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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
Darcew
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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14.png + 11.png  This is really good on eve it gives you alot of Early kill potential when ganking and nobody expects you to have it. It's very high risk, high reward though so don't take it if you feel you will be invaded early.

4.png + 11.png Flash is a must have, you are very squishy when you do not have your tank items yet so you need that quick escape when being invaded. Also very good to open teamfights with Agony's Embrace.

6.png + 11.png Never use it, but i recommend you try it sometimes. it's really good to escape or Chase enemies and it works really well with your Dark Frenzy. Also works really well when their team lacks hard cc like snares, fears or stuns and works good for long teamfights.

3.png + 11.png Gives that extra cc for ganking wich is really usefull on her since she has no cc pre 6, so this really makes her a threat to the enemy team while ganking. Also really good to take when your team lacks cc.

CONCLUSION:

4.png + 11.png

Altough the other choices are fun to play with, Flash + Smite is after all the best combo and viable in every situation.
Read Author Notes

Runes

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MARKS:
The reason i chose Attack damage on Marks is because it works really good on Eve since you are still Auto-attacking between spamming Q's and you benefit more from it than the Magic pen Marks because the scalings and the E atk speed buff. 

SEALS:
Seals are quite standard 9x Armor. 

GLYPHS:
Ok so down here are all the setups for glyphs you can run as Evelynn.

6x CDR and 3x AP
9x AP
9x MR (Situational Choice, you can take a 2nd page with this this but it's not that worth)

Keep in mind that 6x CDR will give you 5% CDR so taking 5% in masteries will let you start with 10% CDR

QUINTESSENSES:
For Quints allways get AP.
Read Author Notes

Masteries

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0/1
0/4
4/4
1/1
0/1
3/3
3/3
0/1
0/1
1/1
1/1
3/3
0/1
0/3
0/3
1/1
0/1
0/3
0/1
0/1
Offense: 17
0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1
Defense: 0
0/1
3/3
0/3
1/1
3/3
0/1
1/1
0/3
0/1
3/3
1/1
0/1
1/1
0/3
0/2
0/1
0/3
0/1
Utility: 13
I ̶r̶e̶a̶l̶l̶y̶ ̶l̶i̶k̶e̶ ̶o̶f̶f̶e̶n̶s̶i̶v̶e̶ ̶t̶r̶e̶e̶ ̶f̶o̶r̶ ̶E̶v̶e̶l̶y̶n̶n̶,̶ ̶i̶ ̶t̶h̶i̶n̶k̶ ̶a̶l̶m̶o̶s̶t̶ ̶e̶v̶e̶r̶y̶ ̶s̶t̶a̶t̶ ̶i̶s̶ ̶u̶s̶e̶f̶u̶l̶l̶ ̶f̶o̶r̶ ̶e̶v̶e̶ ̶m̶a̶k̶i̶n̶g̶ ̶h̶e̶r̶ ̶v̶e̶r̶y̶ ̶p̶o̶w̶e̶r̶f̶u̶l̶l̶.̶ ̶I̶ ̶P̶i̶c̶k̶ t̶h̶e̶ F̶l̶a̶t̶ ̶A̶D̶/̶A̶P̶ ̶a̶n̶d̶ ̶A̶D̶/̶A̶P̶ ̶p̶e̶r̶ ̶l̶e̶v̶e̶l̶ ̶i̶n̶ ̶t̶h̶e̶ ̶o̶f̶f̶e̶n̶s̶e̶ ̶t̶r̶e̶e̶ ̶p̶u̶r̶e̶l̶y̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶j̶u̶n̶g̶l̶e̶ ̶c̶l̶e̶a̶r̶ ̶a̶n̶d̶ ̶f̶i̶g̶h̶t̶i̶n̶g̶.̶ ̶I̶ ̶s̶k̶i̶p̶ ̶W̶a̶r̶l̶o̶r̶d̶ ̶a̶n̶d̶ A̶r̶c̶h̶m̶a̶g̶e̶ ̶t̶h̶o̶,̶ ̶y̶o̶u̶ ̶s̶h̶o̶u̶l̶d̶ ̶o̶n̶l̶y̶ ̶t̶a̶k̶e̶ ̶t̶h̶e̶s̶e̶ ̶w̶h̶e̶n̶ ̶y̶o̶u̶ ̶g̶o̶ ̶f̶o̶r̶ ̶p̶u̶r̶e̶ ̶A̶D̶ ̶o̶r̶ ̶A̶P̶.̶ ̶I̶ ̶d̶o̶ ̶t̶a̶k̶e̶ ̶2̶ ̶p̶o̶i̶n̶t̶s̶ ̶t̶h̶e̶ ̶h̶y̶b̶r̶i̶d̶ ̶p̶e̶n̶ ̶a̶n̶d̶ ̶1̶ ̶i̶n̶ D̶a̶n̶g̶e̶r̶o̶u̶s̶ ̶G̶a̶m̶e̶ ̶t̶h̶o̶,̶ ̶i̶ ̶t̶h̶i̶n̶k̶ ̶D̶a̶n̶g̶e̶r̶o̶u̶s̶ ̶G̶a̶m̶e̶ ̶i̶s̶ ̶v̶e̶r̶y̶ ̶g̶o̶o̶d̶ ̶f̶o̶r̶ ̶E̶v̶e̶l̶y̶n̶n̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶i̶t̶ ̶m̶a̶k̶e̶s̶ ̶h̶e̶r̶ ̶k̶e̶e̶p̶ ̶c̶h̶a̶s̶i̶n̶g̶ ̶w̶h̶e̶n̶ ̶k̶i̶l̶l̶ o̶r̶ a̶s̶s̶i̶s̶t̶.̶ ̶I̶ ̶a̶l̶s̶o̶ ̶t̶a̶k̶e̶ ̶B̶l̶a̶d̶e̶ ̶W̶e̶a̶v̶i̶n̶g̶ ̶a̶n̶d̶ ̶S̶p̶e̶l̶l̶ ̶W̶e̶a̶v̶i̶n̶g̶ ̶f̶o̶r̶ ̶j̶u̶s̶t̶ ̶o̶v̶e̶r̶a̶l̶l̶ ̶d̶p̶s̶.̶

