Summoner Spells Back to Top
New Runes Back to Top
Abilities Back to Top
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Items Back to Top
Starting Items
Core Items
Situational Items
Matchups Back to Top
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AlistarHard
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AmumuMedium
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Aurelion SolEasy
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BlitzcrankHard
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DianaEasy
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Dr. MundoMedium
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FiddlesticksMedium
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Jarvan IVMedium
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JaxMedium
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KayleMedium
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Lee SinMedium
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Master YiEasy
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NunuMedium
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PantheonMedium
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RammusEasy
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Rek'SaiMedium
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RengarEasy
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ShacoEasy
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ShyvanaMedium
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SkarnerMedium
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TrundleHard
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TryndamereEasy
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UdyrMedium
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ViHard
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VolibearMedium
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WukongEasy
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Xin ZhaoMedium
VS

Alistar
Hard
This cow beats the wolf hard. To gank an Alistar lane is really hard with Warwick, because he has 3 different ways to interrupt your Ult and keep you from Autoattacking or bodyblock you when ulting and cleanse it immediatly.
VS

Amumu
Medium
VS

Aurelion Sol
Easy
VS

Blitzcrank
Hard
VS

Diana
Easy
VS

Dr. Mundo
Medium
VS

Fiddlesticks
Medium
VS

Jarvan IV
Medium
VS

Jax
Medium
VS

Kayle
Medium
VS

Lee Sin
Medium
VS

Master Yi
Easy
Warwick is the hardest Counterpick to Master Yi I can imagine. He is one of the few that can 1v1 him easiely. If you fight Yi, wait until he uses his Ultimate, then Ult him immediatly. So he will lose much time from his Ultimate, while you get your Fervour of Battle fully stacked. After that he should be half-HP, with no chance left to trade you. If he uses his W, even better, just keep attacking and heal yourself up on him.
VS

