The LolKing.net site will be shut down completely on October 15, 2018 and become read-only as of Septmber 28th. More Info Here!
All Guides Yasuo Guides Yasuo way of the wind
6
1
Updated
2 years ago
Views
362
Comments
6

Yasuo Statistics for

Author's performance with Yasuo compared to the ranked average.

Value
Average
Games Played
0
0
Win %
0
0
Kills
0.0
0.0
Assists
0.0
0.0
Deaths
0.0
0.0
KA:D Ratio
0.0
0.0
Gold Earned
0
0
Creep Score
0.0
0.0
Average

Share

  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Hi This is my first guide ever made so maybe won`t be the best you have read but could help you imporve a bit at least 99_64.png.Something making yasuo such amazing champion is that he`s abilites synergize really well and he`s Kit overall is really strong no abilites is "bad" really.




For summoner spells standard is ignite and flash mid lane, but if going top lane could go teleport for map control etc. Also If against strong burst you could take barrier/Exshaust as yasuo has dmg but struggles early this can make up for that.



(more will be added)

New Runes Back to Top

Masteries Back to Top

Warlord`s blodlust since patch 6.7 this works at 50% against minions giving you some great substain I also recommend bandit great to attain gold when you fight of your opponent in lane. Could also go for Thunderlord but atm I recommend Warlords.

Abilities Back to Top

Q
E
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Passive
Q
1
8
10
12
13
W
3
14
15
17
18
E
2
4
5
7
9
R
6
11
16
  • In a reccent patch Yasou Q cd was reduced to 4 seconds at all ranks so every time you level Q all you get is 20 base dmg know. Of course this is a buff but it makes it possible to max E at the startarrow-10x10.png instead possible as E not only gives 20 base dmg every lvl but also Cd and less Cd between jumps on the same person. No need to max it all the way tho as later with more attack speed putting points in Q is better. 
  • Edit: Max E in most match ups except if you will be dueling it out in drawn out trades.
  • imgres.jpgPassive: Way of the wandrer  has 2 parts to it, the first(Intent) beeing you have double the crit chance at the cost of when you do crit it deals 10% less dmg (when Q crits it does 25%) less dmg. this part alone could have been enough of a passive since late game with 96-100% crit chance your gonna shit out dmg.

    Second part (resolve) or the (flow) that yasuo gains while walking around stacks up underarrow-10x10.png he`s health after moving 4600 units it is at maximum Charge, taking damage while at maximum flow will create a shield for 1 second absorbing dmg. This is great and makes laining more safe as you can farm and still get poked. also when you ult you get 100% flow again so if used right at lvl 18 you can absorb 940 dmg just through your passive.
  • Steel_Tempest.pngQ: Steel tempest deals physical dmg in a 475 unit-line in front of yasuo, hitting targets will stack (gathering storm) and after 2 stacks the following Q will unleash a Whirlwind in a 900 unit range infront of yasuo Knocking opponents into the air for a breethtime. Q is considerd an basic-attack and scales with attack speed and appliesarrow-10x10.png on-hit effects such as sheen but only to the first target hit. using Q after using E will make yasuo spin and deal dmg in a circle around himself instead.
  • Wind_Wall.pngW: Windwall Yasuo creates a wall of wind infront if him blocking any hostile projectiles flying at it (from either way) in 3.75 seconds. Leveling the wall will make it slightly larger and the wall actually moves a bit of distance during its life-span. also offers amazing peeling for your team and can make adc`s unable to do shit in teamfights and skirmishes.
  • Sweeping_Blade.pngE: Sweeping Blade Yasuo dashes to target enemy dealing magic damage and marking them Dashing to other targets within 5 seconds increases the dmg dealt by 25% up to 50% cap. This is a great ability that gives yasuo amazing mobility and poke potential in lane but remember that level 1 E can only be used on the same target every 10 seconds so jumping in 1v1 with it can seal your doom. something else nice to keep in mind is that The speed of the dash scales with the extra movmenspeed yasuo has.
  • Last_Breath.pngR: Last breath Yasuo dashes (blinks) to the nearest airborne enemy champion closest to he`s curser (can hit multipliedarrow-10x10.png champions). Suspends them into the air for a second and then slams down dealing damage to them and gaining 50% armor penetraition for 15 seconds. This ability just as all others yasuo has is really strong in its own way, this ability is great for starting fights and a good peel as well. Something worth knowing is that after Ulting your Gathering storm stacks (Q stacks) resets even if you didn`t knock them up yourself. 

