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All Guides Ahri Guides Ahri - The Roaming Fox
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Updated
3 years ago
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Ahri Statistics for Robbyt

Author's performance with Ahri compared to the ranked average.

Value
Average
Games Played
8
Win %
48
Kills
7.3
Assists
8.6
Deaths
6.4
KA:D Ratio
2.5
Gold Earned
11.9K
Creep Score
162.7
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

The summoner spell I have been using with Ahri is 14.png Ignite/ 4.png Flash.


4.pngFlash: is handy when your Spirit Rush is on cooldown or the other way around. It is also good to secure a kill by flash and land a auto attack or put Ignite on.

14.pngIgnite: I use to get 5 extra AP from Summoner's Wrath, to secure kills after a team fight or on a Yi using his heal ;)

Other spells

                                                                             12.png6.png
12.pngTeleport: is really good for Roaming and teleport back to mid.

6.pngGhost: is also a good spell for roaming and catching up to your enemies.

Runes Back to Top

  • 9x
    +0.87 magic penetration Greater Mark of Magic Penetration
  • 4x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 5x
    +1.19 ability power Greater Glyph of Ability Power
  • 9x
    +0.41 mana regen / 5 sec. Greater Seal of Mana Regeneration
  • 3x
    +4.95 ability power Greater Quintessence of Ability Power

Pretty standard Mid Runes. Ability power quits are really great and will give you a lot of AP in level 1. The Magic penetration runes are a great way to generate more Damage.


The mana regen runes are good to poke out your enemies, BUT they gets quite bad after gaining some levels or get blue buff. These can be replaced to your own choice.

Masteries Back to Top

0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1

Offense: 0

0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 0

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

OFFENSIVE TREE

Summoner's Wrath: I take a point in this, since I use 14.pngIgnite. This point will give me 5 AP when 14.pngIgnite is on cooldown. This is the best way to spend your first point.

Sorcery: The next four points I spend is on Sorcery which will give me 4% Cool Down Reduction. This is awesome and really good for Ahri.

Blast: I take this to unlock Arcane Knowledge and I will also get a little more AP.

Arcane Knowledge: This is one of the best points IMO, this point will give you +8% Magic Penetration. Which equals more damage.

Havoc: Increases damage dealt by 2%. 

Mental Force: This will give you +6 AP and will generate more damage.

Archmage: Increases your ability power by 5%! Really good for more damage!

Executioner: Increases damage dealt by 5% to targets below 50% health. Really good for roaming to lanes with low health and Execute your enemy really hard ;).

UTILITY TREE

Summoner's Insight: I pick this to buff my  4.png Flash.

Wanderer: I pick this because I use MP5 runes and it works fine for me, this is also really good for roaming around ;)

Improved Recall: This one have saved me many times when I have been roaming around and have to recall back to base fast, really good for roaming, less good in lane.

Artificer: I just started to play with this due to 3128_32.png Deathfire Grasp Activation.

Runic Affinity: This is a really good spell if your manage to get Blue buff. It will give you more duration time on the buff, which is really great.

Note: This is just my thought of the talent tree and the Utility tree is more for personal preferences (when it comes to mid lane). Please try other specs if you like ;)


Abilities Back to Top

Passive
Q
1
3
5
7
9
W
4
8
10
12
13
E
2
14
15
17
18
R
6
11
16

This is how you gain max damage with your Q and the best for roaming, but if you like you can test out other specs and see if somethings works better ;)

Items Back to Top

Starting Items

Core Items

    STANDARD
    CONSUMABLES
    EARLY GAME
    IF GETTING DENIED

Situational Items

    STANDARD
    SURVIVAL/GRAIL IF YOU LIKE
    IF YOU GET FOCUSED
    AT LAST
    MY FULL BUILD

Starting ITEMS

The only think you can die from before lvl 6 is gankers. Don't forget to buy wards!

1001_64.png2003_64.pngx3
This is the normal starting items for Mages, and it works good for Ahri to.

2041_64.png1056_64.pngx2
The bottle is a good regenerate item for farming and poking out your enemy in early game. You only need to buy 1 ring if you don't get denied or killed by jungler.

3145_64.png+3089_64.png
The Hextech Revolver is one of the best early game sustain items for Mages. Get this before your ring if you survive the jungler, other way buy this after the 2 rings. The hat is the second item you should buy, after you bought all of this you should have around 350 AP which will be really great for Roaming and the upcoming team fights.

3020_64.png
Well this is normally the boots you will buy, it gives you a lot of magic penetration and this is good for Ahri. Situational you may have to buy more tanky boots but this is NOT recommended since Ahri is suppose to burst not tank.  

3116_64.png3152_64.png
This is a must for Ahri, since she has so low base health this will make you survive more and you will also gain a lot of AP and a slow. This slow will let you get to your enemy and slow them down every time you hit them. Really good combo with Spirit Rush.

The tome is a upgrade of The Hextech Revolver and will give you even more sustain and Ability Power.

