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Zed Statistics for Bamboozled Koala

Author's performance with Zed compared to the ranked average.

Value
Average
Games Played
52
8
Win %
50
39
Kills
8.9
7.6
Assists
5.0
5.5
Deaths
4.7
7.0
KA:D Ratio
2.9
1.9
Gold Earned
13.1K
11.9K
Creep Score
202.4
166.2
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

On Zed, you want your basic assassin summoner spells for mid lane.  Being able to flash to get closer for your ultimate, or to pull off a cool outplay by flashing after you use it, flash is essential on Zed.  Ignite gives you significant lane pressure, and can help to get the last hits for kills early on.  Late game, it will also help to finish off an ADC in teamfights, and reduce the healing they receive from any source, making your assassinations easier.

New Runes Back to Top

Masteries Back to Top

For masteries, you'll want to follow this page.  It is standard for most assassins.  Your keystone should always be Thunderlords.  It is very good during laning phase when trading, it can mean the difference in chunking someone to half, or having them be able to stay healthy.   Of course, you'll want the assassin mastery, so you get the extra damage in mid lane, and when split pushing late game.  The only 3 masteries that could be argued to change are Vampirism for Natural Talent, Bounty Hunter for Double Edged Sword, and Savagery for Wanderer, depending on your play style.  You'll want to take Precision over Intelligence because with Zed's current build, it is very hard to get 45% CDR, without giving up a key item component.  

Abilities Back to Top

Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
3
14
15
17
18
E
2
8
10
12
13
R
6
11
16

This is the skill order you will want to take.  The only difference, depending on your matchup, or who their jungler is, if they have early pressure, would be to take W level 2, and E level 3.   Other than that, this is the standard skill order you will want to take.

Items Back to Top

Starting Items

Core Items

    These are your build path items. They build into your core items.

Situational Items

Start With:   Normal potions can be swapped with Refills, if that is what you prefer, but Longsword 3 Pots is the standard start.

Core:   This is what a really good end game build looks like.  Merc treads are the go to boots for Zed, reducing CC time through tenacity.  Lethality is very important on Zed, and should be built as much as possible.  Once you get your 3 core lethality items, you can start to go defensive.  If you are behind, or getting losing trades in lane, you'll want to rush hexdrinker, then build your lethality.  With the new Guardian Angel changes, building out of B. F. Sword, it is very important for Zed now.


Situational:   If you are against a team with a lot of CC, you can sub out Hexdrinker and Maw for QSS and Mercurial.  If you are against an all AD team, like a Talon mid and Lee Sin Jungle, Ninja Tabi is really good on Zed, giving him extra armor against the AD they have.  If the enemy team is all AD, then you can obviously sub out Maw for something else, like a Last Whisper item, or Blade of the Ruined King.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Ahri
    Medium
  • Akali
    Hard
  • Alistar
    Hard
  • Amumu
    Hard
  • Anivia
    Medium
  • Annie
    Medium
  • Ashe
    Easy
  • Aurelion Sol
    Easy
  • Azir
    Medium
  • Bard
    Easy
  • Blitzcrank
    Medium
  • Brand
    Medium
  • Braum
    Hard
  • Caitlyn
    Medium
  • Camille
    Medium
  • Cassiopeia
    Easy
  • Cho'Gath
    Hard
  • Corki
    Medium
  • Darius
    Medium
  • Diana
    Medium
  • Dr. Mundo
    Hard
  • Draven
    Medium
  • Ekko
    Medium
  • Elise
    Easy
  • Evelynn
    Easy
  • Ezreal
    Easy
  • Fiddlesticks
    Medium
  • Fiora
    Medium
  • Fizz
    Hard
  • Galio
    Hard
  • Gangplank
    Easy
  • Garen
    Hard
  • Gnar
    Medium
  • Gragas
    Hard
  • Graves
    Medium
  • Hecarim
    Hard
  • Heimerdinger
    Medium
  • Illaoi
    Medium
  • Irelia
    Medium
  • Ivern
    Medium
  • Janna
    Hard
  • Jarvan IV
    Medium
  • Jax
    Medium
  • Jayce
    Medium
  • Jhin
    Easy
  • Jinx
    Easy
  • Kalista
    Medium
  • Karma
    Hard
  • Karthus
    Easy
  • Kassadin
    Easy
  • Katarina
    Medium
  • Kayle
    Medium
  • Kennen
    Medium
  • Kha'Zix
    Medium
  • Kindred
    Easy
  • Kled
    Hard
  • Kog'Maw
    Easy
  • LeBlanc
    Medium
  • Lee Sin
    Medium
  • Leona
    Hard
  • Lissandra
    Medium
  • Lucian
    Medium
  • Lulu
    Hard
  • Lux
    Easy
  • Malphite
    Hard
  • Malzahar
    Hard
  • Maokai
    Hard
  • Master Yi
    Medium
  • Miss Fortune
    Easy
  • Mordekaiser
    Medium
  • Morgana
    Medium
  • Nami
    Medium
  • Nasus
    Medium
  • Nautilus
    Hard
  • Nidalee
    Easy
  • Nocturne
    Medium
  • Nunu
    Hard
  • Olaf
    Medium
  • Orianna
    Medium
  • Pantheon
    Medium
  • Poppy
    Hard
  • Quinn
    Easy
  • Rakan
    Hard
  • Rammus
    Hard
  • Rek'Sai
    Easy
  • Renekton
    Medium
  • Rengar
    Medium
  • Riven
    Hard
  • Rumble
    Medium
  • Ryze
    Easy
  • Sejuani
    Hard
  • Shaco
    Medium
  • Shen
    Hard
  • Shyvana
    Medium
  • Singed
    Hard
  • Sion
    Hard
  • Sivir
    Easy
  • Skarner
    Hard
  • Sona
    Easy
  • Soraka
    Medium
  • Swain
    Medium
  • Syndra
    Easy
  • Tahm Kench
    Hard
  • Taliyah
    Easy
  • Talon
    Medium
  • Taric
    Hard
  • Teemo
    Easy
  • Thresh
    Medium
  • Tristana
    Medium
  • Trundle
    Hard
  • Tryndamere
    Hard
  • Twisted Fate
    Easy
  • Twitch
    Easy
  • Udyr
    Easy
  • Urgot
    Hard
  • Varus
    Easy
  • Vayne
    Medium
  • Veigar
    Easy
  • Vel'Koz
    Easy
  • Vi
    Hard
  • Viktor
    Easy
  • Vladimir
    Medium
  • Volibear
    Hard
  • Warwick
    Hard
  • Wukong
    Medium
  • Xayah
    Medium
  • Xerath
    Easy
  • Xin Zhao
    Medium
  • Yasuo
    Hard
  • Yorick
    Hard
  • Zac
    Hard
  • Ziggs
    Easy
  • Zilean
    Easy
  • Zyra
    Easy

VS

Aatrox

Medium

Against Aatrox, you have to very conscious of his passive, as it can save him from your ultimate.  You will not win an extended fight against him, as his life steal and passive healing are too much for you to continuously burst him.  Try to dodge his Q, which knocks you up, with your ultimate if you can.  However, be ready to flash away after landing from Death Mark, if Aatrox still has his Q available, as he can CC you right away, and take away a chunk of your damage.  You will almost never lane against Aatrox, he will most likely be jungling or in the top lane, so you'll only have to worry about him fighting you 1-on-1 mid to late game.

VS

Ahri

Medium

This is a skill-based matchup.  Early laning, as long as dodge her skill shots, and land yours, you'll be able to win trades.  when you are both 6, she has a lot of mobility to dodge away from you after you use Death Mark, so you want to have your W available to chase after her.  If she knows the matchup, she will most likely charm behind her, as that is where you land after using Death Mark, so be prepared to flash right away if available.  Late game, once Ahri builds a Zhonyas, it becomes very hard to kill her, as she can negate your ultimate, so try to ult someone other than her.  This is purely a skill based matchup, and whoever outplays the other, will win.

VS

Akali

Hard

This is a difficult matchup for Zed.  Akali can out trade him early with her Q procs from autos, her W, which gives her mobility and stealth, and her R which gives her major mobility.  She also has high burst throughout the entire game, making it hard for Zed to kill her, as he can die very quickly to her burst. It becomes even harder to kill her once she buys a Zhonyas.  Try to avoid this matchup

VS

Alistar

Hard

With a lot of CC, and an ultimate that gives him armor, he is very hard to kill, and he will peel you away from anybody you ult, making it very difficult to assassinate late game.  Try to avoid

VS

Amumu

Hard

Stacking Armor, as well as a lot of CC, makes Amumu a very hard person to kill for Zed.  Try to avoid

VS

Anivia

Medium

This matchup can go either way.  It really is dependent on laning phase, and who can snowball harder.  Anivia is not one of the mid lane champs that can rush Zhonyas, so you'll need to take advantage of that to get an advantage.  Dodge her Q at all costs, because if she lands it, she can full combo you, and really chunk you out.  Early game, you should be able to pop her egg, with your WEQ combo and thunderlords.  Land these a couple times, and it'll be easy to pop egg.  Once egg is down, she is a very easy target to kill with Death Mark, as long as you dodge her stun.  Late game, she has high burst, and will go a lot of health, making her a harder target to kill.  This is a skill matchup.

VS

Annie

Medium

Annie is very squishy in the early stages of the game, so take advantage of that.  She can poke really hard with her Q, but you can trade back with your own.  Once she is 6, she has serious all in potential, so you'll have to be very careful of that.  Rushing hexdrinker is a great idea against Annie.  Try to predict her ultimate, and use your own to dodge the damage and the stun.  That is when you'll be able to kill her, even if she has Zhonyas.  She is very immobile, and cannot escape without flash or ghost.  Late game, she has really high burst, but if you dodge it, she won't be able to do much until her cooldowns pop again.  This is a skill matchup.

VS

Ashe

Easy

This matchup is very easy.  Ashe is an immobile ADC, who is very squishy.  She has one stun ability, but if fired at a short range, the stun doesn't last long enough for her to get away.  Should be a free kill at all stages of the game, depending on how much peel she has.

VS

Aurelion Sol

Easy

Being immobile, Aurelion Sol is an easy target to catch out mid to late game.  Early game, he has a decent amount of poke with his passive and W, so you'll have to watch out for his balls.  If you can dodge in and out of those, laning will be very easy, and he won't be able to escape you unless he flashes.  Dodging his Q and R will make it even easier to kill.  Late game, he can burst you if he hits his abilities, if you can dodge them should be an easy kill.

VS

Azir

Medium

This is a skill matchup.  Azir can poke you hard early levels, and force you to back.  Once 6, if you engage on Azir, he can ult you away, and leave him to attack you with his soldiers, so you have to play around your shadows really well.  Late game, he has very high sustained damage, so you have to kill him in one burst, or he will most likely win the fight.  This matchup can go either way.

VS

Bard

Easy

Squishy and immobile, Bard is an easy target to pick out.  He doesn't usually build any heavy armor items, making it easy for you to burst him down.  The only problem with facing bard, is his ultimate, where he can turn many people into stasis, which is basically a massive, multiperson Zhonyas.  This will negate your ultimate on any person, and make it so you can't move.  Dodging it is rather easy, so the only issue you face against Bard is having him ult whoever you use Death Mark on. 

VS

Blitzcrank

Medium

As a support, Blitzcrank offers pretty good peel for an ADC.  However, he has long cooldowns, and must be in almost melee range to make the most use of these abilities.  If you end up facing a Blitzcrank in a 1v1 scenario, it should be a pretty easy kill.  His R silences for .5 seconds, making it so you can't cast your spells.  However, if going the standard Zed build, your autos will do more than enough damage.  The only reason that he is a difficult matchup is because of the peel that he has for his ADC.

VS

Brand

Medium

An immobile carry who doesn't build Zhonyas till after his core items, he is very easy to kill early game.  However, you have to watch out for his CC.  He has a very long stun, and high burst damage.  If you get hit by his Q, he can full combo you and either chunk you out majorly, or outright kill you.  This is more of a skill matchup late game, due to having to play around his Q and W, which are his 2 skillshots.  Early game, you have immense kill pressure, as you can burst him heavily.

VS

Braum

Hard

Braum, being a full tank champion, ends up being a real problem for Zed.  Late game during team fights, he can prove to troublesome with his tankiness and CC.  He has a huge amount of peel for teammates, and a whole lot of tankiness for himself, making him a real problem for Zed.

VS

Caitlyn

Medium

Caitlyn is an immobile ADC, making her an easy target for Zed to ult.  However late game, she has a massive amount of damage, and if she gets proper peel in fights, can kill Zed before he can do anything.  Mid game is when Cait is at her most vulnerable.  She is strong early, but a level 6 roam from Zed can help to delay her spikes.  Mid game, when she is between 1-3 items, she lacks damage that others have, and her main goal is to siege.  She is an easy target for Zed, who gets early raw damage, and he can burst her very easily.  The thing that makes this matchup a bit more difficult is a 4-5 item Caitlyn, where she can survive a Zed all in during a team fight.

VS

Camille

Medium

This is a skill matchup.  She has high mobility and a decent amount of CC.  She can use her ultimate to dodge yours, making her a less of a priority to ult.  In a 1v1 scenario, the fight goes to whoever can play it better.  There is outplay potential on both sides, making it a medium difficulty for Zed.

VS

Cassiopeia

Easy

An immobile mage mid laner, Cass is very easy to kill early, as she needs to build mana items before being able to buy a Zhonyas.  She is squishy early, and easy to kill in the laning phase.  The only thing she can do is poke you from far, so you have to dodge her Q as best as you can.  When level 6, Cass is a very easy target to ult.  She is immobile and wont be able to get away unless she flashes.  Expect her to try to stun you with her own ultimate when you land after using Death Mark, so be prepared to either flash or turn away from her to dodge it.  Late game, she has high damage, but is still immobile, and easy to burst.  In a 1v1 scenario, it should be an easy kill for Zed.  Cass' W makes it so Zed can ult or use his W, so you'll have to kite around that in order to be able to combo her.

