All Guides Wukong Guides How to be a great ape like Allorim (incomplete!)
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Wukong Statistics for Allorim

Author's performance with Wukong compared to the ranked average.

Value
Average
Games Played
14
5
Win %
86
46
Kills
8.0
6.6
Assists
5.1
6.4
Deaths
3.2
6.2
KA:D Ratio
4.1
2.1
Gold Earned
12.7K
11K
Creep Score
180.8
148.9
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png

This should be fairly self explanatory. Flash is easily the best summoner spell in the game as it is usable in both offensive and defensive scenarios. You should always be taking this summoner on Wukong every single game.


12.png

I always take Teleport when I go top, as top lane is the lane that is the most secluded from the action of the game. Teleport allows you to make plays around the map, or if necessary, you are able to recall and teleport back to lane if you are struggling to stay healthy in lane. Teleport is almost mandatory on top laners, however, depending on your playstyle, you can take ignite if you really want the extra aggression.


14.png

I take ignite fairly often when I play mid Wukong, but I haven't taken ignite on top in a very long time. Ignite isn't by any means a bad summoner spell, but it is more 1 dimensional that teleport, and its only purpose in the game is to help you win your lane. Remember that when you take ignite, your entire goal is to just win your lane, if you lose lane to someone with teleport while you have ignite, the purpose of taking ignite has lost its meaning, and the enemy team can get very far ahead with their teleport plays.

New Runes Back to Top

Masteries Back to Top

Ferocity

Sorcery  

  • Most of Wukong's damage come from his abilities, taking this increases their damage by a slight amount.

Fresh Blood

  • Helps with your initial trade. It's really not a lot of damage, but it can stack up if you are an aggressive Wukong player and like to E in for trades a lot in the lane phase. If you prefer passive play/a safer stance, then take Feast.

Vampirism 

  • Wukong has high AD and tends to auto attack a lot in lane, so having a small amount of lifesteal goes a long way in terms of sustain in lane (lifesteal also works on Wukong Q!). Natural talent is an ok mastery, but I prefer the small sustain to the +10 AD at level 18.

Double Edged Sword

  • This is pretty much preference between Bounty Hunter and Double Edged Sword. If you are very confident you will be getting lots of kills, then you can take Bounty Hunter. But, for a more reliable way of increasing your damage, then take this mastery. Of course it comes at a price with taking 2.5% more damage, but you're mainly going for 1 shot potential, you shouldn't worry about the damage your taking, and worry more about the damage you should be dealing.

Cunning

Wanderer 

  • I value movement speed on Wukong very highly so this is a for sure take over the other mastery for me. Especially if you are taking an AD rune page like me, you shouldn't need the extra damage to minions for last hitting.

Assassin 

  • You can choose between this mastery and secret stash. I used to take secret stash as I buy a lot of red elixirs, and I like getting maximum value from them. However, assassin is constant and doesn't take 500 gold to activate like it is for secret stash to be effective. This increases your damage by a small amount when alone, so this is a really solid mastery if you like to split push.

Merciless 

  • This is an obvious choice over the other mastery, as you don't need the mana regeneration. Wukong does a lot of damage, so you can easily get them to the health required for this mastery to be effective.

Dangerous Game 

  • When playing Wukong, you can expect to get a lot of kills/assists when diving into a teamfight. This mastery helps you survive a bit when you are going in for an assassination, and the enemy team turns on you. It might not seem that helpful, but you'll find yourself in quite a few situations where dangerous game saves your life from an ignite or other damage over time abilities!

Precision 

  • Obviously much better than the other mastery in this section, armor penetration is highly valued on Wukong, so this is a great mastery to take. This is especially good in the early game when enemies have a lower amount of armor, as that's when flat armor penetration is at its best.

Thunderlord's Decree 

  • This mastery is fantastic on Wukong because of how easy it is to proc the effect with Wukong's combo. A basic Wukong combo is E>auto>Q, which will always set off the extra damage of Thunderlords. Also, Wukong is primarily a character who deals damage with his abilities, rather than his auto attacks, so this mastery just adds to that ability burst.

Abilities Back to Top

E
Q
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Passive
Q
2
8
10
12
13
W
3
14
15
17
18
E
1
4
5
7
9
R
6
11
16

monkeykingspintowin.png>monkeykingnimbus.png>monkeykingdoubleattack.png>monkeykingdecoy.png


Maxing order: R>E>Q>W

Always max your abilities in this order. Q and W are 1 point wonders, where they will always do their job, even at 1 point, while E and R require levels/scaling in order to deal a lot of damage. Some people like to max Q first, but I'm here to tell you that there is no point in doing that. Q already scales with your attack damage, as it is an auto attack amplifier, and not just its own skill. E however, increases it's damage with your items, and base damage as its level increases. Also, the armor penetration increase on your Q, when it levels up, is fairly un-impactful in the early games, because that's before people even start to stack a lot of armor.


What skill do I get first?

Remember that you should always level up your first ability situationally. You don't want to just instantly level up E as the game starts.

monkeykingdoubleattack.png - Don't

monkeykingdecoy.png - Grab W first when facing an enemy with strong level 1 potential. You don't always have to, but if you are caught in a bad trade, or they are just too aggressive for your liking level 1, you can take W first to reduce your chance of dying early. This is typically used when facing champions like Riven who all in level 1 a lot.

monkeykingnimbus.png - This is the most common level 1 ability to take. It's very strong in level 1 trading due to it have decent base damage, and more importantly, giving you attack speed to just out "hit" the opponent (especially since auto attacks are so important early on in the game). Remember that you don't always have to point and click on the enemy to hit them with your E! You can aim for a minion and let the clones of your E hit them for a safer approach.



Wukong's Abilities


monkeykingpassive.png Stone Skin (passive)

This passive is really on the lower tier of passives, it's nothing exciting, it doesn't really provide a lot in lane, but it's not something that is completely useless. While it only gives you a small amount of armor/MR in lane phase, it's maximum potential is 40 armor and MR in a teamfight. Now that doesn't seem like much, but you can think of it like having a free Chain Vest and Negatron Cloak when fighting vs 5. You usually don't play around this passive, and to be honest, I hardly even notice it's there. But it does provide a small bonus that helps Wukong build damage and still be slightly on the tanky side, so it's not all that bad.

monkeykingdoubleattack.png Crushing Blow

Wukong's Q is a solid auto attack amplifier and it comes with a really helpful debuff. This allows you to shred through anyone's armor with a whopping 30% (at rank 5) armor decrease on the target! Not only that but it also acts instantly so you can do a fast combo of E>auto>Q, dealing extra damage without wasting any time. The main reason you max this skill second is because it scales off your total AD, not your bonus AD, meaning it takes full use of your regular auto attack damage. You can also use this skill as a small harass tool if you don't want to E in. This is because you also gain an additional 125 range on activation, increasing your range to 300.

monkeykingdecoy.png Decoy

This skill is extremely good and absolutely vital to understand all the uses that it has. One of the most important things about it is not the stealth, but the clone it leaves behind. The clone can tank any skillshot, summoner spell, tower shot, or ability. Not only does it block all sorts of damage, but because of the fact that it faces whichever direction you initially activate it, you are able to easily juke enemies by running a different direction from where the clone is facing. If you plan on playing Wukong, you need to master being able to block enemy abilties/juke them with your clone. If you use your clone poorly, you'll most likely be a pretty mediocre Wukong player.

monkeykingnimbus.png Nimbus Strike

This skill is your primary damage source in the early game, and also the first skill you max. It's a relatively low cooldown, gap closing skill that provides a good amount of damage/attack speed after activation. Due to the rising attack speed as you increase it in rank, it becomes a VERY good skill in duels, where you can win just off the fact that you auto attack faster than the enemy. You should always be maxing this skill first.

monkeykingspintowin.png Cyclone

Cyclone has it all, AoE knockup, high damage, extremely high scaling, and increasing movement speed over the duration. Wukong's ultimate is very heavily played around whenever he's in a game. Both the enemy team and your own team need to play around this cooldown. With a scaling of 4.4 AD, this ability has insane damage as you increase your AD. The only problem with this skill is that it has a fairly low base damage, so you need items to maximize the damage output it deals. As you rank it up from level 1 to 2, you get a huge powerspike in damage (same going for 2 to 3). So if you looking to fight the enemy team, and are close to level 11 or 16, try and call off your team until you can get there!

