- Summoner Spells
- New Runes
- Champion Matchups
- Important: author's view on the purpose of his guide
- Sell-out: support some quality, less known Twitchstreamers
- Todays meta. Vision on Warwick, from the perspective of an all-rounder
- ''I am not a Warwick main: When should i pick him, and why?''
- ****. It's warded?! (Early/early-mid game warding spots)
- Help! top/midlaner went afk/ 1 lane got pubstomped!
- Warwick Rework is announced. Out with the old, in with the new! (never forget)
- Patch 6.10: bloodrazor buff and ocean drake change (stale, relevant for new players only)
- Patch 6.9: elemental dragons,rise of malzahar jungle, and new jungle items, (stale, relevant for new players only)
- Early game jungle clear path 1: Blue side conservative
- Early game jungle clear path 2: Blue side agressive
- Early game jungle clear path 3: Purple side conservative
- Early game jungle clear path 4: Purple side Minor agressive
- Early game jungle clear path 5: Purple side highly agressive
- Patch 4.20, Warwick, New Top Tier jungler (stale, unrelevant info)
- Patch 4.21, 60% winrate, 90+% ban rate, never forget (stale)
- Sated devourer standards (stale, rip)
- Guide updates
- Future content
[Pre-season] ''I shall slap them 1,2,3,4 (count them), 5 times!'' : learn the ways of the Wick
Summoner Spells Back to Top
New Runes Back to Top
Masteries Back to Top
Abilities Back to Top
Items Back to Top
Mostly the common manchete 3 pots start would work, however since warwick has amazing free sustain,talisman + ward+pot would work as well. Scrying orb amazing for early game shenanigans. Can give you vital info about where your opposing jungler is starting (3 buff start). Change it after first back to sweeping lens. Just use warding totem if your not comfortable with going scrying orb, or when your team needs extra totem for vision
Cinderhulk is the way to go in s7. Build stays relative the same otherwise s7. Tracker>tiamat> Rush cinderhulk, then finish a kindlegem for early cdr, followed by finishing titanic hydra. After, finish boots and go either spirit visage when behind/high mdmg comp or randuins when ahead/high ad comp. Ninja tabi are always optimal boots, unless vs high cc comp/3+mdmg comp. optimal here, finish build off with sterrak when solo tank/engage or bork when you are 3rd tank.
Situational items, personal preference Locket vs heavy aoe teams can be worth it. Righteous glory if your team needs some help with the engage Black cleaver cause its one of the best items in the game currently, especially with cinderhulk iceborn gauntlet: Dont build iceborn gauntlet. after patch6.8, your better of with getting a frozen heart then getting iceborn, since you hardly get bonus stats from it that matter, that you wouldnt get with frozen heart. deadmans plate for extra engage trinity force when super duper ahead.
Matchups Back to Top
You will literally never see this champion, since he has a relative weak early game, and really needs time to get going, and even then, it isnt always the best teamfighter. If he gets rolling, you have to focus him first or last, since he has lifesteal enuf build in to survive if you only semi focus him
CC monster. Extremely annoying in all the parts of the game. his percentage health damage, constant resets on e due your basic attacks and ofc the cc makes this matchup hard, but not impossible. counterjungle immidiately, starting with an red buff invade. followed by powerfarming till lvl 6. late game, it all depends on who got the better catch/invade.
gank heavy jungler throughout all the stages of the game, really depends on the build if she is a threat or not. I personally like the full magic pen build: spectral wraith, haunting guide, sorc shoes, void staff. This does massive damage to you, and might even beat warwick in a 1v1. Be carefull, and try to close the game out quickly against this jungler
The matchup with eve, is quite simple. If your team, and especially you, knows how to play against one, you can get this evelynn tilt harder then i do when i play twisted fate vs a platinum fizz. while stupidly maxing w instead of q. if your team doesn't know how to fight one, you lose.
