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All Guides Vladimir Guides [Season 7 Updated] The rivers will run red
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Vladimir Statistics for Hexadecimal

Author's performance with Vladimir compared to the ranked average.

Value
Average
Games Played
1
6
Win %
0
38
Kills
3.0
5.0
Assists
5.0
6.3
Deaths
6.0
6.4
KA:D Ratio
1.3
1.8
Gold Earned
8.6K
11K
Creep Score
173.0
168.1
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png Flash

Standard on most mid laners. It helps you escape, gap close, jump walls, re-position - it's simply too good to pass up. There's simply no other spell that's as versatile as Flash. The fact that you can use it to escape, dodge spells, or go aggressive is what makes it such a strong spell.

6.png Ghost

Ghost can be taken along with Flash to give you a ton of escapability. It helps you kite people and chase people down. It's also extremely effective if you plan on split pushing since if multiple enemies come you can use ghost and flash to escape and waste their time or outplay them. I highly recommend taking this in place of Ignite as it helps with Vladimir's lack of mobility.

14.png Ignite

Ignite is taken to increase your damage. This helps you with 1v1 fights in lane, but can also secure kills in team fights. The healing reduction is very strong against champions that rely on spell vamp such as Swain or helps reduce the AD carries life steal such as Caitlyn. Don't be too afraid of using ignite as there's nothing worse than an enemy escaping with 50 hp because you didn't ignite them. It has a relatively low cooldown so even if it was "wasted" on a kill it will be back soon enough.
 
If you're planning on all-ining someone you should ignite near the start of your combo. This is because you want to reduce their healing in half. A lot of the time people will consume health pots while you're fighting. By igniting early on when we're trying to kill someone we reduce their natural regeneration they receive from base stats as well as the healing from their health pots. 

New Runes Back to Top

Masteries Back to Top

0/12/18

Cunning - 18 points

  • Savagery is taken to make last hitting easier
  • Assassin is taken since we don't benefit from the Mana regeneration from Secret Stash
  • Merciless is taken for the damage increase
  • Meditation is taken as one point in it is worth the tradeoff of 1 point from Merciless
  • Dangerous game is taken as it will often save you in close fights.
  • Precision is taken to increase damage
  • Stormraider's surge is taken as it will allow you to kite as well as chase people down

Resolve - 12 points

  • Recovery is taken as it's mathematically superior
  • Tough skin is taken for a slight advantage in lane when trading
  • Runic Armor is taken since it synergizes with Vladimir's healing on his Q ability
  • Insight is taken as reducing the cooldown on your summoner spells is extremely valuable and can't be passed up

Abilities Back to Top

Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
3
14
15
17
18
E
2
8
10
12
13
R
6
11
16

Skill Order


Hemoplague.jpg > Transfusion.jpg > Tides_of_Blood.jpg > Sanguine_Pool.jpg


Note: You can take a point in W instead of E if you feel you are under threat of a level 2 gank by the enemy jungler.



Crimson_Pact.jpg Crimson Pact

  • This passive allows Vladimir to become relatively tanky while building ability power

Transfusion.jpg Transfusion

  • Vladimir's bread and butter skill
  • Hitting level 9 is importance because you will have 5 points in this skill and it will be on an extremely short cooldoown

Sanguine_Pool.jpg Sanguine Pool

  • A great skill that is extremely versatile
  • It can help prevent being ganked mid lane where the lane is so short
  • It can also be used after you use your entire combo - this way the enemy can't attack you while you wait for your abilities to come off cooldown

Tides_of_Blood.jpg Tides of Blood

  • Be wary of using this skill too much early on when it's difficult to regain health
  • This will eventually become your key late game spell that does the most damage.

Hemoplague.jpg Hemoplague

  • A great ultimate for team fighting
  • It increases damage taken from all sources - this means that you want to apply this first in your spell rotation when possible to maximize the damage they take.

Items Back to Top

Starting Items

    Standard
    Against Skillshot Harass

Core Items

    Against AP
    Easy Lane
    Tough AD matchup

Situational Items

    Standard Final Build
    Choose one of these boots

Start With

Standard

1082.png2031.png
This is the typical standard first purchase as Vladimir. You already have a ton of sustain with your vladimirq.png so we can choose these starting items which will be more cost efficient in the long run since we won't have to spend money on health potions.

Against Skillshot Harass

1001_32.png2003_32.png2003_32.png2003_32.png2003_32.png

The bonus movement speed helps keep you safe in lane as well as allowing you to land Qs easier on enemies and dodge the enemy's spells. Also helps you kite enemies, escape ganks, and reposition in lane. Early on you don't have very good health regeneration so the four health pots help deal with that.


