] Udyr.

1401.png1413.png Enchantment: Cinderhulk:

PHOENIX: Cinderhulk is the most consistent item to build for Phoenix Stance [R]. It scales with every item and is the safest option to buy, the only problem is that it's very boring.

1402.png1414.png Enchantment: Runic Echoes:

PHOENIX: Runic Echoes will give you bonus Movement Speed and AP for your Turtle Stance [W] and Phoenix Stance [R]. This will make you very squishy but allow you to put out more burst damage while carrying.

1416.png1419.png Enchantment: Bloodrazor:

PHOENIX: Avoid buying Bloodrazor. This used to be the best item back when Feral Flare and Sated Devourer were in the game, but not anymore. The Attack Speed can feel really fun but the scaling just isn't there anymore.

3009.png Boots of Swiftness:

Boots of Swiftness are surprisingly good sometimes, but only build them when you're playing against champions that have a lot movement slowing effects. Teams with heavy AD or crowd control will destroy you if you buy these.

3047.png Ninja Tabi:

Ninja Tabi are pretty standard boots and are the best option for mitigating general damage. These boots will lower the damage you take from jungle monsters, lane minions, enemy champions, and turret shots. Making them ideal for turret diving and extremely effective vs heavy AD teams.

3111.png Mercury's Treads:

Mercury's Treads are also a standard boot option, you buy these whenever you play vs champions that have heavy crowd control or AP damage. Champions like Alistar, Leona, Morgana, Sejuani, Veigar, Ryze, Kennen, Maokai etc.

3117.png Boots of Mobility:

Boots of Mobility are only ever built for Tiger Stance [Q] Udyr, never Phoenix Stance [R]. They're very cheap and will allow you to cheese people I guess, but I've always been against buying Boots of Mobility because to me they're very unreliable and will just get you killed if you fail to connect with your target.

3078.png Trinity Force:

Trinity Force is a fantastic item on Udyr because he uses every single stat to its maximum carry potential. This is a 100% core item for Tiger Stance [Q] Udyr, and can be a core item for Phoenix Stance [R] Udyr most of the time. The only reason I don't have this set as a definite core item for Phoenix Stance [R] is because it's much harder to build in higher elo around mid game if you don't get fed. Defensive items will just scale better most of the time, as boring as that sounds. But in lower elo I would build this 100% of the time for either stance no matter what. When building into Trinity Force try to buy the Sheen in one buy if possible, otherwise just buy the components for Phage and get Stinger last.

3742.png Dead Man's Plate:

Dead Man's Plate is a standard defensive item. It has a large amount of Health, Armor, and bonus Movement Speed once you accumulate enough stacks from the passive. This item will help you connect to your targets with Bear Stance [E] and greatly increase your momentum around the map.

3143.png Randuin's Omen:

Randuin's Omen is another standard defensive item with a large amount of Health and Armor. The active is actually quite useful when you play vs melee teams or need to stick onto somebody. This is usually the first defensive Item I rush after Cinderhulk whenever I play play Phoenix Stance [Q]. You can also situationally build this for Tiger Stance [Q] as well, usually as a replacement for Dead Man's Plate or Guardian Angel.

3075.png Thornmail:

Thornmail has more Armor than Health but it's still a good item that can be used for either stance. You'll mostly be building it for whenever you need to apply Grievous Wounds, and sometimes it may be more beneficial just to buy the Bramble Vest component as you focus on completing your other items, in case you don't need to rush Armor.

3193.png Gargoyle Stoneplate:

Gargoyle Stoneplate is a really good item for team fighting, it has high mitigation and an incredible active. Typically you'll want to use this whenever you start cycling into Turtle Stance [W] or Bear Stance [E] during a team fight, or whenever you want to use Locket of the Iron Solari for major shielding. Since Locket has a scaling shield active that's +2%-36% of your bonus Health, if you activate Gargoyle Stoneplate around 3+ enemy champions to get 100% increased Health, then activate Locket, the shield becomes drastically increased.

3065.png Spirit Visage:

Spirit Visage is the best Magic Resist item you can buy for Udyr, the unique passive for 30% increased healing does wonders for your Turtle Stance [W] and any other healing that you might receive from allied champions. The Health, MR, and CDR on this item are also ideal for Udyr, making this an extremely efficient defensive buy.

3190.png Locket of the Iron Solari:

Locket of the Iron Solari is still one of the best supportive items in the game, it has good mitigation as well as a shield active that scales with your bonus Health. Building this item vs heavy AP damage is good for your team if you need one, especially when used with a Gargoyle Stoneplate for the increased shield. Typically you'll only buy Locket in tanky Phoenix Stance [R] builds since Tiger Stance [Q] requires more aggressive items, but it can be built in both stances if necessary.

3194.png Adaptive Helm:

Adaptive Helm is a Magic Resist item that you buy when there are champions with AP damage casting the same spell over and over again on the enemy team. The item itself has pretty good stats, but you'll only build it when facing against champions like Azir, Cassiopeia, Corki, Kog'Maw, etc.

3001.png Abyssal Mask:

Abyssal Mask is pretty much the exact same thing as Adaptive Helm but with a different passive, and more Mana. Abyssal Mask will feel fine since you always spam stances, but usually I'll just build Spirit Visage or Adaptive Helm instead. The only time I would ever choose Abyssal Mask > Adaptive Helm would be when my team is mostly AP damage and needs the 10% bonus magic damage Aura from the passive.

3053.png Sterak's Gage:

TIGER: Sterak's Gage scales nicely with Tiger Stance [Q] as it provides you with a solid amount of bonus AD based off of your Base AD, which scales from 66-151 from levels 1-18. The Health and shield also feel nice when you take a lot of damage, not to mention the +30% Tenacity you gain for 8 seconds. Also note that if you do build into a Sterak's Gage that you cannot build into a Maw of Malmortius as well, as they share the same passive.

3156.png Maw of Malmortius:

TIGER: Maw of Malmortius is the best offensive Magic Resist item that you can buy. It gives you AD, MR, CDR, and a shield that absorbs magic damage when taken below 30% Health. And when triggered, the shield will also grant you bonus AD and Life Steal until you're out of combat, which is perfect for Tiger Stance [Q]. Also note that if you do build into a Maw of Malmortius that you cannot build into a Sterak's Gage as well, as they share the same passive.

3026.png Guardian Angel:

TIGER: Guardian Angel is a really great item for both offense and defense, build it as a 4th, 5th, or 6th item depending on how fed you are in the mid game. It's a good way to protect yourself since you need to get into melee range to do any damage, and it also helps if the enemy team has any reset champions like Katarina or Tristana.

◄ Situational Items ►

3071.png The Black Cleaver:

The Black Cleaver can still be built as a core item after you complete Warrior, but it will prevent you from getting a Trinity force and alter your build. Usually if you're going for The Black Cleaver build you'll also want to get a Blade of the Ruined King as well, for more damage. This will perform very well against tanks and will additionally help any other AD champions on your team put out more damage due to the Armor shred.

3142.png Youmuu's Ghostblade:

TIGER: Youmuu's Ghostblade has very high damage as well as a great active for mobility, but I normally don't build it unless I'm insanely far ahead. Ghostblade is pretty much the same exact item as Duskblade but with higher mobility and less burst, and if you ever try building Ghostblade after Warrior and Trinity Force when you're not fed, it will make you insanely squishy and increase your probability of dying.

3147.png Duskblade of Draktharr:

TIGER: Duskblade of Draktharr has very high damage as well as a great passive for bursting people, but I normally don't build it unless I'm insanely far ahead. Duskblade is pretty much the same exact item as Ghostblade but with higher burst and less mobility, and if you ever try building Duskblade after Warrior and Trinity Force when you're not fed, it will make you insanely squishy and increase your probability of dying.

3748.png Titanic Hydra:

TIGER: Titanic Hydra has really good waveclear and split pushing, but the item is usually way too expensive to build unless you're insanely far ahead. At 3500g it's definitely not a bargain, and should only be built as a late game split pushing tool for your 5th or 6th item if you aren't grouping that much.

3153.png Blade of the Ruined King:

TIGER: Blade of the Ruined King has good synergy with your kit and will shred through tanks, but I never build it unless I'm going for a Black Cleaver build. The active is good for chasing and all of stats will synergize perfectly with Tiger Stance [Q] Udyr, the only issue is that it's fairly expensive.

3800.png Righteous Glory:

TIGER: Righteous Glory makes it easy for you to get into melee range while chasing the enemy, but Dead Man's Plate is a better alternative because it provides you with better stats and more consistent mobility.

3025.png Iceborn Gauntlet:

PHOENIX: Iceborn Gauntlet can be bought in place of Trinity Force and can be good to have vs heavy AD teams, but I don't really build it that often. The Armor, CDR, Mana, and passive on this item makes team fighting and kiting much easier though. And I don't know why, but whenever I build Iceborn Gauntlet it's almost always in a Runic Echoes build, it just feels better to me for some reason.

3109.png Knight's Vow:

PHOENIX: Knight's Vow isn't that bad of an item if you're going tanky. The utility on it is pretty efficient for both you and the partner that you put it on, the only problem is that it's very reliant on your partner performing well to get the maximum benefit out of the item. Building this item also means you're dedicating yourself to team fighting and won't really be able to split push as much, if at all, because most of this items value comes from allied champions.

3083.png Warmog's Armor:

PHOENIX: Warmog's Armor is a decent tank item. The bonus Health and CDR feels good and the passive is very effective vs poke damage. You can pretty much build it vs any team comp if you want to, the building components are also very cheap and have good stats. I enjoy building this in full tank builds or when I play against heavy AP or poke champions.

3110.png Frozen Heart:

PHOENIX: Frozen Heart has always been a great item for Udyr, the only issue is that all of the other items scale better or have too much CDR. For example, if you have a Trinity Force and needed any other item that has 10% CDR, you can't buy Frozen Heart now because it would just overcap you. Usually Frozen Heart only works in a build if you're against a full AD team and don't need any of the Magic Resist CDR items.

3146.png Hextech Gunblade:

PHOENIX: Hextech Gunblade is a luxury item for Phoenix Stance [R]. It has decent damage, but it's usually too expensive to be worth buying. The active is good for chasing people and the overall sustain and mitigation the item provides is very noticeable. The 80 AP will give your Phoenix Stance [R] more burst and will also increase the shield on your Turtle Stance [W]. You might be able to build this in 1-2% of your games if you're lucky.

3512.png Zz'Rot Portal:

Zz'Rot Portal has good split pushing for both stances. The mitigation, bonus Movement Speed, and Void Gate will provide you with high map pressure throughout the game, and as long as you have a Trinity Force or Iceborn Gauntlet the split push should be quite effective.

