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All Guides Zoe Guides Zoe: The One Shot Wonder! Build & Combos (In-Depth Guide)
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Zoe Statistics for Bronze Thresh

Author's performance with Zoe compared to the ranked average.

Value
Average
Games Played
2
Win %
45
Kills
6.0
Assists
7.1
Deaths
6.5
KA:D Ratio
2.0
Gold Earned
10.8K
Creep Score
141.6
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

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4.png - Always take this
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14.png - Take Ignite when you know your in an easy match up. If you know you can apply kill pressure then take ignite to apply for final damage. Ignite is an offensive summoner spell and taking this means you lack anything defensive.

12.png - Take Teleport when your lane is even. Teleport can be taken if there is less of a need for Ignite. This can allow you to return to lane quicker and also allows you to have global map pressure.

21.png - Take barrier when against a high burst champ. Barrier can be used against high burst champions like Syndra or Vladimir. Barrier has a shorter cooldown than others and can save you from dying. Barrier is mostly taken in an unfavoured match up.

New Runes Back to Top

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These are the runes I use for One Shot Zoe. I will run through each one and explain a little why I chose them.
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Summon%20Aerie.png?width=32Summon Aery:
Summon Aery is by far the best rune to be using on Zoe, Even after the nerfed damage it still deals a lot early game and can help you hit those few extra HP you need to secure an early kill. Not only that but it will shield allies which is a benefit to the team. Others would chose Arcane Comet as their choice however unless they are in Sleep before your Q this can be in-effective, the comet's AOE can be easily dodged.

Manaflow%20Band.png?width=32Manaflow Band:
Zoe's mana usage is high, meaning early game can be quite a challenge. Manaflow band will allow you to sustain in lane longer and not run out of mana as quickly. 

Absolute%20Focus.png?width=32Absolute Focus:
Absolute Focus is great for gaining that extra damage through out the game. Using the correct skills it is fairly hard for Zoe to lose a lot of HP making this rune fairly useful.

Scorch.png?width=32Scorch:
Through playing a lot of Zoe I have noticed that after completing a combo a small amount of HP will stand between you and a kill, This rune was chosen to help burn off the rest of the enemies HP.
179.png
Magical%20Footwear.png?width=32Magical Footwear:
Magical Footwear allows for you to not have to worry about buying boots, Due to Zoe's skills, she doesn't really need them therefore this rune saves a little bit of money on the boots and allows you to spend your money on the more important things.

Cosmic%20Insight.png?width=32Cosmic Insight:
This is by far the rune to take on Zoe, Not only does this allow you to have an edge early game this keeps your escape on low cooldown.

Abilities Back to Top

Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
W
R
W
Passive
Q
1
4
5
7
9
W
3
14
15
16
18
E
2
8
10
12
13
R
6
11
17

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Q>E>W>R

179.png
zoepassive.png Passive

Zoe's Passive is "More Sparkles", After casting an ability, Zoe's next basic attack or bubble within 5 seconds deals bonus magic damage.
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zoeq.png Paddle Star 

Zoe's Q is "Paddle Star", On first cast Zoe hurls a star in a target direction dealing magic damage to the first enemy it hits. If the star does not collide with anything, it will remain stationary for up to a second where Zoe can recast it in a different direction.

They will both prime her passive.

Tips: Zoe's Q is the hardest to get used to and master, for easier practice and One Shots you can use E first to Sleep the enemy.
Early Game: Early game this can be used to finish a group of minions and deal AOE damage to champions from Aery.
Late Game: This will be your first maxed skill as it will be your main damage source throughout the game, Aim to hit longer range for maximized damage.

Zoe's Q deals more damage the longer the distance traveled using her q backwards and then forwards will give you the most range without using any other skills.
179.png
zoew.png Spell Thief

Zoe's W is "Spell Thief"

Passive: Whenever enemies cast spells or item actives they drop a shard on the ground. The shards last 40 seconds. In some occasions, minions will spawn with shards that can be dropped if they are killed by Zoe. 

If you collect a shard you have up to 60 seconds to use it.
Minion Shards last 20 seconds.

Active: Zoe uses the spell or item active she has obtained.

Summoner passive: Casting on of her own summoner spells grants Zoe brief bonus movement speed and also summons three bubbles which orbit her, dealing damage for each orb.

Tips: Try to pick up any item you come across, even if you dont use the item or spell it was still free.
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zoee.png Sleepy Bubble Trouble

Zoe's E is "Sleepy Bubble Trouble". Zoe puts to sleep any enemies that are hit by this ability. After a brief delay they fall asleep for 2.2 seconds and all damage is doubled (Limited to one ability or Auto Attack). If attacked while in sleep the enemy will awake early.

The range of this ability (changed from 800 down to 650 after patch 7.24) extends through terrain and if the ability does not hit anyone it will remain on the ground as a trap for 4 seconds.

If you put an enemy champion to sleep the cooldown will be slightly refunded.

Tips: This is your most favorable ability. This will be the foundation of most of your one shot combos and escapes. This is purely for engaging and not for damage early on which is why we will max it second.
179.png
zoer.png Portal Jump

Zoe's R is "Portal Jump". Zoe targets a location and dives into a portal, blinking to the location. After a short delay she returns to her original position. She can use other abilities and auto attack while using Portal Jump.

Tips: Your portal cannot be used to escape. It should be used to engage on enemies, make your Q range longer or to dodge CC and skill shots.

HUGE SUPER COOL THING: You can use certain active items while in Portal Jump, For example you can hourglass while blinked and you will still return back. Certain CC types will also not stop you from blinking back, For example being binded by a Morgana Q.

