Earn yourself some $20 RP codes! Head on over to our sister site, ReadySet to complete a survey and earn your chance.

Content guides
GUIDES:

Highly Rated Guides
Champions:

Highest Win Rate

Most Popular
Leaderboards:
All Guides Yasuo Guides Patch 8.9 Yasuo Guide (Comprehensive) by a Diamond Yasuo main.
32
0
Updated
2 months ago
Views
348K
Comments
5

Yasuo Statistics for Deftsuo

Author's performance with Yasuo compared to the ranked average.

Value
Average
Games Played
467
7
Win %
54
43
Kills
6.7
5.7
Assists
5.9
5.1
Deaths
4.8
7.0
KA:D Ratio
2.6
1.5
Gold Earned
11.9K
11.4K
Creep Score
193.1
191.3
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top


4.png  14.png--> Most common Summoner Spells to take for Mid-lane Yasuo.

4.png  3.png--> A good choice if you're against an Assassin or a team-comp with a lot of damage threats.

4.png  12.png--> Most common Summoner Spells to take for Top-lane Yasuo. 

4.png  11.png--> If you play Yasuo jungle, goes without saying smite is a must.

4.png  21.png--> Good against burst. Works well against AP burst champions like LeBlanc or Syndra. 

4.png 1.png--> Less common, but good against heavy crowd control. 

New Runes Back to Top

231.png
With the new runes, there is a ton of options depending on how you want to play the game. I usually run the Standard Yasuo page, and I've found good success with it. 
231.png

PRIMARY: Precision

13003d6fa9393a112.png?width=32--> Conqueror is now arguably the best keystone for Yasuo. Increased damage output and true damage are hard to beat. Also, conqueror converts 20% of ALL damage to true damage after 4 seconds in combat (lasting 3 seconds and has the ability to be refresh by melee champions.)

Triumph.png?width=32--> Triumph is far and away the best out of the 3 options on the first row. Works great for tower dives and high-risk plays.

Legend%20Alacrity.png?width=32--> Legend:Alacrity is a perfect fit for Yasuo. Gaining Attack Speed for takedown's can help us snowball harder if we get ahead, and it reduces our Q cool-down.

Coup%20De%20Grace.png?width=32--> Coup De Grace is great for what Yasuo wants to do; threaten the back-line. Dealing more damage to low health targets is great if you can get onto their carries and take them out of the fight.

*Note: for the third row of the Precision tree, all 3 options are pretty good, I like to to run Coup more than the other 2, but that's just my personal preference.

179.png

SECONDARY: Resolve

Bone%20Plating.png?width=32--> Bone-plating helps us survive in lane by reducing our opponents damage output by just a little every so often. Given Yasuo's lane-phase isn't the best, this rune is super helpful for winning trades and surviving in lane.

5abd57da0f30230001f3edd9?width=32--> Chrysalis is a great option. Extra health that converts to adaptive damage is super good, plus we get the tanky stats bonus from running the resolve tree as our secondary.

179.png

Press%20the%20Attack.png?width=32Fleet%20Footwork.png?width=32--> PTA and Fleet Footwork remain decent options still, but I think 13003d6fa9393a112.png?width=32 (Conqueror) is just better overall. 
231.png

Abilities Back to Top

Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
3
14
15
17
18
E
2
8
10
12
13
R
6
11
16
231.png

Maxing Q is the current best option for Yasuo, regardless of what lane you're in. Very rarely do I find good lanes to max E in, so maxing Q is the general rule of thumb. Max E second, followed by Windwall. Ultimate is always ranked up at levels 6, 11, and 16. Just for some context, the reason we no longer max E was due to a nerf in patch 7.2. We lost 50 damage at rank 5, but got a slight amount of damage scaling from bonus AD. Also, factor in the stacking portion of his E (2 stacks at a 25% damage increase per stack) and the nerf was amplified. Since this E nerf, maxing Q has been to the go-to option. 

Yasuo.png
231.png

6.png
231.png

yasuopassive.png

PASSIVE: Way of the wanderer. 

