Celebrate Worlds with us by entering our $500 RP giveaway this weekend!
276
22
Updated
3 months ago
Views
511.3k Views
Comments
34 Comments
Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
Banijigele
Share
  • Author Champion Statistics
  • Guide Details

Summoner Spells

Back to Top ▲

I personally prefer 4.pngover 6.png since flash can be used to jump through obstacles and a emergency exit for you when anything is not going well, and also a big play making potential since it is not easy to react to a flash comboed with your skills. Ghost, however, is worth a shot because it helps you gank quite well before 6 and it has a lower CD.

Read Author Notes

Runes

Back to Top ▲

If going 3209_32.png, I personally prefer armor pen marks because of its late game presence. 9 marks will end up with 12 Armor Pen, which will help on killing large minions too. Flat AD marks are an alternative.


if going 3160_32.png, please use 8 Flat AD mark, 1 crit mark. Flat AD helps you clear jungle way faster with maxing E first, and also ensure a pretty decent DPS in ganking. 1 Crit mark for the luck is quite a useful trade.

Seal of Armor for jungle standard

magic resist per level Glyph for the late game. This is better than Flat MR because you are now in jungle and will not need that early MR boost for laning.

FLAT AD Quintessence for faster jungle clear and early burst.
Read Author Notes

Masteries

Back to Top ▲
1/1
4/4
4/4
0/1
0/1
3/3
0/3
0/1
1/1
1/1
0/1
3/3
1/1
3/3
0/3
0/1
0/1
3/3
0/1
1/1
Offense: 25
0/2
0/2
2/2
2/2
0/1
0/3
1/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1
Defense: 5
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 0
Updated 2014/02/19: I have done some expirements. I would rather get 2 points of 'Enchanced Armor' instead of 2 points of 'Block'. I feel like the 2 points on 'Block' is not as useful since Fiora in jungle will not benefit from it. Also, the 5% extra MR and Armor gives quite a lot in late game with 3026_32.png, which increase the chance of you surviving.
Read Author Notes

Abilities

Back to Top ▲
Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

PATH 1: 3209_64.png


Summary Skill Level-up Order: R > Q > E >W

The reason why maxing W last is that level 1 of W gives 15 AD damage and then only 5 additional AD damage per extra level. Parry is not reliable in ganking. Therefore, Maxing W last will optimize your damage output and gank potential.

Skilling up:

Level 1 of  you E will help you get your buff faster. 

Level 2 get W for the extra AD ( 15 AD, that is A LOT), parry also increase your substain and also deals some damage 

And then max your Q first. Your Q has tons of burst damage and is a double gap closing, which makes Fiora shine in jungle gank. Also with the new S4 jungle items 1080_32.png and 3209_32.png, all your damage dealt to monsters also restores health and mana, including your spells. With 3209_32.png3158_32.png3134_32.png, you will have 38.5% to 40% CDR, your q will also help clean up jungle very fast and your mana pool will always be full, which makes you easy to catch the chance of ganking.

Max E second to Maximize your dps and jungle clearing.

Level up your R whenever it is avaiable (Common sense)

Why maxing Q first instead of E?

This is a very frequently asked question. Here is my opinion:
1. Q scales better with levels than E. You Q damage is increase by a lot per level while your E only gives 20% per level, while your Level 1 E already gives 60% which is efficient enough. In a fight you will not do full damage of your E since your target will be running from you. Maxing Q is more optimized.

2. Q has higher burst than E, which is benifitial in gank. Less time for your target to react = more likely to successful in gank.

3. Since 3209_32.png now restores mana and HP from ALL damage, Q also benefits from 3209_32.png, therefore maxing Q helps clearing in jungle way better than before and still keeps all the pros in ganking.

4. Maxing Q with 40% CDR gives 4.8 second cooldown. Basically when your burst of speed is down, your another set of Q will be ready. Super damage with excellent gap closing to chase down your target.



PATH 2: 3160_64.png

Summary Skill Level-up Order: R > E > Q >W


Skilling up:

Level 1 of  you E will help you get your buff faster. 

Level 2 get W for the extra AD ( 15 AD, that is A LOT), parry also increase your substain and also deals some damage 

Level 3 get Q just in case so you won't miss any chance  for an early gank potential. Your level 3 is a very good timing because your burst is every strong at this level comparing to other champions.

Max E first, so that with 3154_32.png you have super fast clearing.
Max Q second to maximize your burst damage.

