All Guides Wukong Guides Monkey! + some tips and tricks
18
5
Updated
2 years ago
Views
2.8K
Comments
4

Wukong Statistics for Kadarnok

Author's performance with Wukong compared to the ranked average.

Value
Average
Games Played
1
3
Win %
0
47
Kills
1.0
7.3
Assists
2.0
6.6
Deaths
3.0
6.4
KA:D Ratio
1.0
2.2
Gold Earned
6.4K
11.1K
Creep Score
19.0
142.4
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

I think there is no need to explain why those spells.

6.png - Doesnt work well on Wukong.
14.png - U need something to escape.

New Runes Back to Top

Abilities Back to Top

E
W
Q
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Passive
Q
3
8
10
12
13
W
2
14
15
17
18
E
1
4
5
7
9
R
6
11
16

Why e instead of q?

- E will let U to clear jungle faster thats all.

Items Back to Top

Starting Items

    Just standard start for jungler.
    Since Wukong in masteries and runes which I recommend is REALLY squishy I always pick Sweeping Lens because I focus on farm and ganks. You can also try to use Warding Totem if you are goin to counter-jungle.
    This is what you buy after first back, you will give vision to your team with pink ward (check maps where I recommend to use it), you will have green ward for you to use or to help mid/top laner (also showed where to use it on map below). Spirit stone gives you possibility to farm longer. Boot will give you more mobility in jungle. I recommend also to buy 2 HP potions just in case.

Core Items

    This is your core build with my runes you have atm 25% cdr and you will have enough dmg to clear fast enough jungle and dmg+true dmg during ganks.
    After your core build buy Boots of mobility it will give you more movement speed whats will let you clear jungle faster and gank. In mid/late game change it to Merc's you need tenacity trust me.
    Those are your next goals. - If there is no one in enemy team who can interrupt your ulti just rush randuin it will give you possibility to slow enemy team what wont let them escape from your ulti. - If there is Lee Sin or anyone who will interrupt you ulti just rush Banshee's bubble will absorb it and still you will do rly good dmg + knock up which rly interrupts them and mostly bring panic in enemy team. - Finish black cleaver after randuins and banshees never before them you are squishy remember and you are dealing enough dmg already.

Situational Items

    Just pick one of those items to finish your build. - If you are ahead just pick Last whisper it will give you much more dmg its not so expensive and there is no reason to buy any other item like hydra its just too expensive and your ulti scales enough rly high with ad so all you need is armor penetration. -if you want to feel safer pick GA its gives both res and "one more chance" -if you need one more tank Sunfire cape + it still deals dmg. - If you need more mres, this item isnt really expensive and gives you both ad and mres.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Hard
  • Amumu
    Medium
  • Elise
    Hard
  • Evelynn
    Easy
  • Hecarim
    Medium
  • Jarvan IV
    Hard
  • Jax
    Medium
  • Kha'Zix
    Medium
  • Lee Sin
    Hard
  • Master Yi
    Medium
  • Nasus
    Hard
  • Nidalee
    Medium
  • Nocturne
    Medium
  • Olaf
    Hard
  • Pantheon
    Hard
  • Rengar
    Easy
  • Shaco
    Easy
  • Udyr
    Hard
  • Vi
    Medium
  • Volibear
    Hard
  • Warwick
    Medium
  • Xin Zhao
    Hard
  • Yasuo
    Hard

VS

Aatrox

Hard

Dont try to fight him.


He can:
-Just nuke you in few seconds by switching his W.
-Slow you with E.
-Knock you up with Q.

He is:
-Squishy early.
-Easy escape with E+Q.

Watch his:
-Ulti, he gains attack range+life steal+attack speed.
-Passive bar, if its red that means he has "GA" up if its full white it means he has additional attack speed.
-Items, even if he full tanky he still does a lot of dmg with his W.

(Purple)
Every 3 attack deal additional dmg to you with his HP cost.

(Red)
Every 3 attack heal him really alot.

Not all know but Aatrox deals AP dmg with his E and R, rember mres will works on him.


VS

Amumu

Medium

Depends on enemy skill.


He can:
-Stun you with Q.
-Root you with R.
-He wont nuke you like in 2s.

He is:
-Too tanky.
-Annoying.
-Cries all the time...(it deal % dmg watch it)
-His E gives him additional tankyness.

VS

Elise

Hard

No sense to fight.


She is:
- Annoying.
- Hard to escape.
- Squshy early.

