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All Guides Vel'Koz Guides Vel'Koz Carry Support (Diamond 3) [7.10]
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11 months ago
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Vel'Koz Statistics for Mr Undertaker

Author's performance with Vel'Koz compared to the ranked average.

Value
Average
Games Played
25
9
Win %
36
45
Kills
5.1
6.0
Assists
7.0
8.6
Deaths
4.5
6.9
KA:D Ratio
2.7
2.1
Gold Earned
11K
11.6K
Creep Score
72.3
123.1
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

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4.png Flash
Speaks for itself ;)
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14.png Ignite
For kill pressure and reducing the 7.png from the enemy adc.
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3.png Exhaust
If you are against high threat enemies like 238.png or 7.png or basically any champion, that has the potential to get close to you, since you will be oneshot-able to any assassin-type champion.
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New Runes Back to Top

Masteries Back to Top

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This is where it gets tricky.

You can adapt your masteries to whichever playstyle you prefer. I always customize my Masteries during picks/bans, so that it fits my needs for that specific game. You should start doing that too, since it could help you a lot in general.

But my basic setup is 6/18/6 or 12/18/0.
If you plan on dealing more dmg og become the legendary Support-Carry, you should go with the 12/18/0 setup, and put the 6 points from Resolve into Ferocity (Natural Talent and Oppressor) and swap out Intelligence with Precision for more Magic Penetration.

Should you however feel more like being a Utility-based support, where you can move quicker around the map, stick with 6/18/6 like above, and swap out Double Edged Sword with Expose Weakness. That way your teammates will also deal more damage to your targets, when you hit them.

I am using the 6/18/6 setup mainly, like the one above, since I prefer to be able to move faster from lane to lane or in between objectives faster.
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Abilities Back to Top

W
E
Q
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
3
4
5
7
9
W
1
8
10
12
13
E
2
14
15
17
18
R
6
11
16
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Now, depending on the situation at the start of the game, it is entirely up to you, if you start with his Q or W as the first spell. So before you instantly level-up an ability as soon as you enter the game, wait with that, and assess the situation, before choosing what to do - Listen here:

I am mostly levelling up W as the first ability, since it will help your jungler with the first camp, dealing a little True Damage to the monster(s). And when you get to lane, you can make an early combo and deal some damage when you hit level 2, and level-up your E. Early on Vel'Koz is just as powerful as he is lategame.

However, if one of the teams decides to invade, and your team catches someone, it could be an advantage to be able to slow the enemy with your Q.
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Items Back to Top

Starting Items

    First/Second back (800-1500g)

Core Items

    Final Build Example 1
    Final Build Example 2
    Final Build Example 3

Situational Items

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I will explain the scenarios with the corresponding builds examples above.

Example 1:
- This is the most standard item-build that I use, since I'm a good snowballer, and I know how to position myself during teamfights, so that I wont (most of the times) instantly die, before I can deal some damage.

Example 2:
- This is the setup you should use, if you are against enemies like Zed or LeBlanc. Since they know that you are squishy as hell, and an easy target to take out, you should swap Mejai's Soulstealer for Zhonya's Hourglass. This will make it a lot harder to kill you, and you wont take the inital focus.

Example 3:
- This setup is for the REALLY long games 50-60+ minutes. Sell your Eye of the Watchers, and get Rylai's Crystal Scepter for additional damage and on-hit slow.
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Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Annie
    Medium
  • Blitzcrank
    Medium
  • Leona
    Easy
  • Morgana
    Hard
  • Sona
    Easy
  • Thresh
    Easy

VS

Annie

Medium

Annie can be hard to play against. But she is fairly predictable - just watch out for the stun-bar, and if she decides to Flash-Tibbers, flash away if you can or if she misses and land a combo on her - she is oneshottable throughout the entire game.

VS

Blitzcrank

Medium

This matchup can go both ways - if you get hooked, you need to react fast! Try to land your combo on either Blitz himself, or his adc. If you fail the combo, flash away and try again later. (Just dodge the hooks already!)

REMEMBER!
- Do NOT use ulti instantly post-level 6, if you get hooked! His ulti silences, cancelling your ulti!

VS

Leona

Easy

Just like Thresh, wait for Leona to engage, then give her the combo (E W Q W).

VS

Morgana

Hard

Morgana can be annoying as hell. You need to be on your toes, since her E denies your stun and slows. Should she catch you, try to focus the adc instead, or at least one without the Spellshield.

VS

Sona

Easy

Between you and Sona, it's gonna be a poke-fest. Since Sona's spells doesn't require skill to land, makes yours much more valuable when you actually hit with them. Sona in general is squishy as hell, so just time it right, when she walks up to try and poke you, and try to land your combo.

VS

Thresh

Easy

Wait for Thresh to hook an ally, and when he dashes forward, be quick with your combo!
Start with your E, then follow up with W Q W - you just did 2 full rounds of True Damage on him, making him seriously regret his decesion.

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