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All Guides Leona Guides EG.Krepo Leona Guide
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136
Updated
1 year ago
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4.8M
Comments
151

Leona Statistics for Krepo

Author's performance with Leona compared to the ranked average.

Value
Average
Games Played
72
9
Win %
61
48
Kills
2.3
2.3
Assists
13.3
14.5
Deaths
5.0
6.6
KA:D Ratio
3.1
2.5
Gold Earned
8.9K
9.3K
Creep Score
36.4
46.3
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png- Flash is a great tool for initiating, chasing, and escaping.
3.png- Exhaust is used to mitigate damage from high burst champions. It will also greatly reduce the attack speed of an Ad Carry.
14.png-Mitigates healing as well does damage over time to ensure kills. Good against sustain lanes when your AD carry takes barrier/cleanse/heal. 


When you want to decide which summoner spell combination you're going to run, you have to factor in both laning phase and late game teamfights. Usually, I'd go for an ignite-flash combo to make the all-in engages a little more deadly. Bursting down a single target is what Leona does really well in laning phase.

If however the enemy ADC is very attack speed reliant and the enemy team has a lot of targets you'd like to exhaust in teamfights i.e. Zed, Syndra, Katarina (hard-engagers with a lot of front-loaded damage that comes out all at once), then you might be better off opting for exhaust.

Runes Back to Top

  • 9x
    +0.91 armor Greater Mark of Armor
  • 9x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +26 health Greater Quintessence of Health
Armor Marks/Seals and Magic Resistance Glyphs: for extra tanking capabilities. As Leona, you will be one of the main tanks on your team.

Health Quintessences: As Leona, you already have high resistances from your Eclipse (W) and runes, so these quints will allow you to tank a couple extra spells/auto attacks during close battles in lane.

Basically you want to get as tanky as you can get for the early all-in's level 2-3 as well as just in general Leona's W spell (eclipse) grants you a lot of bonus magic resist/armor which makes the hp quints definitely worth it. It can be up for a total of 6 seconds in a teamfight, and then they really pay off.

Alternatively, you can run gold per 10 quintessences if you feel you're going to have a rather passive laning phase and you struggle getting your items in time. If you want to lane passively and then build for teamfights, it might be the better approach. 

Masteries Back to Top

0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1

Offense: 0

2/2
0/2
2/2
0/2
1/1
3/3
0/1
0/1
1/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 9

1/1
0/3
3/3
1/1
3/3
0/1
1/1
3/3
1/1
0/3
1/1
1/1
1/1
0/3
0/2
1/1
3/3
1/1

Utility: 21

Normal Mastery page for tank supports.

Still testing Season 4 masteries. These are my current ones.

Abilities Back to Top

Passive
q
1
8
10
12
13
w
3
4
5
7
9
e
2
14
15
17
18
r
6
11
16
Sunlight (Passive) - When Leona hits an enemy unit with any of her spells, a sunlight mark will be shown on them by a bright light. The marks will not stack and they can only be "proc'd" by an allied champion's basic attacks or spells to deal bonus magic damage. If possible when trading during laning phase, try to time your spells so that your AD carry will "proc" the sunlight marks as many times as possible for maximum damage if the situation allows it. More often than not, it's better to just stack your spells especially for beginners because you don't want your enemy to escape.

Shield of Daybreak (Q) - One big thing to note about your Q is it will reset your auto-attack twice. This makes it possible to kill wards in lane in the small window of time they are visible (even alone). Always try to use Q after auto-attacking. It is optimal when using Zenith Blade (E) to follow it up with an auto-attack and then use Q. This will give your AD carry time to auto attack to proc both the first mark and second mark of sunlight as well as giving you 2 auto-attack resets. However, you should just use Q after using Zenith Blade when the enemy champion has a way of getting away immediately (and immediately follow up with your ult). The reason I max it second is because I like to be able to E-Q to stun someone, and then flash to another person and stun them with my Q more quickly during team fights. This fits my style because the cooldown gets reduced significantly and allows me to be more aggressive.

Eclipse (W) - This ability adds to the aggressiveness Leona is able to put forward by giving her bonus defensive stats. In an aggressive situation, you want to use your W when your zenith blade is already in the air. This will ensure that your shield will be able to "proc" onto an enemy dealing damage and giving you more time with your bonus defenses. You also want to use it defensively if you are getting bursted because it will negate a significant amount of damage.

