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All Guides Teemo Guides I am Suck Boy's (somewhat outdated) Teemo Guide
230
136
Updated
1 year ago
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868K
Comments
72

Teemo Statistics for I am Suck Boy

Author's performance with Teemo compared to the ranked average.

Value
Average
Games Played
18
6
Win %
61
45
Kills
7.5
6.2
Assists
8.6
6.7
Deaths
10.2
7.2
KA:D Ratio
1.6
1.8
Gold Earned
12.3K
11.7K
Creep Score
170.8
163.2
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

14.png4.png Are my go to spells. I almost never use anything else on teemo, because this gives you the dueling power and safety you need to win lane, especially early and with good play.

Since the Changes to Wriggles I have been enjoying 21.png instead of flash accompanied with some safe play, and its good for baiting riven ults/cho ults etc - but still I find that ignite/flash is the staple to top teemo.


Most other set ups are a gimmick, and become redundant quickly.

Against Yorick, and sometimes Elise, I take 12.png21.png combo. I'll explain in the match ups.

3.pngI suppose you could get it for duelling, but its not like you lose duels anyways, and you can't exactly dive in team fights to toss it on the enemy ADC. And blind already peels, and so do mushrooms.

6.png You already move quick bro
7.png there is no team in teemo
10.png I suppose this could get really trolly
11.pngI won't lie I've taken this to steal jungle before. Know whats better than stealing the jungle? kill the enemy jungler with ignite after he gets the buff and is low.

Runes Back to Top

  • 9x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 9x
    +1 armor Greater Seal of Armor
  • 9x
    +0.9 Armor Penetration / +0.62 Magic Penetration Greater Mark of Hybrid Penetration
  • 3x
    +1.79 Armor Penetration / +1.4 Magic Penetration Greater Quintessence of Hybrid Penetration

This is my go-to standard for runes. Hybrid pen is more damage than any flat type of pen vs champions, and with poison dart last hitting isn't so difficult that teemo would need AD runes. It also allows me the freedom of building whatever kind of damage late game that the team most needs.

 That said I have at least 3 set ups at any given time for teemo, often more, for various counter picks, and match ups.

Vs AP.jpg

I use this page, for example, on both singed and teemo vs an Elise counterpick, or some other such AP top. As long as the jungler isn't AD heavy such as 5_64.png/56_64.png/35_64.png/64_64.pngI could safely pick this vs my AP lane and have a MUCH easier time beating them.

If I lane vs 92_64.png/23_64.png/58_64.png/86_64.png/122_64.png (Melee AD bruisers who generally can't catch me If I'm kiting properly) I'll use a page like the one below:
Vs AD.jpg

The added ap makes my poison and shrooms hurt a little more, making me that much more likely to kill them while kiting without having to put myself in the danger of extra close auto attacks vs champs with these close type of gap-closers.

Masteries Back to Top

0/1
4/4
0/4
0/1
0/1
3/3
3/3
0/1
1/1
1/1
1/1
3/3
1/1
0/3
0/3
0/1
0/1
3/3
0/1
1/1

Offense: 21

2/2
2/2
0/2
0/2
1/1
3/3
0/1
0/1
1/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 9

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

You have a few options here. When going for a damage oriented build, this is solid at top. I am disappointed that Devastating strikes is so deep in the tree this time, as its necessary for teemo to get if he wants to do any damage. This kind of pigeon holes Teemo into the 21/9 build to get the TRUE benefit of being teemo; which is his ability to switch it up and do whatever is best against his opponent in any given game. (Like Bruce lee says, be like water. And teemo is the most like water, in top lane, when he can switch from AD to AP, or from those to Tank based on what your team needs.)


Other Options.

9/21 Defense with Butcher/AD in offense
I use this to beat 2v1 lanes. The added sustain from second wind and perseverance, along with butcher and the heavy AD you get early in the offense tree gives you all the tools you need to not die to 2 people.
Its harder to dive you because you are tough, you stay in lane longer, and with all that ad Its pretty simple to last hit under tower. Your job with a build like this is simply not die, build really tanky with a BORK/BC as your offensives, and get to late game. You will be a team fight monster, and if they leave you alone your shrooms/wards allow your team safety while you split push.

21/0/9 Pure Ap
This one, due to the numbers, is inherently weaker than the other two with this patch all around. That said, it does dive pretty deep into hurting people, more so than your other options, and teemo in general is pretty good at avoiding taking a lot of damage or getting into unfortunate confrontations in the first place. This means that with a little skill, in the right game, this is ALL benefit with no down sides. More often the case at mid, than top though.

5/0/25 Dirty Utility
Double edged sword, butcher and feast are the highlights outside of utility, and then anything that doesn't involve recall, mana, or being near a teammate inside the tree. Very weird,  I get this when I'm going to roam a lot and try to have a lot of map presence. Not recommended if you aren't orchestrating map control with your team.

Through the extra gold and the new + better potions + move speed stuff, stat for stat this ends up being better than 21/9 for an AS/OnHit AP hybrid build; So if you are ok with being all punch and no block + being very mobile on the map, this is the build for you.

Abilities Back to Top

Passive
Q
3
14
15
17
18
W
2
8
10
12
13
E
1
4
5
7
9
R
6
11
16

I get Q second a lot of games, but W second is the safe pick - and you pretty much have to get it against snowballers like riven who are really popular right now.

Items Back to Top

Starting Items

    I start with this when I can get away with it (Won't eat heavy harass that requires potions)
    VS AD Heavy that wants to trade (Darius, Riven, etc)
    first back, almost every game should result in 2 of these, regardless of item start
    If after buying you have extra gold in an amount under 300, BUY AS MANY OF THESE THINGS AS YOU CAN
    Boots start is good vs high mobility champs

Core Items

    what your inventory will look like on second back most likely
    any of these will do as your "safety"/sustain items early, which you will get vs MOST match ups
    An example Safe Pushing build (my personal favorite)
    an example AP top build. Doran's for sustain, go with Rings if you want more damage instead of sustain
    An example "Carry from Top" Low elo stomp build
    Defense against AP options. I go with Hexdrinker vs burst, spectre vs Sustain, and wits end vs % hp Damage
    Defense against AD, Depending on your goals. (Warden for tankiness, Tabi vs 3+ Auto attacker team, Thornmail for Anti-Carrying, and Armgaurd's when you need armor on an AP
    When you are going to be team fighting you need this for utility.

Situational Items

    I rush this item vs shen and singed because it makes it very hard for them to fight back. Too fast to be caught, but still enough damage to kill, and you can outpush them. Often vs them, I will skip dorans entirely
    typical teamfighter AD build
    this item is great for anti-ganks especially in an Ap heavy game, often overlooked
    Alternative to Shiv, You can rush these for kiting champions such a shen and singed if you are going to build AP.

Why Aren't the Builds listed Completed? What should I build?

Any given game I might get a trinity force, or midway through building wriggles decide to build BoRK instead, I may decide to get an infinity edge or warden's mail + blood thirster as core.
The truth is that you really have to decide for yourself what your end game goals will  be, and they are actually different every single game; but with these build starts (listed above) here are some late game optional items and you can play your game and take a look at them and see if anything is particularly suited to your current goals (along with a brief explanation of why i build them)


Some other explanations and Item picks that are super situational:
3022_32.png Need to catch enemies out in team fights/kite a bruiser who can out-duel you
3078_32.png Need move speed and Burst
3115_32.pngHigh magic Damage item. Good for shredding tanks when used in conjunction with wits end, Especially as dirty utility.
3065_32.pngHave 2 or more lifesteal items and need Magic Resist (banshees also solid if you do not have significant lifesteal)
3069_32.png need to be more useful to the team, or be really trolly with split pushes vs 4+ players
3023_32.png great for fucking up gankers who have sprint gap closers/dealing with Ap lane ganks (great safety item!)
3151_32.png Need God Mode Mushrooms?
3082_32.png You are being forced to face tank an AD, and are going to get a randuins as part of your core build.
3144_32.png  When you need sustain and duelling power but not necessarily pushing power
3031_32.pngYour ad carry is terrible and your top lane has lower than 3k hp
3123_32.png AD vs Nidalee
3140_32.png Vs WW/malz and split pushing
3091_32.png Vs % health magic damage (elise), or as core when going 2 dps/on hit + tanky build
3209_32.png people with high defense, lower health, + you need increased mushroom threat
3089_32.pngNeed more AP, lack an APC
3157_32.pngNeed to bait long CD's in team fights (occasionally as ad O_O)
3026_32.pngI'm the target, I'm Team fighting, and I'm already tanky
3027_32.png Builds from 3010_32.png and is Core to AP Bruiser Teemo
3009_32.png Enemy Comp has a lot of slows but generally lacks a real hard CC
3105_32.png Need some kind of utility for team fight and your team doesn't have one
3060_32.pngI have been meaning to try this for split pushing, but its probably terrible




My personal Most played Strategies/Builds:

1v2 Defensive Build:
1055_32.png 2003_32.png ---> 1055_32.png 1001_32.png 2003_32.png ---> 1055_32.pngx2-3 3144_32.png 3134_32.png 3111_32.png(defensive option, usually merc)

Safe farm and late game your build should look like: 3153_32.png 3071_32.png 3111_32.png 3022_32.png 3026_32.png
You won't do a particularly large amount of anything but you can participate in team fights, you won't lose your lane, and you should be a little brick wall moving around the map giving your team an advantage.

AP One Trick Teemo (still A great build)

A guide was written on solomid recently that I saw, by higgabes (of the same title) Who i think is a great teemo player, detailing his unique AP teemo top build. I have adapted and I use this build now against a lot of champions that I used to have a tougher time with. (especially bruiser assassins like pantheon, jax, etc).

The build basically and usually consists of the following, and you get the twin shadows/seeker's armgaurds in order of what defense is more important for the lane:

1056_32.png1 or 2, with boots pots start, or cloth armor/5pot start if the situation calls for it

3023_32.png3136_32.png,3191_32.png,3255_32.png core

3115_32.png3151_32.png3157_32.png3023_32.png3255_32.png3089_32.png ideal end game.



Dragonslayer Build
I like to get this vs melee's who didn't get doran's shield to really punish them and make them hate me.
Some exceptions are people with crazy sustain like nasus, aatrox, WW, I wouldn't go this build against them.

Start: 1054_32.png 2003_32.png --- > 1001_32.png 3101_32.png 2003_32.png ----> 1054_32.png 3256_32.png 3115_32.png 3044_32.png (mid game)
This build lacks sustain except through heavy potion usage, but its kiting ability and damage is off the chain. Experiment to see when you can get away with it, because when you can its amazing.

Hamster Hurricane: ~Cheese~

1055_64.pngx3 3085_64.png. This build utilizes the doran's passive 3 times on 3 different attacks and gives more life steal in this way than even a bloodthirster. Its a very powerful early game pushing build against people who can't push back, especially if you get ahead. And you don't even have to deviate from your core until you know for sure you are far enough ahead to make it work.

When going with this build, you make fights easier on yourself when engaging around minions. Which normally seems counter intuitive but the amount of lifesteal is retarded. I don't personally recommend this build most games, because it has almost 0 dueling potential, but at low elo especially its easy to get away with and into the enemies nexus before 20 minutes. Remember, if the enemy has 2+ people in your lane all game and you can avoid dying, you are building an immense advantage for your team. Just don't get this expecting to kill anybody.



