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All Guides Warwick Guides Andys mom, he passed away guide wont be updated. Sorry everyone.
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1 year ago
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Warwick Statistics for YUM AHRI PÜSSY

Author's performance with Warwick compared to the ranked average.

Value
Average
Games Played
2
10
Win %
50
44
Kills
6.0
6.4
Assists
3.5
7.6
Deaths
7.0
6.8
KA:D Ratio
1.4
2.1
Gold Earned
12K
11.4K
Creep Score
182.0
68.0
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

 The account is now owned by my youngest son, andys brother. I hope everyone isnt disappointed that this wont be updated for future use and best of luck to everyone.

ABOUT HIS CHAMP UPDATE SOON TO COME    
https://www.reddit.com/r/leagueoflegends/comments/4j2tvg/warwick_added_to_champion_update_schedule/


I personally take teleport and smite because i want to have a stronger gank potential once i reach 6, you can easily teleport onto a ward instead of having to walk.              

Why Teleport? 
-Reach lanes faster.
-can teleport right into a teamfight if one breaks out.
-has amazing pressure if needing to split.
 
Why Flash?
-It will save your life when in a tight situation.
-Can force a fight/secure kills with a flash ''R'' onto an enemy carry.
-all around the best summoner spell on league.

Why Ignite?
-The burnssss, great true damage.
-Puts enemy team on their toes as they see a jungler running ignite.
-Heal reduction on champs. 

New Runes Back to Top

Masteries Back to Top

PREFERRED 

Why? precision being a big reason in why, you get both armor and magic pen which works really well with WWs auto attacks and abilities!

12 in Ferocity - gives the basics like attack speed and a tad bit more lifesteal, also slight increase in damage when enemies are CC so it works well with WWs ultimate.

18 in Cunning - gives WW mana sustain which is really good for jungling and moving around in the jungle due to increase mana regen, also gives him the needed sustain in teamfights armor/magic pen and a tad bit of bonus damage with decree.

ALTERNATIVES

Could go 18 in Ferocity - your choices of what masteries to use due to WW being both ad/ap damage with items such as bork, wits, and devourer not to mention his abilities are magic damage.

Then go 12 in Cunning - same masteries but stops at dangerous game.

Abilities Back to Top

W
Q
W
Q
E
R
Q
Q
Q
W
R
W
W
E
E
R
E
E
Passive
Q
2
4
7
8
9
W
1
3
10
12
13
E
5
14
15
17
18
R
6
11
16

Maxing out Q will increase WW's damage and therefore will heal him more in return when it's maxed it has a 6 second CD plus masteries and when you have blue buff it is really spammable causing alot of damage as it deals damage between the damage it has and the enemies % of health.


Then max out W next for the massive attack speed steroid you will get from it and also half of that steroid is given to nearby allies.
 
Always level up is ultimate when you reach the levels 6/11/16 as it will increase WW's damage immensely. 

Alternative way of maxing out WW's skills would be to max W first for the attack speed, great for both clearing the jungle and for when teamfights happen.

I max out E last due to the fact that i don't really need a longer range on it, there actually is like no use to have a longer range on E early on because if you end up chasing a low enemy you should already be in range and if you try chasing too far you could end up getting baited into a ambush. although i can see that maxing this mid game could help speed you to a lane or a fight that broke out.

Items Back to Top

Starting Items

    can go either jungle item start
    Your choice, how do you like playing smite?
    rush of course

Core Items

    early game items high damage & sustain,rush Bork (procs with ult)
    great sustain in teamfights, increases your healing, and has cooldown
    other rush build if not rushing BorK for cheaper and strong early game damage ganks(procs with ult)
    great movement speed buff and an extra chunk of bonus damage, great tank and sustain
    core damage items, (procs with ult)

Situational Items

    heavy AD teams, thornmail for any AD's that are fed
    less likely getting cc'd out of your ult
    Tanky, 20% cdr, great mana
    your choice depending on how well you're doing and how the enemy team looks
    tank and sustain for teamfights, bonus damage

Start with the usual either jungle items and 3 pots read my jungle route down below and that should give you enough to go back and first buy the jungle item of your choice.

You want to rush the ''Bloodrazor'' it's like a mini varient to BORK but does % max hp.

