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All Guides Zyra Guides [7.9] All roles - Melyn's season 7 Zyra mega-guide (sup, mid, top, jungle)
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Updated
2 months ago
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Zyra Statistics for ttv MelynLoL

Author's performance with Zyra compared to the ranked average.

Value
Average
Games Played
194
9
Win %
56
44
Kills
4.2
3.6
Assists
10.2
10.7
Deaths
4.0
7.3
KA:D Ratio
3.6
2.0
Gold Earned
10.6K
10.8K
Creep Score
59.5
54.0
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Introduction

Hello everyone and welcome to my mega-guide, a Zyra guide including all the information to succeed whether you're supporting, going solo, or even planning on carrying through the jungle. This guide will cover all your needs (except if you try to ADC... I won't take part in that, although Zyra APC bot can work very well with a CC support and adc top, jg, or mid! This is a very long parenthetical, but I did Zyra bot before Ziggs bot became a thing...). The guide will be organized in order of popularity: support -> mid -> top -> jungle -> general Zyra information. Runes, masteries, skill order, and item builds all heavily depend on what role you're playing, so I will include that information first and finish the guide with general Zyra tips and tricks. Please use the Table of Contents at the top of the guide to find the relevant information!

As always, feel free to ask me if you have any questions. You may comment below, ask me on Twitch (I stream quite frequently), on Twitter, and even on Youtube (I also have a secondary Youtube account that includes my stream highlights). We begin the guide talking about Zyra support.


Zyra support - summoner spells


Exhaust and ignite are both amazing. Ignite is better for snowballing and playing against healing supports, whereas exhaust is better mid-game and beyond (excluding games against  Dr. Mundo or  Vladamir). In aggressive, snowbally matchups (such as when I am supporting a Draven) I will be taking ignite. Otherwise I will take exhaust, especially when I'm against a bot lane with very little kill pressure or a Zed mid, Irelia top, or some other diving threat. If you want to see what I actually do in real games against various champions, check out my op.gg.

I don't see any viable alternative to flash ignite/exhaust. Short answer: take ignite if you think you can snowball bot, else take exhaust. 

Runes Back to Top

  • 9x
    +0.87 magic penetration Greater Mark of Magic Penetration
  • 9x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 9x
    +8 health Greater Seal of Health
  • 3x
    +2.01 magic penetration Greater Quintessence of Magic Penetration

The above is a standard "safe" rune page that I recommend for people learning Zyra. However, I use many different pages for Zyra that are situational. Below, I will list a few (Quints/marks/seals/glyphs), but you can find all of my pages on my opgg.


mPen/mPen/HP/mPen (PREFERRED - full pen page)

My optimal aggressive support page (also the one I run most commonly whenever I can get away with it). Magic penetration scales exponentially against low MR targets. Magic penetration is one of the best ways to maximize your damage. Note that although this and my scaling CDR page are what I run most often, it is not what I recommend for players learning Zyra.


2mPen,1sCDR/mPen/sHP/sCDR (scaling page, 20% sCDR)

Against sustain or safe support (eg Soraka, Janna). This page still gives you a lot of early game power, but recognizes that you may not be able to get an advantage in lane. The 20% scaling CDR is extremely effective to help your late game power, bringing you close to CDR cap with standard support items at max level. Only really useful if you think you won't be doing much. I don't recommend this page unless you think you'll be falling asleep in lane.


MS/mPen/HP/mPen (MS page)

Against an engage/skillshot support (eg Leona,  Blitzcrank). Still giving a fair amount of Damage with magic penetration, this page goes Movement Speed quints to help dodge the engage. If you're confident in your fast feet, you don't need this page, but take it whenever dodging skillshots is of the utmost importance and you just want to survive.


Armor/mPen/HP/MR (defensive page)

Against a team with a lot of Damage(eg Draven ADC with a Leona support). The most defensive of my rune pages, I take this when bot lane is going to be extremely painful. You can still put out pretty good harass and this will make you decently more likely to not die. I run this against teams who naturally build a lot of lethality.

In summary, choose the runes that fit with what you need. The following are viable:

Quints: mPen, Armor, MS, scaling CDR
Marks: mPen
Seals: HP, scaling HP
Glyphs: MR, scaling CDR, mPen

Masteries Back to Top

0/5
5/5
0/5
5/5
0/5
0/5
12
FEROCITY
5/5
0/5
0/5
5/5
0/5
5/5
18
CUNNING
0/5
0/5
0/5
0/5
0/5
0/5
0
RESOLVE
Relevant in-depth video: Melyn talks 7.9 masteries (May 2017) 
Relevant in-depth video: Melyn talks Runes and Masteries (Sept. 1, 2016) (watch this for DFT vs. TLD)


This is my standard support page, though there are a few adjustments you can make situationally and due to personal preference. I highly recommend running thunderlord's decree, as it synergizes extremely well with Zyra's kit and is very easy to proc in a standard trade of Q+W+Auto. I discuss more alternatives below:
  • Fresh Blood (FB) vs. Expose Weakness (EW): I chose fresh blood. Every 6 seconds, your auto attacks do extra damage (based on level). This is huge early game but less useful than EW later on. However, I believe Zyra is primarily a lane bully and so you should run FB. If, however, you are in a scaling lane or a scary lane where you won't be auto attacking as much, feel free to run EW. 

  • Double Edged Sword (DES) vs. Battle Trance (BT): Let's face it. As Zyra, 1.5% extra damage taken will almost never matter. Either you're alive, or you're VERY dead. With this in mind, I think DES is considerably better than BT. Not to mention, most of your early game damage is poke, where you won't have time to ramp up the damage from BT (very quick fights). In general, most of Zyra support's damage is at the beginning of a fight (unless you build a lot of CDR, which support Zyra doesn't often do). BT is "fine", but I really think you could go DES. Don't go bounty hunter because you won't get 4-5 unique kills until very late in the game, if ever.

  • Merciless vs. Meditation: I used to always run merciless but I now run Meditation with the mana nerfs to the gold items in patch 7.9. Both are strong. If you find yourself low on mana often, get meditation. If you don't, get merciless.

  • Greenfather's Gift (GG) vs. Bandit: This is one of the most interesting trade-offs, in my opinion. Bandit is a great support mastery and it feels good seeing yourself collect gold. However, GG is just so strong for pressuring. Imagine a 10 minute laning phase. Bandit gives you ~100 gold from minions, and if you auto attack 20 times (a large amount I think), that's 160 gold in the first 10 minutes. Personally, I would pay 160 gold to use greenfather's gift. Not to mention it is % current health magic damage, so it scales as well. By the end of the game, you may make enough gold to buy a ruby crystal or amp tome, but give me damage. I'll use the damage to get some extra gold! That being said, it's up to you, but I take GG in any lane where I expect to trade at all (again, you could run bandit in passive lanes if you wanted). 
I think these are all of the situational masteries to run, assuming you go 12/18/0. Everything else is fairly straightforwardly less optimal. That being said, in some cases, you may want something more defensive. You can also take 12 points in resolve (recovery, explorer, veteran's scars, and insight as below) instead of ferocity. It will help you stay alive but you will sacrifice a fair bit of damage. See the video on preseason masteries for more in-depth discussion.


Abilities Back to Top

Passive
Q
1
8
10
12
13
W
2
14
15
17
18
E
3
4
5
7
9
R
6
11
16

Relevant in-depth video: Melyn Talks Skill Order (Oct. 12, 2016)


A brief explanation on levels 1-3. You should always have W at level 2. Q start is standard, as it gives you reliable harass (though you will run out of mana if you spam) and sets you up for a nice bit of level 2 burst with a plant. E start is viable for invades (AoE root!) but not very good for lane since the root duration is so short at level 1 and it is quite easy to dodge. With your passive now giving you access to seeds level 1, you are MUCH stronger than before. Make sure to abuse it. Some people choose to get E at level 2 but I think that makes your harass much weaker (can't QW, have to rely on passive RNG), though it does protect you from potential early ganks as well as facilitating your own ganks. It's an option, though I don't prefer it unless I expect level 2 ganks from either jungler.


OK, that's the standard levels 1-3. Here's why you might play it differently. Against champions where you really need to fight level 2 (such as Blitz), you may wish to start E level 1 so you can EW at level 2. If you're getting a gank or have an all in where you turn level 2 during the fight, scale E as it will give you more damage in your fight. Other than these, QWE is the way to go.


Regardless of your decision for levels 1-2,there is no situation where you should not have all three skills at level 3 as it is vital to your damage and seed production. 


Arguments can be made for maxing order. Often times I use E -> Q -> W. Leveling E and Q both give 35 more damage, but E gives you longer root duration and Q gives you a decreased CD. Maxing E sacrifices reliable damage from Q+W+Auto harass but makes your all in (especially at level 6) much scarier. Maxing W does not give you more Damage (plants do Damage based on your level) but it does give your plants slightly more health and faster plant recharge which, although nice, is not as important in lane as the other two skills, unless you specifically are prioritizing poke. Use this information to choose the order you deem best for the situation. Still, I think E needs to be maxed before W in all situations.  


Finally, don't be afraid to put a few extra points in one spell and then switch to another. Far too often, players think there's a one-size-fits-all for leveling order, when it should really depend on the playstyle and situation (in a perfectly balanced world). I used to like an extra point in Q, then get 3-4 in E, and then finish E or Q as I see fit, although I do not do this anymore as the recent mana changes make it far too easy to run out of mana if spamming. Experiment and find what suits your need between consistent poke and longer fights (Q) and better all in and peel (E).


To clarify: possible maxing orders:

My personal maxing order: see above. This gives you average poke in lane and a strong all in. Max E after laning for better utility. Can max W after E if you want more poke or team fighting. This is matchup dependent. E and Q are both great to get early.

E->W->Q: E max first gives the best all-in potential, provided you can hit it. Always make sure to Q the enemy first to make your E easier to land. QWEW is your friend. W max second gives you a lot more team fight power and poking potential mid-game which is very effective when combined with Liandry's torment, Luden's, or Rylai's, but this lowers your burst a bit by not getting Q until last. 

Q->E->W: Q max is great against low-range targets, as it allows you to spam very painful harass very often. It's also great if you struggle landing your E in lane. This is great on paper until you hit level 6, where you can't ER someone unless there's additional CC. When doing this order, be extremely careful about when you use your ult so as to not waste it. Still, if the enemy is low enough, you can still EWQWR to burst them down quickly. I'll talk more about combos in the combos section of the guide. Finally, I believe you should always max E before W, as the root duration is huge in team fights and synergizes so well with masteries, Liandry's, plants, and your ult.

E->Q->W My standard mid-lane skill order. I'll repeat a bit of what I said earlier. E max first gives the best all-in potential, provided you can hit it. Always make sure to Q the enemy first to make your E easier to land. QWEW is your friend. Q max second to help with wave-clear and burst damage. You'll be low on seeds for most of the game with this build, so make sure to always keep at least one seed available for fights.

Items Back to Top

Starting Items

    This is your standard start as it gives you lots of HP to trade with early. Good for hard lanes and good for being aggressive as well.
    If you don't expect a lot of early poke damage (eg a Janna lane where she doesn't do much or a Leona lane where if you take any damage, you'll likely be dead), get refillable potion, It is EXTREMELY gold efficient if you can get away with it.

Core Items

    Standard Core. Often I don't get FQC. Usually I don't buy sightstone until after laning phase (first tower dies bot). See discussion below for more details.
    For roaming and utility. Mobi boots also help you land your poke and dodge ganks. FQC is also good against pick comps (Blitzcrank, Ahri, LeBlanc, etc...)
    To finish the build: I recommend rushing Liandry's for damage. In 99% of my games, these are the four items I get in some order or the other. See below for more discussions.
    Can buy after frostfang. This gives you more healing from refillable potion, mana to help you harass, and is very gold efficient, even without any stacks.

Situational Items

    See below.
    Typical 6 item Zyra support build (not in order)
Relevant video: Melyn Talks Situational Items (Aug. 26, 2016)


Comments on your core items:


The short answer is that it depends highly on playstyle and you kind of can't go wrong. The long answer is a bit more complicated. For brevity, I will tell you what I do most often. Usually I will rush Frostfang and boots, giving me more scrapping power in lane, greater Mana regen, better roaming potential, and higher gold income. I rush full combat stats (usually sorcs and as much of my Liandry's as possible, depending on team composition) until the laning phase ends, upon which I get sightstone, finish my first AP item, and then get Eye of the Watchers for an extra ward and CDR. At this point I have sorcs, one big AP item (usually Liandry's), and EotW, after which I finish with the above AP items (see the last box under situational). Again, this is just a typical build path. I detail more choices below.

The above paragraph is in a perfect game. If you can get these items early, you will probably win the game. On these snowballed games, try to stay in lane, ward for ganks with you and your ADC's trinkets, and farm champions because you are very strong. Often times, however, the game doesn't quite go perfectly! During "even" or "behind" games, I will often get early sightstone and mobility boots to better impact the map. This lowers your damage output, but you still do a large amount of damage and are much more helpful for your team. Try to get deep vision (when it's safe!) and roam (when your carry can take it!) with the mobi boots / sightstone rush. 


Comments on full build:


For trinkets, I usually keep the yellow trinket until level 9 or EotW, as the sightstone nerf (only 3 wards now) heavily impacts your ability to ward, and you will run out of wards very quickly in lane with only a sightstone. Plus, you can carry a control ward if you really need to deny vision somewhere. Vision is important for snowballing the game when ahead or stopping the bleeding when behind. When you hit level 9, switch to oracles lense.