Items Back to Top

Starting Items

    allows for easy sustain in lane/gives mana back for more combos

Core Items

    Provides waveclear/sustain
    Provides high damage and movement speed
    Provides health, attack damage, and most importantly: armor shred

Situational Items

    Extra damage/sustain (also gets you to 40% cdr after core build)
    Provides movement speed, small damage burst, and makes you a bit tanky.
    For those high magic damage teams
    Selection of boots
    If you really need a lot of armor penetration. Usually not needed

Starting Item

2033.png Corrupting Potion

You should be starting Corrupting Potion every single game. It provides a TON of sustain and mana regen, which is an absolute necessity on a champion who has no built in sustain. There isn't a whole lot to get into this item, all you need to know is that it's much better than starting Doran's Blade/Longsword or anything else. Not only does it provide the sustain, but if you damage the enemy while it's healing you, it deals a small burn damage on the enemy. Don't underestimate how important that is, sometimes that small damage is the amount you need to kill them! Whenever you engage in a skirmish, and plan on taking damage/dealing damage, activate your potion to get maximum efficiency of the healing/damage it does.

First back items

1055.png Doran's Blade

If you are struggling in the early game/against a tough matchup, consider buying 1 or 2 of these. This provides extra health, AD, and lifesteal, all in one cheap item. The only downside is, all Doran's items cannot be upgraded into anything, so you're essentially spending your gold on getting an early advantage.

1036.png Long Sword

You'll be picking these items up all game long, since pretty much all your core items, and even your situational items, have Long Swords in their components. It's completely viable to just straight up by 3-4 Long Swords on your back, as you will be using all of the to upgrade your items into Ravenous Hydra/Youmuu's Ghostblade. 

1001.png Boots of Speed

Boots are never a bad item to buy on your first back, but, in my opinion, it's usually better to buy damage over movement speed on Wukong in the early game. However, sometimes your gold amount doesn't allow you to buy the items you want, and boots are all you can afford. If you have 300 gold to spare on your recall, then go ahead and buy boots. 

Core Items

3074.png Ravenous Hydra

Now for core items, it's usually up for debate on whether you want to get Youmuu's first or whatever else, but I prefer to go with Ravenous Hydra. I really like this item because it gives waveclear/sustain, which is so important in order to outfarm/out pressure an opponent (without killing them!). While Youmuu's gives more damage, and is overall better for getting kills, I like getting Hydra to pressure the map easier by shoving waves fast, then roaming elsewhere. Remember that in your basic combo, you want to use your Hydra/Tiamat after your combo is finished, so: E>auto>Q>hydra.


Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Ahri
    Easy
  • Akali
    Medium
  • Anivia
    Medium
  • Annie
    Easy
  • Aurelion Sol
    Medium
  • Azir
    Easy
  • Brand
    Easy
  • Cassiopeia
    Medium
  • Cho'Gath
    Medium
  • Darius
    Hard
  • Diana
    Medium
  • Dr. Mundo
    Easy
  • Ekko
    Medium
  • Fiora
    Medium
  • Fizz
    Medium
  • Gangplank
    Medium
  • Garen
    Medium
  • Gnar
    Easy
  • Heimerdinger
    Easy
  • Illaoi
    Hard
  • Irelia
    Medium
  • Jax
    Medium
  • Jayce
    Medium
  • Karma
    Hard
  • Karthus
    Easy
  • Kassadin
    Easy
  • Katarina
    Easy
  • Kayle
    Medium
  • Kennen
    Medium
  • Kled
    Medium
  • LeBlanc
    Medium
  • Lissandra
    Medium
  • Lulu
    Hard
  • Lux
    Medium
  • Malphite
    Medium
  • Malzahar
    Medium
  • Maokai
    Medium
  • Nasus
    Easy
  • Nautilus
    Easy
  • Olaf
    Hard
  • Orianna
    Easy
  • Pantheon
    Medium
  • Poppy
    Medium
  • Quinn
    Hard
  • Renekton
    Hard
  • Riven
    Medium
  • Rumble
    Medium
  • Ryze
    Easy
  • Shen
    Medium
  • Singed
    Medium
  • Sion
    Medium
  • Swain
    Medium
  • Syndra
    Hard
  • Tahm Kench
    Medium
  • Taliyah
    Medium
  • Talon
    Easy
  • Teemo
    Medium
  • Trundle
    Hard
  • Tryndamere
    Hard
  • Twisted Fate
    Easy
  • Urgot
    Medium
  • Varus
    Easy
  • Veigar
    Medium
  • Vel'Koz
    Medium
  • Viktor
    Medium
  • Vladimir
    Medium
  • Xerath
    Easy
  • Yasuo
    Medium
  • Zed
    Easy
  • Ziggs
    Medium

VS

Aatrox

Medium

Pros

  • Bad base stats, so pretty squishy
  • Cloning his Q is simple
  • Is a terrible champion

Cons

  • High sustain
  • Revive passive

Tips: The biggest thing about Aatrox is to just not get cheesed early on in the lane phase. If you die to him all inning, you might have a rough time winning trades in the future. It is safest to wait until you are level 3, with all your skills, to do any high end trades. Don't be baited by his revive passive, and only go in if you have your clone ready to escape his auto attacks. Aatrox has a stronger extended trade than Wukong in the early lane phase, don't let him use that advantage.

VS

Ahri

Easy

Pros

  • Squishy
  • Charm is blockable with W

Cons

  • Highly mobile past 6
  • Solid harass

Tips: This is a matchup where taking ignite is actually really solid! Pre-6 Ahri has very few tools to deal with your trading potential, and the only thing you need to look out for is her charm. Just be careful when E-ing wildly, as it can put you in a bad spot for jungle ganks. Even after level 6, you should have no problem all inning an Ahri. However, usually post 6, you won't be able to kill her unless you completely 1 shot her with your combo (until you have 2-3 items at least).

VS

Akali

Medium

Pros

  • Squishy
  • No reliable escape

Cons

  • Annoying stealth
  • Has surprisingly solid burst/extended trading

Tips: Beating Akali really isn't all that tough, but you always have to trade with her if she starts a trade with you. The way most people lose an Akali matchup is by underestimating how much damage she deals with her Q+auto. If she ever tries to pull that on you, make sure you can at least trade back with a quick E>auto>Q combo, or something of the sort. Post 6, usually you won't be able to just all in and win, make sure you harass her down a bit. Be careful of staying in lane under half HP. Her ult makes her pretty much impossible to get away from.

