
Preseason Blob Blob (Master/ Top 10 Zac in world)

Summoner Spells Back to Top
New Runes Back to Top
Abilities Back to Top
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Items Back to Top
Matchups Back to Top
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AatroxMedium
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AhriMedium
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AmumuMedium
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Dr. MundoEasy
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EkkoMedium
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EliseEasy
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EvelynnEasy
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FizzMedium
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GragasMedium
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HecarimMedium
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JannaHard
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KaynMedium
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Kha'ZixEasy
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KindredMedium
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NidaleeEasy
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PoppyHard
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RammusEasy
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Rek'SaiMedium
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SejuaniMedium
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TrundleMedium
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ViMedium
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VolibearEasy
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WarwickEasy
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ZacHard
VS

Aatrox
Medium
VS

Ahri
Medium
Ahri ult makes it hard to pin her down
VS

Amumu
Medium
Percent health damage is a bitch and he is one of the few champs who can match you in team fights, but can he match those early ganks tho? (No)
VS

Dr. Mundo
Easy
Percent health damage is a bitch, but he can't save his carries from you at least and your percent damage is just as brutal
VS

Ekko
Medium
His e and r make him incredibly hard to e or pin down. His passive is also pretty strong vs you, but just avoid him or predict the e
VS

Elise
Easy
She can repel your e which is annoying, but you AOE down her spiders with her
VS

Evelynn
Easy
- No immediate dash
- Zac can match and 2 v 2 early
- Worse teamfighter than Zac
VS

Fizz
Medium
His E makes him almost impossible to hit with your E and the percent damage sucks, but he is still squishy and Zac does well vs. squishy
VS

Hecarim
Medium
VS

Kayn
Medium
He can invade you early and there isnt much you can do about it
VS

Kha'Zix
Easy
Assassin are just that, ass. You can burst them, but they can't burst you.
VS