VS

Cho'Gath

Hard

Avoid this at all costs.  Cho'Gath, especially after his R rework, is a very difficult champion to kill for Zed.  He has a 2 second silence, which makes it so Zed has to kill him through auto's after using Death Mark, but since Cho gets so tanky throughout the game, that is almost impossible.  His ultimate does true damage, and can 1 shot Zed if he's not careful.  Cho's Q, if used properly, can make Zed's abilities unusable, through a long knockup, followed by a silence.  Definitely do not play Zed against a Cho'Gath

VS

Corki

Medium

Corki has high burst throughout the entire game, and has a decent amount of mobility.  However, he is like every other ADC, and will not be able to survive a Zed all in unless he has serious peel.  Corki mid can take exhaust, but that's about the extent of Corki's peel for himself.  He has an unreal amount of poke, so you'll have to watch out for that.  This is a skill based matchup.

VS

Darius

Medium

Skill Based matchup.  Darius offers a little bit of CC, but high damage and can become pretty tanky.  Late game, this matchup is difficult for each champion, and requires serious mechanical skill to outplay the other person.  Early game, Darius does not build tank items, making it easier for Zed to select him as a target for Death Mark.  Late game, as Zed gets more damage, and Darius get's tankier, the matchup becomes more volatile, where the kill potential for each champion increases.  Usually, you will not be laning against Darius, unless you bring Zed to the top lane.  Early laning, you have to dodge his Q, or you'll take a big chunk, and he will heal.

VS

Diana

Medium

This is another skill based matchup.  She has her own shield built into her kit, which also has high damage.  Diana has high burst potential, and can kill Zed if he is not prepared.  She can rush Zhonyas first item, so killing her is even harder.  However, that is about all the tankiness she gets, so come late game, she is easier to kill.  Always be wary of her burst though, as that becomes higher the later the game goes.  This is a skill matchup.

VS

Dr. Mundo

Hard

Dr. Mundo is very, very tanky, making him very hard to kill.  His ultimate makes him regenerate a ridiculous amount of health, making him very hard to kill for Zed, who is a burst champion.  Mundo can survive Zed's ultimate pop, so he is not someone you want to use it on.  If you lane against Mundo, he is pretty easy to kill pre level 6, when he has no ultimate, and no resistances.  It comes down to dodging his cleaver, and you should win laning.  Post 6 is when this matchup becomes very hard.  Try to avoid it.

VS

Draven

Medium

Draven is very immobile, but has super high damage, making it possible for Draven to kill Zed immediately out of Death Mark, unless Zed can land everything and pop him.  He is another ADC, so he should be the one Zed goes for, but his high damage makes him harder to kill.  Roaming early and shutting him down will help to delay him from getting to late game, making it easier for Zed.

VS

Ekko

Medium

This is a skill based matchup. Before level 6, this can go either way, meaning whoever gets their burst damage down first, will most likely win the trade.  After level 6, Ekko has a way to escape Zed's ultimate, making it a bit harder for Zed to win fights.  However, Ekko isn't the tankiest of champs when brought into the mid lane, so Zed can force him to use Chronobreak, before Zed using his own Death Mark. Late game, it becomes harder for Zed to kill Ekko, due to Ekko building in most games Zhonyas Hourglass, and having his Chronobreak.  However, this matchup is very snowbally, and whoever gets a lead, will most likely keep it throughout the game.

VS

Elise

Easy

Elise is a jungle champion, so you will almost never face her in lane.  Elise has a lot of early game gank pressure, and can come mid if you are not being careful and pushing early, she can pop up and stun you for a kill.  She has high burst damage in the early-mid game, around level 7, so be careful walking through the river and enemy jungle around that time, as if she lands a cocoon, she has a chance to outright kill you.  Late game, she has 2-3 builds she can go.  Full tank, where she doesn't do much damage, but is there to soak some up, full ap, where she can fully burst you down, but is very squishy, or off-tank, where she will be doing damage, but can also survive.  One tricky thing about Elise is that she can dodge your ult by using repel, making a 1v1 a bit harder.  However, if ever facing her in a 1v1, at almost every stage in the game, Zed should win.  Once through laning phase and into teamfights, she becomes easier to deal with, and doesn't have a massive amount of pressure.

VS

Evelynn

Easy

Evelynn is another early game jungler, where her invisibility can ruin laning phase for you.  She can pull off level 2 ganks with ease, and either blow your flash, or outright kill you.  Some Eve players will take Flash and Smite, where others will bring Ignite and Smite, making her early ganks very dangerous.  Once Zed hits 6, she is an almost guaranteed free kill.  She is quite immobile, making it hard to get away from Zed.  Her W gives her movement speed, and her ultimate gives her a shield and slows whoever it hits, but Zed being so mobile, can keep up with her if she tries to run.  Late game, you can survive her burst, and pretty easily kill her, as she isn't a teamfight champion, and would rather try to make a pick.  Zed should win against her at all stages of the game.

VS

Ezreal

Easy

Ezreal is another ADC that Zed should have a very easy time killing.  He has decent mobility, but has no potential to win a 1v1 vs. Zed.  Ezreal can be brought mid lane, so early game, you'll have to watch out for his poke.  Once level 6 though, it should be an easy lane for Zed, as he has immense kill pressure when Death Mark is available.  Ezreal can pass for building armor, like Guardian Angel and Iceborn Gauntlet, but that is not enough to survive a Zed.  If Ezreal is bot lane, roaming to delay his power spikes is a very good idea.  Almost every Ezreal player will build a Manamune, and delaying a tear buy, or even a Sheen buy, would be a huge hit to Ezreal.  Zed should be able to win vs Ezreal in any 1v1 post level 6.  Early laning Ezreal's cooldowns are low and he can pretty easily kite Zed pre 6.

VS

Fiddlesticks

Medium

Fiddlesticks is primarily a jungler, and has the opportunity to gank early, because he has a silence as well as a fear, making it hard for Zed to escape.  Level 6, Fiddle's damage jumps up high, and can appear over walls from Crowstorm, making ganking hard to judge, as he can come from almost anywhere.  In lane, he has immense poke, and huge sustain, making him a horrible person to lane against.  Try to avoid that matchup.  Mid game, where Zed power spikes, Fiddle should not be able to 1v1 him, as he won't be able to channel his ult, or Zed will straight up kill him.  Fiddle likes to build an Early Zhonyas however, making it more difficult more Zed to choose him for a target to use Death Mark on.  Late game, Fiddle's fear last for about 2 seconds, which can really mess up Zed's ult combo, so buying a QSS against Fiddle would be a smart idea.  Late game 1v1's will be tough for Zed, because Fiddle's sustain and other cooldowns he can pop, make him difficult for Zed to kill.  This is definitely a skill matchup.

VS

Fiora

Medium

This matchup has one of the highest outplay potentials, from both sides, out of any matchup that Zed will face.  Fiora is a great 1v1 duelist making their 1v1s legendary.  Fiora is mainly a top laner, so unless you bring Zed top, you most likely will not face her in lane.  If you do, she has pretty high damage early, and will generally win a fight pre 6, so be careful for that.  Fiora's W makes it so she blocks all damage, and if hard CC is used on her during that duration, (Stuns, Roots, Knockups, etc...) she will stun whoever her ability hits.  It can also block summoner spells, such as ignite.  It can also block Zed's Death Mark, the cast and the damage pop, so that is a key ability to play around.  Mid game, she has high damage, and an ultimate that gives her insane healing.  She is a fighter, so she builds a decent amount of damage items, if not her entire build.  Late game 1v1's can be huge outplays either way.  You have to really play around her W, and try to bait it out with your high burst.  It becomes harder to win that 1v1 if she manages to dodge your ult because she has amazing sustain, where as Zed is all burst.  During teamfights, she is almost as valuable to focus as the ADC, because if she is left to run through your team, she absolutely will.  This is %100 skill based.

VS

Fizz

Hard

Fizz has high burst damage at all stages of the game, and can easily kill Zed if he is not paying attention.  Fizz's E, playful Trickster, makes him untargetable, making an unlikely choice for Zed to ult him.  He will however, take damage over time from ignite or red buff, as it does not make him invulnerable.  Before level 6, a skirmish in mid can go either way.  If Zed can land a combo, he should be able to win the fight.  However, if Fizz dodges it with his E, you should back off and wait for cooldowns.  Always remember though, Fizz's E has a very short cooldown.  Late game, he can 1 shot an ADC making a teamfight 4v5 almost instantly.  If you end up in this matchup, it is basically the battle of the assassins, and who can kill the more valuable target faster.  Fizz is very very mobile, making escape from Zed easy.  Mid game, Fizz can roam very easily, making Zed have to follow, because Fizz roams usually end up in kills.  Try to avoid this matchup as much as possible.

(Fizz into Zed is a personal counterpick for me, because Fizz is easy to play, and it takes a lot of skill to beat Fizz as Zed)

VS

Galio

Hard

You'll definitely want to avoid this matchup.  Galio has so much CC to be able to peel you off him, and his ADC.  His W, Shield of Durand, gives him redcued damage, that scales up the more points he has in it, and taunts you.  His ultimate, Hero's Entrance, gives whoever he uses it on reduced damage, making Zed's ult do a lot less damage.  Knights Vow is also a common item built on Galio, which gives even more damage reduction to someone on his team, most likely being his ADC.  He is a pure tank, making it hard for Zed to kill at all stages of the game.  If laning against Galio, his Q offers a lot of poke and damage, making him able to chunk you out.  Definitely avoid Galio.

VS

Gangplank

Easy

Gangplank has very high burst damage, but is also very squishy, making him an easy target for Death Mark.  It is a skill matchup, but there has to be some serious outplay on GP's part in order to beat Zed.  A common summoner spell on GP is exhaust making it a bit harder for Zed to fight him while that is available.  Late game, Gangplank has high damage, and can easily burst someone down, but Zed can dodge it rather easily using his Death Mark.  In teamfights, GP is a great target to ult, because he is squishy, but can be a real problem for immobile, squishy ADC's.  Zed should win a 1v1 at all stages of the game.

VS

Garen

Hard

Garen is one of the harder enemies to face.  He gets to be very tanky, and he has a long silence that can really mess up Zed's combo.  He becomes very tanky, making him difficult to kill.  His ultimate also does percent missing health, so he can finish you off from a dive into the enemy ADC if you don't get out in time.  Garen's E reduces armor the more you get hit by it, so you'll really have to kite him.  It is difficult to beat him in a 1v1, and hard to deal with him in teamfights.  Try to avoid this matchup.

VS

Gnar

Medium

Gnar has a lot of CC (only in Mega Gnar), making it hard for Zed to get a full combo off on an ADC or himself.  This is definitely a skill based matchup, depending on how well Zed can use his shadows to dodge Gnar's abilities.  Late game, Gnar doesn't get particularly tanky, where he builds more health than raw residences, so he isn't a terrible person to choose to ult, but you definitely always want to aim for the ADC.  During laning, Gnar will most likely be in the top lane.  He has a decent amount of poke with his Q and auto attacks, because in Mini Gnar he is ranged.  He has a lot of engage potential, and is great at setting up ganks.  In a 1v1, Zed has to do some fancy footwork in order to outplay him, but Zed can definitely win a fight against him.  Again, this is a skill based matchup.

VS

Gragas

Hard

Gragas can become very very tanky, making him difficult to kill.  He also has a ton of CC in his kite, making it easy to peel Zed off himself, and his ADC.  He can be brought mid, and build AP.  If he does this, he has high burst damage, and has the potential to 1 shot someone late game.  He has a decent amount of poke with his Q, Barrel Roll, and a ton of engage with his E, Body Slam, and his R, Explosive Cask.  With the amount of CC Gragas has, and his ability to become very tanky, he is definitely a tough matchup for Zed.

VS

Graves

Medium

Graves has great dueling potential, as well as decent mobility.  If he gets fed, he can become a problem, as he usually can 1v1 just about anyone in the game.  He has amazing sustain, as well as high damage, making him a huge threat to a team.  Graves is primarily a jungler, so you'll have to watch out for his ganks.  Lacking hard CC, his ganks are pretty easy to get out of, but he does have a ton of damage, and can burst you down if you get hit by his combo.  Mid game, Graves can push waves really hard, as well as fight in skirmishes and 1v1s amazingly.  you'll really have to be careful for him.  Late game, he can carry fights, so he is a great target to focus first.  There is outplay potential on both sides, making it a skill matchup.

VS

Hecarim

Hard

Hecarim can become very tanky in the late stages of the game, as well has having decent CC, making him able to peel himself, his ADC, and dive your team hardcore.  He has early pressure, and can gank you at level 3.  However dodging his ganks as Zed is pretty easy, you just need to W towards your tower.   Mid game, Hec is very mobile, and can get to places very quickly, which could turn a 2v2 in the river into a 3v2 quickly.  Late game, he is a monster in teamfights, making him difficult to deal with.  Zed into Hecarim is not an easy matchup, and if you are not used to playing into him, I would avoid this as much as possible.

VS

Heimerdinger

Medium

Heimerdinger is a difficult matchup for Zed, but it is winnable.  If Zed gets an early lead, he can snowball pretty hard against Heim.  The key to playing against him is to dodge the lasers from Heim's turrets, which can really chunk him out.  Laning against him, you have to poke him out hard before committing to a fight, because Heim can kite around his turrets, which will deal a ton of damage if they are hitting you.  With Heim's new update, the lasers from his turrets will take long to load, unless he hits you with an ability.  If he does, the laser charge will go up 100% from his E, or 60% of the damage that his W, Hextech Micro-Rockets, do will charge up his turrets lasers.  So it is key to dodge his skill shots, to avoid the damage his turrets can put out.  Heim is one of the champions that can get away with rushing a Zhonyas, so that make it harder for Zed to kill him.  Mid game, he is basically just a push bot, as in, he'll sit in a side lane, or mid lane, and just wave clear and shove into you.  This can become problematic because he is not an easy champ to kill solo.  Late game, he can become very annoying, as his turrets will do a lot of damage, and he can full combo burst someone out.