After that you want to build up into either a BORK or a Wit's end, high damage items for warwick and gets either himself or his team snowballing.

Now rushing all this damage will leave you in a situation of being squishy yourself so you have to play smart, don't force engages or fights unless your very confident your team will follow up. don't go full on suicidal or you will just make the early-mid game a struggle for yourself and your team.

If you choose to follow my guide and use this build YOU MUST GANK you will have to snowball your lanes so gank whenever you have your ultimate your high damage will pretty much ensure the kill with the help of your ally laner.

This is a early-mid game strong damage build, it's meant to make sure you ensure your lanes to get kills and to getting fed which will snowball into the mid-late game, you will always want the enemy team to be split and don't let them group early on as it can really go down hill as WW excels in singling out targets.   

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Amumu
    Medium
  • Cho'Gath
    Medium
  • Diana
    Medium
  • Dr. Mundo
    Easy
  • Elise
    Easy
  • Evelynn
    Easy
  • Fiddlesticks
    Easy
  • Fiora
    Medium
  • Gragas
    Medium
  • Hecarim
    Medium
  • Jarvan IV
    Medium
  • Kayle
    Medium
  • Kha'Zix
    Medium
  • Lee Sin
    Hard
  • Malphite
    Easy
  • Maokai
    Easy
  • Master Yi
    Medium
  • Nasus
    Easy
  • Nautilus
    Medium
  • Nocturne
    Medium
  • Nunu
    Easy
  • Olaf
    Medium
  • Rammus
    Medium
  • Rengar
    Medium
  • Sejuani
    Medium
  • Shaco
    Easy
  • Shyvana
    Hard
  • Skarner
    Hard
  • Trundle
    Easy
  • Tryndamere
    Medium
  • Udyr
    Medium
  • Vi
    Medium
  • Volibear
    Easy
  • Wukong
    Easy
  • Xin Zhao
    Medium
  • Zac
    Easy

VS

Aatrox

Easy

Has more early damage and sustain than you.


Avoid pre-6 and ward your jungle in you feel he might try to invade/counter jungle.

VS

Amumu

Medium

Tanky and strong early with the AP amumu jungles he can be a pain when jungling against as he can steal camps within a matter of seconds due to his damage.


Avoid pre-6 and care for the counter ganks, should ward your buffs.

VS

Cho'Gath

Medium

Shouldn't have to worry to much, you don't see cho in the jungle as much, just farm and ward your buffs because he can take them easily with his ultimate.

VS

Diana

Medium

Farm up, you can easily hunt her down after 6 if you have a item or two.

VS

Dr. Mundo

Easy

No point in trying to fight mundo unless you know he doesn't have his ult, he can easily get away due to his movement speed and Q.

VS

Elise

Easy

Avoid her early, she has alot of damage in her kit and will most likely ruin you pre-6.


can turn all that around though after 6 and you will out sustain and out damage her if you have ult.

VS

Evelynn

Easy

Eve is build in any difference ways, she can go high damage or just some damage and tank, pre-6 she will most likely try counter jungling you, if you spot her in your jungle after 6 you can easily win that fight.

VS

Fiddlesticks

Easy

easy matchup, if you run into fiddles you do more damage than him with your basics and you can heal up with your passive and Q he won't be able to kill you unless your already at a lower HP disadvantage. 

VS

Fiora

Medium

Fiora has crazy damage and healing now, is a strong duelist so its best to stay away unless you know youll be able to kill her.

VS

Gragas

Medium

This is a each matchup but i put it as medium because of his CC he can really mess up your ultimate with his ult or his body slam, in a 1v1 though you should easily win the trade, the chances of killing him though if you aren't fed is slow because he will just R, E, Q to get away.

VS

Hecarim

Medium

Hec dishes out a lot of damage depending on his build, going AD early he's strong and tank still strong should stay away from him due to the fact that he can sit on top of champs with no escape and spam Q, if you can fight him you should be able to win.

VS

Jarvan IV

Medium

His early damage is very high, his passive and Q deals tons of early damage and he can easily kill you pre-6.


Avoid him.

VS

Kayle

Medium

You don't see kayle jungle much but after 6 it's pointless you ult when she's around due to her ultimate which will negate all that damage.


