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All Guides Zed Guides The unseen blade is the deadliest
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Zed Statistics for Hexadecimal

Author's performance with Zed compared to the ranked average.

Value
Average
Games Played
2
7
Win %
0
41
Kills
5.0
7.4
Assists
2.0
5.8
Deaths
8.0
7.3
KA:D Ratio
0.9
1.8
Gold Earned
12.1K
12K
Creep Score
235.5
177.2
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png Flash

Standard on most mid laners. It helps you escape, gap close, jump walls, re-position - it's simply too good to pass up. There's simply no other spell that's as versatile as Flash. The fact that you can use it to escape, dodge spells, or go aggressive is what makes it such a strong spell.

14.png Ignite

Ignite is taken to increase your damage. This helps you with 1v1 fights in lane, but can also secure kills in team fights. The healing reduction is very strong against champions that rely on spell vamp such as Swain or helps reduce the AD carries life steal such as Caitlyn. Don't be too afraid of using ignite as there's nothing worse than an enemy escaping with 50 hp because you didn't ignite them. It has a relatively low cooldown so even if it was "wasted" on a kill it will be back soon enough. If you're planning on all-ining someone you should ignite near the start of your combo. This is because you want to reduce their healing in half. A lot of the time people will consume health pots while you're fighting. By igniting early on when we're trying to kill someone we reduce their natural regeneration they receive from base stats as well as the healing from their health pots.

Runes Back to Top

  • 9x
    +1.28 armor penetration Greater Mark of Armor Penetration
  • 9x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 9x
    +1.33 health per level Greater Seal of Scaling Health
  • 3x
    +2.25 attack damage Greater Quintessence of Attack Damage

QUINT AP.png Quints

Flat Attack Damage

You have a choice between Flat Attack Damage or Flat Armor Penetration. Flat Armor Penetration is mathematically superior once you purchase your 3134_32.png. However, I recommend Flat Attack Damage as it's stronger early on and will make last hitting easier. Another option is lifesteal quints, however I don't take these on Zed since you will purchase a  3144_32.png, which will provide you with lifesteal.

MARK MAGIC PEN.png Marks

Flat Armor Pen

Taking flat armor penetration marks will effectively give you more overall damage. Because of Zed's passive, which does bonus damage to minions below 50% health, you don't need the added flat attack damage to help with last hitting. The combination of flat attack damage quints and flat armor pen marks gives you a nice balance of both flat attack damage and armor pen.

Flat Attack Damage

Similar to Quints, you have a choice between Flat Attack Damage or Flat Armor Penetration. Flat Armor Penetration is mathematically superior once you purchase your 3134_32.png. However, Flat Attack Damage is stronger very early on and will make last hitting easier.


GLYPH MAGIC RESIST.png Glyphs

Flat Magic Resist

You want to take Magic Resist glyphs since the vast majority of the time you will be facing Ability Power champions that do magic damage in the middle lane. This will help reduce the amount of damage that they do thereby helping you win trades and all-ins. Some people take scaling magic resist, but I prefer flat magic resist to help me in the early game. If you're against a Physical Damage mid laner you can run cooldown reduction per level glyphs instead or magic resist per level if they have other magic damage champions on their team.

SEAL OF MANA REGEN.png Seals

Health Per Level

Health Per Level seals are very strong. They will synergyze with your magic resistance glyphs to give you more effective health - meaning you will be tankier and the opponent will have to do more damage to kill you. The combination of health and magic resist in your seals and glyphs will help you survive the magic damage casters' burst that you're facing in the mid lane.

Flat Armor

I would take flat armor seals if I was against a physical damage mid laner instead of health per level as this will help me in the laning phase.