Zenith Blade (E) - Zenith blade is the skill that allows Leona to be aggressive. It gives Leona a gap closer so that she can apply her burst of spells.  If you land Zenith Blade, you can follow up by stun locking an enemy champion for 2.5 seconds.

Solar Flare (R) - AoE Stun with an extremely high range. I personally prefer to E-Q combo and then follow up immediately with a Solar Flare to keep the champion stun locked. It can also be used as a long range initiate, but most of the time you will be in the front line. Therefore, your longest range ultimate might not be able to be followed up by your team. As a beginner, you should try to focus on using the E-Q combo into ultimate.


Laning phase. It's best to engage with E into Q with W popped. However experienced players might read your movement and predict it. IF you're a 100% sure you can get a kill it can often be better to just flash stun someone with Q (and instantly R if you have it as well)

Post-6 the laning phase gets even better. You can also engage with your ultimate and follow up with E Q afterwards. It's a lot riskier, but if you can guarantee landing your ultimate, it might be the best approach.

Rule of thumb when learning Leona: It's better to fail 10 engages and land 1, than to never engage at all. You have to learn what you can and can not do, and that only comes through practice.

Items Back to Top

Starting Items

    Sometimes a better start for solo queue. You will gain more early game gold with this build.
    normal start. if you are 21 in defense only one health potion

Core Items

    As Leona, most of your build is situational. You have to look at the composition of the enemy and coordinate with the jungler and top laner to buy certain items.
    You should always have extra wards in your inventory when you can.
    Pink wards allow you to pressure objectives such as dragons and barons by making your enemies blind.
    Alternative build for passive lanes.

Situational Items

    As Leona, most of your build is situational. You have to look at the composition of the enemy team.

So first item start can be the standard 3 wards 1 pink 5 potions (you can even drop the mana potion and buy hp instead, up to personal preference)


However, in solo queue where less wards are generally required early, you can also start with rejubead, 2 wards, 1 pink, 2 health pots.

Core items: You only need boots of speed for a very long time on Leona. Generally I rush sightstone (normal one or ruby) and then build a locket. If i go locket, I often go sightstone, locket, ruby sightstone.

However, if I have a very good early game and my jungler isn't buying aegis quickly, I consider picking it up myself. However, I'll rush aegis and won't buy a sightstone then.

Alternative build is Philostone + doran's shield + ruby sightstone. 

Late game you want to get as tanky as possible and possibly get some CDR. Always look into buying boots of swiftness because they can lower the effectiveness of slows as well as giving you a really good speed bonus.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Medium
  • Blitzcrank
    Easy
  • Ezreal
    Hard
  • Janna
    Hard
  • Lulu
    Medium
  • Sona
    Easy
  • Soraka
    Easy
  • Taric
    Medium
  • Thresh
    Medium

VS

Alistar

Medium

Alistar is a difficult matchup for Leona. You cannot go onto either bottom lane champion because you will give Alistar the opportunity to knock you up and then headbutt you towards his turret. However, if Alistar goes onto your carry, you will be able to go onto his AD carry. Alistar will be picked against Leona because the lane will be a stalemate with neither team being able to aggressive. Alistar's lane will win because his heal gives for a better sustain.

VS

Blitzcrank

Easy

During laning phase, you want to try to avoid getting pulled unless you know where the enemy jungler is. If you know the enemy jungler is not in your lane, or you are trying to set up a countergank with your jungler, then you can stand within a Blitzcrank's grab range. If you get pulled, you will not take much damage due to your W, and Blitzcrank has just brought you closer to his AD carry. If you are in this situation, simply pop your W and try to engage on the enemy AD carry.

VS

Ezreal

Hard

Ezreal's jump allows him to dash away when you use your zenith blade onto him. Even if you use Q immediately instead of auto attacking and then using Q to reset, he will be stunned the wherever he jumps. A good Ezreal can just arcane shift to a safe position even if he is stunned there. The only time you can stick to an Ezreal is when you hit level 6 and can stun him and use your ultimate on him where he jumps.

VS

Janna

Hard

Janna has two abilities to keep you off of her AD carry. Her Q, if placed well, and her ultimate will stop your zenith blade mid flight. Her shield will mitigate some of Leona's burst as well.

Leona is very dependent on hard initiates, Janna excels at resetting team fights making it extremely hard for Leona's team.

However, a good Leona will beat a good janna. Janna can only stop your engages, and she has a hard time engaging herself. You can also surprise Janna's by engaging with flash Q when they're expecting an E. Also engaging with R into EWQ is a way of shutting down Janna lanes. It's a really fun lane to play and a skill matchup.

