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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
IGN Danny
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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Masteries

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0/1
0/4
4/4
1/1
0/1
0/3
3/3
0/1
0/1
0/1
1/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1
Offense: 9
2/2
2/2
0/2
2/2
1/1
3/3
0/1
0/1
1/1
3/3
2/3
3/3
0/1
0/1
0/1
1/1
0/4
0/1
1/1
Defense: 21
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 0

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Always take W at level 1 unless you're invading and have to level E to secure a kill.
It doesn't matter if you take Q or E at level 2, i usually take Q because it seems better for early clears.

I always max E because of the extra range you get from it and the reduced Cooldown. More knockups is just better for the team.

Some people will max W on Zac for fast clearing and sustained damage in fights. But Zacs power comes from Long range initiating and hard CC. The earlier you have max range E the better.

Maxing E also offer a big nuke whereas maxing W only offers sustained damage as i have already said above.

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Items

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Start With
Core
Situational

Rylai's Crystal Scepter - A late game item to pick up if you're winning and want extra damage. The passive is wasted gold because Zac doesnt need it.

Abyssal Scepter - A super good item mainly for snowballed games. Offers great damage and Magic pen. Also gives MR for when you're against a heavy MR lineup. Buy this when the enemy has a fed AP carry.

Spirit of the Spectral Wraith - Only get this item if you and your team are really far ahead early game. Since you're spending all of your money on AP and spellvamp you become squishy and messing up can leave you vulnerable.


Zhonya's Hourglass - Mainly a snowball item. Is good against heavy AD teams but usually bought by TheOddOne for mid air poses - http://www.youtube.com/watch?v=RlSIkjB1nmI

Haunting Guise - A safe early game snowball item. Offers AP, Magic Pen and health. Great item to buy if you've good an early advantage.

Liandry's Torment - Basicly just finishing off the Haunting Guise, usually the last item you'd buy.

Trinkets


Sweeping Trinket (Recommended)

I recommend starting this item. Since Zac can use his E to reach brushes without going through the river he can scout to see if its warded and wait for the right time to go in.

On a team i would recommend always having this trinket on at least 1/2 people in the early game. In the Mid/Late game its situational and depends on the speed of the game and how its being played.



Warding Totem

Maybe change to this item if you have a lane getting ganked a lot. Providing extra vision can potentially save a life.



Scrying Orb


In the early game this item is only useful if you're invading or gaining early information on lanes and where the enemy jungler is starting.

In the Mid and Lategame this item becomes a lot better, i recommend having one person run the Scrying Orb (usually the playmaker as he will be involved in most skirmishes)
Having this item in the Mid and Lategame gives extra security and can save you from facechecking. This allows for safely scouting things like buffs, dragons and the Baron.


Level 1 Trinket wards vs invading junglers


Buffs are really secure in this patch as long as you use trinkets effectively.

If you're against a jungler which is known for invading such as Lee sin, Shaco and udyr for example ask for mid laner to drop a trinket ward on the opposite buff that you started at, you can repay him with your own trinket ward.

Sweeper trinkets are just straight up the best to go with mid game and late game

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Matchups

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1
8 months ago
Shit guide. upvoted.
0
4 months ago
ya gotta correct the Spirit of the Spectral Wraith since it no longer gives spellvamp