P̶r̶e̶t̶t̶y̶ ̶s̶t̶a̶n̶d̶a̶r̶d̶ ̶9̶ ̶p̶o̶i̶n̶t̶s̶ ̶i̶n̶ ̶d̶e̶f̶e̶n̶s̶e̶,̶ ̶n̶o̶t̶i̶c̶e̶ ̶i̶'̶m̶ ̶t̶a̶k̶i̶n̶g̶ ̶2̶ ̶p̶o̶i̶n̶t̶s̶ ̶i̶n̶ ̶B̶l̶o̶c̶k̶ ̶a̶n̶d̶ ̶o̶n̶e̶ ̶i̶n̶ ̶U̶n̶y̶i̶e̶l̶d̶i̶n̶g̶,̶ ̶t̶h̶e̶ ̶r̶e̶a̶s̶o̶n̶ ̶i̶ ̶d̶o̶ ̶t̶h̶i̶s̶ ̶i̶s̶ b̶e̶c̶a̶u̶s̶e̶ ̶E̶v̶e̶l̶y̶n̶n̶ ̶i̶s̶ ̶p̶r̶e̶t̶t̶y̶ ̶s̶q̶u̶i̶s̶h̶y̶ ̶o̶v̶e̶r̶a̶l̶l̶ ̶s̶o̶ ̶g̶e̶t̶t̶i̶n̶g̶ ̶t̶h̶e̶s̶e̶ ̶w̶i̶l̶l̶ ̶h̶e̶l̶p̶ ̶h̶e̶r̶ ̶e̶a̶r̶l̶y̶ ̶g̶a̶m̶e̶ ̶a̶g̶a̶i̶n̶s̶t̶ ̶t̶h̶e̶ ̶s̶t̶r̶o̶n̶g̶ ̶d̶u̶e̶l̶e̶r̶s̶.̶ ̶I̶'̶m̶ a̶l̶s̶o̶ s̶k̶i̶p̶p̶i̶n̶g̶ ̶E̶n̶c̶h̶a̶n̶t̶e̶d̶ ̶A̶r̶m̶o̶r̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶t̶h̶e̶ ̶b̶o̶n̶u̶s̶ ̶s̶t̶a̶t̶s̶ ̶t̶h̶a̶t̶ ̶i̶t̶ ̶g̶i̶v̶e̶s̶ ̶a̶r̶e̶ ̶r̶e̶a̶l̶l̶y̶ ̶s̶m̶a̶l̶l̶ ̶s̶o̶ ̶i̶t̶'̶s̶ ̶m̶o̶r̶e̶ ̶u̶s̶e̶f̶u̶l̶ ̶t̶o̶ ̶g̶e̶t̶ R̶e̶c̶o̶v̶e̶r̶y̶ ̶f̶o̶r̶ t̶h̶e̶ ̶e̶a̶r̶l̶y̶ ̶g̶a̶m̶e̶.̶ ̶A̶n̶d̶ ̶t̶h̶e̶ ̶l̶a̶s̶t̶ ̶p̶o̶i̶n̶t̶ ̶g̶o̶e̶s̶ ̶i̶n̶t̶o̶ ̶J̶u̶g̶g̶e̶r̶n̶a̶u̶t̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶e̶x̶t̶r̶a̶ ̶h̶p̶.̶

