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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
Mazuruu
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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My Summoner Spells:


14.png: I think this is the best toplaner Spell since it is very good to finish enemies or help fighting them with extra damage.

4.png: I prefer this Summoner Spell because it grants you more mobility.


Other viable Spells:


3.png: You can take Exhaust when you think your Playful / Trickster can replace Flash.

12.png: Teleport is not a bad choise too, but I prefer the extra mobility, and I'd never play a Fizz without Ignite ^_^

6.png: I am not used to Ghost, but why not?
Read Author Notes

Runes

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My Runes:

greater-mark-of-attack-damage.png Greater Mark of Attack Damage:

More damage when trading AAs, you get higher 'burst' early with your Q AA combo.


greater-seal-of-armor.png Greater Seal of Armor:

Pretty much needed since most toplaners are ADs.


greater-glyph-of-scaling-magic-resist.pn Greater Glyph of Scaling Magic Resist:

Usually the best choice. When facing an AD based champ you don't need MR early on, and these Glyphs scale into mid/lategame.

greater-quintessence-of-attack-damage.pn Greater Quintessence of Attack Damage:

I use them for higher damage output and easier farming early on.


Other viable Runes:


greater-mark-of-attack-damage.png Greater Mark of Hybrid Penetration:

I actually am not sure if they are better than flat AD Marks, but since you do about the same amount of magical and physical damage they are very usefull. Use them when you plan on buying 3068_32.png.


greater-mark-of-attack-speed.png Greater Mark of Attack Speed:

These Runes work very well with your Seastone Trident and give you more dps , still most champs will outtrade you with that because your Q deals less damage.


greater-glyph-of-ability-power.png Greater Glyph of Magic Resist:

Use them when laning against magic damage based champ like Rumble or Vladimir.


greater-glyph-of-armor.png Greater Glyph of Armor:

If you are up against a full AD team you can take these aswell. Still you should keep at least 2 Mr/lv Glyphs since most champs, especially Supports, have some magical damage anyway.


greater-glyph-of-ability-power.png Greater Glyph of Abilitypower:

You can take this Runes for more earlygame damage and since every ability scales with AP they can be pretty usefull.
Additionally most of your enemies will buy MR at first, they see you got some AP and think you will buy AP Items so they waste money on items they don't need.


greater-quintessence-of-ability-power.pn Greater Quintessence of Movement Speed:

Get to your lane faster and  be able to catch enemies or gank the midlane easier.
Read Author Notes

Masteries

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1/1
0/4
3/4
0/1
1/1
3/3
0/3
0/1
0/1
1/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1
Offense: 9
2/2
0/2
2/2
2/2
1/1
3/3
0/1
0/1
1/1
3/3
0/3
3/3
0/1
1/1
0/1
1/1
0/4
1/1
1/1
Defense: 21
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 0

Standart:

Offense:

The attackspeed works pretty well with your skillset. I did not find out yet, wether Weapon Expertise or Arcane Knowledge is better for you. I check the Graph with the stats after every game, you have an equal magic and physical damage output. I think it depends on your build, for example 3068_32.png profits from Arcane Knowledge while 3153_32.png scales with Weapon Expertise.


Defense:

You want to be tanky, so 21 points in here, most are necessary for a toplaner.

The points you place here can vary, depending on the matchup and the itemisation.


Utility:

Not needed.


Aggressive:

21:9:0 is not that bad, it should look like this:

2ftPY

I rarely take these Masteries because I stick too my tanky build so most of the points do not help that much, if you decide to run some more damage Items it could work very well.

Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

q.png Urchin Strike:

  • Get it on level 2 and max it second for more damage and shorter cooldowns.
  • Use it directly after an autoattack to profit most from it.
  • You can use it on enemies behind walls to pass it.
  • Applies on-hit effects, Sheen works very well with it.
  • When getting ganked use it on minion behind you, dash to safety.


w.png Seastone Trident:

  • Get it on level 1 and max it first, you will have incredible early damage.
  • Activate it right before using Urchin Strike.
  • It will deal more damage over time when enemy is low on health.
  • Applies Grievous Wounds when activated, very usefull against champions with a lot healing.
  • Good in combination with Ignite, you need to learn when it is enough and when you need to chase for another hit.