2138.png Elixir of Iron:

Elixir of Iron is a temporary power spike used for both Tiger Stance [Q] and Phoenix Stance [R] Udyr. It will help scale with your tank items, provide you with 25% increased Tenacity, and give your teammates a minor Movement Speed increase.

2139.png Elixir of Sorcery:

PHOENIX: Elixir of Sorcery is a temporary power spike used for Phoenix Stance [R] Udyr. It will help increase the damage on your Phoenix Stance [R] and shield from your Turtle Stance [W] while also giving you minor True Damage whenever you damage enemy champions or turrets.

2140.png Elixir of Wrath:

TIGER: Elixir of Wrath is a temporary power spike used for Tiger Stance [Q] Udyr. It will help scale with your AD items and provide you with a little bit more sustain while fighting enemy champions.

3363.png3364.png Farsight Alteration / Oracle Alteration:

Farsight Alternation and Orcale Alteration are both trinket upgrades that become available at level 9. Usually I'll take Oracle 99% of the time for the extra vision control, but Farsight can be fun for scouting the map.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Amumu
    Easy
  • Camille
    Medium
  • Cho'Gath
    Medium
  • Diana
    Easy
  • Dr. Mundo
    Hard
  • Ekko
    Medium
  • Elise
    Hard
  • Evelynn
    Medium
  • Ezreal
    Hard
  • Fiddlesticks
    Easy
  • Fizz
    Medium
  • Gragas
    Medium
  • Graves
    Hard
  • Hecarim
    Medium
  • Ivern
    Hard
  • Jarvan IV
    Medium
  • Jax
    Medium
  • Karthus
    Easy
  • Kayle
    Easy
  • Kayn
    Hard
  • Kha'Zix
    Hard
  • Kindred
    Hard
  • Lee Sin
    Easy
  • Malphite
    Easy
  • Malzahar
    Hard
  • Maokai
    Medium
  • Master Yi
    Medium
  • Nautilus
    Medium
  • Nidalee
    Hard
  • Nocturne
    Medium
  • Nunu
    Easy
  • Olaf
    Hard
  • Ornn
    Hard
  • Pantheon
    Medium
  • Poppy
    Medium
  • Quinn
    Medium
  • Rammus
    Hard
  • Rek'Sai
    Hard
  • Rengar
    Hard
  • Riven
    Medium
  • Rumble
    Medium
  • Sejuani
    Hard
  • Shaco
    Easy
  • Shyvana
    Hard
  • Sion
    Easy
  • Skarner
    Hard
  • Tahm Kench
    Easy
  • Teemo
    Medium
  • Trundle
    Hard
  • Tryndamere
    Easy
  • Twitch
    Easy
  • Udyr
    Easy
  • Vi
    Medium
  • Volibear
    Easy
  • Warwick
    Hard
  • Wukong
    Easy
  • Xin Zhao
    Hard
  • Zac
    Medium

VS

Aatrox

Easy

Aatrox is an easy matchup for Udyr most of the time. As Tiger Stance [Q] udyrtigerstance.png you should always beat him in duels and with Phoenix Stance [R] udyrphoenixstance.png it might be a longer fight but it can still go in your favor. His ganks are pretty terrible and so is his team fighting, but it gets tricky whenever his Blood Well [Passive] is up. It allows him to dive turrets very easily and stall out fights, but you can usually just chase him down and kill him again or force his Flash 4.png when he comes out of it. You also countergank him extremely easily, and if he ever uses his Dark Flight [Q] aatroxq.png in a bad spot he's pretty much dead. Just never underestimate his Blood Well [Passive] or the damage and sustain his Blood Thirst [W] aatroxw.png provides him and you should be fine.

VS

Amumu

Easy

Amumu is a very easy matchup for Udyr. You out damage him at all stages of the game and can invade his jungle or duel him early game very easily. Tiger Stance [Q] udyrtigerstance.png will literally just destroy him in the jungle with brute force, whereas Phoenix Stance [R] udyrphoenixstance.png can also destroy him but it may require more tact and farm to pull it off. His main engage is Bandage Toss [Q] bandagetoss.png into Curse of the Sad Mummy [R] curseofthesadmummy.png once he hits level 6, so try your best to dodge his Bandage Toss [Q] bandagetoss.png or the fight may go heavily in his favor. But it should be easy to dodge most of the time with your Bear Stance [E] udyrbearstance.png and general Movement Speed.

VS

Camille

Medium

Camille can be annoying to deal with, you have a good chance at dueling her as Tiger Stance [Q] udyrtigerstance.png but not as much for Phoenix Stance [R] udyrphoenixstance.png unfortunately. Her damage is pretty consistent with the amount of catch potential she has, she can engage you from afar or disengage easily with her Hookshot [E] camillee.png, and her ultimate The Hextech Ultimatum [R] camiller.png will hold you in place long enough for her or her teammates to kill you. As Tiger Stance [Q] udyrtigerstance.png though I would still say the advantage is in your favor from a jungle standpoint, just don't be afraid to all in her 1v1. As Phoenix Stance [R] udyrphoenixstance.png the best thing you can do is countergank or counter jungle to get an advantage.

VS

Cho'Gath

Medium

Cho'Gath will scale very well late game, but you'll have the advantage for a majority of the game until he gets his items. As Tiger Stance [Q] udyrtigerstance.png you should always be able to out damage him in trades and force him out of the jungle, and as Phoenix Stance [R] udyrphoenixstance.png you can still force him out of the jungle early game, but eventually the only power you'll have over him is your jungle clear. Both stances should also have an easy time dodging his Rupture [Q] rupture.png or Feral Scream [W] feralscream.png abilities while Bear Stance [E] udyrbearstance.png is active. The dangerous thing about Cho'gath is the true damage on his Feast [R] feast.png and the amount of damage his Feast [R] feast.png + Smite 11.png combo can do, so never force any major objective if you know they're both up.

VS

Diana

Easy

Diana is a pretty easy matchup for Udyr, you can invade her jungle or duel her early game very easily. Tiger Stance [Q] udyrtigerstance.png should win every duel against her so don't be afraid to all in 1v1, and Phoenix Stance [R] udyrphoenixstance.png should also be able to beat her 1v1 for a while until she starts getting enough items to damage through your defensive items. Her ganks pre level 6 are pretty terrible since Lunar Rush [R] dianateleport.png is her only gap closer, but they have a lot of power on long flanks, so try your best to countergank whenever possible. Her general combo is Crescent Strike [Q] dianaarc.png > Pale Crescent [W] dianaorbs.png > Lunar Rush [R] dianateleport.png > Lunar Rush [R] dianateleport.png, while using Moonfall [E] dianavortex.png strategically at any point in between. Her damage is basically all burst with instant gap closers, but if you can manage to survive her combo, or dodge it, she'll have nothing but auto attacks to defend herself. So try your best to dodge her Crescent Strike [Q] dianaarc.png as much as you can so it doesn't reset her Lunar Rush [R] dianateleport.png and engage her afterwards.

VS

Dr. Mundo

Hard

Dr. Mundo is a very hard matchup for Udyr. He builds all tank items and will always be tankier than you, he does more damage, farms faster, doesn't use Mana, has a reliable kit, and can chase or force you out of the jungle very easily. Dr. Mundo is very underrated as a jungle champion, the constant slows from Infected Cleaver [Q] infectedcleavermissilecast.png, AoE damage from Burning Agony [W] burningagony.png, scaling damage from Masochism [E] masochism.png, and self sustain from Sadism [R] sadism.png makes him quite formidable. Whether you're playing Tiger Stance [Q] udyrtigerstance.png or Phoenix Stance [R] udyrphoenixstance.png, unless you're way ahead of him for some reason always avoid fighting him, because you'll just get chased down and die.

VS

Ekko

Medium

Ekko is pretty annoying to deal with, the main problem is the mobility and utility in his kit. You should be able to duel him early and mid game for both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png as long as you don't walk into his Parallel Convergence [W] ekkow.png and get stunned. Aside from that you'll just have to put up with how annoying it is to chase him when he uses Phase Dive [E] ekkoe.png or Chronobreak [R] ekkor.png to stall out fights or live. You should also be able to invade his jungle early game and take some of his camps considering how weak he'll be at dueling Tiger Stance [Q] udyrtigerstance.png and how much faster you'll be at clearing as Phoenix Stance [R] udyrphoenixstance.png.

VS

Elise

Hard

Elise is a very hard matchup for Udyr. Although she may be squishy she has very high damage, a ranged crowd control, gap closers, and will punish you heavily if she ever lands her Cocoon [E] elisehumane.png. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png will do fine against her as long as you can dodge the Cocoon [E] elisehumane.png, but she's eventually going to land one and when she does it's going to hurt. Her combo is Cocoon [E] elisehumane.png > Volatile Spiderling [W] elisehumanw.png > Neurotoxin [Q] elisehumanq.png > Spider Form [R] eliser.png > Skittering Frenzy [W] > Venomous Bite [Q]. This is basically your entire health bar and it will happen every single time she lands a Cocoon [E] elisehumane.png on you. Her team fighting will be much greater than yours if she ever lands Cocoon [E] elisehumane.png, but your Bear Stance [E] udyrbearstance.png will put out more control if she ever misses it. Also never underestimate her gap close with Rappel [E] or even when she uses Venomous Bite [Q], both of which can be used to get her closer to land Cocoon [E] elisehumane.png.

VS

Evelynn

Medium

Evelynn can be annoying to deal with but it shouldn't be a big deal unless she starts snowballing. Her rework makes her pretty weak early game unless she can land a good flank or proc her Allure [W] evelynnw.png Charm on you. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png shouldn't have a hard time dueling her unless she lands her fully charged Charm on you, so don't be afraid to fight her, and if she ever does land her Allure [W] evelynnw.png on you, it's probably better to just disengage with Bear Stance [E] udyrbearstance.png and reset. The matchup becomes very annoying once she gets Camouflage at level 6, so try to drop pink wards on jungle routes as frequently as you can to help your team. She has high burst in the right situations but her team fighting is very weak, her late game also tends to feel underwhelming most of the time, so just try to play better than her and it should be fine.