Try to counterjungle against her, you can win straight up 1v1. GO FOR THE RED COUNTERJUNGLE, YOU CAN DO IT!!
Eve has a especially weak early game, you outsustain her. Don't be too scared to go in, but leave at once if you see the enemy laner will make it faster at your location then your friendly laner does.
It has been a while since i saw a good fiddlesticks jungle.
rarely seen, but good in teamfighting. Let your lanes snowball early, and he wont have as much impact. Try to cancel homegaurd tp with q, or ult if hyper-fed. and you should be able to win the fights no problem.
In Jungle, you outsustain, dont be afraid to duel him.
Strong jungle kit for various parts of the game. If he gets ahead, he stays ahead. But if your getting him behind early, its pretty much gg. Counterjungling and heavy warding is adviced, since this is one of the most easy champions to snowball lanes with.
A popular jungler in season 4 ish. Kayle is in my opinion even stronger then udyr, but easier to beat.
If you played in season 3 and 4, Kha'zix doesn't need an introduction anymore. If you asked someone: name 3 assasin junglers, people mostly call him first or second of the list. Kha'zix pre 6 ganks are not amazing. His leap is still short, he doesn't have his stealth/speed boost and he doesn't have real items. What he does have however is isolation damage and a little sustain from his spikes. You however, should win an 1v1 most of the times because of your natural sustain. However I must say that i don't have a world of experience againt kha'zix, cause when i do the bans (and for a weird reason i am first pick about 65% of the time) i generally just bannned kha'zix for the same reason as people ban fizz or master yi: it's an easy champ to carry with in solo q.
Now he is more in a balanced state in season 6, but can fall off late game. I advice to use your ult primarly on him in the late game. your adc will thank you.
She can kite you, and her can turn the tide in a teamfight. Priority on her. and 100-0 her first, before proceding.
In jungle pre 6. try to avoid her, but deny kindred mark camps as quickly as possible. dont take your other camps if your nearby a kindred camp. she can outkite and outchase you. dont even think about dueling her. just take the camps quickly that her mark spawns on if possible, always safe a smite for this.
Can do surpising damage, be carefull, look his items before you engage on him. And please guys, please, DON'T EVEN THINK ABOUT 1V1 A LEE SIN EARLY GAME. Lee sin is notorious for his early game prescence. Mid/late game you should be able to beat him if he didn't got snowballed in the early game, eventough his tempest/cripple can really be a pain in the ***
Despite him being one of the strongest champions out there, you have a weapon to deal with malz. smite his voidling when its summoned. without voidlings, he has not that many damage, so then you can just pop his shield with a basic or q, and ult when his shield is down
You outsustain, you get 90% attack speed from your w at rank 5, you are tankier, prevent him from snowballing and his is like chiwawa, barks a lot, but doesn't hurt a lot.
it speaks for itselfs that you shouldn't be thinking about fighting a fed yi. When that happens, just stay on the bottom side of the map. Better bot always wins.
On a rare occasion (mostly when i think yolo, or want to experiment ) , you will encounter a nasus jungle. It really depends on the teamcomp of nasus, and how his lanes are doing. If you can't make the plays to let your fella's win their lane with a devestating advantage, or nasus gets rolling, your pretty much screwed...
A nocturne can and can't solo carry games. if you make your other lanes rolling, nocturne mid/lategame wont be relevant, since you can burst them down as a team before he kills your carry. If however, your team falls behind much, you might be in trouble, switch over to pick oriënted plays.
A lot of people will probably laugh when they see i valid Nunu as a hard matchup. But if they ever played nunu, or ever played against a good nunu, they know why i valid it this way.
You can literally shit on this champion. after his stun, you just ult+q and most of his damage is nullified. Be carefull tough, since he is an gank heavy champion, you might wanna consider counter ganking, or stealing his buffs by timing them.