VS

Illaoi

Medium

Illaoi is a pretty tough matchup.  She has a lot of damage, and can self sustain herself greatly.  This makes it so she doesn't have to buy full tank, and can get away with a couple damage items.  Early game, she can poke and skirmish with you until you have to recall.  At level 6, she can all in you, so you'll have to be careful for that.  Mid game, she becomes even tougher to kill, after she gets a couple of items.  In a side lanes, Illaoi can 1v2 or even 1v3 sometimes, depending on how far ahead she is.  She has incredible healing from her tentacles, and can easily win a fight.  Late game she becomes a monster, where she is full build, healing half her health bar from one tentacle strike, and killing everyone on your team.  She is someone you will want to try to kill at the start, as she can turn an extended fight very easily.  In a 1v1, do your best to dodge her tentacles, as that is where most of her damage, and all of her healing comes from.  It is possible to outplay her, which is why I have her listed as a medium difficulty matchup instead of hard.

VS

Irelia

Medium

Irelia is purely a skill based matchup.  There is so much room for outplay on both sides of this.  Early game, Irelia can jump in and out of skirmishes with you, with her Q, Bladesurge.  It lets her dash to an enemy, and if it kills an enemy, the cooldown resets.  So you have to be careful standing around low health minions.   She can dash into those, combo you, then dash out to other minions.  You also have to be watching health bars when facing Irelia.  Her E, Equilibrium Strike, will stun you if you have a higher % HP than her.  What this means is not necessarily who has more health, but who has a higher percentage of their health bar.  So if Irelia is at 55% of her max health, lets say 550 out of 1000 hp, and you have 60% of your max health, 360 out of 600 hp, she will stun you, because you have more of a percentage of health than she does.  If she has more, the ability will only slow you.  Her W, Hiten Style, gives her passive healing on every auto attack, and when activated, her autos do true damage, and double the healing done.  Her R, Transcendent Blades, will pass through enemies, and heal her for enemies hit.  Once level 6, Irelia can use her ultimate to get minions low to dash to them and reset her Q, in order to go for an all in.  If the trade starts going south for her, she can dash out using her recently reset Q.  Her q ability has a long cooldown, so if she messes up and doesn't kill her target, take advantage of that to win a trade.  Mid game, Irelia is a huge split push pressure, as she is one of the best duelists in the game.  You'll have to be careful when fighting her, and use jumping around to your shadows to kite her as best as possible.  Late game, Irelia becomes an amazing teamfighter, with self sustain, and the ability to dive into the back line and mess up your team's ADC.  She is a good target to focus, and if she dies, it can change a fight. 

VS

Ivern

Medium

Ivern himself doesn't stand a chance against Zed.  Zed is too mobile and does too much damage for Ivern to match.  Killing Ivern in his jungle is a smart thing to do.  He can gank early however, with his Q, Rootcaller, as it can snare you, and bring himself and an ally to you.   His W, Brushmaker, can grant him vision for a couple seconds, but also deny you vision, as it is like any other brush in the jungle or in lanes, making him excellent at clearing and gaining vision.  His E, Triggerseed, gives an ally a shield, and when it explodes, slows any enemies it hits.  His ganks are pretty good, but they are easy to dodge.  Mid and late game is where Ivern shines most.  He builds only support items, making the enemy team have 2 supports for an ADC, which makes an assassination attempt hard.  His E isn't that big of a shield but it is a low cooldown, so you'll have to do your damage while you can.  He can become very annoying, but if he gets behind, it is difficult for him to be useful unless the game stalls for a long time.

VS

Janna

Hard

Janna is a squishy ranged support, that offers a ton of CC, and a big shield that gives bonus Attack Damage to whoever she shields.  Her Q. Howling Gale, knocks enemies into the air, for a longer duration depending on how long she holds the spell.  Her W, Zephyr, slows targets, and her R, Monsoon, knocks enemies in a wide circle away from Janna, and heals whoever is in the circle after the cast.  Early game, Janna can disrupt almost any gank attempt or tower dive, with her shielding and her CC.  Mid game, she is almost always sitting on her ADC, making sure she doesn't get picked off and assassinated while farming, or shoving mid.  Late game, Janna is a pure annoyance.  She has low cooldowns, and tons of CC.  She builds Redemption and Locket, giving her more heals and shields, making killing the ADC in teamfights very hard.  She is a good target to focus, but you'll have to blow a lot in order to kill her, as she can shield and heal herself as well.  Not to mention, most Janna players bring Exhaust, making it even harder for Zed to kill her.  All around, try to avoid player Zed into her, as she'll make your life terrible.

VS

Jarvan IV

Medium

Jarvan Is on the easier side for matchups for Zed.  He has a bit of CC, mainly in the form of one knockup, and a small shield for himself.  He is easy to outplay, because you can dodge his CC, and kite in and out of his R, Cataclysm, which puts up walls in a small area to enclose people inside of it.  His knockup combo is using his E, Demacian Standard (grants attack speed to allies in the area), and using his Q, Dragon Strike, to pull himself to the flag on the ground.  If you are in the path of that combo, it will knock you up.  His W, Golden Aegis, grants him a shield and slows enemies in a circle.  Early game, Jarvan has to commit a lot if he wants to trade with you, as he will use his dash to get in, but not be able to get out.  Mid game, his ganks are pretty powerful, as he can slow and knock you up, as well as put a wall around you.  You'll want to wait until he uses Cataclysm to W away, so you can get out of it, and rely on your skill shot dodging in order to avoid a knockup.  Late game, Jarvan can deal a decent amount of damage, but he is mainly and initiator, where he can go in, lock down the ADC, and have anyone else come in and dive them while they are stuck in his R.  He is an off tank at just about every point in the game, making it pretty easy for Zed to kill him in a 1v1 scenario.  Overall, J4 isn't a problem for Zed.

VS

Jax

Medium

This is a pure skill matchup, as there is huge outplay potential on both sides.  Early game, if Jax wants to trade, he'll have to commit all in.  His Q, Leap Strike, lets him hop to anything.  Neutral monsters, enemies, allies, even wards and jungle plants.  His W, Empower, is an auto attack reset that deals extra damage.  His E, Counter Strike, makes him invulnerable to auto attacks, and if he activates the ability again, or lets it go the full time, it will stun anyone around him.  His R, Grandmaster's Might, gives him the passive of every thrid auto attack, Jax deals extra magic damage.  The active on his ultimate is he gains magic resistance and armor.  His passive stacks attack speed up to six stacks.  In lane, he can trade fights pretty easily, as he can jump in and stun you, then use his W and get a couple good auto attacks down.  You'll want to save your W for when he does this, so you can get out of his range and poke with your own abilities.  At level 6, he becomes harder to fight due to the armor he gains, as well as him now being able to combine his third auto attack with his W, do burst you hard. Jax gets his power spike after finishing his Trinity Force, where he gets the sheen proc, attack speed, and move speed from auto attacks.  He becomes a serious split push threat, as he is incredible at taking towers.  Late game Jax is a fear every player has.  He can jump into a fight and wreak havoc on a back lane.  Killing Jax is a pretty big priority, so focus him at the start of fights.  In a 1v1 scenario, you'll need to use your shadows to their utmost potential if you want to beat him.  Dodge is E with your R, and jump around to stay out of his auto attack range.  Jax is pretty difficult to face, but he can be beaten through good play.

VS

Jayce

Medium

Jayce has high burst damage, and can duel Zed, making this a skill matchup.  Early game, Jayce can poke by being in cannon form, and using his abilities there, that are all ranged.  You want to try to dodge his Q, Shockblast, at all costs, as that is where most of his ranged damage comes from.  If he fires it through his E, Acceleration Gate, it goes farther, faster, and has a bigger explosion.  When in hammer form, he can burst with his Q, To the Skies.  However, this ability can be dodged by avoiding the landing of the Q, you just have to be out of range of the hit.  Use your W to dodge it, leaving him vulnerable to your abilities.  Cannon form, his W gives him attack speed, hammer, it gives him an AOE DOT around his body.  Hammer form E knocks enemies away from him.  Jayce doesn't have an ultimate, as his R lets him switch between cannon and hammer form.  Mid game, is probably Jayce's weakest point, where he doesn't have core items completed, like a fully stacked Manamune.  You can pretty easily 1v1 Jayce in a side lane.  Late game, Jayce can carry fights through his raw damage, and if he gets onto your ADC, they are probably dead.  He is a great target to focus in fights, as he does not build tank items, and can be killed pretty easily.  He has a large amount of poke though, so you'll have to be careful when setting up fights.  All around, Jayce is pretty easy for Zed.

VS

Jhin

Easy

Another immobile ADC, Jhin can become a problem late game, so you'll want to kill him first.  He only has snares and slows, making him easy to stick on.  He builds raw AD in almost every game, so you are sure to get a lot of passive AD with your death mark kills on him.  Roaming down in early game can ensure to keep him behind, and get yourself some early AD.  Super easy

VS

Jinx

Easy

Immobile ADC, difficult to land snare, makes Jinx a perfect target to use Death Mark on.  She will almost always build a lot of AD, so you'll get a lot of passive attack damage yourself from killing her.  She can become a super hyper carry late game, so you will always want to focus her in fights, and get her out of them as soon as possible.

VS

Kalista

Medium

Kalista has very high mobility, making it difficult to land your Q's on her.  She also tends to build 1-2 lifesteal items, so she has high sustain.  You'll want to take her out in fights first, because in extended fights where she is constantly building rend stacks, she can become a huge problem.  However, her being an ADC, she is still pretty easy to kill.

VS

Karma

Hard

Karma is very annoying to play against.  She gives massive shields and speed ups, can heal herself for a lot with her empowered W, and provides huge poke and damage with her Q.  She can keep almost anyone alive through Zed's combo, making her a difficult champ to play against.  Karma's W, Focused Resolve, will root someone if she stays tethered to that person for up to 2 seconds.  Her empowered W heals her on both ticks of damage, making her harder to kill.  Early game, she can avoid ganks pretty easily, making it hard for Zed to roam bot lane. Mid game, she can roam from lane to lane, helping out an skirmishes that break out.  She is definitely a fight changer.  Late game, with common support items, she becomes a shield bot, and can mass shield and keep everyone alive. Try to avoid this matchup.

VS

Karthus

Easy

Karthus is an immobile mage that can't rush Zhonyas early, or he will be severely behind.  He is super squishy, making it easy for Zed to burst him, and all in for a kill around level 3-4.  Karthus' Q, Lay Waste, is a small circle that appears on the ground that does damage to everything it hits.  You have to be careful though, because if it only hits you, it does extra damage (does extra damage to single target it hits).  His W is a big wall that slows anyone that touches it.  His E, Defile, is a large AOE circle around Karthus that does damage the longer you stand on it.  His R, Requiem, hits every champion on the opposite team, after a 3 second cast time.  His passive is, for 7 seconds after he dies, he will stay at his spot of death, and be able to use abilities.  Early game, Karthus has decent poke, but it is pretty easy to dodge his Q if you buy early boots.  You can poke and burst him out with your combo early on, forcing him to back and delay his key itmes.  At level 6, Karthus can pick up a couple kills through his ult by using it on your teammates that are low.  Since you have no CC to stop it, the best thing to do is to try to kill him if he uses it when he is alive, because if he dies, the channel stops.  Mid game, Karthus has decent wave clear, but is still squishy.  He needs a team around him to be able to do a lot, which is why he is a late game champion.  In team fights, he is a good target to kill, as he can lay down some serious damage with repetitive Q's (which have a very low cooldown to start with).  Overall, this is a pretty easy matchup for Zed.

VS

Kassadin

Easy

Kassadin is an anti-mage champion, meaning playing Zed into Kass is a good idea, as he has a tough time against Attack Damage based champions.  Early game, you can win trades vs. Kass pretty easily, as you have more burst than he does early game.  Once level 6, he can be a bit trickier to kill, because his R, Rift Walk, gives him a "dash" every 6 seconds early levels, making sticking on him a bit harder combined with flash.  However, he will have to run away from you if he wants to live, because he can't really do much against you.  Mid game, Kassadin has incredible mobility and can roam to other lanes very quickly, which can turn fights in the enemy teams favor, so make sure you have wards and are ready to match his roam.  He can rush an early Zhonyas, making it a bit harder for Zed to kill him, but it is still pretty easy.  Late game is where Kass shines.  He is an assassin, and can jump in and out of fights with ease.  He has very high burst damage, and can 1 shot an ADC, making him a key target to focus in fights.  If kept down early, however, like most assassin champs, it takes a very long time for him to come back and be useful in the game.  This is a pretty easy matchup for Zed.

VS

Katarina

Medium

Katarina is a very mobile champion, who can get away with rushing Zhonyas early, making her pretty difficult for Zed to kill her.  Early game, she has a pretty decent amount of poke, and is able to jump in and out of skirmishes with ease.  Her E will get reset to almost no cooldown if she picks up a dagger that is left on the ground from her other abilities.  Her combo early is to E onto you, use her W which drops a dagger at her feet, resetting her E, using her Q on you, (which bounces directly opposite from where she throws it, dealing damage to 3 targets, and leaving a dagger where it lands) jumping to the dagger from her Q which resets her E, then jumping back out to safety.  This makes it hard for Zed to keep up with her and land his skill shots.  Once level 6, it become a bit easier for Zed, because when Kat uses her R, (big AOE circle that does a ton of damage) she stands still, and if she moves it cancels.  So when she uses her R, Zed wants to use his to get as much damage as possible while shes standing still.  Mid game, Kat has a lot of roaming potential, being very mobile, so you'll have to watch when she is missing.  Late game, Kat can become huge, and be able to outplay and kill your backline before you even know what happened.  She is definitely a person to focus in fights, keeping her away from your squishies.  This is a skill matchup.