VS

Ezreal

Hard

Ezreal is one of the hardest matchups for anyone in the jungle right now, his damage and utility is just ridiculous and should hopefully be nerfed in season 8. So try your best not to overchase him and be careful of his level 2 cheese, whether he uses it to gank your laners or to invade your jungle, it's extremely difficult to deal with. But if you were ever able to catch him after his Arcane Shift [E] ezrealarcaneshift.png or as Tiger Stance [Q] udyrtigerstance.png, you'll usually be able to murder him. But a good Ezreal won't let you do that, he'll just keep pressuring all of your lanes while casually invading your jungle and there's not much you can do about it. The most ideal situation is when you're able to farm your entire jungle while having your laners not die to him for the first 5 minutes, but in soloq he always gets fed somehow, so always spam ping your laners if you know where he's at.

VS

Fiddlesticks

Easy

Fiddlesticks is an easy matchup for Udyr. You deal more damage than he does, farm faster, and scale better. If you ever run into him somewhere in the jungle, his combo is always Terrify [Q] terrify.png into Drain [W] drain.png while using Dark wind [E] fiddlesticksdarkwind.png before or after the combo. Whenever this happens you'll end up taking some damage initially but all you need to do is go Bear Stance [E] udyrbearstance.png and just run up to stun the channel on his Drain [W] drain.png, then all he has is his Dark Wind [E] fiddlesticksdarkwind.png or auto attacks to defend himself until his cooldowns come back up. The main thing to try and prevent is his Crowstorm [R] crowstorm.png engage, if he ever fails this engage you can usually just win the fight afterwards, so be sure to help ward the areas where you think he'll be ulting from.

VS

Fizz

Medium

Fizz is sort of a hard matchup sometimes, but it's usually only when he can land his Chum the Waters [R] fizzr.png on you. His pre level 6 ganks aren't that strong and you can duel him early in the jungle with Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png, but once he starts getting some of his items and has his ultimate he becomes a big threat. Never underestimate the range or utility he has with Playful / Trickster [E] fizze.png and Urchin Strike [Q] fizzq.png, they're pretty busted when it comes to chasing people or engaging and have low cooldowns once he gets some CDR. But if he ever messes up his Playful / Trickster [E] fizze.png you can punish it pretty easily, so don't be afraid to go in if he does. You also farm faster than he does and can potentially counterjungle him a lot if he forces too many ganks or is on the opposite side of the map.

VS

Gragas

Medium

Gragas is an decent matchup for Udyr, you both have ways to outplay each other but he has more crowd control in his kit. The concept is the same for both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png, the main focus in fights is trying to dodge his Barrel Roll [Q] gragasq.png, Body Slam [E] gragase.png, or Explosive Cask [R] gragasr.png, but mostly try to prioritize the Body Slam [E] gragase.png. If you can dodge Body Slam [E] gragase.png the fight immediately goes in your favor and you have a much better chance to kill him or force his Flash 4.png. Also be careful of his Body Slam [E] gragase.png + Flash 4.png combo, he can Flash during the animation of Body Slam [E] gragase.png to get extra distance or to redirect his charge slightly. Sometimes it will be obvious when he wants to do his combo if he starts his Body Slam [E] gragase.png really far away, but if you see it coming you have a quarter of a second to react with your Flash to get away. His Explosive Cask [R] gragasr.png is also super disruptive for you, since you're a run at your face melee champion he can keep using it defensively to knock you into a bad spot for his team. You can also body block his Body Slam [E] gragase.png animation by standing in front of it and outplay his entire set of abilities with the bonus Movement Speed from Bear Stance [E] udyrbearstance.png.

VS

Graves

Hard

Graves is difficult to deal with for a lot of champions, the amount of damage, mitigation, and utility he has in his kit is pretty broken, but not as broken as it used to be. But as for Udyr, his kit will directly counter everything you do for both stances. All of his damage is ranged so he can attack you from afar with auto attacks, End of the Line [Q] gravesqlinespell.png, or Collateral Damage [R] graveschargeshot.png. He can blind you for up to 4 seconds if you stand in his Smoke Screen [W] gravessmokegrenade.png making it so you can't see him or anyone else on his team until you step out of it. And he can also kite you with his Quickdraw [E] gravesmove.png as he continues to do damage to you as well as provide himself with mitigation for free. He also takes no damage in the jungle and can counterjungle you very well if you give him the opportunity, you can also do that to him as well, but he has a much easier time doing it to you. He will just kite you back during all team fights and try to get a good Smoke Screen [W] gravessmokegrenade.png off to make you useless, but the good news is if you're playing Tiger Stance [Q] udyrtigerstance.png and you're able to catch him, you can probably kill him and start to snowball. As for Phoenix Stance [R] udyrphoenixstance.png you can still try to kill him and snowball yourself, but if you can't do that then just farm up and get defensive items so that you can play around your Bear Stance [E] udyrbearstance.png during ganks or team fights safely.

VS

Hecarim

Medium

Hecarim isn't a terrible matchup for Udyr, but his team fighting and gank pressure will be a lot stronger than yours when his cooldowns are up. As Tiger Stance [Q] udyrtigerstance.png you pretty much win all trades with him, no contest at all unless you're already low or in a bad position. As Phoenix Stance [R] udyrphoenixstance.png you still win most trades but in a less convincing manner if you get behind, so focus on scaling up with items and eventually he won't be able to kill you. If Hecarim has Ghost 6.png or Onslaught of Shadows [R] hecarimult.png up he can force a gank in most situations because it allows him an easier time to get behind the target with his Devastating Charge [E] hecarimramp.png, so try to get deep vision on him whenever possible to predict his movements. You can also counterjungle Hecarim early game very easily with both stances, so don't be afraid to walk into his jungle when he's pre level 6 and try to abuse him. If he ever starts to snowball though it becomes very difficult to stop his momentum because Onslaught of Shadows [R] hecarimult.png is so good for team fighting. So try your best to put him behind early game and abuse Bear Stance [E] udyrbearstance.png stunning him during team fights whenever possible.

VS

Ivern

Hard

Ivern is a very annoying to deal with, this matchup is hard because he has high amounts of crowd control, will always start in your jungle at level 1 and take one of your buffs almost instantly (usually your red buff), and has the potential to make you irrelevant most of the game. Invading him early game is a good strategy if you have an idea of what his jungle path is, usually he'll take your second buff and immediately run to cover that same buff in his own jungle, just in case you try to take it away from him. So if you ever see him running around in your side of the jungle, you can potentially do exactly what he's doing on the opposite side of the map in his jungle. This will make it so you aren't as far behind early game and allows you to still maintain some pressure. Ivern can instantly take jungle camps with Smite if he marks them, so also be aware of that. The good thing about Ivern vs Udyr is that he can never 1v1 you in the jungle, so if he ever walks into you, especially as Tiger Stance [Q] udyrtigerstance.png, you'll almost always be able to force him out of the jungle or kill him. If Ivern ever misses his Rootcaller [Q] ivernq.png as well, that's another sign for you to push in and pressure him. The annoying thing is that if he ever lands his Rootcaller [Q] ivernq.png he can instantly dash to you and either slow you with Triggerseed [E] iverne.png or follow up with Daisy! [R] ivernr.png for additional crowd control. Overall just try to play smart with early game pathing and try to avoid getting caught by Rootcaller [Q] ivernq.png.

VS

Jarvan IV

Medium

Jarvan IV isn't a terrible matchup for Udyr, dueling should go in your favor for both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png and the only things you should worry about are dodging his Demacian Standard [E] jarvanivdemacianstandard.png + Dragon Strike [Q] jarvanivdragonstrike.png combo with your Bear Stance [E] udyrbearstance.png and his Cataslysm [R] jarvanivcataclysm.png cooldown. Dodging the Demacian Standard [E] jarvanivdemacianstandard.png + Dragon Strike [Q] jarvanivdragonstrike.png combo with Bear Stance [E] udyrbearstance.png shouldn't be a huge problem, it will also put Jarvan IV into a bad spot since his primary engage is also his disengage. But the thing you can't avoid is his Cataclysm [R] jarvanivcataclysm.png, you can get trapped in this and if your Flash 4.png is down you're most likely dead, so try to stall once inside with Bear Stance [E] udyrbearstance.png and Turtle Stance [W] udyrturtlestance.png or just try to kill him since he'll also be trapped inside with you. His team fighting will outclass yours if he lands a good Cataclysm [R] jarvanivcataclysm.png engage, so just try your best to keep Bear Stance [E] udyrbearstance.png stunning him and his teammates whenever this happens to reduce his teams damage and protect your carries.

VS

Jax

Medium

Jax is an interesting matchup for Udyr but you should be fine for the most part. You have much better jungle clear for both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png, higher damage when ahead, a safer kit, and higher mobility. The only time trading goes bad with him is if you attack into or get stunned by his Counter Strike [E] jaxcounterstrike.png and give him bonus damage, aside from that his movements are very predictable and can be played around easily with your kit. Just avoid long trades with him when his Grandmaster's Might [R] jaxrelentlessassault.png is up and be aware that his Leap Strike [Q] jaxleapstrike.png can also leap to minions and wards if he needs gap close or disengage.

VS

Karthus

Easy

Karthus is pretty much a joke right now in the jungle, but he can do good damage sometimes if he somehow gets ahead. As Udyr you have an easy time dealing with him because of the mobility on Bear Stance [E] udyrbearstance.png, you can easily run around and avoid the damage from his Lay Waste [Q] karthuslaywastea1.png and have an easier time going through his Wall of Pain [W] karthuswallofpain.png. He's also very squishy early game and has to play extremely safe around you, if you ever stun him with Bear Stance [E] udyrbearstance.png and follow up with your damage, he's basically dead every single time. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png should have no problems what so ever dueling, invading, or counterganking him. The only things you need to worry about are his Requiem [R] karthusfallenone.png, late game scaling, and speed at taking Dragon and Baron. His Requiem [R] karthusfallenone.png does massive damage and can be used as a way to countergank you, so always take the damage from his ult into account when forcing a gank after he's level 6.

VS

Kayle

Easy

Kayle is pretty easy to deal with as Udyr. You can duel her very easily pre level 6 as both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png and will have more momentum than her throughout the game. Her power comes from using her ultimate Intervention [R] judicatorintervention.png on the right targets and doing massive AoE damage with Righteous Fury [E] judicatorrighteousfury.png during ganks or team fights. Her Intervention [R] judicatorintervention.png has a very short cooldown once she starts getting some CDR, so just try not to dedicate too hard once it's used unless you know that you can kill the target once it's over. She's pretty immobile for the most part, even with her Reckoning [Q] judicatorreckoning.png and Divine Blessing [W] judicatordivineblessing.png countering your engages you should be fine to chase or get away from her with Bear Stance [E]udyrbearstance.png.