Cloth 5 Pots

1029_32.png2003_32.png2003_32.png2003_32.png2003_32.png

Use this build against tough AD mids such as 91_64.pngYou would then rush an early 3191_32.png. This will help protect you against their early game all-ins and give you enough sustain to survive through any harass.


Core

Against AP

1001.png3065.png3152.png
  • You want to go this route when you're facing an AP mid
  • Even though 3065.png is a tank item Vladimir's base damages are good enough that it doesn't matter
  • The health synergizes with his passive to give him slightly more AP
  • The cooldown reduction is needed on Vladimir since you need to spam your abilities to be useful
  • The passive will increase the heal effect of your Q


Easy Lane

1001.png3152.png3285.png
  • You want to go this build if you're not having any issues in lane
  • 3285.png will give us a raw damage boost, but what's also important is that it gives movement speed which helps Vladimir a lot since he lacks mobility in his kit.
  • The 3152.png will give you an added spell, but most importantly it gives you a dash ability, which helps Vladimir engage into fights and stick to people - something he typically struggles to do due to his lack of mobility and crowd control.

Need Armor

1001.png3152.png3157.png

  • You want to get Zhonya's when you're against a physical damage player or team that is giving you a lot of trouble
  • You can purchase a Seeker's Armguard first for the early armor and wait on turning it into a Zhonya's.
  • You would want to get Zhonya's at some point anyways, this is simply changing the order in which you get it
  • The reason why Zhonya's is so important on Vladimir is that it allows you to engage, soak damage, get off your spell rotation, pool, spell rotation, zhonya's, spell rotation. In short, it makes you very hard to actually focus and kill.

End Game Builds

Standard Final Build

1001.png3152.png3285.png3089.png3157.png3135.png


This will be your standard final build. It gives you a ton of damage, but also gives you some additional health to make you a bit tankier. The Zhonya's Active is also key in team fighting properly with Vladimir. Overall, a well rounded build that covers all the bases.


Choose one of these boots

3158.png3020.png3111.png


3158.png - These boots will help you reach maximum cooldown reduction and give you the greatest increase to your overall DPS. Only get these if you won't have max CDR in your build otherwise (40%).


3020.png - These boots will give you the greatest burst/damage increase in the early to mid game. However, I prefer to get a more utility focused boot such as the two listed below if I'm not getting boots of lucidity since Vladimir is more about sustained damage over time and sticking to people.


3111.png - Merc Treads are purchased only when you're facing an enemy team with both a lot of crowd control and magic damage. A good example is if the enemy team has a Fiddlesticks. You would want the Merc Treads to help lower the duration of his silence and fear.


3009.png - Get this when you're facing mainly slows as crowd control. The increased movement speed is great on Vladimir to help stick to people and kite.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Easy
  • Anivia
    Easy
  • Annie
    Medium
  • Cassiopeia
    Medium
  • Cho'Gath
    Easy
  • Diana
    Medium
  • Ekko
    Easy
  • Fiddlesticks
    Hard
  • Fizz
    Medium
  • Gragas
    Easy
  • Karthus
    Easy
  • Kassadin
    Easy
  • Katarina
    Medium
  • LeBlanc
    Medium
  • Morgana
    Medium
  • Orianna
    Medium
  • Ryze
    Hard
  • Swain
    Hard
  • Twisted Fate
    Easy
  • Viktor
    Medium
  • Xerath
    Hard
  • Yasuo
    Medium
  • Zyra
    Medium

VS

Ahri

Easy
  • Dodge her skill shots early game
  • Once she hits level 6+ she has kill potential on you if you play it poorly

VS

Anivia

Easy
  • Easy early game because of how slow her stun is
  • Will turn into a passive farm lane because of the range of her abilities
  • Make sure to take wraiths/wolves

VS

Annie

Medium

Annie will give you trouble early on, but once you finish your Abyssal Scepter+Will of the Ancients you should be fine.


Don't try fighting her early and pay attention to her stun stacks. Play around her stun stacks and her ability cooldowns.

VS

Cassiopeia

Medium
  • Her strong early game counters your weak early game
  • Has kill potential on you once she's level 6+
  • Best to play a passive lane

VS

Cho'Gath

Easy
  • Passive farm lane
  • He can kill you with his Q+W+R+Iginite combo at level 6 when you're still weak
  • Pool his rupture if it's going to land when his ult is up and you're still weak

VS

Diana

Medium
  • A skill based match up
  • Early game you completely dominate her
  • Once she hits level 6+ she can kill you if she lands a Q
  • Make sure to dodge Qs
  • Can snowball really hard into one person's favour

VS

Ekko

Easy

Against Ekko you should be able to aggressively harass him levels 1-5 as Ekko is weak without his ultimate.


