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All Guides Zac Guides Echoing Zac [Lane AP Zac Guide][6.9]
40
2
Updated
2 years ago
Views
64.7K
Comments
7

Zac Statistics for Psychos Path

Author's performance with Zac compared to the ranked average.

Value
Average
Games Played
3
Win %
43
Kills
4.0
Assists
11.3
Deaths
5.0
KA:D Ratio
3.1
Gold Earned
9.8K
Creep Score
114.1
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

14.png It's the best in the middle. Ignite kills. It really does hurt and it makes you a bit more dangerous especially early in the game. You might want to swap it for3.png if you're against assassin like 238_64.png

4.png Great for escapes, initiation and pretty much everything. It's always good pick no matter where you go and what's your job in the game. Well maybe except when you are playing 2_64.png...

12.png If you're going top you might want to pick this one up. Basically instead of picking aggressive ignite for somewhat uneeded top-lane kill pressure you get global map pressence and also a safety net in case you get killed early on in the game. You die>You 12.png back to lane>You get the farm you would loose w/o 12.png>You're fine. I don't advise you to take in when you go middle because you have enough sustain to stay in lane for quiet some time and since you're mid you have lane pressure pretty much anyway.

New Runes Back to Top

Masteries Back to Top

I have to still decide whether 12/18/0 or 0/18/12 are better but for now the more agressive version of this build is probably better. Well, I say that some rabbis say yes, and some rabbis say no.
Shoutouts to Jouki, I messed up somehow and didn't add them D:

Abilities Back to Top

W
Q
E
W
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
Q
Passive
Q
2
14
15
17
18
W
1
4
5
7
9
E
3
8
10
12
13
R
6
11
16

Ok, this will make aaaa lot of people mad. This build is all about spamming your spells and finding a niche in this new tank meta we have. And to do that we need a change. Since the changes to his passive and w bloblets interaction, he can spam his W pretty much every 2 seconds. Therefore I max W first as it helps to farm a lot and proc 154_64.png's passive a lot which reduces W cooldown a lot, which results in circlejerk that would make /r/leagueoflegends/  proud.  It fits into "We are tanks-we have 5k HP" world and it does surprising dmg in general. Also you can use your W during the ultimate.  When you get to 3285_32.png you basically transform into the most dangerous spam bot that the internet has ever seen. 

Items Back to Top

Starting Items

    Normal start
    Safe start

Core Items

    This is core

Situational Items

    I pretty much always end up taking these
    More defense = Less damage. Pick only if dedicated tank is needed
    Those two can be swapped with Abyssal or Rylai's *More info below!*
    *NOT FULLY TESTED YET SO CARE* This might be a good pick for cd reduction that this build lacks

3285_64.pngCan you hear the Echo of their screams?3285_64.png

3285_32.png was added soon after Death Fire Grasp was removed from the game. The idea of AP 3087_32.png was thrilling but rather than being compensation for burst mages we got an incredibly strong item for spell spammers (Hello 69_64.png) Since then 3285_32.png has been adapted into several build paths for champs with low CD spell rotations and high AP builds such as 96_64.png or 112_64.png This new addition made me play a bit of AP 96_64.png but otherwise I didn't think much about building it on any specific champion that I liked to play. Then one day, out of nowhere I play a game vs 154_64.png on mid. Long story short, I got #Rekt. Month later I had some horrible games on some of my best picks. I got a bit mad, and when I get a bit mad I like to play cheese. As my brain twisted and hovered over 26_64.png (Oh god, it happend again and now I've made guide for him too ;-;) and 16_64.png on mid I got struck by a magnificent idea. Let's play 154_64.png I said. And oh boy did I have fun that game. There is no better feeling than soloing full hp 103_64.png when you are on 20%. There is no better feeling to have somebody tp to your blob to save you and then turning on your enemy with your ulti. This is the item that makes this build work. Always pick it. Always.

3001_64.png3116_64.pngChoices3157_64.png3135_64.png

Yes, I skipped 3089_32.png because for me it's incredibly self explenatory. RAW POWAAAAAAAAAAAH. Ekhem, yes. Sometimes you will have to skip3089_32.png if you are incredibly behind so you can grab one of three def options. 
3001_32.png is pretty good for semi aggressive needs/2 or more magic damage dealers in enemy team. Of course if there is wild 32_64.png in your team it combos pretty well too!
3116_32.png is a good all rounder. Also gives you some utility as it gives you more slows. The slow is just a bonus tho the real treat is the sweet sweet hp/ap combo rylai gives.
3157_32.png is for great if you skip mid game and you get focused in the fights a lot. A must pick vs the likes of  238_64.png or157_64.png 
3135_32.png is so late game it's not even funny. At this point you basically become an unstoppable monster. Hide yo kids, hide yo wifes no jokes. 

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Medium
  • Anivia
    Hard
  • Diana
    Easy

VS

Ahri

Medium

First of all you need to understand Ahri player logic. They either push and try to kill you as soon as there are no minions around you, or they get pushed into their tower and try to get back to the push and kill part. So you should push, get some poke on her whenever she goes aggressive and recover HP thanks to your blobs. Whenever she acts too aggressive there's probably a gank coming. Use slingshot with extra caution.

VS

Anivia

Hard
34_64.pngout-ranges you pretty hard so I wouldn't advise picking 154_64.png vs her. Haven't played vs her myself but you should care.

VS

Diana

Easy

Since she is melee she shouldn't be able to abuse her range too much. Your sustain is far greater. The only thing you should care about is her knock-up thing as it can stop your E. Whenever she uses her shield try to run to avoid the balls and resetting the shield. You can actually out-range her in lane by simply running away from her and spamming your q/w. Be careful doe, if you die this matchup might get out of hand quickly especially after lvl 6.

Changelog Back to Top

15/4 - Just uploaded the guide. I still have to write whole items/matchups section. Big thanks to PearNumber1, a guy I lost vs in some random game. A player that gave me this idea to make a guide about AP 154_64.png
17/5 - Updated items section, added some matchups, answered Wralth's question. For some reason the guide made itself private every 2 days or so for the past month I hope it will stop now as it is updated a bit *WinkWink NudgeNudge Mods* 
19/6 - Luden got slightly nerfed but the rest of the items should be getting a buff soon. We'll see. Not many changes in the guide itself. 
26/7 Patch 5.14 - This build needs a bit of revitalisation. Some chanegs were made and it did affect this build a bit. First of all Luden no longer procs ~2000 times a fight. Secondly 3116_32.png and 3151_32.png got buffed into oblivion. Not too sure what to make out of this yet. We'll see!
12/9 Patch 5.17 - Oh lord. While this build is fun and stuff I don't really have an idea what to change with it. I think it should stay the same until Some huge changes to both 154.png and items in it happen. I mean... Zac got buffed right? 
15/2 Patch 6.3 - Welp. The build is still playable. much harder tho after all the nerfs to ap items.
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