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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
SheLooked16tome
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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UPDATE: Advice on choosing summoner spells for ezreal.

1.) Flash is a must have on adc's for the big plays, escapes, etc. Ezreal is no exception. Take this every game.

2a.) Ignite for the early kills and to snowball your lane. Beware ignite falls off late game and has no defensive purposes in team fights.

2b.) Barrier is strong in s3, can negate burst and bait tower dives turning them into kills, or for just winning 2v2's or 1v1's.

2c.) Cleanse can be a necessary spell to take against hard cc that is unavoidable or for a second chance if you get caught. IE: Fiddle fear, rammus taunt, mao root, sej ulti (can be dodged by your e or flash, but it's pretty likely at some point in the game you will get stunned by it and if you don't have cleanse it could likely cost you your life.)
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Runes

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Standard AD runes, take 1 to 3 Lifesteal Quints or just 3 flat ad depending on your style and preference.

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Masteries

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0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1
Offense: 0
0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1
Defense: 0
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 0

Standard Adc 21-9-0, only difference is exchange the crit masteries for the cdr masteries. Also if you want help for last hitting exchange the attack speed masteries with the Butcher mastery.


It's better to take 9 in defense than utility because ezreal is one of the squishiest champs in the game and this build will give you infinite spammability once you get your spirit stone and tear anyway.
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Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
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15
16
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18
W
1
2
3
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5
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8
9
10
11
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13
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18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
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15
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18
R
1
2
3
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5
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9
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11
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18

Max R>Q>E>W or R>Q>W>E


Q: This is your bread and butter spell, spammable long range skill shot scales off of AD and procs on-hit affects. This procs your Spirit of the Lizard Elder true damage, it also procs the slow field and sheen from Ice borne Gauntlet. Once your reach full cdr (40% cdr) with this build your q is on a 2.4 second cooldown. If you land your q it reduces all of your cooldowns by 1 second, so your q is will be on a 1.4 second cooldown if you land it. This is what makes this build so strong, it is similar to cdr on ryze, in that the more cdr you get from items the more you can utilize your passive cdr.

W: This ability isn't as strong as it used to be I like to max it last most of the time, it deals decent damage and it can be used through minions unlike ezreal's q. It's great for tower pushing as well just use it on your teammates and you steamroll towers.

E: A flash that deals damage on a 19/17/15/13/11 second cooldown. This is what makes ezreal, in my opinion, the easiest adc to play. Ezreal is the most mobile and elusive adc, you can outplay opponents, reposition, and jump over any wall in the game with this ability. With full cdr this is on about a 7 second cooldown, and if you land 2 q's its on a 5 second cooldown.

R: Global skill shot ultimate, does great damage on the first target you hit, and quickly drops off to nearly no damage the more enemies it passes through. This is great to use at the beginning of team fights if your team connects on some aoe cc or if the enemy team is clumped together. Also, lategame you can clear waves globally, which can be extremely useful. Ex. Your in a baron standoff, but your bot lane is pushing hard and you will lose a tower if your team doesn't stop the wave, but you may lose baron control if someone leaves to clear it. Np, Ult the bot lane wave.  With full cdr this is on a ~45second cooldown, down to a ~30 second cooldown if you are constantly spamming and landing q's.
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