Masteries Back to Top

1/1
0/4
2/4
1/1
0/1
3/3
0/3
1/1
1/1
1/1
0/1
3/3
0/1
3/3
0/3
1/1
0/1
3/3
0/1
1/1

Offense: 21

2/2
2/2
0/2
0/2
1/1
3/3
0/1
0/1
1/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 9

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

21/9/0

Offense - 21 points

  • Double-Edge sword is an efficient mastery for melee champs since you will deal an additional 2% damage and only receive an additional 1% damage. This is great for Zed who is a burst, melee assassin.
  • Butcher is taken to unlock Feast - also has the added benefit of making last hitting slightly easier
  • Feast is taken as it will help restore a lot of health throughout the laning phase.
  • Sorcery is taken since Zed is an AD Caster and the main source of his damage comes from his abilities and cooldown reduction helps them come up more often.
  • Spell Weaving is taken since you'll be auto-attacking a lot in your burst combo.
  • Dangerous Game is taken because it's very useful for high burst assassins such as Zed. You will often be in the center of the action so Dangerous Game can help save you when you otherwise would have died.
  • All other masteries I've taken in the offense tree are mandatory because of their usefulness and strength.

Defense - 9 points

  • We take 9 points in Defense over Utility because the Utility tree is only taken when playing a champion that uses mana
  • Recovery will give us additional health regen which will help us deal with harass in the early laning phase
  • Block and Unyielding will help reduce the amount of damage you take from auto attacks as well as other damage sources - this is mainly to help deal with auto attack harass from ranged champions in the early laning phase
  • Juggernaut is simply the best mastery in Tier 3 for one point

Abilities Back to Top

Passive
Q
1
4
5
7
9
W
2
14
15
17
18
E
3
8
10
12
13
R
6
11
16

Skill Order


Death_Mark.jpg > Razor_Shuriken.jpg > Shadow_Slash.jpg > Living_Shadow.jpg

You max Q first as this gives you great poke in lane as well as gives you the most potential burst damage.


Contempt_for_the_Weak.jpg Contempt for the Weak

  • Helps increase your burst as well as damage when trading
  • Makes last hitting relatively easy

Razor_Shuriken.jpg Razor Shuriken

  • You want to max this first to increase your burst potential with your ultimate
  • Makes you hard to shut down in lane since you can farm consistently from a distance with it
  • Also a great harassing tool

Living_Shadow.jpg Living Shadow

  • A great gap close and escape mechanism
  • You want to ult first and save this to follow up when the enemy tries to flash away
  • The passive is very strong late game

Shadow_Slash.jpg Shadow Slash

  • You can use your W and your E to hit both melee and caster minions followed by your Q to clear extremely fast
  • Provides soft crowd control if you hit the enemy with your shadow's E

Death_Mark.jpg Death Mark

  • Your ultimate is what makes you so strong in 1v1 scenarios
  • It's important to land all your abilities when you ult to maximize the amount of damage
  • You can also dodge a lot of skill shots by using your ultimate on an enemy champion

Items Back to Top

Starting Items

    Defensive Start
    Aggressive Start
    Sustain/Standard Start
    Trinket

Core Items

    standard
    example end game build

Situational Items

Start With

Defensive Start

1054_32.png2003_32.png

You want to go this start when you're facing an enemy who will be harassing you with a lot of auto attacks in lane. This is because Doran's Shield's passive blocks damage from champion basic attacks. This is a very safe, passive start. However, be cautious when facing mid laners that have a lot of harass from their abilities. In the case that you're against a champion with a lot of harass from their abilities you want to use the "sustain start" listed below.


Aggressive Start

1055_32.png2003_32.png

You want to go this start when you're facing a relatively easy lane that won't be harassing you very much. This starting build is very risky and should only ever be used when you're completely sure you won't take very much harass as you don't have a lot of sustain with these starting items. You will do a lot more damage which helps you win potential all-ins as well as helps your poke do more damage. However, you are very vulnerable to being harassed and pushed out of lane. I would only ever go this starting build if I was extremely confident in the matchup I was playing and knew for sure that I wasn't going to take very much harass.


Sustain/Standard Start

1036_32.png2003_32.png2003_32.png2003_32.png

This is a very safe start on Zed and is currently the standard built. It provides with some additional damage while also providing you with a lot of health regeneration. It also lets you rush your 3134_32.png extremely fast. If you're ever in doubt I would go with this starting build as it's the safest. I almost always start this build since usually I'm facing a lot of harass from champion's abilities.

Trinket

3340_32.png > 3341_32.png

Best starting Trinket for mid laners. This will help you cover key choke points on the center of the map during the laning phase to help keep track of the enemy jungler. Try to place your ward around the 3:00-3:30 minute mark on the side the enemy jungler will be. This will be the standard timing most junglers have their double buffs and will be looking to gank you.