She can:
- Outdmg you early, her Q in both froms deals % dmg.
- Her W in spider for is problem, it gives self heal+attack speed.
- Stun you with E in human form (just turn back and use W its ur best way to avoid stun).
- Repel with E in spider form, remeber she must have enemy target to jump on and range of this spell is similiar of pantheons ulti radius.

VS

Evelynn

Easy

If you will spot her early you will outdmg her, one problem is she will run away with her w dont chase her it gives her movement speed.


Watch if she is building AP or AD.
AP - High dmg REALLY squishy.
AD - Watch out dont engage her solo she will outdmg you with her 3153_32.png but it still depend if she has 3143_32.png if not you can try to trade.

VS

Hecarim

Medium

It depends on player.

Early he is not a threat I mean he is squishy and he doesnt deal THAT dmg.
Mid/Late he is starting to be a problem becouse of his ulti + E which stuns.

Try to engage right after him because after his ulti he doesnt have much to offer for his team specially if he doesnt have 3078_32.png.

VS

Jarvan IV

Hard

-His passive is sick 10% with his first attack tankyness + attack speed with E, armor reduction with Q and shield + slow with W and in the end his ulti.


-Dont try to fight him early he will outdmg you in the end and its hard to escape.

-You can try to outplay him by using W and R if he will lock you with ulti specially if there are more then just him.

VS

Jax

Medium

It depends on player.

Most like try to avoid his Q + E combo with W and run because solo you dont have bigger chances.

VS

Kha'Zix

Medium

Watch him he deals quite high dmg even early + he will reveal you with his W of course if he wont miss :))

VS

Lee Sin

Hard

Your natural counter, he reveals you with E and Q (if he wont miss). Build 3102_32.png to counter him it wont let him to do on you Q R Q combo or just kick you from enemy team while using ulti. 

You can try to outplay him same way as 60_64.png just by using W (safest way is to turn away from him and use W).

VS

Master Yi

Medium

Leave him alone solo you dont have chances but in teamfight you will knock him up, its gg for him.

Remeber to use ulti AFTER he will use Q to make sure he wont be able to avoid your R.
His E gives him true dmg remeber that.
His W gives him resists and heals so if you are not strong enough just leave him.
His R gives him attack speed and movement speed + he cant be slowed try to counter him with your R.

VS

Nasus

Hard

On your side:

You both make BIG panic in enemy team, his ulti deals % dmg. Most like you both will have 3143_32.png try to synchronize it  + his W will slow one of them so you can be sure that no matter how fed enemy you will just slain him. One more think about 75_64.png is his E, remeber it reduces enemys armor what means you will deal much more dmg with you R.

On enemy side:
To engage on him use E+Q and INSTANT W to avoid being slowed. If you are solo NEVER go all in he will just nuke you, try to kite him until someone strong enough will come, if not just run.
In teamfight your work is to interrupt him from using Q on your teammates so w8 until he will use R and then use yours R. In mid/late game you should be tanky enough to endure him.

VS

Nidalee

Medium

On you side:

She will have use of you in teamfights, distraction coming from ulti will most like secure her from being focused and will let her deal her dmg.

On enemy side:
Dont try to chase, her passive will let her just kite you.
You can try to:
-Avoid her Q with your W.
-When comes to teamfight most like you will make her willing to disengage same as anyother APC.

VS

Nocturne

Medium

It depends on player you must have big exp to outplay him but the thing is about to make him cast on your clone his E thats all.

Try to avoid being hit by his Q it will slow you down.
Remeber that his W will safe him from your ulti, of course as long as its up.

VS

Olaf

Hard

Just another your counter true dmg+slow+self heal+ while ulti on impossible to knock him up what do you want more?

VS

Pantheon

Hard

Same as nocturne he uses his W on your clone and you have won. Watch out when you have low HP his q deals MUCH more dmg.

I recommend to run away when you have 1/3 HP.

VS

Rengar

Easy

He will outdmg you but mid/late he shoudnt be a problem.

VS

Shaco

Easy

Solo you dont have chances in teamfights you just eat him.

Propably he will use his Q to disappear if you will fast enough you will see orange smoke, remeber it gives him huge amount of crit, if you are alone just leave him.
Dont chase him its no sense he will leave in nearest bush his W what will fear you - just waste of time.

VS

Udyr

Hard

Just leave him alone, he doesnt have worthy opponent in jungle.

You can trick him a bit with W while he will chase you in bear form but remeber he has really small cd on spells what means he will sooner then you have again bear stance what gives him movement speed and he will stun you anyway, in other words for longer you can escape him.