Very intresting champion. Strong dueller, mediocre to strong early game, falls a bit behind late game. if you get the first red buff during an invade, your 50% done winning the game. Counterjungle hard, and make her go on tilt. Dont forget to ward deep (mid river, in rek'sai jungle, etc) to prevent her from succeeding.
Semi-low clearing speed since nerfs, but you wont be likely to win teamfights, if she lands a good ult. so focus on a pick oriented playstyle. counterjungle the red buff to heavily delay seju early game clearing speed blue side, or bluebuff on purple side.
God, i hate this champion. Most guys playing shaco are extremely slippery and skilled with this champion, and they will get fed somehow, no matter what, It's possible, but I don't like to 1v1 this champion, especially because of his ult basic damage and q. When things gets hot for him, he can just q away, while you can't. If you are sort of fed, bring a vision ward, or better, a oracles lens, with you, you can't lose a 1v1.
Maybe your hardest counter in the current meta of solo q junglers available. She does everything you do different, but better. Her clearing speed is faster, she roams faster and she does more damage then you do.
1: dont pick warwick into shyvana, unless your absolutely sure that in theory, all your lanes should be winning, and that you can focus on farming up till 6, gank once, and go back to farming, and vice versa. As soon as you fall behind, you as a jungler are pretty screwed.
2: start with enemy red. this is literally your only chance at holding her down for a minute.
3: 1 pinkward every back, make sure you ward your lanes when you got the chance, and when its on your route.
4: build cdr, and gank as much as possible with ult. I always say: the way to beat shyvana, is to beat her team, so she cant carry.
Udyr? More like Goddyr!! PERMA BAN EVERY GAME! We don't want people playing like trick2g. Thx to the knowledge of trick senpai, every udyr i see in ranked will try to makee him proud, and believe me, THEY WILL!!!
Gank heavy jungler, especially in the early game, will be an pain in the *** if she gets a couple of early kills. However if her ganks fail, you outscale her in the mid/late game
Another very popular devourer jungler in the early days, now fall of in popularity. His passive reduces your armor by a 15%. This actually hurts. Like, A LOT. Especially in an non 1v1 fight. His ult and q can cancel warwicks ult. COME ON REALLY??!!
This champion makes me helpless as times.High base damage, natural tankyness and has 2 build-in cancells for your ult. Zac is imo one of the strongest junglers out there atm, especially vs you. try to snowball ad and ap early, and ward pre 6 botlane or deep in jungle. Lategame you won't be able to win of this champion, so hope you made your teammates able to deal with him.
Important: author's view on the purpose of his guide Back to Top
Sell-out: support some quality, less known Twitchstreamers Back to Top
Sorry to disappoint you, but no, i won't be twitch streaming anytime soon. My laptop still has problems with league streaming (should have never went to windows 10). Instead, i'll give a shout-out to several streamers i know-off
The Talented gamer girl that you can actually take seriously. ''Boob stream''? Go somewhere else, only high quality self-made music and gameplays here. Also a member of team 2G and owner of James: The best streamer cat there is :) . Long time sub here, and haven't regretted it for a second.
An ex call of duty 4 pro player, ''Wackster'', as i call him, deserves more follows, Godly looks, nice persona and a social source of awesomeness. give him a visit when he is on :)
I am always 1 patch ahead. I generally know what important nerfs, buffs and changes thats gonna happen. Thanks 2 surrender @20, and youtuber Pawnce, they always bring me the latest news and knowledge of the PBE. Here's his twitch channel as well.
(My username on twitch is Enzo4live btw)
Todays meta. Vision on Warwick, from the perspective of an all-rounder Back to Top
to define todays meta, heavy early game gankers junglers and strong duelists are the most popular picks. Think about . Exactly the opposite of how a warwick operates. since he operates mainly as a late-early game/midgame ganker/duelist. This is why i encourage the use of . Most of us would say a jungler is useless if he is not doing much in the early game. In the nowadays rare occasions i am jungler. I almost always buy a control ward every back, as well as when I am a laner. Vision is still critical to have. Help your team out. and ward using your trinket and your vision wards. Also prioritize rift scuttlers at lvl 2/3 and lvl 7. You gonna need it.