Kindred
Medium
VS

Nidalee
Easy
VS

Poppy
Hard
VS

Rammus
Easy
VS

Sejuani
Medium
VS

Vi
Medium
VS

Volibear
Easy
- Zac wins early and late
VS

Zac
Hard
The perfect counter to you in every way.
Jungle General Back to Top
Why do we have a jungle?
What jungle should i play?
Who to gank
Repeated ganks
Their best player
Predict enemy jungle
Reactive
Numbers Back to Top
- 4- Mobility
- 4- DPS
- 4- Burst
- 6- Clear speed
- 7- Sustain/health
- 6- Ganking
- 3- Difficulty
- 9- Tankiness
- 7- 3 v 3
- 5- 2 v 2
- 3- 1 v 1
- 58- Sum
- 9- Mobility
- 4- DPS
- 3- Burst
- 5- Clear speed
- 8- Sustain/health
- 7- Ganking
- 4- Difficulty
- 8- Tankiness
- 8- 3 v 3
- 6- 2 v 2
- 3- 1 v 1
- 65- Sum
- 8- Mobility
- 6- DPS
- 3- Burst
- 4- Clear speed
- 9- Sustain/health
- 8- Ganking/catch
- 5- Difficulty
- 8- Tankiness
- 8- 3 v 3
- 5- 2 v 2
- 4- 1 v 1
- 70- Sum
How To Play Zac Back to Top
Whenever you are headed somewhere take as many camps as you can on the way. E jumping into camps and continue your path.
Tips Back to Top
- You can't E tap any walls
- Tap E and you will hit just in front of you
- You can hit behind you with E with enough health
- If you become blobs mid E you fall above that spot
- For E, lean on the side of their base, if you miss ult
- At high level (~ plat +), the easiest way to dodge/miss Zac E is to head to max range and juke back toward him, the majority of players will attempt to maximize distance to catch up.
- Predict the dash, E the dash range (with the circle indicator they should at least jump somewhere if you aim at them so worst case you miss anyway, but have the opportunity to cripple spirits and look cool
- If your team has some form of peal or tankiness. Remain outside of vision, get a red trinket and possible a good vision ward to make sure.
- Often the lane pressured is mid, if you know one side it warded and don't want to waste clear or don't have it. Just switch sides or back up and sit behind a jungle camp (refer to How to Play Zac)
- While team pushing mid, don't clear cs, just clear wraiths, wolfs, and scuttles, the distance you can safely be from your team varies on rank and team comps. If you have a solid lead you should be good to leave
- Cancelling E halves the cooldown. You can always charge and cancel
- If you are winning, force a fight if numbers are even and you can E at least 2 people (factor in jumps and dashes) even under tower
- In a teamfight you are winning go as hard as you want, losing passive is bad, but they won't have time to kill you and you help carries
- On a chase while low you can often jump ahead of your team and bait a turn around burst and let the team catch up
- If a bruiser or carry can focus on blobs 0-7, you are dead, after this you probably can survive
- Can be tp'd and smited
- Don't make dumb plays, but getting caught bad and losing passive and dying is an even worse thing than usual
- You can ult without hitting someone simply to dodge cc
- Pushing against a wall is optimal, pick up blobs (only one direction to go) and hit bounces easier
- Wait for them to push to tower, position your E to kill the wave and hit them, smite any stragglers, ult them back into tower
- Take waves crashing into towers
- If a wave is just outside tower range, tank/freeze it for your laner to come back (if they have left base)
- While holding a blue buff or freezing a lane, prep E when your teammate gets close and launch asap
- Around 17 picking up 1 blob and missing 1 auto and hitting 1 person with w is worth dps wise
- Avoid walls when going into passive (concentrates the blobs)
- A Syndra W doesn't effect reform time
- Blobs can never be on opposite sides of a wall of Zac
Season 7 Back to Top
(9-25-17) plat +
- Riven, Fiora, Darius, Jax, Renekton, Jayce: pretty squishy, Darius will out sustain you in a teamfight and dragging him towards your team could really hurt you without executioners, Fiora and Riven will rarely be close enough to the team to be caught in your cc, but none really inhibit what you want to do which is fuck with as fuck of their team as possible
- worst for Zac- Darius, Riven, Fiora, Jax, Jayce, Renekton - best for Zac
- With Zac, worst for Zac- Jayce, Jax, Fiora, Renekton, Darius, Riven- best for Zac
- Kayn, J4, Lee, Sej, Ez, Rammus: 5 have unwieldy knock ups, Ez and Kayn can prey on you with early invades and you can't really do anything about it, the rest teamfight pretty well, but not as well as Zac
- worst- Kayn, Ez, Rammus, Sej, J4, Lee - best
- Ori, Zed, Ahri, TF, Syndra, Yas: 3 are immobile as fuck, it is hard to stop Ahri and Zed from killing your carries, but all of them can be out team fighted pretty easily except Ori
- Ahri, Zed, Corki, Ori
- TF, Syndra, Ahri, Zed, Ori, Yas
- Trist, Xayah, Vayne, Twitch, Kog, Jinx: most can either kit you and fuck you up or have an ardent censor support preventing you from hurting them and will melt you
- Vayne, Xayah, Kog, Trist, Twitch, Jinx
