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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
TheGenuineBuzz
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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Top summoner spells:


4.png is an all round good spell and picked by almost all champions, fulfills a role of an escape or surprise initiation, can also be use to re-position for a perfect Dragon's rage

11.png , A must have on all junglers, gives baron/dragon control and makes your first clear much smoother

Optional summoner:

3.png can be used to make your ganks much more potent, however you will lack an escape without allies or wards to safeguard to. 





Read Author Notes

Runes

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Quintessences:
AD quints are amazing on lee sin, giving him higher burst for ganking and quicker clears. Can be swapped out for Movement speed if you prefer them

Lifesteal Quints:
Required to clear with Doran's Blade

Marks:
AD marks are amazing on lee sin, giving him higher burst for ganking and quicker clears. Armor penetration can be taken instead, allowing for greater mid/late game damage

Glyphs:
Magic resistance per level glyphs allow you to get progressively tanky throughout the game vs magic damage , can be swapped for flat mres if you are facing a magical jungler.

Seals:
Armor seals give durability vs jungle camps and are a great choice for durability vs attack damage carries or ad casters/bruisers. There are no other seals i see as viable for lee sin jungle.
Read Author Notes

Masteries

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0/1
0/4
4/4
1/1
0/1
3/3
0/3
0/1
1/1
1/1
0/1
3/3
1/1
3/3
0/3
0/1
0/1
3/3
0/1
1/1
Offense: 21
0/2
2/2
0/2
2/2
0/1
3/3
1/1
0/1
1/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1
Defense: 9
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 0

Season 4 masteries being tested, Page above *seems* to be Optimal

Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Skill Order:

General  Maxing Skill order:
Dragon's_Rage.jpg>Sonic_Wave.jpg > Safeguard.jpg>Tempest.jpg

OR

Dragon's_Rage.jpg>Tempest.jpg>Safeguard.jpg>Sonic_Wave.jpg

Level 1-3 Skill order: 



Taking Sonic_Wave.jpg first allows for a quicker clear of the jungle and deals damage twice with missing hp%.However Tempest.jpgcan be taken first if you aren't getting a significant amount of help.  As it debuffs the attackspeed of the camp

I almost always take the skill you haven't taken first as a second skill, the increased clear speed more than makes up for the minute sustain you would get from Safeguard.jpg

Taking Safeguard.jpg third is mandatory as you will then have a full rotation of skills and will be able to gank in different ways and escape better.


General Skill order:

Always put a point into Dragon's_Rage.jpg at levels 6,11 and 16. 

There are two options on which to max as lee sin:



Sonic_Wave.jpg max , will allow much higher burst in ganks, and your gapcloser will be on a lower cooldown. It will allow you to chase better and clear buff camps quicker. I max this 75% of the time.


Tempest.jpg max, will allow your ganks to have a much more potent slow. and will counter any attackspeed reliant champions, however, you will only be allowed one gapcloser per gank. Also max this if your top and mid are AD, giving your top half of the map much needed magical damage.  I max this 25% of the time.


Maxing Second:

Safeguard.jpg being maxed second is a solid choice, giving you a strong shield and a load of lifesteal and spellvamp. this combined with locket can shield a single target for up to 430HP , it also makes you an excellent dueler and escape artist.  I max this second when going heavy/medium damage

Sonic_Wave.jpg OR Tempest.jpg  Is what you max when you are going full tank,  your W max doesn't go down on CD, and 200 odd hp and 25% lifesteal isn't particularly strong when going tank. Maxing E or Q second ( based on first max) will allow a large amount of damage when going tanky .

Maxing third:
You max the skill you have left third. Did you really read this far? 
Read Author Notes

Items

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Start With
Core
Situational

The start with and core should be followed by the letter, if you can only purchase one, prioritize 3106_32.png (or 3207_32.png) over 1001_32.png, due to its clearing speed being more important than 25MS.


3111_64.png are great boots for lee sin, the tenacity is amazing for surviving nukes and the mres is a nice addition too. purchase 3047_32.png however if they have 3 or more AD champions or a fed ADC

Getting Fed :

3134_64.png Gives everything lee sin needs, CDR  , AD and armor penetration are all great stats on lee sin, increasing his early game potency by a large margin.

3044_64.png Gives you great chasing potential with +20 MS and some extra HP and AD to boot. You can also 11.pngSmite a lane creep to get the +60MS instantly. Builds into Trinity Force for much better late game dueling.

3072_64.png The large amount of AD that this item gives you allows you to hit like a brick, and with this, wriggles and Iron will, you shall be lifestealing a LOT.

3074_64.png Currently better than BT IMHO, the active makes up for the less AD and it has MUCH better build paths, taking 3077_32.png instead of 1038_32.png is much easier and allows you to get items upfront and not save 1550 gold.

3078_64.png Great Offensive item on almost any champ after the Phage changes. The overall speed buff with Zeal + Phage is greatly appreciated on a chasing champ like lee sin, and the sheen proc adds a lot of burst + 2 flurry attacks after a spell

Break down of Trinity Force:
Sheen proc dealing approximatly 200 bonus damage per spell cast late game, 
60 movespeed in games ( smite a creep), 20 for chasing
Additional movespeed via Zeal componenet.

If building Trinity i suggest this order 3044_32.png3057_32.png , 3086_32.png


Beware of building these  items back to back without one defensive item. This leaves you open to being nuked before you can deal damage or heal any of it up. A 1011_32.png before purchasing 1038_32.png  or 3077_32.pngshould suffice with early game durability.
 