VS

Anivia

Medium

Pros

  • Squishy

Cons

  • Wall
  • Stun
  • Slows
  • Is even better at quick trades than Wukong is.
  • Revive passive

Tips: I'd say this is Anivia favored, but only because she excels at what Wukong excels at. The difference is that she has a stun in her basic kit, so when you go to trade with her, she can easily just fire it in front of herself and stun you. Try to bait out her Q's/E's before going in a trade, or at least try to get in a few autos if you plan on trading evenly with her. She is hard to kill due to her revive passive, but is extremely vulnerable to ganks, so try and call for them when you hit 6. Don't extend in this lane or you will be CC'd, ganked, and killed.

VS

Annie

Easy

Pros

  • Squishy without her E on
  • Immobile

Cons

  • High burst
  • Not easy to kill if she E's properly
  • Has an easy stun

Tips: This is pretty easy to win past level 3. Your E>auto>Q combo deals more damage then her basic abilities do, just try not to get harassed to much or you can be killed with her stun/ignite. At level 6, you should still win an all in, but she also has high burst, along with a CC ability so make sure you won't be ganked during your exchange. It might be worth picking up an early hexdrinker vs this lane to ensure you win all ins.

VS

Aurelion Sol

Medium

Pros

  • Immobile
  • Squishy

Cons

  • Punishes bad trades heavily
  • Has 2 CC abilities

Tips: When in this matchup the most important thing to do is not waste your clone. Wasting your W means that he will be able to freely follow you around with his stars and put on constant damage. If you E on Aurelion Sol to start a trade, try and stay on top of him for a bit to avoid his Q. Past level 6, you probably won't be able to stick to him due to the push back on his R, so look to harass him down, or make roaming plays.

VS

Azir

Easy

Pros

  • Weak early game
  • Can work around his soldiers
  • Squishy

Cons

  • Long range
  • Push back ultimate

Tips: You win trades very easily in pretty much all stages of the lane phase. The only way he out trades you is if you over extend and give him a chance to punish you as you back away. A very solid way to trade with Azir is to wait until he tries to Q to harass you, and then you instantly E on top of him, making him down an ability in the trade. Post level 6 he should always be ready to ult you away from him, so your best shot at killing him is either to 1 shot him, or harass him down.

VS

Brand

Easy

Pros

  • Immobile
  • Squishy
  • Can block his Q with clone

Cons

  • High burst
  • Punishes your mistakes hard

Tips: Just avoid getting hit by his stun at all costs. If he hits you with a full combo, it will hurt. A lot. Your goal is always to combo down the opponent faster than they can to you, and that requires you to avoid his damage as much as possible. While getting hit by his E is inevitable, you can make your movements unpredictable to dodge his Q and W. Do this and you should be good to beat him.

VS

Cassiopeia

Medium

Pros

  • Squishy
  • Immobile

Cons

  • Has grounding mechanic
  • Has a very good ultimate vs Wukong
  • Can punish having no clone extremely hard

Tips: Be very careful with how you disengage a fight with Cassio after you trade with her. If your E and W are both on cooldown, and she catches you with a Q, be ready to take an ass pounding as you run away. Remember that if you are standing on top of her W, you cannot E, so your only options are to either run away, or run toward her. I suggest running away, as running toward her will give her a free stun on you, and most likely will kill you. To beat her, make sure you are moving unpredictably, to avoid getting hit by her Q's, and always go for really short trades. When using your ultimate, as long as you click away from her, her ultimate will only count as a slow, and not the stun.

VS

Cho'Gath

Medium

Pros

  • Immobile

Cons

  • High base damage
  • High sustain
  • Long silence

Tips: The most important thing when facing Cho'Gath, is to not underestimate how much damage he can do. When fighting in a minion wave, Cho's abilities all have AoE to them (other than his R), and if he kills minions while killing you, he is sustaining a ton. Don't be afraid to just back off and fight when you get some of your own sustain, like a vamp scepter, or a finished hydra. If you can avoid his Q, you should be fine on running away after a trade. Your best trades are probably early on in the lane phase pre-6. But a good Cho shouldn't die to you. Don't worry about killing him, and worry more about farming well.

VS

Darius

Hard

Pros

  • None really

Cons

  • His Q can heal off you and your clone
  • Strong extended trade
  • Very difficult to run away
  • Next to impossible to out trade

Tips: Your best bet on this matchup is to wait until he messes up. Darius isn't a huge problem if you can get pressure in the lane, as he's immobile, but the chances of you winning 1 on 1 is reliant on him making mistakes. Avoid doing anything more than a fast combo trade, or he will stack his passive, and absolutely shit on you. Try to save your W for when he uses his E, or else you'll be caught in a really bad situation. Your goal of this lane is to farm it out. You don't have to win the lane to win the game. Later on, after a 2-3 items, you should be able to out split push him.

VS

Diana

Medium

Pros

  • No real escape
  • Weak pre-6

Cons
  • Strong shield
  • Strong trades once level 6

Tips: If you ever kill Diana, it'll happen before level 6. A good Diana should really never die in lane phase, as their goal isn't even to kill you, it's just to farm. At level 6, I'd say both your all in potential are fairly equal, so try and harass her more than she harasses you. If you can trade while her W is down, then you should win the trade easily. Don't waste your W after level 6, or she will combo with her ultimate, and that puts you in a really bad spot.

VS

Dr. Mundo

Easy

Pros

  • Squishy pre-6/first back

Cons
  • High regen after getting tank items/post-6

Tips: Mundo is surprisingly easy to kill before his first back/before he gets his ultimate. Without armor, he's just a big ball of health, which you have no problem shredding through. All you have to do is keep trading with him, and try to avoid his cleavers as you exit the trade (you can save W to block them). After he gets his armor items, you don't win vs him until you get black cleaver, so be patient and farm up.

VS

Ekko

Medium

Pros

  • Clone can block Q from going further
  • Squishy before armor items

Cons
  • Ekko has strong chase
  • Ult saves him from death

Tips: Trying to kill Ekko is best done before his first back/before he gets to level 6. Post level 6, he should honestly never die to you 1v1, but if he over commits, it can go either way. Save your clone to avoid his 3rd hit proc, or to reduce the damage his Q can do to you. Once you get hydra, you should have no problem dueling him, and just out sustain over time. There are many Ekko builds; sometimes he will go tank, hybrid, or full AP. Depending on the build you need to judge his burst/extended trade potential. You can't play the same way vs every build.

VS

Fiora

Medium

Pros

  • Squishy

Cons
  • Can W your ultimate/combo
  • Mobile
  • Later in the game has godly split push

Tips: This matchup is 50/50 skill matchup. You can't let her W your combo, or else you easily lose the trade. Try and be unpredictable on when you combo, and catch her off guard. Posture yourself away from her vital spawns so you don't just get poked out. If you can successful harass her, without her W blocking too much damage, the lane is fairly easy. When the game gets to late, don't split vs her, any decent Fiora should destroy you in that 1v1, go for picks/teamfight instead.

VS

Fizz

Medium

Pros

  • Squishy
  • Shark can be blocked by clone

Cons

  • Untargetable with E
  • Crazy burst

Tips: The best chance you have at beating Fizz in lane is by zoning him/out trading him before level 6. Post level 6, you lose the all in 1 on 1. If you can block his shark with your clone, then you can win, but assuming that you are unable to do that 100% of the time, he will win. Don't be greedy with your potions, use them to keep yourself near 100% health, that reduces the effectiveness of his W.

