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Zed Statistics for Iinkbane

Author's performance with Zed compared to the ranked average.

Value
Average
Games Played
5
Win %
43
Kills
7.7
Assists
5.3
Deaths
6.4
KA:D Ratio
2.0
Gold Earned
11.5K
Creep Score
168.9
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

These are the two choices you should consider mainly. Flash and Ignite should be your default, providing early kill pressure and an extra burst of power if you're behind later on in the game. However, against certain compositions, especially those with unavoidable CC or who rely on CC, OR against users certain to take exhaust, Cleanse is the best summoner.  

  
Cleanse provides more kill pressure against lanes taking exhaust, as it completely removes all summoner spell debuffs, including the movement/attack speed slows and the damage reduction. Similarly, it's extremely versatile if the enemies rely on CC, especially point-and-click, such as Rammus, Amumu, Elise, Fiddle, and Pantheon, as it allows a free gank escape. Combined with QSS, it makes peeling you off or being caught out extremely difficult. Consider it against hard burst or lockdown champions like Lissandra, TF, Annie, and Ryze, but also against those certain to bring exhaust or who can duel you with exhaust, especially Cassiopeia, Cho, Karma, and Zilean; against them, ignite is of little use as their shields/heals/exhaust will make you useless.  

Vermillion, one of the top Korean Zed mains, concludes the same thing, and typically runs cleanse in every game. I run it less often, but it's still an excellent choice. 

New Runes Back to Top

Masteries Back to Top

Simple enough, the mastery pages you take. I prefer double-edged over feast as it provides a good amount of kill pressure increase and Feast is only useful in the early few levels. By the time 6 rolls, the best way to deal with pressure is aggression; by snowballing on the enemy, it becomes impossible for them to posture aggressively without dying to Zed.

  
Since you want to snowball the game and have very little in the way of CC, Bounty Hunter is the way to go. If you get a few kills on different champions, you'll be absolutely huge with 3-5% extra damage on everything.  
  
On the Cunning tree, as said before you should never have trouble CSing, and Zed has no single-target abilities to farm with, so it's useless. Roaming speed is essential. I don't take the 5% CDR as, again, Zed revolves around energy more than cooldowns, and trading power is vital. There should be no need to deviate from this page in almost all circumstances. 

Abilities Back to Top

Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
2
14
15
17
18
E
3
8
10
12
13
R
6
11
16

Standard stuff. Start Q so you can farm from a range as well as pressure and harass the enemy laner. Take E second against most melee matchups; Katarina, Fizz, Yasuo, and Talon, but not against Pantheon. Against Fizz, consider starting E so you can outtrade him hard with E auto when he goes to CS. 


You should be looking to harass with WEQ when it's off CD and you have enough energy (takes 165-145 energy early, 125 at level 18), but only if you feel secure where you are in the lane. Zed is very easy to gank when his W is on cooldown, and the early CD increase made it even more obvious.  
  
When you reach level 6, remember to get as much free damage as you can *before* you ult. For instance, if the enemy is at tower, preferably you'd want to walk or W up, auto (or auto+E if they're relatively low) and then ult to dodge the tower shot. If you're forced or decide to use Q before the ult, wait a couple seconds so it comes off cooldown early enough that your ultimate shadow (after you swap back) can grab a cheeky kill.  
  
As a general tip with all champions that have gap closers, attempt to use your ult after they have burned their escape (for instance, by W'ing onto them and ulting after they flash or dash away) unless you're sure you have more mobility. There should never be a moment where someone just flashes out of your ult for free 1v1. 

Items Back to Top

Starting Items

    Standard
    Very hard lane

Core Items

    standard damage
    pick 1
    defensive

Situational Items

In almost every game, you want to start with longsword + pots; it gives you more sustain than APs with Doran's + 2 pots and a good chunk of extra damage, plus a head-start on your build that most other champions can't afford. There are only a handful of matchups where you're almost certain to lose lane or at least be under high pressure where you should start Shield. Always buy it versus Pantheon, because you outscale him massively and his ultimate is useless in a 1v1, and consider it against a Vlad as well.  

  
Moving into the midgame, your first item should always be either a Youmuu's (always buy) or a Hexdrinker against a multiple AP team or if you're losing lane to an assassin (Leblanc, Fizz, Ahri), then Youmuu's. Don't finish maw until you need to.  
  