Locket and Aegis have been changed so that they no longer provide an AoE MR aura. Do not buy these items. Liandry's is amazing for any scenario, even when you're not against huge tanks. You can get a Rylai's afterwards for more HP and synergy with Liandry's passive or you may wish to get a void staff for more damage (extremely gold efficient in all scenarios, regardless of enemy MR). Rylai's has been changed (in 6.19 I think) to only give a 20% slow on your plants so it's much less useful now, in my opinion. I usually don't buy until last item, if then. It is still OK to get after Liandry's, though, but you will sacrifice a lot of damage. People also overestimate the effect of Rylai's on Liandry's burn. Remember that the double burn is applied from your E, your E plants, your R, and ANY slow of your teammates (such as red buffs, blue smite, and many many common abilities). I think Rylai's is extremely overrated.


Usually, I don't get sightstone until after the laning phase. I do this when I want to pour all of my gold into combat stats. This can be extremely effective in even or winning lanes, as you can become so powerful that even if the enemy jungler ganks (remember your passive will have created many seeds around you), you can trade favorably in summoner spells or kills. I will almost always buy a sightstone as soon as a bot tower falls, as this is the point where I start to roam more often.


Try to always keep 1-2 control wards in your inventory for dragons and/or barons (or use them defensively in your jungle if you are behind).


Notes on situational items:


2301.png Eye of the Watchers: this is a great item when you aren't worried about getting picked off while warding and don't need the active of Frost Queen's Claim. This will allow you to deal much more damage early compared to FQC as well as freeing up another item slot for a damage item.

3092.png Frost Queen's Claim: a good item that helps face-checking and prevents getting picked off. When I buy FQC, I buy it for the vision, not for the stats or slow. Still, I usually prefer EotW over FQC because FQC is simply more expensive and I want my core items as soon as possible.

3089.png Rabadon's Deathcap: a solid 6th item when you really want to be a burst mage. I very rarely purchase this as, for a support, I usually don't get this much gold until very late in the game, but if I don't need a defensive item and it gets very late, I will often buy one.


3102.png Banshee's Veil: The old abyssal scepter's stats with the old banshee's passive. This is very good on Zyra now, but don't buy it until after Liandry's unless you want to be a CC bot (which is fine if that's what you want).


3285.png Luden's echo: Buy this for the move speed and the poke, not for the 

damage. I don't recommend getting until after Liandry's and Rylai's, where you can build to make your poke much nastier. Ludens Liandry's Rylai's is a terrifying trio of items together.


3157.png Zhonya's Hourglass: I used to just get this against full AD comps or when I'm ahead against an assassin-heavy comp (Katarina, Rengar, Talon, etc...) It is much cheaper, has an easier build path, and gives CDR as of 6.9, so it is much more viable against a lot of AD. I get this very often nowadays, usually after liandry's or void.



3060.png Banner of command: Recently changed (6.21?) to no longer give an MR aura, and in fact it actually gives more armor than MR. I don't think this is a good item on Zyra anymore, but the active is fun!

3117.png Mobility boots: See midgame discussion.


3009.png Boots of swiftness: Nerfed in 6.12. I think Mobility boots are probably better now. 


3116.png Rylai's Crystal Scepter: nerfed pretty hard. I probably won't buy this until my final item. You can get it earlier (NOT first, but after Liandry's) if you just want more health. 


3001.png Abyssal Scepter: Changed in 7.9. It's the old banshees with the (bad) old abyssal passive. Don't buy this.

3027.png Rod of Ages: Solid item that gives a lot of AP and eliminates mana problems. I don't really know a good time to buy this as a support, though. Don't buy this.

New 6.9 hextech items: not worth getting on Zyra support. These are good damage/health items when you have AP but as support I think you have to get more important power spikes from your items.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Medium
  • Akali
    Hard
  • Alistar
    Medium
  • Anivia
    Medium
  • Annie
    Medium
  • Ashe
    Easy
  • Aurelion Sol
    Medium
  • Azir
    Hard
  • Bard
    Medium
  • Blitzcrank
    Hard
  • Brand
    Medium
  • Braum
    Medium
  • Caitlyn
    Medium
  • Cassiopeia
    Medium
  • Cho'Gath
    Medium
  • Corki
    Medium
  • Darius
    Easy
  • Diana
    Medium
  • Dr. Mundo
    Medium
  • Draven
    Hard
  • Ekko
    Hard
  • Evelynn
    Hard
  • Ezreal
    Medium
  • Fiora
    Medium
  • Fizz
    Hard
  • Galio
    Medium
  • Gangplank
    Medium
  • Graves
    Medium
  • Heimerdinger
    Medium
  • Illaoi
    Easy
  • Irelia
    Hard
  • Janna
    Medium
  • Jax
    Medium
  • Jayce
    Medium
  • Jhin
    Hard
  • Jinx
    Easy
  • Kalista
    Hard
  • Karma
    Hard
  • Karthus
    Easy
  • Kassadin
    Hard
  • Katarina
    Medium
  • Kayle
    Hard
  • Kennen
    Hard
  • Kog'Maw
    Medium
  • LeBlanc
    Medium
  • Leona
    Hard
  • Lissandra
    Medium
  • Lucian
    Hard
  • Lulu
    Medium
  • Lux
    Medium
  • Malphite
    Medium
  • Malzahar
    Medium
  • Maokai
    Medium
  • Mordekaiser
    Easy
  • Morgana
    Easy
  • Nami
    Hard
  • Nasus
    Medium
  • Nautilus
    Medium
  • Olaf
    Hard
  • Orianna
    Medium
  • Pantheon
    Hard
  • Poppy
    Medium
  • Quinn
    Medium
  • Renekton
    Medium
  • Rengar
    Hard
  • Riven
    Medium
  • Rumble
    Hard
  • Ryze
    Hard
  • Singed
    Easy
  • Sivir
    Medium
  • Sona
    Hard
  • Soraka
    Medium
  • Swain
    Medium
  • Syndra
    Medium
  • Tahm Kench
    Medium
  • Taliyah
    Medium
  • Talon
    Hard
  • Taric
    Easy
  • Teemo
    Easy
  • Thresh
    Easy
  • Tristana
    Medium
  • Trundle
    Hard
  • Tryndamere
    Hard
  • Twisted Fate
    Easy
  • Twitch
    Medium
  • Varus
    Hard
  • Vayne
    Medium
  • Veigar
    Medium
  • Vel'Koz
    Hard
  • Viktor
    Medium
  • Vladimir
    Medium
  • Wukong
    Medium
  • Xerath
    Hard
  • Yasuo
    Medium
  • Zed
    Medium
  • Ziggs
    Hard
  • Zilean
    Medium
  • Zyra
    Hard

VS

Ahri

Medium

Ahri is easy before level 6 but extremely difficult to deal with once she has ult. She can easily dodge your skill shots with her 3 ult charges. The key is to wait for her to use one to gap close and then immediately EW to block the incoming charm. Fight inside your ultimate and don't be scared about saving it. I recommend running exhaust, teleport, or barrier, depending on your playstyle, running feast in the ferocity tree, and using MR glyphs. In addition, rushing double dorans into abyssal can make the matchup much easier. If you are extremely worried, you can get negatron into RoA into abyssal.

VS

Akali

Hard
Akali is quite difficult but can be dealt with if you play intelligently. Always keep a pink with you and rush HP items. She deals a lot of mixed damage early but you will want to get MR eventually. Health with be most healthful (T.T) early, though. You can't escape her, so your best bet is running exhaust and bursting her when she gets to you. If she's constantly playing aggressively, get a pink and tell your jungler to come for free kills.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Alistar

Medium

Alistar is a difficult matchup for me, but usually ends up boring. His sustain completely counters your poke, and his engage and all in is very strong as well. Try to punish him very hard if he doesn't go heal until level 3 (very common), just make sure not to get destroyed by his headbutt pulverize combo at level 2.


Once he has heal, you are mostly relegated to farming, as harass will just get healed up and makes you too vulnerable. The most unfortunate part about this is that Alistar's roam is so much better than yours as well. Make sure you are ready to punish his ADC if he roams.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Anivia

Medium
Anivia is a very boring lane and it's very easy to die if you misplay. I recommend running a scaling build, such as Frost Queen's Claim, scaling CDR blues, and teleport. She's extremely hard to kill so the most important thing is to farm well, have enough mana regen that you can clear jungle camps as well as keep up with her wave clear, and make sure you don't get oneshot by her combo later on.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Annie

Medium
Annie support, though not in the meta at the time I'm writing this (patch 6.13), will be very snowbally, one way or another. Make sure to not let her harass your ADC for free. Try to max E and all in the Annie very early on, but be very careful because her damage is incredible. Make sure you stay out of W range and if she Q's, back off if you can. Once she's level 6, you really have to respect the Flash R engage, as you will likely die in one stun. I would run MR glyphs into this lane.

Annie mid: Annie is pretty easy early game, as you outrange her pretty hard. Watch her stun and don't be afraid to harass. One of the bigger things to worry about early game is how easily you can get ganked, especially if she gets her stun off. Be aggressive early game and pressure hard, but make sure to not overextend and watch for their jungler.

Once you're level 6, though, it gets much more difficult. I recommend building somewhat defensively against Annie. If you can survive the one-shot, then you can win the duel. Abyssal scepter is a solid item as she will always be in range for the aura to apply (provided she is attacking you) and you may want an early RoA or Rylai's if you're having a hard time. The extra health will help with your survival immensely. 


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Ashe

Easy
Ashe is very immobile. Max E and if you ever land one, she is most likely dead. Also, make sure to stand behind minions to avoid the W spam. When she hits 6, it is a little more difficult (depending on the support) because you are ALSO immobile and one good R  can take you out pretty easily. Make sure to have boots by then and always be aware of a possible incoming arrow.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Aurelion Sol

Medium

Most Aurelion Sol's just buy health and permanently push. You best bet is to use your plants to counterpush while harassing him and getting health/burst items to all-in him. Protobelt is especially nice as you can deal a lot of damage and move inside his orbs to take less as well. Make sure you're aware of his roams with his E. Spam ping your teammates!


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Azir

Hard
Azir is another one of those matchups where you aren't exactly worried about dying, but he makes it extremely hard to get anything done. I really like running a scaling build, similar to the Anivia matchup, where you get early mana regen, run scaling CDR glyphs, and focus on meeting his pushing power and farming jungle camps to stay relevant. If you go MR or AP glyphs, consider getting FQC into Morellos for max CDR, incredible mana regen, and a lot of gold generation as well.

I recommend running teleport or another good late game spell (maybe heal, barrier, or even exhaust if you're against assassins/bruisers in other lanes). You are playing to farm and scale, not for the lane.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Bard

Medium
Positioning and awareness is key against a Bard. Always be aware of where his stun can apply and never get hit. Level 1 is very difficult. His auto attacks will deal an absurd amount of damage and you need to make sure not to get stunned. Try to push for level 2 as quickly as possible. Usually I like to max E and blow up the Bard level 3 and on. Pay attention to his roaming (and he will roam) and always spam MIA and type in chat, warning your team. Lastly, be aware of his Magical Journey ganks, especially from behind your turret (if on red side).

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Blitzcrank

Hard
Blitzcrank is the most well-known and popular Zyra counterpick. In this matchup I usually run movement speed quints because as long as you don't get hooked, you win. Always stand behind minions and whenever he comes forward, try to EW him. Not only does this root him in place, but the plant also blocks blitz hooks. See the video section to see this in action.

The way to think about Blitz lanes is this. He is very short range. Whenever he comes for a Targons, QW him. Whenever he moves forward to pressure you, QW him. He can't do anything to do you if you're behind minions and will eventually be low enough that he can't engage. It's very important to save a seed and your E though, for if he commits through the QW, you want to stop him with EW (which can also block hooks).

Perhaps most important is to be aware of Blitz roams. He roams very well and it is hard to follow with no vision. Always spam MIA and warn your teammates of his absence, even (or especially maybe) if he just recently backed.

I also usually max E first against a blitzcrank. 


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Brand

Medium
Support: Brand is similar to a lot of AP supports. He can destroy you and your ADC but is very vulnerable himself. If you find yourself behind, call for ganks as brand is very immobile and squishy. In lane, try not to get stunned (stay behind minions) and try to land your root. If you max your root and land it on brand, he is most likely dead.

Mid: Brand versus Zyra is likely going to end up one-sided, one way or another. Furthermore, it is not all that unlikely that in an all-in, both end up dead! Brand is immobile, and for that we can punish him. Stay behind minions to dodge his Q brandblaze.png and make sure you have fast feet (early boots are great) to dodge the brandfissure.png W.
One unfortunate thing about the matchup is that his brandwildfire.png ult can bounce off your plants, so you really need to be careful about positioning in an all in.

As for item builds, I usually get an early mana item (FQC or Morellos) and then focus on getting full damage, with a potential Rylai's. Brand does a lot of damage based on your HP so it isn't a good idea to stack it, necessarily, but Rylai's does help lock him down since he has no mobility.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Braum

Medium
Braum is more of a boring matchup than difficult, but he can block a lot of your damage (E and plant autos) so max Q and try to play around that. Try to save your E until after his shield is on CD, but with only level 1 E, it isn't that large of a cooldown (in terms of importance) anyway. 

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Caitlyn

Medium

Caitlyn isn't too bad of a matchup, but she can punish you if you screw up. It is very important to be aware of (1) headshots, (2) traps caitlynyordletrap.png, and (3) her net caitlynentrapment.png. Keep track of her passive shots and punish her when it's not ready, as she is pretty weak without them. Never stand on traps unless she is out of lane as you will take a nasty shot. Finally, try to stay behind minions when possible because her EQ+Auto combo will chunk you hard. 