VS

Kayn

Hard

Kayn is pretty difficult to deal with for Udyr. He has higher damage, better team fighting, easier gank paths, and can choose between his Shadow Assassin or Darkin form situationally depending on the game, whereas you need to choose and dedicate which stance that you play prior to the game. Kayn is easier to deal with early game than he is mid or late game because he won't be transformed, so try to take advantage of this if you can. Both stances, especially Tiger Stance [Q] udyrtigerstance.png can beat him in duels or force him to use his Reaping Slash [Q] kaynq.png or Shadow Step [E] kayne.png defensively to get away. Once he transforms into Shadow Assassin or Darkin the game will get much harder. Shadow Assassin provides him with more damage and carry potential that allows him to 1 or 2 shot your carries with a longer ranged Blade's Reach [W] kaynw.png. And Darkin is a more defensive form that provides him with more sustain and team fighting potential, giving his Blade's Reach [W] kaynw.png a knock up. He can also stall fights for a long time using Shadow Step [E] kayne.png and Umbral Trespass [R] kaynr.png to wait for his cooldowns to come up again, so try to establish an early lead against him otherwise he will just outscale and potentially carry the game.

VS

Kha'Zix

Hard

Kha'Zix is extremely strong and has always been relevant in the meta. He has much higher burst damage and mobility in his kit than Udyr does, Tiger Stance [Q] udyrtigerstance.png may be able to go toe to toe with him but Phoenix Stance [R] udyrphoenixstance.png cannot unless you get ahead. He has a fast level 3 jungle clear and will be able to win most duels at any point in the game. He can also Leap [E] khazixe.png your Bear Stance [E] udyrbearstance.png stun if he gets his animation off at the same time as yours and is able to use his Void Assault [R] khazixr.png Invisibility to dodge your attacks in between his Taste Their Fear [Q] khazixq.png cooldowns for extremely effective dueling. His mobility in the jungle with evolved Void Assault [R] khazixr.png is also very hard to deal with, as he gains Invisibility and Movement Speed upon entering each new bush, making it even harder to attack him. His evolved Leap [E] khazixe.png will also reset for any champion kill or assist, so be prepared to stun him with Bear Stance [E] udyrbearstance.png if he gets one. Overall he's just a very hard champion to deal with in soloq, snowballs well, and has heavy damage at all stages of the game. The best thing you can do if he starts getting ahead is to farm up and play defensively around your team as you prioritize killing him.

VS

Kindred

Hard

Kindred is a hard matchup for Udyr usually. Her scaling is decent and she'll beat you in a lot of skirmishes or team fights regardless if you go Tiger Stance [Q] udyrtigerstance.png or Phoenix Stance [R] udyrphoenixstance.png. She will kite you constantly with Dance of Arrows [Q] kindredq.png and Mounting Dread [E] kindredewrapper.png so try not to overchase her and fight outside the radius of her Wolf's Frenzy [W] kindredw.png whenever possible to reduce her damage. Her ultimate Lamb's Respite [R] kindredr.png is very good at stalling fights long enough for her cooldowns to come back up or her teammates to join the fight, but remember that you can also use it to save yourself from dying as well if you need to. Lamb's Respite [R] kindredr.png will save all units within the circle, this also includes Dragons and Baron, so she can actually use this right before you cast Smite 11.png if you aren't careful and save the objective, then try take it afterwards with her Smite 11.png.

VS

Lee Sin

Easy

Lee Sin is a pretty good matchup for Udyr regardless of which stance that you take because you can duel him early game and outscale him in both. Tiger Stance [Q] udyrtigerstance.png has more damage and will be able to brute force most of the duels in your favor, and Phoenix Stance [R] udyrphoenixstance.png has less dueling power but the same idea, you should still be able to hold your own until he can't kill you anymore. Lee Sin punishes you through mechanical outplays mostly, so just try not to be a in a bad position or he'll kick you into his team from a ward jump or Sonic Wave [Q] blindmonkqone.png > Dragon's Rage [R] blindmonkrkick.png combo and you'll probably die. Also be careful of his Sonic Wave [Q] blindmonkqone.png + Smite 11.png combo when forcing objectives because it will do more damage than your Smite 11.png combo if he lands it.

VS

Malphite

Easy

Malphite jungle is pretty terrible until he gets level 6 and shouldn't be too much of a problem for you until then. The annoying things about Malphite is that he usually builds pure tank, his Unstoppable Force [R] ufslash.png is a perfect ultimate for engaging, and his Ground Slam [E] landslide.png will slow your Attack Speed. But the good thing is that you'll still be able to bully him early game in both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png, whether it be in duels, having better ganks, or just out farming him. Eventually he'll get so tanky that you just can't kill him anymore so it's important to have a good impact early game before the team fighting phase begins.

VS

Malzahar

Hard

Malzahar is a hard matchup for Udyr. Doesn't matter if you play Tiger Stance [Q] udyrtigerstance.png or Phoenix Stance [R] udyrphoenixstance.png, his kit just doesn't allow you to comfortably engage a fight ever. You have to go through his Call of the Void [Q] malzaharq.png silence and Nether Grasp [R] malzaharr.png just to get to him, and then you have to go through his Void Shift [Passive] which immunes all crowd control and gives him 90% damage reduction. And while all of this is happening you're also taking DoT damage from his Void Swarm [W] malzaharw.png and Malefic Visions [E] malzahare.png. But if you can somehow manage to get past all of this, or if his Void Shift [Passive] and Nether Grasp [R] malzaharr.png are on cooldown, you can actually kill him pretty quickly. He's very immobile without his abilities so just don't force bad fights or recklessly chase him when they're up.

VS

Maokai

Medium

Maokai is difficult for any melee champion to deal with because of how good his kit is for crowd control and team fighting. You can actually beat him most of the time in duels as both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png, but his kit directly counters you in team play. His combo is usually Twisted Advance [W] maokaiw.png > Bramble Smash [Q] maokaiq.png > Sapling Toss [E] maokaie.png, with or without using his ultimate Nature's Grasp [R] maokair.png. This combo basically allows for him to lock you in place for so long that him and his teammates will have an easy time killing you. Also his Sap Magic [Passive] will be healing him frequently throughout the fight as long he's able to auto attack you. Nature's Grasp [R] maokair.png is very good for team fighting or catching people and will allow him to follow up on anyone that it hits. But if he ever gets behind he'll have a fairly bad game and you'll be able to constantly invade his jungle and outfarm him, his jungle clear is also much slower than yours after his initial level 3 Sapling Toss [E] maokaie.png clear, so if you ever get a lead you can really run with it.

VS

Master Yi

Medium

Master Yi can potentially be a very hard matchup for Udyr, it just depends on how fed he gets. All Master Yi will do is auto attack you to death if he starts snowballing, but if you snowball against him it can have the same effect depending on your stance. Tiger Stance [Q] udyrtigerstance.png will snowball with auto attacks and AD damage the same way that Master Yi will and Phoenix Stance [R] udyrphoenixstance.png will snowball with more AP damage and potentially get outscaled depending on how you build. Remember that you can also interrupt his Mediatate [W] meditate.png with Bear Stance [E] udyrbearstance.png as long he's not on the 5 second internal cooldown from a previous Bear Stance [E] udyrbearstance.png stun.

VS

Nautilus

Medium

Nautilus is very similar to Maokai due to all of the single target crowd control that he has, but for me I find him much easier to deal with. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png should fair well against him in terms of damage until he starts getting a lot of defensive items completed in the mid or late game. His combo is usually Dredge Line [Q] nautilusanchordrag.png > Staggering Blow [Passive] > Riptide [E] nautilussplashzone.png > Titan's Wrath [W] nautiluspiercinggaze.png, with or without his ultimate Depth Charge [R] nautilusgrandline.png. His Staggering Blow [Passive] is actually quite disrupting during any sort of fight, his auto attacks will root you in place once every few seconds for 0.5-1.5 seconds duration depending on what level he is. Similar to your Bear Stance [E] udyrbearstance.png he can use it on multiple people back to back as he AoE slows your entire team.

VS

Nidalee

Hard

Nidalee is one of the hardest jungle matchups in the game for everyone, especially if you have a poor early game champion. She farms much faster than you, has infinite sustain with a blue buff, takes little damage from jungle camps, has low cooldowns, can invade you with little to no chance of getting punished for it, is extremely mobile across the map, and can attack you from long range then burst you with cougar form. This champion has literally been so oppressive for the last 3+ years in the jungle and it's sort of sad. If she ever lands a Javelin Toss [Q] javelintoss.png on you she can then go into her Aspect of the Cougar [R] aspectofthecougar.png form and Pounce [W] on you from a distance while at the same time using Takedown [Q], bursting you so hard that you almost die in less than 2 seconds every time. She's very squishy for the way she usually builds, but her constant heals from Primal Surge [E] primalsurge.png will keep her healthy enough to keep fighting even if you get the jump on her. There is still a chance you can snowball on her as Tiger Stance [Q] udyrtigerstance.png or Phoenix Stance [R] udyrphoenixstance.png, but it's very low. I would suggest banning her in higher elos.

VS

Nocturne

Medium

Nocturne is an alright matchup for Udyr but he can snowball pretty easy in soloq when he builds damage. It can be hard to duel him in the jungle, his Duskbringer [Q] nocturneduskbringer.png will give him bonus Movement Speed and AD while fighting on the trail, if he ends up blocking anything with his Shroud of Darkness [W] nocturneshroudofdarkness.png he gains bonus Attack Speed, and Unspeakable Horror [E] nocturneunspeakablehorror.png will also allow him to put out more damage as well as terrify you for 1.25-2.25 seconds depending on the rank. Tiger Stance [Q] udyrtigerstance.png has a much greater chance at dueling him than Phoenix Stance [R] udyrphoenixstance.png ever will, but both stances can still destroy him if they get ahead. He will usually build damage for the first 10-15 minutes of the game which makes him very vulnerable, and if he ever misses his Duskbringer [Q] nocturneduskbringer.png or uses Shroud of Darkness [W] nocturneshroudofdarkness.png on nothing, you will auto win the trade every time and force him to run away as he tries to channel Unspeakable Horror [E] nocturneunspeakablehorror.png on you. The thing you really have to worry about is his ultimate Paranoia [R] nocturneparanoia.png, it has high range, good damage, and will punish anyone out of position. He can also use it point blank to help burst his target if he needs to. But if he ever uses Paranoia [R] nocturneparanoia.png and doesn't kill his target, or chooses the wrong target, he can get put into a bad position that you can punish since he can't cancel the second activation of Paranoia [R] nocturneparanoia.png and has no reliable disengage.