Boxer style Maus: Lane Specific Build


3087_64.png Often when I plan on getting this, I will get 3086_32.png on my first back instead of double doran's. I mostly do this vs Singed, but I've also done it vs other tank tops whos main abilities can be avoided by simply being faster.
I call this boxer style, because you will duck and weave skill shots. Teemo is so fast he can essentially move in and out of skill shots with practice, and enemy players, even between bushes (for example at top, placing a mushroom on each side of the bush entrances where they meet, you can kite someone between the two bushes for a very long time, while they bleed to death from poison and mushroom damage. Meanwhile you take only 1 or two autos. Its a way of beating your opponent by points rather than straight up, because you are playing the long game rather than all out engaging until they are in a teemo combo knock out/kill range; (auto-blind-auto-ignite)
this is my personal favorite play-style, and I will often do it at times when its not needed or suited to the lane because I am confident that I can "outplay" my opponent hard enough that it doesn't matter if its the most efficient; because it snowballs much harder than a sustain or Ap lane, if you can pull it off.

A video of the proper method:


S3 Shredder Top 3151_32.png And 3153_32.png  

DISCLAIMER:
Due to Devestating strikes being almost the full 21 points up in Offense, I rarely if ever go this build anymore in 3.14, however, I am leaving it here so that anyone can see - and sometimes in 1v1s I still do this.

Old Text:

I did some math recently. And this is the highest damage, for the lowest cost (in both gold, and item slots) for teemo to do damage. You need those slots for tanky/sustain items. I was carrying an alt account of mine whos name shall not be known, and as many of you know split pushing is a much harder thing to accomplish at low elo, where players havn't gotten the grasp of advanced strategy yet, let alone mechanics and other things. I had to carry from bronze to gold, and it took 70 games, and I came out of the experience with a 72.5% win rate. (below is a screen shot taken just before the promo games, i went 3-0.)

wills carry.jpg


Most games, however, I had to team fight.  And on more than one occasion, I had to play the role of carry.

So lets talk about the build I used in the majority of these games, which was: 1055_32.png1055_32.png1001_32.png3136_32.png3082_32.png+1011_32.png or 3075_32.png or 3155_32.png into 3151_32.png3144_32.png and so on.

First things first. When I know I am going to need damage the first thing I think of is liandries. Mushrooms proc the extra damage, spell pen is extremely valuable because the majority of teemos damage is magic until mid game, even if you build AD.

The build lacks sustain, and its pushing power isn't as great as my standard builds, but when team fights come around you are shredding most enemies you attack for about 12% of their life a second. 1 auto, 1 mushroom or blind tick on a slowed target and there you go. And on top of that you are doing your normal poison/mushroom damage which is considerably high. The build is kind of all over the place, and you will be very very tanky if you are pulling it off correctly, but one thing is certain; you will do a lot of damage, even if they target you first.
This build is a lot about objective control and real, planned team fighting. You can mushroom up baron pit and the area around, scope through with a pink elixir, and force your enemies into a blind fight anywhere from 20 mins to 30+ mins before they can be in a position to even feasibly fight back with a pink elixir of their own.


Why 3075_32.png? In team tights, you want to dissuade their adc from focusing you. Between this, a blind, and an accidental mushroom slip they are dead. It also cancels out there lifesteal, as ADC's will often drain-tank a little in team fights. This is the go-to anti ADC item. If their ADC is fed, and its anyone other than vayne/ezreal, I get this. Because it takes them down a serious notch, and gives your team plenty of opportunity to win an otherwise painful fight. (they will target you, with the amount of damage you do.)

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Akali
    Easy
  • Cho'Gath
    Medium
  • Darius
    Easy
  • Elise
    Hard
  • Fiora
    Easy
  • Gangplank
    Medium
  • Garen
    Easy
  • Irelia
    Medium
  • Jarvan IV
    Easy
  • Jax
    Medium
  • Jayce
    Medium
  • Kayle
    Hard
  • Lee Sin
    Easy
  • Malphite
    Easy
  • Master Yi
    Easy
  • Nasus
    Medium
  • Nidalee
    Easy
  • Pantheon
    Medium
  • Quinn
    Hard
  • Renekton
    Medium
  • Rengar
    Easy
  • Riven
    Easy
  • Rumble
    Easy
  • Shen
    Easy
  • Shyvana
    Easy
  • Singed
    Medium
  • Teemo
    Medium
  • Trundle
    Easy
  • Tryndamere
    Easy
  • Vi
    Easy
  • Vladimir
    Easy
  • Volibear
    Easy
  • Wukong
    Medium
  • Xin Zhao
    Easy
  • Yorick
    Hard
  • Zac
    Medium
  • Zed
    Medium

VS

Aatrox

Medium

Type of Lane: Kill //Push// Farm
Is this a max W second lane? Y/N
What kind of Stats to focus on: Damage, Health, Armor
Boots: Ninja Tabi

Strategy: Same kind of thing as vs Garen (Harass constantly, Don't let him get Lifesteal/regen time) His Second life passive can get irritating, (dont get baited by it) and if he gets too far ahead you might be forced to build an executioners calling.

Highlights:

  • Don't engage him openly, just go for harass and stutter-step engages
  • Plant mushrooms around the tower so if he dives he will be slowed and killed
  • bait his jump into mushrooms when possible
  • Footplant him if he lands on you to force him to disengage. Harass while he walks away, or stutter step if he doesn't back off (so you get more autos out than he does)
  • Control the lane, and keep him constantly low. His abilities cost health, and if you keep him in sustain-mode hes less dangerous. Don't push too hard early, he can last hit on turret and you don't want to die to a jungler.
  • When he runs after you make him do it blinded, in the middle of your minion wave
  • Before you get shrooms, if he camps the bush really hard and isn't last hitting because hes scared, toss a ward in her bush and continue to harass her. Its worth the 75 gold.

VS

Akali

Easy

Type of Lane: Kill // Push// Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: MR/Health
Boots: Merc Treads (unless No CC on enemy team that justifies it). Get Null magic early, maybe 2, but don't finish mercs until necessary

Shes easy after the many nerfs to her Ult and Q. After getting 2 early game items (dorans ring/blade x2, longswords, daggers of speed, etc) build giants belt + null magic and she probably won't even have the resources available to kill you, even with 3 stacks of her ult up.  Play aggressively, and zone. Buy pink wards when you have to B, (they are expensive but worth it.) and place them in the bush that can see the lane (where you will be fighting) without her seeing you had a pink, or just throw it down as soon as she is forced to W.



Bullet Points:

  • - Pink wards and redpot baiting are so key. (wait till you are very low, pop the pot to go up when she thinks you would die.)

  • You can start with almost any item in this match up. My favorites are Dorans ring+pots, Doran's blade, Anal bead + pink ward/pots,

  • If she gets ahead she can snowball, but keeping your defense expenditures at the same rate as her offensive buys will make it so that she is incapable of killing you on her own. If you zone her a little you can buy early game items (3dorans blade, etc). You can go ap and All in her. But you can also be tanky, spend very little on offense, and just shove her out of lane until shes under levelled and at the inhibitor. Depends on your playstyle with this match up.

  • - every time she goes for a last hit get an auto attack off. Otherwise stay out of her range and play safe; and if you cant get the auto off at least try to blind her out of getting the last hit while you last hit.

  • - Keep a mushroom on you at all times, never go to 0 because she can stick to you like glue and your best hope of peeling once you are tanky, is to lay a mushroom down as soon as she jumps or when shes about to jump, and movequicking away when she has no jumps left.

  • BLIND HER WHEN SHE MARKS YOU

VS

Cho'Gath

Medium

Type of Lane: Kill //Push// Farm
Is this a max W second lane? Y/N
What kind of Stats to focus on: Health, magic resist
Boots: Ninja Tabi, or Offensives

Strategy: Cho'gath has solid sustain if hes getting last hits. If you take advantage early, you can prevent a lot of last hits, and thereby prevent a lot of sustain. Treat harassing him a lot like harassing garen, or aatrox.

hes weaker than you at all points in the game unless he lands a Q.

Highlights:


  • Dodge Q.
  • DODGE Q.
  • DODGE THE F***ING Q.
  • Harass him constantly when his Q is down, and be ready to Dodge it if it isn't with your W.
  • I like to build 3 dorans in this match up because most cho's don't itemize early (they go for Rods, etc) and you can gain a serious early advantage this way.
  • kite him into mushrooms when he gets bigger, later.
  • footplant him if/when you get caught by a Q, and blind him. Save W for when the slow is gone, then bolt away. He'll get his entire combo off either way if he lands the Q unless its max range.
  • If you can't beat him as bruiser go crutch AP.
  • Even as bruiser, I get liandries against him early because you know he will have a lot of health and you will need a lot of damage to kill him. Its also worth the added protection from ganks, if you focus on mushrooms as a deterrent. If he lands a Q during a gank, you are dead.

VS

Darius

Easy

Type of Lane: Kill //Push// Farm
Is this a max W second lane? Y/N
What kind of Stats to focus on: Health
Boots: I tend to get swiftness in this matchup, but zerker, tabi or mercs are all good choices vs darius

Darius is a joke for Teemo. Don't engage when you are lower than 70% life. Kite him through mushroom set ups. Be patient. Its all about never letting him get to you. Everything about this lane is a typical day as teemo. Play safe, set up for kills. Don't push hard until you've killed him once or twice. Then kill him under turret on christmas.

Highlights:

  • His pull range is just lower than your auto attack, so its not safe to go for aa unless hes slowed or you have lower than 90 ms. You can run in, auto, and run out with move quick often before server latency takes into account his pull. Maximum Muhamad Ali Teemo.

  • If you want to be safe, go Cloth armor/5pot start, with AP glyphs for harass instead of mr. His bleed is magic but your poison is more potent.

  • Its safest to go in for combos right after he uses spins on minions. You can sometimes bait him into trying to spin on you, but a good darius will just save it for a pull.

  • if you do happen to get pulled, blind him immedietly and orb walk until the slow ends, then scoop out with move quick. If you have 3154_32.png1055_32.pngx2 its safe to stay and last hit back up to a safe amount of hp. If you dont, and you also don't have potions, you are forced to go back to base. Enough of doing this will put you behind.

  • Don't try to flash out of his ult, it wont work.

  • If i get ahead I like to build static shiv in this match up because I move faster, and because Its hard to safely foot plant before you get tank items; so you need a different pushing method.

VS

Elise

Hard

Fuck this match up.

Type of Lane: Kill //Push// PASSIVE Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: MR/Sustain/Damage
Boots: Merc F'in Treads


After Recent changes, Elise is a lot more manageable in lane, and mostly you will see her in jungle now. if she should find her way top to play against you, your Ap ratios and ranges are similar to hers, but you have much more base damage on your spells; giving you an edge. She has to work you down to win this fight; if you want a quick win identify what they are doing wrong/inefficiently and aggressively pursue from that angle

ALTERNATE ROUTE: 12.png21.png
Barrier to counter any execute attempts (against elise you'll want to use it early to prevent being in execute range, and against yorick you'll want to use it to block ignite) And teleport is to out-lane them. If you can't do it without down time in lane, who can? I treat teleport like a very strong health and mana potion, but around mid game it also means free items. Every time they leave, punish it hard by pushing. (dont forget to buy potions when you use it!)

Normally, you can't beat these 2 in Lane; but if you get teleport and ELISE doesn't, you can OOM her in trades and then B, and tele in to either kill her or push her out and take turret. Effectively winning you the lane. The lack of flash means you are succeptable to early ganks, so watch out for characters like Noct/Shyv/Shaco who can kill you quickly,


Highlights:

  • NEVER PICK INTO THIS MATCH UP. Spider beats Maus.

  • Just ban her

  • She does more damage than you, her spiderlings tank the turret while she goes for a dive, and she pushes just as hard as you.

  • getting redpot early and using it to bait a kill is more key than i can really describe.

  • don't try to zone her with bush control. Random stuns into the bush can result in your death, and lets be honest, its not hard to hit them even when she can't see you to aim them in the bush.