Other than all this, her damage isn't that great, and you have ranged poke to match hers.

VS

Cassiopeia

Medium
Try to bully Cassiopeia early on with your poke, but (and this applies to all stages of the game) don't get in an extended fight as her sustained DPS is much higher than yours. I like rushing double pen (haunting sorcs) into Morellos against Cass, but honestly don't see her often.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Cho'Gath

Medium
Chogath is fairly difficult for Zyra because he has incredible sustain but can still burst you quite easily. Often times your best bet is to push him hard as you will not be able to harass him out of lane. Cho'gath has very high mana costs and will not be able to counter push unless he consistently autos (in which case you can harass quite easily). I alter my build against Cho'gath, preferring a sustained kiting build as opposed to a typical burst build. Morellos, Liandries, and Rylai's are great early purchases to keep this monster at bay. In late game team fights, focus on peeling, kiting, and dodging his Q, as it could cost your life.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Corki

Medium

ADC: As long as you dodge his Q phosphorusbomb.png, Corki is pretty manageable. If you really want to win lane hard (especially if he has an AP support), run MR glyphs, as you will take significantly less damage. His Q and auto attacks deal a great amount of magic damage. I usually max E against a Corki because his Valk carpetbomb.png makes it easy for him to escape your ultimate. With E max, you can guarantee he will get hit by the knockup if he valks out. Finally, be aware of his package. Whenever he picks it up, it will show him on the map and you can hear a quote. Warn your team in chat because it is incredibly strong. The damage is on the level of a Rumble Equilizer (longer range too) and he can immediately valk after using it. 


Harass hard early game while sidestepping his Q's and this should be a good lane for you. 

Mid: Corki mid is a mostly recent development (season 6, that is) that can push very easily and trade obnoxiously with his E and Q. Don't underestimate his level 1 and use the creeps to your advantage. as soon as you hit 2, you can start poking. His Q is fairly easy to dodge, so try to avoid that and do short burst trades. You don't want to trade auto attacks with Corki. One of the most important things to focus on is his package. It gives him incredible roam potential as well as control over objectives. Warn your team. This is mostly a farm lane and is difficult to get too much of an advantage.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Darius

Easy

Protobelt/Rylai's are amazing items to rush into Darius. You can permanently poke him with QW, saving an EW for when he comes close to you. Never fight him when he wants to fight you. You should only fight him from max range. Don't be afraid to ult if he gets too close as he can burst you down quite quickly with his ultimate. Save your flash for after his Apprehend. Rylai's/Liandry's rush is quite fantastic too.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Diana

Medium
Diana has an easily abusable early game but will become a terror once she hits 6. I often get an early abyssal scepter for MR or haunting/rylai's for HP if I am worried. The key is to pressure her while you can. Exhaust can always be a great summoner spell to protect you as well. Furthermore, be aware of the interaction between her Q and her ult.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Dr. Mundo

Medium

Dr. Mundo is very easy to punish early game but can become a nuisance as the game goes on. Liandry's->Void is the way to go, or you could get Rylai's as well, though I don't prefer Rylai's as much since the slow is not that much and his ult gives him a lot of movespeed (especially when you consider the slows from his Qs). I like Q spamming him, but maxing E to keep him at arm's length. 


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Draven

Hard

Draven can be very difficult if he snowballs. In addition, he can use his W dravenfury.png to easily sidestep your E and run you down. However, often times his movement is predictable  due to the fact he will move to catch his axes. Never underestimate his damage and be extremely careful for him to not cash in on his stacks. If he does so, you will need to sit under turret. A lot of other Zyra players I know think Draven is pretty easy, but I personally struggle against him. 


I usually run armor runes and max E.

VS

Ekko

Hard
Ekko is difficult for Zyra. He is extremely mobile and his ultimate allows him to dodge burst damage (provided he isn't stunned, which Zyra is incapable of doing). More information on Ekko to be posted later. I haven't played enough games against him.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Evelynn

Hard

Not an actual lane matchup, but wanted to make some comments. You cannot shove against an Evelynn jungler. As a support, the best thing you can do is get deep wards of her camps. This helps you play safely (although she can still easily lane gank) and helps your team as well. Play safe unless you know exactly where she is because her ganks can mess you up. That being said, sometimes they go too aggressively and are quite squishy if you combo her. This can give you a one for one.

VS

Ezreal

Medium

Ezreal is difficult in a few different ways. Firstly, they often rush tear which makes it very difficult to zone them from experience and CS. Second, since they can farm so safely, this often allows their support to roam and influence the map, something Zyra is not so effective at. Third, he is very mobile making it extremely difficult to lock him down. In fact, even if you hit your root on him, he can still E immediately afterwards to move anyway. 


Usually I put 2-3 points in Q then max E. I also usually run scaling CDR glyphs because it's hard to force fights into an Ezreal and I'd like to scale.

VS

Fiora

Medium

Most important thing into Fiora is to be aware of her Riposte and her ultimate. Never use your E when she espects you to as it will get you stunned. Once she's level 6, she is very scary. Your best chance is to run exhaust and fight in your ulted plants. You should never be in a position to 1v1 her when she's full health. Make sure you are always poking her down, keeping your E and at least one seed available at all times for if she commits. Finally, make sure you're aware of where your vitals are and kite around it (though she is much faster than you).


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Fizz

Hard
Fizz is tied for my most difficult matchup, along with Zed. He can easily dodge skill shots and deals incredible amounts of damage. One of the best things to deal with Fizz is a Zhonyas Hourglass, which allows you to dodge his ultimate damage and buy time for your plants to do damage. Unfortunately, this is an armor item so while building it you are extremely vulnerable. I believe the best thing is to get an early negatron cloak into health items such as haunting guise or Protobelt, finishing abyssal after the HP item most likely. Run exhaust or barrier and play near turret, getting ganks when you can and alerting your team to roams.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Galio

Medium
Galio is difficult in theory, but very rarely played well. He is made to be an anti-mage and does his job well. Early game you can push him out of lane due to his very high mana costs, but around level 8 or 9 he will have enough items (especially with a blue buff) to easily push back, if not push harder. Try not to force too many fights around him. If your bot lane gets an early turret, one of the best things to do is lane swap with your ADC who will have a much easier time against Galio.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Gangplank

Medium
Possibly one of the most boring matchups in mid/top, Gangplank is a high farming champion with strong sustain. Usually I run scaling CDR glyphs and rush Frost Queen's Claim to try to be as useful mid/late game as possible, as it is very hard to get an advantage in lane and GP can easily use his ultimate to affect side lanes. In lane, your primary priority is to auto attack his barrels to avoid their detonation and hinder his farming. The more practice you have, the better it will be. Make sure you have enough mana regeneration as well, because usually GP stays in lane for a long time and you don't want to miss any waves.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Graves

Medium

I don't see Graves much bot lane (as of 6.4) but the biggest thing with him is to not treat him like every other ADC. He is tankier than you expect and deals an absurd amount of burst damage. Also, he deals more damage the closer he is to you (cone auto attack) and you can run behind minions or turrets to reduce the amount of damage you take. Try not to stay near walls as they allow his Q to proc much faster. Keep an eye on his build as well to see how tanky he is building. You may with to treat him more like a bruiser than an ADC but it depends on his items.


I usually take aggressive runes and max Q or E against Graves. He will likely be fighting a lot early and you want to be up to the challenge.

VS

Heimerdinger

Medium
It is quite difficult to win lane against a Heimerdinger. He will always shove harder than you and it is difficult to gank a Heimer once he hits level 6. Try to get some ganks in before then. Still, if you focus on building early damage, you can easily one shot the Heimer and run away before his plants finish you off. 

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Illaoi

Easy

Illaoi is Zyra's tanky tentacle counterpart. Same things go for her as go for Zyra. Don't fight in her tentacles, don't clump up around her ultimate, kill the tentacles that you can, etc... Illaoi's laning phase is incredibly weak if you can manage to dodge her E. It is very slow moving, short range, and can be blocked by minions, so you should have no trouble. 


Once you're level 6, you can kill her, but never underestimate her burst and her healing, especially with the extra plants from her ultimate. Ignite helps increase your kill pressure by a lot but be careful!

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Irelia

Hard

This one is not so fun! I recommend running exhaust and maxing Q. Constantly poke her (though try not to overextend unless you have vision) with QW and save EW for when she jumps on you. If she commits, you can exhaust/ult and kite around your plants. I recommend getting early HP such as Protobelt or Liandry's. It will greatly help with the true damage. 


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Janna

Medium
Janna is "easy" in the sense that it is difficult to die and easy to pressure. That being said, you have very little kill potential. I usually take scaling CDR glyphs to scale up since I know there won't be a lot of fighting in the bot lane. Furthermore, you harass a little differently against Janna, as her shield will eat up most of your QW+Auto harass. You can QW+Auto for gold if you want, but if you actually want to poke, watch the minions and try to EWQW their carry when they come forward. 

At 6, Janna becomes even more difficult to kill, but if you have ignite, you can focus the Janna and your ult will cancel hers. That being said, usually it's not a good idea to force an engage against a Janna because it is unlikely you will kill them and if their jungler is there (or a TP), you are a very easy kill.

As for skill order, either maxing Q or E is acceptable against Janna, depending on the AD matchup.

VS

Jax

Medium

Very similar to the section on Irelia, but a bit more telegraphed. The main thing is to be aware that his dodge works against plant attacks, which are a large portion of your damage. Poke him out and EW kite him when he jumps to you. Run exhaust to survive his all-in.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Jayce

Medium
Jayce is a mixture of poke and bruiser. Dodge his shockblasts and run exhaust. You can also flash his hammer. He can easily run out of mana before grabbing his tear, so pressure early. Eventually, he will clear waves extremely quickly and easily poke you out of lane, so try to grab your advantage really early. 

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Jhin

Hard

Early game, Jhin is everything Zyra wants in an enemy ADC: immobile and naturally pushes the wave. Max E first, run fully aggressive runes. Land your combo on him and he should be dead. Also, late game, try to see if you can combo him while he's firing his ult. 


That being said, it is also very easy to die to Jhin. Enemy supports comboing with his w jhinW.png can make you a dead Zyra very easily. Furthermore, once he hits level 6, he can often 100-0 you from 500000 units away, so be very careful. It's quite important to shut him down early. Otherwise he will become a very large problem for you.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Jinx

Easy

Jinx is a pretty easy matchup. Max E, run aggressive runes, and punish her when she tries to CS. Once you lock a Jinx down, she is likely dead. However, be wary of the matchup depending on the enemy support, as Jinx provides amazing followup CC and damage. 

VS

Kalista

Hard

Not impossible to win, but laning against Kalista creates a lot of problems for Zyra. The most prominent one is her jumping mechanic, making it very difficult to land skillshots. If you can land an E, she is likely dead, but this is almost impossible to do versus a skilled Kalista. I usually recommend putting more points in Q early on and running scaling CDR glyphs. 


The second reason this is an annoying matchup is that when she is level 6, no matter her support, she can engage on you very easily. You can also never blow your combo on the enemy support as Kalista can just ult them to safety. Focus on QW+Auto harass and try to learn her tendencies for how she dodges. Good luck!

VS

Karma

Hard

Support: Karma has historically been one of my most difficult matchups (but never very popular). She is hard to pressure in lane (similar to Janna) due to shields and speedups as well as having an insane amount of poke. 


The key is to dodge her poke while still taking focus off of your ADC. The best way to dodge the poke is to stand behind minions (her Q can't pass through them) but to stand a bit further back so the explosion of the Q doesn't hit. Furthermore, make sure to never clump with your ADC. If your ADC is the focus and can't dodge the poke, then it is on you to draw focus back to yourself. Position a bit more dangerously and try to harass the Karma, especially when her Q is down. Just make sure she does land her tether otherwise you might be dead. Usually this is easy to prevent with a quick EW combo.

Karma Zyra lanes are frequently quite bloody, so let your jungler know there will likely be a lot of fighting.

Mid/top: Karma combines poke with shields, making it difficult for Zyra to grab an advantage. Stay behind minions (but not immediately behind) to dodge her Qs and focus on using QW+Auto for harass. When she connects her tether, that's when you want to toss your EW. This should give you a very favorable trade. Furthermore, if there is a lot of trading in lane, then Karma becomes very vulnerable to ganks, so don't be afraid to communicate with your jungler.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Karthus

Easy
Karthus is low range and takes a lot of time to scale. Furthermore, he is quite immobile. Utilize this. I prefer to run ignite and aggressive runes to push him out of lane repeatedly. It should also be possible to get kills. The most important thing to be aware of in this (fairly easy) matchup is to not let him get return kills with his passive, especially when getting ganked. Try to pressure but back off when you know you're vulnerable, as his ultimate wlil do a lot of damage with no MR (which you will likely not build unless there are multiple AP champions on the team).

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Kassadin

Hard

Kassadin is difficult for a variety of reasons. His Q shield blocks most of your early game poke and his ult lets him easily escape from your plants and ultimate. Still, he is quite immobile early game so if you ask for a gank, it may prove mutually beneficial. Once he is level 6, be careful of his all-in and roam potential. I often go ignite or TP into Kassadin.