e.png Playful / Trickster:

  • Get it on level 3 and max it last, this spell is used for mobility and not for damage.
  • It has a decent slow if you do not activate it twice.
  • One of the best skills for baits.
  • Activate it under tower to let it focus an allied while diving. Care: You are the one who has to tank most times, so don't let any allies die to towers!
  • Very mana hungry, use it wisely.
  • Good for checking Blue/Red or Dragon/Baron: Jump in, activate again, jump out.
  • Use it to dodge skillshots or CC in fight.
  • Try to not activate it again while fighting to hit as many enemies as possible with your AoE slow.
  • Look at this if you want to know where you can jump over and where not:
      SummonersRift.jpg


r.png Chum the Waters:

  • Skill it on 6, 11 and 16.
  • It's a skillshot.
  • Single target slow first, AoE knockup and AoE slow after 3 seconds.
  • Grants vision until shark pops up, useful to fight Akali in her smoke.
  • USe it for running away or initiating.
  • Combine it with your Shurelya's, great way to open fights if you land it on a carry.
  • Has low damage output.
  • Faster clearing of big waves: Throw shark on minions, use E to jump directly afterwards.
  • Medium cooldown.
Read Author Notes

Items

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Start With
Core
Situational

Tank Fizz? Stop trolling!


Warning: This build is outdated. A rework is planned.


Every example build looks tanky, and that is right. You want to be tanky to dumbfound your enemys and let them focus you in fights. As long as you have Trinity you will still deal tons of damage, no matter what. But let's move on to my build and Items I consider.

I mostly start with #2, these items allow you to poke and trade very often early and push the lane as you like.

On my first back I buy a 1055_32.png and get either a 1011_32.png or boots, I get 3006_32.png or 3111_32.png most times. You might want a 3096_32.png OR 3067_32.png very soon after that. But care: Buying a 3096_32.png puts you behind in lane! It does not have very good stats, only a bit sustain, so the enemy will be ahead the 700 gold.
If you are laning against an AP based champion build an early 3155_32.png when troubles.
If you fall behind you might want to get a 3093_32.png and upgrade it to 3005_32.png later.

Now you can decide if you want to buy 3069_32.png or 3083_32.png next. Since warmogs is very strong I prefer getting it first to be able to trade more, but if the laning phase is pretty much over a 3069_32.png can be much better in some situations. You should complete both before getting any other items.
You can also buy a 3068_32.png instead of the 3083_32.png, but I don't like 3068_32.png that much HP.

In the past days I don't buy 3078_32.png anymore in most games because I enjoy being a pure tank, I really love to engage in fights and jump around not taking damage. If you are more the bruiser one and want to actually fight and kill people faster this item is a must have! It gives you an insane amount of extra damage and the slow is pretty awesome too!

Now press Tab and see who is fed, which enemy champion is strongest and what your team needs. Most times I build a 3156_32.png for the damage and magic resist and a 3082_32.png for the missing armor, you can get either 3143_32.png or 3110_32.png since both of them are very good. It still depends on the matchup and the situation if you want to get this items or other situational, but I'm sure you'll figure out what suits your needs best.


But why do I get 3069_32.png?
In my opinion it is the best item to change games: You can use the active to engage teamfights, with the help of your Ultimate, during fights so the team can get or change their positioning, or to disengage when one got caught. You will profit from the gold bonus early when you start with the 3096_32.png and the HP and Mana regeneration, the cooldown, and ofc the health.



Viable Items, when and why:

NOTE: You have to plan what Items you will get. One example: It is not good to end up with 3006_32.png3078_32.png3091_32.png since it is way too much attackspeed that you don't need.

3026_32.png: A good Item if you are one of the strongest in your team and if they focus you, but there are better choises to get tanky.

3068_32.png: Good for splitpushing, diving and killing carries for just few gold.

3065_32.png: This is a nice item against an AP heavy team, when you have no livesteal item you should prefer 3102_32.png though. Combine with 3083_32.png for endless health regeneration.

3102_32.png: Currently my favourite anti-AP item. It offers great stats an is a pain in the eye for every poke comp. Consider buying this when facing an Ezreal in the enemy team.