VS

Gangplank

Medium

Pros

  • No mobility
  • Somewhat squishy 

Cons

  • Has tons of harass
  • Tough to avoid barrels
  • Solid healing ability

Tips: From my experience, you lose this lane until level 6, then you can win an all in. It's important to avoid getting harassed by his constant Q spam. You will ALWAYS be taking damage in this lane, just try your best to avoid what you can, like waiting for his passive to be used on minion/not getting hit by barrels. You're going to be harassed by his Q whether you like it or not, just try to make up for it by trading back with your full combo.

VS

Garen

Medium

Pros

  • Garen isn't very good at chasing after you W

Cons

  • Tanky
  • Silence
  • Garen W reduces tons of damage

Tips: This is a matchup where you constantly want to be hitting Garen, even if it's just a Q, or quick E. The reason behind this is so Garen's passive never gets a chance to activate and heal him. Another thing to look out for is the cooldown on his W. It's a pretty long CD at rank 1, so when it's down, look to trade. Avoid using your full burst when it's up, as it will reduce a lot of damage you deal. You scale much better than Garen, if you can't beat him in lane, just farm and you should be ok.

VS

Gnar

Easy

Pros

  • Squishy in mini Gnar
  • Fairly easy to avoid his 3 hit passive with W

Cons

  • Mega Gnar is hard to trade with

Tips: This is one of those matchups where you can just E on him constantly and win by just being a stronger trader. A lot of the time, Gnar will be standing very far away from you, and just farm with his Q. This is fine, just try to zone him as much as possible from CS/EXP. If he turns mega Gnar, it's still possible to win trades/kill him, but it's much safer to wait until he gets back into mini Gnar.

VS

Heimerdinger

Easy

Pros

  • Your E kills turrets really easily (especially with tiamat)
  • Squishy
  • No mobility
  • W takes his turrets aggro

Cons

  • Can catch you off guard with his stun and deal a lot of damage

Tips: This is fairly simple. Once you hit level 3, you can constantly be looking to engage on Heimer and go for trades. With your clone, you can easily just go in, do your combo, and his turrets will go after your clone as soon as you activate it. A lot of champions struggle vs Heimer because of the damage his turrets do. But with your clone, E, and R, all doing AoE damage, they die quickly and you trade very easily.

VS

Illaoi

Hard

Pros

  • Can block her E with your clone
  • Immobile

Cons

  • Super strong laning phase and trading potential
  • Very high damage

Tips: Generally, playing a melee champion vs Illaoi will always be a struggle. Illaoi excels at beating other in melee range due to her tentacles damage and healing. It can be extremely difficult to win an all in, and that's mostly because if you get in her face, she gets a free E on you, and you will take a TON of damage from getting hit by that. Fortunately, Wukong is fast enough, and has tools to escape her all in, so just do your best to farm, avoid trades, and make plays around the map.

VS

Irelia

Medium

Pros

  • Somewhat squishy early

Cons

  • Low CD stun
  • Has solid sustain

Tips: It's somewhat difficult to work around Irelia's stun, but it's something you're going to have to get hit by every now and then. Sometimes you can do a really fast combo, and W before she has the chance to stun you, but you can't get that all the time. Be careful when fighting Irelia while she's at low health, her stun combined with her ult sustain makes her tough to finish off. A well played Wukong can easily beat Irelia, but the same goes for Irelia beating Wukong. I'd say this is just up to who is the better player at their champion.

VS

Jax

Medium

Pros

  • Can avoid his E with your W
  • Squishy without his ultimate

Cons

  • Very good extended trade
  • Mobile
  • His E blocks your Q

Tips: This matchup is highly dependent on who does better in the early game. You should always always always save your W for when he uses his E. If you can avoid his stun/damage on his E, then this matchup is no problem. Be unpredictable on the direction you move when you clone, that way he won't be able to guess your path when he chases with E. After 6, it's very easy to do a quick trade, and even ult if you want, to force him to use his ultimate. After that, just back off, and continue doing quick burst trades. If you can keep the trades to a quick combo, then this is an easy matchup.

VS

Jayce

Medium

Pros

  • Fairly squishy
  • Not mobile

Cons

  • Has strong poke
  • Very high damage
  • A well played Jayce is extremely hard to beat

Tips: This matchup is mainly dependent on how good the Jayce is. If the Jayce is bad, then you can take your freelo. If the Jayce is good, then the matchup is very frustrating, and most of the time you'll be trying to avoid his damage as much as possible. If you are even in items with Jayce in early game, he will win every trade if he plays it correctly. However, if you are ahead, then you can all in whenever you want and destroy him. There's not really too much I can say about this matchup that will help you win, since most of it is how good the Jayce player is.

VS

Karma

Hard

Pros

  • Squishy (hardly even a pro, since she has shields and heals)

Cons

  • Her W grants sight on you, even in stealth
  • Constant shielding
  • Very strong healing
  • Low cooldown harass
  • Very difficult to finish her off

Tips: Your best chance to beat Karma is level 6 all ins, but only if her R is on cooldown. Don't ever expect to kill her if she has her mantra up, because she can easily just mantra W you, and gain back a ton of HP. You can easily kill her with jungle pressure, but assuming you don't have any, your job is to avoid her harass, only go for quick trades, and trying to sidestep her Q's as you make your way out. It's not too difficult to just farm in this matchup, but if you get caught up in trades, eventually she'll win.

VS

Karthus

Easy

Pros

  • Squishy
  • Immobile
  • Q's are fairly easy for Wukong to dodge

Cons

  • Has R

Tips: This is pretty simple. You can constantly be putting pressure, and not have much risk of being out traded because you can stealth, leaving him blindly Q-ing. At pretty much all stages of the laning phase, you can E to him, and trade aggressively. At level 6, you win the all in very hard, and even better; you can keep moving during your ultimate, making it difficult for him to hit Qs.

VS

Kassadin

Easy

Pros

  • Squishy
  • Very weak pre 6

Cons

  • Highly mobile after 6
  • Scales like a monster

Tips: This laning phase is very easy for you, all you have to do is just keep trading. There is no way for Kassadin to out trade you, unless you mess up big time. Even after level 6, when he has his ultimate, Wukong easily out trades Kassadin. The only thing to avoid is getting too caught up in trading, and dying to jungle pressure, but that should be the only time you die in this lane.

VS

Katarina

Easy

Pros

  • Squishy
  • Can interrupt her ult with yours

Cons

  • Mobile
  • Has decent harass

Tips: Another matchup where you should just be able to trade whenever you want and win. Unless you mess up, and get behind, you shouldn't have any problems just hitting E on her whenever it's up. Remember that she gets damage reduction after she uses her E, so don't blow all your abilities on her if she has the damage reduction. Also, if she tries to all in you, you can save your ultimate to interrupt hers.

VS

Kayle

Medium

Pros

  • Squishy
  • Immobile

Cons

  • Invulnerable ultimate
  • Has strong harass

Tips: It's important to save your W for when you exit a trade. Wukong trades with Kayle fairly well, but only in burst. If you try to extended trade with a Kayle (assuming you're on even items), you will most likely lose. If you can keep trades to a burst, and clone out after you combo, then you should whittle her down no problem, and eventually blow her ultimate, leaving her vulnerable.

