- Summoner Spells
- Champion Matchups
- About Me
- Why/When pick Riven
- Early Game & Cheesing+Trading
- Mid Game
- Late Game & Team-fights
- Split-Pushing & Red Trinket
- Middle Lane Riven
- Manipulating the Wave
- Cancelling Animations & Combos
- Champions good with Riven - TEAMFIGHTS
- Champions good with Riven - SPLITPUSHING
- Conclusions & Contact Me
Path to Redemption (In depth guide on Riven Top/Mid and Laning)
Summoner Spells Back to Top
Runes Back to Top
+0.95 attack damage Greater Mark of Attack Damage
+1.34 magic resist Greater Glyph of Magic Resist
+0.16 magic resist per level Greater Glyph of Scaling Magic Resist
-0.83% cooldowns Greater Glyph of Cooldown Reduction
-0.09% cooldowns per level Greater Glyph of Scaling Cooldown Reduction
+1 armor Greater Seal of Armor
+2.25 attack damage Greater Quintessence of Attack Damage
Masteries Back to Top
Abilities Back to Top
Items Back to Top
Just a basic example of a Riven's like build with CoC. YOu got way less damage than with Fervor, but still enough to make squishy tremble. Moreover, Solaris + Sterak's shield, along with death's dance sustain, will keep you alive for ages. Ps. you need 10% cdr glyphs in runes to cap, otherwise you should switch either steraks or solaris for Malmortius/Ghostblade.
Matchups Back to Top
- Wait a sec...? Fervor!? You always say 'Fervor for extended trades' - Doesn't Aatrox love extended trades!? Wtf Fergus o.0
- Yeah, he does; but late game you should still be able to 1 v 1 just because of your lifesteal and crazy damage, let alone your . Early on it doesn't really make that much of a difference, so don't worry.
There is only one thing you should be careful about: his . It can cut off your disengage, and deals some decent damage too.
As a point of note: if you can CC him during the flight, you'll cancel it.
Btw, don't ever have your cooldowns up when he ults; his will demolish you.
- Really easy lane. The best thing an Aatrox can do against a good Riven is just farming with , hoping she makes mistakes.
- His can be really punishing if your cooldowns are up: dodge it.
- Lv 6 his ult is really strong in extended trades, but he isn't able to tank your combo. Just all-in him, you'll win.
- Zone him from the wave! If you let him autoattack with , he'll win by sustain.
- Don't fight him when he has his empowered third up.
The thing with Ahri is that she's very mobile after lv 6, and Fervor won't really help you much against her at any point of the game. What you want to do when you reach her is just bursting her, and thunderlord's is the way to go on that matter.
Your first priority should be never letting her roam. If she does, she'll snowball her team. Other than that, you got kill pressure on her for the whole game, but a good Ahri will hardly die to you in lane.
If she doesn't have her charm yet, you can look to do your combo and get out if she gets too close.
A good Ahri will hardly step too close to you, so just be passive and try to push a little if she's playing like a bitch.
UPDATED FOR PATCH 6.22
Let's start by saying that:
Akali can't stand Riven's hit&run playstile
Riven can't stand the damage of Akali's and second passive. Moreover, her sustain is annoying.
- Lv 1 is pretty even, but definitely in her favor if you make the trade last too long. I'd suggest to chill at this point, or just wait for her to waste her . If she started it's a little easier.
- Even lv 1 - Riven's favoured lv 2-5 - Riven's slightly favoured lv 6+
- Harass pre-6, all-in after. Care: your has way less cooldown than hers.
- Either ignite her pre-combo or swap to red lens to have some kind of vision of her inside her .
- Max or ? I honestly always max , as it damages her while inside the shroud. Never tried maxing , so i'm just assuming, but it MIGHT work, provided you shield well most of her combo. I'd max though.
- Don't be hit by an auto when her is on you. It hurts.
Recommended SS: Ignite
Care for: Poke, Stun, Tibbers and burst after 6
Tough match that can go both ways, but she has the advantage. Hard if Annie knows what she is doing. It’s a killable lane at all times provided you manage to get to her, and the first one to get an advantage will probably snowball.
Start E, farm 'til lv 3. Don't fight her when her stun is up, bait it if you can but don't get any chances as she does really high damage.
After level 3, start looking for opportunities. You want to kill her and get an advantage, since she scales well into late game. It's difficult that you'll be able to deny her much except by killing her. Bad Annies will farm with their Q and waste their stun, or miss a bunch of minions trying to farm without. Good Annies won’t have this issue, and often the only time they’ll lose their stun will be when you try to attack them or to chunk you when you can’t retaliate.
If she gets too close to you without her stun, dash at her and punish her. Kill her if you can, but don't get baited by a stun-burst.
Lv 6 you can both burst each other, but her range still gives her the advantage over you. Be careful of getting stunned badly, you might regret it. Hexdrinker is required at this point. Since Tibbers is a skillshot, you can try to avoid it by flashing or E + Q away, but requires good prediction and luck.
- Farm up until lv 3, don't get poked down. Watch out for her stun.
- Play passive, but watch out for opportunities. Aim to have something done while her stun is down. Call for ganks if you can't.
- to survive her burst is required.
- Try last hit her Yogi if you have the chance as it gives a pretty decent amount of gold. Careful though, as both her and him do high damage.
Passive – Pyromania
Stun: 1.25 Lv 1; 1.5 Lv 6; 1.75 Lv 11 ( +9%AP)
Q – Disintegrate
COST: 60/65/70/75/80 Mana
CD : 4
Magic Damage: 70/115/160/205/250 (+85% AP)
W – Incinerate
COST: 70/80/90/100/110 Mana
Magic Damage: 70/115/160/205/250 (+85% AP)
E – Molten Shield
COST: 20 Mana
Armor and Magic Resist: 10/20/30/40/50
Magic Damage: 20/30/40/50/60 (+20% AP)
Duration: 5 seconds
R – Summon: TIBBERS!!
COST: 100 Mana
Initial Magic Damage: 175/300/425 (+80% Bonus AP)
Magic Damage per Second: 20/30/40 ( + 20% AP)
Duration: 45 seconds
Health Reg: 6.92
Mana Reg: 6
Passive – Shurima’s Legacy
A passive useful later in the game to zone the enemy team by rising a tower on the ruins of another.
Q – Conquering Sands
COST: 70 Mana
CD : 10/9/8/7/6
Magic Damage: 65/85/105/125/145 (+50% AP)
Slow: 25% for each soldier that hits.
Azir’s orders his soldier to dash towards a point, dealing damage and slowing enemies they hit. The damage does not stacks anymore, but the slow does.
W – Arise
COST: 40 Mana + Sand Soldier
Recharge Time: 12/11/10/9/8
Bonus Attack Speed: 20/30/40/50/60 (+85% AP)
skill that lets him summon an untargetable unit for 9 seconds, to attack who
Azir AAs with its range. Moreover, it passively grants bonus attack speed.
E – Shifting Sands
COST: 60 Mana
Magic Damage: 60/90/120/150/180 (+40% AP)
Shield: 80/120/160/200/240 (+15% Bonus Health)
disengage ability, the one that screws you up before his 6. This skill makes
him dash to one of his soldier, dealing damage to those it passes through.
However, keep in mind that if a champion is hit, he gains a shield and stops.
It has a long cooldown early game, if you can abuse it.
R – Summon: Emperor’s Divide
COST: 100 Mana
Magic Damage: 150/225/300 (+60% AP)
Wall Duration: 5/6/7
strong ult. It summons a barrier of soldier to knock back enemies and then
acting like a wall. The biggest problem is that you can’t dash or valor through
this wall. It will knock you back again. You can only flash it or walking it
sideways. I’m not sure if Riven’s third Q can jump it like a wall, it shouldn’t.
Now, your ult has 30 secs less coldown than his at lv 1. Jump on him as soon as yours is up again.
Playstile: Push and Roam.
Start: Long sword + 3, either E or Q lv 1
Care for: Poke
Extremely boring lane... the problem is that he can play passive all he wants, and if he does you'll never be able to kill him. Period. That being said, he even outscales you HARD to make things worse.
You can start Q and try to chunk him lv 1. He isn't that strong at this point, but if he doesn't steps out of position avoid. Lv 2 you can make something happen, and so lv 3, but after that it will be hard as his W damage will start getting strong.
Lv 6 is ult has a 30 seconds cooldown higher than yours. Keep this in mind.
Either rush CdR or a tiamat and push him under tower; roam or take a camp afterwards. Honestly, not much else you can do. Try to make your team snowball, as there's no way you'll be able to kill a decent Azir. Aim to get your CdR as fast as you can.
- Boring lane. The bird is a really safe laner, and trying to reach him will often just get you chunked. If you notice that you can't kill him, just aim at making snowball your bot/top lane, and take camps whenever you can.
- He outscales you hard, and late game he is a far bigger threat than you if capable to poke your team down.
- His lv 6 is quite strong, especially if you underestimate it. However, before that he shouldn't have much kill pressure on you unless he gets a gank an.
- He is forced to start W lv 1. You can attempt an early lv 1/2 cheese by starting Q or pushing for level 2, provided he steps out of position.
Health Reg: 5.4
Mana Reg: 8
Passive – Blaze
Each enemy hit by one of Brand’s abilities gets ablazed, receiving 8% of its max health as magic damage over 4 second. Moreover, other abilities against the same target are empowered.
Q – Sear
COST: 50 Mana
CD : 8/7.5/7/6.5/6
Magic Damage: 80/120/160/200/240 (+65% AP)
EMPOWERED: 2 seconds stun
His stun. It’s threatening only if you’re ablazed, and even then it’s not that difficult to juke often.
W – Pillar of Flame
COST: 70/75/80/85/90 Mana
Magic Damage: 75/120/165/210/255 (+ 60% AP)
EMPOWERED: +25% damage
His main pushing ability. It has a somewhat decent cast time, so it shouldn’t be an issue dodging it.
E – Conflagration
COST: 70/75/80/85/90 Mana
Magic Damage: : 70/105/140/175/210 (+ 55% AP)
EMPOWERED: conflagration spreads to surrounding enemies
The only point and click skill he has other than his ult. It has a decent damage, but alone it shouldn’t bother much. The real problem of this skill is that it surely sets you ablazed, thus dealing an additional 8% of your max health as magic damage and empowering other skills that hit you.
R – Pyroclasm
COST: 100 Mana
Magic Damage: 150/250/350 (+50% AP)
EMPOWERED: Pyroclasm’s next bounce prioritizes enemy champions
An ult that is far stronger in teamfights than duels, however it musn’t be underestimated. It does quite the decent damage if it hits you two times. That’s the reason why you want to fight Brand away from your minions, and maybe allies too.
Playstile: Smartly aggressive. It’s definitely a lane where you have
high kill potential, but getting hit by a round of his skill will get you
chunked or killed. Making him go OOM is pretty simple, as all his skills are really expensive.
Start: Long sword + 3, E lv 1
Care for: W all the time, Q if ablazed, fighting near allies/minions after 6, poke for his decent base AD
Actually even easy, but a decent one can be boring.
Lv 1 he can’t
stun you, but he has a somewhat decent base AD so starting E might be a good
idea. You can dodge his W fairly easily, but not his AAs. You can start Q if you
wish, since you should even have one potion more than him, but it can be risky.
If he uses his W to push you, like he’ll probably do, take Q or E and consider asking for a gank. He is a piece of cake for your jungler.
Lv 2 is the best moment to fight him. He doesn’t have his E, so as long as you avoid his W he can’t stun you. If for any reason he grabbed W + E, rush on him as soon as he AAs a minion and kill him/force his flash. He won't be able to retaliate.
Lv 3 he'll probably conserve his Q + E combo for when you try to engage on him. Try rushing at him whenever he use his W, jackpot if he wastes even his Q/E, and try to chunk/kill him. You should never be hit by his pillar unless you're AFK.
His lv 6 damage is quite decent if he hits you two times with his ult. Try fighting far from your minions and allied champions. However, if you are both full health and you dodge his Q, he stands no chance against your Blade of the Exile.
- Pretty straight-forward lane where Riven has the advantege due to her shield and mobility, Brand ever-lasting bane.
- Dodge his W, this is easy, and try to juke his Q if you're ablazed.
- If he tries to push you with his W, just let him do it. He'll be oom in a second and open to a gank.