INTENT:  Yasuo doubles his critical chance, but at the cost of reduced damage. Basic attacks have a -10% damage reduction, while his Q has a -25% damage reduction.

RESOLVE: Yasuo generates flow via movement and that flow transforms into a shield that lasts for 1 second, shield value scales off of level. 


1.png

Yasuo's passive is the basis for how we itemize and trade. Intent is why so many Yasuo players rush Phantom Dancer/Static Shiv as their first core item, and Resolve plays a huge role in our trade timing in lane. Using the passive shield to take good trades during laning phase is crucial to gaining yourself a lead. Additionally, the passive shield will refresh upon ulting a target, so that leaves a lot of room for outplay potential if one can optimally use Yasuo's passive shield. Also, Yasuo's passive shield DOES NOT block turret shots, and it will not proc on minion aggro.

231.png
yasuoqw.png

Q-Ability: Steel Tempest.

Q1: Steel Tempest.

Q2: Steel Wind Rising.

Q3: Gathering Storm.

2.png


Yasuo's Q is a three part ability. Your first and second Q have a range of 475 units. Your first Q on a target will grant 1 stack of Gathering Storm. Your second Q will stack with the first stack of Q and you'll be granted Gathering Storm. Gathering Storm is his Tornado, and it has a range of 900 units. All stacks of Steel Tempest, Steel Wind Rising, and Gathering Storm must be used within a window of 6 seconds, or the stacks will disappear, and it will be back to square one. Yasuo's Q applies on-hit affects to the first target hit, and his Q cool-down is reduced by building and having Attack Speed. Additionally, you can also use Yasuo's Q in combination with his E to create an area of effect damage circle. If one has Gathering Storm available, it will deal the damage in an area of effect circle, and knock up the targets within its radius. 

231.png
yasuowmovingwall.png

W-Ability: Windwall

Yasuo throws out a Wall of wind in front of himself, blocking enemy projectiles for 4 seconds. The wall will slowly move forward by 50 units over 3.75 seconds. The Windwall DOES NOT block turret shots, and will NOT block certain abilities (such as Vel'koz ultimate for example).

3.png

Similar to champions such as Fiora or Jax, Yasuo has a defensive tool in his kit (in this case, his W). Windwall is one of the most potent and powerful non-ultimate abilities to exist within league of legends. Proper positioning of the Windwall in lane and in team-fights is key to finding success. Windwall will also grow in size the more points one points into it, scaling from 300 at rank 1, to 500 at rank 5.

231.png
yasuodashwrapper.png

E-Ability: Sweeping Blade

Yasuo dashes a fixed-distance toward an enemy. 

4.png

Yasuo's E is his bread and butter. Yasuo's E allows him to be extremely mobile through enemy minions, jungle camps, and champions which leaves a lot of room for outplay potential. Yasuo's E is a fixed-distance dash, which means it will go the same distance each cast, UNLESS it is interrupted by crowd control. Yasuo's E has a stacking mechanic, where each dash grants 1 stack of a 25% damage increase, up to 2 stacks (so a total of a 50% damage increase if at 2 stacks). Also, you cannot re-dash onto the same target for 10-6 seconds depending on what rank your E is (10 seconds to re-dash on the same target at rank 1, 6 seconds to re-dash on the same target at rank 5). Using your E will also grant Flow (which contributes to refilling his passive shield) and gives 7.5 stacks per E cast.  As mentioned prior, his E can be used in combination with his Q to deal an Area of Effect damage circle.

231.png
yasuorknockupcombow.png

R-Ability: Last Breath

Yasuo blinks to an airborne target's location suspending them in the air for an additional 1-second. Yasuo also instantly recharges his Passive Shield (Resolve) upon ulting, but loses all stacks of his Q (Unless you do one of the tricks mentioned later on). Also, Yasuo gains an additional 50% bonus armor penetration on critical strikes for 15 seconds after ulting.