Lets be real here. As a now mostly laner( i play all positions frequently), Warwick is more a middle of the pack jungler, then a top tier jungler in my opinion, eventho in this current preseason of season 8, he is rising in popularity and winrate. If you had more pressure in your kit, and more importantly, if your teammates know how to avoid dying in ganks (never blame the jungler, blame the laner ;) ), you would be, but your not.
People think warwick is actually skillless. ''OMG THAT HEALS, PRESS R TO WIN'' kind of champion. But Warwick actually might be one of the hardest champions to SOLO carry a team with. Warwick on its own is extremely depended on the preformance of OTHER teammates. Sure, you can oneshot a adc in the best scenario, but trust me, if your other teammates are very much behind the curve, your not gonna do much to help them without your R mate..
Don't also think you can just get away without ganking before 6. I actually gank before 6 if i see an opening, or put the laner under pressure, so my laner can do better in lane. In the long term its paying off. IN THE LONG TERM. Don't be to radical early game, thats not when you shine. Play conservative early, build cdr early in your build, and get your laners rolling, if they are rollin of the hill like a snowball, they will do the work for you. All you just need to initiate, and protecting your damage outputs with your body afterwards, we laners do the rest.....
''I am not a Warwick main: When should i pick him, and why?'' Back to Top
Besides warwick being a strong champion. Their are certain teams that warwick excel against.
1: Heavy assasin comps.
Got an zed mid and an akali top? ITS WACKWICK TIME!!! Wackwick? Yeah, you heard that correctly, cause your slappin those assasins with ease, ganking your own laner all the way to powerlevel 9000!
Assasins are what warwick would love to gank most, outside of botlane. Simply because assasins rarely have counterplay for being 100-10/0ed in a gank. And with a well timed smite/R or chain cc, comboing with some free damage of your laner, this rarely isnt the case.
2; teams with low cc/no deplacements.
Team with only 1/1.5 cc sources? Pick Warwick! Warwick excels vs low cc. be careful with picking him vs knockback champions, and especially alistar or gragas tho. They can give you a hard time, sinc either their kit allows them to cancel the effects of your ult...
3: Surpise factor in the 2nd/3rd rotation of picks.
Try to avoid first picking warwick, unless your absolutely sure your team can back up with the right comps. Warwick is relatively easy to counter team-comp wise, but not individually.
4: When your used to playing farm-heavy junglers.
Warwick is the definition of a farm jungler in the early game. If you love to explore the depts of the jungle, pick warwick :)
So we know the when but why should you pick Warwick?
With reworked W, , you have a very good global map pressure tool. While you could be just farming in their side of the map, they still have to be aware that you might be ganking there lane if they are low health, forcing recalls much earlier then any jungler normally would.
3: Duo Q hero
4: The wolf, the wolf, the wolf is on fire!
Your a motherf*cking badass wolf. Why wouldn't you even consider warwick, for this fact alone?!
When to NOT pick Wick.
2: first rotation: first rotation pick wick (badum tss)= asking for trouble
3: solo with no follow-up engage: solo tank is fine, but solo engage? not so much. times of instaburst without follow-up are done.
4: heavy lategame comp/weak early game comp: you can hardly help your team efficient the first few levels. meaning if they fall behind, they stay behind. take a ganker like if you need to be there for your team in the early game.
****. It's warded?! (Early/early-mid game warding spots) Back to Top
Help! top/midlaner went afk/ 1 lane got pubstomped! Back to Top
This happened to me a lot when i was in silver/gold. We all have been there: it starts with ''i have lagg'' , ''OMG PING OVER 300'' etc. And he goes off to reboot his system right when the game starts, and comes back after 8/9 minutes of game time.. What you gonna do in this case?