Youmuu's is an incredibly powerful item that immediately gives you kill pressure on every champion so long as you're not extremely behind, due to its great stats in part, but mostly to its incredibly active. With 6 seconds of haste, you can simply W+E on top of an enemy to slow them, provided that can't turn around and kill you, chunk them down with autos+abilities or even kill them outright, and ult if necessary. There's very little champions can do even with exhaust, as you can kill them without ult if they don't use it, and ult if they do. Therefore, delaying it for 5 minutes for a Maw (which is damage-inefficient especially compared to the huge efficiency of Youmuu's) is just shooting yourself. Don't do it.  
  
Next up, you get to decide on a second item. Against AD laners, I always rush a cloth armor and build Tabi when it's convenient (before your second item though), as it makes trading much much better. Sometimes you have to realize that even if you're laning against an AP, if their team is heavy on AD you should build Tabi anyways, as the game revolves around roaming and fighting. Tabi are generally a good choice regardless unless you need Mercs because their team has fed AP champs or lots of CC. However, merc treads are less useful early, so you can hold off until after the second item.  
  
Consider their team comp closely. If they have multiple tanks or bruisers and have slippery AD carries but not a ton of damage (ezreal/corki/lucian), default to a BotRK. However, if their team is all damage and doesn't rely on CC, Death's Dance is a strong pick. Cleaver is good if you're getting blown up in fights but they're also tanky (better when behind), but is generally better as a 3rd/4th item. Maw against very heavy AP threat, but is almost always best as a 2nd/3rd item.  
  
On boots, I personally only build Tabi or Merc treads, as I want to hard carry fights as well as duel any champion on the other team. Swiftness is great for roaming, but set you back gold and make it impossible to fight bruisers, so it's not my style personally. I do roam heavily but given the long cooldown of your ultimate, I find it inefficient to buy Swiftness boots compared to, say, a Talon who doesn't necessarily need ult and doesn't plan on dueling. Some players also like CDR boots, which are fine if the enemy team has nobody to blow you up, but it really provides very little; CDR on Zed is not a necessity; it's good to have, but not the priority compared to a great deal of survivability in fights.  
  
To go further, you usually want a defensive item, 3rd item or later (the more fed you are, the earlier you can get it). Having a defensive item massively increases teamfighting potential, as it allows you to tank hits for much longer and increases value of lifesteal/spellvamp. Based on their comp, a GA for reset assassins or lategame, Warmog's is good against mixed burst, BV against single high-impact spells and heavy AP, Randuin's against 2+ attack speed champions, deadman's versus AD burst.  
  
Situationally, BT, MS, and Duskblade are useful. Mercurial/QSS is useful as a counter against certain champs or comps with lots of CC (most of them this patch), and Bloodthirster is good if you're very ahead and trying to solo carry teamfights.  
  
Lots of questions about Duskblade, but it is usually a terrible item on Zed, as both QSS and Zhonya's make it completely useless and put it on CD, the stats themselves are inefficient, and building a BF is difficult. I find it's only useful if you're significantly behind and want to have situational relevance in killing someone, usually the support or jungler, without zhonya's/qss. 

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Easy
  • Anivia
    Hard
  • Annie
    Medium
  • Aurelion Sol
    Medium
  • Azir
    Medium
  • Brand
    Easy
  • Cassiopeia
    Easy
  • Cho'Gath
    Medium
  • Corki
    Easy
  • Diana
    Medium
  • Ekko
    Medium
  • Ezreal
    Easy
  • Fizz
    Medium
  • Galio
    Easy
  • Gangplank
    Medium
  • Heimerdinger
    Easy
  • Karma
    Medium
  • Karthus
    Easy
  • Kassadin
    Easy
  • Katarina
    Easy

VS

Ahri

Easy

One of the most simple matchups in laning until 6, and impossible to lose 1v1s if you have a Hexdrinker. Harass with Q early, you should always sidestep second hit Q regardless of distance and therefore she has no damage. When you're both post-6, you can easily dodge/predict her charm with your ultimate, but make sure you poke her down before going in, as she's very mobile. 

VS

Anivia

Hard

This matchup is one of Zed's hardest, due to how tanky Anivia gets with her build and her incredible waveclear and quick stun/high damage. In order to win this matchup, you need to get a kill or egg pre-6 and pressure extremely hard to counter her waveclear, but opens you up to getting ganked repeatedly. However, she's an immobile and very slow champion, so your jungler can gank as well. Depends on jungle pressure but you lose most of the time.

VS

Annie

Medium

Moderate matchup. The better you are with Zed, the easier this matchup is; you completely outrange her with W/E/Q and can smash her after getting Hexdrinker, but her laning is strong and she easily sets up ganks. The key is to stay healthy the first couple levels, wait until your level 3 powerspike and then start winning lane; don't hesitate to sacrifice CS for damage, as you outscale and can outduel at any point unless very behind. 