- Lv 2 is the best moment to fight him.
- is a decent buy if you're even, as lv 6 he might kill you if he stuns you without it.
- Try fighting him far from your minions/ally champions at level 6, he'll always lose. HARD.
I'll update the match-up once i get more experience at it and players gets better at her.
Second: her second .
Don't feed her. If you do, you're going to find yourself in a world of blades- *cough* pain.
You can stand your ground against him quite easily early game.
Start Q, zone him from minions, force him to farm with either Rupture or Feral scream. If he starts with his E, vorpal spikes, and tries AAing the minion punish him and chunk half is hp off him.
Lv 2 take E if you can't cheese him. it will make easier to avoid Rupture, and you'll be able to keep up with his sustain by not receiving damage.
Lv 3 just engage him every time you can. Be sure not to get caught by rupture though, and do your best to predict and shield his silence.
He is easily killable level 6, but he'll start getting too big right after due to his own ult. Try getting an high lead on him by then, so zoning him off the farm won't be an issue.
Pressuring him under tower is really risky, so it might be better to freeze the lane.
As a side note, his Rupture is invisible if you don't have vision on him when he casts it. Be double careful when he enters in a brush, try warding it.
- Cho has one of the highest base AD in the league; face him lv 1, but be quick and disengage fast.
- He has natural mana/health sustain, but only when he kills minions/units. Try zoning him off the wave.
- Has really high mana costs.
- Pressuring him under tower is risky due to his silence. He can easily snipe you a rupture after silencing you if he is good, and if you got tower aggro you might even die. Try freezing and zoning him, as under tower he'll just sustain all back.
- Lv 6 he has good burst, and starts becoming too much for you to handle. Take care, and know that at 6 he easily killable if he has no stacks. Anyway, try building a good lead before that point.
- Mercury Threads reduce his silence duration, so are decent vs him.
- His Rupture is invisible if he is in a brush... be really careful to this troll action, it can fuck your lane.
New Darius is by far weaker than before, at least in lane and against Riven. That's why i decided to change the difficulty from HARD to MEDIUM.
First, Darius is still weak to ganks. As of now you shouldn't need help fighting him, but if you do ask for a gank. He is a free kill each time he walks past half the lane.
Second, his Q does far less damage than before, but most important it has quite the decent delay now, and as Riven that's really important, and screws him over completely.
Third: he got a lot stronger in extended trades, as if he pulls off 5 hemorrage stacks on you he gains a lot of free stats. However, you can disengage enough easily if you have at least 1 skill up for when he pulls you.
Lv 1 it's safer to start E, but not needed i think. You may attempt to wait to level up any skill, and try to bait out his Q. If you can, level up Q and punish him. If he started i'd chill out. Else, just take E and farm up level 3.
Lv 2 i wouldn't fight him unless you can cheese him. That's because he has the power to cut off your disengage, and if he does while your skills are on CD you're pretty much screwed.
Lv 3 you can jump on him with your shield once he starts charging his Q. It's even better if you manage to juke it without using your E. Keep either W or one of your Qs to escape him if he pulls you. DO IT OR YOU'LL DIE, PERIOD.
At 6 if he went for damage he'll just die 100-0, i assure you. If he went tanky he might be tougher to deal with, but nothing so bad as long as you don't get 5 hemorrage stacks on you without having a single skill up. Pretty much just play like before 6 and you'll have little to no issue.
- Darius AAs deal damage over time. Don't fight him in long trades, especially now that he gets stronger once he has 5 hemorrage stacks on you, he'll rape you.
- His Q does more damage at its highest range. Your shield is enough to completely negate its damage though, and since it has a delay now it's actually easy to shield it or avoid it.
- Lv 6 your bursts are alike, but you are faster.
- Save your W for when he pulls you, even your E or one of your Qs if you can.
- Don't let him get 5 Hemorrage stacks on you, ever.
- His bleed deals physical damage now, and has damage reduced. Pretty.
- His base ult damage has been reduced by a decent amount.
- His Q heals him if it hits you or a champion, and by even a decent amount, 15% of his missing health. However it shouldn't be too significant, as you can avoid it pretty easily, or ignite him in an all-in.
- Pretty easy match-up. After level 1 force her to farm with Q or force trades when she's just wasted her empowered AA.
- Level 3 and 6 she gets some good power spikes, but so do you, and yours are far better. Just be careful if you're low, 'cause she can kill you easily.
- Care for ganks: she can set them up quite well with her E, especially after 6.
- Don't make her snowball! If Diana snowballs, she'll be a force to be reckoned...
- is important to rush. Raw stats are pretty good against her, so an early or should do the trick. If she rushes , as she should, consider as first.
Probably the easiest lane you'll face as Riven, either you kill him or not you'll probably be ahead and he'll be almost useless. Ignite counters him completely.
Take Q lv 1, zone him from minions and force him to last hit with his cleavers. Engage him if he dares AAing them. Don't get too cocky though, as his base damage is high and he has the power to chase and kill you if you're careless. Try not to push the lane too much, but even if you do it's not going to be much of an issue, he is really easy to pressure under tower.
Lv 2 take W only
if you think you can kill him, else E and shield the minions he tries to last hit. Face him if he steps too close to you.
Rinse and repeat.
If by level 4/5 you managed to take a kill, or a pretty significant CS lead, feel free to try maxing E as i like to do against him. This way, you'll be able to shield any minion he tries to to hit. Since he'll be so much behind, the Q damage you'll lose won't actually be that significant. If he tries getting close to you, your full combo will chunk him regardless. Your call, i'd suggest you try it.
Either way, rush and consider taking later on if you don't have ignite with you. It will make him useless all game, i promise.
- Zone him from creeps, try to freeze the lane as he is item reliant and a shitty roamer. Shield the minions he tries to Q.
- He has a crappy early game but pretty decent base damage, hit him hard, hit him fast.
- Ignite his ult if you think you can kill him.
- If you overextend, ward or don't overcommit. He has the power to chase you and kill you with his jungler if your abilities are on cooldown.
- New is God against him. It will make him useless all the game.
Now, if he goes tanky he'll probably have the edge over you early on due to his high base damage. Stay even until you have your and , you should be able to fight him easily after.
- Pretty boring lane. Ekko should wait your engage as his only way to win trades against you pre-6 is juking your combo. Don't have your juked by his , and don't waste your shield trying to engage on him. If he farms with let him do it.
- Tank Ekko starts pretty strong and falls off 1 v 1 against you after you have completed and . If he goes AP the match-up is more snowbally, so the first one to get a lead will probably have the edge on the other.
- You can start trading from level 2, but best waiting for lv 3. or dodge his , don't get juked by his and don't fall for his .
- Don't bother fighting him once he procs his shield, it's just not worth.
- Early CdR, and an , are great choices against him.
- Ignite si pretty good against him, as you can negate his ult heal.
Riven is actually quite decent against ezreal, but finding one in lane will make a boring laning phase. Nothing too hard however, he is actually quite manageble. All said, he is a ranged champion with a toxic poke, so maxing E is a decent idea. Aim to get some fast CdR, so rush and ; a first item is a solid idea.
- Not really a threatening match-up, just a little boring. Ezreal's early game is quite weak, especially if he rushes tear. Just don't get poked down.
- Max , you don't really need that much damage to kill him.
- Play passive 'til 3, unless he really misplays.
- Bait his E, it has a 19 secs cooldown early game. The only way he can survive the lane against you if you play it right is either maxing it, or playing so safe to give up a lot of farm.
- Dash to the side when he is channelling his ult.
- + are solid items to get in this match-up.
CoC is really good because there is only one counter to %health true damage: shields. It makes really difficult for Fiora trading against you early on.
Moreover: Fervor = extended fights; Riven vs Fiora = Short trades.
What's the goal?
Taking a lead pre-6, and even a bigger one pre-9.
Her true damage poke is an issue, but as Riven you can shield it, which most other champions can't. Use this at your advantage.
Lv 1 start , don't take the initiative. It's actually in her favor, as if she procs a vital on you and follows up a bit you'll lose the trade. Fight her near your minions, or if she dares at you. This way, you'll outdamage her. If for any reason she took , fight her balls deep but care not having your third parried.
Lv 2 is interesting. You can take if you chunked her, or if you can cheese her.
She'll either have + or + . If it's the latter, her slow + crit does a shit-load of damage, so aim to shielding it and don't dive her in her wave. If you took , you should come out ahead.
If she has + , it's pretty simple to win the trade. Just don't have your /third parried (this applies all game long).
A point of note: it's really easy for an experienced Fiora (or a smart one) to parry your third . The best thing to do is to bait it out before using it, or keep it as a disengage tool.
Lv 3 you have a small advantage, as long as you don't screw up. Don't get harassed, and don't have one of your CCs parried and you'll be fine. Be smart, and look out for her mistakes.
From lv 6 onwards a single mistake can cost your life, despite being a little ahead or not. Play safe, all-in her when she's out of position or her ult is down. Be very careful to not waste your ult, as she can just dash away and wait for your to drop.
Since removal of Armor pen. this match-up has become a little harder. I don't really think is an optimal first item against her unless she rushes . I think that grabbing a , sitting on it and taking a + before finishing your is a better choice.
Why the cloth armor? Because Fiora's does a lot of damage despite hitting a vital, and her has an high AD ratio with a decent base damage, considering the low cooldown.
Point of note: CdR is of course useful, but not as much as in other match-ups. Raw damage > CdR in this match-up.
- Don't get poked down by her on your vitals. Shield it.
- Take a look at where your vital is: is it in an easy spot for her to hit? Go back, off her screen, 'til it drops, and get back in range afterwards; you'll get a better one.
- Don't have your third or parried.
- Abuse her cooldown (23 lv 1).
- Don't ever get caught in her + combo when your skills are on cooldown, especially after 6. You'll die.
- Maxing is, in my opinion, a trap. Harassing her is not an option later on, and you won't have the mobility needed to escape her until late game.
- Prioritize raw AD more than CdR in the early game. You can't keep up with her mobility after lv 6 before late game, just aim to burst her 100-0.
His new does a lot of damage, but you should be able to out-trade him lv 1 and especially lv 2. After lv 3 you get the lead all the way until lv 6. At this point, care for his , which can set up some nice ganks and does a shit-load of damage if it's landed from a far away distance. If you get an advantage, this lane becomes a piece of cake.
Don't have your combo juked by his and though!
Rushing is a must!
- Trade will always go to you pre 6 as long as you actually shield something of his combo and your W/third Q doesn't get juked.
- He has disgusting mana costs. Use it to your advantage,
- Hexdrinker is God against him.
- Care lv 6, if he lands his shark he can burst you as fast as you can burst him. However, if he doesn't his damage will be pitiful.
- Pretty snowbally match-up, try not to give him any kills or you'll regret it...
- At rank 1 his , the skill that makes him untargetable, has a long cooldown, 18 seconds. You can bait it and jump on him as soon as your is off cooldown for major damage.
You don't see Galio very often. That doesn't mean he should be too much of a problem for the Exile.
- Galio is an anti-ap champion. Guess what? Riven's got no AP damage, so his passive is completely wasted on you.
- Galio is melee, despite his ranged skills. That means that he either has to come close to you to farm or waste mana trying to (smart move). Whichever he chooses, you win.
- His skills are easy to shield. Honestly, you can see them from a mile away.
- Lv 1 starting is fine, but if he gets a little too close to you levelling up first can be a smart choice. He can't win trades where you land your full combo on him.
- Shield his . It does crazy amounts of damage, trust me, but is not that difficult to avoid.
- If he farms with his skills, focus on draining his mana pool. He'll quickly go OOM, then you'll just be able to deny him.
- is an important item to take. Play safe at 6 if you don't know where his jungler is. Btw, his ult has 20 seconds longer cooldown than yours, not considering CdR. Another reason to grab first.
2nd: care if he has a barrel almost dead, as he'll be able to place another one under you and cheese some damage.
- Easy lane. He has sustain from oranges and can cancel your stun, but nothing so scary.
- Shield his Q harass, don't fight level 1.
- Ping when he is 6.
- Care of his barrels, now these are his primary damage skill, especially if empowered by his PARLEY. Shield in and AA them to obtain gold or let him waste mana for his Q (and the much he lost placing the barrel before-hand). Disengage if he places one under himself and your shield is down, you should have the time.