Make sure to play around his W and his ultimate as not to get caught in either. Look to trade instead of straight up all-ins. Harass and whittle him down from a safe distance.

VS

Fiddlesticks

Hard
  • One of the hardest counters to Vladimir
  • You have no crowd control to interrupt his drain
  • His drain still works when you're in pool

VS

Fizz

Medium

Fizz can definitely give you trouble as his high damage and mobility can overwhelm you early on before you've become strong enough.


Definitely get an Abyssal in this matchup and always pool his ultimate as it's his main source of damage.

VS

Gragas

Easy
  • You can force him to farm with barrels because of your harass early on
  • You have to pool his ultimate
  • Should be an easy lane as long as you don't feed early on
  • He has better ganks/roaming than you though

VS

Karthus

Easy
  • Passive farm lane
  • His range will make it difficult to Q harass
  • You can still try to zone him just make sure to ward properly and dodge his Qs

VS

Kassadin

Easy
  • You counter him early on with your harass since he's melee
  • Once he's level 6 you can just heal his harass

VS

Katarina

Medium
  • You can harass her early on
  • She becomes very strong at level 6+ and you have no crowd control to interrupt her ult
  • The lane can easily snowball in one person's favor if they get an advantage
  • Skill based match up

VS

LeBlanc

Medium

LeBlanc could give you trouble early on before you've have time to scale up.


Purchase an abyssal in this matchup for the added MR.

Use your pool to dodge portions of his damage that will activate the second part of his Q.

Stay in minions to block his chain.

VS

Morgana

Medium
  • Vladimir definitely has the advantage in this match up
  • You can harass her with your Q early on
  • If you get caught in a bind at level 6+ you will die to Morgana's combo
  • Your pool doesn't get rid of Morgana's ultimate

VS

Orianna

Medium
  • She has a strong early game which counters your weak early game
  • As long as you dodge her skill shots you should be okay
  • A skill based match up

VS

Ryze

Hard
  • You can't Q him without getting combo'd by him
  • He will simply out damage you early on
  • Your best bet is to avoid trading with him early and shove the lane and take wraiths/wolves

VS

Swain

Hard
  • The high damage from his E+Q harass capitalizes on your weak early game.
  • Once Swain hits level 6 he has more sustain than you and can win 1v1s.
  • You need to play passive, let him push the lane, farm your wraiths/wolves, and farm up your key items.
  • A difficult match up that needs to be played passively

VS

Twisted Fate

Easy
  • Early on it's fairly even
  • You can Q harass him but be careful of his gold card
  • You should be able to heal any harass he does
  • You scale better than him late game
  • Ward properly so you can see if he ganks side lanes

VS

Viktor

Medium

Viktor can bully you in the early levels so you should look to passively farm.


Farm up your core items and you should be able to consistently push the wave to scale for late game team fights without him being able to kill you.

VS

Xerath

Hard

Xerath can definitely be annoying as he out ranges you and can constantly kite back when you try to go aggressive.


Try to make him choose between harassing you or pushing the minion wave with his abilities by standing slightly away from them, but still using the melees to block his stun.

Look to farm up and take jungle camps in this matchup.

VS

Yasuo

Medium

Be careful of Yasuo's early game, specifically levels 2-5. He's very strong at that point compared to you.


Look to play passive and farm up your key items. Once you get your core items you should be in a much better position to play aggressive.

Use your pool to dodge his knock up.

VS

Zyra

Medium
  • Difficult to harass her without setting yourself up for a snare
  • Her early game damage is much stronger than yours
  • You can pool if you do get caught though
  • You should be able to safely farm
  • Skill based match up

Early Game Back to Top

Vladimir has a weak early game. He needs higher levels to have a lower cooldown on his Q before he becomes strong. In certain match ups he can harass with his Q safely. You want to focus on farming up your 3145_32.png in the majority of matchups though. The vast majority of the time you're just playing passive and farming though. Always make sure to play passive whenever your Q is on cooldown as a good player will know when your abilities are on cooldown and look for opportunities to trade.

Middle Game Back to Top

Vladimir starts to become a lot stronger in the middle game. You can win trades with most champions mid lane because of your sustain. When team fights start it's important to try and hit as many people as you can with your ultimate. You have to try and get close to the enemy to maximize your DPS. Make sure to save your pool for when you're getting focused. You will lose too much health if you try to use it to engage. Your roaming is pretty terrible so instead you want to focus on taking jungle camps between waves and pressuring the enemy mid laner as well as pressuring the mid lane tower in an attempt to kill it.

