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4 months ago
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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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4.png Gives you the mobility needed to escape, catch people, and outplay your opponent.

14.png Increases your damage, allows you to secure kills, and the healing reduction is strong against opponents who rely on spell vamp.

12.png You can take teleport to compensate for your lack of mobility. For example, it would be viable against Twisted Fate.
Read Author Notes

Runes

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QUINT%20AP.png Quints

Flat Movement Speed

  • Anivia's base movement speed is extremely low compared to other champions. I use movement speed quints to compensate for this
  • A lot of it comes down to player preference. If it works for you then great.
  • Increases your starting movement speed by 15.


Flat ability power

If each one of your spells does the full amount of damage possible:
  • Increases your Q damage by 14.85
  • Your E by 14.85
  • Your R by 3.7125 per second
  • Total extra damage: 33.4125

  • A completely viable alternative


MARK%20MAGIC%20PEN.png Marks

Magic Penetration

  • The best mark for increasing your damage
  • Gives you a total of 22.80 magic penetration when combined with 3020_32.png
  • All Champions start with 30 magic resistance and ranged Champions do not gain magic resist per level. 
  • Against a ranged middle lane champion who doesn't have magic resist in their rune page you will reduce their magic resistance to 7.20 once you have 3020_32.png


GLYPH%20MAGIC%20RESIST.png Glyphs

Flat Magic Resist

  • Only taken if you're against middle laners that do magic damage
  • Reduces incoming magic damage allowing you to win trades

Ability Power Per Level

  • Only taken against easy match ups where you don't need the added MR
  • Great on Anivia because of her wonderful AP scaling


SEAL%20OF%20MANA%20REGEN.png Seals

Flat Armor

  • Physical damage comes from many sources in League of Legends - towers, minions, and auto attacks all do physical damage. Even if you're against an AP mid it will help you win trades in lane. It also helps deal with the variety of other AD centred champions that will occupy top, bot, and the jungle

Flat Mana Regen

  • I don't like flat mana regen because I start with enough mana regen with my opening build

Mana Regen Per Level

  • A viable alternative to flat mana regen
  • Use these if you find yourself need mana middle to late game and are fine early game
  • It comes down to play style and what works for you
Read Author Notes

Masteries

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0/1
0/4
4/4
0/1
1/1
0/3
3/3
0/1
0/1
0/1
1/1
3/3
0/1
0/3
3/3
1/1
0/1
3/3
1/1
1/1
Offense: 21
0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1
Defense: 0
0/1
1/3
3/3
0/1
3/3
0/1
1/1
0/3
0/1
0/3
1/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 9

21/9/0

Offense - 21 points

  • Sorcery is taken for the cooldown reduction
  • Dangerous Game is taken since there are no other viable masteries that outmatch it for Anivia - helps you survive after killing an opponent if you have a damage over time spell on you.
  • All other masteries I've taken in the offense tree are mandatory because of their usefulness and strength



Utility - 9 Points

  • Fleet of Foot makes you move slightly faster, but you can take Phasewalker for 1 point instead - it's player preference
  • Meditation is taken for a small increase in mana regeneration during the laning phase
  • Alchemist equates to an extra 10 hp for each Health Potion or Flask charge you consume
  • Summoner's Insight will reduce the cooldown on your Summoner Spells by 10%, which is always good
  • We take Culinary Master as it's extremely strong during the laning phase. Being able to instantly restore an additional 20 health and 10 mana on consumption can be the difference between living and dying.
Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Skill Order


Glacial_Storm.jpg > Frostbite.jpg > Flash_Frost.jpg > Crystallize.jpg



Rebirth.jpg Rebirth

  • A fantastic passive that allows you to bait the enemy into overextending

Flash_Frost.jpg Flash Frost

  • It's important not to activate this ability immediately. You have to let it pass through the enemy momentarily before activating it again so that you effectively double its damage
  • You can wall the enemy to make it easier to land your Q
  • In certain matchups you want to save your Q prior to level 6 or else you have no way to protect yourself if they go aggressive

Crystallize.jpg Crystallize

  • A very unique skill that has a lot of potential
  • You have to be very careful when aiming this as you can end up cutting off teammates or allowing them to escape
  • Can be used to completely cut off paths/areas in the jungle

Frostbite.jpg Frostbite

  • Anivia's key damage spell
  • You always want to make sure the opponent is "chilled" when this spell hits or it will do significantly less damage
  • With 1.0 AP ratio and a 5 second cooldown this spell hits like a truck

Glacial_Storm.jpg Glacial Storm

  • You can use your E first and then place your ultimate down before it lands in order to proc the double damage effect
  • Your ultimate will reduce the enemy's attack speed as well
  • Very useful in team fights - try to fight in small areas so the enemy is forced to stand in your ult

Read Author Notes

Items

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Start With
Core
Situational

Start With

Standard

1056_32.png2003_32.png2003_32.png

  • Gives you a strong early game
  • You need to be careful not to take too much harass as you only have 2 health potions


Need Sustain

2041_32.png2003_32.png2003_32.png2003_32.png

  • Start this build if you're expecting to be harassed a lot
  • You can take 1 Mana potions instead of 1 Health potion if you feel like you'll need it