VS

Kayle

Medium

This matchup is a bit different for Zed.  It's not hard, but it's also not easy.  In an extended fight, Kayle will win, as she has a ton of sustained damage.  The way to beat Kayle is to bait out her ultimate, which makes whoever she uses it on, either herself or an ally, invulnerable.  You can do this by either all-inning, and burst her with your combo before you ult, making her have to use her own to stop your damage, or you have someone's help to make her use it early.  She is a counter to Zed because she can basically negate Death Mark using her own R.  Her E gives her attack range a huge buff, and her attacks damage enemies around her target.  Her W heals and gives move speed to whoever she uses it on, and her Q does decent damage and slows an enemy.  Early game, Kayle is pretty easy to kill, as she is immobile, and doesn't have any burst to win quick fights.  At level 6, it becomes harder to kill her, unless you really know how to fight around her R.  Mid game, she is really only good when she is grouped.  She can split push, but she is an easy target to pick off with a teammate or 2.  Late game, Kayle becomes a monster.  Stacking AP and attack speed, Kayle puts out a ton of constant damage (similar to Cass), making her a must kill target, especially because she can ult her ADC, keeping them alive through your Death Mark.  In a 1v1 scenario, Zed can win, it just becomes hard when her ult is available.  In order to win this 1v1, you have to kite out her ult, meaning you engage, then dodge away from her with your shadows, wasting out her ultimate timer, then going in with your combo and bursting her down.  I'd recommend avoiding this matchup until you know Zed pretty well.

VS

Kennen

Medium

Kennen can be a problem for Zed.  AD Top Kennen is the meta right now, so he's focused on auto attacking.  Kennen has a lot of CC, if he is played correctly.  Every 3 spells that an enemy gets hit by stuns them, that is his passive.  You can tell how many spells you've been hit by from the orbs around you. Kennen's Q, skillshot that only hits one target, his W, which hits anyone with at least 1 orb around them (it also gives a passive to Kennen that every 5th auto attack, it will do extra damage and put a passive stack on who he attacks), and his E, which grants him movement speed, and anyone that he passes through gets hit once (per cast) and gives them a passive orb.  Kennen's R is a big circle around him that will hit enemies only 3 times, but each hit gives a passive orb.  So if you take all 3 damage procs, you'll be stunned.  Fighting AD Kennen can be tough, because he builds mainly attack speed, so he is constantly getting to the 5th auto attack, giving him extra damage and a free passive orb.  He can keep you locked down for a long time if he combos all of his abilities together, chaining the auto attacks with his other abilities to keep you stunned.  Early game, Kennen can auto attack you and poke you out, and run away with his E if you get close to him.  Mid game, he can roam really well, and set up good ganks, as he has pretty good engage and a lot of CC.  AD Kennen is a serious split push threat, since he can take towers quickly from his AD build.  Fighting Kennen, he can keep you locked down through the amount of CC he has, unless you can dodge around his R and other abilities, so you're only getting hit by his autos.  Late game, AD Kennen falls off, as he doesn't build resistances, and can be killed pretty easily in team fights.  Overall, it takes some skill to outplay Kennen, but it is do-able.

VS

Kha'Zix

Medium

Kha'Zix is a medium matchup for Zed for a couple reasons.  He can outburst Zed if he is ahead, he can go invisible using his ultimate, making it hard for Zed to hit his skill shots after using Death Mark, and he can be pretty mobile with his jump.  Early game, you don't want to try to fight him alone, or in the river/jungle, because if you are alone, he does increased damage to you with his Q.  This doesn't just apply to early game, as his damage only goes up the later it gets, making him a pretty threatening assassin.  Mid game is where Kha is probably his best, when people are grouping up, and trying to get move their vision lines up through the river and jungle.  They are easy catches for Kha, as he does increased damage to isolated targets, whether that be someone who is moving through the jungler, or an ADC who was left to farm by their support.  Late game, Kha can become a problem if left alive.  He can jump into your backline onto an isolated ADC and pretty much 1 shot them, leaving you in a 4v5.  He is someone that you will want to kill early.  In a 1v1 scenario, Zed can outplay Kha pretty easily, as you just have to stay outside of his Q range in order to keep a lot of the damage off of you.  Use your shadows to dance around his location so he can stay on you.  Kha can become troublesome, but he is winnable against. 

VS

Kindred

Easy

Kindred is like any other ADC, but they are playing in the jungle.  They are easy to burst out, and pretty immobile, with only a small dash from their Q.  In the early game, if you can get a ward down near their first mark, and if you can pick them off as they are doing it, it will delay Kindred, and put you ahead, as you can almost predict that they will try to grab early marks.  At level 6, it is harder to kill Kindred because of their ultimate, Lamb's Respite.  This ult makes it so anyone in the (wide) circle cannot die, including Epic Monsters and enemies.  After a certain amount of time, it heals whoever is in the circle when it ends.  This is a problem for Zed because Kindred can ult whoever you use Death Mark on, and it will stop them from dying to the pop.  Mid game, Kindred can split push pretty well, but is really good in fighting in small skirmishes in the river and jungle.  Late game, Kindred isn't that big of a threat, and can be killed very quickly, leaving you open to ult the enemy ADC.  Overall, pretty easy matchup.

VS

Kled

Hard

This is a skill matchup, but it is still difficult for Zed.  Kled has a new mechanic to the game, where he has 2 health bars.  One is Skaarl's, the other is Kled's.  What this means is that you can take down all of Skaarl's health, but Kled will have his own health bar you need to drop to 0 before he actually dies.  Kled also doesn't use mana.  Instead, he has a bar under his health, that when Skaarl runs away, fills up.  Once it is full, Skaarl comes running back onto the battlefield, giving him a whole new health bar (a portion of Kled's total health).  This can be problematic for Zed, because when Kled dismounts, or remounts, he becomes untargetable.  This is a problem, because Zed's Death Mark pop damage, won't carry over onto Kled's health.  It'll only do damage till the dismount.  Early game, Kled is a lane bully.  Once level 6, he can set up ganks for his lane, or other lanes, with his ultimate.  He also can do quite a bit of damage all throughout the game.  Once he has a couple of damage items, he also will usually build pretty tanky, giving him a ton of health to get back if he stays alive long enough to remount.  In a 1v1, Kled is pretty difficult for Zed to deal with.  The only way to really counterplay him, is if you get all of your damage off to dismount him before the Death Mark pop.  If the pop happens when he is dismounted, he is sure to die.  Overall, I would try to avoid this matchup.

VS

Kog'Maw

Easy

Super immobile, basically has to stand still in order to do the most damage possible, he is super easy to kill at all stages of the game.  However, Kog can become a HUGE hyper carry, so you will need to kill him in every fight.  Try to keep him down by picking him off mid game when he goes out to farm side lanes.  Super easy to play against.   I will recommend picking Zed in Kog 90% of the time, depending on the rest of their team.

VS

LeBlanc

Medium

Leblanc is a skill based matchup for Zed.  She is one of the most mobile champions in the game, having the ability to dash in a direction, pop back to where she dashed from, then do it again about 2 more times, all within 5 seconds. This makes landing abilities and sticking on her difficult.  Early game, she has a lot of poke, and can dodge skill shots easily.  As for ganks, she is great at setting up her teammates, but really good at avoiding ganks from your team.  Her ultimate is a mimic ability, meaning that she can use her R, then use one of her other abilities, without putting the main one on cooldown.  So she can double dash, or double snare you with chains, keeping you locked down for a long time.  She has incredible roaming potential, so you'll have to keep your sides warded, and try to follow her.  Mid game is usually when she spikes.  She has super high burst damage, and can kill you if you aren't paying attention.  She can get away with rushing Zhonyas first item, making her even more difficult to kill her.  Late game, she does a ton of damage in team fights, and offers a surprising amount of CC to peel tanks, while diving your back line at the same time.  To play against Leblanc, you have to position your shadows in spots where you can jump to them as she goes back and forth to dashes.  To get the most damage down, you really need to predict your Q's as to if she'll dash, or jump back to her dash.  Overall, this is a really big skill matchup, and you can learn a lot from playing it.  

VS

Lee Sin

Medium

In a 1v1 scenario, post 6, Zed should be able to kill Lee.  Early game, Lee has really high damage, making him a super good early game jungler, capable of killing someone level 3 off a gank.  Lee is a really flashy champion, so he'll most likely be going for cool outplays at all parts of the game once he hits 6.  He can use his R, then flash to reposition the direction he will kick someone in.  Mid game is where Lee is also really good.  He can create big picks, and turn a lot of 2v2 or 3v3 skirmishes.  Late game, Lee falls off pretty hard, as he usually doesn't build damage, but he can kick you after you use Death Mark, so you'll have to be careful for that.  All around, he's not that hard to play against, but he can be pretty annoying.

VS

Leona

Hard

Leona is a pure tank, with tons of CC.  She has amazing peel for ADCs, and can keep Zed in place for 3 seconds. She can also bring Exhaust, so even if you QSS her CC, she'll still reduce your damage, making you useless.

AVOID LEONA!!!

VS

Lissandra

Medium

Liss is a medium matchup because she has a lot of lock down CC, with a snare and a stun.  This makes it difficult for Zed to stick to someone, whether its herself or her ADC.  Early game, Liss can shove waves and poke really well, so you'll have to play safe at first.  Zhonyas is one of her core items, so expect her to build it early.  Mid game, she has great roaming potential, as she is pretty mobile, and can set up ganks, and gank another lane herself very easily.  Late game, her damage kind of falls off, but her CC and utility doesn't.  Her ultimate can either be casted on herself, or an enemy.  So if you Death Mark her, she can cast it on herself to make her untargetable, basically negating a lot of your ult.  If she does, you can still win a fight, as she doesn't have all that much damage to kill you after she uses her ult.  She can also use her ult on you, stunning you, messing up your combo.  In a 1v1 scenario, Zed should be able to either kill her, or make her run away.  The only reason she is difficult for Zed is because of the early game, and the fact that she makes it hard for Zed to get a full combo off on someone.

VS

Lucian

Medium

Lucian is a dueling ADC.  His meta build right now is going Blade of the Ruined King, making his dueling ability go way up.  He has short cooldowns on a dash, as well as pretty high damage.  Lucian can be difficult to kill in a 1v1 if played poorly, but he is killable.  Late game, Zed should be able to pop Lucian, as he is an ADC, and mainly the only armor he has will come from Guardian Angel, and possibly Ninja Tabis.  Skill matchup favoring Zed.

VS

Lulu

Hard

Lulu is like a better Janna. She has a huge heal for whoever she uses Wild Growth on, as well as max HP, and it slows whoever that person is around.  Her W, polymorphs and enemy, silencing them and making it so they can't attack, or speeding up an ally.  Her Q slows targets by a decent amount, and her E does damage to enemies and shields allies.  Early game, she can deter ganks from her kit, mid game, she can move around the map fast, and keep people alive from assassinations, late game she is a beast when she has Redemption and Locket, making whoever she decides she wants to keep alive, almost unkillable.  Late game Zed can burst through a lot of of Lulu's abilities, but it definitely very difficult if Zed is behind.  Try to avoid this matchup if you can.

VS

Lux

Easy

Very immobile champion, squishy as well.  Lux has high burst, and early game poke, but Zed can beat her in almost every 1v1 throughout all stages of the game.  She is a great team fight champion, so it is good to focus her.  Overall, Lux is a very easy champ to understand, basically dodge her skills and you'll be fine.

VS

Malphite

Hard

Malphite is a pure tank.  He has a long knockup that is very hard to dodge, and can peel the ADC, as well as do a ton of damage.  In the early game, he is surprisingly tanky and actually duel a lot of people.  Mid game, he has excellent roams and ganks, and because he builds heavy armor early, is hard for Zed to kill.  Late game, Malphite can either peel you off his ADC, or go in and mess up your back line.  He is hard for Zed to play against because he is hard to kill, and can actually kill Zed himself.  There are chances of outplay of course, very late into the game, where if Zed can dodge Malphite's key abilities, and has a lot of Lethality and Armor Pen., Zed can kill him.  I'd suggest avoiding this matchup.

VS

Malzahar

Hard

Malzahar is a difficult matchup for Zed.  Malz's Q, Call of the Void, silences anyone that get hits by it.  His W, Void Swarm, spawns voidlings that do a lot of damage, and can actually kill you before you realize it.  His E, Malefic Visions, is a DOT (damage over time) spell that he can throw on you to chunk you out.  Malzahar's passive, he gets a shield that gives him immunity to CC, and 90% damage reduction.  After the shield is popped, he goes to normal. This is key to shutting down Zed's early combos for damage.  Malz's ultimate, Nether Grasp, suppresses a target champion, and spawns an AOE (area of effect) circle on the ground that damages anyone on top of it.  During laning phase, Malz can bully out Zed with his E and voidlings (they will attack whoever has Malefic Visions on them and gain movements speed towards them).  All-inning a Malz in the early levels can prove lethal, as his silence and voidlings can really do some damage, and as you run, he can drop his DOT and pressure you even harder.  Mid game, Malz has high damage, and is hard to duel until you get a QSS, which can remove Nether Grasp.  Malz can rush  a Zhonyas, however, making it even harder for you to duel him.  Late game, he can become a monster.  He has high damage, and can lock down anyone that goes in.  He can melt through Epic monsters, and his voidlings can run rampant through teams.  Do your best to avoid this matchup unless you are comfortable on Zed.

