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All Guides Hecarim Guides Riding Hecarim to Diamond
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1 year ago
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Hecarim Statistics for ArchangelPT

Author's performance with Hecarim compared to the ranked average.

Value
Average
Games Played
6
Win %
43
Kills
6.3
Assists
8.9
Deaths
6.5
KA:D Ratio
2.3
Gold Earned
12K
Creep Score
110.8
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

6.png

Functions as gapcloser and even a small steroid due to your passive.

11.png

Essential for your early jungle clear and later for objective control.

4.png

Your ult already serves as a good enough tool for both initiation and escape, i personally find ghost to be the clearly superior choice.

Runes Back to Top

  • 9x
    +1.28 armor penetration Greater Mark of Armor Penetration
  • 9x
    +0.16 magic resist per level Greater Glyph of Scaling Magic Resist
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +1.5% movement speed Greater Quintessence of Movement Speed

Quintessences:


Movement speed is already fantastic on most junglers, on hecarim who scales off of it... well, enough said. Flat AD or Amor Pen quints serve as viable alternatives but ideally you'll always want the ms runes.


Seals:


There isn't much to be said here, the current state of the jungle dictates you must have armor yellows if you want to survive your early clear.

Glyphs:


Magic Resist isn't as essential as armor for your clear so i like to take scaling runes, you're also free to take flat runes for slightly stronger early ganks but this is my personal preference.

Marks:


For marks you have plenty of alternatives:

- Armor Pen: The preferred choice given that Hecarim's abilities have poor AD ratios and that you usually won't be building any armor penetration via items

- Flat AD: A viable alternative especially if you value faster clears

- Attack Speed: These are good on just about any jungler, if you're making a generic jungle page you'll probably want to take these.


If you're starting out and still building your rune page start with with the armor seals and then work your way from there, Hecarim can make plenty of rune pages work but these are essential.

Masteries Back to Top

0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1

Offense: 0

0/2
2/2
0/2
2/2
0/1
3/3
1/1
0/1
1/1
2/3
1/3
3/3
1/1
0/1
0/1
1/1
3/4
0/1
1/1

Defense: 21

0/1
3/3
0/3
1/1
3/3
0/1
1/1
0/3
1/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 9

Invades are less rewarding, early game is less important and powerful dueling junglers will have a harder time snowballing; time to build for the late game.


Lets analyze this per mastery tree:

Offense: It seems to focus too much in scaling your AD and like it's been stated previously Hecarim's ratios are pretty poor. The combination of spell and blade weaving, the double penetration and Havoc masteries might be quite useful to his kit but other than that there's nothing here for Heca.

Defense: It's almost hard finding a mastery that doesn't meld well with your kit here, Perseverance and Second wind go amazingly well with your W, Swiftness reduces the power of slows for a single point and it just gives you so much durability from the early to the late game that i deem this by far the superior tree when building our Pony.

Utility: Although superior to the Season 3 utility tree it still isn't worthwhile to go through it simply for the extra movement speed, especially now that Wanderer is only effective out of combat.

If you have a more passive playstyle i recommend a 0/21/9 build, it will let you keep your buffs longer and strengthen your potions. If you tend to give all your buffs away past the first clear consider replacing Runic Affinity with Culinary Master.

dfsgsgsdfdsf.jpg

Abilities Back to Top

Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16
Untitled-1.png

Most people know this passive as one who provides with bonus AD from increased movement speed but often forget it also allows Hecarim to ignore unit collision, which is arguably the best part. When escaping and ganking never forget to make full use of this.

sddsad.png

This will be your main source of damage, in more ways than one. The way it's spammable allows you for a decent amount of AoE along with plenty of Trinity Force and Iceborn Gauntlet proccs. For the best possible jungle clear spam it in camps, and then use your E to reach the next one with the cooldown reduction stack still ticking. This spends a fair amount of mana however so be careful.

asdsadfdcscsf.png 

A magnificent ability which seems basic and quaint but is actually quite hard to use at its maximum potential. Its role in your jungle clears and early ganks will be that of a simple dps tool who also just happens to heal you for a bit, use and spam Qs as you wish. Note that using smite while W is up will serve to apply the maximum capped heal instantly.