5.png

Yasuo's R is what makes him so good with displacement/knock-up champions. Yasuo's R is the basis for team-fighting, and it synergies great with team-mates who can set you up. Last Breath's area of effect increases per rank up, and it will attempt to keep you out of tower range if applicable (when ulting) except for at their fountain. Timing is what makes this ability difficult to master, ulting to early or to late can be game-changing. 

231.png

Items Back to Top

Starting Items

    Normal starting items for top and mid Yasuo.
    Defensive start against tougher lane match-ups.
    In a lane where dodging skill-shots is needed. Rarely do I go this start.
    Against tough AD match-ups. Mostly for top-lane.

Core Items

    Standard Yasuo Build.
    A build more designed for dueling and tank shredding.
    Same concept as the Standard build, but with Ninja Tabi (if they are more AD heavy).
    Much like the Blade of the Ruined King build, this is more focused on split-pushing and dueling.

Situational Items

    Switching Phantom for Shiv; more of a damage-focused build aimed at burst and team-fighting.
    Damage/Split-pusher build. Good at both team-fighting and Split-pushing.
    Tankier build for dealing with AP carry threats.
    Tankier build for dealing with AD carry threats.
    Very expensive build, but with high damage output and good sustainability.
    Good buy vs AP threat(s) early on.
231.png

1055.png--> Doran's blade is the go-to starter item. AD, HP, and a little bit of lifesteal is good for laning phase.

1054.png--> Doran's shield is good against poke lanes and lanes who can pressure you. HP, health regen, and a little bonus damage to minions.

3155.png--> Sometimes a good buy against AP damage threats early on.

3046.png--> Phantom dancer is the best of the 3 attack speed/crit items. The 12% damage reduction and attack speed is to good to pass up. It also offers the critical chance we need in combination with IE to hit 100%. Great dueling item and even in general just a good item.

3087.png--> Shiv is a good option if you're looking for burst and high damage output. However, it doesn't match Phantom Dancer in attack speed or dueling stats. 

3031.png--> Infinite Edge is key on Yasuo. It amplifies critical damage, offers a large amount of AD, and gives us the needed critical chance to cap out at 100% (Thanks to Yasuo's passive). 

3022.png--> Frozen Mallet is a great item for Yasuo. Gives HP, and a small amount of AD. It's passive is also nice for being able to stick onto targets. 

3072.png--> Bloodthrister offers a large amount of AD and 20% lifesteal. Helps you sustain in fights will giving us extra damage output. The shield is also really nice in combination with your passive shield. 

3111.png--> Merc treads are great against CC and magic damage. The tenacity helps prevent you from getting locked down, and the magic resist is good against AP threats.

3047.png--> Ninja tabi is good against AD comps and AD threats. Reducing basic attack damage by 10% and giving us 30 armor is really good at handling and dueling AD champions.

3026.png--> Guardian Angel usually rounds out our build. It allows us to go deep into the enemy team and cause mayhem while being able to rely on the revive. 

3153.png--> Blade of the Ruined King is great for dueling and tank shredding. The damage and attack speed are also nice stats for Yasuo, and the percent health damage is great at cutting through tanks. 

3078.png--> Tri-force is a great dueler item, but it can be sort of niche since some of the stats are kind of wasted. Works great for split-pushing and dueling, and the Phage passive is really nice for outplaying. 

3156.png--> Builds out of the hexdrinker; good to buy later on during the game if we have already bought hexdrinker, and still need the stats against AP damage threats. 

3194.png--> Good against AP damage threats with overtime damage affects. Think of things like Malz and Brand. 

3143.png--> Good against AD damage threats. Slows attack speed, and has an AoE slow active, while reducing critical damage. It also offers a nice amount of armor and HP. 