Items Back to Top

Starting Items

Core Items

Situational Items

Yasuo is a item needing champion and to really get going he needs to get 1 or 2 of them. 

Yasuo early gamearrow-10x10.png is meh in some match-ups he really struggles and playing safe and trying to farm is sometimes needed.


Alright
 Startarrow-10x10.png 1. D.Blade is the standard one to go gives you some Life-steal and dmg to get startingarrow-10x10.png pretty standard really.
 Start 2. D.Shield is Great vs a bit harder lanes where you realise you will get poked alot.
Start 3. Boots and pots is also a viable option gives you great substain early but a bit less damage.
The core is based around your kit Attack speed  and Crit chance is op on yasuo and should be picked up fast, Getting Statik is a nice power spike but remember the longer it goes the stronger yasuo gets. Then again Yasuo needs to get in there with Ult and doing so often results in the enemy-team going full focus on you so picking up banshees or omen is not that bad. 


Edit: Phantom trinity is a nice path theese days giving you 100% crit, followed by steraks gage and you become alot more tanky then with the usual statik shiv/ Infinity build. Note that this build does not have the same amout of damage output as statik/infinity path.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Ahri
    Easy
  • Akali
    Hard
  • Annie
    Hard
  • Azir
    Medium
  • Brand
    Easy
  • Cassiopeia
    Medium
  • Darius
    Hard
  • Dr. Mundo
    Easy
  • Fiora
    Hard

VS

Aatrox

Medium

Meh lane 5/10 play safe early bully with Q  and dodge he`s engage Q with your E Windwall he`s E and just play safe. you can`t just stand and AA+Q him the life steal will get you then, E around and abuse your mobility.

VS

Ahri

Easy

Not to Hard dodge around by E-ing minions. And when she does charm to all in just Windwall it out. A good ahri will ult through will attempt to bait windwall and then ult charm you so be carefull with how you choose to windwall.

VS

Akali

Hard

Kind of a hard matchup. If she uses her W you can`t ult her (can`t ult what you can`t see and she can use her Q to proke your shield right before going in. and outtrades you cause of Spell-Vamp.

VS

Annie

Hard

Pretty rough lane for Yasou her W and Ult goes right through your Wall, and if you go in on her she wil pop E dealing alot of dmg back and reducing yours. Play care and wait for ganks as she has no real escape.

VS

Azir

Medium

Not to hard if he summons soldiers next to you dash away through minons, and you can stop the soldiers dashing (Azir Q) by Windwall. if your gonna go in bait azir ult by E-ing onto him then use Tornado ult to get right back onto him after getting knocktback. 

VS

Brand

Easy

Pretty easy dodge W by E-ing around the lane Windwall Q and R. Try baiting out alot of W poke from him as he will quickly run out of mana, after that you can E AA Q poke him until the  point you can all in him

VS

Cassiopeia

Medium

a bit like Brand but more poke that costs her less dodge Q and W by dashing around just like vs Braum and if she lands a Q or W Wall out all incoming Poison fangs.

VS

Darius

Hard

Not a fun lane, can`t really farm as he will attempt to hook and poke you down. If hooked make sure to E-out as fast as you can ask for ganks he has no escape and no need to put points in W early as you block nothing and he will almost always push

VS

Dr. Mundo

Easy

In my experience easy lane dodge clevers with W and E poke him and zone him then all in with ult for armor penetration. Note that if your going to go for kills in lane proberly go ignite to counter act mundo ult

VS

Fiora

Hard

This lane will not be won if you both are at the same level of skill your going to need ganks to win the laning face avoid all damage you can since she can dive you if you get 40-35% health left after 6 play carefull attain all the farm you can get and await late game. And aslong as there jungler does not have any important projectile you can avoid putting points in windwall early on.

Pros/Cons Back to Top

1059892617.png Pros:
+No mana 
+ Great Peeling
+ Kit synergises Really well 
+ The DAMAGE is real
+ Overload kit (got a shit ton o stuff)

Exhaust.png Cons:
- No "real" Escape 
- Can be a bit weird to get a good ult off in teamfights 
- Item dependent
- Easy to learn hard to master Concept
- rough laning phase if counterd could easily be shutdown
- Is a bit meta reliant wrong meta and he`s not to viable.

Send Feedback