In the mid and late game however is where it truly shines. Most people underestimate its healing power due to the cap applied to it when just farming or even ganking a lane, they don't consider the ridiculous amount of damage that is being thrown out in a team fight and how you can recover 20% of that in health through careful use of your W. Do not simply click w whenever you engage, you wait for when shit really hits the fan in the form of your team mates ults and AoE damage. To give you an idea of the true power of Spirit of Dread, simply consider how a well timed Miss Fortune or Galio or even Jynx ultimate (any good form of AoE really ) can bring you from near death to full health with the click of a button.

TL;DR: Spam in the early game, use it intelligently in the late.

ghdfsfdvrgtersgvtr.png

This is your one point wonder ability and a fantastic ganking and escape tool. Ideally you'll want to use knock back to its fullest extent by positioning yourself in between your enemy and his turret, do this well and you'll certainly end up with either a kill or burning his flash. It can also be used in conjunction with your ultimate to push an enemy into your team, do this to a carry and you'll have just won a teamfight.

Never use it when dueling as the damage is already low even at max range and even more pitiful when close, use this ability merely for its utility.

dfsfgdsfdsfdsf.png

This ability is in my opinion one of the strongest initiations in the game, second only to Ashe's ultimate. It can be used to peel for your carry, then isolate an enemy champion and along with E push it into your own team, as a escape, as a gap closer for dragon and baron steals, etc. What it isn't however is a nuke, do not use it simply with the purpose of delivering damage, learn how to land the fear to your advantage and wreak havoc to the enemy's front and backline. It's also important to note that while ulting you're impervious to crowd control, so time it well to escape fizz ults or bypass a Vayne's knockback for example.


All these picture were taken from Hecarim's page in the League of Legends Wikia. Check it out if you haven't already, it's a great website.

Items Back to Top

Starting Items

    Machete 5 pots for the faster and safest clear possible, red trinket because as a jungler you'll be doing most of the roaming.
    Consider taking the yellow trinket if you sense an invade coming.

Core Items

    Your core build, it will give you both damage (and true damage at that) along with beefiness, tankyness and a maxed out 40% CDR. Your Q is perfect for proccing Iceborn Gauntlet's passive, make full use of this and your damage will increase exponentially. Your last item is always situational, refer to the section below for more details.
    If you're extremely behind, rush Spirit of the ancient golem and then either Iceborn Gauntlet or Spirit Visage depending on the enemy's sources of damage.
    Follow this build when disgustingly fed in the early game, i call it YOLO Hecarim

Situational Items

    If the enemy has plenty of auto attack reliant champions this is a solid buy. Along with a Randuin's omen you'll have those Caitlyns and Vaynes cursing your very existence. Keep in mind however that you'll probably be going over 40% CDR if you pick this up so make sure it's worth it.
    When dealing with heavy kite comps, this can be very useful.
    Vs heavy AP teams, either one's a good item to follow your Spirit Visage.
    When snowballing and when the only tank/initiator for your team, very situational buy.
    When snowballing in a heavy AD comp, very situational buy.
    I personally hate the passive nature of this item but it might be worth it when behind and assuming nobody else has it. Never rush before your core tank build though.

Most of it is pretty self explanatory but let me go into a couple items in detail:


3209_64.png

Spirit of the Elder Lizard: Back in the end of S3 i often complained about how Hecarim players kept rushing this item even after its successive nerfs and how much of a weak pick it had become. Well obviously Riot has been reading my guide and wanted to make me happy because in its current state it's better than ever on everyone's favorite pony, lets look at the stats:

  • 30 attack damage - Negligible seeing as Hecarim's ad ratios are pretty terrible, but always nice to have since you mostly do physical damage.
  • 14 hp regen and 7 mana regen - Always nice to have in the jungle, especially seeing how mana hungry Hecarim can get before you start your Iceborn Gauntlet 
  • 10% cooldown reduction - Along with the rest of your build you'll hit that perfect 40% CDR sweet spot, perfect for Q spam and getting more than 1 W per teamfight (which is huge when used correctly)
As for the passives:
  • INCINERATE: Deals an addition 14 + (2 × level) bonus true damage over 3 seconds on dealing physical damage. - You won't believe the amount of damage you get out of this due to Q spam, it helps clearing the jungle incredibly faster and makes you a damage threat in teamfights even when building pure tank afterwards.
  • BOUNTY HUNTER: Champion kills, assists and epic monsters grant 40 gold and large monsters grant 10 bonus Gold. - Throughout this guide i stress the importance of snowballing with Hecarim, trust me those 40 and 10 gold will come in handy.
  • BUTCHER: Damage dealt to monsters increased by 30% - A necessity given how harder it is to clear now.
In conclusion, not a single stat wasted. Rush this as fast as humanly possible.