231.png
BUILD ORDER EXAMPLE:

3046.png-->3111.png3047.png-->3031.png-->3022.png3072.png3153.png3078.png3139.png3143.png3194.png3156.png-->(Your pick of any item NOT bought 4th, lots of options here.)-->3026.png.
231.png

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Ahri
    Easy
  • Akali
    Hard
  • Anivia
    Hard
  • Annie
    Hard
  • Aurelion Sol
    Medium
  • Azir
    Hard
  • Camille
    Medium
  • Cassiopeia
    Medium
  • Cho'Gath
    Hard
  • Corki
    Medium
  • Darius
    Hard
  • Diana
    Easy
  • Dr. Mundo
    Medium
  • Ekko
    Medium
  • Fiora
    Hard
  • Fizz
    Medium
  • Galio
    Medium
  • Gangplank
    Medium
  • Garen
    Medium
  • Gnar
    Easy
  • Heimerdinger
    Medium
  • Illaoi
    Medium
  • Irelia
    Medium
  • Jarvan IV
    Easy
  • Jax
    Medium
  • Jayce
    Hard
  • Karthus
    Medium
  • Kassadin
    Medium
  • Katarina
    Easy
  • Kayle
    Hard
  • Kennen
    Hard
  • Kled
    Hard
  • LeBlanc
    Medium
  • Lissandra
    Medium
  • Lux
    Easy
  • Malphite
    Hard
  • Malzahar
    Hard
  • Maokai
    Hard
  • Mordekaiser
    Medium
  • Nasus
    Medium
  • Nautilus
    Medium
  • Olaf
    Hard
  • Ornn
    Hard
  • Pantheon
    Hard
  • Poppy
    Medium
  • Quinn
    Medium
  • Renekton
    Hard
  • Riven
    Medium
  • Rumble
    Hard
  • Ryze
    Medium
  • Shen
    Medium
  • Singed
    Hard
  • Sion
    Medium
  • Swain
    Medium
  • Syndra
    Easy
  • Tahm Kench
    Hard
  • Taliyah
    Medium
  • Talon
    Easy
  • Teemo
    Medium
  • Trundle
    Hard
  • Tryndamere
    Medium
  • Twisted Fate
    Easy
  • Urgot
    Hard
  • Veigar
    Easy
  • Vel'Koz
    Easy
  • Viktor
    Medium
  • Vladimir
    Medium
  • Xerath
    Easy
  • Yasuo
    Medium
  • Yorick
    Medium
  • Zed
    Medium
  • Ziggs
    Easy
  • Zoe
    Easy

VS

Aatrox

Medium

Use your Q as poke, early healing reduction 3123.png is good against him. Be careful of his all-in's, and his sustain can counter your poke. 

VS

Ahri

Easy

Ahri is a very easy match-up for Yasuo. You can Windwall most of her abilities, and your dash allows you to jump on her and chase her when she's level 6. 

VS

Akali

Hard

Akali is a hard match-up to win. If she starts cloth and 4 health potions and can survive until level 6, she has control of the lane. High damage output with her shroud to play around cool-down's. Very hard as Yasuo to outplay, 3155.png is a good option to help you sustain the lane and get to your core items. 

VS

Anivia

Hard

Anivia is a really hard match-up to win. Her passive makes going for an all-in very complicated. She also has good damage output and crowd control, making is tough for the Yasuo to win. 3155.png is a good option here as well, much like against Akali. 

VS

Annie

Hard

Annie can be a tough match-up. If you can pressure her early and get a kill, getting an early 3155.png can be crucial to winning the lane post level-6. She has high burst and can keep your passive shield down with her high auto attack range. Use your mobility to punish poor positioning in lane. 

VS

Aurelion Sol

Medium

Aurelion Sol, similiar to Annie, can be difficult if not played correctly. His roaming potential and AoE can be hard to deal with if you don't use your E properly. Punishing him in lane is the best way to prevent him from roaming and snowballing the rest of the map.

VS

Azir

Hard

Azir's long-range and his versatile kit can be hard to beat. He has good lane presence and can be difficult to beat. It really depends on how good the Azir player is; a good Azir will control the lane at all points and have summoner spells such as 3.png or 21.png to prevent you from going all-in on him. Play safe, farm up, buy 3155.png if needed. 