- Depending on how he'll play, you'll be able to kill him easily or not. If he tries to push you out of lane, he'll die. If he just aims to farm, it'll be boring and he might actually be able to survive. However, you'll be able to zone him out without too much problem.
Hard to kill, does illegal damage after putting some points in his E. All in all not so bad, but quite boring. It's actually an easy match-up for an experienced Riven, at least early on. ***anyone who says garen counters riven never played the match-up right***
Start E lv 1, shield his silence and throw an AA at him. He'll even get minion aggro probably, dealing a minimal but effective damage.
Lv 2 take Q, keep shielding his silence. When he spins2win you, let your Riven balls out and face him head-on. Unload your full Q combo and chunk him. You'll win the trade, but he'll sustain it back up if you fail to stop his passive when it comes up. Still, you'll have him zoned from the minions for some time and it will put you ahead in farm, which is actually pretty decent since he is early game reliant.
Lv 3 he'll get tankier or will do more damage with his E, neither is too important. Rinse and repeat as before.
If you haven't killed him before 6, he'll become really dangerous (he'll still be even if you DID kill him, but you won't need to fear him). Don't EVER get caught by his silence without shielding it, as a good noxian scum you'll probably taste the Demacian Justice and die.
After level 6 he'll become too big for you to kill, and he'll probably just spin2win with sunfire cape. His E will do enormous damage now, so avoid trading with him under it.
Late game he falls off, though his silence and free armour reduction from black cleaver will stay a pain in the ass.
Here's the thing: new Garen is actually a bit more useful late game, while being less tanky early game but having a bit more damage in his E. Moreover, if you get the Villain status, he deals 1% of your max health as true damage to you with any of his skills/AAs.
The match stays pretty much the same, but unlike before he has a scaling armor stat on his W, which procs when he kills a minion. You can still fight him early game, but avoid him after 6 if you're the villain and you haven't got a lead.
Trade with him from level 2 onwards, shield his silence as before, and rush .
A good nerf: you can't become anymore the villain for killing him, you can gain the status only by killing his mates. That's really good for you, as if you get a lead should be simpler to keep it.
- A long feared Riven opponent, and for good reasons. He has sustain, tankiness, damage and mobility. Don't let your guard down, but know that you can trade with him quite well in the first few levels.
- Shield his Q. ALWAYS.
- Try hitting him when his passive is up. He'll recover all the health he has lost really fast if you're unable to.
- He'll push the lane with his E. Ping your premade jungler to come and save your ass, so you can rape his. Try baiting his Q, else he'll just run away while spamming /Laugh.
- After he got his sunfire, you won't kill him anymore, unless you're fed as fuck or it's minute 25.
- Care his 6, he is probably stronger if tanky. if you fail to shield his Q even once you'll probably die and cry in all-chat...
- If he goes black cleaver first item as some idiots do against Riven, rape him.
- His ult, E and AAs do true damage if you are the villain. That's really, really bad for you, as even if you manage to beat him, he might become stronger than anyways... If that happens, he'll have got some tankiness while still having damage. Yeah, a good time to say "dafuck dude?"... however, good news my friend, you can't get the villain anymore for snowballing on his corpse.
Quite simple if you play passive, but challenging if you try to kill him and he is good; if you make a mistake against him you'll either die or suffer deeply.
If you manage to juke his stun when he is in mega-gnar form before lv 6, you can trade with him. A single one of your dashes is enough to get out of its range. Be very careful of his rock, it does high damage.
- Boring match, even if you kill him you probably won't be able to snowball off it.
- Maxing is quite decent.
- Even if you do manage to zone him, he'll just farm with his boomerang.
- Before 6, you can stand your ground against mega-Gnar if you can juke his stun and, possibly, his Q.
- At 6 stay away from walls, and do your best not to trade with him while he is in mega-Gnar's form.
- Bait Gnar's E before all-inning him.
- Avoid him mid game if you didn't get an advantage.
- He has a pretty strong poke, but limited mana pool. Play a war of attrition if you can't burst him.
- Lv 1 is close, but he has high base AD. Don't get hit by his harass, or he'll outdamage you.
- Lv 6 be very careful to his TP homeguards ult. Before sheen/trinity you're stronger than him.
- Try have your jungler ganking him, and bait his charge so he'll have no escape.
IT'S HIM! THE DONGER!!!
Extremely boring lane for almost anyone, you'll probably never be able to kill him due to his healing passive and his towers. Whatever you do don't get hit by his grenade, if he stuns you you're going to suffer tremendous damage, maybe even die.
Once he has completed his Zhonya's you'll never kill him again without dying, unless you manage to clear his towers out with Hydra fast enough.
I'd ask for an early gank, maybe even two, so you may try to shut him down. If you get ahead this lane *might* become quite simple. Care though, as he might be able to pick a double kill off you and your jungle if you two play badly.
Rush Hydra, you need sustain to survive. Don't bother going Hexdrinker before it, as it won't matter if you shield/sustain his damage.
Mercury are a good choice against him and maxing E is probably a good idea.
My opinion of
him is not so high. After lane phase he'll be useless against any competent
"Solo Que" *Cough Cough*
- He'll win lane without jungler help, unless he horribly misplays, then you might kill him. Even then, he'll prob. take you with him.
- Maxing shield and rushing Hydra are both good ideas.
- Dodge his grenade at all costs.
- Don't bother harassing him, he'll heal all you do to him due to his passive. Either all in him, or farm.
- Focus on farming, not much you can do on your own. If your team doesn't fight in his towers (and it shouldn't) mid/late game he'll be just meat for your sword.
Tough match-up, but you can kind of fight her early on. However, there are quite many things you need to watch-out for...
- Her . It's her primary harassing skill, but the passive is the worst part of it. It heals her for 5% of her missing health each and every time a tentacle hits you. Guess what? Her is considered a tentacle. It's quite easy to dodge.
- Fighting near her tentacles. They will attack each time she uses a skill, and if you get hit by both her skill and the tentacle she'll sustain a bunch while raping you like an hentai doll. So, stay da fk away from walls!
- Her . This is the skill that makes this match-up so toxic. If you get hit by it, illaoi will grab your soul. While damaging it, she'll be damaging you too, and if she kills it or you run you'll become the vessel. That means, tentacles will spawn around you 'til you kill her, or you kill three tentacles or a minute is passed.
- Her , the ultimate. It makes a tentacle spawn for every champion it hits. disengage once she uses it, or burst her.
- Juke her . Don't fight near her tentacles.
- Do your best to juke her . If you have your cooldowns, or she is near other tentacles, just run away and become a vessel to avoid more damage, chill out 'til it drops.
- Retreat when she ults.
- Maxing is good for juking, but you'll lack a lot of damage.
- She is insanely weak to ganks before lv 6, and after if you two play it smart. Ping your jungle to come top for free kills.
A pretty common skill match-up nowadays. It's listed hard purely because i think Irelia has a slight advantage over Riven and a single mistake can cost you the lane, especially after 6.
Anyway, this match-up will probably be won by the one who knows his champ better. Remember:
If you know yourself and you know your enemy, not even in 100 battles you'll find yourself in danger.
Sorry, i couldn't resist!
The match relies heavily on her stun, by both sides: if you can bait it on your shield, you win, else you lose. A pretty simple strategy is just going in with your Q, stun her, AA her and shield backwards. Bad Irelias will probably E on your shield, and you'll be able to jump in again. A good one will see it coming though, if not the first time the second, and will be tougher to bait... hell, she might even just jump on you once your shield is down, that's why you need to retreat in your wave, so you won't lose if she doesn't fall for it. Just to be sure, try not having any low health minions nearby when disengaging, else you'll cry... trust me.
Pretty much like Jax, she'll get tanky while doing more damage than you can take. End build she'll probably have even more teamfight presence than you normally, unless you manage to stun and delete her ADC and, possibly, even her APC.
I hear people saying lv 1 is in Riven's favor; let me tell this straight: it is NOT.
I'll assume she started , because that's what she should start with. If she didn't, crush her.
Anyway, if you can unload your full on her, you win the trade if minion's damage is even. However, a good Irelia will just + AA then withdraw in her wave. If you follow her, she wins for minion damage. If you don't, she wins for poke.
Care at this point, upgrade if you're not confident.
Lv 2 and 3 she has no way to retaliate against your aggression. Try shielding her stun; if you do, punish her mistake and chunk her. She has just lost the trade. Hard.
Lv 6 if she has a sheen and you misplay once without having a good lead, you die. She has the power to bring you from 100 to 0 if you fail to shield her stun. Moreover, her ult has 20 secs less cooldown than yours.
If by level 9 you haven't got a decent lead she'll just destroy you all the way to late game. At this point, you should be able to fight her again, provided she didn't build to counter you.
If you got an advantage, you'll just burst her as she won't be able to survive your combo. Still watch out for her stun though, 'cause she might be able to burst you anyway if you're careless.
- Similar to Jax, but with a stronger early game and weaker late. Her W grants her passive sustain at each AA. Lv 1 you are pretty close, might be good starting with shield if you're not confident.
- Lv 2/3 you just have to watch out for her stun, she has no way of fighting you.
- Lv 4 onwards the match becomes more and more difficult. Don't fight when she has W on. If she maxes E, Mercury Threads are highly recommended as soon as you can afford them.
- All the match relies on her stun. If you can bait it on your shield, you win.
- She has good burst at 6 with a sheen, even stronger after she's completed her trinity. Moreover, her ult has a shorter cooldown than yours, and heals her for any enemy (minion included) it hits. Watch out, fight her away from minions if you can, and use ignite at the beginning of your combo if you have it.
- Maxing makes really difficult for Irelia to kill you, but so is the other way around; if by lv 6 you haven't got a lead, you'll never be able to kill her 1 v 1 until much later. If you max this becomes an all-or-nothing lane: make a mistake -> you die. She makes a mistake -> she dies pre-9.
He has good damage and he's naturally tanky, but nothing too hard.
Lv 2 it gets tougher. Don't get hit by his knockup combo, if you do just disengage as he'll
win since you're debuffed. Engage if he misses his Q, or even better his
knockup combo, he'll lose hard. Shield his first AA.
Rinse and repeat, after lv 3 you can even stun him if you ever get hit by his combo and AA him before disengaging. If he activated his shield, don't bother AA him as obv it will be useless.
Lv 6 he has good burst, but if won't matter if you don't fight him while debuffed. You can dash or valor out of his ult.
- Fight level 1 when you're not debuffed.
- Care his combo. Don't fight him if you're debuffed, unless your 100% sure you can burst him. He'll do insane damage.
- If he ever misses his knockup, punish him... maybe you'll even kill him, as that's his only escape other than flash.
- He has a shield just like you, but if you're not debuffed it won't matter.
- If you get a lead, you'll be able to zone him and deny him, making him useless.
- His mana pool isn't so small, but if he spams his combo he'll quickly go oom. use this at your advantage, as once he is oom he is a joke.
Who Wants a Champion in Pieces?
Lv 1 he is really strong, but you can still come out ahead on the trade.
If he took keep one of your dashes to get out of its range, and get back in as soon as it's off cooldown. If you get stunned, he wins the trade.
If he grabbed , be sure to land your full combo on him, don't get harassed, then back off in your wave.
Lv 6 he gets a HUGE power-spike, both in damage and defence. His ult will make him deceptively tanky, and will let him do a bunch of damage on his third hit. If you are even you'll start getting out-scaled, but it's not yet too late to kill him. Aim to shield his empowered auto.
If you're behind, you're screwed. Try to farm, if you can, and cry to your jungler.
- Pressure him hard early game. Max . Bait his , then go in once more as soon as your skills are up again.
- Don't trade blows with him while your skills are down. His base AD is 62 while yours is 56. Moreover, his passive makes him attack faster the longer the fight is, so you'll just lose.
- Try shielding his AA + W combo, as it does quite a bit of damage.
- He is easy to pressure under tower. Care not getting stunned though, or you'll die.
- Level 6 you can still beat him, take care though as his ult makes him tankier and his third AA does insane damage. Don't ult badly, he can Q away and just wait after its over... then he'll rape you ez.
- Once you got an advantage, you might want to freeze the lane as if he tries to farm you'll just kill him 100 - 0 without his items.
Annoying match-up, even quite hard if he is good, what makes him so tough to face as a melee character is his ability to poke while having a strong all-in and a skill to disengage.