Nunu
Medium
VS

Pantheon
Medium
VS

Rammus
Easy
VS

Rek'Sai
Medium
VS

Rengar
Easy
VS

Shaco
Easy
VS

Shyvana
Medium
VS

Skarner
Medium
VS

Trundle
Hard
VS

Tryndamere
Easy
VS

Udyr
Medium
VS

Vi
Hard
VS

Volibear
Medium
VS

Wukong
Easy
VS

Xin Zhao
Medium
Why Warwick? (Pros and Cons) Back to Top
Even after his rework, Warwick is the perfect Champion for Beginners to the
Jungle-position or to LoL in general
Pros:
- massive sustain, one of the strongest duelists
- easy to play but not braindead or boring
- fast AND save clear
- Ultimate has strong CC and can burst a squishy opponent to half HP by it's own
- mixed damage output, which is hard to build against
- high damage output, even with full-tank build
- almost safe-kill-ganks with level 6 (if you can hit Ult)
- strong in pick-up-comps, but also fits in every other teamcomp
Cons:
- immobile (no reliable gapcloser besides Ult) and vulnerable if chased, because of his low base movementspeed
- weak pre level 6
- weak in 5v5
- can't take towers fast because he won't get AS buff against structures
Combos Back to Top
E - R:
- 
Your E will be immediatly reactivated if you hit someone with your R. This is of course pointless if you chase down a single target because it's CCed anyway, but if you engage a whole team, thats the way you do it. It's just like a weaker Hecarim Ultimate. It can also prevent opponents from interrupting your Ult with CC.
But if you do it, you need to be totally sure that your team can follow up, because you will otherwise just get nuked down. Another downside of it, that you completly waste the damage reduction from your E.
Q (hold) - R:
- 
As
Warwick you want to jump into the enemy teams backline and just tear
apart any squishy. Problem is: usually there is a tanky frontliner
between you and your prey who bodyblocks your Ult.
To still land your Ult on a squishy target, you can use the hold-Q. Use said Tank as a bridge to swing behind him and then R to your prefered target.
Keep in mind that tanks usually have strong CC, so even if they can't get hold of you, once you launch with your Ult, they maybe can hold you in place befor. Most of the times it's safer to flank from over a wall to have the element of surprise.E - Q(hold) - E(reactivate):
-
- 
This is rather tricky to do and you also don't need it by any means because your fears slows anyway but:
By hitting E, jump behind your target with Q and hit E again, you can fear an opponent in a way he runs into the opposit direction (which should be your team btw.). In a teamfight you can also split up a team by jumping right in the middle and fear them all into different directions.
E - Flash - E(reactivate):
-
- 
Just like above but with flash as repostion instead of Q. Much easier to do, but you burn your flash for it.
Full damage combo (without ult):
- AA -
-
-
- AA - ...
With this combo you can burst a squishy target to half health and get your Fevor half-stacked in a matter of seconds, then immediatly CC them to deal even more damage with further AA's through Fervor and Blood Hunt.
Early Jungle Paths Back to Top
Fullclear Powerfarm
If you don't see any opportunity for a pre-6 kill, just do a full clear to get either Tiamat or Bami's Cinder asap. On both sites that would be:
Bluebuff - Gromp - Wolfs - Raptors (kill the small ones first) - Redbuff - Krugs - eventually Scuttler.
Now you can either try a gank or port back directly to spend the gold. With a second fullclear you should hit level 6 and gank immediatly preferably mid or bot to get an early drake afterwards.
First gank Top or Mid
Blueside: Redbuff - Wolfs - Bluebuff --> gank Top or Mid <-- Scuttler - Gromp.
Redside: Bluebuff - Wolfs - Redbuff --> gank Top or Mid <-- Scuttler - Krugs or Raptors
If you laners have pushed too hard, try to get Scuttler first and wait if the enemy jungler shows up, then countergank
If you got the First Blood you should now allready have the gold for Tiamat.
First gank Bot or Mid
Blueside: Bluebuff - Wolfs - Redbuff --> gank Top or Mid <-- Scuttler - Krugs or Raptors
Redside: Redbuff - Wolfs - Bluebuff --> gank Top or Mid <-- Scuttler - GrompLike the above, just reversed. Again, if you can't gank, don't force it! Take Scuttler and look for the enemy jungler.
Most junglers start botside and gank Top first, so if he shows up top, take his remaining botside camps or go for an early drake with level 4-5 (not Clouddrake, that one will kill you).
Earlygame Back to Top
Clearing and Objectives
Once you have Tiamat and/or Cinderhulk your jungle-clear will be very fast and you can take focus of getting an early Drake or Herald
Warwick can take drake solo very early with bluebuff, from level 4 on, but I would recommend to wait until level 6, so you can defedn yourself against the enemy jungler if they appear or, for a much safer dragon. Get it after a succesfull bot or mid gank,
On Herald you have to focus from about minute 12 on, keep it warded all the time and get it as fast as possible with your toplaner if they got a kill, the enemy Toplaner is base and/or if you sport the enemy jungler on the other side of the map. Warwick can even take do it solo but is takes a loooong time and the risk of beeing spoted is too high.
Ganking
Your W is a great indicator fo where to gank next but also use the active if you see the opportunity. Wheter you lanegank or gank from behind, allways try to position yourself with your E in way that your opponent get's feared away from his tower and in direction of your ally. Safe your Q for when the opponent uses his flash or other gapclosers to escape. If you can predict them right, you can even follow them directly. Past 6 I would also recommend to safe your Ult for similar reasons or safe it as a follow-up-CC so you won't miss it
Aside from Ganking warwick is an even better counterganker because he can CC two or more opponents at once while staying healthy through his sustain. He can turn fights pretty quickly and get's stronger the longer the fight lasts.
One thing you must remember in the earlygame is that he's very squishy and I would'nt recommend to force towerdives with Ult or Q. Both can bring you in very bad spots and put you behind early
Midgame Back to Top
Teamfighting
Once aning hase is over you should sit on Cindehulk, Tiamat and Armor or MR boots and in the best case a finished DMP or Spirit Visage or part items
Your next powerspike is after finishing Titanic Hydra, but befor this your damage kinda falls of while you're still not that tanky. In this phase there's the highest risk that you get focused down in teamfights very quickly and fall behind, so don't risk too much.
Don't engage if you're not totally sure that you team can follow up immediatly. Even if they're low, don't chase opponets into areas where you have no vision and you could thread finding yourself in a 1v3, that you definetly won't survive. If something has lost me games, it have been situations like this, so keep that in mind. You want to be the hunter, not the hunted
Catching
Speaking of Hunting, the best way to execute Warwicks stronger aspects in midgame is to make catches together with your teammates. Get wards down and look ou for opponents out of position. With two gapclosers Warwicks catching and chasing potential is damn high and once a opponent is under the magic line of 50% HP the kill is allmost safe.
On this phase you don't need any kills on your own anymore, because you just keep getting tanky from now, try to fed your midlaner and ADC kills from the catches you get and let tehm start snowballing. Of course, don't risk to let them get away, in this case allways take the kill, it's better than nothing
Lategame Back to Top
5v5 Teamfights
With Cinderhulk, Titanic plus one or two Tankitems, preferably Spirit Visage. Your survivability in larger teamfights will increase. While in this phase you can engage on your own it's still better to work as a secondary engage so you can thread their carrys but won't focused down by five opponents immediatly.
Strategy 1: Be the Frontline
If they focus you, good thing, keep autoattacking and Q'ing any opponent in reach to kee sustained, even if it's the tank (your Q heals more because of the percentage damage) activate your E and let your carrys take down the opposing team Strategy 2: Be the Diver
If they don't focus you, even better. Focus on getting into the backline and onto their carrys. Without peel, there's not much they can do against you. After they're taken down, your Fervor of Battle wll be full-stacked which let's your damage and therefor sustain go through the roof. In a scenario where both backlines got dived and killed, you're most likely in a better spot against the remaining Tanks and Bruisers
Strategy 3: Be the peeler
If you don't see the opportunity to dive the backline and the opposing team have a strong enough engage to get behind your frontline, it's better to use Warwicks good potential as a peeler who deals good amounts of damage as well. Bodyblock incoming CC, fear away engaging tanks and use our Ultimate to lock down more squishy divers or skirmishers like Irelia, Jax or Camille and take them down together with your carrys. Without a frontline, the remaining squshies are easy prey for you
Catches and side-by-side spiltpushing
Rather then beeing a splitpushe himself, I see Warwick in a better spot between the splitpushing teamate and the rest of the team. Your movementspeedbuffs allow you to get quickly to one site or the other, you can flank if you team get's into a fight, you can protect your splitpusher if multiple people rotate and you can catch opponents who rotate alone. As said befor Warwicks strengh lays in smaller skirmishes like 2v2 or 3v3, so this playstyle will get to his full potential.. On the other hand it's probably the one which is hardest to execute because it requires fast and precise decisionmaking and good team-coordination, which is much easier to achieve in premade teams than in solo-Q