You want to swap this for the 3341_32.png trinket at least by the time you're level 9. However, sometimes I will swap for the 3341_32.png trinket as early as my first back. This all depends on if you're planning on roaming or not. If you're planning on roaming you want the 3341_32.png trinket so that you can clear wards and increase your chances of not being seen when ganking.



Core

Standard

1001_32.png3134_32.png 3144_32.png3153_32.png3142_32.png3035_32.png 
  • These will be your core items every game
  • Get a 3134_32.png first to increase your burst at level 6 as well as damage in lane. Then you want to buy a 3144_32.png for the slow effect, which will help you secure kills. Finally, turn your 3144_32.png into a 3153_32.png.
  • Then get a 3142_32.png and 3035_32.png next. The order in which you get these is dependent on the flow of the game and what your strategy is. If you are snowballing I would recommend a 3142_32.png first as it will still be early on and most people won't have built armor so you won't need a last whisper. Also, the speed up will help you assassinate people by giving you increased movement speed to chase people down. 3142_32.png is also the item you want to go for if you're planning on split pushing. The movement speed increase will help assassinate people as well as get away if the enemy tries to collapse on you.  3035_32.png is good if you're somewhat behind enemies will usually have more armor or be in the process of building more armor.
  • Purchase your 3026_32.png next. At this point you will have no defensive items and will be vulnerable to being focused in team fights. This item will allow you to jump in and assassinate someone on the enemy team, bait the enemy team into focusing you, and then revive and help clean up the fight.
  • You have a lot of choices for your final item. If you are doing enough damage then I would build a tank item - you can see some tank items I recommend below. If you feel you need to do more damage and aren't getting focused in fights I would recommend a 3072_32.png. This will give you increase damaged as well as lifesteal, which will make you extremely hard to duel.


Situational



3143_32.png - You get this if you need another tank item after your Guardian Angel and the enemy team has a lot of physical damage.

3158_32.png - A very aggressive choice for boots. I only grab these if I'm extremely fed and the enemy team lacks crowd control.

3155_32.png - Get this at some point when the enemy team has a lot of AP.

3071_32.png - Black Cleaver can be a strong item on Zed since the added armor shred will help him deal more damage and the movement speed bonus can help him stick to targets and escape. However, you'll be giving up a tremendous amount of lifesteal, as well as the shield, from 3072_32.png so keep that in mind.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Medium
  • Akali
    Medium
  • Anivia
    Medium
  • Annie
    Medium
  • Brand
    Medium
  • Cassiopeia
    Medium
  • Cho'Gath
    Medium
  • Diana
    Medium
  • Fizz
    Medium
  • Gragas
    Medium
  • Karma
    Medium
  • Karthus
    Easy
  • Kassadin
    Medium
  • Katarina
    Easy
  • Kayle
    Hard
  • Kennen
    Hard
  • Kha'Zix
    Medium
  • LeBlanc
    Medium
  • Lee Sin
    Medium
  • Lissandra
    Hard
  • Lux
    Easy
  • Malzahar
    Medium
  • Mordekaiser
    Medium
  • Morgana
    Easy
  • Orianna
    Medium
  • Ryze
    Medium
  • Swain
    Hard
  • Talon
    Medium
  • Twisted Fate
    Easy
  • Xerath
    Medium
  • Yasuo
    Medium

VS

Ahri

Medium

This matchup can be difficult for Zed since Ahri can just use her charm and ultimate to disengage every time Zed tries to use his ult. However, Ahri is restricted by her mana pool whereas Zed uses energy. This means as long as you can dodge her Q you can use your W+E+Q combo to harass her down. Instead of trying to all-in her just use your W+E+Q combo to harass her down while also shoving the wave. Then you can either roam or do wraiths/wolves in between waves or all-in her if you harassed her down low enough.

