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All Guides Karthus Guides Revive Teleport KARTHUS - Freelo
10
2
Updated
2 years ago
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Karthus Statistics for PG LatexOnDemand

Author's performance with Karthus compared to the ranked average.

Value
Average
Games Played
4
Win %
45
Kills
8.1
Assists
9.6
Deaths
8.1
KA:D Ratio
2.2
Gold Earned
13.1K
Creep Score
179.3
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

NOTE: Phrases marked like   * this *   are defined below. The guide has no matchups yet, I will add when i have a little time.

THERE IS NO OTHER WAY TO PLAY KARTHUS LIKE A MAN! FLASH IS A CRUTCH! THE ENEMIES CAN TELL YOU ARE USING A CRUTCH AND THEY WILL TAKE ADVANTAGE OF YOU! WHEN YOU LOSE BECAUSE YOU DIDNT HAVE REVIVE/TELEPORT TO STOP THAT BARON, THEN I HOPE YOU REMEMBER THIS WALL OF TEXT!  KARTHUS IS #1 AND KARTHUS DESERVES TO LIVE TWICE!


Hi everyone, this is a guide based off over 3000 games of karthus, I have had many questions from fans regarding the play style of revive teleport Karthus, I will explain a few different STYLES of revive teleport Karthus, and you guys can begin the mission to diamond :P

Firstly, you should focus on one main thing, FARMING. Ideally you should not miss any cs in lane, and you should be farming wraiths and wolves whenever possible. (also great to farm wraiths and wolves when your lane is pushed and you don't have the greatest ward coverage to feel comfortable farming that far out)

First style is for newbie Karthus:  I want you to focus on staying mid lane, warding well and collecting cs. try not to push the lane and try to avoid any harass from the opponent, it should be easy as Karthus can farm with Q from a very long range. Try not to focus on harassing your opponent unless they are terrible players, because you will likely not be good with your Q yet and you will run oom, then you wont be able to farm! your main goal here is to achieve a BIG BUILD, while keeping an eye on other lanes for the opportunity to use your Ultimate.

Second style is for intermediate Karthus players: You will want to do the same thing as a newbie karthus, except you will add in a little harass, and possibly a *teleport gank / counter gank* bottom lane you can also toy around with the *GP10 starting build*

Third style is for PRO karthus: By now you have mastered your Q's and you know when to fight and when not to fight, you are aware that the best method in a 3v1 situation is let the low health noobs get away and go for the ones with higher health, you chuckle a little inside when they type LOL into chat when they kite you in circles then kill you, but then you respond LOL with a karthus ulti and a tripple kill on each low health target that you equalized out.
I want you to be farming 220 cs by 20 minutes, and I want you to be *teleport gank/counter ganking* every opportunity that you have. they usually end up with a double or triple kill for your team. *KARTHUS REFUSES TO GIVE UP FREE DRAGONS AND BARONS!!!!* so make sure that they are warded, even if you have to do it yourself. You can also pull the *Pink ward level 4-5 duo dragon*, this works really well for carrying noobs in soloq because even a noob can win a game when you supply him with that extra gold income every 6 minutes.


TEAMFIGHTS! - I AM A VERY SUICIDAL KARTHUS, I LIVE TWICE! I RUN MY ASS RIGHT INTO 5 PEOPLE, AND KILL THE CARRIES!



Definitions:

*Pink ward level 4-5 duo dragon* This is where you convince your support or jungler to pink ward the dragon around the time of your first back (when you go pick up tear or philo/kage) you let them clear whatever ward is there and then you teleport onto the ward they placed, you tank the dragon for the jungler and you die to the dragon, you die for two reasons, firstly you do not want to have someone walk by when you are low health and kill you, secondly you have unlimited mana once you are dead, so you can kill the dragon faster.

*teleport gank / counter gank* Self explanitory i would assume, but you teleport into the 2nd lane brush which is warded, or to a minion that is behind the opponent. this is great to do when you see that your adc and support are being chased down, the enemy will tunnel vision and not see your teleport behind them. same goes if they are being ganked, if you think you can pull it off then tp down and either disengage the gank, or kill them. if this is successfull you can follow up with a dragon, you are really good at killing dragons. If you die but your allies are still alive then you can revive teleport in and do dragon as well. (this goes for any situation, you are the dragon tamer, you kill that sht so quick it isnt even funny,  later in the game if you die in a teamfight and theres only 2-3 allies left, and the enemy is aced, then revive tp and go to the baron or something.)

*GP10 starting build* Pro build i swear, run gp10 runes in yellow and quints, then build yourself a kages pick and philo stone. you will max out before anyone else in the game, and even if you go 0-10 you will still be insured for late game. this build is honestly so op.

*KARTHUS REFUSES TO GIVE UP FREE DRAGONS AND BARONS!!!!* Run in and die! you are a massive ball of aoe damage, then revive teleport back and do it again. Hopefully by then your team is there, or are already there finishing everyone off.

Funny stuff - mundo karthus can duo dragon at 3minutes and duo baron at 15.

Shaco and karthus can duo baron at 15 as well.

these sneaky baron / dragons often win games you would of otherwise lost. The key to playing karthus is the dragon control! so keep timers!

Runes Back to Top

  • 9x
    +0.87 magic penetration Greater Mark of Magic Penetration
  • 9x
    +0.17 ability power per level Greater Glyph of Scaling Ability Power
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +4.95 ability power Greater Quintessence of Ability Power

Change quints to armor if facing zed or khaz, change yellows and quints to gp10 for the gp10 build against easier matchups.

Masteries Back to Top

0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1

Offense: 0

0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 0

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

Abilities Back to Top

Passive
q
1
3
5
7
9
w
4
14
15
17
18
e
2
8
10
12
13
r
6
11
16

Items Back to Top

Starting Items

Core Items

    Typical build when starting boots 3, into tear, into ROA, Into dcap, into hourglass first or void first depending on their current mr, into embrace.
    Into heavy Magic dmg team
    Into all AD comps :D

Situational Items

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

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