  • Your solutions are simple. Outclass her in play and go AP with an MR base
    Or go typical bruiser and rush hexdrinker/merc treads.

  • If she doesn't go 9pot, call for early ganks and let her push. Farm on your turret. A couple kills and you can salvage this lane. 9pot means she has saint-like patience.

  • Much like teemo, there is no team in Elise. So Its you two locked in eternal conflict top. This means that not dying is more important than in most match ups; because every little bit you get behind you will stay behind. And it will often not result in a tower for your team.

  • Your advantage is that you are a better farmer than her, and she has to back more often than you (due to mana) and if she switches to spider to farm (also due to mana), you can harass her while she doesn't have sustain. You will have sustain through wriggles or RoA however - try to get as much out of this as possible.

VS

Fiora

Easy

Type of Lane: Kill //Push// Farm
Is this a max W second lane? Y/N
What kind of Stats to focus on: Health, Armor
Boots: Ninja Tabi

Strategy: Same kind of thing as vs Garen (Harass constantly, Don't let her regen)

Highlights:

  • Don't engage her openly below 60% after she gets 6
  • start cloth armor 5 pot, and use AP glyphs instead of MR
  • Plant mushrooms around the tower so if she dives she will be slowed and killed
  • bait her parry when harassing her (as she goes for last hits) (you can do this by cancelling an auto attack at the end of the animation, before the projectile goes off sometimes)
  • Footplant her after she does her second dash
  • Control the lane, and keep her constantly low. Don't push too hard early, You don't want to die, and you can kill her easily if the tower isn't close.
  • When she goes after you make her do it blinded, in the middle of your minion wave
  • Before you get shrooms, if she camps the bush really hard and isn't last hitting because shes scared, toss a ward in her bush and continue to harass her.

VS

Gangplank

Medium

W.I.P

VS

Garen

Easy

Type of Lane: Kill //Push// Farm
Is this a max W second lane? Y/N
What kind of Stats to focus on: Health, Armor
Boots: Swiftness for lane. Mercs or tabi if the enemy team is CC heavy or AA heavy.

Strategy:
Harass him when he last hits, kite him when he pops q, don't let him get inside max auto range of you and he will always come up short when trying to sprint at you. Early on you will have to use the move-quick ability to stay out of range but as the game goes on you won't need to.
If he camps the bush, let him lose farm and harass him when he comes out for last hits.
If you get him low, or he excessively camps bush, throw a ward in it and hit him from far away.

Highlights:

  • Kill him, Don't zone him, very annoying regen passive

  • Don't engage him in melee combat even to footplant when you are below 60% health

  • Footplant him if he reaches you and pops W, if you do it after, the slow will be applied after his CC is cleared and he will not be able to keep up with you, leaving you free to scoop out

  • Early game don't push too hard because you don't want to be ganked, and you can easily kill him if hes off tower.

  • Never forget to get minion assistance when a melee'r is swinging on you

  • Keeping poison applied stops his regen, lol

VS

Irelia

Medium

Type of Lane: Kill //Push// Farm
Is this a max W second lane? Y/Neutral
What kind of Stats to focus on: Health/Damage
Boots: Tabi are a no brainer for lane, but if they have 3+ hard cc's on the team, mercs would be better

This is an important note, because Irelia and Jax represent the "Duelists" of top lane. Your ability, or inability to consistently beat them is what represents your skill as teemo. If you can do it, this is the character for you. If not, You need more practice, because the difficulty in this match up is based solely on your ability to consistently perform the moves required to beat every other top laner. The difference, is that with irelia and jax, all of the forgiving nature and flaws that other duelists top have, are not present.

I personally max Q second against irelia because I don't have trouble with her, and its nice to blind her for the duration of Hitan Style. Though my first attempts at beating her were choppy and resulted in me failing pretty hard; I learned a few important things I will put in the highlights below.

Highlights:

  • Kite her and do not engage during hiten-style. (her blades change and she does true damage)

  • Footplant her when she uses Q on you because she has no getaway and shes fatter than she looks.

  • If you have harassed her to have less health than you, try to run into a bush as she hits you with E so she cant follow up with auto attacks quickly. If you are in lane when it comes, toss your blind out just as she hits you. This is easier/harder based on your latency; be aware if you can pull this maneuver off or not. (through practice.) because sometimes its just more worth it to move quick out of range.

  • Your damage comes when shes running away. Just kite her forever, and footplant when she Q's, and remember to not start spamming autos and blinds until shes facing away from you, because its the FREE ATTACKS that will win you the fight/trade.

  • As Always, harass her when shes last hitting, and if you must fight try and do it in your minion wave.

  • Dont dive, she has a stun. If the jungler wants to dive though, go right behind him and let him tank it.

  • CONTROL THE LANES POSITION. Minion waves at the edges of the bushes towards either side of the lane are ideal positions, try and stall them in these places for as long as possible so that you can get kills off/aren't so close that you need to dive. Diving will result in death.

VS

Jarvan IV

Easy

Type of Lane: Kill //Push// Farm
Is this a max W second lane? Y/N
What kind of Stats to focus on: Armor/Damage
Boots: Sorc Shoes, ninja tabi vs AD-AA based jungle (noct/shaco)

Strategy: This lane is marked as easy because of AP Teemo. Ap teemo does nasty, filthy, dirty things to J4 in lane. That said, tanky j4 is a harsh lane for bruiser teemo.
His naturally high armor makes things difficult, his gap closer is longer than your range, and his ult can be the end of you.

Highlights:

  • You farm easier/better than him, so last hit safely and give him an auto or 2 when he goes for his own last hits. Or even a blind. But be careful of his lance

  • he probably won't kill you by himself if you are playing right and safe, but with a jungler there is no getting him off of you, so be wary. (J4s like to call up junglers too, don't put it past him!)

  • If you can position well, and farm safely while getting a little harass/blind's off, especially on his big minions, you will slowly gain a big enough money advantage to beat him in a duel.

  • If you go ap, you will win trades with him. Especially if you get armor early, and you'll easily harass him out of lane. If your team needs an AD bruiser top, you can still easily pull that off too; but you will be relegated to a more passive farm kind of lane until you finish some core items.

  • with wriggles doransx2 you can out-sustain him, but don't waste mana on his shield, (just bait it and wait it out), and always have shrooms ready for footplants because he will gap close you or ult you no problem. If you can avoid it, try to blind him for the duration of his ult (max q second, not w) and don't panic and flash unless his jungler comes because the CD on his ult is MUCH LOWER THAN FLASH!

VS

Jax

Medium

Type of Lane: Kill //Push// PASSIVE Farm
Is this a max W second lane? Yes/No (unless ap, then blind second always)
What kind of Stats to focus on: Damage/Health/Penetrations
Boots: Ninja Tabi (Merc treads If hard cc jungler)

Due to 2013 worlds and SKT1, There have been an influx of jax players and this became so popular that I decided to rewrite it a bit. The original strategy was a bit more complicated than most were comfortable with so I decided to simplify it.
I like to go AP against a lot of Jax players because Jax is a snowballer, and if you can get him behind hes basically free money. I go 1029_32.png 5pot start, or dorans start, into 1056_32.pngx2, 3020_32.png > 3136_32.png >3191_32.png > 3023_32.png. I get twin shadows because jax might try to save his hop to get away, and it makes finishing him pretty easy. You can harass him with blind outside of his jump range and cause him to miss last hits, and if you have good latency, you can even get away with harassing him without going into jump range. Ap is particularly good against him because even though he has naturally high resists, and his ult, AP goes deep into penetration, and his base HP isn't so great compared to your base damage.

Remember that his stun is an AOE, and not targetted; as soon as you see it go up, sprint away. Or if hes jumping at you and you think he'll try it, sprint away, and often enough you can cause him to miss. (Even if you don't though, you should be safe with blind.)

The other reason AP is good, is because you can footplant him when he jumps on you and do massive damage. You can use minion positioning to bait him into mushrooms, and all in all, you just beat his kit in lane.

The only drawback is that if you go ap, you are kind of a 1 trick pony, and if his jungler outplays your jungler, you will end up squishy against a snowballer with ganks - a very dangerous situation.

The alternate route, is to go cloth/5, double dorans blades + giants belt. He'll eventually out sustain you if you keep building that way, but you can shove lane safely and take his tower; eventually getting items like static shiv and phage to help you push safely. This is the safer route if your goal is to not die and take objectives, but you won't farm him/kill him easily this way.

  • Zone him early
  • Sometimes I will rush a 3209_32.png if I am having an easy time, Because Jax has high defenses but unexceptional natural health
  • Don't get hopped on, unless hes gonna eat a mushroom and a blind also.
  • Don't engage when he pops ult (just kite and stay away, scoop out if you have to!)
  • at low levels use bushes to get free hits on him, and run to your minions if he tries to come back at you; he will take more damage that way. But be careful, he can get closer easier from the bushes.
  • don't push to his turret until you are very ahead of him, because if you get ganked you will die; and dying against a snowballer is a big no no
  • hes harder than darius because he has sustain, but the strategy is the same
  • Footplant him when he hard engages later on
  • He will eventaully want to roam, and you can push very hard at this time. If you kept him weak, the fruits of his roaming should be deaths
  • LOOK AT THE MINION WAVE POSITION WHEN GOING FOR A KILL, IF THE MINIONS ARE APPROACHING YOUR TOWER (COMING UP TO LANE) SO ARE HIS AND HE CAN HOP AWAY ON THEM. USE THIS AS A GAUGE FOR IF YOU CAN GO HARD FOR A KILL OR NOT! (and don't dive jax if his stun is up!)

VS

Jayce

Medium

Type of Lane: Kill //Push// Farm
Is this a max W second lane? Y/N
What kind of Stats to focus on: Health, armor
Boots: Ninja Tabi, or Offensives

Strategy: Jayce doesn't have sustain and likes to go for tear first. This means by the time you get wriggles, double dorans hes vulnerable to harass (and you can easily force him to back if not kill him.) The trick to this lane is to max W second, and dodge his Q. if you can avoid his Q, you will eventually win the lane with ease. If you eat a few of them though, it can get ugly fast. Just remember before his first back, it eats up mana. The more you dodge the harder its getting for him.
After he gets tear, you have the sustain to trade with him as long as you scoop out of his Q's; and you will bleed him to death. If he pops into melee stance, kite him. If his knockback is down, run up to him and footplant him, then kite him some more.

remember, hes stronger than you 1-5, but he doesn't have an ult and at 6 it really starts to show.

Highlights:


  • Dodge Q.
  • DODGE Q.
  • DODGE THE F***ING Q.
  • Harass him from bushes when his Q is down (his range is longer than yours)
  • Passive farm until you get wriggles/dorans x2 so you can outsustain him in trades
  • kite him when he goes melee
  • footplant him when knockback is down
  • If you can't beat him as bruiser go crutch AP.

VS

Kayle

Hard

Type of Lane: Kill // Push// Passive Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: Health/MR/Damage
Boots: Merc Treads

Your best bet against kayle is to kill her at 2 with blind. Sneak in between her E CD's to harass. She hard counters you, but with clever play you can beat her early; and once shes beaten early you can stop her from recovering by shoving faster than her CD's will allow her to get easy last hits.

Highlights

  • She rapes you in lane
  • You Have to go in for harass between her fire-sword CD's
  • You have to build some MR so you don't get blown up by her Q
  • Save blind for when her Q goes out so she can't follow up hard
  • Don't Openly Engage her, she will win
  • At 6 you can beat her with mushrooms but don't dive her. The slow is bad enough, but the invincibility is icing on the deadmau5 cake.
  • Sustain doesn't do you much good because shes a burster of the worst order, sometimes I get things other than wriggles vs him (RoA even if i'm not AP for example, or an early Frozen Mallet.)