At this point you have come to the Situational items. And there will be 2 ways you can go from here, the more survival way, or the more BURSTY way!


3128_64.png3135_64.png

This is the Bursty build and it will be good if the other team is getting CC by amumu, nunu or galio. This will burst all of the enemy team to the ground if they are all together.

Deathfire Grasp is in season 3 a GREAT item. This is a Activate item which will give you a extra burst, please key-bind your first item slot so you can use it easily on the enemy carry.

Void staff will give you some AP and a great boost of Magic Penetration, this is good for bursty Ahri, you may have friends that will tell you to buy Abyssal Scepter. But the Scepter is only good if the enemy team got under 100 MP and a really bursty AP.

3001_64.png3157_64.png3174_64.png

This is the more tanky build, it will give you almost the same AP as the previous but you will lose the magic penetration. Instead you will get more survival ability.

Abyssal Scepter can actually be better than Void Staff. Only swap out Void Staff for Abyssal Scepter when the enemy team has less than 100 magic resist and an AP carry that is doing better than you, if they don't have magic resistance or an amazing awesome AP carry Abyssal Scepter would be more ideal.

Zhonya's Hourglass is a great item. If the enemy team does not have an AD champion that is being a pain in your arse you can get Athene's Unholy Grail instead. Example of the on use ability: Amumu's ult, Nunu's ult, Fiddlesticks's ult, and during a situation that you would want to be un-targetable, save your self a couple seconds then flash out or unload your vengeance ;)

Athene's Unholy Grail, is what I use when I solo que, when I'm not getting blue buff like I should. If you are able to control blue buff, you can swap this item for something else, I suggest Zhonya's Hourglass or something defensive, depending on the majority of your enemy team and if their AD or AP carry is kicking your toosh. If you decide to go this route, I would suggest getting the Chalice of Harmony first, so you can benefit from the AP resist.






Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Karthus
    Medium
  • LeBlanc
    Hard
  • Ryze
    Medium
  • Xerath
    Easy

VS

Karthus

Medium

This is a Medium Matchup for Ahri.


Ahri can dodge Karthus lay waste in lane. She can also burst him if she land a charm, a charm can disrupt his ultimate and save a team member.

VS

LeBlanc

Hard

This is a Hard Matchup for Ahri.


Play passive, farm up for a Abyssal Scepter and then try to poke her down and call for your jungler.

VS

Ryze

Medium

This is medium Matchup for Ahri


Just stay out of range from his snare, upon kiting him out from minions land a charm and land your Q/W + ignite combo if he is low enough.

VS

Xerath

Easy

This is a Easy Matchup for Ahri.

Just wait till he use his W and then cast E on him and use your combo Q and W. Let the ball go backthrough him to max out the true damage

Early Game/Rotation Back to Top

In the start I like to use my Orb of Deception and hit my opponent as much as possible. Due to mana issues in the start, don't use it on just minions. Watch your Essence Theft, because if your opponent is doing some damage to you, you can easily heal yourself if you use Orb of Deception on as many minions as possibly when you have Essence Theftx9 (This is the reason why I get a Hextech Revolver for one of my First items. The spell vamp makes laning almost endless). Make sure you last hit minions. You want to farm as much as you can! Don't forget to ward there wraights and to kill your own wraights all the time! (If you can try to sneak up and take out the enemy wraights!)

Late Game/Rotation Back to Top

This is pretty much simple. Fox-Fire+ Spirit Rush. Those are awesome together because they will target champions over minions. Use Charm to interrupt enemies or lure them into aoes (like Amumu's stun or Nunu's ult. Toss out your Orb of Deception in clusters and for last kills. Heal yourself at Essence Theftx9 with the waves of minions.


Tips and other Tricks Back to Top

+ Use Charm when checking bushes!!

+ Charm Can also be used to help you escape a gank, if you toss it at some one who is close to you like a melee, it will slow them, stop them from harming you and then you can use Spirit Rush to get away. 

+ Always try to get Blue buff. This will help you with your mana. Its really great since you've picked up Runic Affinity. 

+ Sight Ward is always good to help you foresee any ganking. (Even more so if your team is horrible at calling MIA. 

+ As with almost all champions while laning, try to get the last kills on the minions. The more gold you get the faster you get your build. Sometimes when I try to let the other person push a bit more (so I can land a sneaky kill), I let my minions do the work and make sure to last hit the enemy ones that are low. I still have to remind myself to do it sometimes. Using the Orb of deception is a great way to get last kills if there are a lot of them low at a time. I'm sure most people know this, I just wanted to get it out there for the newer players.

Conclusion Back to Top

I hope you guys enjoyed this guide as much as I did when I made it! 

When you get comfortable with Ahri, she can be pretty simple. Be smart about where you Spirit Rush and about where you're standing. Most of the time you can get away if things get too heavy or your team is not doing well in a team fight.

Note, big update this week Back to Top

NOTE: I will still update this guide to the max, I will give you diffrent tactics and how to play ahri in early-late game. Hope you like the guide so far and please check back this week

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