VS

Lulu

Medium

Lulu has annoying poke, and 2 defensive steroids. And if you try to engage she can polymorph you or your AD carry. Basically, if you play against a Lulu you have to play a little bit smarter than usual. It's a  skill-match up. If both players aren't the best, generally Leona wins out because it's relatively easy to all in her. A good lulu can deal with Leona pretty well (denying the all-in with shields/R and then have an AD that outdamages you in long fights)

VS

Sona

Easy

Sona has extreme poke in lane, and poke champions are weak against all in fights. Leona is the definition of an all in support.  You want to be as aggressive as you can when you hit level three. If you do not, you will risk getting outsustained and when you hit level 6, Sona can be a worthy opponent for Leona.

VS

Soraka

Easy

Squishy, immobile support champions are punished easily by Leona. Leona and her AD carry apply an gigantic amount of burst which is the weakness to most sustain lanes.


However, one can still get outsustained. Run ignite against Soraka.

VS

Taric

Medium

This matchup is another stalemate. Neither side will want to go aggressive because the other side will win the trade. However, if you get ahead early in exp or gold, you will snowball your bottom lane by playing aggressive.

VS

Thresh

Medium

Thresh vs Leona is a bit of a skill match up. Thresh has ranged auto attacks and is prone to poke you down a bit more. Thresh's flay can cancel zenith blade, so sometimes it might be wiser to engage with flash QR or just R EQ

Warding Back to Top

In most matches, I start doran's shield, potions and yellow trinket.
I then rush sightstone and sell my yellow trinket for the red one.
You will want to try to get the red trinket at around 22 minutes or after 1st finished item.

Always imagine yourself being an enemy jungler. Is there a path he can take to gank my lane?   What path is that?  Sometimes it's better to ward river instead of cross brush cause it essentially nullifies 2 gank paths (less reaction time if people come out of brushes though). 

Lanewarding is also something important. The higher ELO you get the more people will assume that the river is warded/protected, they'll attempt to go over walls or lanegank. This is where warding the farthest brush in lane comes in handy.

In mid-game make sure you always run around with at least three wards (preferably two greens and one pink).  This works perfectly with sightstone and pink. Try and place them before objectives spawn and think ahead.  Vision is knowledge and knowledge is power.

Special Notes Back to Top

1. Leona is decent at 2v1 matchups. She can effectively zone an enemy top laner from any exp from just standing at the edge of this range. However her tower-push abilities aren't the best as she is a melee support, but her tankiness allows for easier all ins under turret if your jungler comes up to help push the turret.
2. Leona works well with any burst AD carry. These include, but are not limited to, 110_64.png42_64.png104_64.png81_64.png119_64.png.
3. Leona works amazingly well against AD carries with no escapes. Kite champs like Ashe become infinitely weaker. Varus, Ashe, and Kog'maw will have an hard time against a good Leona. You'll almost force them to use cleanse.

4. You get a massive power boost as Leona when you hit 6. Try to use this to your advantage, either force the all-in on lane and follow-up with a drake play, or just instantly try to set one up. Use your power to zone enemies off exp/cs in lane. You can be annoying with Leona without even casting spells. If they fear you, they will run from you.

5. During teamfights, it is not necessary to completely stun lock one champion. Try to lock down as many champions with your ultimate as you can. Remember, you are one of your team's main tanks. Use your E-Q combo and get into the fight. Even if you die, that means the enemy team was focusing you, and your carries were able to put safe damage on the enemy team. Using all your spells on one target is fine if the target is either threatening your hyper carries or he is one. Try to make sure your team can follow-up if you instantly blow everything on one target. If they can't, you might want to keep some spells up to zone an enemy out of the fight. It's all about situation, and one learns by trial and error.

Video Examples Back to Top


EG vs CW (3/3) - LCS 2013 EU Spring Playoffs D1

EG vs CW - LCS 2013 EU Spring W10D3

About Me Back to Top

Hello, I'm Mitch "EG.Krepo" Voorspoels. You may know me as "Skumbag Krepo", and I play support carry for Evil Geniuses League of Legends squad.

My main champion pool consists of aggressive supports. I've always had a reputation for stealing kills or as I like to say "securing kills". In season 2, I was well known for my Janna and Leona play. In season 3, I've shown to be very strong on Leona still as well as Thresh. Heavy CC champions allow you to make a lot of plays and aggressive champions allow me to carry Yellowpete to victory.

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