VS

Akali

Medium

Early on you want to stay out of melee range when her Q is up or she uses it on you as she will out damage you. Instead use your abilities to harass her from a distance. Once she hits level 6 it's very important for you to purchase a pink ward on your first back. This way when you fight her she can't use her shroud to hide from you. She can also rush a Zhonyas that will counter you very hard. The only way you'll be able to win 1v1s is if you have a pink ward to put down when she shrouds or else you will just ult and she'll go invisible preventing you from landing damage. If she rushes a Zhonyas you probably won't be able to win 1v1s anymore.

VS

Anivia

Medium

Early on she will auto attack harass you with her long range. Use your W+E+Q combo to harass in lane. Once you're level 6 you can try to all-in her if she's far away from her tower, but make sure you save your W to dodge her stun. So a standard all-in combo vs Anivia would be R+DoubleTapW+E+Q this way you dodge her stun she will likely throw out the second you come out of your ultimate. In general, I would recommend roaming instead of trying to kill her though.

VS

Annie

Medium

Early on can be difficult because of her auto attack harass and damage from her long range abilities. Always play around her stun. Early on just try to harass using W+E+Q. Once level 6 you can all-in her if she wastes her stun on a minion - otherwise don't try her burst and stun will allow her to win. Try rushing a Hexdrinker if you struggle with this matchup as it will help you survive her burst.

VS

Brand

Medium

Brand has very strong early game harass. You can look to harass him with W+E+Q then jump to your shadow when he goes to W you. The most important thing is not to be harassed down early so play safe in the early levels. Once level 6 you can all-in him since he has no escapes. However, after you ult always jump to your W behind him otherwise he will land a point blank stun and win the all-in.

VS

Cassiopeia

Medium

Cass has an extremely strong early game. Avoid fighting her or taking harass. You can try to harass her with W+E+Q when you see a chance too, but it can be difficult to do so. Once she's level 6 you can all-in her, but always place a shadow behind her and jump to it immediately after you come out of your ultimate. This way you can dodge her ultimate and some of her abilities.

VS

Cho'Gath

Medium

Cho mid is actually quite annoying. He ends up being tanky and having a ton of sustain in lane. Your best bet is to just play a passive farm lane and look to gank side lanes rather than try to kill him 1v1.

VS

Diana

Medium

Early game use your ranged harass with W+E+Q to harass her down and zone her from minions. Once you're both level 6 it's important to dodge her Q in order to win trades. Use your W+E+Q to harass her down and then when she uses her Q you can use your ultimate or swap to your W shadow to dodge it. She can be difficult to burst down because of her shield and if she gets ahead it will snowball heavily into her favor. 

VS

Fizz

Medium

This is a skill-based matchup. This is because Fizz can dodge a lot of your Ultimate's damage by using his E and you can dodge Fizz's ultimate with your ultimate. Early on you want to harass Fizz with your W+E+Q combo. It's very important you dodge his E with your W as that's a big portion of his damage. Always pay attention to when he uses his W and when it's on cooldown as that is also a big portion of his damage. Your best bet is to use your skills to harass him from distance and only use your ultimate as a tool to dodge his ultimate or use it when he uses his E.

VS

Gragas

Medium

This is a very difficult lane because of Gragas' sustain and tankiness. Your best bet is to focus on farming and look to roam the map instead of fighting him. If you do fight him make sure you use your W to dodge his Q or ultimate as that is vital to winning the fight. A common tactic is to use your ultimate on Gragas, then W behind him, then when Gragas ults you away you swap back to your W to keep doing damage to him.

VS

Karma

Medium

Karma is a very safe laner so it will be extremely hard for you to kill her. You should instead focus on farming and look for opportunities to gank other lanes. You can also take wraiths/wolves between waves to gain a farm advantage. If you were to try to all-in her she would just shield herself, W you, and run away and create distance. If she uses her ultimate and W she can also heal herself. For these reasons it's nearly impossible to actually kill her in the laning phase.

VS

Karthus

Easy

His lack of crowd control and escapes makes him very easy to all-in. Dodge his Qs in lane and look to land harass of your own through your W+E+Q combo. Once you're level 6 you can look to all-in him. Try to have your cutlass when you all-in so you can apply the slow and lock him down so you can auto him.

VS

Kassadin

Medium

Early on you will take a lot of harass from his Q and E. Look to harass him with your abilities as well. In this matchup it's very difficult to kill Kassadin because once you're both level 6 he can use his ultimate to jump away from your ultimate. Instead, your better off shoving him into the tower level 6+ then taking wraiths/wolves or ganking a lane.