Late Game Back to Top

Late game Vladimir becomes a monster. You want to group with your team so that you can team fight since that's what Vladimir excels at. However, if your team is extremely far behind you can split push as a last resort, but this isn't really recommended. A full build Vladimir becomes this a high AOE dps champion who's also very tanky while simultaneously healing the damage he's taking. You should never be worried about going into the Late Game as Vladimir because he's one of the strongest late game champions.

Team Fighting Back to Top

Vladimir is great at team fighting. In team fights you want to try to hit as many people as possible with your ultimate. You want to be in the center of the team fight doing massive AOE damage with your E and slowing the enemy with your Rylai's. Once they turn and focus you then you want to use your pool. Then come out of your pool and do another spell rotation and then pop your Zhonya's if they're still focusing you. Then get another spell rotation off after your Zhonya's and finish off the remaining champions. Vladimir isn't the best initiator so it's usually better if someone with crowd control starts the team fight then you engage after with your ultimate. With proper use of your pool and Zhonya's you and landing a good ultimate while constantly casting your spells you will be able to do a ton of damage, absorb a lot of damage, heal up the damage you take, and prevent the enemy from focusing you down.

Pros and Cons Back to Top

Pros

  • Very safe laning because of his sustain
  • Has a fantastic late game
  • Has solid presence in team fights because of his AOE
  • Has a great passive
  • His ultimate is great in team fights
  • Difficult to gank because of his pool

Cons

  • Weak early game
  • Lacks crowd control
  • Needs to be in the middle of the enemy team to do optimal damage

Warding Locations Back to Top

Warding Locations


Ward Locations.jpg
Note: This is from the perspective of Blue Side - meaning your Nexus is South. The exact same ward spots apply if you were Red Side - meaning your Nexus is North, except that the ward spots are simply rotated 180 degrees/mirrored.


1 - This is where you want to place your 2055.png as gaining vision control of the lane brush is very important. This is because the lane brush offers the most quickest and convenient location to place 3340.png for the enemy. By placing a 2055.png it denies the enemy this convenience. At the same time, it clears the most common area we'll be moving through when we roam. Lastly, it keeps our 2055.png close to us, which makes it easier to defend and harder for the enemy to get rid of.

2 - This is the optimal location for a 3340.png as it covers all the choke points for that side of the river. Additionally, it is hidden from 2055.png that are placed in the lane brushes. Keep in mind, this is just the most optimal, that doesn't mean it's always practical. It's okay to place your 3340.png in location 1 or somewhere between location 1 and 2 if you're unable to move any further due to safety or potential missed minions.

3 - This is the aggressive version of the 2nd ward location and should only be used when you have lane control and the enemy laner is forced to playing passive. It allows you to see when the enemy mid laner rotates to take blue buffs, jungle camps, roam, or react to one of your roams. At the same time, it spots junglers that are coming from raptors/wolves.

4 - This is a very powerful ward that can easily be placed after you push the mid laner into his tower. This gives you vision on the enemy's raptor camp. This can give you a wide range of information. For example, if you place this ward early on it tells you whether the enemy jungler is invading/ganking the side he started on or if he's doing a standard clear. When you spot the enemy jungler doing his raptors it relieves pressure off of everyone else as you know exactly where the enemy jungler it is. At the same time, that opens your own jungler to adjust his play accordingly. On top of that, just knowing that the jungler ISN'T doing his raptors can give you information on where he might possibly be.

5 - This is simply a better version of the 4th warding location. However, it's more time consuming, riskier, and overall more difficult to get a ward here. The reason why it's better than the 4th warding location is that you can see if the enemy's jungler is skipping raptors and which direction he's moving towards. I like to ward here when I have a big lead and I do it after I push a wave to pin the enemy mid laner at his tower.

6 - This is known as the lane ward and you might have seen it before. This is best used against champions that are looking to roam and is typically used when you've lost lane and are behind. It's especially strong against Twisted Fate due to the manner in which he ganks. Essentially, this ward will let you see which direction the enemy mid laner moves to after he kills the minion wave. In a way this gives you the benefits of warding both sides of your lane with only one ward: you get to see if he's ganking either side lane. However, you also get to see if the enemy is recalling or just standing at his tower. Keep in mind the main downside of this ward is that it doesn't protect you against other enemies ganking your lane.

Ask Me Questions, Streaming, Coaching, and more! Back to Top

Aboutme_Lolking.jpg
My IGN is Hexadecimal and I play on the North American server. I've been challenger tier every season since its release. I can play all roles, but I main middle lane. 

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Want to ask me questions? I answer all questions I receive on my Twitter.

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Want to learn how to improve, climb the ladder, and watch me play? Follow me on Twitch and get notified when I go live.

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I also offer coaching for $25 an hour. I will teach you how to become a better player, how to climb the ladder, and much more. If you're interested you can contact me via e-mail: lolhexa@gmail.com

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