Trinket

3340_32.png

  • Best starting Trinket for mid laners right now
  • Will help you cover key choke points on the center of the map during the laning phase to help keep track of the enemy jungler
  • Try to place your ward around the 3:00 minute mark on the side the enemy jungler will be. This will be the standard timing most junglers have their double buffs and will be looking to gank



Core

Athene's Route

3020_32.png1056_32.png3028_32.png3174_32.png3089_32.png
  • Early 3028_32.png gives MR and helps with Anivia's mana problems
  • 3174_32.png is a cost efficient item that gives a variety of stats that synergize well with Anivia's abilities.
  • 3089_32.png is amazing on Anivia because of the great AP scaling on her spells.
  • This build doesn't take as long to build up compared to the Archangel's build - you want to go this route when you're struggling vs an AP mid and won't have time to build up a Tear and Rod of Ages.


Archangel Route

3020_32.png3070_32.png3027_32.png

  • 3070_32.png builds charges as long as you're using mana. This means that while your R is active you are building charges. It makes gaining charges fairly easy with Anivia.
  • I would go this route if you're having a great early game, otherwise you'll be struggling to catch up for the rest of the game. If you're behind against an AP mid then go the 3174_32.png route.
  • This build takes awhile to get going - keep this in mind.



Situational


3027_32.png - Only get if you're getting 3010_32.png early on or else it will be too late for it to be worth it.


3026_32.png - Late game item. Works great with Anivia's egg and causes the enemy team to avoid focusing you in team fights.


Read Author Notes

Matchups

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5
1 year ago
Anivia counters Cassiopia actually. If you harass properly early game, you win trades. Gragas counters Anivia because of his range and mobility.
5
11 months ago
I think cassio is harder to play against. Her "q" poison grants movement speed, so she can avoid Anivia's stun.If anivia is out of stun, She's useless. Before 6lvl its biggest counter pick for her, after ultimate's ready Cassiopeia is no longer dangerous. About Gragas, You cannot kill him so easy, but he can't kill ya. Using basic attacks to outrange him is all you need. (im after 700+ maybe 1k games with anivia, so I know what im sayin)
0
6 months ago
I'm a Cass player and she counters Anivia...
1
4 months ago
im an anivia player and i have never loose to a cass
1
5 months ago
Anivia is countered by champs with good gap closers. Cassiopia is definitely not the biggest counter pick for Aniv...
0
20 hours ago
probably not all gap closer champs because I've been able to win lane against gap closers since they are over confident and dive underneath turret to hit my stun.
0
1 year ago
And new 3 tier AA staff is really good on aniv, might want to try it some.
2
1 year ago
The AA staff takes a really long time to build and you sacrifice your early/mid game for it. Going tear first instead of chalice makes you weaker since you won't have the extra MR. Building up charges on tear takes a long time in order to make AA useful.
0
1 year ago
you can still go early tear its only 700 gold you should be fine vs every mid champ if you have some mr runes.
0
1 year ago
Im normally going tears and then chalice and then rod of ages somtimes i switch tear and chalice against burst champs, but it gives you great mana regen so you can keep your ult up too push lane.
0
1 year ago
question, why not mana/lvl glyphs?
3
1 year ago
You can go mana/lvl glyphs instead; they're a completely viable alternative. Mana per Level will surpass flat mana around level 9, which in my experience is when you should start to have enough items to deal with your mana pool. I use the flat mana to help with my early game. It allows me to use spells to last hit under tower. It comes down to play style and what you feel works best for you.
2
1 year ago
I just edited my runes section further explaining mana per level as a viable alternative. Thanks for the constructive criticism.
0
1 year ago
no problem. when i get to lvl6 i push lane and go shop. gettin chalice and i do fine. thats why i prefer the per lvl runes. anywho, thats totally a play style. great guide! and btw, i take MS quints :)
0
1 year ago
You might want to also put that if you are having trouble with blue buff, max anivia's ult last. I've started to max E, then W, and the rest situational, mainly because in normals, or ranked, people tend to camp blue buff when I play anivia, so I had to learn to play without it, either that or its always taken. Low elo, sigh.
2
1 year ago
I have to disagree. Putting a point in your ultimate increases the damage per second by 40. Over 3 seconds that's a bonus 120 aoe damage. With Athene's you should be able to manage your mana properly and get through the middle game.
1
1 year ago
Squab haven't faced 1 gragas that has beat me as anivia unless they are the skill lvl of alex ich you don't got a problem. A anivia played right will beat most mids except zilean he is just broken. Also Stolas great job on the guide i really like the ward section where you explain why to ward in certain spots. Also i think you should add 1 thing that has to do with the fog of war in mid lane the entrances from the side once you walk around those corners the enemy can't see you a blind q to the face is hard to dodge also its good if your getting ganked or chased.
0
1 year ago
Thanks, I'll consider adding it to my guide when I have time. Glad you enjoyed the guide.
1
1 year ago
Sup stolas played w/ you the other day. Ever consider ms quints on anivia? Also have you tried flask faerie charm double pot start? <(stolen from scarra, augments poor early game)