In the late game you must communicate with your team, kayle will be all over you waiting until you ult so she can ult, have your team ready to follow up and focus everyone else besides who you ult, this is a simple way to bait out kayle's ult.

VS

Kha'Zix

Medium

Kha got some recent buffs so he's being played abit more now but he still squishy and you can really destroy him with your ultimate, if your behind don't try to fight kha 1v1 because his isolation can really destroy you.

VS

Lee Sin

Hard

His early game is known for being strong, avoid him pre-6.


Warding your buffs would help because lee can go in for steals with Q then escape with a 
W ward jump.

Would avoid lee sin because his full combo in any way could easily kill you.

VS

Malphite

Easy

Easy matchup, you'll do more damage than malphite, it's pointless to chase though because he will just R away or just spam Q and steal your movement speed.

VS

Maokai

Easy

Mao got some recent nerfs so he isn't a threat to you early he still has alot of CC though that you should watch out for.

VS

Master Yi

Medium

This matchup depends lol...if your team ends up losing to yi and giving him kills he will be a pain, 1v1ing a yi can go either way, either you delete him/outplay him with your ult, or he will just simply slice you to pieces.


if the late game comes it's best to ult yi and get him out of the teamfight before he can do his thing, yi is very prone to CC.

Careful not to ult him when he uses mediate, his W.

VS

Nasus

Easy

unless he has like 500+ Q stacks, you should always be able to beat this guy, you can easily whack away at him and Q then R for the outplay and shred away all his life while you regain yours.

VS

Nautilus

Medium

Tanky and has alot of CC, watch out in teamfights because he can stun/knock up which will ruin your ultimate.

VS

Nocturne

Medium

You both should be farming, watch out for the noc spellshield though as it will stop your ultimate if you ult while he has it on.


Try to avoid ulting him also if he has his fear on you, even if you suppress him the fear will still trigger on you.

VS

Nunu

Easy

Master of counter jungle in my opinion, he can easily steal camps and buffs then get away with that blood boil, after 6 you can destroy him.


Ward your jungle.

VS

Olaf

Medium

Stronger than you, his E does high amounts of true damage, and he has a constant slow with Q if he can continue to pick up his axe, i suggest you avoid him at all times.


His ultimate can break free of any CC so ulting him is useless.

VS

Rammus

Medium

Rammus is really good S5. due to cinderhulk,thornmail, and gromp poison smite + his W he comebacks a tank while returning damage to whoever dares hitting him. try to avoid rammus due to being very strong against champs like WW who reply on auto attacks.

VS

Rengar

Medium

Could be hard too.


Rengar is known for insta bursting people once he gets a few kills, should farm and ward around river.

VS

Sejuani

Medium

With cinderhulk being so strong now sej and other tanks are very top tier. she has high mobility, will gank all the time and will cause your team a lot of trouble. you should really try to snowball your lanes to help deal with her mid-late.

VS

Shaco

Easy

after 6 you delete him with your ultimate, just be sure to not ult his clone.


Ward your buffs as he will try to steal them, and if a shaco is running ignite it's best to keep wards on your opposite buff at level 1 when the game starts, so you can see if he's going for the early first blood.

Shaco players do put on a lot of early game pressure and ganks so prepare to get begged for ganks and help once a lane starts losing.

VS

Shyvana

Hard

Just farm up, no point in trying to fight her if she has ult up, she will just dragon form away and use W to gain speed to escape.

VS

Skarner

Hard

Riot and the skarner rework...i really hate this champ now.

Do not dare fight inside his zones he gets buffs if captured for his team.
Has a instant stun if he lands E and then autos, extremely fast so unless you have E activated you will not get away from a skarner.

VS

Trundle

Easy

Farm up, trundle got some buffs recently making his ultimate very good with the health and resistance stealing, his mid and late game are what shine due to him being nearly unkillable.

VS

Tryndamere

Medium

Early on he's no threat, after 6 he will be useless to ultimate if he has his team around because he will just ult and stay alive, around 6-10 i would say you can easily 1v1 tryn, but after that once he gets items he will turn on you.