3105_32.png/3190_32.png: After the changes I personally don't like this item that much, but it still grants good defensive stats.

3143_32.png: One of the best items against AD champions, I prefer getting 3110_32.png in most cases though.

3110_32.png: This Item is very strong on Fizz, you are very mana hungry in teamfights and it gives you enough CRD to troll your enemies with your high mobility. Good to take out AD's.

3075_32.png: Very, very situational, but can be useful sometimes. In the very lategame go for other items like 3143_32.png because they offer you more, but are more expensive, too.

3022_32.png: Not that good: You already have 2 slows and 2 gap closer, if you still want a slow get 3078_32.png since it will give you so much more damage. There are better tanky items if you want this for the HP.

3005_32.png: You want to jump on their carry and kill him in teamfights? This Item will help! Even more efficient with 3143_32.png and/or 3068_32.png. I still like this Item, allthough it's pretty weak right now, but its cheap! You can buy it in midgame after your first health item, getting it in lategame is not that good, you can just buy any other damage item that is more efficient.

3091_32.png: Gives you a good amount of attackspeed and MR, you can use both when facing AP teams.

3156_32.png: This is my favorite Item against any AP damage, you don't need an AP heavy enemy team for this item.

3071_32.png: This is an ok'ish item for more damage output in midgame, you should not buy it in lategame for extra damage, there are better choices. I still don't like the item since only your Q and your autos will activate the passive.

3172_32.png: Gives you a great amount of attackspeed, some dmg, movespeed and even tenacity, increases your dps a lot!

3153_32.png: A nice Item after the remake. You can use everything, this helps you to kill other tanks or bruisers, but is not a good choice to take out ADs since they have lower HP.

3072_32.png: Gives good damage, but you want to be more tanky and there are better damage items that work with your set, only your auto attacks and Q's profit from this item.

3087_32.png: I personally don't think this is a good idea on our Fizz.

3025_32.png: This item offers a lot utility and CC, but you will have a great lack of damage if you take this over 3078_32.png. You should try this with any other damage item. Never ever get this and 3078_32.png!

3115_32.png/3114_32.png: You don't want these.
Read Author Notes

Matchups

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0
2 years ago
I think something like: BoTRK-> warmog-> mallet -> iceborn gauntlet and perhaps nashors/atma/lw as 6th item would make him a lot stronger. Fizz with a BoTRK is reall strong.
0
2 years ago
Yes I figured that too, but you don't profit from that livesteal that much. In combination with a Gauntlet it should work, though the other Items you listed are not good in that combination. You already have a slow from the fist, Atmas is really weak in S3, Nashors is not good since you build AD, LW is not good either, your abilities still do magic damage. I will try that later, thanks!
0
2 years ago
Why not a zeke instead of a shurelia ?
0
1 year ago
I tried that item out a few times, but it mostly depends what champions you have in your team. If you have 2 other people scaling with AD you might buy it, if you have an AD mid or TF or something like that Zeke's is pretty good. I prefer Shurelias though, it gives higher defensive stats.
0
1 year ago
i sometimes build abysal scepter to because its aura, let your skills do lots more dmg (since you build tank you dont have magic pen) and it gives some ap- mr to.
0
1 year ago
Yea, you are right. It even gives more dps cause of increased W onhit and dot damage. I'll try it out somewhen later, thanks.
1
1 year ago
Just too strong, no trolling
0
1 year ago
I'm glad you like it :)
0
5 months ago
i think that ad fizz doesnt work in season 4 but why shud u get attack speed with a jungle fizz
0
5 months ago
and for sustain in lane with ad fizz, do u think that a sunfires is a good idea shudnt u get like a randuan's or like ryla's
0
3 months ago
My Fizz works in Season 4 prett well, although the jungle build path is not as flexible as it was in S3. Sunfire is mostly for clearing and more magic dmg, so you deal both magical and physical dmg and your enemy can't effectively build against you. I'm planning on reworking the build soon, I'll explain more then
0
1 month ago
me i play ap/tank top (or speed aa jung fizz with feral ( it's work well ),but top it's look like hard to play vs a good riven. Can you make a riven matchup please ( she can stun when we engage and it's passive counter the fizz passiv + she can shield the poison)