PRE-SEASON 5 MASTERIES TEST

(NOTE: Running 21/9/0 is still viable and maybe even better, i'm just testing alot of possible builds for people that still have trouble clearing with Eve and see wich set-ups work the best, so it's subject to change as long as the pre-season is still going.)

I've seen alot of people recently paying attentin to Evelynn and theory craft diffrent mastery pages. I stumbled accros this 17/0/13 page wich is really good right now on Evelynn. It gives her that extra pot and sustain she needs in the early clears. Definitely prefer this set up right now on her. 

Also, getting the arm/mpen and increased damage barely helps your jungle clear so not getting this is not that bad. You are altough a bit squishier because u don't have points in the defense tree, so going Juggernaut as your jungle enchant is reccommended right now.
Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q: Maxing Hate Spike first for faster Clear speed and overall damage.

W: Maxing Dark Frenzy last, i'd prefer to have more burst with this build, so i max Ravage 2nd and go for Dark Frenzy last.

E: So i max this 2nd, i really like the ratios on it and the high amount of burst. Also, with this build it's way more effective to max it 2nd because of the attack speed steroid.

R: Just put a point in your ultimate when you can at levels 6/11/16.


Read Author Notes

Items

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Start With
Core
Situational

Situational items explained.

Jungle items explained

3706_32.png: After recent nerfs to trailblazer i think this would be a better choice right now. You don't have to clear alot as Eve so getting the slow really makes your ganks even better.

Enchants

3708_32.png: Probably the best choice for Eve atm. It gives alot of ap comparing to the ad that the warrior enchant gives. The 20% cdr is also really good.

3709_32.png: If you don't need any damage, you're team is doing good and you don't have a tanky person in the team, build this. I would also get this if you're dealing with strong early ad bruisers or fighters like Riven or Zed for example.

3707_32.png: This enchant is kinda situational, get this when your team exists of alot of ap (for example: A Corki bot, Malph top, Xerath mid), because if this is the case the opponent will stack mr so having the ad enchant is not going to be that bad. Otherwise i would just go for Magus because it gives you so much ap and cdr.
________________________________________________________________________________________________________

Core items explained

2041_32.png: A good choice for Eve since she needs alot of sustain, you will buy alot of pots because you need them for clearing the jungle so getting this instead of buying pots every back is definetely worth it. Recommended to build every game because you will need it.

3117_32.png: Really good if you just want to gank 24/7 and get your lanes rolling (or yourself). I feel like i don't need ninja tabi or merc treads because i'm stealth and harder to catch. You should sell this late game for mercs or tabi though.

3044_32.png: I've been rushing this alot lately, it gives you stats Evelynn needs early game and helps with ganking too. Also, The passive synergizes with Dark Frenzy its passive and active which is really nice. Reccomended to build this if you don't need any defensive stats yet and if you're not behind.

3155_32.png: I get this item 90% of my games, it helps you dealing with ap's and their burst. It's recommended to buy when they atleast have 2 ap's

3078_32.png: This item is very good for Evelynn if you just want straight up damage and is recommended to build every game if you're not behind.

3341_32.png: Swap this for yellow trinket if they start to put down wards and/or you're around level 9
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General items explained

3025_32.png: This item helps you alot on Evelynn, if you want decent damage with cc but still be tanky early game, go for the Juggernaut and Gauntlet combo it's pretty good. The mana also helps if you don't know how to manage your mana yet with her passive.

3143_32.png: Really good on Evelynn if you just want to go straight up tankyness, the aoe slow is also pretty nice for Evelynn because of the lack of cc on eve.

3110_32.png: I've been seeing this item alot lately on Evelynn, and it's actually really good because it gives 20% CDR, alot of mana and armor so you also won't need blue buffs anymore and helps if you're not used to play with her passive yet.