VS

Camille

Medium

Camille can be easy, and she can be hard if you fall behind. This match-up is very snowball oriented, play smart. Her E and Passive can be hard to out-trade. Use your mobility to your advantage. 

VS

Cassiopeia

Medium

The cassio match-up can be won by how well you use your E and can dodge her Q/E comob. Buy 3155.png if needed. 

VS

Cho'Gath

Hard

Cho'Gath's tankiness and damage output is hard for Yasuo to deal with. With his slows, percent damage, and true damage feast, it can difficult to win. Have to snowball this match-up early and maintain your lead throughout the game. 

VS

Corki

Medium

A good Corki can be hard to beat, but effectively using Yasuo's mobility and Windwall are the key to winning this match-up. 

VS

Darius

Hard

Darius match-ups are snowball oriented, similar to Camille. Get ahead early, and stay within the inner ring of his Q's, and you can win this match-up. 

VS

Diana

Easy

Use your Windwall to block her Q and deny her the ult reset. Use your mobility to punish her poor positioning. 

VS

Dr. Mundo

Medium

Dr. Mundo can get very tanky, and usually you'll play against him top-lane, so you don't have ignite to counter his healing. Buying 3123.png can help you win the lane. 

VS

Ekko

Medium

Skill match-up. Yasuo has the advantage in my opinion. Use Windwall and your dashes correctly and the match-up should be winnable. 

VS

Fiora

Hard

Skill match-up. Whoever can snowball first has the advantage. Play smart, or Fiora will roll over you.

VS

Fizz

Medium

Skill match-up. Avoid his shark, and play around Fizz's E and the match-up is winnable. 3155.png is a good buy here as well. 

VS

Galio

Medium

Galio gets fairly tanky, pressure him in early and prevent him from roaming.

VS

Gangplank

Medium

This match-up can be tough if the GP plays smart and doesn't die to you early. His W is a free escape from your ult, and his barrels are a good zoning tool against you. Farm up, and try to get a jungler to help you get ahead against him. 

VS

Garen

Medium

Match-up can snowball either way; Garen has good lane damage and can get fairly tanky. Itemize correctly and play smart. 

VS

Gnar

Easy

Gnar is a very easy match-up to win. Use your mobility to punish his mini-gnar form, and use your mobility to avoid mega-gnar form. 

VS

Heimerdinger

Medium

Heimerdinger can be a rough to get a snowball going. His turrets provide good zoning against you and his lane pressure can be hard to manage. Play smart, and farm up. 3155.png is a good buy here.

VS

Illaoi

Medium

Illaoi can be hard to beat, she has good lane sustain and damage. Running ignite against her and snowballing early is an effective strategy. Just make sure you can pressure the map and use your lead to secure leads and objectives. Otherwise, she gets too tanky to 1v1 and her damage output is hard to match.

VS

Irelia

Medium

Irelia has good damage and her E can be annoying to play around. Play safe, itemize correctly, and wait for your power-spikes. 

VS

Jarvan IV

Easy

I find the J4 match-up pretty easy. Use your mobility to dodge around his E/Q combo, and use Press The Attack to take sustained trades. Build 3047.png and play smart. 

VS

Jax

Medium

Match-up is snowbally, be careful and play smart. You have the advantage due to your E, so use it correctly and the match-up is winnable. 

VS

Jayce

Hard

Jayce is a lane-bully, and can crush Yasuo if not played correctly. Play safe, farm up, and build 3047.png and maybe 3052.png to have some survivability in lane. 

VS

Karthus

Medium

Side-step his Q's and use your mobility to win this match-up. 3155.png is a good buy. 

VS

Kassadin

Medium

Match-up is easy pre-6, but once he is post-6 with some items, be careful. 

VS

Katarina

Easy

Use your mobility and Windwall to beat her, you have the advantage pre-6, and can stop her ult with your 3rd Q. 

VS

Kayle

Hard

Kayle is hard to snowball against, her invulnerable ult and range from her E can make her tough to beat. Play smart. 