VS

Kennen

Medium

Pros

  • Squishy when not in E

Cons

  • AoE damage
  • Has lots of harass

Tips: I'd say this matchup is Kennen favored, but not impossible to win. Like most ranged matchups, Wukong has fairly solid trading vs them. But vs Kennen, things get a lot harder due to his E. Kennen will constantly be trying to auto attack you, and tag you with his W enhanced auto. Remember that if you get tagged by his passive, you can still be hit by his W in stealth. You can win all ins if the Kennen tries to all in you back, but most smart Kennen players will simply E away from any unfavorable fights. Play off his mistakes and you should be good in the lane.

VS

Kled

Medium

Pros

  • His Q is blockable with your W
  • Should be easy to run away from his W with your clone
  • Clone can block his ult

Cons

  • Is very good at "in your face" fights
  • Mobile

Tips: If you can avoid trading him when his W is up, then you should win most of the trades. Kled has pretty strong extended trade, so only go for bursts. Remember that when he dismounts, he is invulnerable for a short time. This doesn't change to much in how you trade, but just keep it in mind. If Kled is out of the lane, be ready to listen for his ultimate so you can W the charge attack.

VS

LeBlanc

Medium

Pros

  • Squishy

Cons

  • Mobile
  • Has good chase if she lands her snare

Tips: Leblanc is fairly easy to trade with, as she takes a lot of damage from your combo. However, she has very high kill potential on you if you make mistakes and over extend in a trade. Try to save your W to block her E, if you can do this, then she will get a lot less damage in on her trade. Don't expect to kill Leblanc easily, her W gives her easy access to getting out of a bad fight, so just do your best to zone her/harass her down.

VS

Lissandra

Medium

Pros

  • Squishy
  • Her escape isn't that great vs Wukong

Cons

  • Has lots of CC
  • Has a built in Zhonyas with her ult (+ healing)

Tips: Lissandra has a pretty poor laning phase, and if you trade with her, she'll lose over time. However, she excels at setting up ganks due to her high CC, so be aware of where the enemy jungler is. She is pretty squishy so it's very easy to force her to use her E/R to escape any all ins you do. Her E is pretty high cooldown at rank 1, so forcing it out of her gives you a lot of pressure in the lane. Try to kill her before level 6, because after that, she has a safe option to survive your all ins.

VS

Lulu

Hard

Pros

  • Vulnerable pre-6

Cons

  • Can see through stealth with her E
  • Strong auto attack harass
  • Slows/knockups/CC

Tips: At level 1, you can easily win a trade by just getting in her face with E and constantly auto attacking her. However, after hitting level 2, she has more tools to deal with your all in, giving her the ability to kite you, and just win by being a ranged character. After level 6, any good Lulu should never die to Wukong, easily just using R anytime you try and all in. This matchup isn't that hard to survive against, but it's difficult/frustrating to face Lulu and stay ahead of her in CS.

VS

Lux

Medium

Pros

  • Squishy
  • Immobile

Cons

  • High burst
  • Long range
  • Shields

Tips: The best way to beat Lux is to keep trades VERY quick, and avoid her snare. If you don't get hit by her snare, her trades are pretty much just her E dealing damage to you. At level 6, you win all ins very easily, but she'll always try to just snare you and run away. It's fairly easy to get her low and ready to dive, but it's difficult to kill her. If you can zone her, and starve her from CS/EXP, you're doing your job.

VS

Malphite

Medium

Pros

  • Surprisingly squishy early game

Cons

  • Tanky after his 1st back (usually)
  • Very annoying attack speed debuff

Tips: This matchup isn't very difficult, but it's easy to find yourself getting caught in bad situations trying to trade with Malphite. If he hits you with his E, don't bother trying to auto attack, as it will slow your attack speed down to doing 1 auto every 3 seconds, and at that point, you'll be taking way more damage than he will. Your best best at killing Malphite at all is pre-6, and before his first back. Once he gets health/armor, he becomes VERY tanky and should never die to you.

VS

Malzahar

Medium

Pros

  • Squishy

Cons

  • His passive blocks your first damaging strikes
  • High damage
  • Very easy to get caught out vs him

Tips: Before level 6, you should have no problem trading with Malzahar, and W-ing away when he starts to build up voidlings. However, after level 6, you have to be extremely careful with your trades, or else he can just ult you, and have jungle pressure come to kill you. You can trade aggressively up until then, but after level 6, just aim to farm, and keep an eye out for the enemy jungler.

VS

Maokai

Medium

Pros

  • Doesn't have great kill pressure vs Wukong
  • Pretty squishy before he has items/level 6

Cons

  • Damage reduction
  • Sustain
  • CC

Tips: The most annoying part about this lane is that if he times his Q's correctly, it can interrupt the damage dealt from your E. Be very careful when trading on his side of the lane, or else you'll get CC chained, and most likely lose the trade due to minion damage. Remember that Maokai's ultimate reduces 20% of the damage he takes, significantly making your all in much weaker, so try to bait it out before doing anything too aggressive. Before level 6, if you can use full combos on Maokai, you can out trade him. But after level 6, and after Maokai gets armor, you start to lose trades.

VS

Nasus

Easy

Pros

  • Low damage early on
  • Squishy before items

Cons

  • Tanky after items
  • Has strong trades once he gets stacking
  • Lifesteal

Tips: This lane is very easy if you apply pressure at all times. Your combo deals very significant damage to him, and it's pretty easy to kill him before he gets his tank items. It's very important to note that no matter how hard you try, Nasus will stack his Q. People get so caught up on Nasus stacking, that they panic and do reckless plays. No matter how much Nasus stacks his Q though, he will still be the same garbage champion. Nasus is pretty much ONLY good at split pushing. If you can pressure his team enough, his split won't even matter. 

VS

Nautilus

Easy

Pros

  • Squishy early game
  • Can block his Q with clone

Cons

  • High CC
  • Hard to kill after he gets tank items

Tips: The lane phase when facing Nautilus is surprisingly very easy. Wukong does enough damage to easily burn through Nautilus' shield, and continue the trade vs his weak auto attacks. Nautilus' only damage after you deplete his shield is his E, which is significantly out traded by your E/Q. Even after he gets his armor items, as long as you have Ravenous Hydra, you easily out sustain him. The only thing to worry about is getting chain CC'd and having jungle pressure kill you.

VS

Olaf

Hard

Pros

  • ???

Cons

  • Tanky-ish
  • Avoids CC post-6
  • Extremely strong trades
  • Free lifesteal
  • Very strong when near death

Tips: Trading with OIaf is out of the question. If he has mana, and has his Q up, he will easily out trade you every time. This matchup is especially scary because even if you clone, if he throws his axe in the right direction, he can follow it up and continue to trade with you. If you get caught in a bad trade, and he is spam throwing his axes at you, don't hesitate to just flash away. At no stage in the laning phase can you beat Olaf (assuming you are even). Do your best to farm safely, and always save your W to run away from bad trades.

VS

Orianna

Easy

Pros

  • Squishy
  • Immobile

Cons

  • Shields
  • Displacement ult
  • Strong harass

Tips: If you can constantly E on Orianna, putting lots of pressure on her to run away from you, this matchup is pretty easy. It's important to always be the aggressor when trading with Orianna, as it forces her to use her ball defensively, and not just go for free harass. Make sure you keep an eye on her ball and recognize the range of her Q, that way you can avoid taking damage. At level 6, you easily win all ins. Don't be afraid to play extremely aggressive in this lane.