3078_64.png or 3025_64.png

Trinity Force: This item is absolute beast on Hecarim, but it is a snowball item. It will allow for monster damage through all stages of the game but know that if by mid and late you do not have other tanky items you'll simply be blown up and be useless in general. This is why i advise starting with sheen on the build path, if you think you can have a trinity before lets say, the 19-20 minute mark ( my personal record is 10:59, went 7/1 after snowballing from a first blood invade and bought it on first death along with boots ) then by all means go for it, but if not then simply build into a Iceborn Gauntlet and let your carries do the damage as you tank it.

Iceborn Gauntlet: There isn't a single stat lost on Hecarim when you buy this item, the armor and cdr go great with his kit, the mana is wonderful to spam Q and even the ability power is useful on the jungle for extra damage on W. It's important to note the passives on TF and IG don't stack, which is why it's almost never worth it to buy both. 

Season 4 makes snowballing harder which works both for you and against you, Trinity Force is now more of a situational buy for when you're ridiculously ahead and even then you might prefer going for Iceborn Gauntlet depending on how much physical damage the enemy has.

3265_64.png or 3260_64.png

Regarding boot enchantments, Homeguard is probably your best option most of the times for defending. If you don't need to defend then you're winning and your gold is better spent somewhere else besides tier 3 boots.

3364_64.png

Upgrade your red trinket once Baron starts becoming a feasible objective, not before.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Hard
  • Ahri
    Medium
  • Akali
    Medium
  • Alistar
    Medium
  • Amumu
    Easy
  • Anivia
    Easy
  • Annie
    Easy
  • Ashe
    Easy
  • Blitzcrank
    Easy
  • Brand
    Easy
  • Caitlyn
    Easy
  • Cassiopeia
    Easy
  • Cho'Gath
    Easy
  • Corki
    Medium
  • Darius
    Easy
  • Diana
    Easy
  • Dr. Mundo
    Easy
  • Draven
    Easy
  • Elise
    Hard
  • Evelynn
    Easy
  • Ezreal
    Medium
  • Fiddlesticks
    Medium
  • Fiora
    Easy
  • Fizz
    Medium
  • Galio
    Easy
  • Gangplank
    Easy
  • Garen
    Easy
  • Gragas
    Medium
  • Graves
    Easy
  • Hecarim
    Hard
  • Heimerdinger
    Medium
  • Irelia
    Easy
  • Janna
    Hard
  • Jarvan IV
    Medium
  • Jax
    Easy
  • Jayce
    Medium
  • Jinx
    Medium
  • Karma
    Medium
  • Karthus
    Easy
  • Kassadin
    Medium
  • Katarina
    Medium
  • Kayle
    Medium
  • Kennen
    Easy
  • Kha'Zix
    Easy
  • Kog'Maw
    Easy
  • LeBlanc
    Hard
  • Lee Sin
    Hard
  • Leona
    Medium
  • Lissandra
    Easy
  • Lucian
    Easy
  • Lulu
    Medium
  • Lux
    Easy
  • Malphite
    Medium
  • Malzahar
    Easy
  • Maokai
    Easy
  • Master Yi
    Easy
  • Mordekaiser
    Easy
  • Morgana
    Hard
  • Nami
    Medium
  • Nasus
    Medium
  • Nautilus
    Medium
  • Nidalee
    Easy
  • Nocturne
    Easy
  • Nunu
    Hard
  • Olaf
    Easy
  • Orianna
    Medium
  • Pantheon
    Easy
  • Poppy
    Easy
  • Quinn
    Easy
  • Rammus
    Easy
  • Renekton
    Medium
  • Rengar
    Easy
  • Riven
    Easy
  • Rumble
    Easy
  • Ryze
    Easy
  • Sejuani
    Easy
  • Shaco
    Hard
  • Shen
    Easy
  • Shyvana
    Medium
  • Singed
    Easy
  • Sion
    Easy
  • Sivir
    Easy
  • Skarner
    Easy
  • Sona
    Easy
  • Soraka
    Easy
  • Swain
    Easy
  • Syndra
    Easy
  • Talon
    Medium
  • Taric
    Easy
  • Teemo
    Easy
  • Thresh
    Medium
  • Tristana
    Medium
  • Trundle
    Medium
  • Tryndamere
    Easy
  • Twisted Fate
    Easy
  • Twitch
    Medium
  • Udyr
    Medium
  • Urgot
    Easy
  • Varus
    Easy
  • Vayne
    Medium
  • Veigar
    Easy
  • Vi
    Medium
  • Viktor
    Easy
  • Vladimir
    Medium
  • Volibear
    Medium
  • Warwick
    Easy
  • Wukong
    Easy
  • Xerath
    Easy
  • Xin Zhao
    Medium
  • Yorick
    Easy
  • Zac
    Easy
  • Zed
    Easy
  • Ziggs
    Easy
  • Zilean
    Medium
  • Zyra
    Easy