VS

Katarina

Medium
Katarina is a nightmare into glass-cannon Zyra. However, if you have some tankiness, it becomes more favorable. Run MR glyphs and be aggressive early game. Zone her from CS but be careful of the poke from her Q. Get early HP and MR from Liandry's/Proto and Abyssal. Exhaust (if you have the reaction time) and Ignite are both great summoners for surviving and bursting her, respectively. Zhonya's active and GA are also great later on in the game for surviving when she jumps in.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Kayle

Hard

Her AoE from E kills plants quite quickly, her ult counters your burst, and she can heal your poke. Get an advantage early when her E is on a long cooldown and she can't spam W because of mana (it also heals very little early). Later on in the game she becomes difficult but early game is in favor of Zyra. I don't play this one often though so I don't have too much to say.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Kennen

Hard

This matchup is one of the worst. AoE to kill your plants and burst to kill you. Stay behind minions to block his Qs and don't use all of your plants at the same time (or else he will kill them all). Build defensively to make sure you can survive his combo and peel with your team. Exhaust is very good for dealing with his all-in, especially in mid/late game.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Kog'Maw

Medium

Kog'maw is generally an easy lane, but listed here as medium because it is very easy to fall behind with one mistake. The key to a Kog'maw lane is to never commit to a fight when his W (AS steroid) is up. Furthermore, I like to max E so that if I ever catch him, we can usually burst him quite quickly. In general, try to land QW+Auto combos on the Kog. If he pops his W, this is good. Back off and get ready to go in as soon as it's down. 


Especially late-game, though, do not underestimate his damage. You can blow him up in a full combo but he can auto attack you to death in that same time. Get out as soon as possible!

VS

LeBlanc

Medium

LeBlanc is often very one-sided, depending on who snowballs first. If the LB is bad, it's an easy matchup. If they are good, it is quite difficult. Zyra has some great advantages. You can E while she W on you, your plants can block her chain, and you can more easily poke. LB can use her W and R to dodge and outplay you, though, so care is definitely needed.


I highly recommend maxing E and harassing with QW. She has to either run away, eat your poke, or jump into you. If she jumps, just EW (guaranteed hit since she W in a line) and place the seed right in front of you to block her incoming E. If she W back, she still is in the first plant. The only thing to worry about is wasting your ult if you aren't fast enough (at level 6 of course) and getting ganked/bursted so she one-shots you. Make sure to build MR and/or health early game. You will be much more useful in a teamfight (as long as you don't get instantly killed!)

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Leona

Hard

Leona is my absolute least favorite lane in bot. She is tanky, can sustain with relic shield, and can easily blow you up if she lands an E on either you or your ADC. This becomes an even worse nightmare once she hits level 6. I always ask for ganks and pray that my ADC has a large dash (Ezreal, Tristana, Corki) so they can take the hooks. 


The key to laning is to be in a constant dance, trying to stay in range of the enemy ADC and out of range of the Leona. It is usually not a good idea to harass the Leona because your skills self-root you, and she can always engage in that brief time with you unable to dodge. If your ADC gets engaged upon, do NOT be near him, as Leona can easily stun you, causing you to be quite dead. Instead, stand a fair distance away, wait for their ADC to commit, and land your full combo on them, hoping to burst them before yours gets burst. Exhaust and E max can sometimes be useful in this, but do whatever you find success with, as this lane usually goes poorly for me.

VS

Lissandra

Medium

Her AoE can kill your plants quite easily and her ultimate can dodge yours. Still, you outrange her and can QW quite easily. Save your E for when she uses her claw, as you can stop her from taking it. Build health/MR to not get one-shot. Max E.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Lucian

Hard
Lucian is a difficult matchup for me. Always be aware of his position so you can dodge his Q lucianQ.png. Also, I would always make sure to lead your combos with QWEW instead of EWQW, as a competent Lucian will just E lucianE.png out of your snare. Especially when 6, always be aware of his dash. Don't ult until his dash is on cooldown, or else you will likely waste it completely. Also, do not underestimate the damage that his R lucianR.png can do. It can easily one-shot you, so don't be afraid to flash immediately if you know you can't escape it. Better to flash immediately and save yourself the damage then flash at the very end with no HP.

As for skill order, I recommend 2-3 points in Q before maxing E, simply because, against Lucian, this is likely where most of your damage will be coming from.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Lulu

Medium

Lulu is a bit of a pest but nothing too extraordinary. Be very careful of her poke, but if she becomes a nuisance, you can usually poke her down yourself or just engage on her for the kill. You may wish to run MR glyphs if you find you'll be scrapping a lot and try to fight level 2. For skill maxing, it really depends on the ADC this matchup. If you're mid-lane, I'd max E.


Finally, be careful not to overextend or overstay and be baited by her shield (or ult!) and this lane should be OK.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Lux

Medium

Lux outranges you and can easily burst you in mid-late game, but I believe Zyra wins early. Stay behind (2) minions to dodge her Q and always be aware of how she uses her E in lane. If her flash is down, you can flash over her Q to point-blank all in and kill her. Often times, Lux runs barrier though, so make sure not to get baited by double shields. 


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Malphite

Medium

Liandry's -> void/Rylai's is a great rush into Malphite. You can constantly poke him down and he is unable to do very much. Still, make sure to have at least SOME HP or MR as he can burst you down, especially if he goes Abyssal scepter (fairly common). In team fights, don't waste your spells on him unless he's alone. Try to burst and zone the followup to his ultimates and make sure to always be spread from the other carries on your team.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Malzahar

Medium

Malzahar ususually wins this matchups just by pushing harder than you can. Still, Zyra has some great ways to deal with him. You can remove his passive with plant autos and you can interrupt his ult with yours. If you think he will all in you, don't EWRQW as normal, but rather REWQW to make sure that you can interrupt his ult if he uses it. As long as you're quick, your plants will still get enraged (if he doesn't ult) and if he does ult, it's best to use R first to stop his.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Maokai

Medium

Can be tough sometimes. He deals a lot of damage for a tank and has sustain to counter your poke. Liandry's is a great rush, try to push (if safe) to make him focus on using his mana for wave clear.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Mordekaiser

Easy

Not sure if it's even worth including this guy. Ever since he was taken off "OP" status, I haven't seen him once bot in over 300 ranked games. Basically, continually poke him and never commit to a fight in melee range. Often Mordekaisers will have a melee support and run double targons. This gives incredible sustain. Couple that with the shield, and it takes much longer to poke him down than you might expect. Furthermore, he will do much more damage than you expect in an all in.


Play calculated, call for your jungler (easy ganks on Morde), and whittle him down over time. Don't jump the gun and this should be an easy matchup. Also, I usually like to max E against him, to more easily kite.

VS

Morgana

Easy

Often considered a Zyra counter, I think Morgana is one of the easiest bot lane matchups out there. Her black shield is garbage compared to what you're capable of putting out, and as long as you dodge her Q, she is useless. That being said, if you DON'T dodge her Q, you will likely die, but this can easily be remedied by standing behind minions. I usually max Q and only land my root (0.75s so mostly useful for the slow plant it summons) after my Q breaks the black shield. The shield is so small that it isn't even useful to block your trades (as opposed to Janna). 


The one thing you have to be aware of is the potential of a flash R Q engage from Morgana when she is level 6. Make sure you pop her shield before using E and you should be able to run and just kill her. 

VS

Nami

Hard
Nami, on paper, is everything you need in an opponent to make Zyra's life a nightmare. She has incredible sustain, decent poke, and lots of CC to trap you with, making your life miserable. The #1 most important thing in a Nami lane is to not die. Always be aware of her bubbles and focus on dodging them. Once you're 6, she has 3 tools to lock you down, with her ult namiR.png, her slow from E namiE.png, and her bubble Q namiQ.png. Be fast on your feet!

As for poking and trading in lane, I recommend maxing E and focusing on the Nami. She will likely try to trade with her heal/harass W namiW.png. Instead of trading back, try to all in with EWQW. Nami is very squishy and the lane matchup means it's hard to focus her AD, so kill her instead.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Nasus

Medium

Focus on getting good wards and poke him out of lane as much as you can. Once he has about 150 stacks and some MR, though, be careful. You will need to start saving EWR for if he commits. You are also very easily ganked against Nasus, so make sure to keep him low. Once he gets Spirit Visage, you don't want to fight him unless you snowballed really hard, go roam on the map or get your team to collapse on him. 


Liandry's/morellos/void are great items against Nasus.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Nautilus

Medium

Naut can be a mixed bag. Often times you can poke him out, rendering him useless, but with his shield and sustain, sometimes he can outlast you and if you get hooked, it's a flash or death for you. Abuse his squishy weak early game. Don't let him threaten you or your ADC (autos, Qs, and plants are your friend) until he gets strong enough upon which you should start respecting him. Also, don't underestimate the magic damage he can deal with his E.


Once you're level 6, you need to be much more careful. Ideally, your ADC is aggressive and ready to all in. If he ults (no matter the target), as long as you can deal your combo and your ADC is fighting with you, it should be an easy 2v2. However, make sure you are not playing too much further up than your ADC otherwise you can easily get "ditched" and 1v2d.

VS

Olaf

Hard

This lane is a pain. I like maxing Q to poke him as effectively as possible (remembering that E won't be helpful for the root once he gets ult, though I still max 2nd for the damage and the rest of the enemy team) but be very careful of dying levels 1-2, especially if you start Q and especially if he has ignite. Try not to mess with this guy, get Protobelt for HP (he deals a fair amount of true damage with his E) and/or Liandry's. 


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Orianna

Medium

I barely see her anymore so I won't write much. Mostly a farm lane, though you can be aggressive when she doesn't have blue as she has very high mana costs. Don't get baited by her shield and don't clump for her ult. If she's playing aggressively, she can be easily ganked. 


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Pantheon

Hard

His ultimate and Q can easily kill your plants, so make sure not to waste them. Run exhaust for his burst and get early armor/HP to survive. Care for his roams and play safe until he's oom. 


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Poppy

Medium

Poppy is a deceptively difficult matchup. The most obvious thing to be aware of is to not stand near walls to get stunned. Next, watch for her shield toss (that gives her a temporary shield) as it is a decent trade in its own right and it usually means she will trade with the shield as well. She's decently tanky but as with most melee matchups, is vulnerable to getting poked down. Don't commit to a fight and be aware of her burst and you should win in the long run.

VS

Quinn

Medium

Worst part about Quinn is her blind and her roams. When she's jumping at you, though, similar to LB you can just combo her, even if you get blinded, as she travels in a straight line. 


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Renekton

Medium

Renekton's strength is being able to burst. Watch out for his AoE that can easily kill your plants and make sure to keep your health up high. Get early armor/HP and you should be able to just poke him out of lane and survive his all-ins. 


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Rengar

Hard
Rengar, despite his strength/weakness in metas, is one of Zyra's biggest counter picks. Always buy as many pink wards as you can and run exhaust if possible. Flash his bola when he ults at you and try to burst him before he bursts your squishies. Most importantly, make sure that your team is always grouped so you can't get picked off. If you're REALLY snowballed or are late game, you can buy a Zhonya's hourglass. The armor won't help at all, but the active may delay your death.

VS

Riven

Medium

Run exhaust, spread your plants out, and this is a pretty easy matchup. You can QW to harass and just EW if she ever jumps on you. EWR with exhaust means you can win all-ins at level 6 if you have some HP/armor by then.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Rumble

Hard

Rumble Q will almost instantly destroy your plants. Make sure you only use one at a time or when his Q is on cooldown. His R will also kill them very quickly. Protobelt is excellent in this matchup to escape his melee attacks/ultimate and then you can just kite him to death. 


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Ryze

Hard

Ryze can be very difficult or very manageable, but either way there is not a lot of kill pressure. His AoE means your plants die very quickly and he is tanky enough to survive your burst as well. I highly recommend running exhaust into Ryze.


The most important thing about this matchup is watching his stack counter. Whenever he gets to 3-4, you need to play very safe because at 5 stacks he will unleash death upon you. Wait it out and play aggressive when it wears off.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Singed

Easy

If Singed stays in lane, you can poke him down with Q. If he proxies, you can farm under turret for a few levels (max E) and eventually use your plants to clear the wave before it reaches the turret (EWQW with E max). Don't waste time chasing Singed while he proxies unless you have very very good CC with mid/jg. The best thing to do is just farm unless you know it's 100% a kill.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Sivir

Medium

Another matchup that is typical thought of as a counter. I don't typically find Sivirs too difficult to deal with, however. The key is to figure out her spell shield tendencies and exploit it with your skill maxing order. Most Sivirs will do one of two things. They will either spell shield the first spell you use OR spell shield the same spell every time. If they spell shield the same skill every time, then just max the other one. If they always spell shield the first spell you use, it's probably best to max E and bait the shield with Q (much more difficult to do the other order). 


Finally, be aware of two more things. It can often be hard to all-in a Sivir as her ultimate makes her run quite quickly. Usually the best thing is to take her down little by little and not commit to ultimate until the right time (don't go too soon)! The last thing is that her spellshield can either block the damage from your ultimate OR the knockup, not both (the damage applies in time with the graphic of the thorns spreading), so you can often get the knockup if they spellshield early.

VS

Sona

Hard
Sona used to be a fairly easy matchup until she got minorly reworked. Now she is quite tough as her shields and heals make it very hard to poke and burst her or her ADC down. Don't be baited by it! Max Q or E based off of whether you value poke or all-in potential more. I usually don't expect to accomplish too much in lane, so most of my effort goes into harassing the Sona so that she cannot harass my ADC. 