VS

Katarina

Easy

Zed has the advantage in this lane. Early on she will harass you with her Q so make sure to start with long sword+3 potions. Once you're level 6 though you can dodge a lot of her ultimate's damage with your own ultimate. At the same time you do more damage than her in a 1v1 if neither of you use your ultimates. Just be cautious of losing trades by missing your Q or of being harassed down by her Q.

VS

Kayle

Hard

This is arguably Zed's hardest counter. She's stronger than you at every point in the game and can use her ultimate to block yours. You can ask for jungle ganks before level 6 to help shut Kayle down. However, after level 6 you likely just want to passively farm in the lane and instead look to gank side lanes or take your wraiths/wolves in between waves.

VS

Kennen

Hard

Kennen has a safe early game with good harass. Once he's level 6 if you try to all-in him he will just chain CC you. This is another lane where you'll want to passively farm and try to gank side lanes or take wraiths/wolves in between waves.

VS

Kha'Zix

Medium

Kha'Zix can be a tough lane since he out damages you early and can use his ultimate to block a big portion of your damage. You'll need a pink ward to put down if you plan on all-ining him in lane after level 6. Try to harass him down from a distance with your W+E+Q combo and only all-in him once he's lower than you.

VS

LeBlanc

Medium

This is a skill based matchup that's in Zed's favor. You want to save your ultimate and use it when LeBlanc uses her ultimate on you or uses her W on you. Never use your ultimate on her first when she has her abilities up, instead use it reactively. Otherwise, use your W+E+Q to harass her and push the lane. LeBlanc has weak wave clear so pushing her under tower can be an effective strategy.

VS

Lee Sin

Medium

This can be a tough matchup because Lee Sin is a very good dueler. I would give the advantage to Lee Sin because he has a lot of innate sustain and good base damages. Also, Lee Sin can kick you back when you ult him and then safe guard away. It would probably be best if you didn't try to fight him 1v1 and instead looked to impact side lanes or take jungle camps between waves.

VS

Lissandra

Hard

Lissandra has a lot of harass in the early levels. Once you both hit level 6 she can use her ult to counter yours. Use your W+E+Q combo to harass her in the early levels, but be cautious of jungle ganks since she can easily lock you down. I wouldn't try killing her and instead look to gank side lanes and take wraiths/wolves in between waves.

VS

Lux

Easy

Lux has annoying harass early on so be cautious of being poked down. Once you hit level 6 you can outplay her and kill her if you dodge her bind. Make sure to use your W after you ult so you can dodge her bind and swap to a shadow behind her. Lux can be very safe though in lane so if she's playing really safe then just look to gank side lanes or take jungle camps between waves.

VS

Malzahar

Medium

Malzahar has a really annoying early game because of his harass. He will also just keep pushing the wave into tower and staying far back. However, you can try to harass him down early on before level 6 with a W+E+Q combo to set up potential all-ins. Malzahar is very weak in terms of defenses and has no escapes. Since he often just pushes the lane ask for a jungle gank to help shut him down. If you try to ult him he will just use his ultimate on you and likely 100-0 you. I would avoid fighting him unless his ultimate was on cooldown.

VS

Mordekaiser

Medium

He will just harass you and shove the lane. However, he has no escape so this means you want to ask for a jungle gank early on when he's pushing you. Never fight him in minions since he will gain too much shield from them. At the same time, just stay away from your minions or he will E you and the minions at the same time. It will be hard to burst him down once you're level 6 because of his shield and spells unless you snowballed early on. 

VS

Morgana

Easy

Go aggressive whenever she misses her Q in the early levels. Morgana is a very safe, but passive laner. As long as you don't get binded you should have completely control over the lane. If you use your ultimate always use your W behind her to dodge her Q and swap to it. However, a good Morgana will just farm safely from a distance. In that situation just gank side lanes and take wraiths/wolves between waves.

VS

Orianna

Medium

This is a skill based matchup. Both of you have potential to outplay the other one. Orianna is a very safe laner though so trying to go aggressive on her might not be the best idea. Her shield helps survive your burst as well. Try to harass her down with your W+E+Q combo before all-ining her and make sure to dodge her harass.

