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All Guides Warwick Guides [6.20] How to Climb with WW Jungle (65% Winrate)
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2 years ago
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Warwick Statistics for lukenamop

Author's performance with Warwick compared to the ranked average.

Value
Average
Games Played
7
8
Win %
57
44
Kills
5.6
6.5
Assists
8.9
7.5
Deaths
5.7
6.8
KA:D Ratio
2.5
2.1
Gold Earned
11.9K
11.5K
Creep Score
33.1
68.4
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

11.png
As with any jungler, WW needs to take Smite in every game.

4.png
So far in patch 6.11, Flash has been taken by 94% of WW players in ranked games. This spell is the only reliable obstacle clear that you have (over walls, Azir ults, etc.) and unless you have a lot of practice with WW and expect to be chasing the enemy a lot, Flash is the best spell. Your E already gives you a decent amount of movement speed for chasing down damaged carries, so I personally would just take Flash.

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As of patch 6.11, WW players with Ghost are starting to perform better and better. Despite only 6% of players taking the spell, Ghost appears to do better in teamfights and it can be the key to ulting a deep carry.

New Runes Back to Top

Masteries Back to Top


Ferocity

This tree is very useful for any champion that is looking for that extra boost of damage. WW is definitely one of those champions.

-Fury vs. Sorcery: Fury is the obvious choice here as it gives WW more attack speed (tip: you can never have enough)!
-Double Edged Sword vs. Expose Weakness: Expose Weakness can be helpful while ganking, but it relies on your allies' damage. If you are in solo queue, Double Edged Sword is a much safer choice.
-Vampirism vs. Natural Talent: Either of these is a viable choice, but I would take Vampirism for the free lifesteal. Extra jungle sustain can never hurt you.
-Bounty Hunter vs. Oppressor: Both of these work well with WW as well, but personally I would go for Bounty Hunter. The damage from his ult+smite is enough that lane kills are accidentally stolen in most any game, and having a little extra % damage helps you and your whole team.
-Battering Blows vs. Piercing Thoughts: The real question is whether you should take armor or magic penetration. WW's strength comes in his on-hit magic damage, so that is really the best choice for you.
-Warlord's Bloodlust vs. Fervor of Battle: I have used and had successes with both of these. Fervor of Battle procs multiple times on your ult, so it can afford you the extra damage you need. But Warlord's Bloodlust can also give you some extra lifesteal in the jungle and during your ganks. The decision is yours, but I tend to choose Fervor of Battle.

Cunning

The cunning tree is focused on improving champion performance. For WW, a number of these masteries help to greatly improve his jungle clear and his dueling power.

-Wanderer vs. Savagery: The out of combat movement speed helps a lot (especially when combined with wind drakes) in getting to and from ganks. Savagery helps your jungling as well, but it has a very minor impact.
-Of the next three masteries, Runic Affinity is the only one that I would really even consider taking.


Resolve

The final tree, the Resolve tree, functions to improve champions' resistance to damage and to help them become tankier. I tend to take a few points in here as well, just for some extra resists and utilities.

-Recovery vs. Unyielding: WW has so much lifesteal that Recovery isn't exactly a helpful mastery to take. Unyielding, on the other hand, gives him extra armor and magic resist, which makes him tankier throughout the game.
-Explorer vs. Tough Skin: To get to lane as fast as possible (or to get out of lane as fast as possible), some extra river/brush movement speed is incredibly helpful. It also makes stealing objectives much safer, as you can escape if you are surprised by the enemy.

Abilities Back to Top

W
Q
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
2
3
5
7
9
W
1
8
10
12
13
E
4
14
15
17
18
R
6
11
16
  • Starting with hunterscall.png is extremely important for your first camp clear. As you will likely receive a leash, increasing both your attack speed and that of your allies is extremely important.
  • The spell you should max first is your hungeringstrike.png. It gives you a bit more lifesteal in jungle and it makes your ganks much more painful. Even though it is extremely mana-heavy if abused, it is an extremely important asset of your kit.
  • As soon as you can't level up hungeringstrike.png (at level 4), you should grab bloodscent.png. Make sure you turn it off before ganking low-health lanes or else you'll give away your plan!
  • Most guides suggest to max bloodscent.png second because the increase in attack speed by leveling up hunterscall.png is relatively low. However, maxing hunterscall.png allows for much stronger ganks, especially in lanes with on-hit based damage (namely bot and top). Builds that prioritize hunterscall.png over bloodscent.png actually have a 4% higher win rate in patch 6.11 (68% compared to 64%). The choice is yours, I would personally suggest that you level up whichever seems like it would help your game more. If you often find yourself chasing champions to get the kill, bloodscent.png is what you need. If you find yourself ganking often, level up hunterscall.png.

Items Back to Top

Starting Items

    Standard start
    Aggressive start

Core Items

    standard core
    boots

Situational Items

    Consider this for extra damage
    vs. AD
    vs. AP
    other tanky items

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You'll want to start with gromp and then move to blue (use your health pot while facing blue). Do all the camps in sequence, from top to bot or vice versa. If you see that bot is pushed in to your turret, you could put a tiny bit of pressure down there. If not, ignore all the lanes and keep jungling. Somewhere around level 5, go to base and buy your Skirmisher's Sabre. Continue jungling until level 6, then gank somewhere with your smite.