- Xayah, Trist, Vayne, Jinx, Twitch, Kog (as you can tell, I think pretty highly of kog despite his immobility)
- Thresh, Lulu, Sona, Soraka, Janna, Rakan: most have knock-ups to keep you off their carries and force you to address them or it is very hard to kill their carry
- Janna, Lulu, Soraka, Thresh, Rakan, Sona
- Thresh, Sona, Soraka, Rakan, Janna, Lulu
Season 8 Back to Top
(4-17-18) plat +
- Irelia, Darius, Camille, Fiora, Sion, Riven: pretty squishy: Darius will out sustain you in a teamfight and dragging him towards your team could really hurt you without executioners: Fiora, Riven, Camille will rarely be close enough to the team to be caught in your CC, but neither really inhibit what you, stopping them from killing your carries isn't the easiest, but try your best: Sion you out front line him
- worst for Zac- Darius, Riven, Fiora, Sion - best for Zac
- With Zac, worst- Fiora, Camille, Sion, Darius, Riven- best for Zac
- Kayn, Kha, Lee, Warwick, Jax, Trundle, Yi, Rengar: 3 have unwieldy knock ups, Kayn and Rengar can prey on you with early invades and you can't really do anything about it, the rest can't get past Zac to kill carries in late game.
- worst- Kayn, Rengar, Warwick, Kha, Trundle, Yi, Lee - best
- Yas, Zed, TF, Fizz, Ahri, Ekko, Ori, Ryze: 3 are immobile as hell making them easy to solo out in fights. The assassins range in difficulty to stop from Zed, Fizz, Ekko, Ahri.
- Worst for Zac - Fizz, Zed, Ekko, Ryze, Ori, Yas, Ahri, TF
- Worst with Zac- Ahri, Ryze, Fizz, Zed, TF, Ekko, Ori, Yas
- Cait, Ez, Jhin, Xayah, Kai, Varus, Trist: Cait you can predict her E and besides that it is an easy kill: Ez is hard to pin done, but he hardly hurts you: Jhin is an easy kill: Xayah burns and her ult makes her really hard to catch, try to burn it: Kai will melt you late and is decently mobile: Varus and Trist easy kill, but puts out good damage
- Worst for Zac- Xayah, Kai, Ez, Trist, Cait, Varus, Jhin
- Worst with Zac- Ez, Varus, Jhin, Cait, Trist, Xayah
- Janna, Nami, Morg, Thresh, Lulu, Rakan, Karma: most have knock-ups to keep you off their carries and force you to address them or avoid them or it is very hard to kill their carry
- Janna, Lulu, Rakan, Nami, Thresh, Morg
- Thresh, Nami, Janna, Rakan, Morg, Lulu
General Over Divisions Back to Top
Bronze- 7: Zac sheer stats makes him a strong but something is clearly lost.
Silver- 6: Zac is still hard to deal with but Zac still isn't being played effectively and people only got better
Gold- 7.5: Gold for me is the breaking point. People in gold are good and Zac can get some good Es
Plat- 8: Plat is the pinnacle of Zac play. It still holds the solo q mentality that allows you to punish stragglers without getting caught yourself, but also rewards big teamfights.
Diamond- 7.5: Although Zacs tend to have to be with their team and he loses a bit of solo q power. He remains strong through all stages for the game
Recent patch effects Back to Top
- Straight buff
- Possible to grab Liandry's second, but buy 300 armor as you have lots of heath and little resist
- The buffed part is the 1500 item so just holding that is strong as well
- Even against non-tanks it is strong
- Jungle exp changes good for Zac
- Best at raptors clear, just generally prioritize and take both sides raptors
Links (shameless self promotion) Back to Top
Wins against
· Ryan Cho (Rengar top) as jungle Zac
· Bunnyfufuu (Thresh support) as support Janna (laminated shrimp)
· BigFatLP (Victor mid) as jungle Zac
· Riot Account (Ez adc) as jungle Zac, 8/8 in promos with diamond 2 mmr
· Riot Account (fizz mid) as jungle Zac, 7/7 in promos with diamond 2 mmr
· Locodoco? (Cait adc) as jungle Zac, 10-12-16
· Tobias Fate (tf mid) as jungle Zac, 10-21-16
· Trick2g (Udyr jg) as Zac jungle, 12-16-16
Doublelift (Jhin) as Zac jungle
WingsofDeath
Lose against
· HotShotGG (Kled top) as Lissandra mid
· Riot Afic (Raka supp) as jungle Zac
· West Coast Legend “RMU top” (Kennen top) as jungle Sej
· HotShotGG (Brand mid) as Zac mid, 10-19-16
· Stixxay (Vayne adc) as Zac jungle, 12-16-16
Played with
· Phreak (Jinx adc) as top Shen, lose
· Zirene (Kennen top) as jungle Zac, win
· Riot Bregor (Kench supp)
· BigFatLp (vik mid) (as Zac), lose 10-12-16
· Tobias Fate (gp mid) as Zac, lose 10-14-16
· Wingsofdeathx (riven top) as Zac, lose 10-14-16
· Redmercy (brand mid) as Zac, win 10-15-16
· GoodGuyGarry*4
· C9 Lemon (Zyra supp) as Zac, win 10-23-16
· Pink Ward (Shaco top) as Zac, win 12-8-16
· TwitchTvSysnickl (kog adc) as Zac, win (challenger rank 54)
· Otter (ez adc) as Zac, win 12-19-16
Where to Wait for teamfights as aggressor Back to Top
You aren't good at siege, you sit in the wings so you can charge E in fog of war and threaten the enemy to back up and kill them if they don't







Where to wait for teamfights as defender Back to Top
Your non committal wave clear is shit, you can only kinda safely E if enemies fall back.