VS

Maokai

Hard

Maoki is a pure tank with a ton of CC (however he is being played as an AP support right now).  Early game, Maoki can heal himself during skirmishes through his passive.  His Q, Bramble Smash, knockups enemies close to him, and slows those that it hits from farther away.  His W, Twisted Advance, roots a target in place and becomes untargetable while traveling to his target.  His E, Sapling Toss, will slow a person after it blows up.  They become empowered if thrown in a bush, doing more damage, and damage over time.  His R, Nature's Grasp, is a giant wall of roots, that will snare an enemy it hits (only once) for a decent amount of time.   Early game, Maoki can heal himself during skirmishes through his passive.  He can trade well, and keep you CC'd long enough for him to escape after the trades.  Mid game, Maoki's ganks are very good, because of the amount of CC that he has, he is good at setting others up to get kills.  Late game, he becomes a super, self-sustaining tank, that can either mess up your backline, or peel his backline super hard.  Maoki is a pick to watch out for, as he is difficult for Zed to deal with.

VS

Master Yi

Medium

Master Yi is pretty tough for Zed.  His Q, Alpha Strike, makes him untargetable, meaning he can dodge your Death Mark, or the pop damage of it, making it difficult to kill Yi.  His W, Meditate, reduces incoming damage while channeling this ability, by at least 50% (goes up as levels are put into it), and heals him.  So, as a Zed player, you can see why this is difficult.  He can block a lot of the damage that you try to output after using Death Mark, making the pop do less damage.  And I mean a lot less damage.  His E doesn't really affect a fight between Zed and Yi.  His ultimate, Highlander, gives him bonus movespeed, attack speed, and makes Yi not be able to be slowed by abilities.  So if he gets hit by your shadow's E, he won't be slowed.  Early game, escaping a ganking Yi is pretty easy, as he doesn't have any CC.  Mid game is where he can start to take off, as once he gets 2-3 items, his damage becomes crazy.  Late game Yi is something that people fear in this game.  He can dive a back line and basically 2 shot anyone back there, ADC or Support.  He is also very tough to kill from his W, and is quite mobile with a ton of damage.  In a 1v1 scenario, it is possible to outplay Yi by using your shadows to their full potential, but he is definitely difficult for Zed alone.  Yi has to be hit with hard CC in order to easily kill, as he usually doesn't build any tank items, making him pretty squishy.  Overall, Master Yi is pretty difficult for Zed, but not impossible.

VS

Miss Fortune

Easy

Immobile ADC, high damage.  You can dodge around her abilities really well, making her have to auto attack you for the most damage.  She is easy to kill during Bullet Time, because she is standing still while casting it.  Super easy kill at all stages, and Zed is a good pick into her most games, depending on the team around her.

VS

Mordekaiser

Medium

Mordekaiser is an interesting champion for Zed to face.  His passive is that every time he uses a spell, he builds up a shield that blocks damage.  So you have to burst through that shield in order to damage his health bar.  Early game, he has a decent amount of poke, and can self sustain really well, as he doesn't use mana.  His build path throughout the game is pretty weird, but he can buy a Zhonyas, so be careful for that.  Mid game, he looks to just shove waves, and farm up to get his key items, Hextech Gunblade and Rylais Crystal Scepter.  He isn't a huge threat throughout the game, but he is fantastic in extended team fights.  His ultimate is a DOT spell that lasts for a really long time.   If his target dies with the ultimate still on, they become a ghost under his control.  A cool thing about Morde is that if he kills dragon, he gets a ghost of dragon that flies around the map with him.  It has all of the same affects the elemental dragons have, including Elder.  So if he kills an Ocean Drake, his ghost's attacks will slow enemies, and so on.  Overall, this is a pretty boring matchup, but what makes it hard is his passive shield.  The matchup can go either way.

VS

Morgana

Medium

Morgana is a mage/support, who has a lot of CC. Killing her yourself is really easy, but she can keep you rooted and stunned for about 4 seconds, so it is difficult for you to stay on her ADC.  Early game, she is good at dispelling ganks because she has a spell shield that will block any CC or magic damage from hitting her target.  This is good for keeping her ADC alive through a gank.  Luckily for Zed, his only CC is a slow, and he only does physical damage.  Mid game, Morg is a good team fighter, and can make picks really well, with a 2 second long snare, so make sure you keep up on warding.  Late game, she'll build the usual support items, Redemption and Locket, making it a bit more difficult to kill her ADC.  But if you have a QSS and can dodge skillshots, Morg is pretty easy to deal with.  Overall, the only thing that makes her more challenging is the amount of CC she has. 

VS

Nami

Medium

Nami is like Sona or Soraka, but has more CC, and a bit less healing.  She is good at avoiding ganks early, as she has 2 spells that can hit and knockup multiple people.  Her W, Ebb and Flow, can bounce from an ally to an enemy, then back to either herself or another ally.  Her E gives her target more damage on their next 3 autos, and those autos slow whoever they hit.  Mid game, she is great at sieging through her good sustain, and dive pressure.  Late game, she can peel her ADC super well, as well as heal multiple allies in the midst of a teamfight.  Zed is pretty tough into Nami, if you can't dodge all of her stuff, but it is pretty easy, as they are slow projectiles.  Overall, not the toughest matchup, but if not played properly, can hurt Zed's chances of assassination.

VS

Nasus

Medium

Early game, Zed can bully Nasus, really easy, as he lacks a lot of damage to start out the game.  Nasus needs to farm in order to have a good game, so denying him stacks and farming is a good way to keep him down.  The way Nasus stacks, is if he kills a minion (also a ward or small jungle monster) with his Q, he will gain 3 stacks.  If he kills a large monster, tower, epic monster, cannon minion, or champion with his Q, he will gain 6 stacks.  So keeping him pressured under tower and delaying his stacking is a great way to shut him down.  Nasus is a full tank, but some players will buy a Trinity Force.  This ups his damage, as his Q will start to hit a lot harder through Sheen.  Mid game, Nasus will almost never be with his team, so take that time to push objectives in other lanes, and pick him off by himself.  Late game, Nasus is to be feared.  If he has stacked well all game, he can run through your team and kill your ADC in 3 autos.  As well as you.  Nasus can be a problem for Zed because of his unreal tankiness, as well as his crazy damage.  Nasus' W, Wither, reduces movement speed, and over time, increases how much speed is lost.  It also reduces attack speed.  This can cause Zed to not be able to stick on an ADC in teamfights, or escape from Nasus in a chase.  Overall, you have to keep Nasus down early, or he will become a late game monster.  After early game, don't try to 1v1 him, as there is a chance that you will lose.

VS

Nautilus

Hard

Nautilus is an ultra-tank, that has 3 abilities that grant him some form of CC.  His passive makes it so his first auto attack snares an enemy, dealing extra damage.  They can't be snared again for a set time however, so trading after that goes off is smart.  His Q, Dregde Line, is a hooking ability, where he throws it out, and if it hits you, it will stun you, and pull Nautilus to you.  His W, Titan's Wrath, grants him a shield, and makes his auto attacks deal AOE damage.  His E, Riptide, goes out in 3 waves, slowing whatever they hit, and dealing damage.  You can be hit by more than 1 wave though, so be careful.  His R, Depth Charge, goes underground towards a target, knocking anyone that it hits to the side on the way, finally exploding under the target, knocking them up.  Early game, Nautilus can trade really well due to his shields, and CC, keeping you in his minion waves.  Early game, he can roam and set up ganks really well, and turn a skirmish in bot lane or the jungle through the amount of CC that he offers.  Late game, he becomes a monster, with tons of shields, CC, and ways to peel the ADC.  He's not necessarily a diver, meaning he won't go for your backline, he'll just be more of a peel type of a tank, standing in the front, soaking damage, and keeping his teammates alive through the amount of CC he has.  Try to avoid Nautilus, because he can make Zed not fun to play.  

VS

Nidalee

Easy

Super easy matchup. She is squishy, but has pretty high mobility.  Early game, she is very squishy, and very easy to burst down.  She is primarily a jungler, so you'll almost never face her in lane.  Her ganks aren't very strong, as she doesn't have any CC, so escaping these ganks is pretty easy.  Mid game, she can group up with her team and siege pretty hard, as she has very long range poke, and can heal other people.  Late game, you have to dodge her spears, otherwise she can burst you down really easily, as she has super high damage.  In a 1v1 scenario with Nidalee, you'll be able to win easy, as the only armor item she most likely builds is a Zhonyas, but even if she uses that, there is almost no chance for her to escape.  Overall, she is a pretty easy person to play Zed into.

VS

Nocturne

Medium

Nocturne is an interesting matchup for Zed, as they are both assassins.  Nocturne has a spell shield, so naturally, he can dodge Death Marl, or the damage from it.  He also has a fear that lasts for a really long time, so a QSS against him would be smart.  His Q leaves a trail that, if he runs through, gives him movement speed.  If he hits you with it, the trail will follow you, basically giving him movement speed to chase you.  His R, Paranoia, makes it so enemies can't see anything, not even allies.  Noct can then dash to a target from far away, getting on top of them instantly.  Early game, his ganks aren't that great, as it is easy for Zed to get out of fear range.  Once 6 though, Nocturne can turn any fight in the enemies favor, as he can jump to you from a very large range.  Think dragon pit to blue side outer bot lane tower range.  This makes his mid game really potent, as he can be from one place to another very quickly, assassinating a split pusher, or picking off an ADC walking through the jungle.  Late game, Nocturne is an assassin, making the ADC's life miserable if he is not peeled properly.  During this meta, most people are building him mainly AD heavy, so he is rather easy to kill.  If he goes in on your back line, try to kill him before your ADC dies, or the fight might turn in their favor.  Overall, if you play around shadows, and if you need the QSS, in a 1v1 scenario, Zed has a chance of beating Nocturne.  He is not easy though, and can kill Zed if played poorly.

VS

Nunu

Hard

Nunu is a full tank, with so many slows on low cooldowns, that it will feel like you permanently can't move at full speed.  This makes it really difficult for Zed to stick onto an ADC.  He can give himself and an ally an attack speed buff through his W, Blood Boil, meaning he can use it on his ADC, who already probably has a lot of attack speed, to get them to do even more damage.  Nunu's ganks are pretty weak, as he only has slows.  So getting away from him in the early game is rather easy.  However, if you are caught out splitting in their jungle or in a lane with no tower behind you, it is a nightmare to get away from Nunu.  Late game, he is a super tank that can heal off eating minions, or if in the jungle, eating a monster.  His ultimate is a large circle that slows anyone in side by a lot, and does more damage the larger it is charged up.  This makes getting on to an ADC even harder because it is another slow to get through.  Zed should probably be able to kill Nunu in a 1v1 scenario, but that will probably never happen, as Nunu is a huge teamfighter.  Overall, pretty hard matchup for 2 reasons.  1. his is very tanky, and 2. he can peel his ADC really well.

VS

Olaf

Medium

Lacking hard CC, Olaf is pretty weak early, and if you find him in his jungle, is pretty easy to kill.  The thing with Olaf is that the lower his health, the more attack speed he gets, meaning faster clears.  So early game, you'll find Olaf in his jungle at low health.  Take advantage of that by shoving your waves and going in and finding him early.  His ganks are easy to dodge, as his only CC is one ability that slows, making escape easy.  Mid game, once his maxes out Q, he has a very short CD on his slows, making escape harder.  He is really good at fighting 2v2 or 3v3 skirmishes, as he does pretty good damage, and can stay alive for a long time.  Late game, Olaf becomes a monster.  His ultimate makes him immune to all CC, meaning slows, stuns, roots, etc.  He isn't the easiest to kill, as he does build pretty tanky, but if you can kill him in a fight, it could turn the game.  In a 1v1, he can't really keep up with Zed and his shadow jumping, but he can out duel you face to face, so you'll have to outplay him to win.  Overall, Olaf is an OK matchup for Zed, not the easiest, but definitely not the hardest.

VS

Orianna

Medium

Orianna is an immobile mage with pretty decent CC, and very high damage late game.  She has an ability that can shield herself or an ally, cancelling some of your damage.  Early game, she has a lot of poke, but at the expense of mana.  So she really has to go a mana item before getting a Zhonyas, so try to take advantage of that.  At level 6, she gets Command: Shockwave which is a big AOE circle that pulls people into to the ball, dealing a ton of damage.  As Zed however, it is easy to dodge this, as you can simply ult either her, or someone on her team, to dodge the pull and damage.  The key to fighting Orianna is watching where she has the ball.  If it is near you, it can do some serious damage.  Once you hit 6 in laning, you can all in her, and she will have to blow a summoner at least, if not both and her ultimate to survive.  You can take advantage of that after your first buy, and walk into lane and really pressure her.  Mid game, Orianna is great at making picks and team fighting.  The late game is where she shines, as she is a ramp up champion (it takes time for that persons damage to really come online).  Around the 4 item mark, Orianna can just about 1 shot the squishies on your team, making her a good target to focus.  In a 1v1 scenario, Zed should definitely win, as long as he dodges her ult.  Overall, not that hard for Zed.

VS

Pantheon

Medium

Pantheon is a pain.  Early game, he has incredible poke on a very low cooldown, but is very mana reliant.  However, he can kill you early on if you are not careful.  His W stun you, but it can be dodged, as there is a small time between the cast and when you actually get stunned.  If you Death Mark him before he hits the ground from his little jump, you can dodge the stun.  His E is a cone in front of him that deals decent damage.  Buying Ninja Tabis against Pantheon is a great idea.  Pantheon's passive is that he gets a shield that blocks an auto attack, enhanced auto attack (Nasus Q for an example, something that makes someone's next auto attack do something extra), an ability that applies an on hit affect (Ezreal Q, Gangplank Q), or turret shot.  He gets this by using 4 spells, auto attacks, or combination of both.  He also gets it after using his W ability.  This isn't that big of a problem for Zed, as most of his damage comes from spells anyway.  But it can be annoying if you need that one auto to do the last bit of damage for killing him.  Once Pantheon hits 6, his ultimate is a large range (Top to mid lane) jump.  He falls in a large circle doing damage to anyone inside.  This makes him able to gank any lane from out of vision range, so warding against him is important.  Zed's outplay potential is pretty easy against Pantheon, as he is immobile, and can use his shadows to stay out of range of Pantheon's abilities.  Late game, Pantheon can ult on your backline in an attempt to kill your squishies.  However, he doesn't really build tank items, making him a pretty easy target to kill.  Overall, the hardest part in facing Panth is his early game.  The rest, Zed should be able to beat him.

