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All Guides Yasuo Guides How to Yasuo [6.11]
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Yasuo Statistics for anjoscaido

Author's performance with Yasuo compared to the ranked average.

Value
Average
Games Played
4
Win %
46
Kills
6.2
Assists
5.0
Deaths
7.0
KA:D Ratio
1.6
Gold Earned
11.7K
Creep Score
193.7
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Top lane
12.png -
Standard - Use if  you are learning  how to yasuo and don't  trust in your dueling potencial and prefer to help your team to carry you.
14.png - Use this on easy match ups to increase your chances to snowball or versus heavy healing champion e.g.: 36.png, 114.png(her ultimate sucks) or 8.png
3.png - Use this versus hard 1v1 e.g. 23.png, 122.png or 92.png
21.png - I don't recommend this -  Versus hard burst like 91.png or 31.png
1.png - No.

Mid Lane
14.png - Standard¹ - Use this in most cases, when the following situations doesn't apply
21.png - Standard² - Use versus hard burst e.g. 1.png,7.png or 161.png
3.png - Use if the enemy don't have hard burst but also is not so simple to kill/has a good 1v1 e.g.238.png or 103.png
1.png - Versus "CC -> Kill e.g.90.png, 13.png or 25.png
12.png - If your top don't picked teleport

New Runes Back to Top

Masteries Back to Top

12 Ferocity | 0 Cunning | 18 Resolve
Use versus long duels or if you want to be more safe, use this when the following situations doesn't apply
Defensive

Screenshot_25.png
12 Ferocity | 18 Cunning | 0 Resolve
Can be used in top or mid, is the best for early game snowballing
Agressive

Screenshot_26.png
18 Ferocity | 0 Cunning | 12 Resolve
If you want to have a strong late game, but caution in your early

Abilities Back to Top

E
Q
E
W
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Passive
Q
2
8
10
12
13
W
4
14
15
17
18
E
1
3
5
7
9
R
6
11
16
R->E->Q->W
Standard, is good in all situations

Screenshot_27.png
R->Q->E->W
Good versus champions that doesn't let you dash (or can punish you for this) e.g.122.png or 75.png

PS: Only level UP W in level 3 if the enemy has a skillshot (or is Ranged-AA based e.g. 17.png)

Items Back to Top

Starting Items

    Standard
    Safe start
    Vs. skillshot heavy | Pink optional.

Core Items

    1st back Zeal + Boots if started with doran Zeal + Dagger if started with boots
    1st item, read the notes below to know when choosing one or the other.
    2nd item | Trinity if snowballing, IE in normal cases
    3rd item, try to get your tier 2 boots depending on the enemy team
    Example hybrid final build
    Example vs AD final build

Situational Items

    Increase ur survival chances DD vs hybrid burst | MM vs AP Burst | Sterak vs AD burst
    BT if being enemy team focus (3 of 5)
    GA if being the focus (4/5 of 5)
    MR - Vs Heavy healing resources LDR - Vs tanks without heavy heal
    Nice item if u needs armor

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Anivia
    Easy
  • Azir
    Hard

VS

Anivia

Easy

Just stomp she

Lane phase: EyasuoE.png(Minion) -> EQyasuoE.pngyasuoQ.png(Minion) -> EyasuoE.png(Anivia) -> AA -> QyasuoQ.png -> EyasuoE.png(Minion flee)

After doing this 3-4 times, she will be forced to back to base, or you will kill she

Max E, up W 3 only if u are bad dodging her Q

VS

Azir

Hard

This lane is so boring, try to stack your QyasuoQ.png and farm/poke with the tornado, FOCUS ON FARM, before u get stattik/PD you can't solo him.

Max EyasuoE.png, UP WyasuoW.png lvl 3
I recommend exaust if you have a late-gank jungle (e.g. 19.png) ou ignite if a early-gank jungle (e.g.64.png)

Tips: Ur windwallyasuoW.png stop her soldiers (excelent to stop insec)

Tips Back to Top

yasuoQ.pngQ Tips

You can cast Wind Wall in any direction, and immediately after, in any direction cast your "Q"yasuoQ.png. (it will not have the windup animation, and you will not face the same direction, so you can catch opponents off guard easily this way)

When you cast your  "Q" yasuoQ.png,(or any other "Q"yasuoQ.png) immediately flash the direction you need to go,(similar to Ahri's "E"+Flash or Vayne Condemn+Flash) this will almost negate the cast time of your "Q"yasuoQ.png and re-adjust the range of your "Q"yasuoQ.png. A very effective and simple combo.

Yasuo's Tornado knocks up enemies long enough so you can auto attack once before you ultimate!

If you "Q"yasuoQ.png right after an auto (on the same target) the damage will be applied roughly at the same time, really useful for CS'ing


W Tips

if your enemy has no projectiles, don't forget to use Wind WallyasuoW.png to negate some ranged creep damage.(If no Jungler threat)

E Tips

Your "E"yasuoE.png is a fixed distance, stand close to your target to dash behind them further.
If you "E"yasuoE.png right after an auto (on the same target) the damage will be applied roughly at the same time, really useful for CS'ing

R Tips

Some suggestion?

E+Q Tips

Is good for targets such as pantheon, the circle slash cannot be blocked and is harder to dodge compared to the Tornado "Q"yasuoQ.png

If you cast circle dash and immediately flash the direction you need to go this will re-adjust the range of your skill.

https://www.youtube.com/watch?v=Vn_hCr8Jv80

Read here Back to Top

Tomorrow 18:00 (6:00PM) i'll add others matchups.

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