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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
sketchypete
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  • Guide Details

Summoner Spells

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I prefer to run Ignite on Annie support although you may prefer Exhaust.  Annie will often be most of the damage once you decide to all in someone with a will timed stun so landing Ignite/Exhaust really tees up the kill for your partner.  Landing Ignite secures more kills with Annie, so go with Ignite.  


Flash is mandatory on Annie.  Flash-Tibbers is nothing to fuck with.  
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Runes

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I believe runes (used in conjunction with masteries) should be used to improve your champion's early game.  You want to start with the best possible edge, so you can snowball.  Annie has strong early game, strong scaling and still great late game potential.

The strategy is simple, flat early game stats, will allow you to get fed and snowball instead of relying on late game (scaling) runes to kick in later.  Its important to remember there isn't a one-size-fits-all setup for any champion, but this is my favourite setup.  

Annie Armor Support Runes Stats:
3% Move Speed (or 2 Armor Quints)
16 Ability Power
8.5 Attack Damage 
9   Armor (or 18 if you take 2 Armor Quints)

2 Quintessences of Move Speed: (3% MS)
These, along with your AD Reds are what give you your unique poking ability.  These two MS quints let you send punishing auto attacks frequently. This is the whole key to this guide.  THESE QUINTS ROCK.  However, I still like the Double Armor Quints setup I ran last season and I still use that page when i feel I won't be able to get away with my aggressive auto attack game (and will actually end up getting hurt in lane).  Replace with Armor Quints as Needed

1 Quintessence of Ability Power: (4.95 AP)
I prefer to take just one AP Quint because as an active support we will take some auto attacks and limiting yourself to just one AP Quint grants you a solid 16 AP when combined with 9 Flat AP Glyphs.  
However, 2- 3 Flat AP Quints give Annie a lot of kick for the early levels.

9 Flat AP Glyphs: (1.19 AP x 9 = 10.71 AP)
Flat AP Glyphs are most of the AP you will need all game and they are perfect for Annie support.  These are mandatory. 

9 Greater Seals of Armor: (1.00 Armor x 9 = 9 Armor)
Flat Armor Seals really are crucial in the bot lane. 

9 Greater Marks of Attack Damage (0.95 AD x 9 = 8.55 AD)
OR
9 Greater Marks of Hybrid Penetration: (0.90 Armor Pen. x 9 = 8.10 Armor Pen.) 
                                                                 (0.62 Magic Pen. x 9 = 5.58 Magic Pen.) 
Hybrid Pen Marks open up a world of poke for Annie.  These create a decent poke from a safe range of 625.  
But I prefer even harder hitting early game with 9 Greater Marks of Attack Damage (0.95 AD x 9 = 8.55 AD). 
The temptation to take 9 Greater Marks of Hybrid Penetration isn't worth sacrificing your strong early game auto attack poke.  

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Masteries

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0/1
0/4
4/4
0/1
1/1
3/3
3/3
0/1
0/1
1/1
1/1
3/3
0/1
0/3
0/3
1/1
0/1
2/3
1/1
1/1
Offense: 21
2/2
2/2
0/2
0/2
1/1
1/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1
Defense: 6
0/1
3/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 3
The Offense Tree is IDEAL.  Your welcome.

Offense tree aside,
I like Movement Speed so I take 3 points in Utility and put the rest in defense.  
Sometimes, I use a page with the Juggernaut Mastery (instead of the MS from the Utility tree).
Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Support Annie
  1. Max W (Incinerate) First, it is your bread and butter instant cast AOE stun.  Take a point in W whenever possible.  (Except lvl 6)
  2. Take your R (Tibbers) whenever available.
  3. Max your Q (Disintegrate) and take your 1st point in it at lvl 2 unless you will be delaying a much needed stun in doing so (in which case save your mana and your ADC's creeps my taking Molten shield at lvl 2. 
  4. Take your E (Molten Shield OP!) at lvl 2 if you don't have many stacks on pyromania otherwise take it at lvl 3 after and max it last.  I like 2 points in Molten Shield before lvl 11, but it sacrifices some damage.
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Items

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Start With
Core
Situational
Surprise! Annie Support can build AP now because shes gonna get so much gold with the support rework.  




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Matchups

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1
1 year ago
hmm your guide seems good.
i tried blops guide first because i still lack the runes from yours but i like the idea of being tankier while in lane.
I will try yours when i can
0
1 year ago
I like blops' guide, I do. I myself sometimes start with AP Quits if I think I can make more use of the aggressiveness early...but its rare. I find the reliable sturdiness of the Armor Quints makes them too good to turn down.

Since Annie, can easily afford AP in season 4, and you will be building a fair bit of AP anyways you can justify starting Armor Quints.
1
1 year ago
Great guide. Frost Queen's claim is a fun item to buy. I appreciate the feedback on my guide :)
1
1 year ago
Pretty much agree with everyone in this guide. I usually run AP Quints and 9/0/21 masteries, but thats about it. I usually only take 1 point in molten shield early, but I can see the advatanges of taking a second.

Also, I tend to buy an early armguard as its stats help a lot in lane for auto trades and IMO Zhonyas is a must have item for a support annie. Go into middle of team, drop tibbers bomb, full combo, zhonyas, your team cleans them up and you live. Better than 500 easily shredded HPs, though I agree the slow procs on Rylais is awesome.
0
4 weeks ago
Great guide! It is actually one of the better Annie guides I saw (and I went through ALL the current and fresh Annie guides); therefore, we have decided to give it approved status, (the "featured" of under Plat V guides). Congrats, keep it updated, and keep up the great work! ^.^