Warwick Rework is announced. Out with the old, in with the new! (never forget) Back to Top
In the following article post by the developers themselfs, Riot announced the Warwick is in front of champions that gonna get a major rework. When the abilities are confirmed, this guide will completly change with a new strategy-playstyle that i recommend, stay tunes for the updates :)
Rip Hungering Strike Warwick, (2009-2017) , The blood hunter.
Hello Jaws of the beast Warwick (2017-?) , the Uncaged Wrath of Zaun
Patch 6.10: bloodrazor buff and ocean drake change (stale, relevant for new players only) Back to Top
2 notable changes this patch, bloodrazor passive and attack speed got buffed (3-> 4% and 40% ->) which helps warwick by a ton, since our build is not as high, damage wise, compaired to other builds. It as well improves warwicks clearing speed, and this is a good thing :) Warwick however, since the devourer removal, is a typical case of snowballs harder, but becomes completely useless when behind. So be carefull with your choices, and take the kills when you're in danger of falling behind.
Ocean drake got nerfed, instead of 10% health/mana regen every 18/12/6 secs, its now 4/8/12% missing health and mana every 8 seconds if out of combat for 5 seconds. This means its now not that valueable anymore in the early game, but as soon as you get more of them, its almost regaining the same amount of power. Prioritize them harder, even over infernal drake if nessecary.
Patch 6.9: elemental dragons,rise of malzahar jungle, and new jungle items, (stale, relevant for new players only) Back to Top
Since 6.9, the normal dragon has been changed with the elemental dragons, and respective symbols, which show up rng and immidiately after a dragon has been slain. Each dragon gives out a different buff, which gets powered by 50% after an elder dragon (weaker version of baron nashor) has been slain,. It is possible that multiple dragons of the same kind spawn in a game, if they are taken, the buffs are amplified by a fixed amount.
Infernal dragon: increased ap and ad by +8/16/24%
Mountain dragon: increased damage to turrets and epic monsters (dragons/barons/rift herald) by +10/20/30% of total damage as true damage
Ocean dragon: Restore 10% of missing health and mana every 18/12/6 seconds
Cloud dragon : Increase out of combat movement speed by 15/30/45 flat
So what dragons are actually important, cause despite your first impression being that infernal (red) drake is the best, its not always the best for your comp.
Infernal dragon is the best generally for all purpose solo q teams. The ad is always nice, but despite it being helpfull, its not always the best drake... In my opinion, the mountain drakes and ocean drakes are especially powerfull. Mountain dragon is very valueable in siege comps, think about long range adc, champions like azir and ziggs. or strong towerdivers like poppy and ekko. If you notice your having a good siege comp, try to prioritize this dragon.
Ocean dragon is in my opinion the best dragon of the 4. The sustain this gives is very very valuable, especially in late game extended teamfights. If you own multiple ocean dragons, and having a relative beefy/ skirmish comp, this alone can make or break your game just by the extra regeneration it provides. If you own 3 ocean drakes, which is very unlikely to happen btw, then this should be your late game garantee to victory.
Cloud dragon is the dragon that should be contested the least. this buff might be good for chasers, but remember its out of combat movement speed, not the movement speed the old dragon gave. This dragon should only be picked up if its can be clean, no death kill. if you know you would die for a steal, dont. its not worth it.
Prioritize dragons in the following order:
- for a general solo q (no siege) team:Infernal drake>ocean drake> mountain drake>cloud drake
- SIege oriented: mountain drake>infernal drake>ocean drake>cloud drake
- Skirmish> Ocean drake>Infernal drake> Mountain drake>Cloud drake
Now, onto the malzahar section. You wanna know why malz is currently the champion with the highest banrate of over 80%? Cause he currently also has the highest winrate of all champions. with over 54% over ALL devisions.