1041.png2003.png2043.png

This build is for any game that you think the enemy jungler will start his blue. Go straight to the bush next to their red, ward over the wall into the golems, and drop your pink ward right where you are standing to ensure the bush isn't warded. (You shouldn't need a leash on their red.) Use your W, your health pot, and smite to take out the enemy's red. If you're feeling especially brave, you could also kill the raptors or the golems. Your next camp is your blue (skipping gromp), and then you follow the same directions as in the standard start.

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-Skirmisher's Sabre: Bloodrazor is relatively self explanatory. The Skirmisher's Sabre gives you and your ult tons of extra damage and the Bloodrazor applies massive on-hit bonus damage.
-BotRK applies even more on-hit damage, along with boosting your attack speed by 40%. This, combined with a teensy bit of lifesteal and some AD, along with a gap closer, makes BotRK the second item you should get in just about any game.
-Wit's End is one of my favorite items in the game as a WW main. It grants you another 40% attack speed, a nice boost of magic resist, and a ton of free magic damage. This item is what makes you an effective duelist. Even if someone builds armor, they can't stop your damage. Even if someone builds magic resist, guess what: they still can't stop your damage.

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Despite what I said earlier (in the masteries section), out of combat movement speed can be a big help in catching up to team fights that are happening without you. Boots of Mobility are definitely some of the best boots you can ever buy with WW. Some people suggest Mercury's Treads, but actually Mobi Boots have a higher win percentage in ranked in patch 6.11 by 25%.

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Honestly, I rarely ever take this item. The only time you would ever want to take this item is if you are something like 10/0 by 20 minutes (which will almost never happen). It can, however, make you an absolute boss to duel. Of my last 15 ranked games with WW, I have not taken Guinsoo's once.

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-Sunfire Cape is an all around good tank item. The longer you're in the fray, the more area damage you'll do.
-Frozen Heart gives you some good cooldown for your ult so you can gank faster. Also, if the enemy has an adc with insane attack speed (aka Kog'Maw), this'll slow them down a bit. Tons of free armor, too!
-Randuin's Omen is usually an item you would see on supports. I like taking it for WW in some games because it slows down the enemy even more so you can catch them even faster.
-Deadman's Plate is yet another (!!) movement speed booster you can take. Getting into lane, getting out of lane, and just moving around in general is much easier with one of these.

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Spirit Visage is the go-to magic resist item for just about any tank, and you're no different as WW. If you see that Fizz has just a bit too much damage, Spirit Visage is the item for you.

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-Guardian Angel is arguably one of the best WW items you could ever purchase. Even if you die early on in the fight, your ult will continue dealing damage if you are being revived by GA. Also, it'll bring you back to life a couple seconds later so you can chase down the remainders of the enemy team and demolish them into the ground.
-Sterak's Gage is also very good for WW. It gives him enough tanky sustain that he becomes an extremely formidable foe in a team fight. He can't easily be focused down with this item.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Amumu
    Medium
  • Anivia
    Hard
  • Fizz
    Hard
  • Jax
    Medium
  • Master Yi
    Easy
  • Nasus
    Easy
  • Shaco
    Medium
  • Vayne
    Easy
  • Zed
    Medium

VS

Amumu

Medium

If you counter jungle him well, Amumu shouldn't cause too much of an issue. But if he gets fed and starts building hybrid damage/tank, you could be in for some trouble.

VS

Anivia

Hard

Ganking her is hard, laning vs. her is hard, late-game against her is hard. All around, Anivia is one of the most annoying champs you could possibly face.

VS

Fizz

Hard

A late-game tower-diving boss, Fizz is definitely not somebody you want to see on the enemy team. I would suggest making sure he's banned every game. Even if you gank him every chance you get, he will likely get free kills vs. his laner just by tower-diving. Avoid Fizz at all costs.

VS

Jax

Medium

Jax is one of those champions that is extremely hard to beat no matter how hard he is shut down. Be very careful vs. Jax and don't be afraid to ult him. But if you ult him when his Counter Strike is activated, he will block all of the damage... Just be careful versus Jax.

VS

Master Yi

Easy

WW ult = no more Master Yi. Be careful to not ult him in the middle of their team, wait until he has started being aggressive so that your team can help you kill him.

VS

Nasus

Easy

You are the perfect jungler to fight against Nasus! If you gank with your ult, he won't be able to hit Q for a whole 1.8 seconds, allowing your top laner to get off some serious damage! That, combined with your ult damage, on-hit damage, and smite damage, should be enough to stop him from stacking too hard. 

VS

Shaco

Medium

Early game, Shaco has tons more damage than you. Avoid fighting him until after you have your ult, and even then you should avoid bushes that might be full of boxes. Shaco falls off late game (which is when you gain a lot of power), so games shouldn't be too hard as long as lanes don't fall behind.

VS

Vayne

Easy

Vayne is typically super squishy. R + smite + Q = kill (most games). If you ult someone else on Vayne's team, keep in mind that she can E you off of them.

VS

Zed

Medium

If he has a couple kills, Zed can do some serious damage to you with just a couple of abilities. That, combined with his W escapes and initiates, make him a formidable foe. Some games you should be able to keep him under control, but sometimes he'll get some good feed.

About the Author Back to Top

Warwick was one of the very first champions I ever played when I discovered League back in Season 4. Season 5 was my first season ranked and I got up to Silver IV mostly with the help of Warwick and Nasus. Season 6, I was placed way down in Bronze II... But with WW I climbed up to Gold V (!!) in the time of weeks! The meta changes, combined with WW's kit and synergy with other champs, caused my win rate to rise from Season 5 (48% over 66 games) to Season 6 (64% over 132 games). 

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