VS

Vi

Medium

It really depends on player if she will ulti you in teamfights, just wait for it then use yours.

Watch her W it will reduce your armor each 3 attack.
You can outsmart her ulti with your W but its REALLY hard and its on Korean Challenger level :)

VS

Volibear

Hard

It depends on player but most like he will just eat you.

You can outsmart him with your W it means when he uses his Q just use W he will propably use it on your clone, now feel free to escape because his passive will him faster then you will deal dmg.

VS

Warwick

Medium

Solo you dont have chances becouse of his attack speed and sustain.

In teamfights you knock him up what means you interrupt his ulti.

VS

Xin Zhao

Hard

Leave him alone.

He will slow you down with his E, he will knock you up with 3rd Q and will heal on you with every 3rd attack with his passive W. 
He will reduce your armor with his passive.
He will take instant 15% of your HP with his ulti

VS

Yasuo

Hard

On your side:

To be honest, if both of you play well, teamfights will look like 2v5 because if you will place ulti good you will knock up 3 or more enemys what means 157_64.png will be able to use ulti on max champions he can (3) last thing what left is to chase two others or just push further.

On enemy side:
Trick him out, engage with E+Q use W and then ulti, his 3087_32.png + crit deals really BIG dmg and with W there is chance to avoid it + prevent from using his ulti with yours. 
Dont try to kill him solo even in late game, he deal just too much dmg.

Before first back Back to Top

Before first back as blue side1.jpg
Before first back as purple side1.jpg

Blue side:
1)
Start from blue buff.
2)
Wraits.
3)
Red buff.
4) 
Check if top is avalible to gank.
5) 
Golems (smite big one).
6)
Wraits.
7) 
Check if mid is avalible to gank.
8)
Wolves.
9)
Big wrait (smite it).
10) 
Check if bot is avalible to gank.
Purple side:
1)
Start from red buff.
2)
Wraits.
3)
Blue buff.
4)
Check if top is avalible to gank.
5)
Wolves
6)
Big wrait (smite it).
7)
Check if mid is avalible to gank.
8)
Wraits.
9)
Golems (smite big one).
10) 
Check if bot is avalible to gank.

Gank routes Back to Top

Purple side1.jpg
Blue side12.jpg

What means "easy to fail" routes? 
It means: 
- You are going to take a risk of getting slain or your teammate. 
- You gain bigger chance of not being spotted. 
- You most like will totally surprise enemy laner. 
- You will dive for sure.
 
 When can I use "easy to fail" route? 
- When your creeps are pushed into enemy tower. 
- When you or your teammate or both of you are fed enough. 
- When enemy tower is close to being destroyed. 

 When I CANT use "easy to fail" route? 
- Enemy is fed. 
- Your target is assasin (Like Zed/Nidalee/LeBlanc/etc) or super tanky (Like Renekton/Nasus/Shyvana) most like assasins will still kill one of you what means it will be worthless (exception is being sure of destroying enemy tower) super tanky champions will just use their ulti and walk away or kill atleast one of you. 
- Your target is Leona/Lulu/Thresh/Braum/etc they will use ulti and might still kill one of you. 

 Why should I use "easy to fail" route at all? 
- Use you advantage, push lane tower and go to next goals it will give more advantage and will bring you closer to win the match.

Warding Back to Top

Warding as blue side2.jpg
Warding as purple side2.jpg
1- They will give you time to react when you are goin to do drake. 
2- They will give yout time to react when you are goin to do baron. 
3- Will let you check if enemy's buffs are up. 
4- Recommend to put pink near baron also there is a chance that this ward will stand till mid/late game, but anyway it will let you know if enemy mid laner is goin to roam or just will let you know if enemy jungler is goin to gank mid lane what will let you counter gank. 
5- Really useful ward, will let you know most like where and what is doing enemy jungler.

Tips & Tricks Back to Top

Jungling:
- You are tank/ carry/ support, remember that.
- Help your teammates but not with your own cost.
- Remeber about farm you must do it and do it between ganks.
- Dont be scared or angry if they flame at you, they will do it most of your life in jungle "its always junglers foult".
- If your teammate is pushing and losing with enemy laner, just tell him to stop pushing or just leave him alone.
- Continue gank only if team laner is following you dont go solo, you have propobly lower level and less items.
- If you suspect that enemy jungler is going to gank a lane, warn your teammate about it. It will probably heppend when your teammate is pushing too much or he just overextends.
- Try to play safe at all costs but remeber that unused oppurtunites will take revenge on you or teammate.
- Write times to respawns in chat.