All in all she can be handled, and I seldom lose to kayle's; its just a very, extremely, horrifyingly hard match up, and it becomes hopeless very quickly if you make mistakes. It all comes down to the early game, and by early game i mean level 1 all ins with Redpot baits, or level 2 all ins after harassing her when his E was on cd at level 1.

VS

Lee Sin

Easy

Type of Lane:Kill //Push// PASSIVE Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: Health, Armor, Sustain
Boots: Zerkers/Sorcs, unless you need Mercs/Swiftness for dealing with the team comp

Lee Sin Isn't the best lane pusher. So you can cost him last hits best by putting him under his turret; however this is one of the few match ups where its not safe to steal the enemy jungle. Lee sin is highly mobile, and a superb duelist. If hes using W's correctly, harassing him will feel weak as well. The best you've got is to farm and push and take turrets from him. When he starts to get aggressive, you should be built pretty tough and able to take it pretty easily, then sustain your way back up to full. Give him constant pressure because he has good team fighting presence, but his presence in the lane isn't near enough to match yours.

Highlights:

  • Harassing Lee Sin is like harassing yorick. Futile, and more often than not you will take more damage in the trade. (Not to mention he can force the engage once you start it later in the game, which could result in death)

  • Blinding his last hits out and shrooming up the lane so he can't get assistance are key to outfarming him; along with pushing him to the turret.

  • Trying to kill him is usually a bad idea unless the lee sin is really bad, because he is so mobile he can get away from most ganks. Hes a very safe laner.

  • Offensive boots + tankiness make beating him easy. Hes a burst assassin with neutered burst.

  • Against burst assassins, building survivability and surviving their initial burst is usually all it takes to be able to beat them in lane. After that they start to bleed to death, or they have to back; having gained nothing.

VS

Malphite

Easy

Type of Lane: Kill //Push// Farm
Is this a max W second lane? Y/N
What kind of Stats to focus on: Health/Damage
Boots: Mercs/Swiftness

Malphite can mess up your movequick something good.
But from 1-4 you own him. He's yours. You can't kite him, but you can harass him when he last hits, and you can kill him if he auto attacks you under minions (which hopefully hes dumb enough to do.)

Highlights

  • If you successfully zone and harass and even kill him early, he won't be able to afford items and he'll get wrecked all game

  • Exploit the fact that he can't farm against teemo.

  • try not to get hit by his E. If you do get hit by it, blind/shroom combo him because your Auto is probably too slow to go off and not worth waiting for.

  • Since he gains damage building armor, if you have a hard time with him you can go AP.

  • Ward and shroom carefully. If you keep it a 1v1 this lane is the one of the easiest, but if he gets jungler assistance it can be ugly for you because he can mess up your move quick and stun you hard. If you have to late game, save flash and flash out of his ult when you see the animation start up

VS

Master Yi

Easy

Now that I have been seeing yis top I'll have to add this match up, but its basically the same as riven/trynd/xin/vi but easier.

VS

Nasus

Medium

Type of Lane: Kill //Push// PASSIVE Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: Health, Armor, Bork or AP
Boots: Swiftness. Every. Single. Time.

You would think this was the easiest match ever for teemo.The truth however, is that while you can stop his Q farm with blinding dart, most nasus build things that make them very hard to kill, meanwhile, nasus is excellent at farming under turret, and wither makes him way too dangerous to dive or even harass under turret.
If at all feasible, go AP. Ap wrecks nasus. This is one of the only times where I like AP more than bruiser teemo.

Highlights:

  • He sustains as well as you even though you hit him more. If he has a terrible runepage/mastery set up you can attempt to kill him early.

  • use AP Glyphs because you don't need MR and the extra harass will help a lot early, maybe score a kill.

  • Buy swiftness boots. You'll get shit for this. Do it anyways.

  • He is best beaten as AP, but if you need to go split push bruiser, double dorans swiftness  boots and static shiv are awesome at keeping him away while pushing the lane.

  • His jungler loves to gank; buy wards

  • If he becomes too strong to kill easily, push the lane hard and go for kills at mid/split push mid turrets.

VS

Nidalee

Easy

Type of Lane: Kill //Push// Farm
Is this a max W second lane? Y/N
What kind of Stats to focus on: Health/Damage
Boots: Offensive unless the team comp calls for tabi/mercs. **tabi vs ad nidalee**

Strategy: She controls the bushes until you get mushrooms. Dodge her slow-ass spears with move quick. Harass her when she is in bad positions, otherwise farm. If shes going AP, kill her early and zone her/push her out of lane, she can't beat you in trades if she can't land spears. (and she can't, youre teemo.)

If she goes AD you will probably need to get a bork and a frozen mallet asap, because its about to be a long, dumb lane that she will eventually lose (and then be useless in team fights, like, more useless than you.)

highlights:

  • Traps suck and a trap + spear combo could end you early.
  • Don't engage cougar form below 50%, but footplant her if she comes at you before then.
  • Kite her kitty form (much like kiting garen. Stay at max range, and sprint when she starts jumpin.)
  • save up shrooms and shroom out the lane so no one else can safely join the fight. It may take all the time in the world, and she may not even die, but you will win the lane eventually because teemos a much better laner.
  • Don't dive unless shes in execute range. I Know it looks tasty but shes fast and more often than not she will get away and then you will both have to back. If you just slow rolled it/played it safe you could have had the tower.

VS

Pantheon

Medium

Type of Lane: Kill // Push// PASSIVE Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: Armor, Health, Sustain
Boots: Zerker Greaves/Sorc Shoes. None of the defensive boots really assist in fighting pantheon. So pick your poison.

Strategy:
I feel that i can outplay most pantheons, so I like to harass him and micro manage auto attacks and blinds to get the most damage out of dropping his shield. But If you don't have enough armor early/he has too much damage, he can really mess you up in trades. So you can't simply trade, you must get 2 auto attacks off when he goes to run away as well.

A spear > An Auto attack, but a full auto q auto combo is just about even. With the right runepage, you can trade with him. Without it, play safe and push and make him miss last hits under the turret. If hes focusing on last hits hes going to be open to be harassed, so most of the damage you will be able to get done to him will be snuck in while hes last hitting under turrets. Every free auto you get in, even if you have to sneak it in from a bush and run away, puts you ahead because he has no sustain.

Highlights:

  • Out sustain him with items, but play cautiously and try to mess up his farm until you get the items you need to do that.

  • I start cloth armor/5pot Against panth, and use AP/level or flat AP glyphs

  • Against burst assassins, its often good enough to build Offensive boots as your main source of damage, and very tanky otherwise because surviving their initial burst and wittling them down is the best strategy for beating them. Once they are spent they have a longer-than-typical amount of time before they can front their next assault. You damage-over-time/facetank them with your stamina, they use everything and go limp for long periods.


  • If you are still learning this match up, it can be very unforgiving to die; play cautious and make trades with the idea in mind that pantheon HAS to make plays to stay relevant, you only need to hold lane until he starts jumping away. Better to play safe, than to go for trades that aren't secure

  • he can't push back, you can easily outpush him causing him to lose farm under turret

  • Harass him inbetween spears, but note the low CD on it and don't be hit.

  • You can footplant to get away, but it doesnt stop his E so often enough you are better off just dodging a direction than standing in it and placing a mushroom.

  • The longer you go without dying, while managing to farm well, the bigger your advantage becomes. It just takes practice harassing him, and knowing when its safe. Your best trades come at level 1, when he cant reapply his shield with stun.

  • when he goes for a last hit, auto him and take the shield off after level 1; the poison will apply and do damage. But move away, and wait to harass again for when he auto attacks, because he wont build another shield that fast unless he stuns, and in this way, you will get 2-3 auto attacks per spear he hits you win and this will win the lane for you over time.

  • Its a rough lane but don't forget the river and jungle; their jungler could be coming for you at any time and you have to be careful. Pantheon is a snowballer; you can't afford to have him take flight on you.

  • Much like vs shen, when he teles out, KILL HIS LANE HARD. PUSH TO THE INHIB. even if he gets a kill, you will gain a much larger advantage for your team. every single time.

I'm going to go into detail here about beating pantheon. Many people think this is a hard lane, but its very easy as long as you do the following; don't put yourself at risk with the bushes early. Only harass when you can get 2 or more AA's off, and start Cloth armor 5 pot, and transition into a build like this:

1029_32.png > 1055_32.pngx2 / 1001_32.png >3136_32.png, by 15-20 mins your build should look like: 3020_32.png3136_32.png1055_32.png1055_32.png3082_32.png, and you should be significantly up in CS on panth. If you don't die hes a peice of shit, and the only reason this is a medium match up is because sometimes you make mistakes and its difficult to recover. Remember that you outscale him mid/late game, and if you die just play safe and make it hard for him to leave and get huge.

VS

Quinn

Hard

W.I.P

VS

Renekton

Medium

Type of Lane: Kill //Push// PASSIVE Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: Health, Armor, Bork or AP
Boots: Zerkers/Sorcs

Kite him, play it like riven. Just keep him away and its an easy match up. Hes tankier than riven though, and has natural sustain/pushing power. The key to winning this is patience. You must never hard engage. just poke poke poke away at the angry gator.

Highlights:

  • start cloth 5 and use AP Glyphs to harass him out.

  • He has to hit something to dash twice, so make sure there are no minions between you and him and keep him at arms length. If there ARE minions between you and him, stay out of your last hit range but don't get zoned. Go INTO the danger zone to last hit and run right back out. If he does dive he will just waste it, then you can harass him for 14+ seconds.

  • If he attempts to zone you pre-6 get him to waste CD's by ducking in and out, and harass him when possible. If he uses dash and doesnt get to you, hard engage him.

  • Don't think you will kill him if he has red pot or ult, He loves that bait and hes waiting for you to think its safe to take a bad step forward so he can chomp you.

  • If you can keep him at arms length and spit on him from a large height, this is an easy match up - but that takes a bit of practice and its a snowball lane thats unforgiving.

  • I have him listed as harder than a few champions because honestly, no one outright beats him in lane and he will hold lane against you as teemo for longer than anyone else in the game. But he will eventually lose, it just takes longer than usual.

VS

Rengar

Easy

Type of Lane: Kill //Push// Farm
Is this a max W second lane? Y/Neutral
What kind of Stats to focus on: Health/Damage
Boots: Tabi are a no brainer for lane, but if they have 3+ hard cc's on the team, mercs would be better in the long run

Like Irelia and Jax, I consider rengar one of the best "Duelists" of top lane. Your ability, or inability to consistently beat him is what represents your skill as teemo. If you can do it, this is the character for you. If not, You need more practice, because the difficulty in this match up is based solely on your ability to consistently perform the moves required to beat every other top laner. The difference is that with irelia, jax, and rengar, all of the forgiving nature and flaws of the other match ups are not present.

"You merely adopted the bushes Rengar. I was born in them. Molded by them. By the time I had seen the lane I was already a man." -Teemo

I personally max Q second against Rengar because I don't have trouble with him and you remove a massive portion of his damage if you can kite and keep him blinded. More so than you would by having W second. (W doesn't really help you avoid his bush hops)

Highlights:

  • Be aggressive early. Cloth5pot is a safe start, and if you rush Tabi thats all the more reason. (unless he started 5pot he won't be able to hold up with sustain, but he might outburst you in an all out fight.)

  • Footplant him when he uses his passive on you because he has no getaway.

  • Hes a snowballer, Watch out for level 2 jungle ganks, especially if you were aggressive early

  • Keep him in the bushes, and blind his last hits that aren't hops.