VS

Kennen

Hard

Kennen has high range, good poke, and good all-in. Play safe, build according to what items he goes. AD kennen build 3047.png and AP kennen build 3155.png.

VS

Kled

Hard

Kled can be tough to beat, he is tanky, and his demount/mount mechanic can be tough to play around. Avoid his W and play smart. 

VS

LeBlanc

Medium

A good LeBlanc is hard to beat. She will use her W and E to zone you and her Q to poke you. Play smart, and build 3155.png.

VS

Lissandra

Medium

Liss can be hard to snowball against, winning pre-6 is ideal. Build 3155.png and 3140.png if needed. 

VS

Lux

Easy

Windwall her Q and dodge around her E and you can win this match-up fairly easy. 

VS

Malphite

Hard

Malphite is very tanky, and is nearly impossible to snowball against. Farm up and play safe. 

VS

Malzahar

Hard

This match-up is all about lane control. Play smart, build 3155.png if needed, and build 3140.png later on. His level 6 is hard to outplay, especially if he has jungle pressure. 

VS

Maokai

Hard

Mao'kai is hard to snowball against (similiar to Malphite). Play smart and farm up.

VS

Mordekaiser

Medium

This match-up may seem easy, but don't underestimate Morde's damage. I recommend building 3155.png.

VS

Nasus

Medium

Match-up is easy to control early, but post-6 Nasus is in control if he hasn't died or fallen really far behind. Play smart. 

VS

Nautilus

Medium

Poke with your Q, and ward up. His CC is great gank setup. 

VS

Olaf

Hard

Match-up is decided early on. Get ahead and itemize correctly, and dodge his Q's. His level 6 prevents you from all-in's with your ultimate. Use the minions to your advantage. 

VS

Ornn

Hard

Ornn's passive allows him to stay in lane longer than most. Don't take bad trades, and play safe. Farm up.

VS

Pantheon

Hard

Pantheon is a hard match-up to win. His high damage and his passive make him hard to out-trade. Build 3047.png and 3052.png . Play smart, and be careful not to let him snowball. 

VS

Poppy

Medium

Match-up can be rough if you fall behind. Farm up and be careful going for trades; her passive shield and W can make it difficult to win. 

VS

Quinn

Medium

Quinn wins hard early, farm up, get 3046.png and 3047.png then look to fight her. Play smart early. 

VS

Renekton

Hard

This match-up is nearly unwinnable, Renekton is a lane bully with good damage and tankiness. Play safe, and itemize correctly. 

VS

Riven

Medium

A good Riven is very difficult to outplay. Her mobility and damage is hard to beat. Play very careful at level 6. Use the range on your Q and look for the level 2 all-in.

VS

Rumble

Hard

Use your mobility and play around his cool-downs. 3155.png is a decent buy against him. 

VS

Ryze

Medium

Use your Windwall to negate his damage, and take good trades early. His root is great gank setup, so keep that in mind.

VS

Shen

Medium

Shen has tankiness and respectable damage. Play smart and be weary of his W. 

VS

Singed

Hard

Singed is hard to play against. He is very fast and has good damage and tankiness. Farm up, play safe, and be very cautious against going all-in. 

VS

Sion

Medium

Dodge his Q and E and the match-up isn't to hard to win. He does get very tanky. 3153.png is a good buy against him. 

VS

Swain

Medium

Swain has good damage and tankiness, be careful about getting into melee range post-6. His damage may surprise you. 14.png is good against him, as is 3123.png.

VS

Syndra

Easy

Dodge her Q's, and Windwall her ultimate. Match-up is winnable from there. Buying merc's 3111.png is good against her. 

VS

Tahm Kench

Hard

This match-up is surprisingly hard. Taum has basically 2 health-bars, and is very tanky while having percent health damage. Play smart, he can snowball well against you.

VS

Taliyah

Medium

Play around her Q and E, and be careful not to dash into her Q, W, or E. 3155.png is a good buy against her. 