VS

Aatrox

Hard

You can't duel him, don't even try. The best you can hope for is bursting him down when he's low but don't attempt to trade. Ask your support to ward his side of the jungle to avoid meeting him early on.


When ganking him, a well positioned E can cancel his Q even mid flight.

VS

Ahri

Medium

Her charm always makes for hard ganks, and her ultimate even more so. Do not try to land your ult when hers is still up, if she's any good you won't get anything out of it.

VS

Akali

Medium

Her invisibility can bring your ganks to a grinding halt, try to either bring a pink ward with you or ask your team mate to get one himself.

VS

Alistar

Medium

His Q and W can be very disruptive to your ganks, try to remember however that you can counter his CC with a well timed ult.

VS

Amumu

Easy

Not a good duelist or invader, unimpressive damage as well. Advise your team not to come too close together in the late game and you should be fine.

VS

Anivia

Easy

Your E can bypass her wall if you're close enough and your ultimate can bypass her slows and stuns as well. 

VS

Annie

Easy

Wait for her to use her stun before ganking or bypass it with your ultimate. If she's 6 never get too close to her lane opponent to avoid the burst and don't underestimate her damage if she's a support.

VS

Ashe

Easy

No escapes, her slow isn't much of an issue for your early ganks and she's a sitting duck for your ultimate later on.

VS

Blitzcrank

Easy

A good blitzcrank is always a pain to deal with, but he doesn't counter Hecarim in any way in particular.

VS

Brand

Easy

Try to have him use his combo or even just his Q before ganking, and never underestimate his burst.

VS

Caitlyn

Easy

Be careful of her traps when ganking and try to position yourself directly behind her so you can interrupt her E

VS

Cassiopeia

Easy

A good Cassopeia will dance circles around you, fortunately there aren't many of those left. You'll usually have no trouble ganking this lane, you speed makes it hard for her to land skills.

VS

Cho'Gath

Easy

Dodge the Q and you'll be fine.

VS

Corki

Medium

Valkyrie is an absolute pain in the ass to deal with, you can outrange it with your ultimate though but then there's his flash... 

VS

Darius

Easy

Don't duel, just gank.

VS

Diana

Easy

Her slow can be annoying to deal with when you're trying to position yourself but that's about it. A cool trick i like to use is to ult her when she goes for Q poke, the distances are matched so that you'll probably push her right into your team.

VS

Dr. Mundo

Easy

You won't kill him or probably even catch him by yourself, but he's not much of an issue. You bring a great deal more of utility and damage into teamfights.

VS

Draven

Easy

His E is a bit of a bitch but if you dodge that you're golden. His axes are targets telling you where to ult.

VS

Elise

Hard

Elise's early game will shit on you so hard it'll make your head spin. If she invades or counter ganks you she will win, my advice is warding well and playing more passively until your level 6, where you get your power spike and she doesn't. 

VS

Evelynn

Easy

She's a snowball champion like you, if you get ahead remember to counter jungle her as her squishiness makes for a easy target.

VS

Ezreal

Medium

A free flash is bulshit, that's right i said it. Makes for hard ganks and makes landing those perfect ultimates very difficult.

VS

Fiddlesticks

Medium

That 3 second fear is a bitch, be sure to rush tenacity when fighting against him.

VS

Fiora

Easy

Her upfront damage is scary but she's an easy target to gank.