Items Back to Top

Starting Items

    Standard Start
    Easy Matchup/Snowball Potential
    Trinket

Core Items

    First Item for Zoe as provides CDR/AP and the additional mana Zoe needs
    Boots (Mercs for CC/AP Burst champs)
    Second Item Lich Bane (Hourglass if dying to quickly in teamfights)
    Third Item Liandry's (If fed take void staff for extra MP)
    Example Final Build

Situational Items

    All viable items for Zoe, Mainly for extra health and MR
    Any Match up with high damage or CC. Take this early on
    Defense Items
127.jpg
I recommend starting Dorans Ring as it maximizes damage early game and allows for suitable sustain. This does not stop you from choosing Dark Seal if you desire as it can be more effective against easier lanes (For Snowballing) and the refillable potion for longer sustain.

The first item will be Morellonomicon, For me this is a must and will always be the first item, It allows for early 25% CDR (With Cosmic Insight), which gives Zoe a massive lead in lane. Due to the additional AP and Mana, this also improves Zoe's must needed stats.

The second item for Zoe would be your choice of upgraded boots. Your main choice will be Sorcerer's Shoes as they increases magic penetration by 18. These will give you the bonus damage you need to complete those One Shots. Alternatively yo can go for Mercury Treads if you are behind in lane or they have a heavy AP team, These will give you 25 Magic Resist which prevents you from losing so much damage against AP attacks.

Your third item will be Lich Bane I like going this second for an early increase in damage for her passive, this means you can confirm your One Shot status very early in the game. However if your behind in lane or want an overall build then get Hourglass instead, Hourglass is amazing for saving Zoe in team fights and unfavorable match ups.

(If your against an Assassin matchup then get Hourglass earlier E.G. Zed, Talon, Akali)

As a fourth item I recommend Liandry's Torment, this is overall a good item as it will still give you AP but it also gives health. Zoe's downfall is that she can easily be killed so this can benefit you in any game. Alternatively if your like me and feel greedy, If your ahead in game, get Deathcap for the crazy amounts of additional AP.

As your final item I like to go for one of the situational items, for example if my kill percentage is high but I'm taking lots of damage then go for Hourglass. Doing something like this can save you in late game team fights and from being picked off.

Final Build Example

3165.png + 3020.png + 3135.png + 3157.png + 3089.png + 3151.png

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Medium
  • Akali
    Medium
  • Annie
    Medium
  • Azir
    Easy
  • Brand
    Medium
  • Cassiopeia
    Medium
  • Diana
    Medium
  • Ekko
    Medium
  • Fizz
    Hard
  • Galio
    Medium
  • Katarina
    Medium
  • Kayle
    Hard
  • Lissandra
    Medium
  • Orianna
    Hard
  • Syndra
    Hard
  • Talon
    Easy
  • Twisted Fate
    Medium
  • Veigar
    Easy
  • Vladimir
    Hard
  • Yasuo
    Medium
  • Zed
    Hard
  • Ziggs
    Medium

VS

Ahri

Medium

VS

Akali

Medium

VS

Annie

Medium

VS

Azir

Easy

VS

Brand

Medium

VS

Cassiopeia

Medium

VS

Diana

Medium

VS

Ekko

Medium

VS

Fizz

Hard

VS

Galio

Medium

VS

Katarina

Medium

VS

Kayle

Hard

VS

Lissandra

Medium

VS

Orianna

Hard

VS

Syndra

Hard

VS

Talon

Easy

VS

Twisted Fate

Medium

VS

Veigar

Easy

VS

Vladimir

Hard

VS

Yasuo

Medium

VS

Zed

Hard

VS

Ziggs

Medium

Basic Combos Back to Top

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Basic Combos

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Early Game/Laning Phase

E + Q ------ E and Q will be your foundation combo which you will be using from level 2 - 5 and will give you your first kill.

R + E ------ R and E is an amazing combo which can be used as soon as you hit level 6. This creates high ganking potential and kill percentage.

R + Q + (Q) ----- This combo is a standard Q-Shot, the R is used in the opposite direction of the enemy, once in blink throw your Q the same way, This means when coming back from blink you have a longer Q range increasing your output damage.

Late Game

E + R + Q + (Q) --- This is similar to the Combo above however it sleeps the target and also increases your Q-Shot range.


Advanced Tips & Tricks Back to Top

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Advanced Tips & Tricks

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Zoe's E Ability

Zoe's E ability is the foundation to my One Shot Guide. Her E's Ability to increase range through terrain is ridiculous and can create some stunning ganks and One Shot's. 

I have created Map for easier explanation:

download (2).jpg

Red Lines:

Not many people know that Zoe's E can travel through structures, this benefits massively when getting tower dived or pushed into base. Zoe can stay at a safe distance and still hit her sleeps on enemies. If you are pushed back into base, this can help your team defend and also make a counter push.

Blue lines:

The blue lines state some of the best E-Shots in the game. The range on some of these is enough for an Invisible Gank, (When the enemy has warded bush), You can fire the E through the terrain so far the enemy wont see it coming!

The E ability is only the beginning of your Combo, this map is to help you begin learning my One Shot Technique. Once the E has been fired you can use on of the Basic Combos from above.

A lot of these terrain spots are thin enough for Zoe to use her portal jump the the other side. For example, Both Tier 2 Top turrets can be Portal Jumped from the other side of the terrain. This can also for a combo such as Q + R + (Q). The benefit of this is you are already the other side of the wall, which means after your combo is finished you have an easy escape. Using this method also makes it impossible for enemies to hit skill shots on you while you hit your combo.

Zoe does not have many escape methods so I like to use this ability to my advantage, If you do find yourself running away from enemies you can throw your E ability backwards to stop them from catching up.

Flash can be incorporated into any combo I have discussed and can lead for a much longer range Q-Shot (Using flash is where you will see most of your One-Shot's)

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