VS

Poppy

Hard

Poppy is another super tank with shields, CC, and peel for their team.  Late game tank Poppy can solo carry a game, and it will only benefit her if you pick Zed with no AP on your team.  Try to avoid this, as she can disrupt your combo pretty easy, and peel her ADC really well.

VS

Quinn

Easy

Quinn is a marksman, just like other ADC's, but she is usually played in the top lane.  The only difficult thing about Quinn for Zed is that if she lands her Q, you lose all vision except for whats immediately around you, and her E, which vaults her off you a good distance.  This makes it a bit hard to stay on her, but you can kill her pretty easily regardless of that.  Pre 6, she can auto attack poke you out of lane easy, so you have to be careful about that.  At level 6, Quinn gets her ultimate, which lets her team up with her bird Valor, giving her a huge buff in movement speed out of combat, meaning that she can go from base to bot lane very quickly for a gank, then get back top before you can get the wave to tower.  So you want to call MIA every time you she leaves your screen.  Since Zed is primarily a mid laner, she can come in for a gank really quickly, but if you keep good vision, you'll be able to back up before she gets there.  Mid game, she has high burst, as she builds a couple lethality items.  Ninja Tabis are great against her, as a lot of her damage does come from auto attacks.  Late game, she has huge assassination ability through her mobility, and can pick you off easily.  But if she is by herself, you'll be able to beat her.  Overall, she is pretty easy for Zed.

VS

Rakan

Hard

Rakan is a tough champion to play into as Zed, not because he is a tank, but because he has unreal peel for his teammates.  He has a double cast shield (meaning he can cast it once more within 5 seconds of the first cast), a big AOE knockup, a healing ability, and his ultimate charms whoever he runs through for a decent amount of time.  Layered correctly, and used at the proper time, he can really mess up Zed's combos, making Zed just about useless in fights.

VS

Rammus

Hard

Rammus us a super tank, with tons of CC.  There isn't much to say about this matchup but to avoid it at all costs.  Rammus is an armor stacking armadillo that really just destroys all AD teams.

VS

Rek'Sai

Easy

Rek'Sai is a pretty easy person to face as Zed.  She has lost a lot of her power through nerfs, so she is rarely picked.  She has pretty early gank pressure, as she can tunnel into lane and knock you up when she is underground.  She has pretty low damage, so escape is pretty easy.  At level 6, she can teleport to any tunnel she has on the map, making her pretty mobile.  She can go from a gank top, to bot lane where you might be ganking in an instant, changing the fight from a 2v3 to an even 3v3.  Mid game, she is a great initiator, but lacks real tankiness to survive those initiations.  Late game, she gets even tankier, but can still be killed rather easily.  In a 1v1 scenario, Zed should win 9 times out of 10, at all stages of the game.  She is pretty easy for Zed.

VS

Renekton

Medium

Renekton is an early game bully, but you'll only ever face him in lane if you bring Zed top.  You have to be conscious of his fury bar, as his abilities will do more damage, or stun longer, if he is over 50 fury.  He is a gigantic early game bully, and can dash in and out of fights very easily, while stunning you and getting a big combo off.  Top lane Renektons tend to bring ignite, so you'll have to be really careful for that.  Mid to late game is where he falls off.  He has to keep building damage if he wants to be useful, but that means sacrificing tankiness.  He can be killed very easily, as he never builds real tank items to survive his dives.  He isn't a priority target either, so you can dive the enemy back line as much as you want when facing him.  In a 1v1 scenario, you can outplay as Zed by jumping to and from shadows, and really using Zed's mobility to win.  However, he can also win, as he has a ton of damage, with a potentially long stun.  Ninja Tabis are great against him, as a lot of his damage comes from auto attacks, or auto attack based abilities, such as his W.  Overall, pretty easy, but because of his CC and damage, he is a medium difficulty matchup for Zed.

VS

Rengar

Medium

Rengar has high damage, but in this current meta, is usually being built as more of an off tank, sacrificing a lot of his damage for survivability.  Early game, he has weak ganks that are easy to dodge.  Once he hits level 6 though, he turns invisible and can leap on you from out of nowhere.  His passive is that if he walks in a bush (or goes invisible from his ult), he has a large increased attack range that lets him jump to a target.  Mid game, Rengar is great at picking off people in side lanes, especially ADCs, where they can't get away from him.  Another part of his passive is that he builds ferocity for using abilities.  At 4 ferocity stacks, his 3 main abilities become upgraded.  His Q does more damage, his W removes all CC and heals for more, and his E will snare whoever it hits, instead of slowing them.  Late game, Rengar is a threat to your team's backline, and should be dealt with as soon as possible.  He is an easy target, as once he is in, it is difficult for him to get out.  In a 1v1 scenario, there is big outplay potential for Zed.  Rengar can't keep up with your shadow jumping if you survive his initial burst. Overall, the only thing that makes Rengar hard for Zed is his early game pressure, and his assassination for your team mates.

VS

Riven

Hard

If you are not really comfortable on Zed, don't even try to play this matchup.  This is one of the biggest, if not the biggest, skill matchups in the game.  In a 1v1, there is no other combo that has more outplay potential to a fight between Zed and Riven (the only other one I can think of is Yasuo vs Zed, or Riven vs Yasuo). Early game, Riven is kind of a lane bully, and she can trade really well.  She is good at setting up ganks, as she has quite a bit of mobility and CC.  Once both people hit level 6, that's when the real skill comes out.  As Zed, your job is to dodge Riven's CC and damage, while dropping your own.  Riven is a fighter, meaning she will only build offensive items.  So she is squishy in that sense, but that also means that she can mess you up if you misstep. Mid game , Riven turns into a pretty big split push threat, as she can duel just about anyone.  She also can become a real problem for teamfights.  She can dive the backline and kill just about anyone.  She is someone that you will want to focus if you want to win the fight. Late game, Riven is a monster, but so is Zed.  A 1v1 between late game Riven and late game Zed can be super cool to watch.  The key is to jump around with shadows and dodge her CC and damage.  Overall, Riven is a very fun matchup to play, but is one of Zed's most challenging, skill level wise.


Here is a link to a mechanical outplay on Riven that I did earlier this season

VS

Rumble

Medium

Rumble is mostly a top/jungle champion, meaning you most likely won't lane against him.  The only thing I can say about Rumble in lane, is that you will get pushed in to tower super super hard.  At level 6, you can kill him pretty easy, as he is immobile, but be careful, because he can put down a lot of damage himself.  Mid game, Rumble is really good at setting up team fights, and shoving waves for a siege.  He will most likely have a Zhonyas by that point, making it harder to kill him in a 1v1.  Late game is where Rumble is most impactful.  His ultimate can make or break a teamfight, as it can separate team mates from each other, causing chaos in the back line.  He has absolutely crazy damage, and can really turn a fight.  He is someone that you will want to kill early on in a fight.  Try to avoid fighting against a team with Rumble around Baron, Dragon, or in the jungle, as that is where his ultimate is most effective, in small spaces where everyone is on top of each other.  In a late game 1v1, Zed should win.  All around, Rumble is rather easy for Zed, but what makes him hard is his teamfight ability.

VS

Ryze

Easy

Ryze is super immobile, and can be killed easily by Zed at almost every point in the game.  He is a ramp up champion, meaning he needs a ton of time for his damage to turn on.  The only thing that is difficult about Ryze is that he can give himself a lot of move speed if he plays his combos correctly, and can also give himself a shield, also having to combo properly.  However, you don't really have to worry about that, as you can burst him before he is able to get away, most of the time.  If not, you'll burn a summoner or two out of him.  Mid game, he can roam to other lanes using his ultimate, where he can teleport allies, including minions, a distance.  So he can tp his jungler and himself on top of you, or his jungler and himself to bot lane for a gank.  Late game is where Ryze turns on.  Once he is at the 4 item mark, his damage becomes pretty crazy.  He stays relatively squishy through most of the game, but he can build a Zhonyas.  He is definitely a person to focus late game in fights.  In a 1v1, Zed should win almost every time.  Overall, pretty easy matchup for Zed.

VS

Sejuani

Hard

Sejuani is a super tank, with basically 4 CC abilities.  Picking Zed usually leads to an all AD team, which Sejuani thrives in.  She can stack armor and basically never die.  Definitely try to avoid this matchup.

VS

Shaco

Medium

Shaco is pretty easy to kill.  The thing that makes him hard is that he can go invisible with his Q, and when he does, he hops a short distance in a direction.  This can make it hard for Zed to land his abilities.  Shaco can gank early on, as he does have that invisibility.  However, it is pretty easy to get out of his ganks, as he has minimal CC, half of which takes time to set up.  His W is, he places a box, and it takes about a second to go invisible.  Once invisible, it will fear an enemy or neutral monster that is next to it.  So you'll have to watch out when running through the jungle.  Once Shaco gets 6, he makes a clone of himself, which can auto attack, but can't use abilities.  The only real way to tell them apart is watching which one uses abilities and which one only auto attacks.  Another way is that if you Death Mark Shaco before he uses his clone, you can see the mark over the real ones head.  That is the one to kill.  Late game, Shaco can kill your back line pretty easy, but he is easy to kill at the same time.  So you can get away with focusing him.  In a 1v1, if played properly, Zed should be able to kill Shaco.  Most Shaco players bring Ignite Smite, making a 1v1 a little more challenging.  Overall, pretty average matchup that can go either way.

VS

Shen

Hard

Shen is pretty much anti-Zed.  He is a super tank, that uses an ability that is a circle, and if a him or a teammate stands inside it, they can't be hit by auto attacks, and can give a massive shield to a teammate, and teleport to them with his ultimate.  He can cast his R on any teammate that you might use Death Mark on, making it much harder to kill that person, as the shield they get is usually bigger than the damage Zed can output early game.  Late game, Zed my be able to burst through the shield, but it's not always enough to kill someone.  Shen's E ability taunts whoever he passes through, making them attack him.  As soon as Zed lands from Death Mark, Shen can taunt him so he can't use his abilities to get more damage down.  Overall, Shen is a difficult matchup for Zed, and should be avoided.

VS

Shyvana

Medium

Shyv is mainly a jungler, who has no early game presence, as she has no gank pressure until level 6, where she gets her first CC ability.  Her W foes AOE damage, and gives her move speed, her E is a dodgable projectile then what it hits something, she does increased damage to anything it hits, and her Q is an auto attack reset that hits twice.  When level 6, Shyv can dive through the air and change into a dragon, upgrading her other abilities to do other things.  Anything shit hits while flying through the air will be knocked back.  Shyv doesn't get a ton of damage until she is around 4 items, as she is another ramp up champion.  She is very easy to beat in a 1v1 as Zed, and also isn't much of a problem to your team, as she can be kited easily.  Overall, the only thing that makes her medium difficulty is that she can build to become pretty tanky.

VS

Singed

Hard

Definitely avoid this.  He becomes super tanky, with tons of movement speed, making it difficult for Zed to land skills on him, or kill him in general.  He does constant damage, and can mess up your ADC in a team fight very easily.  Singed all around is very annoying, from the start of the game till the end.  A good Singed player is almost impossible for Zed.  Try to avoid this matchup.

VS

Sion

Hard

Sion is yet another super tank in the game of League of Legends.  He offers a ton of CC and peel for his teammates, mostly through knockups, where if they are landed consecutively, they can keep you immobile for close to 5 seconds.  He can grant himself a huge shield, and slow anyone using his E.   Late game, Sion is an unkillable tank, with tons of peel.  And by unkillable, I mean unkillable.  Sion's passive is that he comes back to life after dying, and is able to run around and auto attack people after death.  The more he attacks the longer his passive lasts, so you'll want to run away from him to make sure he really dies.  Overall, Sion is probably one of the easiest tanks to play into, but it's still a hard matchup for Zed.

VS

Sivir

Easy

Another ADC, the only saving grace for Sivir into Zed is that her ultimate gives her insane move speed, and she can spell shield Zed's Death Mark.  Other than that, she isn't a problem for Zed.  She can be a late game threat, so you'll want to kill her early in fights.  Roaming down and keeping her behind is a great idea, because her damage doesn't come on line till late game.

VS

Skarner

Hard

Skarner, an off-tank jungler that has a crazy amount of CC.  Skarner has a stun, and a suppression for CC.  If Skarner uses his ult on you, you become suppressed, and he is able to drag you wherever he wants to go.  So, if you Death Mark his ADC, expect him to ult you and pull you away.  The key to dealing with Skarner is to buy a QSS, to get rid of his ultimate, but it's not always that easy.  He has a low cooldown stun, self shields, and pretty high damage.  Skarner is definitely not the easiest jungler to play against.  He can be outplayed, but it'll take some serious mechanical skill, making him a hard matchup.

VS

Sona

Easy

Sona is one of the squishiest champs in the game, making her a very very easy target for Zed to just blow up.  Really, the only thing that you have to watch out for is her ultimate, Crescendo, which is pretty easy to dodge, as you can tell when she is gonna use it due to the cast animation.  She is a good support, who can keep an ADC alive during fights, so she is good to focus.  Mid game, she will generally just be looking to group with her team, and push down lanes to take towers.  Late game, she can be pretty annoying, as she can AOE heal and gives shields to her team, and she does a decent amount of damage.  Overall, Sona is an easy matchup for Zed to play into.

VS

Soraka

Medium

Soraka is a very annoying champion, as she can silence Zed after he uses Death Mark, making it harder for him to get down all of his damage, and she has crazy heals for all of her team and herself.  Early game, she can keep her ADC alive really well, so if you roam down to kill bot lane, focus her first, as she is immobile and very squishy.  Once she hits level 6, she gets an ultimate that is the opposite of Karthus, where she can heal all 5 members of her team at the same time.  Mid game, she will do just as Sona, and group up in a lane to siege, and heal any damage that her teammates take.  Late game, Soraka NEEDS to die.  I say this all the time in solo queue, KILL SORAKA FIRST.  She can keep her entire team alive with very short CD heals.  In extended fights, her team will almost always win if she is alive, due to how amazing her kit is for keeping people alive.  Overall, she a bit of a complicated matchup, as she can keep whoever you decide to focus alive really well, so you should always try to kill her first.