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Soraka

Medium
Soraka is an interesting matchup. Her heals will counter any all-in on her AD (can't be mitigated by ignite either, since it's external healing) and has incredible sustain with HP potions and her Q starcall.png heal. However, with the recent nerfs to her Q range, it is very easy to catch her out. Usually what I do is max E and try to harass her ADC. As soon as she starts Q'ing to regen her health, I look for a root on the Soraka. ALWAYS try to destroy the Soraka, as she is very good at keeping others alive but not good at all at staying alive herself. Ignite will counter her Q heal and Ult wish.png heal, but other than that, I would still take exhaust if their team requires it (i.e. Fizz 105.png, Irelia 39.png, Zed 238.png, etc...)

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Swain

Medium

I recommend building for burst and running ignite. You can poke him out of lane early and burst with ignite when 6. Be very careful of long fights. His ult will kill your plants and he heals up a large amount of damage. Don't be afraid to get a 1st or 2nd item void staff if he rushes Spirit Visage, else Liandry's/proto is solid. 


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Syndra

Medium

I haven't played against this champion since the rework, sorry!

VS

Tahm Kench

Medium

Giving TK a medium because it's quite an easy (yet boring) lane but still has the potential to make you very dead. Poke him out, stay behind minions, and NEVER get tagged by his passive and you will be fine. If you do get tagged, you must be ready to flash after two stacks and before three, otherwise you will almost be dead (and flash will not save you once he swallows, most often). Usually the only way to get tagged is his tongue, which is where positioning behind minions comes in handy. 


Finally, don't get overexcited and all in too soon, as he is quite tanky and difficult to kill (with his shield) and he can swallow his ADC making it difficult to kill them as well. Poke them down steadily and don't commit too soon and you should be able to get an advantage in CS or, if they overstay, you can pick up the kill.

VS

Taliyah

Medium

Haven't seen this champion enough. Will update later.

VS

Talon

Hard
A fed Talon is not very fun to deal with. I highly recommend running exhaust and always carrying pinks. He will likely try to delete you and it is very very difficult to stay alive. See notes about Rengar. Pink when he engages so your team can at least take him down when you're dead. Don't be too stingy about using your spells, as you will likely die quickly!

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Taric

Easy

The new Taric is quite strong as of writing this (May 1, '16 patch 6.8). However, the only thing he can do to you is stun you, which is usually quite easy to dodge or keep him out of range. Poke him down, don't over-commit to a fight without knowing your limits, and take him down over time. 


Finally, be aware of his ultimate at level 6. Watch the circles and either burst quickly or delay your burst until the ult has run out. Usually, though, your burst comes quickly enough that Taric can't block it. Still, something to be aware of.

VS

Teemo

Easy

Zyra does fairly well into Teemo. Don't be afraid to build some MR though. You should be able to win fights and easily poke him out of lane with your superior range. Get an early sweeper as well. One of the best things about this matchup is that you can QW over his mushrooms in order to immediately detonate them (from a safe distance, of course!). This is on a much lower cooldown with much less mana than his shrooms and can be very very valuable.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Thresh

Easy
Thresh is fairly easy. Early game, poke him hard with QW and stay behind minions to dodge his hook. After a few levels, continue doing this while saving EW for his hook. Check out the video description for a video on how to block skillshots with EW. All Thresh can really do is flash on you, but again you can just EW the following hook after his flay. With some practice, you should do well!

VS

Tristana

Medium

Tristana is a fairly weak laner with a surprisingly strong all in, depending on the support. Poke her down, don't get hit by the explosions from her E, and if you get tagged by her E, run away before she gets most stacks. The scariest thing about a Tristana lane is if you get CC'd by their support, a Trist can jump on you and deal a lot of burst damage. In this case, try to burst her down quickly (easier with exhaust since you can negate much of the burst). 


Finally, be aware of the range of her Rocket Jump. Do not use your ult prematurely and waste it if she will just jump out. Once your E is ranked high enough (I usually max it versus Tristana), you can combo her and the ult knockup will interrupt her jump. I believe this happens when E is rank 4, but I'm not 100% sure. 

VS

Trundle

Hard

I often go back and forth on the difficulty of Trundle. He is easily poked out but the CC from his pillar (slow, knockup, and added terrain) make it very easy for you to be caught out. Furthermore, he deals a surprising amount of damage once in range and he is quite mobile. Try to keep him far away and don't overextend, because he is very good at setting up ganks.


The one plus is that you don't have many tank stats for his ultimate to steal...

VS

Tryndamere

Hard

The worst part about Tryndamere is that he will likely be tunneling on the one strategy that goes against your goal. Zyra wants to team fight, Tryndamere wants to split push. Zhonya's is a great thing as he will be trying to turret dive you. Get a Rylai's 2-3rd item as well to kite. Be careful about early cheese from the Tryndamere.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Twisted Fate

Easy

Fairly easy matchup. You can bully TF from level 2 onwards, forcing him to farm with his Q, but not much more. I like to run either ignite or TP, ignite giving me kill pressure and TP helping me match his ult roams. Be very communicative with the team and pressure him hard. 


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Twitch

Medium

Laning phase is easy. Mid/late game is hard. 


For laning, max E and focus on QW+Autoing him. You can poke him down and he has almost no response (he does better in extended fights). If he tries to continue the trade, it usually is quite easy to land an EW on him which will usually make him very dead, with follow up from your ADC. 

The most important thing is to not snowball this rat, as it can very quickly get out of control. Every time he backs, ping MIA and be aware he can stealth to your lane or your teammates lane. Don't give him the opportunity to surprise you. Always carry pinks and be aware that if he isn't showing on the map, that you may be just seconds from dead.

Late game, Twitch can destroy you (and your whole team) very quickly if not focused. Don't be afraid to flash on him when he comes out of stealth and encourage your teammates to have pinks both on the map and in your inventory. Even if you have infinite gold as support, do not buy 6 items as you need a slot for pinks.

VS

Varus

Hard

Varus is immobile which is nice but his range and poke makes your life very difficult. If you can get an engage on him, you have a very good chance of doing well, but most of the time he will be sniping you with his Q. Get an early seeker's armguard to lower the poke and possibly a corrupting potion for sustain. Consider running cleanse to counter his ult, otherwise ignite and exhaust are strong.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Vayne

Medium
Vayne can really go either way, depending on the support. On the one hand, Vayne is very short ranged, allowing you to freely poke her out of lane, which should give you a nice CS advantage or even a kill. On the other, her all in is pretty terrifying and she can easily dodge skillshots with her tumble vaynetumble.png. Try to always have a pink in your inventory for when all ins occur and zone her out when you can, just be aware and don't die! 

I usually max Q against Vayne, as her tumble allows her to dodge your E with relative ease.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Veigar

Medium

Cleanse is great, as are HP items. Don't be afraid to flash out of his box if you are all-inning him. Your early game is much stronger and you should bully him hard. Be more and more careful the later the game goes on, as if you build glass cannon, he can eventually QR you and kill you.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Vel'Koz

Hard

Vel'koz can be quite challenging and usually quite bloody, one way or the other. As long as you dodge the knockup, you should be OK, but he can cast spells while moving and his Q outranges you. Try to stand inside the minion wave for safety from his Q and try to bait out the knockup. Once it's on cooldown, you have a good window to strike. 


At level 6, don't underestimate his damage and remember that your ult can cancel his. Be aggressive but don't engage without having a lot of health as he can easily get a kill on you before he dies as well. He is immobile and they often don't prioritize vision (similar to some other champion I know...) so they can be quite easily ganked. Communicate summoner spells with your jungler.

VS

Viktor

Medium

Viktor usually snowballs one way or the other. Be careful to dodge his laser. Most of them will just try to shove you in with wave clear but his burst is quite strong if he's aggressive. 


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Vladimir

Medium

Stay behind minions for his E and watch for his empowered Q. Go ignite or morellos to counter his healing and be very careful of being baited. Most Vlad's will save their pool for either your E or your ult, so make sure to not use them at the same time. You can poke him quite effectively but he will often just heal up. Morellos, Rylai's (for kiting), and void (they often get early spirit visage) are great items in this matchup.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Wukong

Medium

Early armor/HP and exhaust and this matchup should be fairly easy. All you need to do is survive his burst and you can win. Make sure to have a pink if you are trying to kill him and be aware of his ult killing your plants. Later on in the game, have exhaust ready and don't clump with your other carries.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Xerath

Hard

I hate this guy. He can outrange you, poke you to death, and then kill you with his ult. MS quints, early boots, and/or corrupting potion can come in handy to deal with his poke. Protobelt is also very nice for more mobility and burst if you get in range. If he's shoving a lot, he may also be in gank range.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Yasuo

Medium

Run exhaust, max Q, and make sure to save E for when his wind wall is down. If he never uses it, that's OK since your plants will be able to damage him for free. Use QW combos to break his shield and don't fight until it wears off. Exhaust is amazing mid-late game as you can use it at the end of his ult to eliminate most of his damage.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Zed

Medium
Zed can go either way, as assassins are very good against Zyra, but usually Zed's damage is telegraphed by his ultimate zedR.png so it is usually fairly easy to exhaust him at good times. Run exhaust and try to root him as soon as his ultimate hits. If he ults you, make sure to save your flash until AFTER he appears.

Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Ziggs

Hard

See notes on Xerath.


Matchups are very detailed and very difficult to contain in a few paragraphs. I regularly use different runes, masteries, item builds, and skill orders depending on the matchup. If you want more in-depth information, check out ZMYD, the Zyra Matchup Youtube Database, a project of mine that is constantly being updated with in-depth commentary VODs of matchups. View them at bit.ly/zyramatchups

VS

Zilean

Medium

Very obnoxious support. He can deal a lot of damage with his bombs, can stun you quite easily with double bombs (often leading to a kill), and can speed himself and his ADC making it difficult to lane skillshots or engage. Furthermore, he can counter a lot of your burst when he hits level 6. The main idea is to play around the bombs. Bait them and out and then strike. When you're level 6, try to get as much AoE off as possible, as he can only save one person. Alternatively, if you're far from tower, you can just focus down his ADC and get the early ult, and kill them again when they revive.

VS

Zyra

Hard

Most broken champion in the game. Do not attempt to fight. Simply AFK if you are against a Zyra. Your time would be better spent elsewhere.

Mid - Summoner Spells and Introduction Back to Top

Love Zyra but don't want to hold someone else's hand in order to win? Zyra mid is for you. Providing all the amazing AoE and utility of Zyra support with double the damage, Zyra mid is a strong lane bully who scales incredibly well into the late game, with the only downside being her immobility and vulnerability to ganks.


Summoner spells - Zyra mid

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Flash and ignite have long been the staple for the aggressive mid laner and Zyra is no different. However, there are many different ways to play Zyra and she can make excellent use of other summoner spells. Ignite is great if you're snowballing, but almost completely useless if you don't. With teleport, you can get other lanes ahead as well as farm more easily. Below I'll write when I use each summoner.

Exhaust

Exhaust is an absolutely amazing summoner spell and is a life saver against assassins. Run this against Yasuo, Talon, Zed, sometimes Fizz (sometimes barrier against him too), and anyone else you are afraid of. Then, when they commit, you can exhaust their combo and launch yours. The slow will help keep them in your spells and you can unleash your full power.

Teleport

Good in combination with any safe or sCDR page. I mostly run teleport when I don't think I can do anything mid lane and think I will just be farming. If I don't run ignite to win hard against TF, I will run TP to help counter his roams. I may also run TP against long-range, super safe, or heavy wave-clear mid laners like Xerath, Morgana, and Malzahar. Slightly nerfed this season but still extremely effective. 

Barrier/Heal/Cleanse

In general, don't run these often, but there are situations where you may with to use them. Remember, though, that cleanse does not cleanse suppression. Run barrier if you need a pre-emptive defensive spell (think Fizz, sometimes LB), heal if you need a retroactive defensive spell (or MS or for 2v2 ganks, I don't use this often), and cleanse if you have good reaction timing and are worried about their CC (very good against Ashe/TF/Varus/Veigar). 

Mid - Runes Back to Top

Relevant in-depth video: 


There are so many great Zyra pages, and I have a lot that I use depending on the situation. You can check my lolking for all of them, but I will list the basics here. Note: I will post a screenshot but, to save room, I will also abbreviate with Quints/Marks/Seals/Glyphs (Big/Reds/Yellows/Blues if you don't know the names). If you are new to Zyra and only have one page for it, I suggest the safe rune page. If you can only have two pages, I suggest the safe and the greedy. Here is the screenshot. You can switch quints for AP if you want more wave clear and glyphs for scaling CDR if you want to have CDR. Still, these are some good pages.

Basic, early-aggressive rune page. (mPen/mPen/HP/mPen)

Run this page when you want to dominate early game and don't need any armor or MR. An example of when to run this page is if you go ignite against a Twisted Fate, Annie (win pre-6), or Ryze. Can switch the glyphs and quints for AP if you wish. This lowers your wave clear but scales better mid-late game.

Greedy, scaling page: (mPen/mPen/HP/sCDR)

This is my favorite page to run, but only when I can get away with it. Gives you great early pressure with the magic penetration, and the scaling CDR means you can still get 15% at level 18 without any CDR items.

Safe, generic rune page: (Arm/mPen/HP/MR)

This page gives a good amount of defensive stats that will help you survive early game against an unknown laner. If you are new to Zyra and have a problem staying alive, this is the recommended page for you. I almost never run this mid lane, however. 

Page for tough AP matchups: (mPen/mPen/HP/MR)

Run this page against LeBlanc, Fizz, and Brand. I almost never go armor or MR if I can get away with it, but against some champions (and again, this also depends on your playstyle), this can be the difference between scaling into midgame and feeding your brains out. 

Page for tough AD matchups: (Arm/mPen/HP/mPen)

Run this page against Zed, Yasuo, Talon, or matchups where you want to survive the lane and scale into late game. The armor and health will usually help you survive.