As for any ranged character, starting shield is the best way to go. Even maxing it might be a good idea, even just for having the chance to farm decently, as his poke is insane.
- Tough lane where a single mistake can have you killed. Aim to survive if you see he is good, as a good Jayce will make your life a living hell.
- His all-in is actually really strong, if you're under 50/40% hp and he has ignite up he can actually kill you.
- Maxing shield is a good idea. Remember though that despite many says Riven outscales Jayce hard, and that's true in 1 vs 1 fights, his poke make for an excellent addition in some teams.
- Avoid his empowered Q at all costs. No, don't shield it, avoid it. It will hurt a lot. Always.
- His usual build path includes often an early . That's really good for you, as his damage will get severely crippled for all lane phase. Keep this in mind.
- Early CdR really help early game. So try grabbing , and a if you're behind.
- Lv 6 you're by far stronger if even, and that's the best moment to fight him since he has no real ult, but don't have yours wasted on his disengage.
- As a side note: he is stronger than you only when he can disengage from you, and can only be done in melee form. When he switches from melee to ranged his switch gets a solid 6 secs cooldown for you to capitalize on, if you're fast enough. That's the best moment if you wish to all-in him, as he won't be able to retaliate.
A good Karma will ruin your day.
Why is Karma so good against Riven?
Because she has everything Riven hates. Strong poke and high damage, a shield that buffs her with high mobility; a snare, and OP sustain when she Mantras it, regenerating 20 % of her missing life immediatly as she casts it and once again if she does snare you. I spammed her for some time, even against some decent Rivens, so i know what i'm speaking of.
Now, all in all
it's not one of the worst matches, but it will still be tough. It's listed hard purely because few play Karma, and if you find one in ranked she'll probably be good.
Level 3 is not so much in your favor either, as her lasts 4 seconds and makes her really hard to catch. If you try to reach her, she'll run away or juke you out and snare you, then destroy you. However, her mana costs are actually decents, and if you can make her waste her skills she'll quickly go OOM. Abuse this at your advantage if you notice she is good.
You have a chance level 6 if she gets too aggressive, as your ult damage might be too much for her to handle. If you took , you might be able to kill her even before, but always only if she misplays. Bait her ult, , first.
You outscale her hard, so maxing shield and just playing passive is more than viable.
- Play passive until you're 6, and be careful even then.
- Take care, a good Karma knows well how to bait you, so if you see her acting strangely don't be so sure she is making a mistake...
- She has OP sustain, bait her or her before all-inning or she'll probably survive with her empowered and maybe kill you while your skill are on cooldown.
- You outscale her hard, max E if you wish to play passive even after 6.
- An early Hexdrinker is a blessing against her, and Hydra will allow you to sustain her damage and push her out of lane.
- One of the late game beasts. Shut him down, or in teamfights he'll destroy your team.
- Tell your team when he is 6.
- Grab CdR, it will help a lot.
- Hexdrinker for his ult is usually a good buy.
- Late game this becomes stupid. The best way of fighting him in teamfights is waiting him to go oom, then engage and KEEP him alive. If he dies, and you don't back off, you all die.
Kassadin is an anti AP assassin champion. Now, Riven is really strong against assassins and champions who have a bad early game. Kassadin makes no exception. However, after 6 he'll become really difficult to kill, as he'll just ult away to escape.
Even at this point, he shouldn't be able to kill you, though he'll roam better than you if you allow him.
- Easy lane. Zone him and fight balls deep after lv 3.
- Shield his Q poke.
- Early CdR is key here.
- After 6 he becomes a lot more difficult to kill, so don't waste your ult randomly. However, he will still have to play safe against you, as his rank 1 ult still has a decent cooldown.
- Trading blows with him while your skills are down may not be so rewarding, as his W buffs his AAs.
Violence solves anything.
UPDATED FOR ASSASSIN'S PATCH.
Skill match-up, maybe slightly in favor of Riven.
The way i see it, the first who makes a mistake dies.
Lv 2 i feel like is the hardest part of the lane. First of all, don't get cheesed: it's really easy for her to kill you if she gets lv 2 before you.
Other than that, i kind of feel like this is a point where katarina can out-damage Riven. I'd play safe and take if i can't cheese her.
Lv 6 you have the advantage in all-ins, but care of her outplay potential: it's really easy to miss your windslash if she has up. Other than that, keep one of your CCs to stop her , and never ever show up against her with your cooldowns.
- You won't kill a good Katarina. Period. Don't do stupid things trying. You can still outfarm her and make her unable to roam, and that's what matters and makes you so effective against her. it's a bit like Shen's lane, only simpler.
- Don't let her roam, and force her to farm with . A piece of advice: don't ever be the last target of her , as it will make the dagger fall really close to you. Remember: it now bounces three times.
- Picking up her dagger makes her spin and resets her cooldown. Don't have your disengage cut by it, and use it at your advantage to understand where she'll probably to.
Another Angel Down!
Not too hard, but you'll get pushed and poked a lot. Abuse brushes, shield
her Q and the most AAs you can. She'll eventually get too cocky, and step a bit
too close to you. All in her, chunk her or even kill her, and show her you're a
threat. Engage only if she's in reach of your E + Q, else you'll lose the trade
and possibly die. Once you're ahead, she won't be a threat to you anymore.
As a side note: her Q consumes actually a pretty decent amount of mana. Bait it as much as you can, but never get hit by it.
Remember: her E at low levels has a cooldown, a short one but present. Keep your mouse on her, see how long is before it wears off. Bad Kayles won't manage it well, and step towards you/the minions as soon as it wears off. That's a good moment to engage on her.
- Kayle has strong poke, sustain and nice MS. Start E, play passive until you see an opening. When she gets too cocky to harass you, punish her.
- Don't try of harassing her, as she'll sustain all back while chunking you hard. All in her, or farm.
- Keep track of her E's duration, and use it at your advantage. It HAS a cooldown at early levels.
- Rush Hydra and Brutalizer so you can outpush her and sustain her damage. Get Hexdrinker if she's going Lichbane. Ionian's build is a good option.
- If she's oom, rush at her without thinking twice about it.
- Lv 6 don't get baited, and most important don't waste your Wind Slash on her ult. You should be able to beat her in any all in if you're even.
- Shield her Q, especially if she's going burst Kayle (lichbane build) since she'll be maxing it.
- If you have ignite, wait for her to ult after lv 6, or you'll lose precious damage.
- Maxing E is not so bad, but it's not even needed. Your call if you wish to be more passive.
Lv 1 and 2 you can actually beat him if he steps too close to you and you have up, but if he is good he won't make this mistake. Anyway, lv 1 he can't really stun you.
- Especially after his buffs, an impossible match-up if he is good.
- Max , its mobility and the shield it gives you will help you a lot.
- Lv 6 he has the advantage. If he stuns you twice while all-inning him you are most likely going to die.
- Try getting an early gank when you're under your tower, it really helps.
- Hydra, hexdrinker and mercury Threads are great items for this lane.
- Keep his character bar on, so you'll know when he'll have his next empowered AA.
- With maxed and some points in your , if even, you should come out ahead in all-ins. At this point you should have 40/45% cdr and at maybe some sustain.
- He has better teamfight presence than you normally. Avoid teamfights if possible.
After the brutalizer removal this match-up has become a lot more boring than before to play. Anyway, Riven can hold pretty decently against her, as her shield can negate a huge portion of her damage.
Really, a good Leblanc will probably never die to a Riven at this point.
- Shield when she tries to consume her mark. It's often a matter of reflexes. She'll quickly go oom.
- If you run Ignite, use it before she is under 40 % of life when all-inning. This way, you'll know who the real leblanc is after she gets her clone.
- Lv 6 try not to fight her head-on when she has ult, she might be able to juke you. It has a solid 40 secs cooldown at rank 1 if you can bait it.
- Don't stay ever low in lane against her.
- Rush Hexdrinker.
Remember that his will grant him life-steal and spell-vamp. Don't let him freely autoattack the wave with it, or he'll out-sustain you.
- Avoid his . If you can, the lane is easy, else you'll probably lose.
- He has sustain, try not letting him AA the minions.
- Lv 6 he gets really difficult to kill, 'cause he'll just kick you away whenever you try. Moreover, his burst gets 100 times stronger.
- I think maxing is more effective a good Lee Sin, as will help you a lot outplaying him. Maxing is better if you notice he is bad.
- CdR is your friend. Early armor, like a , will help a lot, trust me.
Lv 3/4 she'll become too slippery with her disengage, but you may be able to cancel it. If you do, she'll die. Period.
But here's the tip to find your way to happiness: grab a . Yay, i just saved your life and make her almost useless against you.
- Annoying lane. Warned you.
- Maxing is fine, but since she'll get so slippery after a bit i feel like is better. However, you'll lack quite a bit of damage if you went for a .
- Try fighting her at Lv 2, you might get a good trade off.
- You can cancel her disengage by stunning her if you're quick enough.
- is mandatory. Take it right after some CdR, like .
- are a trap against her. They don't help you fight her, except for the mag. res.
Boring match up where she'll just spam skills at a safe distance. She shouldn't be able to kill you tough.
- Boring lane, probably will end in a stalemate if she's anywhere good. Play passive 'til lv 3, then fight her when she misplays.
- Juke her bind.
- Lv 6 her does high damage. if you get binded you'll suffer. Period.
- Early CdR helps a lot.
- Late game you are both useful, but in different ways. I actually think Riven outscales by a bit Lux, especially in 1 vs 1 fights. Moreover, she's an easy target for you as she lacks a significant escape.
Not an hard match-up, but he is a rock... how do you think Riven broke her sword?
Malphite has high combat stats, and does pretty high damages while being as tanky as fuck. Don't fight him head-on unless he misplays, focus on draining his mana by harassing him and shielding his Q. The debuff on his E is actually pretty significant, as his AAs do a lot of damage. Try to juke it. Ask for help to your jungler if you can, before 6 it should be easy.
Start E, if he tries to harass you shield it and laugh at how he has just wasted 1/4 of his mana.
Level 2 harass him, juke his E if you can, else just back off. No reason taking more damage than you can do to him. Try to keep his shield down once you break it, though it's easier said than done if he is smart...
Lv 3 You're stronger. Try getting an advantage before 6 if you can.
Lv 6 if he has ignite becomes a really terrifying opponent, and will be able to burst you if you have more or less half hp. That's your last chance to kill him, afterwards you'll not be able to stop him anymore before finiscing Lw, Hydra and possibly Black Cleaver.
He won't be an issue if he goes AP malphite, though you'll want to buy an Hexdrinker to survive his burst.
- Malphite has high base damages. Don't underestimate him, take E lv 1 and make him waste mana.
- If he started flask, you probably won't be able to kill him if he doesn't misplay.
- Try to juke his E, don't fight him if you're debuffed. You're going to lose the trade, as your combo will be slower and his AAs do a lot of damage early game.
- Hydra is good at forcing him to farm under tower, so he'll lose minions and will waste mana trying to cs. However, it will make you in an easy spot for ganks, as malphite with ult can set them up very well.
- Lv 6 is your last chance of killing him. Be careful, he has good burst at this point, and he'll kill you if you're careless.
- Last Whisper and Black Cleaver are really strong first items to get after some sustain if you're ahead, so that you can keep killing him without pushing too much your lane.
- His team fight presence is stronger than yours. Fed or not, try keeping him top so he won't be able to engage against your team. Obviously, don't do it if your team is losing anyway as you'll need to go help them out, unless you're confident you can bait some other people top.
Pretty simple match, Riven is designed to beat champions like Yi.
- Don't fight lv 1 against him. Take Q, but play passive.
- Like Aatrox and alike, wait for him to waste his double attack, as it does scary damage. Try shielding it if you can't.
- Stop him from curing himself if you can, don't use both your third Q and W when trading with him if he has it up. It has like 30 secs cooldown at rank 1.
- Lv 6 your ult is stronger, but if he catches you with your cooldowns you're done.
- Tabi are a wonderful buy against him, and so is brutalizer and a later Omen.
The difficulty stays the same, maybe even easier top lane. Mordekaiser can win trades against you only if you make two major mistakes:
- fighting him near your wave. This will make him build his shield, and make your combo do pitiful damage.
- Eating his Q combo. This will chunk you really hard, even kill you, and it's something you want to avoid.