VS

Udyr

Medium

The god himself, i'm a fan of udyr and of trick2g which made udyr a vary popular champ in solo Q, udyr dishes out alot of damage and has high mobility due to his E, it's bad to try and 1v1 him unless you are ahead and have items, during teamfights watch out as udyr will try to E stun you when you ult.

VS

Vi

Medium

she's strong early you should really avoid her.


after 6 you can wreck her but late game watch out for her Q and ultimate which will be used to most likely stop you as soon as you ult.

VS

Volibear

Easy

Early on he does high damage with W but you shouldn't worry about him, you can beat him after 6, and just watch out in teamfights if he Q's you if you try to ult.

VS

Wukong

Easy

1v1 vs wu, you would have more sustain and should survive his burst, with enough damage you can easily kill him. his teamfight is where he shines though so use your ultimate wisely as wu will aim to interrupt yours.

VS

Xin Zhao

Medium

Has high early game DPS due to his Q E, avoid him early pre-6, and avoid him after 6 until you get a some damage items.

VS

Zac

Easy

Farm up, you shouldn't see zac in your jungle at all really, during teamfights he will most likely try ulting as you ult to interrupt yours.

About me & PRO/CONS Back to Top

This is my very first guide about LoL so please if you have any suggestions on how i can touch up on it, let me know.  


PS. This is a old picture from season 4 when i was climbing into gold, i actually have fallen out of favor and got bored with WW, but do not fear i still am planning on testing with him once more to get a feel for him as season 6 keeps rolling through. You can still easily carry and climb out of bronze/silver/gold tiers with WW just by following this guide and with your knowledge of the game.
Image and video hosting by TinyPic

The reason why i chose to make this WW guide is to show how strong WW can be and how you can easily carry yourself out of Bronze/Silver/Gold with this build and guide, because he excels once he reaches level 6 and he can really changes the outcome of the laning phase with just a press of his ''R''.

I myself picked up WW and carried from S2 into now G3 and i plan on getting into plat with him, now i don't always play WW so keep that in mind i could possibly be nearly in G2 or even G1 if i would just main him.

PROS:
-High damage with this build.
-Great CC with his ult.
-High sustain.
-W attack speed steroid plus giving half of that to allies.
-High movement speed with E active.

CONS:
-No escape.
-Relies mostly on his ''R'' and basic attacks for damage.
-CC,QSS,Banshee's will all stop his ultimate.
-Squishy through the early-mid game with this build.

About this build Back to Top

You might be looking at this build or looking at my me and already hit the back button, but for those who are still reading on thank you and let me explain on why such a heavy damage build with WW so early.  
Now i will say that this Build/Guide was made for more of the lower ELO players (bronze,silver,gold), as im sure if you do this in the higher ELO games (platinum,diamond ; although it can still work ) players will know to take advantage of your early squishy and most likely shut you down.

WW's ultimate is a suppression that locks single targets down and deals heavy damage while in the process healing him for some of that damage dealt.

now with that in mind his ultimate also triggers on hit effects 5 times so items like 3153_32.png 3091_32.pngand 3931.png stack with his ult making him deal massive amount of damage, and because his ultimate is magic based damage wit's end also shreds off magic resist so apply that with his ultimate and with the bork change dealing 6% of the targets current health with your attacks this also stacks with his ''R'' and let's not forget WW's passive which adds on even more damage.(now with Bloodrazor its an additional 3% max health as physical damage)

Once you have pretty much these items 3931.png3153_32.png3091_32.png you can easily nearly 1 hit any squishy's with just ''R'' also because of the wit's end passive, bork, and WW's passive, you easily shred through tanks.

While having these 3 items i highly suggest you gank whenever your ultimate is up or head out to 1V1 as the chances are you will win pretty much any fight with the high amount of sustain and damage, you will always want to 1V1 tanks/bruisers in a method like this:
AA and Q as much as possible as it will shred their MR and bork will be dealing tons of damage based on % health and "R'' to ensure you will stop them from running / use it to stop them in their tracks so you can regain alot of health while applying feral/bork/wit's on hit effects.

When going to 1V1 a squishy you will most likely have to just ''R'' and pretty much 1 hit them with a Q and the bork active.

When it comes to the late game if you haven't already won you should be having now some tank items to finish off your build and if everything goes right you just need to ''R'' those high priority targets and have your team follow up WW will have alot of sustain by now during the teamfights.