VS

Fizz

Medium

A very mobile champion with powerful burst. Do not gank if your teammate is low, fizz is perfectly capable of blowing him up and still escape. Try to gank after her uses troll jump offensively.

VS

Galio

Easy

Dodge the Q, gank. In the late game use your E to disrupt his ultimate.

VS

Gangplank

Easy

Even if he can cleanse your fear he can't cleanse your knockback.

VS

Garen

Easy

Try to gank after he uses Q

VS

Gragas

Medium

Gragas can be very unpredictable and has a surprising amount of mobility for a fatass. Remember your ultimate can cancel his ultimate's knockback and only try to "pull him" after he's used body slam.

VS

Graves

Easy

Low range AD carry with a short escape that can be interrupted with your E, usually makes for easy ganks

VS

Hecarim

Hard

I hate mirror lanes.

VS

Heimerdinger

Medium

He can stun as you go to gank and his ultimate turrets can be a bitch, thread carefully.

VS

Irelia

Easy

She has her slow/stun and good mobility around enemy minions but she's not a huge threat unless she gets ahead.

VS

Janna

Hard

You're fucked. No really, you're fucked. The kiting queen, the lady of crowd control and possibly the strongest soloq support in the game right now, your ganks won't go as planned if she has anything to say about it.

VS

Jarvan IV

Medium

Don't duel him early, he'll win. Also seeing as you'll probably not be running flash you might end up trading ultimates a lot.

VS

Jax

Easy

Fairly easy ganks at the early game, just be careful of your timing so he can't jump back into incoming minions. Do NOT let him get ahead, he'll carry the game by himself.

VS

Jayce

Medium

Hard to catch up to, has a knockback and slow. A pain in the ass, but not impossible to deal with.

VS

Jinx

Medium

Too much utility and range, won't be easy to gank.

VS

Karma

Medium

Her kit actually makes for hard ganks but how useless she is in teamfights and the late game more than makes up for it

VS

Karthus

Easy

Be careful not to go through the wall, then go nuts.

VS

Kassadin

Medium

Be sure to camp this lane in the early game, your Mid will need your help shutting down Kassadin before he gets to 6. Afterwards wait for him to use Rift Walk offensively and go in, try to burst him asap before it's off cooldown.

VS

Katarina

Medium

Don't gank when shumpo is up, she'll just either jump to a minion or to yourself.

VS

Kayle

Medium

Terrible slow to have to deal with, plus the ultimate.

VS

Kennen

Easy

You have higher mobility, position yourself correctly when ganking and you shouldn't have any problems.

VS

Kha'Zix

Easy

Until his jump is evolved you shouldn't have any problems catching up to him.

VS

Kog'Maw

Easy

Try to go around his slow when ganking early, if you get to late game your job will probably be to dive him and push him back to your team. If his flash is down it should be fairly easy.

VS

LeBlanc

Hard

I fucking hate LeBlanc. Try to show some presence and gank if she's being over aggressive but don't waste too much time in this lane, she'll fall off late game anyway.

VS

Lee Sin

Hard

Lee Sin is in my opinion THE Hecarim counter, if he finds you at your second buff you are now dead and your jungle is now his jungle. My suggestion is going with your team and ward his red ( where he usually starts ) and if he's there start at your blue, if not at your red. Be also careful of counter ganks, don't duel and ward your jungle for invades.

VS

Leona

Medium

Too much cc, will make it hard for you to get to her carry.

VS

Lissandra

Easy

Time your E so she can't use her escape and she's probably dead.

VS

Lucian

Easy

No CC, mid range escape. Shouldn't be a problem.

VS

Lulu

Medium

Her slow really fucks you up, you might want to consider boots of swiftness.

VS

Lux

Easy

The speed boost from your E makes it easier to dodge her skill shots.

VS

Malphite

Medium

Try to gank after he uses Q, if he steals your speed from a max range E you'll never catch up to him.

VS

Malzahar

Easy

Keep an eye on your mid lane once he hits 6, be ready to counter gank and have either your E or ultimate ready to interrupt Nether Grasp.

VS

Maokai

Easy

Just don't duel him, he has too much sustain and ways to escape. Try to countergank.

VS

Master Yi

Easy

If he Q's to you move away from his turret, save your E to stop his meditate.