VS

Pantheon

Medium

Pros

  • Squishy

Cons

  • Blocks your Q with his passive
  • Tons of poke
  • Impossible to win trades early game

Tips: This matchup is HEAVILY favored to Pantheon before level 6. Pantheon excels at dominating lane up until ultimates become a factor. With low CDs on his harass, a stun, and a passive that blocks auto attacks, Pantheon is one of the best lane winners in the game. Don't focus on beating him before you get your ultimate, because in most cases, you just can't. After you hit level 6, don't be afraid to just all in him straight away. He is pretty squishy, and is only pseudo-tanky because his passive blocks damage from your Q/autos.

VS

Poppy

Medium

Pros

  • Trades pretty poorly vs Wukong
  • Pretty low damage overall

Cons

  • Can't stand next to walls
  • Has a panic button ult
  • Can block your E with her W
  • Tanky

Tips: Don't stand next to walls, be unpredictable with your E times, avoid being in her range when her passive is up. Those 3 points are the name of the game vs Poppy. She is a very linear champion, and doesn't do much if she can't catch you in bad trades with her E/Qs. If you can farm in this lane, and avoid being caught up in bad trades, you can easily win. Poppy's trading is pretty poor if she doesn't hit both Q's/her E into a wall. Poppy plays off your own mistakes, so just avoid getting into her conditions.

VS

Quinn

Hard

Pros

  • Squishy
  • If you can stick on her, easy to kill

Cons

  • Blind
  • Heavy ranged harass
  • Her E can interrupt your E
  • Sonic speed

Tips: Quinn is the ultimate lane bully, it's pretty much impossible to win vs Quinn if she plays decently. A huge part of why this matchup is so bad is because she can interrupt your dash AND your damage of your E by using her E at the same time. That just leaves you as a sitting duck, taking auto attacks and abilities. The only way for you to win this lane is to catch her off guard with your stealth post level 6. As long as you can stay on top of her, you can win, but any good Quinn should always be at range. Just try to farm, and wait for opportunities where she can't interrupt your E.

VS

Renekton

Hard

Pros

  • Weak late game

Cons

  • Very high sustain
  • Tanky
  • High damage
  • AoE damage
  • Healths extra off your clone
  • Excels at fighting in a minion wave

Tips: This is a very difficult matchup, and the only way Wukong can win is if the Renekton makes major mistakes. With high sustain, high damage, and good mobility, Renekton is one of the best laners in the game. Your goal here is NOT to kill him and win your lane. If you can farm, stay alive, and just keep up with his CS, you are doing your job. If Renekton doesn't snowball, he is significantly weaker in the mid game. The only times you can trade with Renekton successfully is if he wastes his abilities on minions.

VS

Riven

Medium

Pros

  • Squishy when her shield is down
  • Pretty easy to juke using your clone

Cons

  • Lots of damage
  • Quick CC
  • Highly mobile
  • AoE damage

Tips: This is a pretty high skill matchup, and I'd say it's probably 60/40, in favor of Riven. However, it's not an impossible matchup. A good Wukong, who really knows how to use his clone to maximum efficiency, can bait Riven's abilities, and go in when she has them on cooldown. Your all in at level 6 is comparable to hers, but she has much better options to run away than Wukong does. So try your best to harass her down a little bit before you all in.

VS

Rumble

Medium

Pros

  • Somewhat squishy

Cons

  • Tough to all in if he places his ult correctly
  • A well played Rumble is extremely hard to beat
  • Very high damage

Tips: The best trades Wukong can do before level 6 is at level 2. Rumble when he doesn't have all of his abilties is not able to keep up his heat properly, use this to your advantage and try to get in trades with your Q/E. After level 3, you can still go for trades, but just try to save your W to block his E's. At level 6, your all in is very risky, because if you ult on Rumble, all he has to do is ult on top of himself and you get heavily out damaged if you try to trade ultimate damage. If you can poke him down a little bit before an all in, you should have no problem winning a quick all in, but trying to do a 100% health all in with eachother is a good way to get yourself killed.

VS

Ryze

Easy

Pros

  • Squishy
  • Immobile

Cons

  • Snare
  • High damage if you get caught in a minion wave

Tips: This matchup is fairly simple, you can just E to him whenever, give him a good ole combo, and just W away when the trade is over. The only thing you need to avoid is being in your own minion wave. Ryze's kit allows him to deal heavy damage in an AoE when combining his E spread and Q proccing on the E. At level 6 you win all ins very easily, so just go for it.

VS

Shen

Medium

Pros

  • Low damage
  • Fairly squishy before his first armor item

Cons

  • Dodges autos with his W
  • CC
  • Global presence

Tips: It's important to keep in mind that Shen actually does A LOT of damage if you get caught in his taunt + Q. Avoid his taunt and you should be good to go. He wins a lot of trades with he W active, so try to keep trades super quick, do your burst, and walk away. Your best chance at killing him is before the first back, when he doesn't have any major health or armor items. Shen gets a shield every time he uses an ability (on a 10 second cooldown, lowered to 5 if you are hit by his spirit sword or taunt). Keep this in mind and trade when the shield is gone/on cooldown. At level 6 you win the all in, but no good Shen should die in lane.

VS

Singed

Medium

Pros

  • Easy to kill early

Cons

  • Once he hits 6, it's very hard to kill him
  • Fling into turret range = dead Wukong
  • Is a complete bitch to kill

Tips: If you can't kill him before 6, don't bother chasing him down. Unless the Singed is being super reckless (which sometimes happens), he shouldn't be dying to you past level 6. You can definitely go aggro during all phases of the lane, but if he starts to outrun you, and you can't kill him with your next combo, don't even bother going for the damage. If he freezes the wave near his turret, but just enough so that the turret doesn't hit your minions, you need to play SUPER carefully, a fling into turret range most likely means death.

VS

Sion

Medium

Pros

  • Squishy before first item

Cons

  • Fairly easy to dodge his abilities
  • Has strong poke if maxing E

Tips: As long as you avoid his E and/or Q, you should be just fine in this lane. You deal enough damage to burn through his shield, and deal a little extra damage with your combo, to avoid his W explosion damage. You really need to watch out for getting hit by his E, because that just guarantees his Q will hit. The only way to avoid this is if you contest his trade, E to him, and sidestep around to make him guess where to Q. His ultimate should never be a problem, as you can block it with your clone, or just juke it with stealth. After he gets his armor, just farm up and only go for trades if he misplays.

VS

Swain

Medium

Pros

  • Squishy before level 6
  • Heavily reliant on cooldowns

Cons

  • Extremely strong trading ability
  • Very high sustain post-6

Tips: Your best bet at killing Swain is to kill him before level 6. However, if Swain places his Q's properly, he should be able to out trade you, even when he has no sustain. However, using quick trades, and cloning out before his Q does too much damage, will eventually whittle away his HP. After level 6, it's highly advised that you pick up an early Executioner's Calling, so that you can always have grievous wounds on him during trades.

VS

Syndra

Hard

Pros

  • Squishy
  • Immobile

Cons

  • Her E can block your E damage/dash
  • Very high damage
  • Long range stun
  • Spammable poke

Tips: Your best trades are at level 1 and 2. As soon as Syndra gets her E, it's pretty downhill from here. If the Syndra is any good, she should be able to E you away every single time you try to E on her. If she isn't that good, then great, you have an easy lane. But, assuming the Syndra is at least decent, you need to just try and farm, bait her E, and engage when it's on cooldown. You win trades as long as you can get on top of her. If not, you're just going to have to farm.

