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4 months ago
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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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4.png Gives you the mobility needed to escape, catch people, and outplay your opponent.

14.png Increases your damage, allows you to secure kills, and the healing reduction is strong against opponents who rely on spell vamp.
Read Author Notes

Runes

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QUINT AP.png Quints

Flat Attack Damage

  • You have a choice between Flat Attack Damage or Flat Armor Penetration. Flat Armor Penetration is mathematically superior once you purchase your 3134_32.png. However, I recommend Flat Attack Damage as it's stronger early on and will make last hitting easier.

MARK MAGIC PEN.png Marks

Flat Attack Damage

  • You have a choice between Flat Attack Damage or Flat Armor Penetration. Flat Armor Penetration is mathematically superior once you purchase your 3134_32.png. However, I recommend Flat Attack Damage as it's stronger early on and will make last hitting easier.

GLYPH MAGIC RESIST.png Glyphs

Flat Magic Resist

  • Reduces incoming magic damage allowing you to win trades
  • Even if the enemy is an AD mid laner it will help deal with magic damage that comes from other champions
  • There aren't many viable alternatives for glyphs that are as efficient as MR glyphs

SEAL OF MANA REGEN.png Seals

Flat Armor

  • Physical damage comes from many sources in League of Legends - towers, minions, and auto attacks all do physical damage. Even if you're against an AP mid it will help you win trades in lane. It also helps deal with the variety of other AD centred champions that will occupy top, bot, and the jungle.

Read Author Notes

Masteries

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1/1
0/4
4/4
0/1
0/1
3/3
0/3
0/1
1/1
1/1
0/1
3/3
1/1
3/3
0/3
0/1
0/1
3/3
0/1
1/1
Offense: 21
2/2
2/2
0/2
0/2
1/1
3/3
0/1
0/1
1/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1
Defense: 9
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 0

21/9/0

Offense - 21 points

  • Double-Edge sword is an efficient mastery for melee champs since you will deal an additional 2% damage and only receive an additional 1% damage. This is great for Zed who is a burst, melee assassin
  • Sorcery is taken since Zed is an AD Caster and the main source of his damage comes from his abilities
  • Spell Weaving is taken since you'll be auto-attacking a lot in your burst combo
  • Blade Weaving is taken since you'll be using a combination of spells and auto attacks in your burst combo
  • All other masteries I've taken in the offense tree are mandatory because of their usefulness and strength

Defense - 9 points

  • We take 9 points in Defense over Utility because the Utility tree is only taken when playing a champion that uses mana
  • Recovery will give us additional health regen which will help us deal with harass in the early laning phase
  • Block and Unyielding will help reduce the amount of damage you take from auto attacks as well as other damage sources - this is mainly to help deal with auto attack harass from ranged champions in the early laning phase
  • Juggernaut is simply the best mastery in Tier 3 for one point
Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Skill Order


Death_Mark.jpg > Razor_Shuriken.jpg > Shadow_Slash.jpg > Living_Shadow.jpg


How to decide whether to max Q or E first

  • You max Q first if you're planning on going aggressive at level 6 on the enemy mid laner and have a lot of kill potential on them. For example, you want to max Q against Twisted Fate since he has no escapes and is squishy - making him easy to all-in.
  • You max E first if you're against an enemy mid laner that will play passive and will be hard to go aggressive on. For example, Ahri and Kassadin are two champions that can simply use their ultimates to back out after you ult them. This way you can maximize your wave clear, have more damage in drawn out fights, and you can kill wraiths/wolves faster.


Contempt_for_the_Weak.jpg Contempt for the Weak

  • Helps increase your burst as well as damage when trading
  • Makes last hitting relatively easy

Razor_Shuriken.jpg Razor Shuriken

  • You want to max this first to increase your burst potential with your ultimate
  • Makes you hard to shut down in lane since you can farm consistently from a distance with it
  • Also a great harassing tool

Living_Shadow.jpg Living Shadow

  • A great gap close and escape mechanism
  • You want to ult first and save this to follow up when the enemy tries to flash away
  • The passive is very strong late game

Shadow_Slash.jpg Shadow Slash

  • You can max this first if you want more wave clear and damage over drawn out fights
  • You can use your W and your E to hit both melee and caster minions to clear extremely fast
  • Provides crowd control if you hit the enemy with your shadow's E

Death_Mark.jpg Death Mark

  • Your ultimate is what makes you so strong in 1v1 scenarios
  • It's important to land all your abilities when you ult to maximize the amount of damage
  • You can also dodge a lot of skill shots by using your ultimate on an enemy champion

Read Author Notes

Items

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Start With
Core
Situational

Start With

Standard Starting Build

1054_32.png2003_32.png
  • This is the standard start right now on Zed
  • The Doran's Shield is extremely cost efficient and gives you a big power spike early
  • The health regen as well as the hp pot will allow you to survive against harass
  • The idea is to play smart and avoid harass by last hitting with your Q when needed