VS

Talon

Easy

Windwall his W, and use your mobility to win this match-up. 

VS

Teemo

Medium

Teemo has range, so be careful of going for trades, as he can win on the back end of those when your escaping. His shrooms at 6 are hard to play around. Buying a 3364.png at level 9 is a good option to help see and clear his shrooms. 

VS

Trundle

Hard

Trundle is great at sustained trades, and his tankiness and damage output is hard to out-duel. Play smart and itemize correctly. His pillar can prevent you from escaping, his ultimate is hard to handle, and his sustain is hard to out match. 

VS

Tryndamere

Medium

Trynda has good damage output and his ult his hard to play around. Use your mobility to win this match-up, and itemize correctly. 

VS

Twisted Fate

Easy

You can Windwall his cards, wildcards, and stacked deck. Makes this match-up easy if you can abuse your mobility to punish TF. Time your Windwall accordingly, and play smart. Do your best to not let him roam.

VS

Urgot

Hard

Urgot (since his rework) is hard to kill, and he deals a lot of damage. Play safe and itemize correctly. 

VS

Veigar

Easy

You can Windwall his Q and R. Use this to your advantage, but be quick on your foot to avoid his W. 

VS

Vel'Koz

Easy

You can Windwall everything except his R. Use this to your advantage. 

VS

Viktor

Medium

Viktor has good zoning and damage output, play smart. 3155.png is a good buy. 

VS

Vladimir

Medium

Vladimir has good sustain and damage in lane. His pool also makes hard to all-in. 3155.png is a good buy against him. 

VS

Xerath

Easy

Mobility is your edge here. 

VS

Yasuo

Medium

Skill match-up. Dodge his Q's and play around his mobility while using yours efficiently. 

VS

Yorick

Medium

Yorick is hard to push out of lane, and he has good damage. Play smart. 

VS

Zed

Medium

Skill match-up. Yasuo has the advantage in my opinion. Running 3.png is great against Zed. 

VS

Ziggs

Easy

Use your Windwall to block his Q's, and use your mobility to punish him. 

VS

Zoe

Easy

Zoe is new to the game. People are still figuring her out. Use your Windwall to block her Q and E, and be careful of her burst and her long-range E through walls and terrain. Her damage can be surprising. 3155.png should be a good buy against her.

Tips and Tricks Back to Top

231.png
5-Basic Yasuo tricks to know! (Between the 2 videos, there might be one or two repeating tricks, just a heads up).



231.png
5-More Yasuo tricks to know!


231.png
Each of those Video's cover some of the unique tricks that you can do as Yasuo. There is 3 tricks that are above the rest however.

Trick #1: Beyblade. Beyblade is when you E/Q and flash to catch your target off-guard.

Here is an example: 


231.png

Trick #2: Airblade. Airblade is when you E/Q before ulting to get one stack of Steel Tempest. Normally when you ult, all stacks of Q are reset. However, if you do this trick, you will land after ulting with one stack of Q already completed. You do need a some attack speed to pull this off by yourself; but if an ally knocks them up you can do it pretty easily (so long as your Q is available and you do it correctly). 

Here is an example: 


231.png

Trick #3: Keyblade. Keyblade is a combination of the prior 2 tricks. You begin with a Beyblade (E/Q->Flash) and follow it up with an Airblade (E/Q->R). You do need a good amount of attack speed to pull this trick off. 

Here is an example:



231.png

Playing as Yasuo Back to Top

231.png
Playing as Yasuo requires you to master the 3 stages of the game; which is early, mid, and late game. 

179.png
EARLY GAME: In lane, you need to understand what their champion can and can't do, and what your champion can and can't do. This becomes more so with Yasuo, as for his highly mechanical kit can be punished if executed incorrectly. Your goal early on is to determine whether:
  1. Do you have lane control?
  2. Do you have Kill pressure?
  3. Where is the jungler at? Where is my jungler at?
  4. What are their power-spikes in comparison to mine?
  5. Am I managing the waves well enough so I don't get zoned? Can I zone them myself?
Of course, many other factors come into play. But this basic questions can help you think critically about how you play the lane. Yasuo is a late-game carry by nature, but that doesn't mean his early game is awful. His level 2 power-spike is massive, and can be used to begin a snowball if you're good enough with him.