VS

Swain

Medium

Zed has a lot of burst, and Swain is a huge sustain champ.  If he can live through all of your stuff, he can kill you pretty easily.   He has a lot of self healing, and has a TON of DOT spells.  Early game, you can poke him pretty easy, and burst him before level 6.  Once level 6, he gets his self healing, making him harder to kill.  He is also pretty sticky, as he can buy a Rylais which will keep him on you.  Zhonyas is also a key item for Swain.  Build an Executioners Calling very early on to combat his healing.  Also bring ignite.  The only downside to his healing against Zed, is that you can do more damage for a larger Death Mark pop.  Also, if you catch him out in the jungle, and you stay out of his range, he can't heal off anything to stop your damage.  Late game, Swain is a monster.  He can survive for a very long time and fights, and is the king of winning extended fights.  Killing him early on in fights is essential, so you should try to focus him as much as possible.  In a 1v1 scenario, the fight can go either way.  Overall, it's a challenging matchup, but not one you can't win.

VS

Syndra

Easy

Syndra has high damage, like, very high damage, but is very immobile and squishy.  She can get a Zhonyas early, but it will delay her spikes.  Early game, she has decent poke and wave clear, making her a bit difficult in lane.  However, Zed is a sort of counter to Syndra, as he has high burst, and can dodge her ult with his own Death Mark.  The key to this matchup is to wait to use your ult until she starts hers, so you can dodge the damage of it.   Mid to late game, Syndra can set up tons of picks, and is a very good team fighter.  She is definitely someone that you wanna focus.  In a 1v1 scenario, Zed should almost always win, unless you really misplay.  Overall, pretty easy matchup for Zed.

VS

Tahm Kench

Hard

Tahm Kench is a perfect counterpick to Zed.  His W, Devour, makes him able to gobble up an ally, making it so they can't take any damage or be targeted (if Ignite is already on someone, they will stay take the ignite damage, or any other damage over time effect.  Death Mark will still pop on a person inside Tahm.  It only makes them untargetable, not invulnerable).  So if you use Death Mark on his ADC, he instantly eats your target, making it so you can stack the damage for Death Mark's pop.  If you were to focus Tahm, in order to get to the ADC, he is a very tanky champion, with his E. Thick Skin, giving him a shield for however much damage was done to him in a fight.  Try to avoid playing Zed against Tahm, as he can be a real nightmare for even the best Zed players.

VS

Taliyah

Easy

Taliyah is a mid lane mage, which are all pretty easy for Zed. Once level 6, she has decent mobility with her R, and can get to a lane to change a fight quickly.  She needs time to get items in order for her to do some real damage, so take advantage of that early.  She should not be able to kill you at any point in the game, unless she has people with her.  Even if she does, you still might be able to come out with a 1 for 1 by killing her.  If she rushes Zhonyas, it delays her other spikes, making her pretty useless.  Overall, Taliyah is pretty easy.  Zed is a good counterpick into her.

VS

Talon

Medium

Talon is a skill matchup for Zed.  Early game, Talon can pressure Zed, because his burst comes earlier.  Both champs being assassins, they obviously have tons of damage, making this matchup difficult for both.  Talon is very mobile, but in a different kind of way than Zed.  Talon's E lets him jump over walls, letting him go through different gank patterns that no one can really predict.  Zed's mobility comes from jumping around a single spot, being hard to hit with skill shots.  At level 6, the fight will be decided on who uses their ultimate first.  When Talon ults, he goes invisible, and daggers fan out all around him.  If he uses his Q on someone, all of the daggers will hit that target, if not, they will only go to him and hit whoever they pass through.  If Zed uses Death Mark first, Talon can go invisible, making it harder for Zed to land his skill shots.  If Talon ults first, Zed can Death Mark Talon as he pops out of stealth to dodge his ult blade damage.  Mid to late game, when both champions build lethality items, the 1v1s become crazy.  Each champion has crazy pick potential for enemy squishies, so after laning, its almost like whoever can get more fed wins the game.  Late game, it is good to focus Talon, because he can kill your ADC in about 2 seconds if he is allowed into the back line.  However, if you don't, you'll probably end up trading ADC kills, as you're most likely to focus their ADC.  Overall, this is a purely skill based matchup, and can swing either way.

VS

Taric

Hard

Taric is a pure tank support, that can keep an ally alive really well.  His ultimate can turn into a multi-person Kayle ult, where if allies are standing in either circle (I will explain more in a second), they become invlunerable.  Taric's W, Bastion, links him to an ally.  What this link does is that when Taric casts a spell, other than Bastion, it also affects who he is linked with.  So if he casts Dazzle, his E, which stuns people in a line, it will not only come off his body, but the person he is linked to's body as well.  Same goes for his Q, Starlight's Touch.  Taric heals himself and those around him in a circle, and his linked person will also heal themselves, and the people around them too.  His ultimate Cosmic Radiance, the invulnerable circle will appear around both Taric and his linked partner, making 2 areas where people can become invulnerable.  The key to playing around Taric's R is that there is a 2.5 second delay between cast and when people become invulnerable.  This means you need to kill your target before those 2.5 seconds are up.  This could become difficult as Zed's Death Mark takes 3 seconds to pop, wher Taric's R only takes 2.5 seconds to take affect.  Taric himself can be a problem for Zed, as he has low cd's, and does a surprising amount of damage.  In a 1v1 scenario,Taric actually has a chance to kill Zed, even though he is a support.  Overall, Taric should try to be avoided, because he can really mess with Zed.

VS

Teemo

Easy

The only thing that makes Teemo difficult for Zed is early laning, when he can poke you out with DOTs and blinds.  Once Zed gets some magic resistance, he can almost kill Teemo on command.  At level 6, Zed can all in Teemo, and usually come out with a kill.  Teemo can blind Zed, but all that does is stop his auto attacks.  Teemo only has a speed up, making him have to blow flash if he wants to try to live through a fight.  The blind doesn't stop Zed because a lot of his damage comes from hitting his abilities.  Mid game, Teemo becomes annoying, with Noxious trap, or his shrooms, placing them everywhere, slowing and dealing damage to whoever walks over them.  They are almost useless in a skirmish with Zed though, as they have a set up timer.  Late game, Teemo is an easy kill for Zed in team fights, when Zed is full build and can blow up the squirrel.  All around Teemo is pretty easy to play against as Zed. 

VS

Thresh

Medium

Thresh has a ton of CC, and a ton of peel for his ADC.  However, he has a small shield, and has to build Redemption and Locket in order to really help his ADC.  Thresh roams are really good, because he has good CC.  If you dodge his hook however, the rest is easy to get out of.  Mid game, he has the peel for his ADC, but it all depends on if he can land the abilities or not, and Zed is very good at dodging these abilities.  Late game, full build Zed should kill any ADC that is paired with Thresh, as you can just burst through everything that Thresh has to offer.  The only reason this is medium difficulty, is because if Thresh can land a hook, you'll be locked down for quite a bit, messing up your combo on the ADC.

VS

Tristana

Medium

Tristana is a bit more of a difficult ADC for Zed to deal with.  She has high damage late game, and can get a ton of mobility through resets.  She can knock you away with Buster Shot after you land from your ult, then jumping away, making it harder for you to stick on her.  Early game is where she is weakest, as her damage doesn't come online until she gets 2-3 items.  However, she can burst someone down if she lands a full combo early, so keeping her down is very smart.  Late game, you'll want to kill her fast, because she can carry fights herself.

VS

Trundle

Hard

Trundle is very hard for Zed.  He has a ton of self healing, will build a couple damage items, mainly BotRK, giving him lifesteal, and then full tank, making him hard to kill.  Zed has an issue with him because of how much healing Trundle provides from himself.  Trundle has almost no mechanics, so there isn't much of a point going into detail on how to outplay Trundle, because a lot of his stuff is point and click.  In a 1v1, Trundle should come out on top, unless he just doesn't know what he is doing.  Overall, I'd suggest avoiding this matchup.

VS

Tryndamere

Hard

AVOID THIS MATCHUP!!!! The only word to describe Trynd is nuisance.  After level 6, he can survive any fight with you through his ultimate, which after he uses it, he can't die for 8 seconds.  He has tons of self healing, highly mobile, and a ton of damage.  His W reduces your damage, and if you are facing away from him, slows you.  He builds raw damage and crit items, as he gets passive crit the more his rage bar is filled.  He also heals more for how far his bar is filled.  Basically, at all points in the game, Trynd beats Zed.  There isn't a whole lot of counterplay potential, unless he royally messes up a tower dive on you.  Definitely do not pick Zed if they already have a Trynd.

VS

Twisted Fate

Easy

Twisted Fate is a pretty easy matchup.  His damage doesn't turn on till after he gets a couple items, making trading in lane easy for Zed, as he will usually be able to burst harder than TF will.  TF can stun you in lane, using his W, Pick a Card.  He can select to use a Gold Card, which is the yellow one over his head.  His next auto will stun whoever it hits after he picks that card.  The red card will AOE slow, and the blue card will deal a decent amount of damage, and give him mana back.  At level 6, Zed can all in TF and expect to either get a kill, or blow summoners.  One trick to Zed is that he can dodge TF's gold card by using Death Mark after the card leaves TF's hand and is on the way to Zed.  Mid game, once TF is 6, he can teleport to other lanes using Destiny, making it extremely hard to follow him for ganks.  If he does this, make sure to push the lane to his tower and get some free damage down, because you'll never make it in time for the fight.  Mid game, if you are split pushing, he can teleport onto you, with the probably 1-2 other people, and try to pick you off.  If he does this, make sure you dodge the gold card with your Death Mark, as he is always a good option to use it on.  Late game, TF has a ton of burst, and if you are not careful, he can kill you before you know it.  He does build Zhonyas in most cases vs. Zed, making him a bit harder to kill, but he is still easy.  Zed is a definite counter pick to TF, so I would recommend this matchup to starters, or someone who is looking to win lane.

VS

Twitch

Easy

Immobile ADC, high damage, Twitch should be your first target in a teamfight.  He can absolutely carry a fight, so he is a high priority target.  Early game, Twitch doesn't do all that much damage, so roaming down and killing him early will delay his power spike, which is key on keeping him down.  Twitch is also sometimes brought into the jungle, where he will start his Q ability, Ambush, and level 2 gank mid if you are not careful.  They tend to do red buff, then gank mid right after, making it hard for Zed to escape without burning a summoner.  Mid game, Twitch likes to roam and make picks, but if he opens up on Zed from invis, Zed should be able to kill him no problem, as Twitch is sustained damage more than burst, and being so squishy, Zed can burst him down before he really starts to shine.  Definitely kill him first late game.

VS

Udyr

Easy

Udyr is super easy to kite, and kill with your Death Mark.  Jumping around to your shadows, he can't keep up with you, and since Udyr needs a couple damage items to really be useful, he dies pretty easily, as he doesn't build much tank stats.  The only advice I can offer for this matchup is to keep your shadows a fair distance apart, as to keep him guessing which one you'll go to, and to stay out of his range.  The only problem you might have with Udyr is super late game, when he is full build and only split pushing and running around the map like a madman.  Other than that, this is pretty easy for Zed.

VS

Urgot

Hard

Urgot is a hard match for Zed. His passive makes it so the person he auto attacks, or hits with his Q, Acid Hunter, do 15% less damage for 2.5 seconds, refreshing for each hit.  This can really mess with Zed, as he needs to put down as much damage as possible.  Urgot's W gives him a shield, and makes it so all of his attacks slow enemies.  His E is a grenade he throws on the ground and explodes in an area.  If an enemy is hit, they take damage over time, and his Acid Hunters lock on to targets affected by the DOT.  His R, suppresses his target, fears others around him after the channel ends, and gains Damage Reduction during and after the swap.  This is a problem for Zed because, as you know, he needs to get as much damage down as possible.  And with damage reduction spells, it's very hard to kill Urgot unless he really messes up.  Early game, he is a lane bully, with tons of poke.  Mid game, he is an excellent team fighter, with the ability to peel his ADC very well.  Late game, same thing.  He has pretty high, constant damage, and the ability to keep you off his ADC is amazing.  Overall, try to avoid this.

VS

Varus

Easy

Immobile ADC, with only a snare and a slow, makes Varus and easy target to use Death Mark on.  Varus isn't a huge carry late game, so he doesn't have to be focused in teamfights, but can be blown up at any point.  Early game roams are good to keep him from getting to any spikes he might have.  If ever in a side lane, he is an easy person to pick off and kill if he is over extended getting farm.  Super easy matchup.

VS

Vayne

Medium

Vayne is one of the toughest for Zed to kill.  She can kite him very easily, having a knock back, and being able to go invisible, as well as a tumble making it easy to dodge skill shots.  If Zed doesn't lane his combo, she can, and probably will, kill him late game.  She needs to be killed at all stages of the game, because she can 1v5 after a certain point.  Early game is her weakest stage, so roam down and keep her behind as much as possible.  Late game, kill her in fights at all costs, or she will pop off.  This is definitely a skill based matchup.

VS

Veigar

Easy

Veigar is an easy champ to play against as Zed.  He is SUPER squishy, throughout all of the game, and super immobile.  You really want to stack MR against him though, because as the game gets later and later, he does more and more damage, and he can infinitely gain AP.  QSS and Maw are 2 items that you will need against him, and Merc Treads can also help.  Veigar can build a Zhonyas, but he looks for raw AP items to be able to get to late game Veigar faster.  The key to killing him is to dodge his skill shots, which is easy with Zed.  If he happens to land a stun on you, just QSS the stun and continue to blow him up.  What is cool about this matchup, is that if any other champion tries to dash through or jump over Veigar's stun, they won't make it past without getting stunned.  However, since Zed's W technically isn't a dash, he is able to W outside of Veigar's stun.  In a 1v1 scenario, Zed should murder Veig.  In team fights, you'll want him dead as soon as possible.  Overall, easy matchup for Zed.