Skillshot dodging page: (MS/mPen/HP/mPen)

Use this against lanes such as Xerath that are constantly barraging you with things to dodge. The MS makes a big difference.

Mid - Masteries Back to Top

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Relevant in-depth video: Melyn Talks Preseason 7 Masteries (Nov. 6, 2016)
Relevant in-depth video: Melyn Talks Runes and Masteries (for TLD vs. DFT) (Sept. 1, 2016)

Right now, thunderlord's decree is just too good. Couple that with its synergy with Zyra's natural harass of QW+AA and it's too powerful to pass up. There are, however, some choices that are down to personal preference, but I will explain my rationale here.

In most matchups, I prefer 12 Ferocity over 12 Resolve. However, if I am up against a particularly difficult matchup, I will go 0/18/12 (see this for image).

See the video discussion for more of the situational masteries.

Mid - Skill Order Back to Top

See the skill order discussion (under Abilities) under the support section of this guide. The logic is the same and it saves me from editing all 4 Skill order sections of the guide every patch. Still, I most commonly run Q->E->W mid lane, though E->Q->W is also very good. Mostly matchup dependent.

Mid - Item Builds Back to Top

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NOTE: The above is a linked image. Replace all "abyssal" scepter icons with Banshee's veil after the 7.9 changes.

Relevant in-depth video: Melyn Talks Situational Items (Aug. 26, 2016)

Mana items:

The most common choice is Morellonomicon to also give you CDR. My most common is just getting two doran's rings. Also, you can get GLP. It's a great burst item, gives good AP, and also gives health/mana to survive in lane. See below for more hextech discussion. I do not like RoA on Zyra. Athene's is no longer viable on Zyra. If you need MR, I recommend to get an early banshee's veil after the 7.9 changes. 

Notes on hextech items

You can get one hextech item (proto or GLP) to augment your burst (see example item builds above). Get GLP if you want a mana item and Protobelt if you are running double doran's or morellos. They do very similar damage (as long as you hit an opponent with 2-3 bolts, else GLP is about 33% better), but GLP gives mana, 20 more AP, cost 500g more, and gives a slow whereas proto gives movement and CDR. They are both very good on Zyra. Still, as of 6.22, Protobelt got a significant nerf, and may not be so good anymore.

Poke versus burst

Zyra can easily be played as a poke mage or a burst mage. Void and Liandry's are key in both builds, as they synergize so well with penetration and damage over time (even DoT while bursting). If you want poke, get Luden's and Rylai's on top of it to make even one plant attack deal absurd damage. If you want burst, get a hextech item and a deathcap to obliterate your enemies (though don't get deathcap until you finish liandry's/void/hextech). 

Into rough matchups

I highly recommend rushing banshee's/zhonya's and proto/GLP into tough matchups. The health from a hextech item or Liandry's and the resistances from the defensive item are very very good together. This also gives you very good burst and makes it possible to kill your attacker before dying (or possibly after with plants!) After that, build poke or burst as you see fit.

Still feeding?

If you can't stop feeding even with a defensive item and a hextech item, just continue building health. Rylai's, Liandry's, hextech are all fine HP items and will make it much harder for you to die. Don't get a full-on defensive item (like Abyssal or Randuin's or GA or something) until 6th item unless you have very very fed members on your team and don't need any damage.

Mid - Matchups Back to Top

If you want to watch vods with commentary for specific matchups, check out ZMYD (Zyra Matchup Youtube Database).


To make things easier to read, I put all the matchups sections under the support portion of the guide. See "6. Champion Matchups". Some are not very in-depth as I don't play it often, some are missing because I never play them ever, and some are outdated because that is a lot of text to always update, but I plan on updating a few every patch.

Top - Summoner Spells and Introduction Back to Top

Introduction

Zyra top is an off-meta but certainly strong place right now. There are various ways to play her. You can be another APC and play exactly like you would Zyra mid (and if so, check out the mid section of this guide. Everything about Mid Zyra transfers to top Zyra. This section will NOT be for standard Zyra play), or you can build a sort of bruiser Zyra build, which is what I will detail here. This playstyle revolves around building health items with a 2nd item Zz'rot Portal in order to pressure side lanes and peel for your team. You get deceptively tanky while still outputting amazing damage and CC and can take turrets extremely easily as well.

Summoner Spells

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There is almost no exception to running flash TP on bruiser Zyra top. Again, if you want to play her similar to mid lane, you can check out that portion of the guide. TP is important as bruiser Zyra top as it is what allows you to pressure side lanes.

Top - Runes Back to Top

If you want to see a full list of my rune pages, check out my LoLKing page! Below I will list my most frequent Bruiser Zyra top pages, listed as Quints/Marks/Seals/Glyphs.


mPen/mPen/sArm/sCDR (scaling against weak AD)

mPen/mPen/sHP/sCDR (scaling against weak AP)

I have found a lot of success with this page, though it is quite greedy as you sacrifice a bit of your early lane pressure. This gives you 15% CDR at level 18 (with 10% more CDR coming from Protobelt or Banner) with a lot of defensive stats as well, with the penetration helping you in lane and scaling extremely well as well (!!!). Take this page against tanks or even/favorable AD/AP matchups.

mPen/mPen/HP/MR (defensive into tough AP)

Arm/mPen/HP/sCDR (defensive into tough AD)

If you're really worried about the early game, you can also run one of the above two pages to survive a difficult matchup, such as Irelia, Zed, Fizz, etc... Often times, I "greed" for the scaling pages anyway and just play very defensively, but the option is there!

Top - Masteries Back to Top

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This is my standard bruiser Zyra top page, though sometimes I run 12 into ferocity (like Zyra mid) when I really want to be aggressive early. You can also go 18 into resolve if you really want to be tankier but I think Thunderlord's is just too effective in lane to pass up.

Top - Skill Order Back to Top

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See "support - skill order". The short answer is to max Q-E-W for poke against melees and E-Q-W for all-in against melees.

Top - Item Builds Back to Top

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I get double Doran's ring for mana sustain. Morellos and RoA are both great items but I think they delay your power spike too significantly for Zyra top. Next, I rush Rylai's for the health, kiting (especially useful into bruisers and tank tops) and utility in teamfights, electing to go second item Zz'rot. Once you hit this point you are extremely powerful. You can Zz'rot top (or some other locat1on) in range of the enemy turret (and preferably underneath yours) to permanently push the wave and eventually take a tower, meanwhile grouping with your team to either siege or pressure dragons. The health from Rylai's combined with the armor/mr from Zz'rot and your runes makes you fairly durable while steal being very useful (though you won't one shot anyone... yet).

Next, I usually buy a bunch of health/AP items such as Liandry's and Protobelt, depending on the situation. Zz'rot (and MR/Arm) scales off of health so the more health you build, the better it is as an item for you. Liandry's helps you burn tanks down over time and Protobelt helps your positioning for game-changing Zyra ults as well as allowing you to burst (and slow) their squishy targets. I get void eventually to increase my damage even more.

Sometimes I go tankier and just sit on Rylai's (maybe Liandry's) and get Randuin's (against a scary GP or Irelia) or Spirit Visage (against a scary AP matchup). You can also get Banner of Command to increase your split pressure even more.

Top - How to play Zz'rot Zyra Back to Top

Here are some tips for playing Zz'rot Zyra top in various stages of the game.


Laning phase 

The most important thing to understand as Zyra in the laning phase is that you are extremely vulnerable to ganks. Top is a very long lane and most top laners have great gank assistance with their CC. Couple these facts with Zyra's base stats (especially if you're running my scaling rune pages) and you are very easily dead. I recommend letting the enemy push in, even though that means you can harass. Once the enemy minion wave is big enough, start harassing the opponent while using plants to freeze the wave. Eventually, if you get strong with a CS or HP advantage and you have good wards (know where the enemy jungler is or have the support of your own), you can start pushing and harassing extremely hard. Zyra should win most matchups in lane without the presence of junglers.

Mid-game (Zz'rot and beyond)

This is where Zz'rot Zyra gets super fun! The idea is to push out your lane, Zz'rot under turret, and group with your team. The enemy laner has to either stay top (in which case you can 4v5 an objective such as turrets, dragons, or rift herald) or comes to join 5v5 (in which case you get a lot of CS and turret damage up top). Of course, you don't always need to rot top. The idea is that you rot a lane that you'll be grouping far away from. Zz'rot can also be a great way to stop super minions as well as sieges, if you'd like to use it defensively.

Teamfights

Zz'rot Zyra has a lot of health and a fair amount of resistances. You won't be a super tank, but you can use your durability to make sure you can position yourself for clutch ultimates and plant placement. Try not to waste your spells on the tanks (unless the carries are too far away or yours are extremely fed) and position your plants and ultimate in the middle of the enemy team to split them. Your plants will deal insane damage to tanks with Rylai's/Liandry's and the enemy carries can't chase through them. If you have good divers on your team, feel free to dive with them, focusing on landing your skillshots and plants on their carries. You can be fairly aggressive with this build, so find what works best for you!

Top - Matchups Back to Top

To make things easier to read, I put all the matchups sections under the support portion of the guide. See "6. Champion Matchups". Some are not very in-depth as I don't play it often, some are missing because I never play them ever, and some are outdated because that is a lot of text to always update! If there's something you specifically want updated, let me know in the comments section. Otherwise, they all get updated every once in a while.

Jungle - Summoner Spells and Introduction Back to Top

Introduction to Zyra Jungle

Zyra jungle is a niche pick. It can be fun, it can be effective, but I would rate it from average to slightly weak in the current meta. It works, but it won't be meta anytime soon! You clear fast enough that it's unlikely to get invaded level 2, but even if you do, you will be very close to full health and can deal with it accordingly. Worst case scenario is you lose your buff, but most often I get the enemy jungler's flash. In fact, one of the most apparent "downsides" of Zyra jungle is susceptibility to invades, but with a green smite and pink wards, you can get a pretty good amount of vision, and once you have vision, you can easily destroy enemy junglers (especially since, with vision, it's easy to collapse as well). The amount of times I have destroyed the enemy jungler from underestimating me is much higher than the amount of times the enemy jungler has destroyed me.
 
Farming is safe and you scale like a madman. There are two difficulties to Zyra jungle. The first is that with the 6.9 changes, there is a lot of micro for early farming and it takes some practice. I recommend watching reading the section "Clearing the Jungle" and watching my video and loading up a custom game to practice. The other difficult part of Zyra jungle is ganking, which can either go extremely well or awful. You're very slow and your E is very telegraphed. The best way is to sneak in a brush or gank for lanes that have hard CC, otherwise they can easily just flash your E and you do nothing. Again, vision is key for Zyra jungle, so if you can set up a countergank, usually it's a free two for nothing.
 
Finally, it's worth noting that tanks are very good to have right now, and often times the tank comes from the jungle. If you have a tank top (Maokai, Ekko, Shen, etc...) then Zyra jungle becomes immensely more effective. Furthermore, if you're considering picking Zyra jungle, be wary of the "tilt effect", the fact that, no matter how well you play, every mistake will likely be attributed to you and your teammates may play worse because of it.


Summoner Spells (JUNGLE)

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Flash and Smite are both extremely important for Zyra jungle. Flash to stay alive, and smite to secure objectives as well as utilize the new jungle items. I suppose if you were really aggressive, you could run ignite/exhaust + smite, but I wouldn't recommend it.

Jungle - Runes Back to Top



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Note: you can easily swap scaling armor for scaling health depending on the enemy composition, but I highly prefer scaling armor in most compositions.  


With plants, you should not be taking very much damage at all, so you don't really need to run early defensive runes. Run AP quints to speed up your early clear, scaling CDR or scaling MR glyphs because CDR is important but there aren't great CDR items to buy as Zyra jungle (though you may wish to buy a morellonomicon). Magic penetration marks to make ganks more powerful, and then scaling defensive seals because you don't need help surviving early game (outside of invades or risky ganks).

Jungle - Masteries Back to Top

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Video with details: Melyn Talks Preseason 7 Masteries (Nov. 6, 2016)

Jungle - Skill Order Back to Top

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I suggest maxing E (grasping roots) or Q (deadly bloom). Leveling E gives you a bit more of a damage increase, and Q will lower its cooldown while leveling E will increase its root duration. For sustained damage and jungle clear, Q max is best, but as most ganks are based around CC and not as much around sustained damage, I think it is worth it to max E.


Another way of deciding whether to max Q or E would be to look at how much CC your lanes have. One of the best ways to gank is to wait for your laner to root or stun the enemy and then chain your E into it. Without that CC it is almost impossible to land your E. I usually max E with lanes that have CC (slightly worsens my clear) and max Q when my lanes don't have CC (very good clear and gank QWEW).

Jungle - Item Build Back to Top

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Some comments on item builds:

Get early boots, and then build runic echoes. This is a good item and is one of the reasons why Zyra is so strong, as she was viable even before by skipping the jungle item (Runeglaive) completely. Whether you go blue smite (slow), red smite (dueling), or green smite (wards) depends on your play style, but as I almost always get Rylai's shortly after my smite, I prefer the extra vision. Also, vision in season 6 is much harder to attain with the removal of green wards, which makes the warding smite much more effective.  


I recommend the build path  1410.png3020.png3136.png3116.png3135.png3089.png3151.png in most games, though the order will sometimes change. You may want an earlier voidstaff if they're stacking MR or if you just want more burst. You may want an earlier liandries if they are stacking HP. I also rush Rylai's immediately after runic echoes if I am behind, to provide as much utility as possible. Regardless, I will almost always buy Rylai's after Runic Echoes + double pen. It is an amazing item on Zyra. You may want to substitute a situational item for Liandries or Deathcap, depending on the situation. Also remember that penetration is one of the best stats on Zyra.