VS

Ryze

Medium

Stay out of his harass range and instead use your W+E+Q to harass him from a distance as well as your Q to last hit. You have a power spike over Ryze at level 6 since he needs items to become strong. Make sure you have your ignite when you all-in though since his ultimate will give him spell vamp. Eventually he will outscale you though so it's important to take advantage of his weak early to mid game.

VS

Swain

Hard

Swain is a very annoying laner because of his harass early on. Eventually once he hits level 6 his ultimate will give him a lot of healing and damage. His build will also give him a decent amount of health. Because of these reasons it can be very difficult for Zed to burst down a Swain. Only ever try to 1v1 him post level 6 when you have ignite up or he will be able to heal through your damage. I would avoid fighting him and instead focus on ganking side lanes or taking wraiths/wolves between waves.

VS

Talon

Medium

This matchup can snowball very easily into either champion's favor. Always keep this in the back of your mind that a single kill can often give someone a big enough advantage to keep a lead for the remainder of the laning phase.



Early Game

Early game you should out damage Talon in a straight up fight assuming minions are even. You should look to harass him when he goes to last hit with a Q+E+Auto attack. Between levels 3-5 Talon can jump to you to dodge your Q. Talon's jump has 700 range so if you're throwing out your W+E+Q combo you should try to be outside of 700 range or he will just use his jump to dodge your damage and win the trade.

Middle Game

Middle Game Talon becomes stronger and his W harass starts to hurt a lot more especially if he has a blue buff. Talon can just use his ultimate to dodge your ultimate unless you invest in a pink ward, which is expensive and doesn't guarantee you a kill. Also, Talon's ultimate is 45 seconds shorter than yours at level 6. This means trading ultimates is a losing trade for you since he will have his up much sooner than you. For these reasons it's often best to just look wave clear and then roam or take jungle camps between waves rather than try to fight him 1v1 during this phase of the game.

Late Game

The only important thing to note for the Late Game is that you need to purchase an Oracle's Lens. This will allow you to see Talon when he uses his ultimate and will usually result in your being able to win 1v1s. This will be the key difference if you're attempting to split push, but will also help shut him down in team fights.

VS

Twisted Fate

Easy

This is a very easy lane for Zed because of Twisted Fate's lack of mobility and innate squishiness. Early on just focus on farming and harassing him with your W+E+Q. Twisted Fate has good harass early on so don't take free damage from him in lane. Once you're level 6 it's important to take control of the lane and pin Twisted Fate down at his tower so he can't use his ultimate to gank side lanes. 

VS

Xerath

Medium

Xerath is a safe champion because of the long range on his abilities. However, he is immobile and so if you catch him out of position you can burst him down once you have your ultimate. However, if he plays safe then you will unable to play aggressive. Instead, look to gank side lanes and take jungle camps between waves. If you do use your ultimate make sure to use your W immediately to jump behind him in order to dodge Xerath's stun.

VS

Yasuo

Medium

In high elo play traditionally Zed is considered a counter to Yasuo. However, due to the snowbally nature of the matchup and the mechanical intensity I've rated him medium for lower elo players.


The reason why Zed does well against Yasuo is that his Q, E, and passive out damages Yasuo's Q+E in the early game. Once level 6 Zed's ultimate provides him with even more damage than Yasuo. Yasuo has to activate his 3rd proc on his Q ability to knock you up and activate his ultimate. You can also use your ultimate to dodge his Q, 3rd stack Q, and thus his ultimate.

You want to be cautious of taking free Q harass from Yasuo. Force him to use Q to last hit minions while you time your Q with his last hits.

Pay attention to Yasuo's passive timer and try to activate it with a Q long range then disengage until it wears off.

Careful of Yasuo hitting level 2 first and hitting a power spike on you. If Yasuo out shoves you level 1 then play back, last hit with Q, and wait to hit the same level as him and the minions to even out.

Look to land some standard W+E+Q harass combos on him when you can. Make sure to cast it fast or he could react and windwall it.

Play around your cooldowns and his cooldowns. Always make sure to be aware of when he has his 3rd Q stack and to play around it.