However, if he started Q you'll just want to avoid trading with him before lv 2, as he'll chunk you hard. Aim for a fast lv 2 if that's the case.
When trading with him, his Q is a really powerful tool to damage you, but your shield can cover a large portion of it. If you're fast with your Q combo, you'll leave without getting any other AA damage as Mordekaiser's Q problem is that he can't follow you up if you disengage.
- A surprisingly simple match-up, just don't fight him near your minions.
- Another important thing to note: his only important damage comes from his Q. If he can proc his third AA on you, you'll have lost the trade. He shouldn't be able to do it if you don't misplay however.
- He is squishy if he is unable to fill his shield, you'll burst him no problem.
- He is weak to ganks, and Riven can set them up easily. Ask nicely to your jungler for some help if you're in trouble.
- Don't get freely harassed when you're forced to play passive because he is near your wave, or just face him with while keeping him between you and your minions, so he'll have to choose between damaging you or taking shield.
- It's easy Top lane, medium Mid Lane. With a gank, he'll be no problem anyway.
- At 6 use your ignite to counter his ult healing. It's actually really strong. I'd recommend to take ignite against him not only for this reason, but even because it should be simple to snowball against him if he tries to farm.
- Pretty simple lane with low killing potential by both sides. Just out-push her. If you're mid, Morgana's goal is push you and roam. You can deny this to her, thus winning your lane. If you're top, you'll avoid her to Tp away.
- Overall you might want Tp if you're top, as you probably won't be able to reach her if she's good.
- If you want to try to kill her, try baiting her bind. If you succeed, you might be able to.
- Lv 6 she has strong burst and CCs. Don't underestimate her.
- Mercury Threads or QSS is core in this match.
Simple laning phase, but difficult to kill. I'm actually not a fan of Riven for this match, as all her skills push the lane and she gets outscaled (IN 1 VS 1 FIGHTS) quite fast...
Your goal is denying him stacks
and farm while killing him if you can. No matter what you do, he'll become
stronger than you if the games drags too long. Aim to end it before.
Now, you might think i'm mad by saying this but the real problem isn't Nasus. The real problem is the rest of the game. If your team is winning, you'll be able to stay top and deny him or just join them and end it, else you'll just have to go down and help your mates. If your team gets an early advantage, Nasus won't be much of an help if you did your job, and you'll be able to end the game fast probably.
Lv 1 take Q, let him stack a minion so he won't hurt you with his as you have far less sustain than him. Unload your full combo right after.Don't push the lane if you can help it, zone him from minions.
Lv 2 take E if you can't cheese him. Aim to bait and shield his Q, so he won't use it on minions. Keep not pushing, his AA sustain will make him hard to chunk under tower no matter how hard you pressure him.
Lv 3 rinse and repeat. At this point if he EVER gets too close to you, he'll die. Period.
Lv 6 becomes tougher when he has his , as it does amazing damage while making him tanky as hell. From level 7 onwards if you haven't took a good lead he will start getting too giant for you to kill...
- Take Fervor of Battle.
- He is a giant dog, hard to kill, with passive lifesteal and high base AD. Don't fight against him in extended trades as he will out-damage and out-sustain you.
- Try freeze your lane, don't push him under his tower or he'll free farm and sustain your harass while waiting for a gank. Rush .
- Don't eat his Q. It hurts. Bait it and shield it if you can, you'll win the trade hard, or fight him after he stacked a minion and zone him while he is chunked.
- Force him to farm with E. If he does, you're winning your lane. It will push hard, so call your jungle for a gank.
- Careful fighting when you're withered or under his E, are actually pretty significant debuffs.
- Ward well the area, The Dog can set up ganks really well if he baits your skills and then withers you. Don't fall for it, as he'll free farm on your corpse and you'll cry.
- USE YOUR HEAD! You won't win by denying him a SINGLE stack but by denying him MANY stacks. Don't get greedy, don't get careless. You WON'T be able to deny him all his stacks, don't let him bait you into pushing your lane for trying to, or out-trade you 'cause your trying too hard to kill him.
- As i've read in another guide before, you stand NO CHANCE beating a Nasus in lane if you can't FARM. Aim for the max CS when laning against him, that's how you'll get a massive lead since he'll have to lose a lot against you.
- Take Ignite if you wish to have more chances of killing him. Take Teleport if you wish to try to end the game fast by helping your team.
You don't see Nautilus top often, but if you do it shouldn't be such a problem. He'll build tanky however, so make use of your early game to get an advantage. He is even quite weak to ganks, so call for one if you need it.
- Play passively 'til lv 3. No point fighting him before, as he'll win the trade.
- Shield his empowered auto.
- He has a limited mana pool.
- His shield's got an 18 secs cooldown lv 1. Abuse it.
- His lv 6 is good more for ganks than damage; 1 vs 1, you should come ahead if he isn't already really tanky.
- Don't waste your ult! He can ult you himself and at a nearby wall to escape, so use it smartly!
Your has 10 secs less cooldown than his at rank 1. If he doesn't have cdr and you do, that's even lower... cheese him.
A good Nidalee is even hard, as her AA poke is really strong, she has a good disengage and in case strong burst. Moreover, she has sustain, and she's difficult to gank.
- Tough lane. Start E and consider maxing it. Abuse brushes.
- Don't get hit by her spears, and don't step on her traps. If you do, just stay back and wait for the "Hunted" status to go off.
- While in cougar form she is a threat to you only if you're "Hunted".
- You can dodge her pounce by flashing or Shielding away if you're fast enough.
- Lv 6 you have the advantage if even and if you're able to force an all-in.
- She has good disengage in cougar form, and if you're hunted she can jump on you and then jump back.
- If you engage her in close combat and her Q is up, she can throw it on you and hit you almost surely, debuffing you with the hunted trait. The Q itself won't be too much of a problem, but the debuff is. Keep this in mind.
- Easy lane if you don't fight him head-on. Never fight him on his trail.
- He has high mana costs, and he'll have to spam his skills to kill you. If you play smartly, he'll go oom by level 3/4, and will make for an easy kill.
- He can spellshield one of your skills. At 6, don't have your ult blocked. Pls, don't...
- Care to his E, he'll make you cry if he manages to fear you.
- More than him being a strong trader, what you need to be careful at is yourself. The only way he can kill you is if you underestimate him.
A boring match. He has sustain, a skill that makes him AA faster and raise his MS, and another one to damage you while slowing you. However, he has quite the limited mana pool, so aim to deplete it.
- He has sustain with Q, and every 5 AAs he can use a spell without using mana. Keep pressuring him so he can't freely harass the wave and sustain as he wishes.
- Don't fight him lv 1, just take E and wait for lv 2.
- Shield his E.
- DO your combo quickly, and stun him once he activates his W (his hands start glowing). Retreat in you wave right after.
- Lv 6 keep your W or third Q for his ult.
- Ward well around, and try not to push your lane. He can set up great ganks with his E and W.
- Both and are good choices in this match-up.
Horrible match-up. I'd advice against picking Riven into this guy. Ask for ganks, he is weak to them.
TL:DR he hard counters Riven.
Take if he started ; if he wastes it on your shield he'll lose the trade, as it hurts him everytime he uses it.
Don't push the lane. If you find yourself overextended against him, a single landed might ruin your day. Don't take the initiative, and only trade back near your tower. If he has , shield it.
Honestly, if you haven't got a lead... well, that's going to be a rough game for you. Care, he can dive you easily if he is ahead.
- Don't fight Olaf lv 1.
- Maxing negates any kill potential on him, but helps you surviving laning phase. Viceversa, maxing might give you some kill potential lv 4/5, but will make your post-6 a lot harder if you failed at grabbing an advantage.
- Don't push against an Olaf. If he freezes lane, cry to your jungler.
- Shield always his .
- Dodge his , or shield it if under tower. Not only does damage; it slows you too, making really easy for him to cut your retreat.
- Mid game if you haven't got a really decent lead and he went tanky, he'll wreck you.
- Did i mention *STAY AWAY FROM OLAF LV 1"?
Tough early game, but you outscale him pretty hard after 6 if he isn't fed. You want to avoid trading with him before that point, unless he is oom, then you'll be able to kill him easily as he his a spell-caster, just like you.
- A match-up where you just want to survive 'til 6. Maxing E makes a lot easier to farm, maxing Q makes your combo do more damage as his passive chunks off your damage.
- Start E lv 1.
- His mana sustain in this meta is really limited. Just endure.
- Never fight him before lv 6 if he has mana, unless you see a really good trade option. His stun and his E, 2 spears in one combo and AAs inluded outdamage yours at any point of the laning phase.
- From lv 6 onwards he should be an easy kill, as long as you're even or just slightly behind and you have your ult. Never fight him without it though, unless you're REALLY far ahead.
- After he is 6 and he is MIA, ping like crazy, as his ult often snowballs his team.
Watch out for her second activation. Either walk or dash away, but don't get hit both times.
- Simple match-up early on. Force trades lv 1, where she is at her weakest.
- Don't fight when her shield is up.
- Try shielding/juking her first activation, dodge the second.
- Don't stand near walls.
- Her grants her a lot of free resistance, especially if she's under 40% hp. It actually counters your ult decently, so don't get baited and use ignite after she drops down this value.
- She can cancel one of your dashes. Ward well, and don't have your third cancelled.
- Lv 6 you should still be stronger, but don't get stunned into walls or you'll be CCed to death.
Well, to be honest this is a far more manageble match-up now, but her roaming is dangerous.
Start cloth as it'll be REALLY difficult to survive with a long sword,
take E lv 1.
Farm as best as you can. Her lv 6 isn't as strong as it used to be. Ping MIA each time she disappears from your screen.
Ask your jungler to help you out, quinn is quite easy to gank. But if you're paired with someone who can't gank you, just silently cry under tower.
Late game she falls off a bit due to her low range, but depending on her build she'll still be able to burst you easily if you misplay.
- Still a really annoying match-up, but not anymore the worst. Just aim to survive and farm, as it's difficult for her to end up in a position where you can kill her due to her dash. Don't give her kills or she'll be unstoppable.
- Ask your jungler for help as she is weak to ganks.
- Max , grab . I don't care if it's ignite meta, grab da fking tp. Exhaust is fine too.
- Always shield her passive, the AA when you have the target on you.
- Grab life-steal and early CdR,maybe later since you'll probably be against two ADCs. An early and later is a good idea.
- Late game she shouldn't stand a chance anymore against you.
High damage and high sustain. This lane is really difficult for Riven, as Rek'Sai can knock her up, trade with her while her shield is down, chunk her and then sustain all the damage she did. Even after the nerfs this lane stays tough.
HOWEVER! As always there are some small windows of chance Riven can catch to grab an advantage.
Start with long sword, as cloth won't be as useful anyway since Rek'Sai's E does true damage when her red bar is full. You MIGHT go for it if you just want to survive and play passive, as it will still reduce the rest of her damage and help you sustaining it. If that's the case, just max shield.
Level up Q, fight her level 1 if she took long sword + 3 potions. You won't win a long fight, but you'll still chunk her pretty hard if you disengage quickly, winning the trade. If she went cloth 5, avoid fighting her now, or even at all. You'll never kill her. She'll sustain all the damage you did level 1 while you'll be forced to waste 1 of your precious potions...
If you fought
her, you'll probably have her zoned from minions, and she won't yet have the
option of sustaining with Borrow. This way you can reach level 2 sooner. If
she's been conservative on her potions, try cheesing her by taking W, if you
succeed the lane will be far easier.
If you know you can't cheese her, take E. Your goal now is taking as less damage as possible when trading against her. Not trading at all is also an option, but she WILL try to fight you as a good rek'sai knows Riven is weaker at this point.
Try avoiding her knockup, if you do it you'll be able to shield her q combo while chunking her hard, especially if she dived you in your minion wave.
Level 3 don't trade with her when her rage/fury is full, shield her E if you do or you'll be the one getting chunked hard now. If you got her at a critical point and took Ignite, use it when she borrows, so she'll not sustain much and you'll be able to kill her right after or force her back.
Rinse and repeat
'til 6. Trade cautiosly, don't take unnecessary damage.
At 6 you have a much better chance of killing her, as she has no 1 vs 1 ult. Try waiting for her to engage on you with Unborrow, so she can't just escape as soon as you ult her.