3009.png Boots of swiftness were fantastic in 6.2 but have sinced been nerfed twice (cost and MS). They are a bit cheaper and provide an incredible amount of movement, which allows you to farm faster, gank faster, and position better. This sacrifices 15 magic penetration, another great stat on Zyra, so it is up to you. I recommend going sorcerer's shoes in 6.7.


3158.png Boots of lucidity: I used to not like these due to losing out on penetration, but I think they are a very viable choice when behind. If you aren't snowballing and just want to be useful, grab these after runic echoes along with a Rylai's and be more of a supportive jungler. You'll still deal a fair amount of damage but (obviously) won't be doing your maximum amount. Only buying this gives you 35% CDR at level 18 with my runes and skill order.


Some more situational items:


3157.png Zhonya's Hourglass: I get this against full AD comps or when I'm ahead against an assassin-heavy comp (Katarina, Rengar, Talon, etc...) It is much cheaper, has an easier build path, and gives CDR as of 6.9, so it is much more viable when you need it. Again, this item is generally more useful for the active and less so for the stats (not that much armor, though it does help).


3117.png Mobility boots: Don't buy these anymore.


3001.png Abyssal Scepter: This item can be very very good against squishy AP comps. It adds on even more flat penetration and helps you stay alive. I often get this after Runic echoes if I buy it, usually when there's 3+ AP or an AP assassin on the enemy team. Also, as of 6.9, it gives CDR and the aura scales, making it a much better late game item.


3027.png Rod of Ages: Not great in the jungle anymore (as of 6.9).


3165.png Morellonomicon: very cost efficient item that provides much-needed CDR. With my setup, I get 15% CDR at level 18 with scaling CDR glyphs, but sometimes that just takes too long or if I'm against tankier teams I need more CDR for sustained damage. Getting an early morellos (or even just a Lost Chapter) takes care of mana problems and finishing it gets you close to the CDR cap much earlier. This gives you 35% CDR at level 18 (or 20% if you have none in runes). 

Jungle - Clearing the Jungle Back to Top

To see a video detailing this, check out this link


I highly prefer to start gromp in 90% of situations. If I am on red side and the enemy is a jungler likely to invade me (Nidalee, Lee Sin, etc...), I will start blue buff. 


Once you hit level 2, proceed to the nearest buff camp. Wait for your Q to come off cooldown, and stand in position to tank the small monsters. Place your plant behind the large monster so that it tanks the damage from the large one but you tank the small ones. Focus the small monsters down first, and then when your plant is dead, kite the big one to reduce damage until a seed returns.  The most important change in 6.9 for clearing the jungle is that your plants last much shorter. It is therefore a good idea in 90% of your early game clear to only activate one seed at a time (notable exceptions are when you have extra passive seeds and the monster is low or very early game when you know your passive seeds will expire soon). 

This is your main strategy for clearing camps. Tank and focus the small monsters,let your plants tank the large ones, and try to only spawn one seed at a time. 

Strategies, Tactics, Tips, and Tricks Back to Top

Laning phase

As Zyra, your main goal in the laning phase is to poke with your Q + W combo (or a Q on a passive seed). Furthermore it is great of course if you can catch someone with your E and then use Q + W + auto on them. This is especially easy when the opponent is moving in for a CS (always watch the cannon minions!) At level 6, use your ultimate as a counter engage mechanism or as a quick extra burst of damage! Also, if your jungler can stun your opponent you can of course give it a try. Furthermore always buy a pink ward whenever you can, they are underutilized and extremely effective.


Make sure to not be predictable in lane. Don't walk forward solely with the intent of QW or EW or else they will always be able to dodge it. Sometimes it is best to walk forward just to scare them, focusing on dodging any incoming trades. This is also one of the best ways to bait out enemy spells (much harder to dodge while you're actually attacking yourself). This being said, make sure to not walk right on top of the Zed!


Mid/Late Game

Your role is to group the team up and take control of Red/blue and dragon/baron. Make sure you always have a pink ward in your bag, it's a really powerful item and can help you get objectives. Also make sure you check your opponents items and team composition to see which items you should buy. You are not going to rush that Rabadon's when they have 5 assassins in their team!


Objectives

Objectives (turrets, dragons, baron, rift herald, inhibitors) are always the best way to win the game. That being said, they can be hard to take 5v5. One of the best ways to push an advantage is (assuming you have enough vision in one quadrant of the jungle) to push up two waves and commit to the turret that is less defended. If the enemy runs through the (warded) jungle, you can collapse and make a pick, turning it into an objective.


Whenever a kill happens (anyway on the map), make sure you capitalize on it. If their jungler dies top in the early game, take the opportunity to counterjungle (if jg or mid Zyra), deep ward (any role), or go aggressive on your opponent knowing it's a true 1v1. If a kill happens in mid game, take an objective. Depending on the strength of the teams, this could be a turret (usually best), a dragon/baron, or at the very least vision and jungle camps (still very good). Do not just recall immediately after. The best thing about a kill is not the 300 gold, but the pressure it gives your team.


Know your identity

Did you build for poke (Luden's/Liandry's/Rylai's)? Tank busting (Morellos/void/Liandry's)? Pure burst (Haunting/sorcs/void)? Every game you play, you make a choice in your build path and you should play accordingly. If you build for poke, make sure you (and your team) get some poke in before a fight happens (whether you're poking around towers on dragon/baron). With a poke build, one QW can deal massive damage, even to the tanks. With Rylai's it can also lead to an engage from your team (as Luden's+Rylai's is an AoE slow on a plant attack). If you build for tank busting, don't dive into their team! Kite back and try to do a long fight, cycling your spells to best help your team. If you built for pure burst, don't waste all your spells early! Save (at least) an EWR for the perfect situation. It's extremely important to know what kind of play style you are using and commit to it.


Team Fights

This is where Zyra shines. Often times you want to E incoming enemies with W to slow them down. You can either peel for the other carries in your team or attempt to burst enemy carries. Usually I prefer the former, using your ult and plants to zone the enemy team away. Use your ultimate at the right time when the enemy engages or when (for example) Sejuani has a good ultimate on 3 or more team members so that you can follow up with your ultimate.


Try to follow up on your teammates when they initiate with your route and slowing plants right behind them. Make sure to CHAIN the CC and not bunch it up to get the maximum effectiveness from this. Often times I will use my initial seeds (one slow, and one ranged) and ult between the front line and the back line, which deals an extraordinary amount of damage, makes it difficult for their tanks to get to your back line, and scares their back line away.  After that, try to always have a slow plant near your carry while not dying. Although Zyra's insane damage can obliterate squishies on the enemy team, you will likely die before succeeding, so it is most advisable to stay in the back with your other carries. However, if a squishy target presents itself, go show them why they should not have done so!


It is also extremely important to be aware of where your passive seeds are spawning in longer teamfights and position yourself around them. Try to save your ult for the maximum zoning potential or maximum DPS with enraged plants.

 

Protecting Towers

Often times, people get overconfident while sieging. If you can land your root, or at the very least get some plants on them, you can then lay your ultimate down behind their tanks which will allow you to either focus their tanks down (if their back line retreats out of your enlarged plants) or kill their back line (if they don't). As of patch 6.9, Zyra is extremely strong in objective-focused fights (sieges, siege defense, baron/dragon defense) as you can set up seeds with your W and your passive, making it extremely difficult (or extremely punishing) for the enemy team to dive you.


If they do decide to dive you, place your seeds by the tower and use your ult. They won't be able to continue the dive without taking excessive damage and this will usually involve a few flashes as well, provided you aren't extraordinarily behind. Zyra has great wave-clear too, so protecting towers is something she excels at. Much of the same can be said about dragons and barons, since they are in small enclosed areas.


Farm the jungle

Unfortunately, it is possible to lose lane as Zyra. If you are getting zoned hard and can't fight, go to the wolves or the raptors and place a plant. The plant tanks all the damage and you won't suffer anything. 


Ambush in the jungle

Once you get even one item, you become extremely powerful and are able to ambush squishies extremely well. Even if you're losing lane, if you get the jump on them and EWRQW + ignite them, you will likely get their flash or their kill gold. Try to learn your capabilities. 


Abuse your plants!

Many players forget how much damage your plants do. At level 18, your plants do (114 + 15% AP) each attack, compared with your Q (180+ 55% AP) (5s CD) and your E (200 + 50% AP) (12s CD) and last for 7 seconds (health and time refreshed if you use your ult on them). If an opponent stands in your plants for the full duration is a lot of damage. Obviously, this will almost never happen, but be aware of their power. Depending on your AP, 2-3 plant attacks are roughly equivalent to one Q in damage. Note that multiple plants attacking the same target reduce the damage of the second plant by 50%.


Be a lane-bully (but don't die!)

Your plants can be an incredible harass tool in lane, but be careful not to waste them. I often try to rush level 2 and then zone them with plants. Afterwards, try to charge up two plants, and then use one for harass. If they continue trading with you, use your other spell (Q or E depending on what you used for harass) to lay another seed down. This will likely drop them pretty low.


If you use your seeds too aggressively though, they will likely take advantage of you and force a trade. As Zyra, if you have no plants you have almost no sustained damage early on with the high CDs of Q and E.


Also, as mentioned early. Be careful about pushing too hard without wards. On top of that, make sure not to let the lane get frozen at the 3/4 mark (where they are under tower but minions are not). If this is the case, you cannot harass with plants AND they don't lose cs. If this happens, push it all the way out to tower.


Try to use both plant types!

It can be tempting to E -> Q them and place two plants on your E, but the slows don't stack and they have short range, so it is best to place your second seed on the Q for the extra range. On the other hand, it can be useful to place two Q plants depending on the situation. The main point is to not use your plants thoughtlessly though and to get into good habits on deciding which kind of plant to place. This will come with practice.


Have more than two seeds

W Seeds last 60 seconds on the ground and with your passive you can have up to 8 seeds on the ground. Although most opponents will not let you do this and will try to step on them to eliminate the plants, this can be a great thing to do to set up ambushes or all-ins in brushes, or when preparing sieges / objective control.


Let your plants tank dragon

Each plant can tank 2 hits before dying (pretty sure this works for every dragon, despite them having different strengths and rates of attack). Just remember that some dragons do a cleave attack and don't place your two plants too close to each other or else they will both die. This trick can save your jungler/tank a lot of damage from early dragons. 


Detonating traps with plants

You can use a quick QW combo to detonate Teemo 17.png shrooms,  Shaco 35.png traps, and Jhin 202.png lotuses. Very useful if your trinket is on cooldown.


Using seeds as vision

W seeds in 6.9 last 60 seconds (up from 30), making them great defenses against incoming ganks. As a support, you should always have either a seed or a trinket in the brush (potentially in both if you don't have a pink). As a mid laner, you can have seeds protect you from one of the brushes, but as there are so many ways to gank mid, this is not often too reliable. The best way to get defensive vision for a mid laner is to have pinks near the "pixel brush" in the river or by the wraith camp. Always cheat towards where you have vision.


Don't be afraid to wait a bit to use spells

A lot of times it is very natural to press buttons as soon as they're available. This is not always ideal. Sometimes an ultimate is better a few seconds later. Sometimes your E is much easier to hit if you wait for them to dodge your Q. Of course this is not always the case, but you should be aware of it. Often times, especially when I'm ganking or trying to facilitate an all in, I will Q first (most people dodge the first skill predictably) and save my E for when they commit to a trade. 


Tips on losing lane - lose gracefully or go for a comeback?

It happens to everyone. Sometimes you just lose lane. It is extremely important to (correctly) make the decision of whether to lose lane gracefully or to try to get the advantage back. I will write some tips for each choice but at the end of the day it's a judgement call. We'll start with the general better choice, lose gracefully. If I'm 0/2 against a mid lane Fizz, I'm not going to be more than 2 Teemo's away from my turret. It's OK to be down CS, just try to stop the snowballing as best you can. Pink your jungle so you can be warned of dives and tell your team so they can counter them. Zyra is also very good at pushing, so feel free to shove hard and roam (making sure the presumably stronger enemy isn't following). This can often lead to getting other lanes an advantage and sometimes, depending on who the matchup is, you can set up a very good ambush and get a kill on a following midlaner. To summarize: if you think your team can win if you stop the bleeding and there's not much you can do to save your lane, choose to lose gracefully. Focus on warding, farming under turret (beware of dives), and roam when you can. Also, build for utility.

However, sometimes you may not be OK with losing. If your entire team is losing and you get outscaled on top of this, sometimes you may wish to go for a comeback in lane. This occurs mostly (for me) when supporting, but can happen in the jungle or mid lane as well. Just because the enemy Lucian/Bard gets two early kills doesn't mean you can't still fight. In choosing to go for a comeback, first identify why you are losing in the first place and then come up with a solution. Are you getting camped? Get better wards, ask your jungler for a countergank, and only go aggressive when you have support. Did you just lose your brain for a few seconds and miss all your skillshots (pull a "Melyn")? Focus on outplaying them. Did they reach an earlier power spike? Get your item to equalize and then make them pay. In summary, if your team can't carry and you can easily identify (and fix!) why you're losing, you may choose to go for a comeback. Identify the issue and take steps to prevent its replication.