  • Your damage comes when hes running away. Just kite him forever, and footplant when he leaps. When he panics or backs off, as long as he doesn't all in, you are probably safe to throw out as many blinds and auto attacks as possible

  • After you land a few auto's and he's bleed a little from poison (without responding to you aggressively) it might be safe to all in him. If he started doran's shield and hes aggressive right back, Just outsustain him with poison and keep his CS low.

  • Dont dive, he can root you and kill you under turret, or get away with stealth.

  • CONTROL THE LANES POSITION. Minion waves at the edges of the bushes towards either side of the lane are ideal positions, try and stall them in these places for as long as possible so that you can get kills off/aren't so close that you need to dive. Diving will result in death.

  • This match can turn into a bloody farmfest if you are AP but he pretty much doesn't stand a chance if you are sustain/tanky ad.

VS

Riven

Easy

Type of Lane: Kill //Push// PASSIVE Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: Health, Armor
Boots: Ninja Tabi

Strategy: Kite her, stay max range, and watch out for the early level 2 All-ins. Harass her often, but always move back when she moves towards you, even if you aren't sure if she will come at you; she wants to fight. She wins at melee and once your move quick is knocked off its a rough life. But it should never get to that point; and if it doesn't this is easy. Just harass until shes low and go for the kill. But never get hit. Not getting hit is more important than anything else.

Highlights:

  • Start cloth armor so you don't get all inned and die, snowballing the lane out of your favor - and if you don't have an early jungle gank planned, Push the first
    wave HARD so you level 2 before her, or at least at the same time.

  • Use AP glyphs instead of MR, (per level or flat are fine) for better harass.

  • Riven is like garen/darius ect and can be easily kited from a safe distance and with proper timing of movequicks (pretty much right before you run away, always)
  • Riven is a character of many baits. She can Stop some harass with her passive-shield, and she does surprising burst.
  • Run away from riven at 50% health, and don't get stuck in melee range EVER but especially below 70%, because her ult does surprising burst at all stages of laning.
  • You can out harass her passive shield, but don't be shy about giving her the blow-stick or it will feel like laning vs lee sin.
  • Getting a jungle to come gank at 2 can make this lane from easy to a joke.
  • This is an easy, aggressive lane - but it isn't played close to the chest. Keep her at a distance at all times, I can't emphasize this enough. If you can just manage this, its one of the easiest match ups in LoL.

VS

Rumble

Easy

Type of Lane: Kill // Push// PASSIVE Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: Damage, Health, MR
boots: merc treads

This used to be a very terrible lane but after the Ult nerfs, He can't finish you quickly and you can simply move-quick out of all the dangerous situations you faced before.

Strategy: Hes weak early. So exploit it and harass/zone him as much as you can early. If you duck his spears at level 1 and get 2-3 auto attacks he will be at a dangerous HP. Just be careful for early ganks, because people are aware of this weakness and he used to snow ball pretty well (I just don't think hes powerful now.)

Highlights:

  • Don't get hit by spears, they are easy to dodge especially if you are in a minion wave.

  • Flame breath will take away move quick, so don't max it second

  • Some people like to go AP and out burst him, but I prefer to beat him with bruiser, its a little rougher around the edges but the utility you provide later in the game is invaluable.

  • It may help to go x21055_32.png/3155_32.png early, and skip 3154_32.png, and get 3144_32.png  instead for burst and a slow (rumble can get away with his W if you don't slow him) so you can secure a kill.

VS

Shen

Easy

Type of Lane: Kill // Push// PASSIVE Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: Static MaFuggin Shiv + phage or Bork depending on jungler
Boots: Merc Treads

Shen is an easy lane for teemo, the problem is that teemo has no way to stop him from turning even fights into outnumbered fights at bottom. So you have to push particularly hard in this match up. I consider this a good thing. He leaves and its 4v5. If he doesn't have teleport, and his jungler or mid doesn't come up to stop you (making it a 4v4 at bot or wherever) he will lose his tier 1 and 2 turrets. And with safe mushroom placement, You can press the huge money advantage your team just gained even if they lost the fight further by pressing up against his inhib turret for a while and drawing the enemies attention up. (leaving your team free to push bottom to the inhib, or take dragon, or buffs, or mid, whatever.)

highlights:


  • Static lets you push way harder than shen, and move faster than he can keep up with.

  • Bork is a hardcounter to shen

  • people who want to come up to help the lane he will often abandon, will have to walk through a pile of mushrooms thicker than their little bodies can handle

VS

Shyvana

Easy

to be continued

VS

Singed

Medium

Type of Lane: Kill // Push// PASSIVE Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: Movement Speed, BORK/ Frozen Mallet
Boots: Your Preference

This is another skill match up. One might argue that its "Easy" and early game, they wouldn't be wrong. But Singed becomes a beast, and a smart singed who builds the right items and gets winged boots will run you over like a choo choo train.

clop clop little n**a.

Highlights:

  • Rush a zeal/statikk shiv to outpush singed and move faster while still doing enough damage to kill him early. Rely on mushrooms to not be ganked, and be wary of a singed who looks to be trying to get close without being suspicious - he probably wants to Ghost dive you.

  • Max W second and get W at 2. Hes too fast for you.

  • Bork, because it has a reliable slow and sustain, and its cheaper than phage to get cutlass. if he doesn't build chain mail after tear or rod that is. You don't need defense against someone who never touches you - so unless hes getting thornmail theres no reason not to get it.

  • when you get cutlass, or even once you finish shiv, call the jungler up. Most singed's don't ward, even in high elo. They are pretty safe laners. hes not used to getting rolled up on and you'll probably get a kill.

VS

Teemo

Medium

Type of Lane: Kill //Push// Farm
Is this a max W second lane? Y/Neutral
What kind of Stats to focus on: Health/Damage

Why is this here? for normal players.

All the general strategies are a go. But the trick to beating teemo in teemo mirrors is simple:

  • Blind first, don't combo. It has a longer range and if yours lands you can get it and an auto off before the enemy teemo, who might try to normal combo. His autos will all be misses and he will take more damage.
  • ALWAYS LAND YOUR BLIND FIRST (Cast it to go in on them and let the server do the rest)
  • If he goes AP get hexdrinker with dorans wriggles and crush him.

VS

Trundle

Easy

W.I.P

VS

Tryndamere

Easy

Type of Lane: Kill //Push// PASSIVE Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: Health, Armor, Bork or AP
Boots: Tabi.

Blind his last hits early. Go armor/pots first if you are going to engage at 2, otherwise go Doran's blade and play it safe. You can harass him pretty safely and easily, and juking his W isn't so hard with practice but its important. If you don't get hit, you stay really fast and he can't catch up.

Highlights:

  • start cloth 5 and use AP blue runes to harass him out. (you won't need MR.)

  • Don't trade with him, he will win. Only harass when you can do it without taking hits. If he uses his E to go in on you, blind him and run away. Make him angry, and get your jungler to gank when he E's in sometimes to make him put his tail between his legs for the rest of the match.

  • You can zone him pretty easily when you get ahead, and if you get AP or Doran's early, you should  be able to transfer your advantage into him not getting decent items by mid game

  • This is a permanent lane. You probably won't ever get to leave, its just a matter of who takes towers better. Mushrooms give you the advantage for pushing, whereas you can call for a jungler if he steps out too far.

  • If you can keep him at arms length and spit on him from a large height, this is an easy match up - but that takes a bit of practice and its a snowball lane thats unforgiving. Do not try to beat him at level 1, he will always crit, and he will always win. There is literally a less than 10% chance that he will not crit you and kill you in an all out level 1 trade.

  • Going ap with some armor makes this easy if you want kills

VS

Vi

Easy

Type of Lane: Kill //Push// PASSIVE Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: Health, Armor, Bork or AP
Boots: Tabi.

Blind her last hits early. Go armor/pots first if you are going to engage at 2, otherwise go Doran's blade and play it safe. You can harass her pretty safely and easily, but be careful of the AoE on her punch. It will knock move quick off you and she'll have an easy time going in.
Highlights:

  • start cloth 5 and use AP blue runes to harass her out. (you won't need MR.)

  • Fighting inside the minions, and only taking shots without kiting when she is blinded makes this a lot easier. Her moves are all auto attacks except her charge and her R so the minions will turn on her quickly. If you get her to stand behind the melee minions in an early engage, this is a won fight.

  • She can be zoned easily if you get ahead, but beware of ganks. She has a vicious gap closer, an easy time taking your move quick off, and if the jungler has CC you are doomed. Ward up for a free win.

  • After early game, she might be a decent pusher but you are a better team fighter (briefly, from late early to the end of mid game you do more damage and have more mobility and utility than her.) If you zoned her well she won't be able to tank an initiation, and getting her to join a teamfight when shes down in items could cause the game to end early for her.

  • You are built to win this match up.

  • Going ap with some armor makes this easy if you want kills, but go bruiser if you want to take the towers.

VS

Vladimir

Easy

Type of Lane: Kill // Push// PASSIVE Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: Damage/Health/MR
Boots: Zerkers/Sorc's, Mercs if 2+ CC's on the enemy team. (Though it doesn't hurt to buy early null magic mantles)

Strategy: Early on push to his turret, AP's have a hard time last hitting on turret and he doesn't have a CC so unless the jungler is Moakai, or shaco/shyvana or something its pretty safe. And even then, A ward should be enough warning for you to move quick away. harass him early and often, and unless he rushes tier 2 boots before you, It won't be necessary to max W second. 1 Point is enough to move much faster than him and kite him all day. Its especially beneficial to hit him after he uses a spell to farm.

Highlights:

  • Harass him inbetween his spell CDs
  • igniting him as his Q comes off cd from its first use, around 50% hp should secure you a kill as long as you get the last few autos off. May require a flash.
  • Control the bushes, last hit better than him
  • get a hexdrinker or wits end (depending on enemy team) if you don't get the kill off early.
  • Get 3144_32.png instead of 3154_32.png in this matchup, because its cheaper and armor doesn't help you against vlad.
  • Your auto attack range is longer than his, but his Q range is longer than yours.

VS

Volibear

Easy

W.I.P

VS

Wukong

Medium

Type of Lane: Kill //Push// PASSIVE Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: Health, Armor, Sustain. Optional AP lane
Boots: Ninja Tabi (Sorc maybe)

Strategy: harass during last hits. He has a very good gap closer, be careful of the level 6 All in (leave lane below 80% until you get some armor if you are pushing, or if you are going ap, when you have enough ap to Out-trade him it will be safe to stay till about 65-70% hp). Easy lane if you are AP, a cautious lane if you are AD - But he has no sustain so abuse that.

Highlights:

  • He has no sustain and can be out harassed easily early

  • start cloth 5 and avoid trades while hitting him and messing up his last hits.

  • very vulnerable to footplant because of his mirror image

  • his all in is strong if you arent' careful, and he can snowball so this is not a good lane to trade kills in

  • AP has an easy time with this lane

VS

Xin Zhao

Easy

Type of Lane: Kill //Push// PASSIVE Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: Health, Armor, Bork or AP
Boots: Tabi.

Blind his last hits early. Go armor/pots first if you are going to engage at 2, otherwise go Doran's blade and play it safe. You can harass him pretty easily but he has built in sustain so prioritize last hitting and blinding his last hits until you get ahead a little money. After first back you should be able to zone him (if you are up an item or 2)

Highlights:

  • start cloth 5 and use AP blue runes to harass him out. (you won't need MR.)

  • Don't trade with him outright, he will win. In-minion-wave duels will counteract his sustain, but if he took damage runes he will out do you in a heads up fight early despite minions.

  • You can zone him pretty easily when you get ahead, and if you get AP or Doran's early, you should  be able to transfer your advantage into him not getting decent items by mid game

  • Because of his gap closer, you will need to ward a decent amount. he may not stand a chance alone, but a solid gank and you are dead. In spite of this, you have to play aggressive all game. Back down when you know you are alone against two, but call for counterganks and as a general rule pick as many fights as possible; you will win out in the end of a war of attrition.