You'll slowly outscale her, but she'll be a pain in the ass all mid game if you failed to get ahead...
- Try fighting her level 1 if she started with long or a doran's. You'll probably zone her 'til level 2, and maybe cheese her if she's been conservative with her potions and let her guard down.
- From level 2 she'll have too much sustain for you to handle. Try avoiding her knockup, you'll win the trade if you succeed and won't take too much damage from her.
- If you bring her significantly down, Ignite her when she burrows, so she won't be able to sustain and will either have to back or get zoned. Don't do it if she has potions left obviously.
- Lv 6 is a good time to fight her, as she lacks a fighting ultimate.
- You'll outscale her in 1 vs 1 fights by mid/late game.
- Hydra is good against her, as you'll need lots of sustain to keep up with her.
- If you take Ignite you'll have far better chances to kill her, but if you take Teleport you'll be able to follow her if she goes bottom/mid. Remember that she'll probably ult back top once she's done,(unless she has already ulted, though it's difficult that she'll have tunnels outside top) so try to have the lane pushed, or kill her if you can.
Who wants a new pair of boots?
The croc is probably the most known and feared match-up of Riven. While i think that there are more difficult match-ups than this, a good Renekton WILL make your life hell. Hands down on this. He has high sustain, really high base damage when his fury is 50%+ and decent tankiness. Remember: Renekton is designed to win lane, so it's ok falling behind a bit, but whatever you do don't feed him or... well, you'll get butchered.
- , which negates your combo and deal a shit-load of damage to you. However, it has the same cooldown of your , so if you can bait it or he wastes it you got a nice window of chance to beat him up a little. Honestly though, better stay away from him if he started this.
NOTE: if he has CoC you can be 99% sure that he started
- , which is considered the "Bad way" to start against a Riven. A good Renekton who starts like this will poke you in his minion wave, and proceed to kite you in it when you unleash your full combo. It has a shorter cooldown than your , so if you're running back and he chases you he'll hit you again with it. However, away from minions, Riven shits on him.
Lv 2 is in your favor if you can bait his on your shield.
So, bait his on your shield when trading with him, like you would do against . Ping your jungler to gank him before lv 3, as he'll be really vulnerable without his .
Lv 3 this lane gets really problematic. Riven can out-trade Renekton if she lands her full combo on him, but the problem is his . He'll get his damage off, then proceed to withdraw with it. However, there's a window of opportunity for you to capitalize on: early on, this skill has 18 secs cooldown. If you can bait it out, you can jump on him right when your skills are up again for major damage.
Many says Riven's 6 is stronger than the Croco's if even... i don't agree. His ult will make him insanely tanky, while damaging you and making him generate fury. If he manages to juke even a single piece of your combo in an all-in, you're dead.
So, my advice is either playing completely passive or getting a lead before this point. Whatever it is, you'll be able to 1 v 1 him after a pair of items + 40% CdR.
- Tough lane, one of the most difficult. Start /, it will help a lot.
- Bait his on your .
- Maxing is fine, but not needed. That's because his abilities are difficult to predict, and extra mobility won't help you so much.
- Care when he has 50% fury or more. He hurts a lot.
- Abuse his early cooldown. Don't have your ult baited or a piece of your combo juked by it when all-inning.
- This lane gets a lot more difficult once he gets his or . If you're trying to fight for the lane, get an advantage before 6 and before he gets one of these items.
- Late game you are stronger in any way. Congratulations for coming this far, Summoner!
- REMEMBER! DON'T BUY BOOTS! IF YOU KILL HIM YOU'LL TAKE A PAIR FREE (actually not, but it would have been fun... )
- Be careful at fighting him near the brushes, he'll kill you if he's good.
- He has natural sustain, which gets higher the less his life. Don't get baited.
- If you don't get juked this should be an EASY match. Riven hard counters Rengar from lv 1 to lv 18, as she's just stronger in any possible way.
- He is really AA reliant. Tabi are good against him.
- Lv 6 ping like crazy when he is MIAO.
- If he goes bot, do like against Shen and take all top lane. You might even want to take tp if you want to follow him.
- Careful late game against him: at this point, the one who catches the other will win, as your bursts are enough to destroy the other before he can retaliate. The problem is: he becomes invisible and gets free vision. You don't.
Now, from this point onward there's a specific way you should face him: his flamespitter can't damage you if you're not getting hit by it (cpt obv. is here). So, play smart; weave around with your Qs to get behind him so it doesn't hit you, stun him when the flames are not touching you and use E to shield the damage you can't avoid. That's what you want to do against him.
- Skill match-up. Few good Rumbles out there, so it won't be a problem most of the time.
- He is weak to ganks, especially since your skills are not affected by his slow and you have two CCs.
- Your 6 is far stronger than his if you don't stand on his ult.
- Lv 3 is a good moment to trade against him.
- If he is silenced, you want to force a trade with him.
- Careful getting behind: he'll kill you 100-0 each time you come in lane if you do.
- Stun him when his flames are not hitting you, weave around him with your Qs to avoid some damage.
- Care of his harpoons while disengaging, those can ruin your day.
- This is one of the lanes where experience in the match means everything, a bit like tryndamere's.
Here's the thing: the only really threatening thing about his kit is his . Shortly said, the snare. The only problem is... his passive. Now, that thing grants him a shield based on his mana and makes him able to cast his skills almost with no cooldown. Since this means that he'll lock you up for ages, you need to watch out for the number of stacks he currently has. His passive activates at 5 stacks, and he gets one each time he uses a skill. You can see how many stacks he has by looking at the circle under his feets. When he has low stacks, you go in.
Other than that, his damage is quite low early game, and this gives you a window of opportunity to shut him down and snowball off him. Moreover, his limited mana pool makes him go OOM quite easily at early levels, especially if he abuses his passive.
Now, there are two kinds of Ryze:
- the ones that try to pushing you out of lane
- the ones that just aim to farm.
- Killable before he gets his frozen heart. After that, you'll have to wait for later if even.
- Care his passive at all times, stay back if he has enough stacks up.
- His Q is now a skillshot, thus a bad harass tool if not used after his W. Moreover, if he stays back and tries to farm with Q, you can shield it and making him lose farm.
- Bait his W, the snare, on your shield. If you can, you'll cover a decent portion of his damage.
- He has high mana costs early game, and is weak to ganks.
- His ult grants him spell-vamp. Be sure to have the burst to kill him fast after 6, or the good old . Facing him away from minions helps.
- and are important buys. You can avoid the latter if you got a decent lead.
I feel like after the rework Shen has become a tougher opponent to play against as Riven. His new is quite effective against champions with low sustain like her, but it works only because of his : the dodge. Problem is, if you disengage he can cut off your retreat with his E, and if he hits you you're going to suffer a lot of damage. If you keep fighting in it you'll lose. Be really careful playing this lane if he has ignite.
However, he lost his Q sustain. That's really good for you.
Lv 1 is quite even if his Q is on and he shields a piece of your combo. However, if his sword collides with you or he got armor quints you will lose the trade hard.
Lv 2 he should take as it can really mess up your combo. Take , and trade while being careful of taking the less damage you can. Before he gets his taunt shouldn't be hard.
At this point play the match-up a bit like Jax's; wait for him to dodge, then retreat and go back on your when your cooldowns are down. His has 18 seconds cooldown early on.
Lv 3 gets quite difficult 'cause he can cut your disengage with his taunt. try side-stepping it, if it hits you you're in for a really bad trade.
6 he doesn't have a 1 v 1 ultimate but he can really screw up your team if you allow him. Best strategy is to keep him pushed under tower, and take all his towers if he leaves. If you have TP, you can follow him.
If he taunts you far from his tower when you're healthy and even, ult and kill him.
Rush , and take fervor of battle as mastery.
- His three empowered autoattacks do a shit-load of damage if you eat them. Don't trade blows with him, play your combo as fast as you can and don't have his sword colliding on you.
- Play like Jax's. Bait his and go in as soon as your skills are up again.
- All-ins at 6 should go to you if you're even and his taunt is down.
- If you see him ulting, stop him. Flash if you need, it's worth.
- Do your best to avoid his taunt; if you're disengaging and you get hit, you'll lose the trade.
- Ward well. Shen's taunt makes for really good ganks.
- Ignite or Tp against him? Your call buddy, i have faith in you. I guess it's up to your bot lane: if you think you can win a 3 vs 3, take Tp. Else take ignite.
Ignite is a really underestimated ability to bring against him. Why? Many complain that you should be able to follow him.
WHATDAFAKMAN... having ignite means that he won't be able to outpush you, and often even taunt you back when disengaging. That's because you'll always have the chance of turning back, igniting him and killing him.
What does this mean? It will be a joke to keep him under his tower, unless he brings ignite too. If that's the case, nothing changes and you'll still push him, and he'll have to be even more careful about ulting.
- Her flame breath. While doing a decent but not so high damage it applies a debuff on you that allows her to do 2.5% of your max health as bonus magic damage at each AA. You musn't shield it, you must AVOID IT. Else, stay away from her 'til it wears off, that thing is really strong.
- Her burnout. This skill does 20 to 80 mag. damage per sec., while empowering her AAs. Each of these ends up doing 25% of burnout damage as bonus magic damage while her W is active. Moroever, burnout lasts longer the more AAs she manages to do, starting from 3 seconds but being able to reach 7 seconds. It has quite the long cooldown early game (12 seconds), so if you manage to bait it you can capitalize on it if you have your Q back fast enough. Remember though that its cooldown starts at the ACTIVATION, not once burnout ends.
- Exciting lane to be played. You both have 0 sustain and the power of killing the other, but she gets stronger than you by mid game if you haven't got a lead.
- I actually think you have the advantage during laning phase, but you need to make use of it. Before she goes tanky she needs to be very careful at you, as you can burst her.
- Don't get hit by her E; if you do, avoid fighting her 'til the debuff is gone.
- Don't fight her on her burnout, as it does a lot of damage and makes her AAs stronger.
- Care when disengaging, her burnout makes her really fast.
- At 6, she has the power of running away from your ult or cutting your disengage. At this point you must pick up your fights even more carefully.
- A good item to rush is hydra since her sustain is equal to 0 and she pushes the lane really fast, followed by a black cleaver to out duel her mid game. Pick brutalizer when you prefer.
At this point you need to be careful at his mega adhesive. It can cut off your retreat, and you'll get stunned for ages if you get flinged on hit.
- Boring match, he'll troll you half the game if you fail at killing him early.
- Shield his fling, don't chase him on his poison.
- His Mega Adhesive can cut off your disengage and stun you if he flings you on it.
- Come in lane with your wave to avoid him from proxing. If for any reason he manages to do it, cry to your jungler and farm under tower. Don't try to stop him, you'll get behind in gold/xp.
- CdR will help you a lot at sticking to him.
Borders with easy. Despite this, making mistakes can really put you in trouble in this lane, so watch out. Remember: you both got 0 sustain; you have way more damage overall early on, but he gets a lot tankier and has a lot of CCs to punish your mistakes or help his jungler. Good thing about Riven is that she can stop his pretty easily by or third him, or dodge it by simply dashing away. Moreover, you got all the mobility you need to escape his charged .
- His harass is quite decent, but your shield should be enough to withstand it easily.
- Don't get hit by his charged ; either stun him or juke it.
- His does a lot of damage: put his shield down or get out of range asap.
- Lv 6 he has enough CCs and damage to set up a gank or kill you straight up if you're behind. Take care.
Actually close to hard. I'd take flat mag. resist glyphs, as you can't avoid his harass.
- Swain is a lane bully, with strong harass and damage, but decent mana costs. However, his passive grants him a bit of sustain on this side.
- You want to play passive 'till lv 2/3, then try forcing trades or pushing him under tower and roaming.
- After lv 6 he becomes a beast, and his sustain is great.However, his ult has a great man a cost, and like 6/8 secs cooldown. Use this at your advantage.
- Don't get hit by his snare, it will ruin your day.
- Hit&Run playstile. Don't have three stacks of his passive on you, never.
- Lv 1 fight him and just be very careful not to get stunned. If you do, at least be sure not to be in his minion wave.
- Don't get eaten, once you have two stacks do whatever you can to escape him.
- He is simple to pressure under tower, but don't get devoured + regurgitated under his tower.