Against Insane Harass

1006_32.png2003_32.png2003_32.png2003_32.png2003_32.png2003_32.png2044_32.png
  • Start this build against heavy harass lanes
  • Sell the 1006_32.png later on in the game
  • The ward helps prevent jungle ganks early on

Aggressive Start

2037_32.png2003_32.png2003_32.png2003_32.png
  • You wouldn't want to start this item build if you were expecting to take a lot of harass
  • This gives you a great deal of dueling potential and can help get early kills
  • It's a risky start though since you're spending all your starting gold on consumables, so if you don't get an advantage from it in some way it ends up setting you behind
  • Also helps you have kill potential on the enemy if you decide to stay in lane until level 6 instead of backing and purchasing items since you can pop your 2037_32.png and then gall in with your ultimate

Trinket

3340_32.png

  • Best starting Trinket for mid laners right now
  • Will help you cover key choke points on the center of the map during the laning phase to help keep track of the enemy jungler
  • Try to place your ward around the 3:00 minute mark on the side the enemy jungler will be. This will be the standard timing most junglers have their double buffs and will be looking to gank


Core

Standard

1001_32.png3144_32.png3134_32.png3153_32.png3071_32.png
  • These will be your core items every game
  • Get a 3144_32.png first to increase your burst at level 6. Then you want to buy a 3134_32.png for the cooldown reduction and damage increase. Finally, turn your 3144_32.png into a 3153_32.png.
  • Get a 3071_32.png after as it's the best item for increasing your damage since 3072_32.png will give you a lot of lifesteal you don't need. Also, 3035_32.png is more expensive while only providing you with slightly more damage. The3071_32.png will give you health as well, making you slightly tankier.


Situational



3143_32.png - You get this if you need another tank item after your Guardian Angel and the enemy team has a lot of physical damage.

3158_32.png - A very aggressive choice for boots. I only grab these if I'm extremely fed and the enemy team lacks crowd control.

3131_32.png - A unique choice that has become increasingly popular. The idea is to use this right after you ult to give a massive damage spike that synergizes with your ultimate. 

3155_32.png - Get this at some point when the enemy team has a lot of AP.


Read Author Notes

Matchups

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2
9 months ago
Is it worth to max E before Q ?
7
9 months ago
It's situational. You max Q for more burst when you all-in with your ultimate. You max E for damage in drawn out fights and better wave clear. So if you're planning on going aggressive and all-ining the opponent then max Q first. If you're planning on playing passive and roaming around the map then max E first.
0
9 months ago
Thank You! :) Another question and also my last one... Red Elixir still viable to start with ?
0
9 months ago
Does Zed beat Talon in lane or is it skill based?
0
2 months ago
Zed has an advantage over talon, however if the talon player is somewhat more skilled than the zed player he can win.
0
9 months ago
i play Talon and I have killed 2 times Zed on lane so I think it´s about skill.
Quote from Nooby Jake 9 months ago:
Does Zed beat Talon in lane or is it skill based?
0
9 months ago
Is galio a hard lane?
0
8 months ago
not really because he need to build magic resist so your burst is very effective on him :)
0
9 months ago
Kha Zix is not really an easy match up,his ult counters Zeds,with Tear and Blue he can just poke you all day with his W,if its a good Kha Zix player,you wont be able to anything.I am speaking out of personal experience so i might be wrong.
0
9 months ago
His ult only mitigates the damage of Zed's ult by half, not exactly countering it but still a problem for Zed.

As for poke: Both Zed and Kha Zix have the same passive scaling damage on both their pokes, but Kha Zix almost always gets tear, meaning he will have less damage early game. Another factor is that Kha Zix has to avoid minions to hit Zed where Zed can still hit Kha Zix through minions at reduced damage or even use living shadow to get behind minions and throw a Shuriken. Couple that with the fact that if the Zed is an experienced player, he can use living shadow to avoid the Void Spikes too, just like Kha Zix could jump, only difference is that Zed knows exactly when Kha Zix is about to hit him with a poke, because he would have to move around to get it behind minions. Zed has better poke.

Though your right that Kha Zix wouldn't be an easy match-up, if it was an experienced player. Most of the match-ups could go either way depending on the player's experience on either side
0
2 weeks ago
Ult negation?
I say pink ward.
Kha is not a problem for zed as he cant just 100-0 with one combo which Zed is capable of.
You can Kha's W and E which makes 1v1s easy and safe (i even prefer taking TP over Ignite as TP is much better for ganking bot as you dont need so much dmg when you are winning your lane and you have 2 slows (E and Botrk) and 2 gapclosers)
0