VS

Aurelion Sol

Medium

Don't have a lot of experience, but you need to stay safe against his heavy harass. When he puts his stars up, you need to engage on him or you'll just get slowed to death by his stars. Be careful to always sidestep his Q, and if you engage with ult, put your W shadow near him so you can swap back after he ults you away (just like with Azir).

VS

Azir

Medium

A matchup many beginners have trouble with. Azir's level 2 is oppressive, but so long as you know how his relatively simple kit works, you can easily play around him. Level 1 you have a giant advantage; he can't move his soldiers, and after spawning them can only get a single auto if you're moving. Play hard level 1, and if you can grab level 2 first, trade with him as hard (feel free to W in if he's still level 1). If not, wait until 3 and continue poking. 


Azir will win the matchup hard until 6; you have to respect him, and possibly back before he does, so long as you can get to 6 without a large deficit. 

When you both have ults, his is very telegraphed and slow; with decent mechanics you can W onto him, force him to ult you (can't dash if you're on top of him) and then dodge the knockback. You should be able to kill him after poking a bit at 6, and any time after that 100-0 without Zhonya's.  
  
In teamfights, you want to focus him and force him to use his wall/Zhonya's, as it completely nullifies all his damage potential and utility. 

VS

Brand

Easy

Brand mid is rare but too easy to beat. Simply play around dodging his Q, which is very narrow and can be stopped by minions, but don't blindly shadow onto him, due to his high early damage. You want to focus him in teamfights so he doesn't blow your team up with his giant AoE damage. If you can't dodge his W, then make sure to keep your distance until W is up.  

  
When you both have ults, if he misses W and is standing in his wave, feel free to ult him any time; his E has a long cast time and if you have W, you can easily move around him to dodge the stun/his ult is useless if there are no allies nearby. 

VS

Cassiopeia

Easy

Take Cleanse, constantly move around to dodge Q. If you W to trade and she attempts to use Q where you are, hop in to dodge it and trade against her heavily. With her new W having a minimum cast range, staying relatively close to her is your best bet if you have kill pressure. It defines an area that you have to either choose to stand within or outside depending on kill pressure. Usually take Cleanse, as it nullifies her ult and the exhaust she almost certainly will take.  

  
When you do ult, make sure you weave around; you appear behind her in a line from where you ulted, so make sure she can't get the stun off for free. Extremely easy to kill even without ult, and a hard carry that you need to take out every fight.

VS

Cho'Gath

Medium

Take cleanse to counter his silence. A classically touted example of a counter matchup, the matchup all depends on how poorly you play. If you cannot dodge Q reliably 80% of the time, you will lose the matchup, and if you overextend and get ganked, you will lose the game. Play to your strengths; level 1 you win heavily, and you can take E level 2 to bring him low. Once you have him low, you need to kill him or force him to back; if he starts CSing, he'll sustain hard.  


Your biggest advantages in lane are your WEQ outranging all his spells and how extremely easy it is to gank him. Don't try to force plays especially under turret with his silence. 
  
Don't bother with a Hexdrinker, instead focus on roaming. If laning is even, you can kill him once you have BotRK; Youmuu's > BotRK> Black Cleaver should be your build, assuming he goes Frozen Heart.   
  
Cho is terrible lategame, with very low damage without his ult, low range, and not much tankiness. It's fine to just go even in lane and last-hit with Q/at turret.

VS

Corki

Easy

One of the easiest matchups for Zed. Corki has no CC and his damage early relies greatly on his Q; once you get to level 3, just keep poking with WEQ/autos if you can dodge his Q. His buildpath doesn't allow him to build QSS or Zhonya's until the late midgame at earliest, and he has absolutely no way to duel you regardless of how far ahead he is. The key to this matchup is to bait out his W (26 second cooldown and huge mana cost) and to ult him while he uses it. Zed's ult range is just a tiny bit longer (625 vs. 600) than Corki's valk, and you should be able to reactively chase him.  

  
Make sure you let your team know exactly where Corki is when he has package if he starts roaming, and to ping them back when he gets it the first time. Do not ult him if he's with the team and has package, as it essentially roots you with how intense the slow is.

VS

Diana

Medium

Definitely a difficult matchup. Diana is one of the only champions that can duel Zed while even or behind if she builds for it (Zhonya's/Iceborn) in the midgame, but there are good ways to play around it. You have lots of kill pressure and she's easily poked out with Q/E, and she's a sitting duck until she gets Zhonya's. Your build should always be Hexdrinker > Youmuu's against her, but always respect her damage midgame. Use your superior siege and poke to keep her away from your team.  