VS

Nunu

Easy

Nunu is a pretty easy matchup for Udyr, he can almost never kill you in the jungle and will get outscaled by you if he doesn't take objectives early. Nunu is a supportive Jungler that has crazy objective control with Consume [Q] consume.png + Smite 11.png combo, there is almost 0% chance that you will steal anything from him, and a very high chance he will steal anything from you. So typically you don't ever want to start an objective like Dragon or Baron unless he's dead or on the opposite side of the map. His Ice Blast [E] iceblast.png is also annoying because it slows your Attack Speed, but it will never allow him to win any trades vs you unless you're already low. You can also interrupt the channel on his ultimate Absolute Zero [R] absolutezero.png with your Bear Stance [E] udyrbearstance.png, causing it to do less damage. But overall, unless he has really good laners, or ones that scale really well with his Blood Boil [W] bloodboil.png, you shouldn't have too much trouble. Also his pre level 6 ganks are so terrible that he might try cheesing Dragon early game, whenever I play Nunu I take Dragon at 3 min 23 seconds every game to give you an idea, so try to keep good vision control at the jungle entrances and around Dragon. He may also try to invade you a lot if he's good, so try to counterjungle him as much as possible, especially if you see him on the opposite side of the map.

VS

Olaf

Hard

Olaf is a very hard matchup for Udyr. He has insane dueling power with extremely high sustain, has high chase potential, can build tanky or AD and still do well, and can immune himself to all crowd control. You will still be able to trade with him in Tiger Stance [Q] udyrtigerstance.png most of the time, but Phoenix Stance [Q] udyrphoenixstance.png will lose it's dueling potency if you don't get ahead. He has constant slows on a low cooldown with his Undertow [Q] olafaxethrowcast.png, he gets massive healing from Vicious Strikes [W] olaffrenziedstrikes.png when he's low on Health, has true damage on his Reckless Swing [E] olafrecklessstrike.png, and can immune your Bear Stance [E] udyrbearstance.png stun with his Ragnarok [R] olafragnarok.png, as well as any other crowd control or movement slowing effects. He has a pretty one dimensional playstyle and his champion kit is very old, so he may have a hard time making plays sometimes, but if his ganks ever connect they're pretty unstoppable. The good thing about this matchup for you is that you can dodge a lot if not all of his Undertow [Q] olafaxethrowcast.png axes easily with the Movement Speed from your Bear Stance [E] udyrbearstance.png.

VS

Ornn

Hard

Ornn can be a very annoying matchup Udyr. He builds all tank items, has percentage based damage, has a lot of crowd control, and can immune himself from all incoming crowd control for a short duration. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png can win duels if you're able to dodge some of his abilities with Bear Stance [E] udyrbearstance.png, but if you can't the duel may not go in your favor. His Volcanic Rupture [Q] ornnq.png shoots out a fissure that will slow you and spawn a small magma pillar, Bellows Breaths [W] ornnw.png deals percentage based damage and immunes him from all crowd control for its duration, Searing Charge [E] ornne.png will displace or knock you up depending on if he hits a wall or not, and Call of the Forge God [R] ornnr.png will slow you on first activation then knock you up on the second activation. The good thing about this matchup for Udyr is that all of Ornn's abilities are skillshots, meaning you can actually dodge all of them with the Movement Speed on your Bear Stance [E] udyrbearstance.png if you get lucky enough, and if you do you should win the duel. But overall, his kit is insanely good and will outscale yours, especially in team fights if he lands most of his abilities. So try to establish a lead early game and remember to react defensively whenever he tries to force engages with Call of the Forge God [R] ornnr.png and go Bear Stance [E] udyrbearstance.png immediately.

VS

Pantheon

Medium

Pantheon is annoying to deal with for most melee champions. He has high damage, a very basic but reliable kit, and can block your attacks constantly. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png will have the same issues when attacking him, but Tiger Stance [Q] udyrtigerstance.png is definitely the favorable matchup because his Aegis Protection [Passive] can't block your bleed damage. His kit is so old and basic but it's actually quite good because of the damage his abilities have. His combo is usually just Spear Shot [Q] pantheonq.png spam until you get low > Aegis of Zeonia [W] pantheonw.png > Heartseeker Strike [E] pantheone.png followed up with auto attacks and more Spear Shot [Q] pantheonq.png spam. His primary engage is Grand Skyfall [R] pantheonrjump.png, he can use it from a very long range and drop down into fights unexpectedly so try to avoid the giant circle you see on the ground whenever it happens. He's able to block constantly and will have a good chance at blocking your Bear Stance [E] udyrbearstance.png stun, but you can still burst him just as hard as he bursts you if you get the jump on him. He can also have a really bad game if he gets behind, he takes a lot of damage in team fights if he ever tries to force an engage too hard with his Grand Skyfall [R] pantheonrjump.png, so if you ever see it coming always play defensively and just kill him immediately. You will always outscale him, and unless he snowballs really hard early game you shouldn't have a big problem dealing with him.

VS

Poppy

Medium

Poppy isn't a very hard matchup for Udyr, but she can be very disruptive. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png will do well in duels vs her until she gets 3-4 defensive items, but the main problem is how annoying the crowd control in her kit is to deal with. She can slow you with Hammer Shock [Q] poppyq.png, stun you with Heroic Charge [E] poppye.png, and knock you far away with Keeper's Verdict [R] poppyr.png. These abilities are pretty much a nightmare for any melee champion, but if she ever misses them you'll be able to punish her for it. Her late game is very solid with a full tank build, so try to establish an early or mid game lead before it gets to this point. Her ganks aren't anything special and her jungle clear isn't as fast as yours, so you should be able to punish her throughout the game constantly by having better ganks and outfarming her. You can also use the Movement Speed on your Bear Stance [E] udyrbearstance.png to help dodge or maneuver around her abilities, primarily focusing on Heroic Charge [E] poppye.png and Keeper's Verdict [R] poppyr.png.

VS

Quinn

Medium

Quinn isn't a bad matchup for Udyr most of the time unless she gets the jump on you. You outscale her, have better team fighting, and are more reliable as a champion to have on a team. Usually it doesn't matter if you play Tiger Stance [Q] udyrtigerstance.png or Phoenix Stance [R] udyrphoenixstance.png in this matchup, you just need to be able to catch her, and if you do she's pretty much dead every time. Her pre level 6 ganks aren't that amazing but she can skirmish very well with her Blinding Assault [Q] quinnq.png and Vault [E] quinne.png. When she gets Behind Enemy Lines [R] quinnr.png at level 6 she gets a huge momentum boost and can gank anywhere she wants with extremely high Movement Speed, but if she takes any damage while in this form it will drop instantly. Just don't chase her too hard if she gets a good Vault [E] quinne.png combo off on you or if she's already in her Behind Enemy Lines [R] quinnr.png. You'll always outscale her, so just try to play well early game and play defensive during team fights and you should be fine.

VS

Rammus

Hard

Rammus is a very hard matchup for Udyr as well as any other melee champion. He outscales you with just defensive items, has a better team fight, can catch you extremely easily, has higher mobility, and will gank more frequently. You can still duel him as both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png if you get ahead early game, but it's still very hard to deal with his abilities. He'll start to gank very frequently once he gets level 3, his combo will always be Powerball [Q] powerball.png > Frenzying Taunt [E] puncturingtaunt.png > Defensive Ball Curl [W] defensiveballcurl.png, with or without his ultimate Tremors [R] tremors2.png. His Powerball [Q] powerball.png allows him to gank or gap close freely with high Movement Speed and Frenzying Taunt [E] puncturingtaunt.png will hold you in place as he and his teammates kill you. Rammus has a very basic concept but he's still one of the best tank champions in the game, just be careful about how he moves on the map and try not to get caught in a bad spot with his Frenzying Taunt [E] puncturingtaunt.png. As a melee champion it's very easy for him to catch you, and if he ever catches you during a 5v5 team fight you're probably dead.

VS

Rek'Sai

Hard

Rek'Sai is a hard matchup for Udyr most of the time. She scales well, can build tank or damage depending on the game, has good jungle clear, better team fighting, better gap closers, higher mobility, and doesn't use Mana. It doesn't really matter if you play Tiger Stance [Q] udyrtigerstance.png or Phoenix Stance [R] udyrphoenixstance.png, both have the potential to beat her in duels, but her damage is very high most of the time so it can be hard. Her main damage comes from Queen's Wrath [Q] reksaiq.png and Furious Bite [E] reksaie.png after she knocks you up with Un-burrow [W], she can also use her Tunnel [E] to help gap close or disengage over a wall if she's losing. She can also use Tunnel [E] to create very unique gank paths, similar to any other champion that can go over walls, like Nidalee or Sejuani. Her ultimate Void Rush [R] reksairwrapper.png is now one of her best abilities, it can be used to deal massive burst damage to low targets or as a long ranged gap closer. Overall, she has more potential than you as a champion and the game will usually be in her favor, but you can still do well vs her, just try to pick favorable duels in the jungle or farm up if you're behind and wait for team fights. If she ever chooses to hard carry and builds heavy damage items you can try to punish it with Bear Stance [E] udyrbearstance.png and defensive play during team fights.

VS

Rengar

Hard

Rengar is a hard matchup for Udyr. He builds heavy damage, has high burst, high mobility, good sustain, and has a very good ultimate. You'll probably have an easier time dealing with him as Tiger Stance [Q] udyrtigerstance.png than you will as Phoenix Stance [R] udyrphoenixstance.png if you play to carry, but Phoenix Stance [R] udyrphoenixstance.png has the option to comfortably build more tank items in any situation, which would eventually prevent him from doing anything to you. His damage mostly comes Savagery [Q] rengarq.png and auto attacks, his sustain comes from Battle Roar [W] rengarw.png, his crowd control comes from Bola Strike [E] rengare.png, and his engages comes from Thrill of the Hunt [R] rengarr.png or his Unseen Predator [Passive] while in the jungle. At max ferocity the effects on his 3 main abilities get amplified, but the main one to be concerned about is the empowered Bola Strike [E] rengare.png because it will root you. Rengar will have high mobility while dueling you in the jungle because of his Unseen Predator [Passive] bush leaps, usually if he gets the jump on you and your Flash 4.png is down you're pretty much dead, so try to avoid dueling him unless it's very favorable. His pre level 6 ganks aren't that good so try not to feed him early game, because if he ever gets a kill on you and is able to take your jungle camps as well, he'll just hit level 6 sooner and begin snowballing with AD CDR items. So ward up the jungle entrances, farm your jungle efficiently, and only gank or invade when it's extremely favorable.