So what makes reworked malzahar so overpowered? 2 things: his passive, which makes him immume to cc for 1 second after being hit and reduced damage by 80%! , and his new w, which summon and voidling and let it multiply for every hit on a champion, monster or when they assist in a cs. next patch will he be nerfed, but until then, ban malz, since he does what you do, but better,
Onto the reworked . Rip devourer, i missed ya buddy. has been a good fe years of stacking with these kinds of items, but i guess its time to go.
Now. Bloodrazor gives max health shred equal to 3% of max health, and a bunch of stats as well. I think its a overall balanced item, but lacks in damage. this item is good, but imo synergizes less then the old devourer would with warwicks kit. I would strongly recommend experimenting with bloodrazor and , since the stats warrior give are overall ''better'' then razor. Also consider making a wit's end or bork as 2ND item, not 5/6th
Early game jungle clear path 1: Blue side conservative Back to Top
route number 1: Conservative route:
Standard path of jungling. If vs hyper clearer (Udyr, shyvana, finish rift scuttler before blue buff)
Early game jungle clear path 2: Blue side agressive Back to Top
I mainly use one of these two routes in my early game at blue side:
The more agressive route: use vs melee bruisers or low clearspeed junglers. Counter jungling red is very viable, since it almost always forces an early back by the enemy jungler.
Krugs>enemy red>blue>red>krugs is easy doable on ww before first back.
Early game jungle clear path 3: Purple side conservative Back to Top
Early game jungle clear path 4: Purple side Minor agressive Back to Top
Early game jungle clear path 5: Purple side highly agressive Back to Top
This Path is has the highest impact, but is definetly the most risky one. Also, this requires a slightly longer leech (400-350 hp). wait in bush near blue side red camp or ward it. finish the camp if nessecary, you have smite advantage. This almost always forces an premature back by the jungler, not being able to finish their jungle item.
Patch 4.20, Warwick, New Top Tier jungler (stale, unrelevant info) Back to Top
Patch 4.20, is a very long patch with very much changes to the jungle. There are a few things you need to know.
Patch 4.21, 60% winrate, 90+% ban rate, never forget (stale) Back to Top
Surprise Surprise, they changed Skirmishers sabre, Devourer, and Warwick this patch, cause like the title says, something had to be done, even I agree on this.
Even tough the cooldown of Warwick ult got increased, Warwick was the most terrifying jungler to play against when he was six, as a solo or botlaner. When Warwick came around, you had to do anything in your power to not die due his ganks, but guess what, that was easier said then done, considering the outrageous stacking of devourer, the ult buff from skirmishers and the everlasting sustain of Warwick in the jungle. You had to pick a heavy early game jungler, like j4, lee, pant, or a counterjungler like Nunu, Udyr or Shaco. Riot have made 3 changes, considering Warwick and his item kit . They were as follows:
1: Skirmishers sabre rework
17-51 true damage per hit>60-162 true damage over 3 seconds
2: Devourer magic damage per hit
Magic damage (M.dmg) per hit: 40>25
3: Warwick’s W and R
W: HUNTER'S CALL
Duration: 10 seconds>6 seconds
R: INFINITE DURESS
Total base damage 250-335-420>150-250>350 Magic damage
Perfectly explained in the edit notes by the developer team. only the ult change i find questionable.
While we're running into a few abuse cases with Skirmisher's Sabre, the big reason we're changing it is because it's weighted so heavily in favor of dudes who can hit you in the face as fast as possible.
Warwick was strong, Very strong, very very strong, in patch 4.20. The nightmare for every squishy enemy. Ult+devourer on hit m.dmg+ skirmisher smite+ q can easily hit a squish for half his/her health. I agree, something had to be done, but I disagree in the way riot did this. Especially with the intensity of the ult nerf. In the early game, for a champion that’s so heavily reliant on his ult. It’s a straight up hard nerf, that shouldn’t have happened if you asked me.
