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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
CrimsonCore
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Summoner Spells

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Explanation


4.png[Flash|CD: 5min|Range: 400]

Take Flash as your primary summoner. Flash is a crucial tool due to its assortment of offensive and defensive uses.

After patch 4.5, you have a ton of viable options for your secondary Summoner. You can choose Barrier, Heal, Cleanse or Exhaust.

Barrier and Heal serve the same purpose, damage mitigation, and thus will be your main choices.


21.png[Barrier|CD: 3min 30sec]

Opt for Barrier vs predictable burst damage likely combo'd with ignite (assassins). Or when your support wants to take Heal.


7.png[Heal|CD: 4min|Range: 700]

Default to Heal.

After the most recent Heal nerfs, using Heal applies a debuff that halves the effect of other Summoner Heals for 30 seconds. It's still viable to run double Heal but it's no longer so strong that it overpowers other options.

Notes:
  • As of patch 4.6 Heal no longer removes healing debuffs.
  • Movement speed duration halved to 1 (4.10)
  • Heal decreased to 90-345 (4.13)
  • Despite these nerfs, Heal is still the default option.


1.png[Cleanse|CD: 3min 30sec]

Opt for Cleanse vs hard CC. Like 22_64.png[Ashe], 89_64.png[Leona] or 33_64.png[Rammus].


Note: Cleanse will not work on crowd control that "suppresses" you. (90_64.png[Malz] 19_64.png[Warwick] and  72_64.png[Skarner] Ults)


3.png[Exhaust|CD 3min 30sec|Range: 650]

Opt for Exhaust for dueling potential or vs  divers.


Why not ___?


14.png[Ignite|CD: 3min 30sec|Range: 600]

Ignite is better used on Bruisers, Mages  and supports. It will give you a bit of added kill pressure early on but the trade off of survivability isn't worthwhile. You're likely to deal more damage by surviving longer.

Note:Ignite deals (at most) 82 damage per second. Most champions, Marksmen especially, are capable of dealing more DPS with a single damage item.

Example: At level 18 Ignite deals it's maximum of 82 damage per second (DPS). Lucian's base DPS with standard runes and nothing more than a Doran's blade will deal ~79 DPS with auto attacks alone and about 142 DPS including abilities.

At level 1 Ignite deals it's minimum of 14 DPS. Lucian with just a Doran's blade will deal ~42 auto attack DPS and about 61 DPS including abilities.

Note: Average AR values (from all champions) were used to calculate Lucian's DPS.


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Runes

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Current Test: Mana Regen (MPR) Glyphs

The trade off between 1 flat MPR Glyph and 1 MR Glyph on Lucian is about 3.96 MP restored per minute for a loss of ~.94% Magical Effective HP.

For perspective, 3.96 MP is ~1.46% of your Max MP at level 1, ~0.58% of your max MP at level 11 and ~0.41% of your Max MP at level 18.

Also, Lucian's "Consumption" (a theoretical measure of MP use per second) is  5.56, 19.29, and 22 MP/sec at levels 1, 11, and 18 respectively. Note these numbers are driven higher by CDR (a common stat for Lucian currently).

Overall, this means you can use up all of the mana gained from 1 MPR Glyph over the course of a full minute in a single second even at level 1.

On the other hand .94% Magical Effective HP (in terms of how much more magical damage you could endure) is only ~7.638 at level 1, ~18.358 at level 11, and ~25.862 at level 18.

The standard split of 4 MPR + 5 MR Glyphs offers 15.84 MP restored per minute for 3.77% Magical Effective HP. Meaning in ~3 to ~5 minutes you gain enough MP for a single extra ability cast, at the cost of ~30.5 to ~103.5 Magical EHP.
Having ~30-100 less Magical Effective HP i