- Lv 6 you should be stronger item-less, but as soon as gets some tanky items he'll get too giant for you to deal with, unless horribly fed.
- Mid game he can kill you really easy, as he'll have some tanky items to resist your damage. Late game he can't 1 v 1 you if you have .
Now, the only thing you really need to watch out for are ganks: Talon's kit is filled with slows, so if he gets you during your cooldowns with his jungler he might kill you.
- A really easy match-up. Like wukong, he can't out-trade you at any point of the game. Make him farm with his W, it'll deplete his mana pool.
- At lv 3 you can kill him 100-0. Zone him from the wave, but make sure he doesn't roam. At this point, and especially at 6+, you can rush on him even if he tries to W the wave to farm.
- His has a pretty huge delay now, so shield or get out from the second part
- If he ever at you from afar, he is either wishing to die or his jungler is nearby... or you screwed up really badly and you're donezoooo!
- Ignite before he uses , so you can kind of see where he is.
- His makes him a capable roamer: ping mia when he is out of lane.
Unless he steps up too close, possibly after having wasted his , play passive.
Maxing is fine, but having damage on your is really good since he can blind you.
- Teemo makes for a fine bully, but you can stand your ground against him. Always shield his Q, or his poison in case he didn't follow up.
- He is susceptible to ganks before 6. Ask for one, you'll surely have it. Eveyone hates teemo.
- Lv 3 you can kill him easily if he wastes his blind in a position where you can engage. Good Teemos will know this though, and trust me: they'll only use when they know you won't be able to jump in.
- Lv 6 you must be careful of his shrooms, as they deal a shitload of damage, while slowing you and making you an easy target to kite. Don't get baited in a mine field.
- Hydra is a good item to take, as he got no waveclear and you get tons of sustain. Hexdrinked if he goes AP.
- Most teemos run lately. If you're up against one of those, cry to your jungler. Trust me: poison + ignite is deceptively lethal.
Pretty difficult match-up. He has sustain, damage and is able to cut your disengage and hunt you down through his . As Riven, you can't find yourself in a position where your skills are on cooldown and he has the power to chase you. Keep trades as short as you can, shield his and disengage right after.
Don't trade with him lv 1 if his is up.
Disengage as soon as he s you, don't dare fighting him on his .
- Tough match-up. His buffs his AD and debuffs yours for half the amount. Disengage as soon as he has used it.
- His passive grants him sustain whenever a unit dies near him. Worst thing is: you can't actually do anything to stop it.
- His buffs his healing, MS and AS. Don't fight in it.
- His can cut your disengage pretty badly. Don't ever try to run near a wall, if he places it well you might be screwed.
- Shield his . Always have at least one or your to run if he tries to follow you.
- If he went for a tanky item first, avoid him. You might stand a chance if he went offensive and you're even.
is a REALLY HARD MATCH if you don't know how to play it.
- Never end up in a position where he can all-in you and you can't disengage.
- Don't let him build up his fury.
Ask your jungler to start bot. If you give him a leash and tryndamere starts building his rage you might be in trouble...
Lv 1 is probably the most difficult spot before he gets his ult. You should try to zone him from autoattacking the wave, but keep in mind that this is the point where most Rivens get cheesed by him. Don't be one of them, assume he'll get lucky crits by jumping on you and act accordingly; don't be too aggressive.
Other than that, a good Tryndamere will play the AA + away combo; don't get freely harassed by it and you should be fine.
Lv 2 can either be a piece of cake or quite difficult. It really depends on who grabs it first, and how filled Tryndamere's bar is. If his rage is low, feel free to take as he'll have little to no chance to fight you. Consider if his fury is high.
His grants him sustain based on how much fury he has. When all-inning before 6, him immediatly.
Lv 3 you get really hard for him to deal with until much later, if even. That's because a well played Riven can unload her full combo on him while getting autoattacked next to never and shielding at least one hit.
If he spins to you to counter-engage in your wave, might mean two things:
- He is stupid. him and kill him.
- You screwed up. away immediatly if you can survive.
One point of note: his chunks your AD, and slows you if you're running away from him. Keep that in mind. It has 14 seconds cooldown.
Lv 6 is pretty much the same as before, just pay even more attention to all-ins. 5 seconds are really long if your skills are on cooldown... you don't really need to rush anything, over-commit only when you are healthy and he is already chunked, or if his ult is down. Keeping him zoned is a good trade too.
him 3 seconds after he ulted, he'll die no matter what.
- Pretty simple lane once you get the hang of it. Riven is one of the few champions that don't have to be afraid on him being lucky after lv 2 (care before), if she plays the match-up right. Before lv 3, don't overcommit and just go for safe trades when his fury is low.
- Don't let him build his rage. He'll be no issue at all without it. Zone him from AAing.
- Without rage his sustain is almost 0. He will still consume it if he needs it to take back life though, so it's not an horrible trade.
- Lv 6 keep staying on your feets, don't all in him like crazy as he might be able to kill you while your skills are on cooldown.
- A good Riven can avoid almost any damage at all when trading with him with her fast Q combo + stun + shield.
- If you took ignite use it 3 secs after he ulted, he'll die.
- His ult is a tough skill to use. You can try to burst him with yours before he activates it by surprising him.
- + . You'll thank me later!
- is really good against him, and might allow you to fight him even late game if he doesn't take .
Twisted fate shouldn't have kill potential on you unless he gets a gank or you misplay hard. However, while you have kill potential on him, if he is good and pulls out the gold card (cit*) you probably won't be able to kill him.
- A stalemate if he is good. Push him and roam before lv 6 if you can't kill him.
- When he uses his blue/red card, rush on him and chunk him, or kill him if you're able to.
- Dodge his Q. Shouldn't be hard for Riven.
- Lv 6 he has better roaming than you while his ult is up. You'll either want to stay in lane and keep him under tower, or be quick with your ganks so that he can't tp in.
- His passive grants him extra gold whenever he kills a unit. If tied in farm you'll actually be behind, though it shouldn't matter too much.
- His E grants him AS and a 4th empowered AA. Shouldn't matter too much, but keep this in mind.
Uh... the ugly version of Bayonetta...
Pretty difficult match-up where you rely on her mistakes. No-where as difficult as Quinn, even though Vayne scales much better than her into late game.
Lv 1 take E. Try not getting poked to death by her AA + tumble, as it does pretty high damage lv 1. Abuse brushes.
Hang on 'til lv 3. From level 2, do your best not to proc her W as it hurts. A lot. Shield it if you can't avoid it.
From level 3
onwards, try baiting her E before all-inning. It has really high cooldown and decent mana costs.
If she gets over-confident and steps too close to you, jump on her once you're
Qs is off cooldown and her E is down.
Careful while being near a wall, she'll ruin your day if she manages to stun you.
Lv 6 she becomes
a great duelist, and far more difficult to face. If you get stunned on a wall
you're 100% dead, so take care. Either ignite her when you all-in her or use red lens, as else she'll beat you with her invisibility.
Don't take chances: if half your Q's is on cooldown and she's still far away from you just back off. As before, try baiting her E before all-inning her.
I thought maxing Q was good, believing you needed damage to kill her, but i think i was wrong. She is really slippery, and maxing E will make even easier baiting her E. By maxing Q, and failing to bait her E, esp. after 6 you'll get in a really bad spot where she'll be able to all-in you and kill you, due to her passive MS boost.
- E level 1, start long sword. She'll push the lane probably, do ping your jungle to come kill her. She is weak to ganks at any point of the lane phase.
- Maxing E is really good, as she's really slippery and will help you baiting her E, or withdrawing if you fail.
- From level 2/3 her third hit on you will do bonus damage. Don't let her proc it, unless you're trying to bait her into over committing and you plan on turning and all-inning her. You should still try to shield it though, as it makes cry anyone.
- Level 3 try baiting her E. It has high cooldown and mana cost. If she gets too cocky you can all-in her as soon as your Q's up again.
- Vayne players are often greedy, and over-commit a lot. Watch out for good opportunities, she is really squishy.
- Get a pink for level 6 fights, so you can see her when she tumbles.
- Late game she'll be a beast, try your best to shut her down.
- If you get a lead, she becomes a joke to kill until she gets a couple of items (don't get stunned though).
- Trying to escape a Vayne with all your skills on cooldown is a lost cause, as her passive makes her really fast. When you all-in, be double sure about what you're doing, as if you fail you'll die.
- Since you'll be against two ADCs, and are good.
- I'd take ignite, as you only have THAT chance to kill her. When you all-in her. After that, she'll probably kill you if you try to run away. Playing passive in my opinion is not good as she scales really well into late game, so i wouldn't take teleport unless i'm sure i can have an impact on the rest of the game. However, that's really up to you.
- If you're mid, is a great spell against him, as it helps you a lot against him, more later than early usually.
- Don't get freely harassed, and care for ganks. If he gets you in his cage while his jungler is near you, you'll probably die.
The only exception is when his charged is up (The bar turns red). It does insane damage, especially if followed by a thunderlord's proc, and heals him a ton. Be aware of that, and abuse the time it's down.
- Pretty easy lane. There are very few points in the game where he can fight you, and only if even or ahead.
- is insanely good against him. The resistance, plus its shield, plus YOUR shield will make his life hell.
- Maxing against bad Vlads is fine, but against good Vlads maxing to stay close to them and shield their damage is recommended.
- Don't get hit by his charged . Ever.
- Don't waste your ult on his pool... pls, don't.
- 6, especially after Hexdrinked and some CdR, is a great moment to fight him: your outclasses his 1 v 1 by a lot.
You might want to be careful at 6, though he'll be bursted before he can burst you.
- Riven is way stronger than wukong pretty much all the game. He might have better teamfight presence though...
- Has high mana costs, and his disengage is quite useless against Riven. Moreover, she can hurt him even while invisible due to her AoE damage.
- Lv 6 he becomes trickier to fight, but he'll be an issue pretty much only if he gets a gank.
- If he goes full-AD late game you'll have to buy Randuin's Omen, as he'll burst you with his ult before you can retaliate, unless you can juke it.
Even if he is good, once you've learnt the match he'll stand no chance. He is even REALLY susceptible to ganks before 6. Care to his W and high base AD though. Like Tryndamere's this match-up is REALLY HARD only if you don't play it correctly, else... piece of cake. Care of ganks, if he gets a lead you're screwed.
Don't fight him lv 1, he'll destroy you. Start E or Q, your call. E is safer tough, and will avoid you any damage from him.
Lv 2 just disengage once he charges at you, he'll deplete his mana pool and you won't receive too much damage by it.
Lv 3 just stun him and disingage when he charges at you with his Q activated; wait for it to wear off then punish him. Rinse and repeat. He has a mana pool, he'll go oom soon enough even if you fail at kill him.
Lv 6 you should be a bit stronger if even, but still care to his Q. Facing him head on will probably get you killed. His ult makes him tankier and does really high damage btw, so watch out. Once he uses it, just back 'til it wears off.
- He's got sustain and high base damages, but a limited mana pool and escapes, esp. before 6.
- Don't fight him before lv 3, as he'll out-trade you and maybe kill you.
- From level 3 onward don't fight him when he has his Q activated, disengage and wait for it to wear off, then attack him.
- His ult does high damage and makes him tankier. Once he activates it just disengage. You don't really need to fight him at this point.
- Tbh, this is one of the few lanes where you don't want to take the initiative. He'll try to kill you, as he knows you'll out-scale him quite decently, so wait for it. If he doesn't and just plays passive you may try to do some damage to make something happen, but always have an escape route when he'll E at you.
If he took E start Q, as without it he'll harass you as much as he wants once your shield is down.
- Quite the simple match if the Yasuo is not really good, one of the most easy. Riven has the advantage against him from lv 3. Play passive 'til then.
- Before all-inning him put down his shield. A single AA is enough. Don't ever all-in him when it's up. A simple E + AA when he Qs at you should do the trick.
- Don't have your W or half your combo juked by his E. You'll feel stupid, and he'll win the trade or even kill you.
- If you can, try fighting him far from your minions like you would do against a Mordekaiser, he'll surely die.
- He is REALLY squishy. If you stun him, he'll most surely die or get zoned 'til he backs.
- Once you're 6 he is a walking kill. Just all-in him whenever you have the chance and your ult is up.
- Late game you should still be able to 1 vs 1 him easily unless you get massively outplayed, but his team-fight presence is far higher than yours if he gets a good ult. Take note of that.
