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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
MikeyR
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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4.png I'm always using flash flash it's a must-have summonerspell on irelia. Irelia is a gap-closer and with flash, you are able to catch nearly every carry in the game. It adds opportunity for flash + Equilibrium Strike [E] which allow you to punish a carry who is out of position

14.png Nearly all games I'm using ignite it adds some extra burst and will be a finishing blow on many kills.

12.png I'm using teleport when enemy team got global pressure 98_icon_64.png 4_icon_64.png  80_icon_64.png  or enemy top laner also might have teleport. When enemy gank bot lane you can countergank with your teleport. In soloqueue this will help a lot too prevent 4_icon_64.png getting fed in mid and it can prevent 98_icon_64.png from turning a fight.
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Runes

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Quintessence

3x - 2.25 attack damage
  • Increase your damage output
  • Make it easier to last hit
  • Able to trade autoattacks with enemy top laner

Marks

9x - 0.95 attack damage
  • Increase your damage output
  • Make it easier to last hit
  • Able to trade autoattacks with enemy top laner
9x - 1.7% attack speed
  • Increase your sustain in lane
  • Make it easier to last hit
  • Able to trade against gap-close killers / bruisers like 24_icon_64.png / 122_icon_64.png

Seals

9x - 1.41 armor
  • Gives you opportunity to trade with enemy top laner
  • Helps you sustain your lane against ad champs
  • Helps a lot against ranged auto attacks

Glyph

9x - 1.34 magic resist
  • Take only flat magic resist if you are against enemy champion who deals magic damage. Example against rengar it will be great because most of his damage he will deal to you comes from "W" which is magic.
9x - 0.15 magic resist per level
  • If you don't lane against any magic damage I would suggest you to take mgr per lvl, because it give you more resistance mid-late game and give you more sustain.

Notes

Some people may prefer attack speed and it also works great with Irelia's (W). I just don't think it's necassery, because I will buy an item with attack speed like triforce 3078_32.png wits end3091_32.png (ionic spark/statikk shiv) 3087_32.png  and I prefer the flat AD which helps great with last hitting and early pressure.

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Masteries

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1/1
3/4
0/4
0/2
4/4
0/4
0/1
0/3
1/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
Offense: 9
0/1
3/3
4/4
0/2
3/3
0/3
0/1
2/2
0/2
1/1
0/1
1/1
3/3
0/3
0/1
0/3
0/1
0/1
0/1
Defense: 17
0/1
0/3
3/3
1/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
Utility: 4

Masteries updated with help from "Candy" Thanks a lot!!

After Pre-patch-s3 is launched i've concluded: 

21/9/0 is not efficient and will make you a lot weaker than you gain with damage I would suggest you to go 9/21/0 because the extra sustain/tankyness will help you early in the game when you are weak, and you will also benefit a lot more. Especially the reduced cc and more resistance. 

When laning against AP take 3 points in resistance instead of hardiness.

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Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
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15