  • hes a stronger team fighter than you, the trick to this lane is to split push. He has terrible clear, and you can keep him pressured, outfarmed, and outplayed, pretty easily.

  • Going ap with some armor makes this easy if you want kills

VS

Yorick

Hard

Type of Lane: Kill //Push// Farm // Bullshit
Is this a max W second lane? Y/N Doesn't make a difference
What kind of Stats to focus on: Sustain with a little MR
Boots: Merc Treads, Swiftness Boots. (Depending on if enemy team is CC heavy or SLOW heavy)

After recent nerfs hes very manageable in lane by going AP and killing him. If you beat him early he won't make it to late.

Strategy: passive farm, you can't/won't kill him unless you burst him with the junglers help. Eventually he will want to leave lane, then you can take advantage briefly but he will be back before you accomplish much. The best you can do here is to not LOSE your lane.


ALTERNATE ROUTE: 21.png12.png
Barrier to counter any execute attempts (against elise you'll want to use it early to prevent being in execute range, and against yorick you'll want to use it to block ignite) And teleport is to out-lane them. If you can't do it without down time in lane, who can? I treat teleport like a very strong health and mana potion, but around mid game it also means free items. Every time they leave, punish it hard by pushing. (and dont forget to buy potions when you tele back!)

Normally, you can't beat these 2 in Lane; but if you get teleport and yorick doesn't, you can OOM him in trades and then B, and tele in to either kill him or push him out and take turret. Effectively winning you the lane. The lack of flash means you are succeptable to early ganks, so watch out for characters like Noct/Shyv/Shaco who can kill you quickly.


Highlights:

  • Ghouls kill mushrooms by stepping on them
  • You can oom him on the tower by shoving lane and forcing him to spam abilities to get all last hits
  • You can make ghouls drop aggro by stepping into the bushes
  • you can blind his Q so he doesn't sprint at you faster than you can movequick
  • You can't harass him or stop his last hitting, unfortunately
  • Just ban him
  • the best you can do is to not die, and call for ganks

VS

Zac

Medium

Type of Lane: Kill // Push// PASSIVE Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: Movement Speed, BORK
Boots: Your choice

I'm still working out the kinks with this strategy because I've only laned vs it three times. So take this with a grain of salt.

Strategy
: This is another match, like singed and shen where mobility is key because you can not only move around his skill shots and his body-splash that does % health damage, but you can actively hurt him by stomping on his glob pieces that drop off when he hits minions (and not you, because you are too fast to be hit by zac.) So I rush 3087_32.png on this match up.

Highlights:

  • Hit his globes that go on the ground after he uses abilities

  • get last hits, and SLAM his minion wave against his turret unless his jungler is 35_64.png because zac has a HORRENDOUS time trying to last hit under turret.

  • You can take his turret and he will want to roam when he gets frustrated with never landing anything on you, and even sometimes jumping on mushrooms. This leaves his lane open to be easily pushed in hard.

  • He is very hard to kill and its often not worth it to attempt to kill him. if it happens, it happens and thats nice, but don't put your neck on the chopping block for kills against him; they wont happen. Hes an insanely safe laner.  You just have to make his lane really suck so he wants to leave; and maybe after you have bork and shiv, you can attempt to kill him.

  • Since he does % health damage, unless you need it for the jungler, don't build health early, if you need defense (though i can't imagine why) just build MR instead

VS

Zed

Medium

Type of Lane: Kill // Push// PASSIVE Farm
Is this a max W second lane? Yes/No
What kind of Stats to focus on: Armor, Health, Sustain
Boots: Zerker Greaves/Sorc Shoes/swiftness Boots (I tend to go with offensive boots to beat Zed, But I reconsider vs CC heavy or AA heavy junglers.)

Strategy:
Much like playing vs pantheon, You can outmaneuver him, and its much easier because Zed doesn't have the Aegis passive that blocks shots, and his Q is a skillshot instead of a targetted ability. he doesn't have a difficult time farming under turret and if his jungler has a solid CC, pushing up that far could get you killed early; so you want to let the lane push as much as you can while harassing him. If you can force him to last hit with Q early, he will clip other minions and push, all while being zoned. (as long as you last hit perfect and don't push back.) His E will also push, and if he uses his W+E combo to farm from further away you can zone him because he will lack an escape. If you get him to push, you can beat him "Mid Lane" in an outright fight. when CD's are down. But a cautious zed might keep his W saved to get away. If he backs, push hard and reset the lane - hurt the tower as much as you can. I consider this a medium-difficulty match up because if he kills you early he can get pretty strong, but you have every advantage at the start and all you have to do to win, is keep it.

Highlights:

  • Out sustain him with items

  • I typically start Cloth/5 against burst assassins.

  • Against burst assassins, its often good enough to build Offensive boots as your main source of damage, and very tanky otherwise because surviving their initial burst and wittling them down is the best strategy for beating them. Once they are spent they have a longer-than-typical amount of time before they can front their next assault. You damage-over-time/facetank them with your stamina, they use everything and go limp for long periods. Teemo does the most damage when the enemy is backing away from a fight. (assassins end up in the position more often than other characters, so make it an advantage)

  •  starting cloth/pots is better than starting elixir/pots if you are going to trade/bully but it makes last hitting more difficult. I often regret starting Doran's blade in this match up.

  • If you are still learning this match up, it can be very unforgiving to die; play cautious and make trades with the idea in mind that Zed HAS to make plays to stay relevant, you only need to hold lane until he starts roaming away. Better to play safe, than to go for trades that aren't secure

  • When he roams, you can take hard objectives (towers/inhib) to punish it, and soft objectives to gain an even bigger advantage (red buff/blue buff, dragon etc)

  • Harass him inbetween shurikens, but note the low CD on it and don't be hit.

  • You can footplant to get away, and his W projects where he is going (but not does break mushrooms), use this to your advantage

  • If Its a rough laning phase, don't forget the river and jungle; their jungler could be coming for you at any time and you have to be careful. Zed is a snowballer; you can't afford to have him get out of hand because of you.

  • If he gets huge, due to snowballing or permafarming, a mercurial blade/QSS to block his ult is good as bruiser teemo, and a zhonya's is good as AP teemo. If the game goes to 40 minutes, have one of these items.

Secrets to the Art of Suck Boy Back to Top

This is the guide update for 3.14. I am G/Y Colorblind and I was having trouble, but now that I'm through it (thanks to an amazing DX Filter you can find on reddit) I'd like to lay down my knowledge on our mouse the Suck Boy.

Some Things don't need changing, but many do, especially towards the start of the guide. If you look closely you can see where I've changed things - But I'm still in the process of improving this a bit. I hope you all enjoy it.

KEY:

R: Shroom         Bork: Blade of the Ruined King
Q: Blind             Scoop: To Move Quick away
g: Gold              Zoning: To force an enemy out of experience range, while you remain In it.
SC: Smartcast    AA: Auto Attack CC: Crowd Control (stun, fear, anything that causes loss of control of character)


Section I:

Teemos Combos, Strategies, and nuances (will Add Screenshots at a later date, and maybe videos/gifs as well.)

Combos:

Basic Combo - AA, Q, AA. Big harass. Go for it as often as is safe, this is the one-two combo of my favorite boxer-maus.

Footplant - Place a mushroom under the foot of an enemy champion when he attempts to engage you, or place it under a minion that will cause it to explode while the champion is in range. A change was made some time ago that made mushroom planting take 1 Second instead of 2. human reaction speed + enemy model size + movement speed determine if this can pulled off. If people hard engage you, Its easy to pull off even on small/fast champions. (Human reaction speed is from .36 to .41 at the very fastest.)  If the champion can't jump instantly/reliably, and has a move speed under 410, they probably can't escape this combo.

 AA+Shroom on top of enemy+ AA+ Q+AA. You will usually land the full combo if the shroom explodes. I reserve doing this for after they have used their getaway, if you place it right it will go off and you will do massive damage. If a melee champ wants to trade you and you can't get away; its time to footplant them. Or if you want to force them to stay and engage and you don't have phage/bork yet you can force the engage with this.

General Strategies and tips:


Early game Vs Melee

When melee'rs go to last hit, give them an auto. Control the bush and as you get ahead, attempt to aggressively zone them; Teemo is a very very strong duelist and only a few characters can really take him on, and even those won't be able to do it with proper use of minions/towers/bushes.
(People you can harass but probably can't zone/duel being 24_64.png/80_64.png/75_64.png(Because of wither and jungle risk), or general burst potential. You have to out Harass them, and when they can't fight back, then you can go in for the kill. Even if you get first blood, don't get too excited. Until you are at least a mid game item up on these characters, they are still a threat to you in a 100% vs 100% duel. Even down to 60% they will likely win.

Animation cancelling:

 You attack, (and based on your attack speed), you move until enough time has passed that you can attack again. A good strategy for GAUGING this is to attack something, and right click the ground (as fast as you can), and then press A and left click the ground. However much time there is before you attack, is how much time you have to move around. Now try to do it without losing any damage by moving for too long, but getting as many frames of movement out of it as you can.

A short video demonstrating (not mine): https://www.youtube.com/watch?v=Y-Evp8zST2A

Now never stop practicing. You will do this forever. as every character. Always.
if you are next to them, you want to attack, move in the direction they are moving, attack. And just keep doing it so you stay as close as possible. If it looks like they only have one way to go, you can even move ahead of time in that direction; but be careful that they might try to juke you this way.  Doing this makes it much easier to do a Footplant combo

How to Lane against AP and Ranged Champs:


60_64.png/85_64.png/8_64.png/117_64.png/126_64.png/76_64.png
As a general rule, AP's are squishier, and this often makes aggressive play more rewarding.
Another thing, is that a lot of them are skill shot reliant. Teemo can duck most skill shots by running towards an enemy and ducking to either direction when he sees the characters animation start up. But this takes better and better reaction time the closer you get to the enemy. In some cases, this is why when you look at my rune pages I might have movement speed quints for some teemo pages. Between move speed and the 20 or so extra you get from 4.5% increase, dodging skill shots starts to get really, really easy, making trades almost invariably in your favor.

Against sustainers like vlad/nidalee and to some extent lulu, you are better off going for an early kill/bait with Redpot, as they will get harder and harder to take to a critically low/dangerous HP as the game goes on. Just try to dish out damage when they are last hitting/just after they have attacked or used their farming spell so they cant return a hit. Do it very aggressively early on, and drop the ignite on them early (like 55%) to go for the kill.
if they get away, then no big deal. you have pushed them out of the lane and can now zone them and go home with an early win.

If they play cautiously and don't let you do this, be wary of a jungle gank. Don't forget to place your ward at a key location (in the do's and don'ts are some ideas of where.)
You can push harder than most people on this list, and if you push you can go farm their jungle if you are safe and warded/shroomed up. Going AP means they will be weaker in lane, but better in team fights (the exception being elise) so the laning won't be the hard part, it will be the hard push that comes with them leaving. Be aware of how strong they are though. If they've gained an advantage on you and start roaming, pushing may not be enough - they could go burst your mid and come back before you take the turret. So it may be good to build for duelling in river well. (MR/health/sustain, or in the case of Jayce, sustain/damage/move speed. Have to duck those balls.)

Common tactics of the Murder Maus


Quick Lane Push:

If the enemy leaves lane, or you want to shove quickly, you can plant a mushroom in the position to hit all of the minions; then auto attack the casters 1 time, and the Melees Two times (same as tower last hitting) and they will all die.
The best way to accomplish hitting all of the minions is planting the mushroom just behind the melee minions, where either one of them will hit it as soon as it goes invis, or a caster will path onto it. You can also run past the melees when no other minions are around and place it just passed them to make them path onto it and explode; so it hits both the melees and the casters. This is a good strategy for "Turret Running."

