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All Guides Zed Guides 6.6 - Learn the Ways of the Shadows
2 years ago

Zed Statistics for Maximus Zed

Author's performance with Zed compared to the ranked average.

Games Played
Win %
KA:D Ratio
Gold Earned
Creep Score


  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top


Almost every single champion should use Flash and Zed is one of them. Flash can be used in so many situations for either defensive or offensive plays.

Ignite gives you more kill potential throughout the game. It can be used in teamfights, 1v1's, 2v1's etc. The heal reduction is really nice if you're against someone like Nidalee. Please do note it doesn't add damage to your Death Mark.

New Runes Back to Top

Masteries Back to Top

You're an assassin so you want the maximum damage output. Thunderlord's on Zed is really, really good, for example, your poke combo will do so much damage if you manage to proc Thunderlord's in the lane phase.
Please do note that Intelligence is actually bad on Zed, because you do not want to get 45% or even 40% CDR on him because you'll be in danger of using your energy really dumbly.

Abilities Back to Top

You want to max Q, there isn't a reason why you would want to max E first. If you hit a double shuriken it'll deal a huge amount of damage throughout the game if you're not behind and it's too much valuable to give up. Maxing Q allows you to deal better trades than maxing E for example.The second spell you want to max is your E, it doesn't only increase the damage but it also increases the slow if you hit a target with your shadow's e. Max your W last and ofc put a point into your Ultimate whenever possible.

Passive: Contempt for the Weak

Zed's basic attacks against targets below 50% health deal 6/8/10 of the target's maximum health as bonus magic damage. This effect can only occur once every 10 seconds on the same target.

ACTIVE: Zed throws his spinning blades forward, dealing physical damage to the first enemy they pass through and 60% damage to enemies thereafter.

LIVING SHADOW: Active shadows will also throw a shuriken in the direction of the target point. Additional shuriken striking the same enemy deal 50% damage and restore energy.

PHYSICAL DAMAGE: 75/115/155/195/235 (+ 100% bonus AD)
SECONDARY DAMAGE: 45/69/93/117/141 (+ 60% bonus AD)
MIMICKED SHURIKEN: 37.5/57.5/77.5/97.5/117.5 (+ 50% bonus AD)

RANGE: 900
COST: 75/70/65/60/55 ENERGY

PASSIVE: Zed's bonus attack damage is increased by a percentage.

ACTIVE: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to swap places with this shadow.

LIVING SHADOW: Zed's shadows mimic his basic abilities. If a target is struck twice by a mimicked ability, Zed restores some energy. Energy can only be restored once per mimicked cast.

BONUS ATTACK DAMAGE: 5/10/15/20/25% Bonus AD
ENERGY RESTORED: 20/25/30/35/40

RANGE: 550
COOLDOWN: 18/17/16/15/14
COST: 40/35/30/25/20 ENERGY

ACTIVE: Zed spins his blades, creating a burst of shadow energy and dealing physical damage to nearby enemies. Each enemy champion hit reduces Living Shadow's cooldown by 2 seconds.

LIVING SHADOW: Active shadows also slash, dealing physical damage to nearby enemies and slowing them for 1.5 seconds. Enemies hit by both slashes are slowed more and restore energy but will not take additional damage.

PHYSICAL DAMAGE: 60/90/120/150/180 (+ 80% bonus AD)
SLOW: 20/25/30/35/40%
OVERLAPPING SLOW: 30/37.5/45/52.5/60%

RANGE: 290

ACTIVE: Zed becomes untargetable for 0.75 seconds and dashes to the target enemy champion. Upon arrival, he marks the target for death and spawns a shadow that lasts for 6 seconds at the cast location. Reactivating Death Mark will cause Zed to swap places with this shadow.

After 3 seconds, Death Mark will trigger, dealing physical damage plus a percentage of damage Death Marks target took by Zed and his shadows while the mark was active.

PHYSICAL DAMAGE: 100% AD + 20/35/50% of damage dealt

RANGE: 625
COOLDOWN: 120/100/80
COST: None

Items Back to Top

Starting Items

    Go for this start every single game, Doran's Shield isn't good on Zed anymore, and Doran's Blade compared to Long Sword 3pots is crap.

Core Items

    You will rush Youmuu's Ghostblade, it's too valuable to pass upon on. It gives a nice bunch of AD and a really good active, your 2nd item should usually be BOTRK for stickiness and lifesteal. 3rd item is Black Cleaver. You will build Black Cleaver and Youmuu's every single game.
    Full lategame build for example, you can switch Lord Dominiks Regards for something else, if they really don't have too much tanks.

Situational Items

    You go for Hexdrinker when the enemy has 2 AP Carries / 1 Fed AP Carry.
    You go for Randuin's Omen when the enemy is full AD or they have someone like Fiora who's focusing you down in teamfights and you're having problems surviving her.
    This item removes any CC on you and it also removes debuffs. You go for Mercurial Scimitar when the enemy team is heavily focusing you down with their CC and you're having problems doing your job in teamfights.
    Guardian Angel gives you magic resistance and armor and a good passive. GA's passive allows you to revive, but not on full HP. The passive has a cooldown of 5 minutes so selling GA and buying another defensive item in the lategame is a good idea when it's on cooldown.
    This item is REALLY good. Build this when you're having problems with someone bursting you down, usually bought 5th or 6th item.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
  • Annie
  • Azir
  • LeBlanc
  • Orianna
  • Yasuo
  • Ziggs



Levels 1-5
At level 1 you just want to farm it safe. At level 2 you pick up your W and might want to start harassing a bit with your W+Q combo. When you get level 3 you continue doing the combo but just add E. WARNING : Try to dodge her orb / charm, if you get hit by the charm you'll most likely take her whole combo up in your ass.