Jungle route/Info Back to Top

It's up to you on which buff you want to start at.

Still testing out jungle routes for season 5.

Red buff start -
Start krugs20px-KrugSquare.webp(optional:can smite if playing WW) > Red brambleback20px-Red_BramblebackSquare.webp(smite,if you didn't smite krugs)>Raptors20px-Elder_RazorbeakSquare.png
> Recall and buy your jungle upgrade of choice20px-Recall.webp > Gromp20px-GrompSquare.webp(always smite) > Blue sentinel20px-Blue_SentinelSquare.webp > Wolfs20px-Greater_Murk_WolfSquare.png. (you want to farm your jungle until 6 then start ganking)

Blue buff start -
start Gromp20px-GrompSquare.webp(always smite)> Blue sentinel20px-Blue_SentinelSquare.webp > Wolfs20px-Greater_Murk_WolfSquare.png > Recall and buy your jungle upgrade of choice20px-Recall.webp 
> krugs20px-KrugSquare.webp(optional:can smite if playing WW) > Red brambleback20px-Red_BramblebackSquare.webp(smite,if you didn't smite krugs) > Raptors20px-Elder_RazorbeakSquare.png.

Jungle information -
(Wight)Gromp20px-GrompSquare.webp - Smiting Gromp gives a bonus that poisons enemies who attack you dealing 39+(3xLvl).
(Blue buff)Blue sentinel20px-Blue_SentinelSquare.webp - Smiting Blue give a large amount of mana back to you.
(Wolfs)Wolfs20px-Greater_Murk_WolfSquare.png - Smiting Wolf will spawn a spirit that grants vision on blue side and will follow enemies.
(Wraiths)Raptors20px-Elder_RazorbeakSquare.png - Smiting Raptor will give you true sight and will notify you when near enemy wards.
(Red buff)Red brambleback20px-Red_BramblebackSquare.webp - Smiting Red will restore a large amount of health.
(Golems)Krugs20px-KrugSquare.webp - Smiting Krug will stun monsters on the 5th attack and deals 65+(15xLvl) true damage to towers.

Tips to help snowball Back to Top

This build is based around high damage so you will want to put on alot of early pressure with your ultimate and really get your lanes some kills.


Devourer has been change into ''Bloodrazor'' no longer will you need to farm to scale with this new items youll be using a mini type BORK (3% max health physical damage)

If you have a high roam mid laner i suggest you camp this lane as it will help you alot and help out your team alot, camping for someone like a akali,kassadin,zed,talon, and other high roam champs you open up even more pressure for your team as it will help get that laner fed and they will continue to help by roaming top or bottom.

Usually if i camp mid i often ask for them to please roam and help out other as i have helped them out and in the end it works like a charm now you will have 2 people on your team ganking and helping others snowball.

Camping top is also great because of today's meta there are mostly tanky bruiser top laners so helping that person on will help the team later on for great peel and will help you out with this build, plus once that top tower is gone they are free to roam or they can keep applying pressure which will help you alot on single target ganks if the enemy top laner cannot roam around to help other lanes.

Camping bot will get that ADC sure fed, i don't personally camp bot with WW because with today's supports like thresh,leona,braum, they can really ruin your ultimate and if things go wrong you can end up baiting in your adc or getting yourself killed.

Always set out to eliminate a enemy squishy, if you know for sure they are alone set out to get them, if you have the CORE build chances are you will always kill them with a simple ''R'' and a few hits.

Dragon is a HUGE benefactor in season 6, Many new dragon buffs are out. Increased damage,speed,siege potential.

Future Jungle/item/WW changes. Back to Top

These changes will be [removed/updated] as patches take actual place on live servers.




Warwick - SCHEDULED FOR A CHAMP UPDATE :DDD.
https://www.reddit.com/r/leagueoflegends/comments/4j2tvg/warwick_added_to_champion_update_schedule/

Jungle items - Devourer has been changed to ''Bloodrazor'' (3% max health physical damage)

Dragon - Elemental Dragons, vary from increased damage, movement speed, siege potential.

Rifl herald - Void buff that lasts 20mins, 5% reduced damage when allies are not around, bonus damage when at 100 stacks.

Baron -
 


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