Max W last. The reason is the same explained above.

Read Author Notes

Items

Back to Top ▲
Start With
Core
Situational

Build Order (Core) for going 3209_64.png:

For you first purchase you will get  1039_32.png2003_32.png3341_32.png. Depending on how you are doing, your first trip to shop will happen when you can't not even afford to kill a camp, and it will either get you:
1080_32.png if you are not doing well, get invaded by enemy jungler, died early. This helps a lot on catching up.
1080_32.png1036_32.png normally,
1080_32.png1036_32.png1036_32.png if you are good enough to get a kill/assist before your back trip, 
3209_32.png if you are doing really good.

I prefer finishing  3209_32.png before buying a 1001_32.png because:
- it gives you a lot of extra gold
- you will clear jungle camp WAY faster and more substain
- your damage will be awesome (with Fiora's W gives your 15 AD passive) you will feel like having a BF sword that deals a bit of extra true damage
- You will not need 1001_32.png to follow because of your Q and E

I sometimes even goes 3134_32.png before 1001_32.png if I am doing really well and have that huge chunk of money, just to snowball it hard.

After you have 3209_32.png3134_32.png1001_32.png or 3209_32.png1036_32.png1036_32.png1001_32.png depending on how you are doing, finish 3134_32.png before 3158_32.png, it gives you a huge boost in damage.

By now you should have  3134_32.png3209_32.png3158_32.png, rush 3077_32.png for the next item. 3077_32.png's active gives you an extra hit and its passive applies with your R.

Core will be 3074_32.png3209_32.png3158_32.png3134_32.png.

After that, Finish your 3071_32.png. And then get 3026_32.png next. Why? 3071_32.png comparing to 3035_32.png deals a bit less damage, but just a tiny bit. However 3071_32.png is armor reduction instead of penetration and can benefit for all your AD teammates, and mostly your ADC will go with 3035_32.png

Get 3026_32.png before 3035_32.png so that you can survive better.



End Game Build 1: 3026_64.png3071_64.png3035_64.png3265_64.png3074_64.png3209_64.png


If the game goes long enough you might sell 3209_32.png for 3142_32.png or 3072_32.png
3142_32.png is basically a better version of 3209_32.png. It gives similar AD damage, CDR, but extra armor pen. and 15% crit chance with no jungle effects (which is good because at this point you will only need to team fight) and an active that sync perfectly with Fiora. 
3072_32.png is really good for boosting the burst damage as well as the lifesteals. It is good to get this if enemy has a lot of CC because you will not have a lot of chances to auto attack plus your Ultimate also applies lifesteals.

End Game Build 2:3026_64.png3153_64.png3074_64.png3209_64.png3072_64.png3265_64.png

If Enemy team has not significant CC/lack of armors. This build with your Lifesteal Quins will end up 51% LS, which is insane. Sell 3209_32.png for 3071_32.png or 3035_32.png if the game goes far enough. 


Why is 3158_32.png better than 3006_32.png ?

I feel like when Fiora is behind or enemy team is ahead, Fiora really can't do much without her ultimate. Therefore having 3158_32.png will let you have shorter down time of your ultimate, and thus a safer choice to go with. Also, with your core 3158_32.png3134_32.png3209_32.png, Fiora's Q has only 4.8 seconds CD at level 5, which helps a lot on chasing down enemy. I found that does more than 3006_32.png can do.

Note: Running Armor Pen. Marks

There is the reason why running Armor Pen marks. With 3035_32.png3071_32.png you will have a 55 ~ 60% + 15 armor reduction (note that 3071_32.png applies before 3035_32.png) just from the items. Let's say a tank with 230 armor, after the reduction from items it becomes 230 * 0.75 * 0.35 - 15 = 97.125 armor. Falling in to this area of the armor calculation curve, a 12 armor pen really gives you a rather significant damage boost of 5ish%, OF ALL YOUR AD SPELLS. On ADC/APC, you are dealing close to true damage. 

----------------------------------------------------------------------------------------------------------------------------------------

Feb 16, 2014: I am starting to like 3156_32.png as an end game item when people try to build 3075_32.png against me or enemy team has way too much magic damage. Absorbing  400 MD is quite useful. It helps you survive quite a lot.