Not fed:
Lee sin works amazingly well as a support jungler due to his very high base damage and mobility and utility , especially his ability to peel for carries, not building any damage on him, but relying on Dragon's rage to peel and cripple to weaken opposition's carries is a great route for him

3067_64.png is a great early game health pickup, giving much needed CDR and health, all working great with lee sin.

3207_64.png Very strong jungle item right now, gives a large amount of HP, and CDR, also gives insane hp regen. The mana regen is wasted, but the item in general is the strongest jungle item. If your team needs a early game tank, feel free to purchase this (3209_32.png can be a decent situational item if you are doing VERY well on lee sin and want your early game to be bolstered further)

3190_64.png   gives a great team wide aura, beefing up your carries and allowing them to be slightly more durable.  Also gives a great active shield now.

Overall Defensive items:
3022_64.png With his high base damage lee sin can really annoy the enemy carries, with frozen mallet he can compromise their position by constantly applying the 40% slow to them, a great item for peeling and chasing. The 700HP also makes him very tanky.

3065_64.png If magic damage is a problem, the massive amounts of MR will give you suprising defence against magic damage. the 200HP and CDR also synergize well with lee sin, and the passive makes his Iron will heal him for a large amount. Also builds from a nice regen item 3211_32.png

3083_64.png Overall great item pickup if the enemy team deals a lot of mixed damage and gives a large amount of HP regeneration to tide you over in between fights, however do not pick this up if the enemy team deals a large amount of %HP damage (32_64.png/60_64.png).

3143_64.pngGives a large amount of armor and health, the active also renders their carry significantly weaker, if you manage to hit their adc with the active and tempest/cripple a teamfight should be easily won. However, this is a very late game pick and should be bought as a fifth or sixth item

Notable mentions:
3068_64.pngA lot of early game damage, however it falls off. Not that good an item in my opinion as , while it isnt too expensive, the components and cost of combining it is, while you can get quicker, cheaper stats off 3190_32.png.
2045_64.png2049_64.png
Recently brought to my attention, the constant map awareness with 2/3 wards down at the same time allows for extensive counterjungling and a ward spare will allow you to safeguard to it. 

Allows you to not buy wards and gives a significant chunk of HP too. If you think the game will go on a long time , 100% pick this up, as it is not dissimilar to extra GP10, essentially filling in a health GP10 Role


Read Author Notes

Matchups

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1
1 year ago
I'm going to comment and just say I wouldn't even put attack speed runes as a possibility, there are horrible. Otherwise, really nice guide. Explains Lee Sin just perfectly.
3
1 year ago
Thanks for the feedback, thumbs up :].

When would you use atkspd reds on a jungler? I usually pop them on when im AP jungling or tanky jungler. But it was brought to my attention by a friend that it works well for lee sin, however i do personally use AD runes.
0
1 year ago
I personally use AS runes on champions who either have a AD steroid/on hit damage such as Nocturne, Nautilius and Udyr. Works on other junglers but that's my general rule.
0
1 year ago
Quote from Mabons 1 year ago:
I personally use AS runes on champions who either have a AD steroid/on hit damage such as Nocturne, Nautilius and Udyr. Works on other junglers but that's my general rule.
what about someone with stupidly high base ad like Maokai?
0
1 year ago
I use AS Marks on Maokai so yes.
0
1 year ago
Your guide sucks
0
1 year ago
Could you expand on why?
2
1 year ago
IMO Hydra is core on Lee Sin and it's better than Bloodthirster.

You only sacrifice a bit of AD and Lifesteal for AoE damage + Lifesteal = More usefulness in teamfights and scales well with W
0
1 year ago
Idk, its very expensive for a core item, and while its build paths are much better than bloodthirster, the AOE damage is only good later in the game and for clearing lanes & jungle. and 25AD is not "a bit" its a 150 physical and 25 magical damage extra in lees burst combo.
0
1 year ago
Upon further testing i have decided to add hydra, it's a much better bloodthirster for almost all melee bruisers currently.
1
1 year ago
Again, I just want to say, I think E > W > Q is much better to max. Q does damage based on health percent, while E gives you a stronger slow etc.
0
1 year ago
I reworked the ability page uppon getting approved, it now has icons and mentions both paths. c:
1
11 months ago
Nice guide
0
11 months ago
i would have placed that point on "dangerous game" on "warlord" instead...but nice guide :)
0
9 months ago
lol I'm sorry but this guide isn't nowhere near freelo...

1: you don't need ls quints to clear with d blade unless you're bad
2: your damage build is awful
3: mallet sucks (not just on lee, it's a trash item in general and has been for quite a while)
0
8 months ago
1. If you wish to keep on high health, then yes LS quints are nessecary
2. Please expand on that? I listed 4 items that were good on lee sin
3. Mallet is a good situational item. Second largest flat HP boost and a on hit slow. Good vs low escape carries

also, Freelo is the name of the series, i have 4 currently, 3 featured (denoted with F)
Shen(f),Renekton(f),Aatrox,Leesin(f)
0
8 months ago
I think this is a really nice guide, good item descriptions, and covered a lot of aspects :P Keep up the good work
1
8 months ago
Can I kiss you?
0
8 months ago
Amy pls :*
0
8 months ago
generally a very nice guide,but i disagree at your masteries choice.i think 21/9 is better for lee sin because you need that extra damage at your early ganks which lee sin is best at,and i should also recommend madreds for early jungle item for better dragon control,keep up the good work