How to facilitate a gank

Your jungler is sitting in the brush waiting to help. How do you best go about accomplishing it? It really depends on the situation, and you have to react differently depending on it. If your jungler has CC and can come from behind, the best thing to do is move forward at the same time (don't scare them off but don't be too far for followup) and layer your CC after theirs. This is usually the best. If this isn't the case, it becomes much more difficult. The best way is to try to trade aggressively (and hope your jungler doesn't jump the gun!) with a QW+auto. If they run away, wait a few seconds and try again. A lot of times, the enemy will start trading in return, which is the prime time for a gank. If you can land an EW combo, this is best, once they have committed. It is incredibly important to not waste your E when getting a gank. The other important thing is learning the balance between going "too soon" (can lead to death or scaring them away) and "too late" (can lead to a jungler 1v1 without you). 

Counterjungling and getting deep vision (jungle Zyra)

Everytime the enemy jungler shows on the map,you should take something. Do they show themselves near you? Try to countergank. Do they show themselves far away? Take a cross map objective. If your lanes are winning, this can mean a dragon or rift herald. If not, this is an excellent time for counterjungling and deep vision. Deep vision is the absolute best thing you can do for your team, outside of ganks (which aren't always possible). Never underestimate how important it is to know where the enemy jungler is. It helps your team not die to ganks and helps you counter gank (which Zyra excels at). Often times, I have green smite so I can drop my two wards in the two brushes near their camps (top side or bot side), sometimes pinking as well if I have one. Do this as often as possible. It is also important to note, however, that you should not attempt to get deep vision blindly. If an enemy is waiting for you, you can very easily become a very dead Zyra. Make sure they're showing on the map and watch for collapses.

What to do after laning phase (sup, mid then jungle)

I classify "laning phase" as the time until the first turret falls in your lane (whether it's yours or your opponent's). As a support, this is usually when I try to buy sightstone (often times not before) and try to get vision for my team. If I'm winning, I prioritize vision in their bot side jungle (again, when it's safe. See above). This allows you to start taking over their jungle and push safely or rotate mid to pressure. If I'm losing, I prioritize vision in the river and entrances to our jungle. This lets your ADC safely farm near your second turret while you can impact the map elsewhere. Always try to make plays around your strong members. Do not try to help weak/behind teammates unless you have a very clear numbers advantage.

As a mid laner, if you're winning, it is much the same as support, except you don't have as much access to vision. Still, try to get what vision you can for either top or bot side jungle (usually whichever one is doing better) so you can push the wave and help them take tower. Sometimes this means roaming for a gank and sometimes this just means showing up to lane to 2v1 (making sure you aren't losing minions or your tower mid, sometimes you should ask your jungler to cover). If you're feeling particularly nefarious, you can freeze the lane near your turret and have your jungler gank (much much easier without their turret to back them up. Just make sure you don't let your opponent out-roam you and snowball other lanes. If you're losing, make sure not to over-extend as you are incredibly vulnerable. Furthermore, be aware your opponent will be attempting what I wrote in this same paragraph and try to prevent them from doing so. 

As a jungler, if you're winning, you should be taking over the enemy jungle. If bot or top turret is dead, you should use your green smite to get vision in that quadrant of the jungle. Start farming their camps and possibly make ambushes if you're stronger than the other jungler. Make sure to always pay attention to where the enemy team is, as you are very easily caught out. One of the worst things to do when winning is to stay in your jungle farming your own camps. Help your team keep their lead. Try to get as many dragons as you can. If you're losing, this gets very hard. Your laners will start taking your jungle camps and the enemy jungler will be all over you. Try to make plays around any strong teammates (if you have any), always keep a pink to protect you, and be aware of any baron/dragon plays. 

Make the most of your passive

Note that this is for 6.9!!! Don't try to make use of the pre-6.9 passive! Passive seeds prioritize bushes and will sometimes spawn two seeds at once. Always be aware of when a seed will spawn and position yourself accordingly, potentially walking back a bit if you want more gank defense and up a bit if you want to harass more. Your opponent will always try to step on your seeds, so try to figure out their tendencies and exploit them. As a support, it is often very good to pressure from the brushes (unless you're against a Vayne, Poppy, or some other champion that can stun you against walls). If you're doing this, just make sure to still walk out for 1-2 seconds every once in a while to spawn your passive plant.

Do a camp level 1 (support)

Technically this works for jungle too I suppose... A lot of people stopped doing camps level 1 in 6.9 with the changes to experience (doesn't get shared and you don't get as much). Still, there is almost no reason not to do this as Zyra support. You lose no health, very little mana, and no experience. I like to give the experience and gold to my AD, but if you want to take it, that's up to you. To do this, ask your jungler (politely) to start on the top side of the map. If they agree, ward against a possible invade and then stand near the camp to begin spawning seeds at 1:00. When the camp spawns at 1:40, try to activate all but one of your seeds to burst it down, saving the last passive seed to tank the camp at the end. If you start gromp. stand on top of its spawn locat1on. If you start krugs, stand back a bit (or else a lot of seeds spawn near red buff, you can check the passive range by hovering it with your mouse) and make sure to focus the small one first.


How your plants attack 

1. Zyra plants naturally attack the closest target.

2. If Zyra attacks an enemy with an auto attack or a spell, your plants will switch to attack that enemy. 


It is very important to attack your lane opponent while harassing on Zyra! Let me know if you have any questions.

Combos Back to Top

Some preliminary notes

The most important thing about combos as Zyra is that you want to use your spell first and THEN plant the seed. This gives you much more flexibility with plant positioning (since the plant doesn't spawn until the end of the animation anyway) and telegraphs your move as well. You can also check out a video I made a while back but it's a bit outdated. https://www.youtube.com/watch?v=9JpWTO498vg

Main poke (QWA)

Your main harass will be a QW Auto attack. This forces your plants to attack the enemy, even if the Q misses.

Early poke against shields (QWW)

You very rarely want to poke with both seeds. Still, this can be very good against champions with shields so you can actually break through the shields and deal more damage. Make sure to only do this if they don't have much pressure to commit, as you will be out of shields.

Noob combo (EWW)

There is almost 100% NEVER a good time to do this combo. Only use one slow plant!

Pre-6 All-in (QWEW)

This is my favorite combo to all-in someone in a normal lane. QW (A if possible) and if they commit, you unless your EW for full damage. 

Pre-6 all-in alt (EWQW)

This is your best bet if the enemy has low mobility and is predictably moving towards a cannon minion or something. Don't QW until you know the E lands otherwise you leave yourself vulnerable.

Standard level 6 all in (QWEWR)

Same comments as above. QW as normal, then EWR if they commit and your root lands. This is especially good if they have a mobility spell, as they often juke your Q which lets you EWR for full damage. Make sure to ult over the enemy AND your plants whenever possible. This is also the best all-in combo if you have Rylai's.

Greedy all-in (EWRQW)

If you're maxing E, I think it's best to R ASAP and then QW afterwards to give you the highest chance of getting a knockup and still be able to Q a rooted target (and the plant will still be enraged if done quickly). EWQWR is OK too but often times it takes too long to cast the ult and it doesn't hit them.

More to be filled in soon™. Have to run out the door right now! 

Vods of Zyra matchups with commentary (ZMYD) Back to Top

Link (spreadsheet): bit.ly/zyramatchups 


ZMYD is the Zyra Matchup Youtube Database, a project of mine that focuses on providing an organized list of vods of every matchup, so if you're having trouble with a certain champion, you can consult ZMYD (organized alphabetically and by role, top/mid/sup) to see how I play against it. These are all vods from my stream where I focus on giving commentary. It is always a work in progress, as champion variety is a little stale in league (nobody wants 100 Lucian vods in 6.9), Twitch mutes a lot of my content, and it has to be an interesting game. If there's a problem with a video, let me know. Sometimes the Youtube videos get blocked in specific countries (I'm looking at you, Germany). If that's the case, there should also be a Twitch highlight link in the spreadsheet that you can watch.

If you want to see multiple vods of the same matchup (not necessarily the newest or best), you can click on the link to the YouTube Playlist itself and search for the matchup you want. I'm always open to suggestions on ZMYD, so let me know if you have any.

Finally, the videos are all "unlisted", but you should be able to navigate with the playlist and the spreadsheet. The reason for this is just because I don't want my regular YouTube subscribers to be spammed with vods.

Healthy tips for getting the most out of your League experience Back to Top

Here are some general tips for the getting the most (elo, fun, progress, etc...) out of your League of Legends experience.


  • Never queue up for ranked when you are not willing to lose (or else you will be disappointed about half of the time!) Play to improve or have fun, not to win. This is one of the best ways to help your mindset and happiness when playing League. Too many people (myself included, especially when I started) think of a "win" as a success and a "loss" as a failure. Don't ever keep on playing "until you break the losing streak". Even if you play at your best, sometimes games are just not winnable and if you're losing a lot, your mind is most likely not working to optimality. Don't be afraid to get off for the day or take a (potentially long) break. Remember that this can have very real consequences on your person and that you need to take care of yourself, both physically and mentally.

  • When a play goes bad, accept responsibility whether it's yours or not. This makes others more likely to be aware of their mistakes as well. Also helps keep things positive. It's not about what your teammates "deserve", it's about realizing two things. First, that your primary goal for your teammates is that they play their best. Second, that you will most likely never come in contact with them again, so don't be a jerk.

  • When someone does something really stupid and you lose something for it. Don't think how stupid they were, analyze what you should have done given their stupid action. You cannot control the actions of your teammates, you can only control yourself. Sometimes you get awful teammates, sometimes it's you that does awful. Focus on being aware (if they're jumping in 1v5, don't follow them if you're alone!) and analyze the best response to poor play. Also, don't blame. Finally, remember that even though you can't control what somebody does, you can help them make the right decision. If someone is consistently overextending and refusing to group, try to get vision to protect them or get your team to group around the problem player. If an ADC (or jungler) doesn't follow you up when you engage, make sure to be obvious with your pings next time. If it happens consistently, just know it will happen again and maybe play more safely. Only worry about what you can control. 

  • One flame = one mute. Don't argue with or tolerate annoying people. Just mute them and move on (and don't be one of "those guys" that always tells people they're muted). If they aren't bothering you, you can keep them unmuted for team communication, but under no circumstances should you ever respond to anything rude. Often times people think they are helping when they try to mediate conflict. Especially online, (and especially when it doesn't directly involve you) responding to something just prolongs it. An angry person will type MUCH less if there is nobody responding to them. When in doubt, don't type. 

  • Do not give people advice in League unless they specifically (and unsarcastically) ask for it. People are defensive in general and don't appreciate strangers giving advice. Usually this just results in them defensively pointing out your mistakes and devolves into too much typing and not enough winning. Under no circumstances should you ever say "You should have done ____". There is no point and you should focus on the future. That being said, if someone genuinely asks you what they should do, tell them your opinion politely. Treat people like decent human beings.

  • Don't play with the sole intention of gaining elo (LP). Winning and losing a game is a semi-random event that will reflect your skill in the long term. If you improve, you will eventually climb. If you don't climb, it's because you aren't improving (and that can be OK as long as you're aware of it). You cannot always win. Playing with the intention of only winning (especially in promotional series) can be very damaging to your mental well-being.




Videos Back to Top

I work very hard to be the best and put a lot of work into making instructional tools to help others pick up Zyra. You can check out my stream if you want to see Zyra in action. Some specific videos that may also help you out.

Below I will show some of the most important videos I've done, but feel free to check out this playlist for all my Zyra video content.

Zyra support video guide (https://www.youtube.com/watch?v=4Me8_SguWxk)


Zyra's early jungle clear, even without a leash (https://www.youtube.com/watch?v=q-ja_5wNEak)


Zyra jungle video guide (https://www.youtube.com/watch?v=XyH3fDaxYbo)
playbutton.png

Zyra mid video guide (https://www.youtube.com/watch?v=oD6Juj75bA0)


How plants attack (https://youtu.be/WjRUd2Uzak)


How to use an EW combo to block skillshots (muted) (https://youtu.be/Aq5oXpliNdQ)



Advanced combos guide (https://www.youtube.com/watch?v=9JpWTO498vg)


Common Zyra mistakes: (https://www.youtube.com/watch?v=bpJrFpMI9lk)

Melyn plays Zz'rot Zyra top: (https://youtu.be/vTktDDZ22w8?list=PLDv4OododpmUR1xcgCMRc6DoH57uBmjEG)

Kiting in action (Zyra Darius duel): https://www.youtube.com/watch?v=3mvJG7u2Ljc

About Me Back to Top

A little about me: I have always gravitated towards champions that can dish out a lot of damage without needing to put themselves in harm's way. I started playing LoL in pre-season 4, and in season 4 I hovered around Platinum for a long while. Then I discovered Zyra and quickly rose to Diamond 3 by playing almost exclusively Zyra support. I then discovered jungle Zyra in pre-season 5 and rose to diamond 2. I have peaked at 200 LP masters in season 6 and #1 Zyra world according to LoLskill (for what that is worth). I ended season 6 rank 318 on the NA ladder.


I enjoy Zyra for the damage she provides and her playstyle (staying safe and killing people without having to run in) which meshes extremely well with how I naturally play the game (when I have to play a tank, I usually just run away...) If you are hyper-aggressive and always in the middle of fights, Zyra may not be for you! An interesting fact is Zyra's average deaths per game. It is definitely above the average.


I'm very focused on teaching Zyra and love receiving questions. You can always ask them here (don't get notifications so usually takes a few days, 2 weeks at max), on any Youtube videos, or on stream (though sometimes if it's a busy day I can't read everything during a game. I will definitely respond between games).


You can find me on Twitch (I stream regularly), my primary YouTube, my secondary YouTube (with stream highlights), TwitterReddit, and FaceBook.
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