Early Game Back to Top

Zed has a very safe early game since he doesn't use mana and can just last hit with his Q. At level 1 you want to look for opportunities to land your Q on the opponent - try to time it when the opponent goes to last hit a minion. Once you have a point in all three of your abilities you can begin to use your W+E+Q combo to harass the opponent. Keep track of the opponent's health pots - if he runs out you can set up a kill on him.

Once you have your ultimate you have a big power spike. Now is when you can look to go more aggressive in some matchups and try to kill the opponent. How you play the early game effects what you can do in the mid game - remember that. It's important that you don't die early as this will negatively effect what you can do as you transition into the mid game.

Middle Game Back to Top

During the middle game you now have more items and more levels. You essentially have three options: kill the opponent, gank a side lane, or take wraiths/wolves. A big part of becoming a great Zed player is being able to make the correct decision when it comes to those three options. When roaming always do your best to push the wave first. This will pin the enemy mid laner at his tower and the enemy will also lose vision of you. This will also allow you to gank a lane without losing any farm since you just cleared the whole wave.


If you find yourself unable to gank a lane or to kill your opponent then you can take wraiths or wolves. To do this first clear the wave mid as fast as you can then rotate to the jungle camp. The idea is to kill the jungle camp and get back to your lane before the next minion wave arrives. This will allow you to accumulate a large amount of gold so that you can get ahead in items.

Late Game Back to Top

Late game your main goal is to assassinate their carries. However, this is much easier said than actually done. In most cases the enemy carries will be very well protected. A tactic you want to utilize is making picks. What this means is that instead of team fighting 5v5 you look to catch one of the opponents by himself. A common situation is when one of the enemies goes to farm a side lane. Here they are alone and you can quickly assassinate them and then take an objective off of it.

To make picks you need a lot of vision on the map so you can see where the enemy is going. Try to ask your teammates to ward and purchase some wards of your own. It's also important that you clear out the enemy vision so they can't see where you're going - this is where vision wards and the sweeping lens trinket comes in. You can also split push, however this is a very risky strategy in solo queue since it requires coordination. I would only ever split push as a last resort if my team was losing.

Team Fighting Back to Top

In team fights you want to assassinate the enemy carries. You don't want to be the initiator - that's the job of the tank. Instead, you wait patiently like a ninja. Be observant and pay attention to what spells the enemies use. You want to wait until they use their crowd control abilities so they can't lock you down. Once the enemy team has used their main crowd control abilities you can use your ultimate on one of the carries that's out of position. Be ready to swap back to your shadow at a moments notice. A lot of the time you're not doing very much at the start of a team fight - that's okay. You're simply waiting for people to get low on health and to use their abilities. That's when you go in and clean up the fight. Be patient and observant.

When the enemy has a Quicksilver or Zhonya's Back to Top

Both 3140_32.png and  3157_32.png can be the key items that result in you not being able to kill an enemy. There are essentially two outcomes when an enemy has built one of these items:

1) You simply can no longer kill them as long as they have this item off cooldown no matter how hard you outplay them

2) You are able to engage on them and win without using your ultimate forcing them to use one of the items preemptively

Naturally, since Zed is so reliant on his ultimate, often when someone gets one of these items you will not be able to kill them. However, there are a few things you want to look for when determining whether you can still kill someone even if they have one of these items.

1) How fed you are
2) How fed they are
3) How many escapes/crowd control they have

Since you aren't able to use your ultimate to kill them you essentially have to be able to kill them in a straight up fight where both of you are using your maximum amount of damage. How fed you have to be in order to win a 1v1 without your ultimate is highly dependent on what champion you're facing. The other thing you have to look for is how much crowd control/escapes they have. Since you're essentially relying on ghostblade, blade of the ruined king, your W, and flash to stick to opponents if they have enough escapes/crowd control you will just get kited and killed. The vast majority of your damage is coming from your auto attacks if you're not able to use your ultimates damage so you need to be able to stick to opponents.

For example, if I was more fed than a Jinx and she had a Quicksilver I would be able to 1v1 her since she lacks escapes and I can use my items/W/Flash to stick to her and dodge her crowd control. However, if I was against Vayne her invisibility, knockback, and tumble would be too much for me to be able to kill her if she had Quicksilver.