VS

Riven

Medium

Riven is an alright match for Udyr, it's more annoying than anything. She has very high mobility, high damage, high burst, good crowd control, good team fighting, and builds almost all AD items. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png can duel her fairly well, but a good Riven will just play around her mobility until the time is right to kill you. The problem with Riven is that she can always get away from you if she's good at wall hopping with Broken Wings [Q] riventricleave.png, she can also use it as a knock up on the 3rd cast if she needs to. Her Ki Burst [W] rivenmartyr.png can stun you as you're running towards her since it has a higher range than your auto attacks, which makes landing Bear Stance [E] udyrbearstance.png stuns difficult. Her Valor [E] rivenfeint.png is used as a shield but also as a short dash, which helps her position better to compliment her other abilities. And Blade of the Exile [R] rivenfengshuiengine.png is used to increase her damage and the range of her other abilities. So you may actually be able to beat her 1v1 in most cases, but if she's good at playing Riven you'll have a low chance of finishing her. Her team fighting is actually quite insane if she can land her crowd control and burst onto your carries, so just be prepared to stun her with Bear Stance [E] udyrbearstance.png whenever she gets in the middle of your team and kill her. The good thing is that if she ever gets behind in the jungle she has a terrible game because her clear speed is much slower than yours and she's required to build mostly AD items which will make her extremely squishy.

VS

Rumble

Medium

Rumble is decent matchup for Udyr. He has decent clear speed, good scaling, good team fighting, but he can lose to you in duels if you're able to dodge his abilities. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png will do well into him, the main focus is just finding a way to get onto him. The main ability that you need to dodge is his Electro Harpoon [E] rumblegrenade.png, this will slow you as you try to chase into him or his team making it almost impossible to engage if it hits you. The other ability that you must avoid is his ultimate The Equalizer [R] rumblecarpetbomb.png, this is an amazing ultimate for damaging, slowing, and zoning an entire team. You'll have to spam your Turtle Stance [W] udyrturtlestance.png and Bear Stance [E] udyrbearstance.png as you try to maneuver your way around his abilities to get into melee range. Once in melee range you should have a much easier time dealing with him as he tends to be fairly squishy until he gets his Zhonya's Hourglass and other AP Health items. Also be aware that when he reaches high Heat his abilities will be doing way more damage, so try not to get baited into a bad fight. Just don't stand in his Flamespitter [Q] rumbleflamethrower.png or The Equalizer [R] rumblecarpetbomb.png for too long and never underestimate his damage and you should be fine.

VS

Sejuani

Hard

Sejuani is a very hard matchup for Udyr. She has very high crowd control, amazing team fighting, great jungle clear, good dueling, good ganks, builds all tank items, and will always outscale you. It doesn't matter if you play Tiger Stance [R] udyrtigerstance.png or Phoenix Stance [R] udyrphoenixstance.png since she directly counters everything that you as Udyr, but I like to go Phoenix Stance [R] udyrphoenixstance.png most of the time so I don't feel completely useless. The amount of crowd control in her kit is ridiculous, her Arctic Assault [Q] sejuaniq.png will knock you up, her Winter's Wrath [W] sejuaniw.png will slow you and apply Frost stacks, her Permafrost [E] sejuanie.png will stun you at 4 stacks of Frost, and Glacial Prison [R] sejuanir.png will also stun you from a distance. Getting caught by any of this means you're going to have a hard time attacking anyone but the frontline, which is why I enjoy going Phoenix Stance [R] udyrphoenixstance.png into her so I can farm easier and have the option to go tanky if I need to. The good thing about going tanky into her is that you can actually block her Arctic Assault [Q] sejuaniq.png and Glacial Prison [R] sejuanir.png much easier for for your team, especially if you're spamming Turtle Stance [W] udyrturtlestance.png and Bear Stance [E] udyrbearstance.png the entire time. And you can also play Tiger Stance [Q] udyrtigerstance.png into her if that's your thing, it can still snowball and everything, I just don't enjoy doing it against high elo Sejuani players.

VS

Shaco

Easy

Shaco is a very easy matchup for Udyr. He has less damage than you, a slower clear speed, terrible team fighting, and will never outscale you. You can fight him as both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png and do very well, even if he gets the jump on you. His combo is usually Deceive [Q] deceive.png > Jack in the Box [W] jackinthebox.png > Backstab [Passive] + Two-Shiv Poison [E] twoshivpoison.png, with or without using his ultimate Hallucinate [R] hallucinatefull.png. The most he can do early game is invade your jungle or spam gank your laners if they're overextending. If he takes your second buff at level 1 it's not a big deal as long as you start blue buff, this way you can still full clear the rest of your jungle without having any Mana issues. If he ever tries to kill you at your second buff, or you think he's going to, just ward the bush on your buff prior to starting it to see if he's already in there waiting for you. As long as you take Turtle Stance [W] udyrturtlestance.png at level 2 you shouldn't be having any problems sustaining in the jungle, so by the time you get to your second buff you should be close to 100% Health without using any potions. And there's literally no way he can solo you with your Turtle Stance [W] udyrturtlestance.png at 100% Health with 2 potions, even with Ignite 14.png, so he'll be forced to leave. A wise Shaco will choose to camp one of your laners instead of wasting his time trying to invade you. Also remember when fighting Shaco that you can Smite 11.png his Jack in the Box [W] jackinthebox.png if you need to avoid taking damage or getting feared, this will come in handy in certain situations.

VS

Shyvana

Hard

Shyvana can be a difficult matchup for Udyr. She has high scaling, high dueling potential, high jungle clear, good damage, and gets very tanky. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png will have issues when dueling her, especially if she gets Skirmisher's Sabre or is running Exhaust 3.png. She has high amounts of damage from her kit, mainly focused around auto attacks and magic damage, and will brute force a lot of her fights. Twin Bite [Q] shyvanadoubleattack.png and Flame Breath [E] shyvanafireball.png will increase her auto attack damage, while Burnout [W] shyvanaimmolationaura.png provides her with bonus Movement Speed and magic damage to help her stick onto targets. And Dragon's Descent [R] shyvanatransformcast.png is her main engage, causing her to leap forward and knock enemies towards her, while also modifying her basic abilities. Basically you can win duels whenever she doesn't have Challenging Smite up or whenever she misses Flame Breath [E] shyvanafireball.png, but it will still be very close. The weaknesses of Shyvana is that her pre level 6 ganks are pretty bad, she gets kited extremely easily, and the only way she can reliably gap close is by using her Dragon's Descent [R] shyvanatransformcast.png. Just try not to get behind early game and clear your jungle efficiently because her counterjungling is very punishing. And if you ever get behind just try to farm up, only take favorable ganks, and play around your Bear Stance [E] udyrbearstance.png during team fights.

VS

Sion

Easy

Sion is a very easy matchup for Udyr. He has low damage, low jungle clear, slow abilities outside of his ultimate, and almost never builds damage. But his crowd control and team fighting can actually be quite good in certain situations. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png will do fine when dueling him, but his abilities are very annoying whenever they land. His Decimating Smash [Q] sionq.png is a charged slow or knock up, Soul Furnace [W] sionw.png provides him with a shield and AoE magic damage, Roar of the Slayer [E] sione.png is a ranged slow, and Unstoppable Onslaught [R] sionr.png is his main engage that has a very long range and will knock enemies that it hits. He becomes completely useless in duels or team fights if he ever misses his crowd control, so try to use the bonus Movement Speed on your Bear Stance [E] udyrbearstance.png to maneuver around his abilities whenever possible. The main thing to avoid is the Decimating Smash [Q] sionq.png, if you can avoid this then you should automatically win the trade and force him to play defensive, you can also interrupt the channel by stunning it with Bear Stance [E] udyrbearstance.png. And remember that in certain situations you're going to need to block his Unstoppable Onslaught [R] sionr.png, whether it be to save your teammates or to stop him from escaping, so try to use the bonus Movement Speed on your Bear Stance [E] udyrbearstance.png to stay in front of him as much as possible during fights.

VS

Skarner

Hard

Skarner is a very hard matchup for Udyr. He has an amazing ultimate, amazing catch potential, very high jungle clear, high mobility and utility, good crowd control, can build damage or tank depending on the game, and can beat you in duels on top of his Crystal Spires. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png will have a hard time dueling him, and if you do end up dueling him try not to fight on top of his Crystal Spires so he doesn't get the bonus Movement Speed, Attack Speed, and Mana Regeneration. His combo is Crystalline Exoskeleton [W] skarnerexoskeleton.png > Fracture [E] skarnerfracture.png > Crystal Slash [Q] skarnervirulentslash.png spam, with or without using his ultimate Impale [R] skarnerimpale.png. Usually the entire point of playing Skarner is to be able to land his Impale [R] skarnerimpale.png during ganks or team fights, and it's one of the best ultimates in the game for catching people. He will have an easier time catching you with his Fracture [E] skarnerfracture.png combo or Impale [R] skarnerimpale.png since you're a melee champion, so never underestimate him and overextend or you're probably dead. Also remember that whenever a Crystal Spire gets taken by either team, it will show on the minimap for both teams, so try to use this to pinpoint enemy locations, especially Skarner's.

VS

Tahm Kench

Easy

Tahm Kench is an easy matchup for Udyr usually. He has slow jungle clear, poor ganks, loses in duels frequently, and has mediocre scaling. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png will do fine against him, just be careful of his early game damage from Devour [W] tahmkenchw.png if he's able to get a combo off on you. His combo is usually Tongue Lash [Q] tahmkenchq.png > auto attack > auto attack > Devour [W] tahmkenchw.png > Tongue Lash [Q] tahmkenchq.png, with or without using his Thick Skin [E] tahmkenche.png to help mitigate damage. You should have an easy time dodging his Tongue Lash [Q] tahmkenchq.png with the bonus Movement Speed from your Bear Stance [E] udyrbearstance.png, and if you can dodge it the trade should go into your favor. Just be careful of Devour [W] tahmkenchw.png when chasing him, he can swallow you when he reaches three stacks to burst you, or stall for his teammates to arrive. He actually has a strong team fight when he uses Devour [W] tahmkenchw.png to save his teammates, whenever this happens just try to stun him with Bear Stance [E] udyrbearstance.png to reduce the amount of distance he can carry them. There isn't anything you can really do about his ultimate Abyssal Voyage [R] tahmkenchnewr.png, just try not to get counterganked by it.