----------------------------------------------------------------------------------------------------------------------------------------

April 20, 2014: If you are rusing a 3160_32.png, then you should really go with 3074_32.png second and then  3035_32.png.
Why 3035_32.png instead of 3071_32.png ? Because I feel like 3160_32.png does not give you as much gold and also less early damage. You will not be snowballing on ganking that much and will more likely to farm non stop. Of course, if you are THAT ahead, go for 3071_32.png because it just have more synergy since your ADC will most likely go for 3035_32.png
Read Author Notes

Matchups

Back to Top ▲
0
8 months ago
Great guide. I really enjoyed it, and the videos were well made. I love Fiora's character design, but was deterred from playing her based on her bad reputation. You've renewed my confidence in Fiora... at least in jungle. Still the weakest top lane imo.

Your description on starting red or blue in relation to start location is a bit confusing. Instead, you should simply start whatever red/blue camp is adjacent to your ADC's lane. That's a lot easier to visualize than trying to work out which color your team is.
0
8 months ago
Thanks for you feedback =) Notes taken, I will update it =D
0
8 months ago
Here are my recent 11 games. I followed the guide very religiously, except delaying Cleaver a tad. My build was always SS>lvl1 boots>SElder>Brut>Hydra>Ion Boots>LW>BC>Situational. For practice, I did unranked. Generally, silver level games.
http://www.davidjscott.com/misc/fioraJungleGames.jpg

Very impressed. Had some crazy scores in a few games! The ones I lost, I felt I made bad decisions, rather than be outplayed, so it's correctable. The quick 40% CDR is a good idea. Delaying Ion boots is smart, since you can always pick up CDR from blue buff.

Her combo is easier than I thought. I do 2xQ>W>E, so just work your fingers left to right on the keyboard. I save R because I want to take some dmg to take advantage of lifestealing with R and because I don't want to scare my opponent off too soon (ie. bait the fight). Players hear all this talk about Fiora being bad, so they think they can 1vs1 her, only to get dominated. One of those games I did get a pentakill btw.

Thanks again.
0
8 months ago
Glad you enjoyed =)

I would still prefer getting the ion boot first, because mostly you would want to give blue to your mid laner after 1st blue. Also, I prefer BC first than LW because they deal similar damage, but BC is armor reduction, which means it benefits ALL AD champs on your team.
0
7 months ago
The1banana got me hooked on Fiora too. I love the champion and everything about her abilities and power. It's like I found that one champ that I naturally play better with than any other (not saying I'm great, but Fiora's my best shot). The problem I've dealt with was how she just didn't seem viable in the current meta as a top laner so I painfully dropped her a little over a month ago and started trying other roles/champs out, and eventually settled as a jungler.

Now there's this guide showing that Fiora is very viable as a jungler. I'll have to try this out. Thanks for the guide; really in depth with routes and examples for everything. I thought if anything, she'd find a new role as a niche pick mid laner.
1
7 months ago
You should definitely try it out! Fiora is so underestimated in current meta. I also agree that mid Fiora is a very viable choice as well =P
0
7 months ago
Went into just a custom game to see what would happen today, and yeah, I definitely think it would work out. The changes to the jungle in s4 have in no doubt benefited her. Especially with the way the meta has seen the tanky(ish) toplaners becoming more ideal, It frees up some space in team comp and could be really interesting to see what champs she could play well alongside of in the top lane.

The best part about this is that it truly optimizes her early damage by allowing her to heavily target squishy mid laners/ADC's in the form of ganks. Even though she lacks CC, the damage she deals to those champs is more than enough to compensate. No longer are you forced to use that strong early game to "keep up" with that malphite stacking armor.
2
7 months ago
Thank you! It was very helpful! =D
0
7 months ago
This guide...is amazing. Obviously my build paths vary depending on the state of the game, but the rush to 40% cdr is genius on your part - Fiora plays like a completely different champion now.
0
7 months ago
I kill the first opponent and the health boost catches the other off guard as well as the lifesteal that I receive from my e reset (which, again, scales beautifully off the 5% attack speed mastery).

Sorry for the long explanation, I just appreciate that you main Fiora and really want to toss around some ideas.

tl;dr: I find the most effective Fiora masteries to be 25-5-0, with 2 defensive points in Tough Skin and the other 3 in reduced damage from champion attacks (works especially nicely with melee champions).