VS

Mordekaiser

Easy

Permapusher, should make for easy ganks. Ward his wraiths and try to catch him there with your mid.

VS

Morgana

Hard

She'll either stun you or shield herself to annul your knockback. You're not gonna get a gank in this lane unless she's either bad or she gets outplayed by her opponent.

VS

Nami

Medium

If you can dodge the bubble you're probably good, but that's a big if.

VS

Nasus

Medium

The slow is as annoying as you'd figure, and he's pretty tanky. Try to get him in the early game and then leave him to your top to destroy as you help the other lanes.


If he's the jungler keep dragon warded whenever possible, he can easily solo it once he hits 6.

VS

Nautilus

Medium

He's a fantastic peeler, he'll make it really hard for you to dive.

VS

Nidalee

Easy

Don't walk over her traps, that's it.

VS

Nocturne

Easy

He's a carry jungler much like yourself, don't try to face him head on but don't be afraid of him either.

VS

Nunu

Hard

A snowball is really annoying to deal with when you're going to gank bot, and so is a yeti eating your whole jungle. Ask your team for help and ward your jungle entrances.

VS

Olaf

Easy

Dodge the axe, don't let him bait you when he's low because that's also when he's the most powerful.

VS

Orianna

Medium

Time your ganks after the ball is either very far away or her W is down.

VS

Pantheon

Easy

He can stun you when you're about to gank but other than that he's easy to deal with.

VS

Poppy

Easy

I'll be honest, i don't know much about this match up seeing how rarely people play poppy. That said, i never had many problems with her.

VS

Quinn

Easy

Free kill, Quinn sucks.

VS

Rammus

Easy

His taunt and mobility are annoying but you can handle it. Rush tenacity to counter his taunt.

VS

Renekton

Medium

Hard to gank, impossible to duel and if he gets ahead and rushes a sunfire ( assuming your top is also AD ) he can 1v2. Handle this lane carefully.

VS

Rengar

Easy

Don't let him jump to you and ask your laner to ward the bush for vision.

VS

Riven

Easy

Her kit doesn't particularly counter you but a good Riven is a scary thing so watch out of that. Try to gank after she uses Q once or twice, it severely reduces her chances of escaping.

VS

Rumble

Easy

His slow is strong and so is his damage, maybe rush a negatron if he starts becoming a issue.

VS

Ryze

Easy

Easy gank, be careful not to let him free farm.

VS

Sejuani

Easy

Her early is pretty weak along with her damage, don't be afraid to fight even if she counter ganks.

VS

Shaco

Hard

He's at his strongest when Hecarim is at his weakest, be wary of him in the early game and don't let him snowball. A neat trick, when he uses deceive it shows a little ball of smoke even when he's in the fog of war, keep an eye on that.

VS

Shen

Easy

No dueling potential, just don't let him taunt you into knocking him back the wrong way. 

VS

Shyvana

Medium

She can be a powerful counter jungler so be sure to ward, other than that enjoying doing everything she does only better.

VS

Singed

Easy

Not an issue in the early game, your knockback goes through even when he flips you.

VS

Sion

Easy

Wait for his stun to be down and don't duel him when his ultimate is up.

VS

Sivir

Easy

Use your Q or W to pop her bubble and then knock her back

VS

Skarner

Easy

Keep in mind you can use your Ultimate + E combo to basically render his ultimate useless

VS

Sona

Easy

Super squishy with no escapes, might even be worth focusing over the AD carry for an easy fb. Try staying in front of her to avoid a 3 man crescendo.

VS

Soraka

Easy

Super squishy with no escapes, might even be worth focusing over the AD carry for an easy fb

VS

Swain

Easy

Dodge his snare or ult over it, make sure your laner's ignite is up to counter Swan's healing.

VS

Syndra

Easy

In theory she's amazing but Syndra is too hard a champion for not enough reward, you can probably gank this lane fairly easily.

VS

Talon

Medium

Wait until his E is down, otherwise he'll just get behind you and avoid you completely 

VS

Taric

Easy

Ignore him, rape his carry and make him watch

VS

Teemo

Easy

If you can position yourself for a good E he's dead. After 6 try to avoid the usual mushroom spots

VS

Thresh

Medium

A very disruptive support, be careful of sudden lantern counterganks.