Levels 6+
If she is below 50% you can actually all-in her. What you want to do is R > Ignite > Cutlass Active > Q > E.
Even if she might use her ult, just Q the way she moved, usually the Ahri wont be quick enough to dodge the Q with 2nd ult / Flash.




Levels 1-5

Watch out for her stun, if you're at 50% HP and she has her stun up, she can kill you. Just farm, poke her if she is too greedy taking minions / harassing you.

Levels 6+
Okay, she can 100-0 you. Annie players tend to flash Tibbers at level 6, be AWARE of that and try to dodge her ultimate. If you don't dodge her ultimate and get stunned, ultimate her instantly when she has ulted you, you do NOT want to get bursted by her, the reason why you use your ulti instantly is because when she ults you, she will use all her spells instantly, and most likely you'll be able to dodge her Q and W.



Shadows > Bird.

Levels 1-5
Farm it out safe, use your shurikens and your shadow, don't get pissed off by his poke, if you see a possibility to harass him, then go for it, trading with Azir isn't bad because he has VERY high mana costs at early game.

Levels 6+
At level 6 or after that you probably wont be able to kill Azir if he has his ult up and you use yours first. Bait his ult out, try to dodge it with your abilities and you should be able to kill him.
Also note that Azir can '' insec '' you under his tower / teammates.



You'll probably lose really hard 1-3.

Levels 1-5
First of all you should usually play it safe untill level 6. Just farm till you get level 3, at level 3 you can start to harass her and push the lane, push the lane untill you get your ultimate . A cool trick is that when she is about to W you, just use your Living Shadow out and that will make her lose mana, her primary escape and some damage output.

Levels 6+
Now you should be very careful, Lb can all-in you from full HP where you can't do that to her.
If you land a W > E > Q combo on her and she is about to all-in you just ultimate her, the key thing is that you need to dodge atleast 1 spell to go even.



This is one of my favourite matchups.
Levels 1-5
Pretty much the same as Ahri but just don't get hit by basic attacks and her W because she'll be most likely maxing it, also Orianna has a shield but if you hit your whole combo at level 4 it'll still deal nice damage to her despite the shield.

Levels 6+
This is where it gets tricky. She can kill you but you can kill her too. You have 3 ways to dodge her ultimate; your W, your R and your Flash, i usually prefer to do it with my ult.
When you dodge her ult with yours just do your combo, if she doesn't flash she'll most likely be dead.

NOTE: The one who engages after level 6 will be the one having the harder time 1v1'ing.



This is a skill matchup which favors Zed a little bit.

Levels 1-5
This is a rough time for Zed usually, when he dashes to you just Q > E him, the reason why you want to Q before E is because it is more likely to hit. You should just farm it out and wait for your ultimate.

Levels 6+
This is where Yasuo can kill you, but you can kill him, and this is also where it gets easier for you.
When he has his 3rd Q available be cautious, if he lands it on you you'll most likely die. BUT you can dodge the 3rd Q with your Ultimate, not do you only deny him his Ultimate which deals damage and gives a chunk of armor penetration, but you get in melee range with him, just Q > E > Ignite him when you've landed on him and he is most likely dead.

NOTE: He can dodge your Q with his Wind Wall, be careful.



Levels 1-5
Ziggs isn't mobile and Zed is, take advantage. You should just watch out for his poke, Ziggs is a really safe laner so he will most likely just farm and try to poke you here and there. Continue farming and try to counterpoke him.

Levels 6+
W > Q him, if your q hits him just walk back a bit, when he comes forward jump back to your shadow and use AA and E. He probably didn't except this and has placed his E to the ground, when he has it in the ground, and it's about to detonate ult him, use ignite and all your spells and that in most cases should be enough to get a kill off, that is is he didn't pick Exhaust / Barrier.

Early Game Back to Top

At level 1 you usually just play it safe, farm it out and avoid taking too much harass.
When you hit level 2 you can start playing a little bit more aggressive, you can W > Q the enemy in the face. You might also want to start pushing at this point.
When you're level 3 you pick up your E. It doesn't change too much from level 2 but if the enemy missplays, you might have a change to get a kill. Lvl's 4 and 5 are basicly the same.

Level 6
At level 6 you CAN'T usually all-in someone from full health, but if they're at about 60% you might be able to all-in them if you have your cooldowns up.

Mid Game Back to Top

Mid Game you have 2 options: Split push or group up with your team.
It's up to the situation  but if your team is ahead you should group with them, but if you decide to split push, make sure to have at least 2 Wards with you. You should be able to 1v1 anyone at this point if they are not crazy fed.
When grouping up with your team and 5v5'ing you want to pick off a high priority target ( The enemy ADC / Midlaner ) You use your ult on them and your spells, actives etc. When you've targeted and succesfully killed the enemy ADC for example, you usually want to go for the another high priority target.

Late Game Back to Top

Late Game is where people are starting to have full build. If the enemy ADC / Midlaner has a QSS / Zhonya you might want to target someone else.
But even if the enemy adc has a QSS it doesnt provide armor. You can still ult him if you're sure that you will kill them. But if you think that the enemy ADC will get peeled then you should go for the enemy APC who has blown his / her Zhonya's, tank / bruiser or even peel for your own carry,  this isn't what you ideally want to do with an assassin like Zed but it sometimes might win you the game.

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