179.png
MID GAME: When mid-game rolls around, there is another set of questions you must be able to answer.
  1. Have I taken their outer tower yet?
  2. Has my team taken their outer towers yet?
  3. How strong am I in comparison to their top or mid laner?
  4. Can I split-push effectively?
  5. Can I team-fight effectively? 
  6. Did I itemize correctly?  
  7. What's my CS like compared to my laners?
  8. What is more effective, split-pushing or team-fighting?
The concept of always closing (which is a great video on closing out games by Commando Yi) is the basis for understanding mid-game. Yasuo can do it all; he can split-push, team-fight, and CS easily. Understanding what you need to do as Yasuo is the key to having a successful mid-game. Again, I highly recommend looking up Commando Yi's video on the "Always Closing" concept.

179.png
LATE GAME: When late game hits, there is another set of questions (shocker!) you must be able to answer.
  1. Do we have side-lane wave control in our favor?
  2. What major objective is the most important for our team-comp?
  3. Have we gotten all the outer towers yet?
  4. Do we have places warded with regular wards and control wards?
  5. What is my teams strength relative to their team's strength?
  6. How should I play this next team-fight?
  7. Should I pressure a side-lane, or stay grouped?
  8. Who is the most powerful on the enemy team?
Being able to answer these questions can help you have a better late game, and can prevent you from making a crucial mistake which may cost you the game. As Yasuo, your late game is monstrous so long as you can preform in a team-fight. I recommend looking up video's on team-fighting to get a better idea of how to do so. 

179.png

Also, I think Riot's champion spotlight (even if its a little outdated) on Yasuo does a good job at highlighting most of the topics we've covered in this guide. 

*Note: Yasuo's W no longer passively grants flow.


231.png


About me Back to Top

179.png

I began playing league around the start of season 4 and picked up Yasuo around March of that year, and have remained a dedicated main since then (My favorite skin is High-noon, and I like all of the chroma's). After a few months of dedicated playing, my main account hit platinum 2 in season 5 and my smurf had reached diamond. Following that, in season 6 I was able to cruise into Diamond smoothly on my main account and currently in season 7 (as you probably saw by my lolking link). I ended season 7 in Diamond 5 sadly because I didn't have a lot of time to grind out games, and because I was simply not good enough to climb to where I wanted to be. I did however peak Diamond 3, 100 LP (D2 promos), so while I'm not yet where I want to be, I know I can do it in the future.


179.png

I have a YouTube and a Twitch, but seldom do I ever upload anything. If there is something you guys would like to see, feel free to comment suggestions below! :)

YouTube: https://www.youtube.com/channel/UCfEsLs6NP08Oh_Bnx73iN7A?view_as=subscriber

Twitch: https://www.twitch.tv/deftsuolol

I also do coaching!

Link: https://www.leaguecoaching.gg/coach.php?id=100085

179.png

Sources Back to Top

231.png
1. Yasuo Wiki & Pictures from the Wiki: http://leagueoflegends.wikia.com/wiki/Yasuo

2. Patch 7.2: https://na.leagueoflegends.com/en/news/game-updates/patch/patch-72-notes

3. Yasuo champion spollight, courtesy of Riot Games. 

Link again for reference: https://www.youtube.com/watch?v=fkM20LgOdKQ

4. My own resources: including my YouTube (https://www.youtube.com/channel/UCfEsLs6NP08Oh_Bnx73iN7A?view_as=subscriber) and my plays.tv (https://plays.tv/u/deftsuo).

5. Thanks to my friend Goku Gains for helping me out as well.

**All sources linked are owned by their respective owners, and I, in NO way shape or form, take credit for their work.**

231.png

Send Feedback