Had to post 2 seperate comments due to character limit. This is the 2nd half of post.
0
7 months ago
Great guide, I play a lot of Fiora jungle I can't, however, agree with your mastery choices. In the defensive tree, you don't need the increase to bonus armor/mr. As fiora, you don't really build BONUS resistances, which is what the mastery counts towards (like Garen's W). Also, bladed armor is considered a pretty useless point for all junglers. The damage just isn't significant.

Mainly, though, I think it's so necessary to get the 5% attack speed in the offensive tree. While I also like to rush 40% cdr, you need that attack speed. Fiora just scales way too well with it for you to pass it up. The other point in the offensive tree that cannot be passed up is Dangerous Game. As Fiora, I often find myself diving mid laners early with my ult and the 5% returned hp often saves me from that extra turret shot/ignite tick. And when I'm in those 1v2 situations I often kill both players and come out alive because of this talent.
0
7 months ago
Thanks for spending time on typing all these and I am really appreciated! =)

I do agree that the 5% attack speed maybe very useful, especially with the new Feral Flare added to the game. However, I feel like the 3 damage block from the masteries are not as useful, since you will be most of the time in the jungle and will not face all those harrasses from a laner. having some extra armors just makes you substain better in your jungle and also scale better into late game (the same reason why using mr at lv 18 glyph)
0
7 months ago
I have carried myself from Bronze II to Silver III so far with Fiora top as my main. Ironically, I prefer to pick Fiora first because the enemy will usually pick Jax/Renekton for the counter pick and not actually have skill with the champion. Fiora stomps Jax in lane from the beginning and handily beats Renekton after the first few levels/pickaxe purchase. I've tried jungling her before and made the mistake of going the Wriggle's path. Terrible combat stats and no mana regen made life pretty miserable for me. I'll be interested in trying out a CDR rush build with sElder instead. Have you considered using MS quints instead of AD or LS? Being able to catch up or escape from people with otherwise similar movement can make the difference in a kill or a death pretty often.
1
7 months ago
If you are playing Fiora in lane, MS is situational. If in jungle, I would not consider because Fiora has very good capability of following up opponents already. You just need to get to the right place at the right time, but that is for every jungler in general.

In a fight, you just need to hit the first 3 hit of auto and that would be sufficient burst. Q > AA > E > RESET AA > Q > AA > R will be your best friend in ganking.
0
6 months ago
love your guide, really well done.

I start to pick up fiora alot more these days in jungle since i think it is another really strong champion. (in some way i compare it to wukong before he got played alot in jungle and lcs) Another lvl 6 champion that can single ulti win the teamfights ^^.

My only problem so far is when i get invaded or die in the early game. You get so far behind that u and your team need to make it to the middle / lategame to be a good use for your team. with fiora

You got maybe some more suggestions / tips for the fiora early game jungle.
ATM im not picking fiora up for ranked because ppl hating on it too much but when im more confident on fiora i sure will pick him as much as possible in ranked! ^^

0
6 months ago
Glad you enjoyed =)

It is true that Fiora will fall quite behind when she got counter jungled. But it is pretty much the same as every other champions. Counter jungling is a risk-and-reward move. If you are really worried about getting couter jungled (like they have a Lee Sin), I would suggest you to start with yellow trinket. Whenever it comes, ask for help from the lane. Failing at counter jungling means he will falling really behind as well.

Keep up good work and have fun!
0
6 months ago
Would you recommend Feral Flare still while following the same skill guide? I.E. Maxing Q first then E?
0
6 months ago
I would not suggest Maxing Q first, because Wriggle's does not return mana, and also not scaling well with Q. Max E > Q > W if you are doing so.

Fiora going Feral is very risky. If your team cannot hold, you will not get many stacks (maybe not even reaching to your Feral.) Maxing E is not optimal for bursting out your early game damage either. However, if you manage to get to late game with Feral, it is really rewarding.
1
6 months ago
i have tested feral flare many times on fiora in jungle. its weak early and late game strong. fiora is in my opinion a good gank champ, thats why i prefer elder lizard. your ganks are with wriggles not strong enough in the early game. Another point is, u cant spam your spells in jungle with feral flare, cuz u dont get mana back.

btw nice guide, it showed me how to jungle with fiora, cuz i wasnt rly good with her at toplane.
1
6 months ago
Thanks buddy =)

Feral has a weaker early game, but the late game is really rewarding. I find it hard to choose between lizzard or wriggle's, but both of them are viable. But again it just shows Fiora as a very flexible jungler as well ;)