VS

Tristana

Medium

Her jump's range is huge but it can be interrupted by your E, except when it can't. 

VS

Trundle

Medium

He's actually a fairly good counterjungler and even as a top laner you'll have trouble ganking him 

VS

Tryndamere

Easy

Your E can counter his spinning slash

VS

Twisted Fate

Easy

If his stun is down you should have a easy time ganking him, your ult's fear can counter Destiny.

VS

Twitch

Medium

His invisibility and slow can be annoying, ask the support to keep a pink ward handy

VS

Udyr

Medium

He's a decent counter jungler but his kit is predictable.

VS

Urgot

Easy

Urgot sucks.

VS

Varus

Easy

No escape, a good ult can counter his.

VS

Vayne

Medium

Her knockback is very annoying, you can try to ult over it but know that the timing is very difficult.

VS

Veigar

Easy

Other than the stun he's not a threat, an early negatron will shut him down very hard

VS

Vi

Medium

Strong duelist and good early game but in the end you do everything she does better.

VS

Viktor

Easy

Dont underestimate his stun, dodge it or ult over it.

VS

Vladimir

Medium

If he's close to his turret don't even try to gank and for the love of God don't dive him.

VS

Volibear

Medium

His passive means you won't defeat him in a 1on1 confrontation. It's a even match up, goes down to the player's skill.

VS

Warwick

Easy

You outshine him in everything except sustain.

VS

Wukong

Easy

Don't let the clone trick you

VS

Xerath

Easy

Don't underestimate his range nor his burst

VS

Xin Zhao

Medium

When running with your E you usually won't give him the chance to knock you up. He outsustains you so try to avoid 1on1 battles unless you're ahead.


As with any other duelist jungler, be careful of early invades especially when doing your buffs

VS

Yorick

Easy

His slow and sustain are a little annoying but he's an easy gank for the most part.

VS

Zac

Easy

Stomp over his blobs, stomp over him.

VS

Zed

Easy

If you can get him when his shadow is on cooldown it should be fine.

VS

Ziggs

Easy

Dodge the slow bombs, push him away from the satchel.

VS

Zilean

Medium

His slow is a bitch, consider buying boots of swiftness.

VS

Zyra

Easy

Her E is incredibly slow, dodge it.

Matchups: Summary Back to Top

The match up section is basically an explanation of how to gank certain champions and how to deal with certain junglers. The gist of it is:

  • Hecarim has a poor early game in terms of dueling potential so he's weak to invades and counter jungling, be aware of who you're jungling against and act accordingly

  • Your E's speed boost makes is easier to dodge skillshots

  • If your enemy has an escape wait until it's on cooldown or try to counter it with your E ( whenever possible )

  • Don't be afraid of using your ultimate to go through the enemy's crowd control.

Laning vs the enemy jungler Back to Top

I've recently partnered up with http://www.leaguematchups.com to bring you more in depth analysis on certain matchups, specifically on how to deal with the enemy jungler. Never fall into the trap of thinking laners are the only ones who have to worry about their opponent, especially when playing in higher elo most people are smarter than to let you get away with your poor early game and just free farm your way to victory.












This section is still under construction, expect daily updates.

Synergy Back to Top

Here are some champions that work well with Hecarim:


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- Strong AoE damage, will aid your W's healing


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- Can easily increase your movement speed for stronger ganks and initiations


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- Wombo Combo potential, use these ults combined for your initiation and you've won the teamfight


There's also assassins you can burst down the enemy carry once you've isolated it with your ult, champions with high sustained damage for your W, champions with high utility who can shield/heal you once you go balls deep, etc. Like i said, very versatile champion that can work around a lot of compositions.

If i had to pick a perfect comp though it would be Shen Top, Orianna mid, Miss Fortune AD and Lulu Support. If your teammates main any of these champions it would be wise to ask them for that pick.

The ideal ultimate Back to Top

Here's a picture detailing the ultimate's properties and how to reach the optimal result when using it.


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Basically, by landing the circle just in front of the enemy and then activating your E you'll have thrown him exactly where you want him. Note that you can even activate your E first and then ult to reach the target faster, you'll still be able to use the knockback afterwards.

Bragging rights Back to Top

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Games taken from when i was Diamond 4

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Might have gotten a 10/10 here but some douche had to go afk after champ select. Elo is Diamond 2
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