VS

Teemo

Medium

Teemo is a fairly annoying matchup for Udyr, as well as any other melee champions. He can attack you a distance, blind you from attacking, kite you through bushes, and do heavy amounts of DoT damage from his auto attacks and abilities. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png will do fine against him, but the main focus is just trying to catch him with Bear Stance [E] udyrbearstance.png so that you can get your combo off. Whenever you get close to him he'll just auto attack spam you while using Blinding Dart [Q] blindingdart.png to blind you and Move Quick [W] movequick.png to kite you. Once he hits level 6 you'll also have to run through any Noxious Trap [R] teemorcast.png shrooms he's placed on the ground, which will slow you and cause massive damage if he's building AP. But if you can ever catch him, you should be able to put out decent damage most of the time, just try not to overchase him or you're probably dead. His team fight is strong if your team plays into his Noxious Trap [R] teemorcast.png shrooms, so try your best not to walk in obvious locations and sweep the area before pushing forward in the jungle or during sieges.

VS

Trundle

Hard

Trundle is an annoying matchup for Udyr. He has good damage, good dueling, high mobility, gets very tanky, can build damage or tank depending on the game, and will always outscale you. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png can beat him in duels early game, but unless you snowball in either stance you won't be able to fight him in the mid or late game. All of his damage comes from auto attacks and his Chomp [Q] trundletrollsmash.png, which has a very low cooldown and can be used on turrets. His Frozen Domain [W] trundledesecrate.png and Pillar of Ice [E] trundlecircle.png are used for catching people out or escaping bad fights. And his Subjugate [R] trundlepain.png is used to steal enemy stats and dramatically increase his fighting potential. You can try to duel him early game if you find the opportunity, otherwise just try to have better ganks and farm up in preparation for the mid and late game team fights. Also, remember not to overchase him while his Frozen Domain [W] trundledesecrate.png and Pillar of Ice [E] trundlecircle.png are active unless he's very low, because you will never catch him.

VS

Tryndamere

Easy

Tryndamere is an easy matchup for Udyr. He has less damage, less scaling, slower jungle clear, terrible team fighting, and always has to build into damage items regardless if he's behind or not. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png will do fine against him, but I prefer playing Tiger Stance [Q] udyrtigerstance.png for the increased dueling power. Literally all of his damage comes from auto attacks and whenever he uses Spinning Slash [E] tryndameree.png, making him extremely item and crit reliant. His combo is usually just Mocking Shout [W] tryndamerew.png > Spinning Slash [E] tryndameree.png > auto attack spam, while using Bloodlust [Q] tryndamereq.png or Undying Rage [R] undyingrage.png situationally if he needs to. He pretty much offers nothing in a team fight except for a minor engage and auto attack damage, so if he ever tries to team fight just stun him with Bear Stance [E] udyrbearstance.png and force him to play defensively. A good Tryndamere will just try to cheese you early game and then split push the rest of the game while dueling anyone that comes to stop him. But you shouldn't have that many issues dealing with a jungle Tryndamere because you can beat him in duels, have better ganks, better team fighting, and have the option of building tank items to counter him if you need to.

VS

Twitch

Easy

Twitch is an easy match up for Udyr. He's insanely squishy, never builds tank, and his only reliable playstyle is trying to cheese people early game. But his damage and team fighting can be quite overwhelming if he starts to snowball. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png will do fine against him, but the main focus is just trying to catch him with Bear Stance [E] udyrbearstance.png so that you can get your combo off. Whenever you get close to him he'll try to use Ambush [Q] twitchhideinshadows.png or Venom Cask [W] twitchvenomcask.png to get away from you, but if you ever catch him when either of these are on cooldown, he's pretty much dead. Usually what he'll do is start red buff at level 1 then try to gank your laners immediately afterwards, typically mid lane, so make sure to warn or ping your team so that they don't get cheesed. His major strength aside from cheesing people is team fighting with his Spray and Pray [R] twitchfullautomatic.png. This will do massive AoE damage if he catches your team in a good choke, so you have to either kill him quickly or kite back whenever he uses it. He also has a very bad game if he ever gets behind, but it only takes one good team fight to get him back into the game as a carry. So just try to not let him get ahead early game and punish him whenever he steps out of position and you should be fine.

VS

Udyr

Easy

Stop playing normal games.

VS

Vi

Medium

Vi is a decent matchup for Udyr. Vi has very high damage, good ganks, good team fighting, a good ultimate, and good jungle clear. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png will do fine into her, but you you can really punish her with Tiger Stance [Q] udyrtigerstance.png if ever puts herself in a bad position and can't get away. Her combo is very simplistic and relies a lot on landing her Vault Breaker [Q] viq.png, she can use any combination of her abilities depending on the situation. A general combo would be Vault Breaker [Q] viq.png > Excessive Force [E] vie.png + Denting Blows [W] viw.png > Assault and Battery [R] vir.png as a finisher or to stall out for Vault Breaker [Q] viq.png to come back up again. She can punish players very hard if she's good, but if she ever misses her Vault Breaker [Q] viq.png or chooses to use Assault and Battery [R] vir.png at an incorrect time, she's basically dead because she has no way to get out of the fight. So try your best to dodge her Vault Breaker [Q] viq.png with the bonus Movement Speed on your Bear Stance [E] udyrbearstance.png and you should always win the trade.

VS

Volibear

Easy

Volibear should be an easy matchup for Udyr. He has less damage, slower jungle clear, worse ganks, and has an even worse champion design. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png will do fine against him and should be able to win most trades, just be careful not to get baited by the Health regen on his Chosen of the Storm [Passive]. His combo is usually Rolling Thunder [Q] volibearq.png > Majestic Roar [E] volibeare.png > auto attack spam > Frenzy [W] volibearw.png, with or without using his ultimate Thunder Claws [R] volibearr.png. Volibear has a really bad champion design, his ganks are probably the most one dimensional ganks in the entire game. His only engage comes from Rolling Thunder [Q] volibearq.png and it's so easy to stop with all of the crowd control in the game right now that the only reliable way he can engage a fight is with Flash 4.png. Just make sure to stun him with Bear Stance [E] udyrbearstance.png whenever he tries to engage team fights and try not to get flipped into a bad position from his Rolling Thunder [Q] volibearq.png and you should be fine. Also, remember that his Frenzy [W] volibearw.png + Smite 11.png combo puts out a lot of damage when securing objectives.

VS

Warwick

Hard

Warwick is a hard matchup for Udyr most of the time. He has massive sustain, high damage, high mobility, good crowd control, good ultimate, good jungle clear, can build damage or tank depending on the game, and will usually outscale you. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png will do fine into him, but I prefer playing Tiger Stance [Q] udyrtigerstance.png for the increased dueling power. His damage mainly comes from auto attacks and Jaws of the Beast [Q] warwickq.png, his mobility comes from Blood Hunt [W] warwickw.png, and his crowd control comes from Primal Howl [E] warwicke.png and Infinite Duress [R] warwickr.png. His combo when ganking will usually be Blood Hunt [W] warwickw.png > Jaws of the Beast [Q] warwickq.png + Primal Howl [E] warwicke.png > auto attack spam. He uses Infinite Duress [R] warwickr.png whenever he needs to engage or escape bad situations, it has huge range, lockdown, and will heal Warwick for 100% of the dmg it deals. He has very high dueling and skirmishing power whenever his cooldowns are up, so try to avoid fighting him unless you're playing Tiger Stance [Q] udyrtigerstance.png or are noticeably far ahead.

VS

Wukong

Easy

Wukong is a pretty easy matchup for Udyr. You have about equal scaling, you beat him in duels, have a faster jungle clear, higher sustain, and can countergank him easily. Both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png will do fine when dueling him, just Bear Stance [E] udyrbearstance.png stun him then press your damage stance and it should chunk him, use Turtle Stance [W] udyrturtlestance.png immediately afterwards if you're concerned about his return damage. His main combo is Decoy [W] monkeykingdecoy.png > Nimbus Strike [E] monkeykingnimbus.png > Crushing Blow [Q] monkeykingdoubleattack.png for quick engages, but if he uses his Crushing Blow [Q] monkeykingdoubleattack.png before his other abilities he'll do bonus damage to his target because of the Armor reduction it applies. His ultimate Cyclone [R] monkeykingspintowin.png is one of the main reasons people play Wukong, it's pretty much one of the best ultimates in the game and can shred an entire team or win team fights on its own with just the knock up. The only thing that you really have to worry about aside from the surprise factor of his Decoy [W] monkeykingdecoy.png, is if he ever gets fed and lands good Cyclone [R] monkeykingspintowin.png engages, because if he's good at landing them you're pretty much done for. But sometimes you can actually Bear Stance [E] udyrbearstance.png stun him in the middle of it to prevent it from knocking around your team too much. Wukong also has a terrible game if he gets behind, since he needs to build AD items early it makes him really squishy and allows you to kill him easier when he engages.

VS

Xin Zhao

Hard

Xin Zhao is a difficult matchup for Udyr and has a very similar style to you, focusing primarily on auto attacks. He has decent scaling, high single target damage, decent jungle clear, good dueling potential, and very good team fighting when his ultimate is up. He can be difficult to duel as both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png, obviously Tiger Stance [Q] udyrtigerstance.png will perform better, but both options are still viable into him. Similar to Master Yi, if he gets fed he just auto attacks you to death and if you get fed you do the same back to him, but he's very good at dueling because of his single target abilities. His combo will usually be Audacious Charge [E] xinzhaoe.png > Three Talon Strike [Q] xinzhaoq.png > Wind Becomes Lightning [W] xinzhaow.png, with or without using his ultimate Crescent Guard [R] xinzhaor.png. His Determination [Passive] will also be doing damage and healing him during this time, every third auto attack. The knock up from Three Talon Strike [Q] xinzhaoq.png is very disruptive in duels and the rest of his kit just allows him to stick onto his target easier while increasing his stats. The weakness of Xin Zhao is in his playstyle, whenever he goes in he can't really get out without his teams assistance. So if he ever engages and his Crescent Guard [R] xinzhaor.png expires, or if it isn't up, he becomes a very easy kill target. Stunning him with Bear Stance [E] udyrbearstance.png whenever he uses Crescent Guard [R] xinzhaor.png and kiting back is also a good strategy to lessen the duration.

VS

Zac

Medium

Zac is a semi difficult matchup for Udyr because of how tanky he gets and how good his kit is for ganks and team fighting. Zac has great control, builds all tank items, and is extremely disruptive at all stages of the game. He has amazing engages with his Elastic Slingshot [E] zace.png and can follow up afterwards with his Stretching Strikes [Q] zacq.png and Let's Bounce! [R] zacr.png to put your team is terrible positions. Always try to track the position of where Zac is going to land with his Elastic Slingshot [E] zace.png by checking for his shadow on the ground, this way you can avoid the impact and have an easier time dodging the rest of his abilities. And also be careful when his Cell Division [Passive] is up, he can use it to bait you into bad fights, but otherwise the bloblets are very easy to kill, you can also Smite 11.png them. You should always be able to out damage him early game as both Tiger Stance [Q] udyrtigerstance.png and Phoenix Stance [R] udyrphoenixstance.png, but he will be much harder to kill once he gets 2-3 tank items. And something to remember is that you can interrupt the channel on his Elastic Slingshot [E] zace.png with your Bear Stance [E] udyrbearstance.png stun, this will prevent any engage or disengage from happening and potentially net you a kill.