Turret Running:

When you have pushed to the enemy tower and you are ahead, you can run passed it and use the Quick Lane Push strategy to kill waves of minions very quickly before they come up to clash with your minions on the tower.
You shouldn't do this without 2 mushrooms up (a safety mushroom for escaping) and its generally less safe when on purple side, because you may have to flash the wall by blue golem if the laner comes back earlier than you expect, and the jungler comes to gank as well. However, whenever possible, do this. It will gaurentee you all of the last hits; and you will be able to leave lane after doing it to roam and take jungle camps or even gank mid.

Riding the "L":

When tower diving, With a jungler or if you are just ahead and tanky/they are low, run around the outside of the tower towards them - while minions or jungler tank. You will have to make the call if its safe to attack first or not; but usually not. They will often run to the inside of the turret. If they do, go behind them and drop a mushroom in the gap between the tower and the wall; so if they turn back around they will have to hit it. Place another mushroom to your left, up against the opposite side of the turret, after you have come through the gap yourself (so an L shape around the turret). This makes them have to move in a very wide arc to get away; on top of you having move quick and being generally faster than them it keeps them inside your AA range. There other option is to run straight out of turret range, allowing you to easily clean them up mid lane with your minions, or between the two towers with phage/bork. If you already mushroomed the edge of the lane bush facing their turret, and they go towards the lane, it is very hopeless for them to get away. Be careful when making the call to do this. Never against Hard CC (Teemo is too squishy) and when doing it against characters like riven, be sure you can move quick and kite during her dashes.
- I'll get a gif/video of this up as soon as i figure out a good way.


Lane Pausing:

I don't like this video but until I can make one or find a better one: http://www.youtube.com/watch?v=m_oXaGZQMYA

You pretty much can't top lane without this knowledge, because controlling where the lane is, is integral to roaming, stealing enemy jungle, and going for kills, both under turret and in lane, and insulating yourself from dives, both under turret and with your larger minion waves.

Nuances of Suck Boy

MOSHroom placement:

You will usually place mushrooms in places that make it safe to push or grant you control of your lane
Such as the Edges of lane bushes, the areas in tribush a jungler or runner is most likely to touch, The top edge of river bush, or just outside of river bush in the lane. (people don't usually think to dodge that one and hit it and they are always very sad.) It also helps to mushroom the center of river, top of bush/opening to tribush so the jungler can't easily make it past. Be wary of pink wards. pick fights with people who try to pink/kill mushrooms because they are not usually in an advantageous position when doing that. (maybe even call the jungler for assistance.)

Try to not place mushrooms where minions will uselessly step on them, but having mushrooms strewn about the sides of the lane will give you a huge advantage in a duel.

The most important thing when placing mushrooms though, and the reason i don't have a picture of a map with dots about where to place them, is to watch how your opponent moves. If he consciously puts the effort forth to walk against walls (which takes a little micro) place the mushrooms against the walls of places you think he will run away or engage at. If he autopaths to you (right clicks you and chases) try to "imagine" a fight where he chases you, and place mushrooms on his auto path. You would be surprised how many people eat a single mushroom in a line and keep coming down that line, even though its obvious they will hit another one.

It also helps to place mushrooms people HAVE to walk to accomplish certain tasks. try to autopath through a bush nearby your lane towards where you might try to DIVE someone if they were low there. plant a mushroom on that path. People arent usually dodging around teemo mushrooms that they can't see when coming up to gank you. One of these might save you your life, or better yet, net you a kill.


When you are being pushed place mushrooms at about half of your auto attack range out from the turret in the center of lane. This will stop cannon minion waves and dive attempts. If you know a big wave is coming, place another one 2 teemos behind the first. Also place a mushroom in the choke against your tower and wall, closer to the edge the enemies will most likely dive from. if they hit it in their dive attempt, they will be so slowed after hitting you that they will likely die. Even if there are two, one is too far to hit you and slowed, and the other is blinded. You will get a double kill against divers who don't have disengages (vlad pool, troll pole, zhonyas etc)

Zoning/Stopping Last hits:

after they go for a few last hits and you harass, if it starts to look easy, put them below 50% and camp their side of the bush to zone them. (so you can drop minion aggro) The reason most games I take E then Q, is because being able to post up in their bush with a teemo combo is brutal for most laners.

If they are tanky/have too much sustain and the harass is feeling futile, focus on blinding their last hits, but try not to miss yours while doing this. If you do it right, this can result in a solid gold advantage early, or cause them to have to stay in lane a lot longer to get the gold they need for their first back items. If you can do this and then force them to back, you can come to lane an entire early item or more ahead. Usually that makes it pretty safe for you to force engages and win lane.

A Word on Trinkets:

I always go with the ward trinket. At first I thought if i could get through early with sweeper and used mushrooms like I used to, I would be at a big advantage, and often in 1v1's that is true (if you can spot where they have warded), However, more often than not I'm 1v2 top or the jungler is using his ward to help the top laner's vision, and sweeper ends up being a sweeping pile of sh*t that I do not recommend. CV wasn't much good as a summoner spell and it isn't much better as a trinket that replaces a ward (that does the exact same thing for much much longer, unless you are a countergank Jungler.)

General Tips:

Do's:

  • Ward around the entrance to blue buff as purple side, or the corner of where river and tribush meet as blue side to grant maximum vision against ganks. You can use mushrooms for the smaller areas leading up to these points, but at these points vision is most important

  • Fight the enemy just behind your melee minion line if the enemy you face is melee, because they will take full attacks from your casters/tank minions and melee minions.
    Force enemies who want to engage on you to attack you in your entire minion wave, and kite them with Move Quick, while throwing Basic Teemo combos inbetween your animation-cancelled auto attacks.

  • Buy elixirs before major team fights break out over objectives. Every little bit counts.

  • There is no team in teemo, So try to keep your eyes on the prizes of towers. If you can keep 1+ players locked into a lane battle, and still be pushing the turrets they are trying to defend, you are gaining your team a massive advantage. They Should be able to win a 4v4 where you have them up 300 gold a player for 2 towers you managed to split push.

  • When you have wriggles or some other means of sustain, harass enemies under turret with teemo combos. just try not to take tower hits and be aware that you will have to wait 4+ seconds to do it again because if you go back into turret range during poison you will take aggro. This will force other enemies (such as mid or junglers) to your lane, buying you towers and objectives elsewhere on the map. All you have to do to win now, is not die.



Suck boys don't give up when they have been killed many many times. Never surrender in ranked, there is an infinitely small chance that an enemy or multiple enemies will DC or have to go in any given game.
On top of that, I have won many a game where I was down a lot of kills. I even win games where I would consider myself to have carried, with scores like 4/12. Because if i have 12 deaths but i've killed 8 towers :-/. i've taken two lanes to inhibitors and I've put my entire team up a lot of gold. Teemo is the come-back KING. I have won more games down in kills as teemo, than up in kills.



Don'ts:

  • Never go past the end of the enemies lane bush early, because a jungler could easily come gank you. Later when you have wards and mushrooms planted, and its safe, its still often best to just back and come back to lane with more items rather than put your neck on the chopping block. There are lots of exceptions to this; but as a general rule be aware of your safety at all times.

  • Don't back with a big minion wave fighting in lane, or about to crash up against your minions or tower, Try to back immedietly after or significantly before a Big Minion wave spawns. its a lot of exp, and zoning/blinding an enemies last hit out on the big ones starts to make a heavy difference pretty quickly. If you successfully blind 4 big minion last hits before you back, which is not entirely uncommon, You can have the enemy down 160 gold. That doesn't seem like a lot but being at a cloth armor rather than a dorans blade can really suck for some people.

  • Don't shroom in center lane where minions walk (I CANT SAY THIS ENOUGH) unless you are doing it far back in a lane you have very pushed, (to prevent the enemy from pushing if you die or have to back.) or in an area you know an enemy is about to engage on you before the wave gets there, you will just hopelessly lose shrooms

  • Don't buy multiple Elixirs early game. The one you start with is enough, and if you buy two you are out a dorans blade. Three and a madreds. See where I'm going with this? You can get entire items behind this way; and what starts as an advantage can have you hemorrhaging gold just to stay even. I mostly enjoy redpot start because of the kill/bait potential. It isn't nearly as significant later on.


Playing as AP Specific Notes


I have revised this section due to changes in 3.10. I pick AP to counter lanes, its good for beating people who are sustain based and AD. (nasus, aatrox, ww, udyr). or AD assassins that you can outburst. I still go bruiser against people who don't match this description, and honestly, sometimes against people that do because of the utility.
I've been going with Higgabes build from solomid, and I wrote a little note about it under the playstyles section (listed below the items)

The Truth About Suck Boy Back to Top

Thoughts on the Mouse in 3.14
Our win rate has risen on average in the higher elos, and many people are starting to see the light of the mouse. Literally all of the new masteries are more beneficial to Teemo than most of their intended characters. We are headed towards a new age of Teemo. That said, the nerf to the split push/objective based teemo has moved me away from my favorite mouse and towards singed more for old purposes. The changes to tower gold, support gold, and other things opens a lot of options for beating the old style of Teemo who threw his yordle corpse at towers until they crumbled beneath the weight of the bodies. Hes still amazing at winning 1v1's. But the new meta has made him much more situational, In my humble opinion, and I'm starting to branch out more to taric/annie support (in both top and bot lanes), singed for split pushing, and using mouse more at Mid than anywhere. (where he has the highest chance to actually end up in a 1v1, where he excels.) - I'll add more to this later as the meta of preseason unfolds to me.



(old) Thoughts on The mouse:
I main 98_64.png, 27_64.png, And 17_64.png. So often in champion select I am faced with the difficult decision of knowing when my little super hero suck boy is the right choice.

The answer is not simple. I firmly believe you could pick teemo, and only teemo, from bronze 5 all the way to platinum one, and never lose because of your teemo pick. The truth about teemo is; he wins lane. Almost every lane in fact. There are only two characters that can beat him top consistently, and you can ban them out and still have room to ban another champion. I am currently 72% win rate with teemo in platinum One. Largely because if I am first pick, I can ban out all the people that win lane against teemo. (I have recently come to the point where I don't lose lane against any character, there are strategies that make winning lane against anyone possible/probable these days. I usually ban out team fighters who can make me useless or become huge without a busy top lane (Cho/shen/Zed/lee sin. etc)

There is something to be said of always winning your lane; because you are effectively taking up your ENTIRE statistical influence range, EVERY GAME. Of course, it could be argued that using bans to that purpose puts everyone else in a rough spot. But if you are first pick, It hardly does. Because you ban out the answers to teemo, and pick teemo; the enemy is at square one. What do we do now?

ALSO worth noting is that typical low elo bans such as 54_64.png98_64.pngare not a problem for teemo, allowing you to ban out more direct counter picks to yourself or other teammates.

72 is huge, because I treat league like poker. You only have an influence range of 10% of any given game. As long as you make an impact greater than your statistical influence range, you will win every game that isn't going to be an outright stomp (loss) anyways. (Some games, where you get leavers and everyone is at similar level of skill, or people who are on tilt/having a bad streak, you will lose anyways. Even the best poker players lose a lot. The same goes with league. Because its a game of odds and statistics on top of a game of "skill.")

anything over 50% represents your teams influence over their statistical influence range. Or what we call skill. (or lack thereof, below 50%) With small numbers, of course, it can still be luck. (dont be too cocky at 10-2, saying you're 80% winrate. The pool of games isn't high enough to determine anything yet. And at low elo, where the system is still placing you, it means even less.)
that means that on average, my teemo represents 22% extra influence range. More than 2x the average influence range in the first place. let that sink in for a moment.

now on to more important things.