  
As a small tip, when dodging her Q, going towards her will almost always dodge it. If you can't do that, if you're at medium distance away, dodge perpendicular and outwards away. Consult my paint illustration, stay away from the "RIP" area. It's almost impossible to dodge if you're directly below and to the right of her. 
Zg9MIkI.jpg

VS

Ekko

Medium

A skill matchup slightly favoring Zed, you have to respect his extremely powerful level 2 and whittle him down at level 1/3+. Due to his ult making him invincible and able to dodge your ultimate, you have to get him very low and be prepared by leaving a shadow at the site of his ghost. Mid-late he should be unable to duel you as a melee if he's going AP, and you can itemize against him easily if he goes tank.

VS

Ezreal

Easy

Just like Corki but easier. His E range is tiny and he can't afford and will be extremely squishy. If their jungler isn't a very strong ganker, feel free to stand very far forward and zone him from CS, but be careful about his powerful level 2 (hope you know how to juke). 

VS

Fizz

Medium

A difficult skill matchup, but one you should win hard enough earlygame to smash him at 6. Both Q and E start are fine, but E is preferable as it's impossible to miss and lower CD; he can push you off the wave if your Q is on CD level 1. However, if you somehow mess it up, you'll be in for a bad time level 2 as you can't dodge his E damage.  

  
Once you're both level 3, trade with him normally, but realize that his entire trade hinges around his E. His E costs a ton of mana and has a long cooldown, so if he outtrades you wih E level 1, dumpster him for the next 15 seconds while it's on cooldown. Once you have W, you should easily be able to shadow out of his E.  
  
Be very careful, however. This lane snowballs heavily and if Fizz is ahead and gets Zhonya's, you're SOL. He also sets up and receives ganks very well post-6, so ward well. 
  
In the 1v1, treat his E with a great deal of respect. If you ult, he can simply E and the ult mark won't apply, making your ult worthless (and he can ult you without any way of getting the fish off). Therefore, since you're an AD champion, you can bait out his E and kill him. A Hexdrinker is almost always necessary as Fizz does absurd amounts of damage even without items/gold.  
  
In the reverse, your ult can now dodge his ult's damage and knockup completely (it was broken before and recently fixed), but you can't ult if he hits you with R>E (as he'll be untargetable) and then instakills you, which is why Hexdrinker is necessary. Remember your ult channel lasts .75 seconds, and his fish (despite counting 3-2-1) only lasts for 1.5 seconds. So don't ult too early. Lategame you have to rely on non-ultimate abilities to kill him, as he'll have a ton of CDR and Zhonya's. If he's far ahead, consider either a BV or a QSS to clean off the fish.

VS

Galio

Easy

Probably have played this lane 1 time ever. Take cleanse and fight him whenever, you can just cleanse his ult off. 

VS

Gangplank

Medium

Actually a relatively difficult matchup if the enemy takes exhaust, as you usually need ignite for his heal. You need to whittle him down slowly and zone him away from CS so he burns through mana trying to harass, and all-in once he's quite low, accounting for his oranges. If he snowballs too heavily, he'll have an insurmountable gold lead due to his Q and ease of farming.

VS

Heimerdinger

Easy

Very simple and easy matchup. Tell your jungler not to gank and farm at turret until you outscale him (i.e. once you hit 6 and for the rest of the game). There's no way a Heimer can kill you and his scaling as awful, so simply take it easy and farm. Don't focus on pressuring him, as he can outtrade you early and heal up with his passive. 

VS

Karma

Medium

Medium bordering on hard. It's difficult to kill a Karma in lane especially since she'll almost always take exhaust (grab cleanse in this matchup by default), but due to her short range and lack of sustained damage, you should be fine once 6 swings around. She's very easy to splitpush against; her grouping is strong but you can force her to play in a way that doesn't fit what she wants to do (grouping). If she can force fights then she will probably win, and if you can get ahead enough to splitpush, she's doomed.

VS

Karthus

Easy

What's there to say? Don't get cheesed level 1 by overextending and getting q'd to oblivion, stay back when your skills are on CD, and all in him 24/7. Get a hexdrinker and he will be sad too.

VS

Kassadin

Easy

Easier than Karthus. Just take Q>E, never respect him in lane and all-in every time your cooldowns are up. Try to bait out his riftwalk with W'ing onto him, as he has no hard CC or real damage until very late in the game. It's also extremely easy to roam against him as his waveclear is pitiful and he can't follow.

VS

Katarina

Easy

Essentially the same as the Kassadin matchup, Katarina has no way to trade with you unless you miss everything; her range is very short, allowing you to harass much harder, and with Q>E start, she should lose at all stages. She's extremely easy to splitpush against and play teamfights against if you position correctly.

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