So to conclude you essentially have two choices when someone builds one of these items:

1) You are able to kill them without your ultimate's damage so you engage
or
2) You can no longer kill them and so you should choose another target that doesn't have one of these items or engage once one of these items is on cooldown (unlikely since they will probably just save the items for you).

Tip: Both Zhonya's and Quicksilver have a 90 second cooldown. Late game your ultimate will be on a minimum 70 second cooldown (lower if you have blue buff). This means if you time their item's cooldown when they use it you will have a 20 second window where you can engage on them and likely kill them with your ultimate.

Pros and Cons Back to Top


Pros

  • Very safe laning and hard to shut down
  • A high amount of burst
  • Easy last hitting because of your passive
  • Great wave clear and harass

Cons

  • You lack consistent/hard crowd control
  • Weak AOE damage in team fights
  • Requires good decision making and quick thinking
  • Is very weak against exhaust and hard crowd control

Warding Spots Back to Top

Blue Side

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1 - This is a typical spot to ward on the top side. You will want to put a trinket or green ward around this area. This will cover the "ramp" a key choke point most junglers and mid laners will have to go through if they want to rotate towards the top side of the map.

2 - This is a more aggressive ward and is known as the "wraith ward". Arguably one of the best warding spots in the game. By having vision of when their jungler does wraiths you relieve pressure off the map and allow your teammates to play more aggressive in their lanes since they won't have to worry about being ganked. You will also be able to see where the jungler goes after he finishes wraiths, which creates a ton of opportunities such as counter-ganking him, timing a dragon or buff steal if he heads top, and can save your teammates from being ganked since you will know where the jungler is heading.

3 - This is the small "island" brush just below the ramp in the river. You will want to purchase a pink ward and put it here ASAP. This will cover the ramp area which is a key choke point junglers and mid laners will rotate through to gank bot lane or invade your red. By putting a pink ward in the brush often the enemy will walk past it without checking the brush. This will result in the ward surviving for a very long time - making it a very efficient purchase.

4 - This is a passive place to put your pink ward. It's in the brush just above your red buff. You will want to put your pink ward here when you feel that a pink ward in spot 3 will be cleared out too fast.



Purple Side

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1 - This is the small "island" brush just below the ramp in the river. You will want to purchase a pink ward and put it here ASAP. This will cover the ramp area which is a key choke point junglers and mid laners will rotate through to gank bot lane or invade your red. By putting a pink ward in the brush often the enemy will walk past it without checking the brush. This will result in the ward surviving for a very long time - making it a very efficient purchase.

2 - This is a passive place to put your pink ward. It's known as the "banana brush" because in earlier seasons it was in the shape of a banana. You will want to put your pink ward here when you feel that a pink ward in spot 1 will be cleared out too fast.

3 - This is a more aggressive ward and is known as the "wraith ward". Arguably one of the best warding spots in the game. By having vision of when their jungler does wraiths you relieve pressure off the map and allow your teammates to play more aggressive in their lanes since they won't have to worry about being ganked. You will also be able to see where the jungler goes after he finishes wraiths, which creates a ton of opportunities such as counter-ganking him, timing a dragon or buff steal if he heads top, and can save your teammates from being ganked since you will know where the jungler is heading.

4 - This is a typical spot to ward on the top side. You will want to put a trinket or green ward around this area. This will cover the "ramp" a key choke point most junglers and mid laners will have to go through if they want to rotate towards the top side of the map.

About Me & Coaching Back to Top

About Me


My IGN is Hexadecimal and I play on the North American server. I've been challenger tier every season since its release. I can play all roles, but I main middle lane. 

If you have any questions or would like to know when I stream you can follow me on twitter at https://twitter.com/LoLHexa 


Coaching


I also offer coaching for $25 an hour. I will teach you how to become a better player, how to climb the ladder system, and much more. If you're interested you can contact me via e-mail: lolhexa@gmail.com

My stream, ask me questions, and more! Back to Top

Want to ask me questions? I answer all questions I receive on my Twitter.

Want to learn how to improve, climb the ladder, and watch me play? Follow me on Twitch and get notified when I go live.




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