3156_32.png: This item is really good on Eve, the Hexdrinker alone is a good item purchase for her since it's cheap and the stats it gives for her. The upgrade is even better for Eve it helps her just in any way in the game.

3102_32.png: Good against a skillshot/poke ap based team.

3190_32.png: This item is very good atm, it gives your whole team a null-magic mantle when close making this item very cost effective. The shield also stacks with your ultimate wich makes this item even better on Evelynn. I recommend you to buy this against an ap comp.

3157_32.png: Another situational choice imo, it's very expensive to completely finish. I also would only buy this if i'm focusing on an ap item route and i'm not gonna build alot of defensive items after this one, it would also be worth getting if you keep getting focused by ad bursters. Start with the Seeker's armguard after boots and your jungle item, fully stack it and then upgrade it.

3026_32.png: Decent choice if you're fed and feel like getting focused by assassins like zed or Ahri. Also good to get if you're dealing with reset champs such as Kha'Zix, Master Yi and/or Katarina.

3151_32.png + 3116_32.png: This combo was really good on Evelynn, now it's ''ok''. It gives you alot of hp and damage. The slow and DoT also synergize really well. Reccomended if you want to have fun or see people SLOWLY BURNING to death. Other than that both items take long to complete and don't give you any armor or mr so it's risky to build.
Read Author Notes

Matchups

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0
2 years ago
Love it gave it a go went 12/5/11 was assassinating the carries like a boss and then just burning everyone else
http://i42.tinypic.com/2b6yoh.jpg
0
2 years ago
Yeah the burn build is really strong on Eve glad you like it :D
0
1 year ago
excellent guide
0
1 year ago
I noticed Evelynn's natural ability to Junlge (The Recommended build XD)
But the fact she's squishy shouldn't bother players who have played champions such as Lux or Sejuani (Sejuani Early game only). And even if she is, her W coupled with Ghost or Flash can get her out of anything. Example: Teamfight. I got focused. Stunned, then spammed with slows. I used Ghost because I wanted to save my W for a return to fight. But then got slowed with a High Level slow... W motherfucker. And I was out. Anyways, if there is any way to mix Jungle with my AP runes (As I said, I play as Lux oftenly.) I would love to know. but overall, Great build, can't wait to try it.
0
1 year ago
To be honest, it's totally fine to use either AD or AP runes, Just to let you know that AD is more for dueling and splitpushing and AP for bursting squishies. There are alot of Possibilities u can take Runes wise.

I also checked your AP rune page, it looks totally fine just make sure you fill the Seals with armor and nothing else.

If you got any questions add me on LoL and i will answer them.
0
1 year ago
why is there no lichbane in the build?
0
1 year ago
Good one, i'm going to add this item to my guide.
0
11 months ago
Thanks for guide i will going to buy her and try her later in rankeds when i manage to leanr how to play with her :).Not sure if that work for my runes :(.You can check out my rune page.
0
11 months ago
Thanks for commenting, i would actually recommend you take AD Marks because they boost Evelynn's jungle clear alot, the rest in your page is fine. If you got any other questions, feel free to add me ingame.
0
11 months ago
Nice guide i LOVE IT!!
0
10 months ago
Nice guide, will try it :D
I was wondering. Even when u go AD with BotrK and sotel you still deal a lot of magic damage. What is your oppinion on hybrid penetration marks? I think it will help her late game a bit, as you won't be buying any penetration items most likely.
0
10 months ago
It's ok, but the thing is that she scales really well on her Ravage and Hate Spike that it's better just to get Flatout damage. I will test Hybrid marks tho, so i can see if it's good enough to use. It would be decent to have because like u said you won't be buying much penetration. Will update my guide with Hybrid pen marks if i find them usefull enough.
0
9 months ago
I didn't really like this guide actually, it doesn't have late and i got to late and they just bursted me and i couldn't do nothing. And i started 3/0 not that i started badly thing is this doesn't have that much tanky. What would you say about sunfire cape? would it go with evelynn
0
9 months ago
Sunfire cape is a fine item on Evelynn, the thing is tho why get a Sunfire when it's better just to go Randuins. But yeah if you got a Randuins and you need more, it could be good to buy Sunfire
0
4 days ago
Starting with E on Krugs and starting the Camp with smite is much safer than with Q. Once the PBE buffs comes, it will be even safer and will make saving a pot posible.