VS

Tahm Kench

Medium

Pros

  • You can usually clone away from his Q's/3 stack W's
  • Immobile

Cons

  • Very strong vs melee champions
  • Can stack on you easily if you are in his face
  • Hard to out trade with regen on his E

Tips: Keep trades very simple and quick, avoid at all costs getting 3 stacks of his passive on you. If he eats you and spits you into turret range, you'll probably just die. Save your clone to either block his Q's when he chases you, or to W out after a quick trade. If you can force him to use his E for the shield, he won't regen any of it back from the grey health, which is good for you in the short term trades. I'd say this matchup is Tahm Kench favored, so don't think that you HAVE to win this matchup. It's fairly easy to just farm vs him, so play it safe, and take it slow.

VS

Taliyah

Medium

Pros

  • Squishy
  • Immobile

Cons

  • Displacing W
  • E is does a ton of damage if you dash across it
  • Pretty fast

Tips: You 100% win trades as long as you can stay on top of her. If you can get on her, avoid her W, and continue to auto; you should have no problem winning the lane. Post level 6, you win all ins super easily, and just need to watch out for her getting away by using her W. Keep up the pressure in the lane, be careful of using her E over her E, and look to trade with her when all your abilities are up.

VS

Talon

Easy

Pros

  • Squishy
  • Immobile
  • Easy to out trade

Cons

  • High damage

Tips: This is a pretty easy matchup because your combo easily out damages his in the early game. Talon and Wukong trade pretty similarly in lane phase, but yours is just stronger. If you continue to trade combos, you will eventually win. At level 6, you are also much stronger in your all ins. Talon excels after a few items, and is a much sneakier assassin than Wukong. But, Wukong is a much better fighter than Talon, making the lane phase easy. The only thing you'd have to look out for is getting overconfident, and taking too much damage without your clone being up.

VS

Teemo

Medium

Pros

  • Squishy
  • Immobile

Cons

  • Blind
  • Fast
  • Traps

Tips: As long as you stay on him, you out damage him (assuming you are even). When he blinds you, your Q and autos deal no damage. So try and deal damage with your E, and just W out when blinded. Past level 6, blind has no effect on your ultimate damage, so you don't need to worry about that. Save your W for when you have to run away from a trade. Teemo trades really well in extended trades, so eventually, he'll start winning a trade if you extend it too long. Try to keep an eye out for traps, and at level 6, you should be able to all in him fairly easily.

VS

Trundle

Hard

Pros

  • Can be out traded if he messes up his positioning

Cons

  • Tanky
  • High sustain
  • VERY strong vs melee characters
  • Q lowers your AD (which is huge)
  • No way to effectively avoid pillar

Tips: Trundle is very good vs melee characters, especially if they are AD reliant. Trundle Q lowers your AD, which Wukong needs desperately to do damage in the early game. Even if trundle has no tank items, he is deceptively hard to kill due to his regen/ultimate. Make sure you have your clone up before you go for a trade; you will need it to escape from his chase. If you can avoid extended trades with Trundle, you should do fine. Your goal is to farm, not to kill, in this matchup.

VS

Tryndamere

Hard

Pros

  • Squishy-ish

Cons

  • Can lower your AD with W
  • Life saving ultimate
  • Mobile
  • Good sustain
  • Strong chase/extended trade

Tips: Keep trades quick, if you try to extend trade vs Tryndamere, you're basically rolling the dice. Tryndamere can easily just rely on crits to win a trade, and that's not something you want to test. This matchup may be difficult, but it is not impossible. When hitting level 6, and doing an all in, make sure you save your clone for when he ults. That way you can sit in your stealth, and wait for his ult to run out. It doesn't last the entirety of his ultimate, but it takes time away from him to try and kill you. Avoid going for any trade past your initial burst, and try to save your W to run away from his slow/chase.

VS

Twisted Fate

Easy

Pros

  • Squishy
  • Immobile
  • His combo is a lot less damage than yours

Cons

  • Global presence
  • Stun

Tips: This is another matchup where you can just stay on top of him and always out trade him. The biggest thing you need to look out for is his stun/having jungle pressure. You 100% win all ins vs Twisted Fate, but, he makes up for that with his global pressure. Try to keep shoving him in, that makes him at least have to give up waves or the turret when he roams.

VS

Urgot

Medium

Pros

  • Squishy before items
  • Has worse all in than you

Cons

  • Shield
  • Solid harass if he lands his E
  • Displacement ult

Tips: Avoid his E and you should always be able to out trade him. Make sure you keep an eye on where the enemy jungler might be, or you could just get ulted and 2v1'd. Keep your movement unpredictable so Urgot never has a chance to land free Q's or E's. Once he starts getting his armor items, it's much more difficult to out trade him, so at that point you can just shove the lane, and leave to do something else.

VS

Varus

Easy

Pros

  • Squishy
  • Immobile
  • Easy to all in

Cons

  • Long range
  • High damage poke

Tips: Varus is very easy to out trade as long as you can reach him. He doesn't have many tools to get your off of him, except for his snare at level 6. However, if you can keep sidestepping and being unpredictable, that lowers the chance he'll hit his skillshots, which is HUGE for you. You can win all ins at pretty much all points in the game, you just have to be smart about it and not be too far extended in the lane.

VS

Veigar

Medium

Pros

  • Squishy
  • Immobile

Cons

  • Very strong stun
  • His E stops you in your place if you try to E
  • Very high burst

Tips: As long as you don't get caught in his stun, you should be just fine. If you can reach him, and avoid his stun at the same time, you easily win the trade. If you happen to get stuck inside the gate of his E, just move outside of his W when he places it down. You win all ins pretty easily, but don't underestimate the damage of his ultimate when you are under half HP. Keep yourself high in health with your potions, and look to trade during the cooldown of his E.

VS

Vel'Koz

Medium

Pros

  • Squishy
  • Immobile
  • Can block his Q with your W

Cons

  • AoE damage
  • Very high damage if he hits his combo

Tips: Just like many other squishy immobile mages, as long as you're on top of him, you easily win trades. Be very careful of being hit by his E, getting his by that CC means you get hit by his W and Q, which does a crazy amount of damage. This is especially true at level 6, when true damage starts coming into play. And the really bad thing about his combo is that it's all AoE, meaning you can't clone it (other than his Q). Just try to avoid his CC, and you should be more than OK in the lane.

VS

Viktor

Medium

Pros

  • Squishy
  • Immobile

Cons

  • Ult can follow you
  • Stun
  • Strong poke
  • Shields

Tips: Trade with him when he uses his E to waveclear. His burst is very high so be careful when doing an all in, since you both have similar burst damage. Your best bet is to harass him down, and kill him at around half hp. However, it's perfectly ok to trade waves since Viktor really likes to just clear the wave with his E. When trading, try to avoid getting stunned by his W. Getting hit by is Q is inevitable, but if you sidestep a lot, you might be able to avoid his E.

VS

Vladimir

Medium

Pros

  • Can avoid his E damage with your clone

Cons

  • High sustain
  • Very difficult to kill
  • Decent harass

Tips: Vladimir is pretty rough. I wouldn't say it's an impossible matchup, but the chances of you killing him are pretty low. During early stages of the lane, before he gets many points in Q, you can harass him down and go for kills. However, any good Vladimir should easily be able to W out of trouble, or stay out of range and sustain up. Once you get your Hydra/tiamat, you can just trade waves with him. At some point in the lane phase, it'll be almost impossible to kill him. It might be worth picking up an early Executioner's Calling if you want to reduce his sustain.