When do I pick Teemo, then?

Teemo is a pick for split pushing, and mid-game power. I pick him when my team has a solid frontline, And I am free to control the outcome of the game either through damage, split pushing, or map control.
There are however, a high number of games where your team doesn't have a front line. And picking teemo into that team can be very bad. If your mid is TF, your jungler is squishy, and your bot is playing any combo without 44_64.png/412_64.png/53_64.png/12_64.png/89_64.png, its probably a bad game to pick the mouse.

I pick singed in the same situations as teemo with a slight difference; Singed is a godlike team fighter. If it looks like I will need to team fight, (highly mobile so split pushing isn't an option, or my team lacks a front line) I suck it up and play singed. He wins less lanes than teemo, but even when he doesn't win lane, he changes team fights, and hes a monster frontliner/bruiser for your team. I pick shen for the same reasons as singed, but with a more supporty role in mind (we have enough damage and we need an initiate/map control character - and my mouse just won't do.)

When Climbing the ladder, and you find yourself hitting a rough patch, remember this:
its not about being exceptionally good, but about making mistakes less often than your opponent. when you stop making mistakes; then it becomes about making plays

Helpful Tips for making plays Back to Top

I just added this because I didn't know exactly where to place it, but its valuable information.

Making Plays:

  • Know what starting item is appropriate to the type of lane you are going to have. Play to your enemies weaknesses. Buy cloth5pot vs panth/jayce/riven because they can't sustain or a doran's item when the lane is going to be passive. Get anal beads/pots vs elise/diana. If you buy a doran's vs pantheon you are going to get smashed, likewise if you buy cloth 5pot vs diana or elise you are going to get smashed

  • against certain match ups, and playing as certain champions (with preferably 2 active damage abilities with high ratios) you can start with an all offensive runepage (No penetration, just like 8.5 damage, flat ap quints, ap per level blues, armor yellows as teemo) against squishy/low base stat champs, buy an Elixir and pots early. When you show up to lane, auto attack the melees to death so you level up before your enemy. When you hit level 2 before them, pop the elixir and go ALL OUT. If you havn't tagged them yet and they are level 1, most of the time you can kill them in 3-5 auto attacks + a blind and ignite and the enemy doesn't know what hit him. Keep him down for the fastest, freest lane win ever. (if it fails your mid game is garbage, but at least it will be easy to last hit for a while.)

  • Keep track of the buff timers, and organize a gank on an enemy jungler when a buff towards your lane respawns, or even when he goes for it the first time (with a ward down) For example, If the enemies jungle has blue towards top lane, and their jungler starts blue, you know that it will come back up at about 7:10-7:20 timer mark, barring exigent circumstances. (where your team invades, or he gets stalled on doing the buff because of early team fights etc.) You and your jungler can go meet their jungler for a kill, and make a play. Your team lands a buff and a kill. If mid comes its all the more likely, just try not to telegraph what you are doing on the map (don't run the path to it through wards, etc.)

  • Watch mid. If your mid has a hard cc and an enemy over extends, its not JUST the junglers job to gank. You move very fast, and you could come down there and help score a kill. Make sure to have your lane pushed before you leave (so you dont lose your tower or have it take damage), and try to make sure its not a waste of time (you will waste your time every once and a while and its no biggy, but too much could be disaster for your lane.)

  • Mushroom up paths the enemy has to walk, and if you have extras, do it in the enemy jungle. If you get lucky you could spot him low and sprint down, or into the red/golems area for a kill.

  • If you are ever not thinking of your next clever move or play to make in the game, You are doing it wrong. Do not auto pilot teemo. its an easy trap to fall into, and against a lot of laners it doesn't take much mental fortitude to figure out how to beat them; and sure, it even becomes muscle memory. But getting that higher win rate takes more than just winning your lane. It takes winning the game. You are not limited to top, even if thats the best place for you to be and pushing it until the sun burns out is a great option; it must always be remembered that sometimes there are other options. Sometimes, your team really does need a CARRY and not a teammate, and during those times, its time to suck it up, travel the long road to the mid lane, and win a team fight. Be quick to recognize when this is needed

Low Elo Trickery Back to Top

Intro:

Let me start by saying there is no such thing as elo hell.

let me continue by saying, there are spaces between elo thresholds where more players end up stagnating than others; and this stagnation can cause wider disparities of skill. And if you are q'ing when you aren't on your A game in these zones, you will realize that winning your lane is simply not enough, you must win your lane, and then you must go down and win mid lane, and then you have to go push your lane, and then go win BOTTOM LANE as well.

 You must, in essence, be the entire team. Your positioning and mechanics are going to be paramount to your success as teemo, especially at low elo, because your team will not protect you, and you will not be able to build full carry. So you need to get the most out of everything; every buy, every auto attack, every movement has to be maximum potential quantified.

But you must ALSO be a team player. If they make a bad engagement, make it with them. Everyone, together, making even a bad decision, is better than everyone apart, even making the "best" decisions. You are a unit in a 5 man army, and if one person was controlling it; they wouldnt seperate the units.

Give up your individuality after laning phase and consider not even having it in the first place.

Final pieces of advice before the trickery:

-Don't play on tilt. If you lose 2 games in a row stop playing. Maybe stop playing after one if you made even a couple mistakes. Take your game to normals, and improve, and come back later.

-Your first 20 games are the most important. Slow roll them, don't try and cram them all out at once. Placement matches can be the difference between 100 games to getting to platinum and 35. Think of these games as an investment; and only play them when you are SURE of your ability.

-Play a warm up game to see where you stand for the day.

-Watch your diet. Too much caffeine will make you play more aggressive and be easy to agitation; you must make conscious movements not auto-pilot and emotional movements. Too much food will make you slow (mentally). Not enough food will make you dumb. Find out where your peak health areas are and hit them.


Disclaimer; the following is not listed in the making plays section because outside of the 900-1500 elo range these plays are significantly less likely to work, though they can and will sometimes; Thus they are not play making strategies, or strategies at all with exception to the barrier tele combo, but rather, they are cheap tricks. Or as SC players might call it; Cheese

The tricks:

  • Teleport barrier shenanigans, play passive and safe and only go for kills when your opponent is out of resources, or you have a level advantage on him. This is literally the easiest way to beat a player who you are more skilled than; because the entire thing focus's on mechanics. You have more uptime in lane than them, you can't be bursted because of barrier, all it comes down to are your positioning, and AA cancelling mechanics. (early on it involves wards and mushroom placement, you are easier to gank without flash) You will stomp your lane, but it probably won't be a very bloody lane where you get many kills; so be wary of other lanes feeding and enemies being stronger than you. Teleport helps deal with this at low elo, for fast switches or just to shut someone down before they get dumb-big. It also sends a message when you show up in there lane. They aren't sure if its safe to play that aggressive anymore.


  • Level 2 All in, push the lane a little bit more than them and harass with 1 or 2 autos. When you hit 2 (before them because you are pushing), go hard in the paint and try to kill them; if they look like they will fight save red pot for the bait, if they look like they will die, pop it early for maximum auto damage. Blow your AA q AA combo with ignite in front of it. Flash for the last auto if they might get away. If you can get your jungler to help - and make sure their jungler isn't coming up for an early gank on you. (If the enemy started bottom at red, you are probably safe to make a play). If you kill them you will easily win the lane. If you don't kill them, they have been forced out. Be careful of the enemy jungler and shove minions to their turret so they lose experience.


  • Steal the closest red as soon as you get wriggles, or if the jungler will help you. You can dominate your enemy in lane if you have this; even an Elise will be scared of you. use it to get a kill, and dont be scared to gank other lanes with it.

  • Late game, When in doubt about what to do on the map, get red and focus on positioning - your enemy is scrambling to figure out what they should do and often they will be places alone. Wards, mushrooms, and the fact that you can beat almost anyone 1v1, means that you can lead your team to catch people out with some confidence. Don't forget though, if the enemy is grouped you are designed as a ranged champion, and you will die easily as such. Positioning, Positioning, positioning

  • Kill the enemy jungler at blue. Go hide in the bush at 6:55+ and wait for him to show up. Might be a while. You can duel him and kill him and leave at low elo safely.

  • When in doubt about defenses, build health, but always keep your damage relevant.

Maths and Notes Back to Top

I will add item/character/statistical maths here later to back up any statements I make about superiority of items; but in a lot of cases its a no brainer. And I don't have time to do it today, But any questions or things I was unclear about, leave in the comments and i'll be sure to write things up here :)

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1056_64.png Season 3 change to 400g. Starts with 15 AP, effectively giving it much better early game DPS than doran's blade, however I still don't start with it due to a lack of sustain, but I thought i would write somewhere in my guide that DPS wise, its a better starting item than Dblade

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3252_32.png is cheaper for the move speed and will amount to more damage than 3087_32.png if you are going ap (because of E ratios.) Some people also like to get a nashors with the furor build.
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3075_32.png stat wise this item is extremely gold efficient, and while you won't see it much and it will be criticized when you build it, its hands down THE Anti AD Carry item. If the Adc is getting huge, make yourself a bad target with this and take them out!
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Item's that give significantly more stats than their gold cost:
3209_32.png3082_32.png3023_32.png3252_32.png3211_32.png3102_32.png3136_32.png3222_32.png1055_32.png1056_32.png1054_32.png2037_32.png2039_32.png
I like to dip into these items when I get behind, because they can start cutting off some of that gold advantage an opponent has on me. The problem is mostly with these items that they aren't very "targetted". They mostly don't have a specific job tailored to a viable teemo build, or they have bad slot efficiency in general. making them kind of "all in" for the early or middle game, and less desirable for split pushing. Of course banshees/twin shadows/liandries are exceptions, but you get the idea.

Update List Back to Top

4/23/2013 Added Things to the Items note, changed formatting to be nicer

4/30/2013 patch 3.6, some Item Changes, added AP teemo notes in Secrets to the Art of Suck Boy section

5/7/2013  Updated Match ups for Elise and Yorick. Will write more details about never losing lane to anyone now. - Low Elo Trickery added

5/11/2013 added match up info for wukong
5/20/2013 Added some links for clarity, and added detail to strategy/Combo sections
5/30/2013 Updated items, screenshot of an "Elo Hell" carry added
6/18/2013 Added Cho, Aatrox, and Zed match ups. Also, removed the beloved Wriggles from build suggestions :( Will update more after further experimentation for its replacement.
8/7/2013 revamped AP sections, cleaned up some old info

later this week I will be revamping the item section due to a lot of testing I did post wriggles nerf. I know its been a while.

8/15/2013 - Added match ups, editted some match ups, added some W.I.P match ups that will slowly get finished. Changed outdated information. *there still might be some in places i didn't see.*

8/22/2013 Trimmed some fat, added some content. Still working on new match ups. I have yet to test the phage changes but I didn't built it often these days anyways.
9/7/2013 added furor enchant to recommended builds instead of SHIV for ap builds, refined some text.
9/10/13 Clarified items, updated for pool party patch, some more edits on match ups, added info to Maths/Notes section
9/22/13 - updated akali's matchup info, added/editted various match ups
10/17/2013 - changed masteries around a tad. Small corrections, and item info added.
10/25/2013 I've been working on my website more and I've had less time to play league lately. Item Updates, and push for diamond updates are complete (end of S3). No further updates until S4 start because of massive incoming changes. (my writing site for those interested! charlesdorton.com)


11/28/2013 - Many section updates, overhall of builds though Item list remains the same, information on Trinkets, and my thoughts on the new and coming meta Added.
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