Pretty straight-forward match-up: yorick is a champion who needs his zombies to do damage. Where am i going by saying this? Exactly... chill out when his minions are up.
However, he can't really escape from your lv 6 all in, and if his ult is down he is pretty much a free meal.
Other than that: if you didn't before when he ults, stun him as soon as he lands, shield out and avoid his skills.
- This match revolves around Zed's . Once it's down, you can jump on him NP.
- Don't get freely harassed by his shurikens, they hurt.
- His empowered auto does a shit-load of damage. Care being brought under 50% hp.
- Lv 6 try not fighting him with his is up. He can't change places with his shadow anymore for 1 second after he ulted, thus he's an easy kill for Riven. He can still flash away though, consider this.
- You can abuse him under tower pre 6. After 6 don't do it, as he'll kill you while your and are down.
About Me Back to Top
Why/When pick Riven Back to Top
Shield that Scales of BONUS AD
Probably the Most Funny Champion to Play
Capable of Cool Plays
She Can Stand Her Ground in Any Lane
No Natural Sustain
Tons of Armor Screw Her
Very Weak To CCs
Needs to be Really Good at Her to be Effective
Really Difficult to Play When Behind, as She Needs to Build Damage
WHEN TO PICK RIVEN
The general rule is: the more disorganized the enemy team is, the stronger Riven becomes.
Early Game & Cheesing+Trading Back to Top
What's the goal?
- If you're against someone like , who has a TERRIBLE early game, is to beat the shit out of him, to make him useless all game and freeze the lane.
- If you're against someone like , or , who have good late game but are also decent/good at trading with you, is to grab a great lead and then split-push on their face before they get tanky. Do whatever it takes to win the lane.
- If you're against someone like , who gets unkillable after some levels and has good utility for his team, is to keep him under his turret, out-farm him and split-push against him.
- If you're against or or , who can fight you and often out-trade you early game, is to play safe, DON'T DIE and stay as much even as you can with them, while watching closely for their mistakes to fight them.
You push for three reasons:
- Making your opponent lose CS under tower, and damaging it.
- Having the chance to roam, while making him lose his.
- Taking the enemy jungler attention.
Before you trade you want to know:
- How much damage you can do, and how much you can receive AND sustain.
- How much damage he can do, and how much he can receive AND sustain.
- Both champions cooldowns. Which skills you two have available when trading.
- How many minions you have to back you up.
- How many minions HE HAS to back him up.
You usually take W when cheesing, as you just need to do as much damage as possible. You take E pretty much only if you need to reach him or you find yourself under his tower and you can't burst him, but if the latter happened you did the cheese wrong.
Mid Game Back to Top
What's the goal?
- If your team has the advantage, the goal is to increase your own lead, to avoid the enemy from taking objectives while you grab them all. If you are able, end the game.
- If however your team is behind, the goal is pretty much just holding off, stalling, hanging on 'til the enemy makes a mistake (it's solo que, they always do. Throws are real).
Depending on how early game went and on your team-comp and the enemy's, you'll either want to force team-fights or split-pushing. You need to analyze if your team CAN win a team-fight, and how you can be useful.
- You think you can't play team-fights because you would instantly die and your team would lose? Splitpush.
- You think your team has a better teamfight than the enemy's, but your team-mates are not grouping? Let them know, and group.
Be a Man
Analyze the situation; find out who are the most dangerous targets and what you can do to stop them; check your team weaknesses and theirs and come up with a plan. But whatever you do
Make your team KNOW
Act like a Leader but be Willing to Follow
Late Game & Team-fights Back to Top
What's the goal?
- Who has the most dragons? How many? Which? Who has control over the Elder now?
- Baron. Can you force it, or at least contest it? IS IT WARDED?
- Towers and inibs. Who has the most towers? Where? How many inibs are free/down? Are nexus turrets still up?
- Who has the strongest late game team-comp?
Usually your targets are the carries, the APC and ADC, but sometimes it's not possible/worth to reach them.
So, what you must do is analyze yet again what your team can do. Here some examples:
- Your ADC is, say, but the enemy team is filled with assassins? Peel for her. You need no other damage than hers. As long as she is alive, you are winning.
- Their ADC is ? If you're the only one able to, try and find an opportunity to kill him, you have to or he'll crush your team. He is REALLY reliant on protection, so just wait for your chance while coordinating with your team. However, if you really can't reach him, just protect your carry and hope for the best.
- Your ADC is someone like but does not need a peel, the enemy is not filled with CCs and it's quite tanky. If the carries stack near each others, you can just flash and kill them. Your team should be able to follow you and clean-up, even if you die.
- Your ADC needs a peel. If you think he is good, or if you can't reach the high priority targets, just protect him.
Split-Pushing & Red Trinket Back to Top
As said before, Riven is really strong at Splitpushing. Once you've taken the first top tower, the pressure you'll generate as you go deeper towards the enemy inner towers will significantly increase, especially if you're fed.
However, since you'll find yourself in enemy territory, you'll NEED to place wards, else you'll get ambushed and die, or you won't know if your split-pushing is working. Period.
You need informations, and wards can give them to you.
- Green circles around the wards = useful places to ward, but usually not needed.
- Yellow = important places to ward, but situational. You ward them when you know someone will pass through it if he wants to come for you.
- Red = essential places to ward.
There are some exception when up against a few champs, like teemo or others, who have their traps denied by red trinket, but for the most part yellow > red.
Middle Lane Riven Back to Top
Mid lane Riven's Goal
Said shortly, your choices mid game will often depend on how the other lanes went.
- Out-farming their opponent.
Middle lane is a pretty boring lane when it comes to 1 v 1, because is more difficult to ward than top and your opponent is often an AP carry with range. If you can't kill him, don't try to be boxbox; just farm and push him, or at least stay even in CS.
- Roaming and making their team snowball.
That's the key aspect of mid lane: its position, right in the center of the map (tip: that's why is called MID). When you are playing Riven mid, you are in charge of putting pressure on the rest of the map, along with your jungler. Push your opponent under tower, don't let him roam and, most important, gank the other lanes yourself; if the enemy is overextended you'll probably take at least a kill off.
- DENYING THEIR OPPONENT TO ROAM, as said before.
Riven's specialty, if i might say. Though now many mid laners are capable of pushing waves fast, Riven can still keep up with them, especially when it comes to champions like or , who excell at roaming and picking random kills around the map.
Said shortly, you take the responsability of SETTING UP the mid game for your team.
You push the lane no matter what, look for ganks options top/bot, or do a camp/pressure your opponent under tower if there aren't.
Mid Lane Ward Coverage
On one hand, you have 4 dashes to escape in a relatively short lane.
On the other, it's much more difficult to ward properly compared to top, and, considering that most opponent will have range over you, it's not hard to believe that you may have your skills on cooldown when the jungler comes. How do you deal with that then?
First things first, let's see where to gank:
- BLUE is for the BLUE TEAM
- PURPLE is for the PURPLE TEAM
- SQUARE = PINK WARD
- CIRCLE = VISION WARD
- RED CROSS = CRITICAL POINT
- ORANGE CROSS = DECENT POINT
If you only have one ward available, be smart: place it on their wolves camp, and stay on that side of the lane. If the enemy jungler comes from the opposite side of mid lane, you'll have a way out; if it comes from the place you just warded, you'll see him and just be able to withdraw to your tower.
Manipulating the Wave Back to Top
Manipulate the wave means managing the minions, and making them do what you want them to, in possible limits.
Early on, minions do A LOT of damage. Respecting it and knowing how to use it at your own advantage will make you come out ahead in trades early on.
- Push towards the enemy. This means that your wave will go towards your enemy tower. You can do this by killing and damaging your opponent's minions til your side is stronger.
There are two ways the lane can push, either fastly or slowly. Usually, you push fast when the enemy is out of lane, so you can reach his tower before he comes back and make him lose CS while damaging the tower. While slowly pushing you get minion's advantage; you'll have more minions than your opponent, so he'll have to respect your damage and theirs.
- Reset the lane. Just make sure your minions die under the enemy tower. This way, the lane will either start slowly pushing towards you or return at half lane. Make sure you reset your lane when overpushed, or you'll put yourself in position to get ganked.
- Letting a lane push towards you. Many players, even at plat., don't know how to make a lane push towards themself. You can do this by:
1) making the enemy wave group before reaching lane by tanking it a little. This way, the wave will already be in "Formation", thus it will kill your creeps faster.2) Resetting the wave.
3) Just last hitting, so you don't weaken the opponent's wave too much (don't hurt the minions, just give them the final hit).
4) Having less minions than the enemy's. Keep in mind: if the wave is on your side of the lane, you must consider that enemy minions will arrive later then yours to fight, thus giving your side the number advantage for a short period of time.
- Freeze the lane. You do this by tanking the enemy minions outside your tower range, so the lane doesn't resets. You take damage trying though, so be careful. As Riven, you don't have sustain other than pots, so be sure to use your shield to soak as much damage as you can, while juking in and out the brushes.
If you successfully freeze, your opponent will have a stronger minion's support, but he'll be far from the safety of his tower.
Note: you can't freeze anymore once you get .
Wall-ups Back to Top
Riven third Q can surpass uncrossable terrains like walls and towers. This helps her move faster, escape, catch running opponent or surprise enemies. That's why fighting in the jungle as Riven is actually really good, and by ambushing you'll feel a bit like this:
Cancelling Animations & Combos Back to Top
Standard Riven Fast Q Combo
- The simplest yet less rewarding way to do it:
AA + Q as soon as it lands the AA + rinse and repeat.
Said shortly, you Q as soon as the AA lands. Since Riven's autoattack animation continues even after the attack hit, you just Q to cancel it. Simple as that, it's quite easy to do and still decently rewarding. However, you're just cancelling your AA animation, not your Q, so it's still quite slow compared to the second.
- The most difficult way... the infamous:
Q + move + AA + rinse and repeat.
Same as the first one, but you need to click anywhere on the map while your Q animation is on. This will cut the animation of your Q, making your combo A LOT faster.
REALLY important to remember is that you need to Q ON THE TARGET, so while pressing Q your cursor must be OVER YOUR ENEMY.
Now, this is really difficult to master, and making a mistake will lead either to cancelling one of your AAs (or worse all of them if you lose the momentum) or moving where you don't want to. However, once mastered allows you to pull off your combo so fast to be able to win almost any usually close trade early game, and making plays while being low life later on.
Using Valor to Cancel Animations
E + R
E + Q
E + W
Ravenous Hydra animation's cancelling
E + tiamat + AA + W + Q
E + tiamat + AA + R + Q
Lv 1 standard Q combo
AA + Q + AA + Q + AA + Q + AA/run
Lv 2 Cheese
Q + AA + Q + W + AA + Q + AA ( Ignite if needed )
Long Range Engage Without Ult
E + Q + AA + Q + W + AA + Q + AA
Why not autoattacking after E and second Q? If you're in reach of your opponent after using valor feel free to AA after using it.
Basic Long Range All-in With Ult and Tiamat
E + tiamat + AA + R + Q + AA + Q + W + AA + R + Q + AA
Short Range All-In With Ult and Tiamat
AA + Ignite + 1 + R + W + AA + Q + AA + E + AA + Q + AA + R + Q + AA
All-in Tower Dive With Hydra and Ult
AA + Ignite + 1 + R + W + AA + R + Q + E + Q away
Champions good with Riven - TEAMFIGHTS Back to Top
Riven goes along pretty much with any team that has the power to create possibilities. For possibilities i mean engages, fights, counter-engages or all those situations where you can go into a fight and unleash hell, as her team-fight is really good if she's able to.
Champions good with Riven - SPLITPUSHING Back to Top
- Clearing waves, so having a good wave-clear. This allows your team to create pressure on the enemy team under tower, or sustain sieges.
- Good disengage. When engaged, they can repell the opponent and just back off to safety.
- Good poke or hard engage. This leads to having the ability to do damage, so creating pressure, or threaten your opponents, thus if they come for you they'll either get engaged 3 vs 4 or followed and killed.
Conclusions & Contact Me Back to Top
This has been my first guide on a champion ever. I hope you liked it, and if you didn't that you'll give me feedback on how to improve it! Riven is a great champion, personally the best of this game, and i hope i've helped you getting at least a bit better at her or at laning!