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All Guides Ezreal Guides [S4] Ezreal Guide (adc)
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1 year ago
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Ezreal Statistics for oi where da hash

Author's performance with Ezreal compared to the ranked average.

Value
Average
Games Played
6
Win %
42
Kills
7.5
Assists
8.7
Deaths
6.2
KA:D Ratio
2.6
Gold Earned
12.6K
Creep Score
181.4
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

In most situations 4.png21.png.


Against hard CC targeted to you 4.png1.png.

Runes Back to Top

  • 9x
    +0.95 attack damage Greater Mark of Attack Damage
  • 9x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 9x
    +1 armor Greater Seal of Armor
  • 1x
    +2.25 attack damage Greater Quintessence of Attack Damage
  • 2x
    +1.5% Life Steal. Greater Quintessence of Life Steal

Typical ADC runes.


MARKS:
AD marks are the marks you can get for ADC. I've seen some ADC's run ARP marks, but in my opinion AD marks are the only way to go because they increase your early dmg and make last hitting easier.

SEALS:
Armor seals are the only option. Armor seals reduce dmg of minions and enemy ADC/Support. Just take em'.

GLYPHS:
I pref running flat MR always on ADC. Althought agaisnt full AD team you can switch MR glyphs to CDR glyphs. Some people like to run couple MR/level and Mana Reg, especially if enemy botlane doesn't have much magic dmg you may want to run MR/level glyphs since they scale better for lategame. Couple Mana Reg glyphs allow you to spam little more spells in lane, I personally don't prefer them but someone might found them good for themselves.

QUINTS:
Quints are also personal opinion. Some like to run 2x Lifesteal + 1x AD where as some run 3x Lifesteal. Usually 2x Lifesteal is better since the 2% doesn't make much difference. Althought you might considir 3x Lifesteal agaisnt hard poke lane for better sustain (ex. Sona, Caitlyn).

Masteries Back to Top

1/1
4/4
0/4
0/1
0/1
3/3
0/3
0/1
1/1
1/1
0/1
3/3
1/1
3/3
0/3
0/1
0/1
3/3
0/1
1/1

Offense: 21

2/2
2/2
0/2
0/2
1/1
3/3
0/1
1/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 9

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

Why you don't want:

Frenzy - Frenzy is good mastery on ADC's that require attack speed. Ezreal doesn't build crit so much and is caster (Trinity Force) ADC. Ezreal will benefit from mastery such as Blade Weaving much more.

Juggernaut - Juggernaut is a mastery for bruisers/tanks who build HP. As an ADC you will not be building/stacking hp.


About utility:

Putting couple points into utility (3/3 Meditation) will grant you 3 Mana Reg/per 5, with the price couple defensive masteries. This is again a personal reference, but Ezreal is very squishy champion early on so I always pref 21/9/0. But possibly against passive lanes (ex. Janna/Soraka) you can put couple points into utility for extra mana regen.


Abilities Back to Top

Passive
q
1
3
5
7
9
w
8
14
15
17
18
e
2
4
10
12
13
r
6
11
16

You usually want to start the game with Q. Althought I do not recommend to level Q as soon as you spawn into fountain. If you are getting invaded and you're in bad position you should immiatedly E for escape.


Why you max Q first :
Ezreals main source of dmg early on. Really good poke/last hit spell with low manacost. NOTE: Always when you hit Q it reduces cooldown of ALL spells by 1s.

Why you max E second :
E is your escape. Soon as midgame teamfights start, you want to have low cooldown on your E in order to escape from enemies diving you and repositioning. Also there are many spells you can dodge with the E (ex. Blitzcrank hook).

Why you max W last :
Some Ezreal players take W at level 4. I found 2 points on E better than W. I like taking W at level 8, because it helps pushing (Casting W on your allies will grant them attack speed). You max it last because W doesn't scale from AD and AD is your main stat.

Items Back to Top

Starting Items

    Great synergy w/ lifesteal quints.

Core Items

    CORE BUILD!
    Probably the best full build.

Situational Items

    Against champions like Malphite, Blitzcrank etc.
    Agaisnt hard CC. This item gives you cleanse.
    Buy this item instead of BT if the enemy has health stacking targets.
DO NOT BUY 3070_32.png.
Tear delays your core build. If you are out of mana always you should practice mana managing instead of buying tear.

3078_32.png3072_32.png3035_32.png 

These three items offer you tons of damage, sustain and armor penetration. Usually you want build Trinity Force as your first item. Rushing BT isn't a bad choice either. If you fall behind in lane you should skip building BT and go straight LW after Trinity Force in order to do damage to the tanks.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Caitlyn
    Medium
  • Draven
    Hard
  • Jinx
    Medium
  • Lucian
    Hard
  • Sivir
    Medium
  • Vayne
    Medium

VS

Caitlyn

Medium

Don't get hit up by so many autoattacks and Q's and you should be fine. Always remember that Caitlyn has enormous range of 650.

VS

Draven

Hard

Draven destroys you. Even after his nerfs he does so much dmg to you early on that you should never take a trade with him. 

VS

Jinx

Medium

Jinx is pretty easy matchup for Ezreal aslong as you dodge his W. Jinx's usually farm with the smaller ranged Q since it doesn't cost mana. You can abuse it and poke him while he goes for last hits. You can also dodge Jinx's ult very easily with E.

VS

Lucian

Hard

Lucian has extremely strong early. He will beat you at any state of the game if you're equal in items. Don't trade with him alone.

VS

Sivir

Medium

You can abuse Sivir's short range. Always when he comes for a last hit try to throw a autoattack on her. Sivir can block your poke with her spellshield. If you manage to dodge her boomerang blade you can go for trade.

VS

Vayne

Medium

Vayne is a easy matchup early on. You out-trade him. But from 30+ min vayne with item will probably destroy you if he has items, so I do not recommend dueling him. Abuse his short range and low damage early. Just don't stay near walls because then he can't condemn you into them.

Laning Back to Top

Ezreal is overall very safe ADC pick. Ezreal has built-in flash and long ranged poke/last hit spell. Ezreal can lane with any support and play agaisnt every support. With aggressive supports (ex. Leona) you can go for kills but with passive support (ex. Janna) you just farm for mid/lategame. 

Teamfighting Back to Top

Once Ezreal get his 3078_32.png he gets big powerspike in dmg. Thats usually when you want to leave your lane and group for teamfights. Ezreal is probably once of the easiest champions to teamfight with but also very hard to master. The built in flash with ~13sec cooldown allows you to escape from divers and to reposition in fights. Always remember that you are the main target of enemies, they are trying to kill you. That's why you want to stay always behind your teammates in fights. Usually you will have to focus the tank/bruisers/assassins trying to kill you because going into range where you can attack carries will result in a dead.

About me! Back to Top

I'm a plat 2 ADC/Jungle main. Ezreal was my very first ADC and it's still my favourite ADC.


I stream sometimes, incase you want to watch me playing I'll leave my twitch here:
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