During whole season 4, I occasionally played Warwick in the jungle. Before preseason, warwick had like a 5 till 8% banrate, even before the first cooldown nerf. Due the new summoners rift jungle intensity, and especially the new jungle items, this banrate skyrocketed all the way to mythical 93% if I am correct. Before the items came out, Warwick was sitting on a solid 53/54 % win rate. This was already high, but still lower then champions like Amumu, Rammus and numerous other champions. Then, and pardon my words, the developers screwed up a bit, just like they already called in the patched notes, especially with devourer and skirmishers sabre.
I quote 2 statements:
These 2 reasons are the only reason, along with the favorable meta change from early game junglers to ‘’farming till 6 and go ham junglers ‘’ . Skirmishers + insanely devourer buffed Warwick and several other champions through the roof. No wonder that at that point, half of the junglers went for devourer, cause it almost always outscales other enhancements.
The item changes made Warwick come through 60%, and at some point, I actually liked, it, but now, I am only happy that I can hopefully play warwick again in ranked, cause believe me, I couldn’t for a long long time.
I understand and have to accept the nerf in base damage to warwick, but I am concerned this might have been a bit too harsh. The wick I play is focused on hybrid dmg tankyness, don’t see me build high ad in the early game. When you take a 100 base damage of a ult, this has serious impact. This makes in 90% of the case the difference between death or escape. The pressure on a warwick to preform with working ults of more then 01.40 cd,(this is the reason. We see the kindlegem into frozen heart rush (30%cdr) especially in a uncertain game, after 6 humongus. I feel sorry for the one who doesn’t succeed because of this.
I agree with the warwick w change tough. 10 seconds was long, very long area buff. In late game, this is an awesome tool for sieging as well. No problems with changing it. Was the only good change possible, together with a a future passive change, to warwick.
Another thing. Rek’sai is coming out.
Rek’sai is a very interesting champion, who I have to see by myself first. From what I have seen yet, he is a good early/mid champ, with an amazing ult, if it works. Medium matchup, it has good clearing speed, mediocre sustain and good damage output, but you are still warwick. You have the late game.
(edit: i have analysed and played several games with rek-sai myself,and came to conclusions listed in rek'sai matchup section)
Sated devourer standards (stale, rip) Back to Top
About the feral flare (now devourer) standard: about which minute mark you should get your sated devourer on warwick in the game?
Guide updates Back to Top
Fully updated after a 3-month hiatus to patch 5.17
Changed Warwick build path and masteries
Updated all jungle matchups
Almost fully updated to 6.5
changed warwick build patch.
Updated and included several jungle matchups, including nidalee and kindred.
Included overall verdict on warwick as a jungler in todays meta
Added author's vision from laners perspective. What would i want my warwick to do in lane.
Still to come: revitalized early game jungle path and ganking path
Added early game jungle clear path for blue and purple (red) side.
Fixed some typo's
Clearer sections in most parts of the guide.
Added Hecarim matchup, added kindred matchup
Became plat 5
Fixed more typo's
More clarity in several ability section of the guide.
Edited matchups of kindred and shyvana.
Fixed more typo's
Fully updated for patch 6.8
Reached 2.5 Million views! Thank you all for the support!
Fixed some typo's / stale sections.
guide fully updated for patch 6.9
edited build path
eddited 6.9 section
Guide fully updated to patch 6.10, including a 6.10 section
Guide fully updated to patch 6.11
Edited mastery page and item path for 6.11
Fixed some typo's
Edited some sections
Added Twitch stream recommendations
Guide edited for patch 6.18
Changed build path and recommendations
Thanks for 3 MILLION VIEWS in december 2016!. Means a lot <3, happy 2017
Reworked Warwick guide is live
Changed items, runes, masteries recommendations.
Pre-season is here!
Updated rune section, recommended items with explanation
Sorry for the lack of updates, i will try to get to once a month updates for this season!
Fixed some typo's.
Future content Back to Top
- Every updated guide patch, a banlist what to ban , when playing as the wickster. (in progress)