VS

Vel'Koz

Easy

Vel'Koz is a super easy matchup.  He is very immobile, and can't really poke you out of lane, unless he wants to use all of his mana, and risk getting all-inned through lack of cooldowns on his end.  Early game, he has a bit of poke, but your combo will out burst his in every game.  You can pick up an early kill before 6, or burn his summoners so they are down for your level 6 spike.  Being so immobile, Vel can't roam all that well, so a smart thing to do is shove the wave into him, and go make a play somewhere else on the map while he's stuck dealing with minions.  Vel can rush Zhonyas to stop your ult, but it is not recommended, as he needs a couple other items first to be really useful.  Mid game, Vel's damage starts to turn on, where if he lands a full combo on you, if you don't have magic resist, it is hard to live through it.  Late game, he can be a team fighting monster, with high AOE damage, and pretty good CC.  It is smart to dive in and kill him before he can really do much in a fight.  In a 1v1 scenario, he stands no chance.  Overall, Vel is pretty easy to play against, and you can use Zed as a counter matchup against him.

VS

Vi

Hard

Tons of CC and peel, and a lot of damage.  Becomes pretty tanky in the late game.  She has great early pressure, and can 1v1 Zed rather easily as the game continues.  He can kill her early on, as Zed should be building Lethality, and Vi is known to build damage before tank.  Other than that, this matchup is pretty hard for Zed, unless you really know what you are doing.  Just remember that you can dodge her ult with your own.

VS

Viktor

Easy

Viktor is immobile, but has high damage.  He can't really get away with building a Zhonyas first, as he needs to finish his Hexcore.  His abilities are pretty easy to kite around and dodge, so he shouldn't be able to hit you with much if you play the fight right.  Mid to late game, Viktor has some pretty crazy damage, so he is someone that you want to kill early in fights, as he can really hurt everyone on your team.  Overall, he is pretty easy for Zed.  The only real problem is Viktor has a ton of wave pushing power.  So expect to be under your tower a lot once he gets his first Hexcore upgrade.

VS

Vladimir

Medium

Vladimir has a ton of self sustain, with super self healing.  The thing that makes him tricky for Zed, is that his W, Sanguine Pool, turns him into an untargetable pool on the ground.  Meaning he can dodge Death Mark.  Early game, Zed has the chance to pick up a kill or two, through his early game burst and all in potential.  Vlad's W is a very long cooldown, so take advantage of that during lane.  At 6, Vlad also has a pop ability, where he will drop a big circle of blood on the ground, which can hit multiple people.  After 5 seconds, it will pop and heal him for some of the damage dealt to everyone it hit (excluding minions and monsters).  Mid game, Vlad is a strong team fighter, thriving in extended fights.  One of his main items is Zhonyas, making it even harder to kill him, with 2 untargetables.  Late game Vlad is very scary.  He can go from 10% HP to 90% HP in about 2 seconds if he plays correctly, so killing him is definitely needed.  Executioner's Calling and Mortal Reminder are needed against Vlad.  In a 1v1, each person has the potential to win.  Zed can win if he plays around Vlad's cooldowns, and bursts him.  Vlad can win if Zed misplays, and stays for too long.  Overall, he's a pretty tough matchup for Zed, but Zed can definitely win.

VS

Volibear

Hard

Another full tank, with a passive that gives him HUGE HP regen, Volibear is a difficult matchup for Zed.  He doesn't necessarily have all that much peel for his team, but he can run through your team, making him a pretty big threat.  It is difficult to kill Voli, because he becomes so tanky and has such crazy regen, that you have to burn ignite on him, so you won't have it for the people you really need to kill.  Overall, he's not hard to outplay 1v1, but you have to be careful, because he can output a lot of damage, and survive for a long time.

VS

Warwick

Hard

Warwick is a champion that can deal a ton of damage, as well as stay alive for a very long time.  His ultimate is a suppression, that can only be reomved by CC or if Zed uses a QSS.  His E reduces the damage taken, and when it explodes, fears any enemies near him.  His W gives him a ton of movement speed towards low health enemies, making escape from Warwick very hard.  His Q can follow Zed if he tries to W away, through some weird mechanic that I don't fully understand myself. Just know that it is not fun to play against.  Warwick can peel his ADC really well, with the amount of CC that he has. In a 1v1 scenario, WW can block almost all of Zed's damage, making WW a difficult champion for Zed to fight.  Early levels, he's pretty squishy, so finding him early in his jungle can put him behind.  Overall, pretty difficult matchup for Zed.

VS

Wukong

Medium

This is another skill based matchup.  There can be outplays on both sides.  Again, the key to winning is playing around your shadows.  What makes Wukong a bit difficult, is he can go invisible, making it harder to hit your skill shots.  He also has a lot of damage, and a pretty long knockup on his ult.  Early game, he is definitely a lane bully, but it is hard for him to get out once he commits.  So use your shadow to kite, and land your other abilities.  At level 6, a kill onto Wukong early is really helpful, and should be pretty easy if you can chunk him out with your combo before going in.  Mid game, Wu is a good team fighter, and great at getting picks.  Same thing during late game.  You will want to kill him early, because if he is allowed to stay on your ADC, they will most definitely die.  In a 1v1, you definitely want to dodge around with your shadows, making it hard for him to stay on top of you.  Overall, pretty decent matchup.  Room for outplay on both sides.

VS

Xayah

Medium

Xayah has low mobility, but very high damage, and her ultimate, Featherstorm, can dodge Zed's Death Mark, making her a difficult target to use it on.  Early game, she has surprisingly high damage, so be careful during roams, as she has the ability to kill you if you misplay.  Mid game, she can do a lot of damage, and dodge your combo, making her a must kill by every one on your team.  Late game, she becomes almost like a hyper carry, with insanely high damage, and a way to dodge everything that is thrown at her.  She has the potential to win a 1v1 against Zed, so you'll have to be careful when fighting her.  In teamfights, she is smart to focus, but you'll have to either wait until she uses Featherstorm, or burst her down and force her to use it yourself.  This is a skill based matchup.

VS

Xerath

Easy

Immobile, squishy mage, with decent CC.  He is very long ranged, which makes it a bit harder for Zed, but if he can get on Xerath, it should be an easy kill.  The main ability you have to watch out for is Xerath's E, which if you get hit by it, you'll be stunned for a bit, but its a slow projectile so its easy to dodge.  Late game, he can be a serious threat, as he has really good wave clear, and tons of poke.  He also has constant team fight damage, so you'll want to kill him asap.  Overall, pretty easy for Zed, he can buy Zhonyas which makes it a bit harder, but it isn't one of his core items.

VS

Xin Zhao

Medium

Xin is a fantastic duelist, who thrives in long fights.  He has great self healing, and pretty good damage.  Early game is probably his weakest point, where he doesn't have the attack speed he needs to blow someone up.  This is when Zed should try to kill him the most.  The key to beating Xin, is to count his auto attacks.  He gets a passive that every third auto is a crit, and heals him.  His Q ability makes it so his next 3 basic attacks do more damage and reduce his other abilities cooldowns, and on the third attack, knock up the target.  So counting his attacks is key to beating him.  Mid game, his damage starts to get better as he gets 1-2 items, Trinity Force being a big one, where he is constantly getting Sheen procs.  Late game, Xin is a self sustaining monster.  He can dive a backline, kill them, then start attacking the tanks and healing himself back up.  Killing him first is a good idea, depending on the rest of his team.  He can be a hyper carry, but that is only if he gets really fed.  In a 1v1, like always, play around your shadows.  He only gets one dash, and if he can't stay in auto attack range, he won't be able to reset that dash.  Overall, Xin can be tough for Zed, but it is definitely winnable.

VS

Yasuo

Hard

I'm placing Yasuo under the hard category, because in order to beat Yasuo, you have to really know what you are doing as Zed. He is another champ that you really need know how to use your shadows in order to beat.  Early game, trades will be even between the 2 of you, the winner being who can dodge the most abilities.  At level 6, that's when things start kicking off, just like Zed vs Riven.  Using your shadows, you have to dodge around his tornadoes to avoid being knocked up for him to ult you.  He can block your Q's, from both you and a shadow, with his Wind Wall, which blocks all minion and champion projectiles (including Baron and Dragons).  He is very mobile with his E, so you'll have to be careful when fighting in your minion wave, because he can bob and weave around you to dodge your stuff.  Late game, the 1v1's become epic outplays.  Overall, this is purely based on your skill as Zed if you can win this matchup or not.


This is a link to a YouTube video of a montage of Zed vs Yasuo 1v1s.  If you want more insight on this matchup, watch some videos to see how much outplay can actually happen between these 2 champs.

VS

Yorick

Hard

Yorick is a hard matchup for Zed.  He has a lot of damage, but only builds Trinity Force for damage.  He's got little minions that help to deal damage, and they can be really annoying.  His ultimate does a surprising amount of damage, and if you stay in the range too long, it'll kill you before you know it.  He is a lane bully early, and a massive split push threat all game.  Late game, he needs at least one to two people to stop his split, leaving an uneven teamfight open.  If you don't come stop him, he can leave his ult in a lane, and go join the fight, letting his ult split by itself.  He can be very dangerous to a team, and is hard for Zed to deal with.  In a 1v1, even if you dodge with your shadows, he is still difficult to kill, as he becomes super tanky.  Overall, I'd avoid this matchup in general, because he is pretty hard for Zed.

VS

Zac

Hard

Boat loads of CC, a passive that makes it so he has a chance to revive, super tank, high mobility and unpredictable ganking routes.  Not much more left to say after that.  Definitely don't pick Zed if they have a Zac, as he will make your game a nightmare.

VS

Ziggs

Easy

Ziggs is an "afk push lane" champion.  He has amazing wave clear, and can shove you under tower the whole game.  However, he is terrible in duels against assassins, and will most likely die if all-inned.  Early game, Ziggs needs to buy mana regen items, delaying his Zhonyas buy, making him a prime target to just continuously kill.  At level 6, Ziggs get his ultimate, which is a pretty long range, gigantic bomb that he throws that does pretty good damage early on.  This can lead to a fight change if he decides to roam bot for a gank, as he can ult from far away, and turn a fight in his teams favor.  If he tries to do this, follow him, and kill him in the river.  Mid game, you'll be hard pressed to push back against him, as his wave clear becomes insane around the 1-2 item point.  You'll still be able to kill him very easily, but he'll start to hurt a bit more.  Late game, Ziggs can become a monster, as he packs a punch with his spells, and can push waves like no tomorrow.  He is a good target to focus in team fights, as he is really good in extended fights through his short CD's and high damage.  In a 1v1 scenario, Zed will always win.  Overall, aside from the immense lane shoving pressure, he is a pretty easy matchpup

VS

Zilean

Easy

Zilean is an interesting matchup.  He is pretty easy, if you can dodge.  If not, it becomes harder.  Zilean can be played support or mid, but I'll explain as if he was mid.  Early game, he is looking to shove waves with his bombs.  That's about all he can do.  Zilean has no kill pressure throughout most of the game.  You can burst him and kill him pretty easily if you dodge the bombs.  At level 6, it becomes much harder to kill him.  His ultimate is called Chronoshift, and what this does, is that whoever he casts this on, gets to come back to life if they were to die.  So I'm sure you could see with this would mess Zed up.  Death Mark may kill them, but if Zilean has that person ulted, they won't actually die, you won't get your bonus AD, and you'll be down a cooldown.  Late game, he can ult an ADC that you dive on, keeping them alive from Death Mark.  The key to playing against Zilean, is to play around his ult cooldown and timer.  Chronoshift doesn't permanently stay on the person.  It only lasts for 5 seconds.  So if you can go in and bait out his ultimate, or blow someone up so hard that he has to use that ultimate before Death Mark, you'll be good to kill whoever.  Zilean is an easy matchup, except for that pesky ultimate.

VS

Zyra

Easy

Zyra is super squishy and immobile.  She is played in the support role, but if you know League, then no one builds her like a support.  She has high damage, and is just another mage.  Meaning Zed can blow her up easily.  She has pretty good CC, with a snare and a wide knockup, but you can dodge around those easily as Zed.  She can be a problem in teamfights with her high damage, so taking her out first isn't a bad idea.  1v1, she should never win.  Overall, very easy matchup for Zed.

Comments from the Author Back to Top

Hey guys!  Thank you for taking a look at my guide, it was a lot of fun to make!  I hope it helps at least one person to become a Zed player, as he is probably my personal favorite champion.  Feel free to leave feedback, both positive and negative.  This is my first guide so I absolutely want to know how I did in order to become better for my next one!


If you are interested in following my plays.tv, I post some cool outplays or funny stuff from time to time. http://plays.tv/u/BamboozledKoala

Side notes:
Zed's main combo for early poke in lane, also for a lot of burst before going in to ult someone, is W-E-Q.  A lot of damage comes from hitting both shurikens, which will proc Thunerlords along with your E, so you have to be sure youre in pretty close range.

Also, if you look at the champion matchups above, you'll see that there are a lot of Medium and Hard matchups.  This is because Zed is an assassin, and is vulnerable to tanks, and CC.  Don't be discouraged from playing him, though.  He is so much fun to play and learning him is awesome too!

Everything that you see in this guide is from my own personal experiences at what works best, and what matchups are hard or easy.  If you find it easy to go against someone I think is hard, cool! I tried to think of a champion to champion perspective, instead of my own experiences for that, but as far as builds, runes and masteries go, those are all my own! :)
If anyone has any questions, my IGN is Bamboozled Koala, I'm on NA server.

Thanks again for checking out my guide, I hope it helps!
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