VS

Xerath

Easy

Pros

  • Squishy
  • Immobile
  • Easy to dodge his skillshots if you sidestep

Cons

  • Has a stun
  • Strong poke if he lands it

Tips: Wukong kills Xerath extremely easy as long as you can reach him. If you side step a lot, and just be unpredictable with your movement, you should be able to avoid a lot of his harass. If you get the chance to E onto him, you should take it most of the time, as you can easily out trade him with your combo. Save your W to block his E or to avoid his other skillshots. You should be able to easily win all ins at all points in the lane.

VS

Yasuo

Medium

Pros

  • Easy to beat at level 6

Cons

  • Very strong early levels
  • Hard to out trade when his shield is up
  • Can be difficult to run away from

Tips: Yasuo has very strong early trading potential, but only if he knows what he's doing. A bad Yasuo however, is very easy to out trade, because they'll just overextend and get caught in a bad position. Assuming the Yasuo is competent, you should always wait until level 6 to do anything major. You can of course take advantage of the Yasuo's mistakes and out trade him sometimes, but most of the time you should be losing the trade if Yasuo plays correctly. Depending on the Yasuo's build, you have to evaluate how much damage you can deal to him, and play accordingly.

VS

Zed

Easy

Pros

  • Squishy
  • Easy to trade with
  • You can clone as soon as he ults, reducing his damage

Cons

  • High damage
  • Has better poke

Tips: Your combo easily out damages his combo, and if you just keep trading, you will eventually whittle him down. The only thing you really need to watch out for is getting poked by his shadow/Q. At level 6, you can easily win all ins due to your knock up and your stealth, making it easy to avoid taking maximum damage from his ultimate. Remember to always save your W past level 6 to avoid his ultimate damage. If you do that, then you should be good in the lane.

VS

Ziggs

Medium

Pros

  • Squishy

Cons

  • Good harass
  • Has a strong escape vs Wukong
  • Very good waveclear

Tips: If you can fight him before he levels up his W, that is the best way to get in your solid trades. Even when he gets his W, you can usually get in some damage before he makes his escape. You can easily win all ins, but, usually Ziggs will stand outside your range to either clear waves, or to try and poke at you. After you get your Tiamat, you can easily clear waves with the Ziggs if he just wants to sit back and farm. You roam a lot better than Ziggs does, so try and roam after trading waves.

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Phases of the Game Back to Top

Early Game


Laning Phase

Wukong is neither amazing, nor bad in the laning phase. He has some solid matchups where he can dominate and snowball. But, he also has some near impossible matchups that pretty much depend on the enemy player messing up. Remember that you can't count on your clone to get you out of all bad situations in lane, so you want to play defensively, and only go aggressive when you have clear opportunities to trade/kill the opponent. Typically, Wukong can start trading safely after he hits level 3, and has leveled up each of his abilities. During your trades, you pretty much always want to use all your abilities, only holding on to clone if you have no reason to use it. A standard trade is most of the time engaged by you, doing a E>auto>Q combo. This is the combo you will be doing pretty much all game long and here's why. 1) It's fast. 2) It triggers your thunderlord's mastery. 3) It can be started from a distance. While using Q first is preferable, starting a combo with Q is very predictable and can sometimes lead into situations where you take too much minion damage.

Wukong's laning phase it pretty hit or miss. A big weakness of Wukong is that he needs gold/levels to be really useful. So, dying in lane sets you back pretty hard. That's why I tend to play more on the defensive side, unless I know for sure that playing aggressive is the right call (like if it's an easy trade to win/their jungler isn't around). And speaking of junglers, it's very important to know how to survive being ganked by an enemy jungler. When being ganked, NEVER use your W right away (unless it's to block CC). You pretty much always want to save your W for when they are both near you, and not just when one person is on top of you. This is because you want to make maximum use of your stealth time, burning the highest amount of enemy CDs as you can.

Objective wise, your main goal is to just farm and get your items, but obviously if you can get kills/turrets/rift herald/dragon or whatever else you can, then go for that. Every game is different so I can't just give you a set of rules to always follow. 

Mid Game

Team Fights

This is probably Wukong's biggest strength, and strongest part of the game. Hitting level 11, and being at 2 items, gives Wukong his biggest power spike. Your goal in these team fights is to assassinate the back line/obliterate any of the enemy team squishies. At this point in the game, you can pretty much one shot any character who hasn't built tank items, so don't be afraid to get deep in the back line and blow all your cooldowns. An optimal way to team fight with Wukong is to sit in areas outside of the enemies vision, and look for flanks with your stealth. If you can come in with a surprise attack after using your stealth, it gives the enemy a lot less time to react, and will hopefully lead you to getting kills.

Depending on the situation, you have to decide on how you want to combo. But, in most cases, you always want to start by using your stealth to catch them by surprise. Sometimes, if the enemy has good reaction time, instead of using E>Auto>Q>R as your combo, you might want to just use E>R, or anything in between. It really all depends on the reaction time of the enemy. But again, remember that your main goal is to kill their back line, if you have to die for it, then so be it. It's ok to die if you can put in your worth to the team.

Objectives/Split pushing

Wukong is an incredibly fast split pusher, especially if you opt to go Ravenous Hydra. With the extra wave clear/sustain, your 1v1 in the mid game is extremely strong, and there aren't too many champions that can deal with you effectively. Not only is your 1v1 good, but your turret pushing is fairly fast as well. Your Q deals extra damage to turrets, you have E to speed up your auto attacks, and you can even use W to tank 1-2 turret shots if you have no minions left.

Outside of just splitting, baiting around objectives such as dragon, blue buff, and red buff, are very strong for Wukong to play around. Fighting in the jungle, where the enemy is in a choke point, just sets them up to be ulted by you, and doesn't give a very large space to run around. Another advantage of fighting in these areas is that there are many places that won't be warded, so you can play around the enemies lack of vision, and catch their carries by surprise.

Late Game

How To Finish Off A Game

Wukong does fall off a little late game, but your goal is the same as the mid game. However, you need to evaluate what you do extra carefully in this phase of the game. Dying in the late game puts you on a very long death timer, and can lead to losing the game if you aren't careful and just die for no reason. While your 1 shot potential isn't as high as it is in the mid game (unless the enemy team builds no armor), you still deal a TON of damage, and still a force to be scared of. Like mid game, it's even more important to play around the enemies vision, and try to stay in areas where they can't see you. A good flank/surprise engage can win you the game, so it might be worth getting a red trinket to clear the vision around you!

Remember that in this phase of the game, it's ok for you to die if you fufill your role. Your role is to assassinate the back line, so if you are able to kill 1 or 2, and die in the process, I say you did your job just fine. Try to keep track of the enemy carries summoner spell timers, so if they don't have flash, it gives you an opportunity to engage on them while they don't have that free escape.

Conclusion


Overall, the phases of the game of VERY subjective to change and none can be played the exact same way. The key things to remember is to 1) Play around your power spikes (mid game). 2) Figure out what your role will be in the game. 3) Play around the enemy vision. Following those 3 steps, and of course adjusting to how the game is going, is what you generally want to follow. 

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About the Author/Links Back to Top

Twitter: www.twitter.com/AllorimLoL

Twitch: www.twitch.tv/allorim
Youtube: www.youtube.com/AllorimLoL

I'm Allorim and I've been playing since season 1! I've played in high elo since season 2, and am currently looking to play professionally. My peak elos have been S2: 2300+, S3: Diamond 1 80LP, S4-S6 Challenger ~650LP. I'm pretty well known for my Wukong, as I used to be a Wukong only player, playing him exclusively in challenger rating.

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