Ganks:
- Dont force ganks they will most like end up on giving kill to enemy.
- Before level 6 you dont have cc remeber that.
- Use your w to ambush your target.
- Use your w to lose creeps threat when you are low on HP after gank.
- When it comes to dive, you must calculate if you can make it, if you are not sure leave it even if you laner is still chasing its not worth giving two kills to enemy.
- Be calm dont do "panic gaming" , hold your breath if it helps you, with time you will do it easy as faming camps.
- Continue gank only if team laner is following you dont go solo, you have propobly lower level and less items then his enemy laner what means he has advantage on you.

Timers:
Baron - 7min.
Drake - 6min.
Red/Blue - 5min.
Wraits/Golems/Wolves - 1min.

When to do baron?
- When more then 1 enemy is on bot lane.
- When you already have won teamfight and your team has more then 50% HP.
- Try to make in after 20 min of match it will most like surprise enemy team and give you BIG advantage.
- When you are sure that enemy team has disengaged and recalled already (RISKY).

When to do drake?
- After destroying enemy's bot lane tower.
- After killing both of enemy's at bot lane.
- After killing enemy mid laner and enemy jungler is too far away like on top lane or somewhere else.

Am I able to do baron/drake solo?
-You will never be able to make baron solo.
-In this build you will never be able to do drake fast enough.

Why should I start from bot lane buff?
- Its much more safer because you are near support, ADC and APC it means you are in 4.
- ADC has highest constant dmg at 1 level.
- You dont force mid/top laner to lose first cs's what is really important to him and adc will make it on time.
- There is no jungler who will lose on starting from bot lane buff even if it is fiddle starting from red buff trust me.
- Ask your top laner to ward top lane buff in 1.30 or 1.40 it will give you calm warits/wolves and time to react till you will came to top lane buff.

Im mana and cdr dependable why should I give EVERY blue buff starting from second one?!:
- You have spirit stone after first back, it has regen mana on hit. 
- Since forcing ganks and kills is too risky you will most of early/mid game farm in jungle, blue buff doesnt speed it up.
- Mid laner who is energy/mana user will make bigger use of it.

Exceptions:
- Your mid laner is feeding. It means giving blue to your mid laner is equal as giving it to enemy.
157_64.png55_64.png they have no use of it, they have so low cd's that they doesnt need it at all, ask then if your top laner needs its, if not just take it - additional gold is also nice.

Red buff:
- After lane phase give it to your adc, he is auto attacker he will make more use of it then you.
157_64.png will make again more use of it then you.

Exceptions:
- Your adc is useless (doesnt come to teamfights) or feeds.

Why should I use wards at all?! It's support's job to make vision!:
- Its really nice when support focus on building 2049_32.png but still he has 3 wards what means you have really small vision + he will be at bot lane till mid game, you are walking all around map.
- 75g and 100g with those routes and keeping farming isnt really big problem trust me.
- Vision is also big advantage because it will give you chance to ambush enemy team.

Combos as Wukong:
W+E+Q is classic standard engage combo in ganks and teamfights, you just start with that each time you go all in.
E+Q+W when you want to give yourself chance to escape its safer then W+E+Q but it doesnt give you ambush what means that enemy team has time to react.
ward+E will give you chance to escape through the wall of course if there is target to jump on.
E+Q is nice to chase it is nice close gaper + Q increase you attack range.
E+Q while attacking tower, E increase your auto attack speed plus Q will give you one hit stronger on tower, use E on creeps near and then just Q on tower.
W+flash+E+R+Q its my standard all in inication combo, you jump from really far most like you will be still invisible from W so enemy team wont be able to react on time and when they finally know what to do they are already in mid air what means they must run on die most like.
R+randuin is nice combo because it wont let enemy team escape so fast.
W+ changing direction its standard disengage combo, most like enemy team will end up chasing because you are their biggest problem, just run in diffrent direction then your team does one dead is still more worth then ace.

Videos about how to outplay/ulti+randuin/full engage combo Back to Top

My Wukong stats Back to Top

my wukong stats.jpg

Conclusions Back to Top

-Wukong is always good pick to jungle, because of what he offers to his team, its always good if there is one more tank in team but most like he is enough.

- He is really good initiator.
- I think he is easy to master, all you must is just to feel in what part of game how much you can do.
- Dont use autosmite its SHAME to jungler.
- He is really fun to play.

I wrote everything I know about jungle and Wukong, if there is something missing pls write it in comments. 

Sorry for my english.

Send Feedback