Early, Mid, and Late Game Back to Top

Early Game:

Udyr's early game is pretty safe for the most part, his jungle clear is very self sustaining in both stances once he gets Turtle Stance [W] at level 2 or 3. You can decide to either gank at level 3 with double buffs, or full clear your jungle and still try to gank after that. You should be able to get one or two ganks off while having double buffs or Flash up, but after that you need to continue farming your jungle or invade the enemy jungle depending on where the enemy Jungler shows on the map. And if you ever end up dying to an early invade, just come back out and farm the jungle until level 3 or 4, or until buffs are up again, only ganking when it's extremely favorable.

Mid Game:

Mid game is when you'll start completing most of your core items for either stance. Items like Warrior, Cinderhulk, Boots, Trinity Force, Dead Man's Plate, Randuin's Omen, and so on. This is probably one of the most comfortable stages of the game for Udyr, because if you're ahead early game it will really show during the mid game when playing around objectives or skirmishing. Udyr can also start to solo Dragons or Rift Herald during this time if he's left alone, just make sure you try and sweep the area of vision beforehand. If you're behind mid game just try to keep on farming the jungle until you get your core items complete, then start building into a defensive item immediately.

Late Game:

Udyr's late game can be pretty decent with 6 items, but he has a hard time with 5v5's and is usually forced into defensive team fighting whenever he has to. But a strong point for Udyr at this stage in the game is split pushing, if you build into a Trinity Force and have the Spellblade passive you can destroy turrets, especially as Tiger Stance [Q]. Split pushing requires you to watch the map constantly as you push the waves and you need to be aware of many things as you're doing it. You have to know when to push, when to back off, when you can or cannot duel someone, when you need to group, and how to weigh the benefits objectively.

Split pushing is also a great way to stall out the game as it forces the enemy team to respond to you with one or more players and wastes more time, allowing your team to farm their way back into the game, assuming they don't die in the process. Always be vocal with your team in chat or with pings if you ever decide to split push, especially as the Jungler. Because not only are you splitting without Teleport, you're also taking away the teams Smite for Baron and Elder Dragon, so you have to be extremely cautious. Also remember that you can actually end the game yourself on a good push if your team has a long 4v5 team fight or stops the enemy recalls.

Team Fighting Back to Top

77.png All Stances:

179.png
Team fighting pretty much has the same idea for both Tiger Stance [Q] and Phoenix Stance [R], you get your damage stance off whenever you can, but the main priority in Udyr's team fighting is to abuse Bear Stance [E] stuns while spamming Turtle Stance [W] for extra mitigation. The constant stuns allow your team to have an easier time putting out damage or kiting back enemies, and it's extremely effective vs melee teams that want to keep diving your back line. If you prevent your back line (or whoever is fed on your team) from dying and allow them enough time to kill or get past the enemy front line, the game could be over off of that one team fight. Udyr's damage will fall off the later the game goes on, even as Tiger Stance [Q], so abusing this strategy could very much win you the game.

Tips and Tricks Back to Top

udyrtigerstance.png Tiger Stance [Q]:

179.png
udyrpassive.png Monkey's Agility [Passive]:

You can stack your Monkey's Agility with just 20% CDR, even if you only have 1 point in the stance. And as long as you have the mana, you should always stack it as much as possible prior to a gank, as you farm the jungle, as you maneuver around the map, or when you camp in a bush. Because stacking the Attack Speed and Movement Speed can really make a difference.

udyrtigerstance.png Tiger Stance [Q]:

You can burst people by double proccing your Tiger Strike if you activate Tiger Stance [Q], hold onto the initial proc, and then wait for it to come back off cooldown again. You then use the initial proc, and then activate the stance again immediately afterwards causing the initial Tiger Strike to deal instant damage while also refreshing the bleed. Typically this only works if you're bush camping and someone just randomly walks into you, but you can still set it up in other situations.

udyrturtlestance.png Turtle Stance [W]:

With 20% CDR you can permanently spam Turtle Stance [W] to shield yourself. This combined with Bear Stance [E] makes kiting champions and diving turrets extremely easy, and pretty troll.

udyrbearstance.png Bear Stance [E]:

Nothing really fancy with Bear Stance [E], just remember to abuse it during skirmishers or team fights whenever possible because you can stun each person separately back to back and it's extremely disruptive.

udyrphoenixstance.png Phoenix Stance [R]:

There's nothing Phoenix Stance [R] really provides Tiger Stance [Q] with except for a little bit of waveclear late game, so avoid putting any points into it until your last 3 level ups.

506.png

179.png

You can stack your Monkey's Agility with just 20% CDR, even if you only have 1 point in the stance. And as long as you have the mana, you should always stack it as much as possible prior to a gank, as you farm the jungle, as you maneuver around the map, or when you camp in a bush. Because stacking the Attack Speed and Movement Speed can really make a difference.


You can take an early point in Tiger Stance [Q] at level one or two if you wish. The bonus Attack Speed will increase the amount of Phoenix Stance [R] procs that you can get, allowing you to have a faster jungle clear and put out more damage to champions. This can be a very fun but very greedy way to play with Phoenix Stance [R].


With 20% CDR you can permanently spam Turtle Stance [W] to shield yourself. This combined with Bear Stance [E] makes kiting champions and diving turrets extremely easy, and pretty troll.


Nothing really fancy with Bear Stance [E], just remember to abuse it during skirmishers or team fights whenever possible because you can stun each person separately back to back and it's extremely disruptive.


You can burst people by double proccing your Phoenix Stance [R] if you activate Phoenix Stance [R], hold onto the initial proc, and then wait for it to come back off cooldown again. You then use the initial proc, and then activate the stance again immediately afterwards to get a second burn off instantly. Or you can just use Phoenix Stance [R] after any third auto attack if you end up staying in the stance while fighting somebody or clearing the jungle / creeps waves.

Lane Synergies Back to Top


Udyr has great synergy with champions that have crowd control or movement slowing effects, Movement Speed increases, shields, or even good split push. These are just a handful of the champions that will provide great synergy with Udyr. Bard and Braum are examples of champions with crowd control or movement slowing effects, which allows you to have more time to get onto your targets. Karma, Lulu, Morgana, Zilean, and Orianna are all examples of champions with Movement Speed increases or shields that will directly benefit everything about Udyr's kit. This is my favorite type of synergy to play with on any champion because it allows me to have much higher momentum while carrying as well as a more aggressive playstyle. The last form of synergy comes from champions that have good split push like Shen, Camille, Fiora, Jax, or Kled. This gives your team the option of having a 1/3/1 formation to pressure objectives and actively farm all lanes. This strategy is exceptionally powerful with a baron buff.

Pros and Cons Back to Top

Pros:

  • Has very high single target damage.
  • Always builds around AD items.
  • Highly versatile with his builds, you can pretty much build anything on him.
  • Very good at dueling and skirmishing.
  • Very good at taking turrets with Trinity Force.
  • Can split push extremely well.
  • Very good at soloing objectives.
  • Very easy playstyle to learn.
  • He's such an underplayed champion that a majority of players will have no idea what his limitations are. (Always try to abuse this with Udyr)

Cons:

  • Has an extremely one dimensional playstyle.
  • Has a very outdated champion design with basic abilities.
  • Has an annoying jungle clear since you mostly do single target damage.
  • Very vulnerable to champions with a lot of crowd control or movement slowing effects.
  • All of your abilities require melee range.
  • Gets kited very easily.
  • Has terrible waveclear unless you build into a Tiamat / Titanic Hydra.
  • Has very poor 5v5 team fighting.
  • Will usually get outscaled by meta champions.
  • Has a terrible game when behind.

506.png

179.png

Pros:

  • Has very high AoE damage and good single target damage.
  • Has a very nice jungle clear with high sustain.
  • Highly versatile with his builds, you can pretty much build anything on him.
  • You can build full tank on him and still be impactful.
  • Very good at taking turrets with Trinity Force.
  • Can split push extremely well.
  • Has very high waveclear.
  • Very good at soloing objectives.
  • Very easy playstyle to learn.
  • He's such an underplayed champion that a majority of players will have no idea what his limitations are. (Always try to abuse this with Udyr)

Cons:

  • Has an extremely one dimensional playstyle.
  • Has a very outdated champion design with basic abilities.
  • Mediocre at dueling and skirmishing.
  • Very vulnerable to champions with a lot of crowd control or movement slowing effects.
  • All of your abilities require melee range.
  • Gets kited very easily.
  • Has mediocre 5v5 team fighting.
  • Will usually get outscaled by meta champions.
  • Has a terrible game when behind.

About Me Back to Top

◄ About Me ►

Hello everyone my name is Jordan, and I've been a gamer my entire life. For the past 10 years I've been mainly focused on staying in the top decimal percentage of players for online games, such as WoW, LoL, and Osu!. But as much as I've played online games, my real passion is for console gaming.

◄ League of Legends ►

I've been playing League of Legends for the past 5 years, and I'm a NA Challenger Tier Hecarim Main, 2900+ elo jungle. I've been in high elo ever since I started playing back in season 3 when I finished my first season in Diamond 1, and have been Master or Challenger Tier every single season since then. I'm mostly known for my Hecarim jungle gameplay and have just over 5600 ranked games with him, but I also play Evelynn, Rammus, Udyr, Shyvana, Nocturne, Skarner, Sejuani, Nunu, and Volibear depending on the current state of the meta.

Season 3: Diamond 1 2500 elo

Season 4: Master Tier 2850 elo
Season 5: Challenger Tier 2900 elo
Season 6: Master Tier 2550 elo
Season 7: Master Tier 2650 elo

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◄ Social Media Links ►

Be sure to check out my social media if you have any questions or if you're interested at all in watching my stream! If you'd like to know when I'm streaming, make sure to follow my Twitch, Facebook, Twitter, or join Discord to get live notifications! We have a small community, but everyone is welcome!

Twitch: http://www.twitch.tv/rocklee015
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YouTube: https://www.youtube.com/Rocklee015
Discord Server: https://discord.gg/d3DMycY

Thank you for reading my Udyr Jungle Guide!
Hopefully it helps you carry your games with more knowledge and confidence as you become a better player! Take care! o/
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