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All Guides Jarvan IV Guides J4 Mid- The Meta Buster [will update more after more testing]
58
8
Updated
2 years ago
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32K
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5

Jarvan IV Statistics for NickelFive

Author's performance with Jarvan IV compared to the ranked average.

Value
Average
Games Played
2
5
Win %
100
45
Kills
9.5
5.4
Assists
12.0
12.1
Deaths
3.0
6.6
KA:D Ratio
7.2
2.7
Gold Earned
11.9K
11.6K
Creep Score
53.0
72.9
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Flash is a must.  I know J4 already has 2 flash-like mechanisms with an E-Q combo and his ult.  But you know what's better than 2 flashes?  3!  Flash is good offensively and defensively, that's why 9/10 people take it, that's why you will too.  Ghost isn't useful in a lane as short as mid.  A flash EQ combo will always take your opponent by surprise.


Ignite is used over exhaust because of how close you are to towers in mid lane.  If you can exhaust and auto attack, you would, in top lane, get more damage off than with just using ignite.  However, in mid your opponent will be under tower by that point so you would be forced to back off.  This makes ignite superior.

Teleport is an acceptable alternative (although not as good in my opinion) to ignite because mobility is one of the keys in LoL.  It's a tradeoff, you'll probably get 1 less kill in lane, but be able to save 1 tower.  You might be thinking well 1 tower is worth more gold, but an early game kill with ignite can cause you to snowball.

Runes Back to Top

  • 9x
    +1.28 armor penetration Greater Mark of Armor Penetration
  • 9x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +2.25 attack damage Greater Quintessence of Attack Damage

Attack damage quints are the best by far.  You could go health or movement speed I suppose if you don't have attack damage.


Magic resist glyphs are common sense, you shouldn't pick J4 mid if you aren't facing a mage.  I prefer flat over scaling for the early level advantage since this is when your natural power spike is.

Seals should be armor.  There is not really another option.

Marks should be armor penetration because it stacks nicely with your Q's armor pen.  If you don't have these, attack damage is an acceptable substitute.

Masteries Back to Top

0/1
0/4
4/4
0/1
1/1
3/3
0/3
0/1
1/1
1/1
0/1
3/3
1/1
3/3
0/3
1/1
0/1
3/3
0/1
1/1

Offense: 22

0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 0

1/1
3/3
3/3
1/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 8

[Partially updated for S4]


Right now, 22/0/8 is the best I have come up with.  Will hope to confirm after further experimentation.  To be honest, there seems to be lots of viable options.  A general guideline, if you go into defense (which I advise against right now), go deep into defense as the early points are underwhelming.  I will just go into detail on the masteries that are particularly strong and let you fill in the rest.

Strongest in ______ by order of availability:


Offense

t1- sorcery because cdr is a great stat on an ad caster
t2- expose weakness synergizes with later picks in the tree
t3- spell weaving and executioner are GREAT, martial mastery is ok
t4- blade weaving and dangerous game are GREAT, warlord is ok
t5- devastating strikes is GREAT
t6- might as well, synergizes with other masteries

Defense

t1- block is the least worst, followed by enchanted armor (although enchanted armor does scale nicely)
t2- unyielding and veteran's scars, since you have no other option
t3- max out resistance for the AoE mastery upgrade, put 1 in hardiness, oppression doesn't synergize with your kit or with being an assassin
t4- evasive is GREAT since AoE can destroy you in your own ult, swiftness is GREAT for helping you stick to people, perseverance can really help early and scales well into lategame.
t5- tenacious is the best on this tier, second wind isn't that helpful on you since this guide will not make you tanky, so being at 25% health usually means death.
t6- might as well since you came this far.

Utility

t1- all options are GREAT, meditation is probably the best, if you go down 21 points into utility, you may wanna pick up all of these.
t2- summoner's insight is GREAT as it allows you to pull of sick flash EQ ult combos more, avoid strength of spirit, as your mana pool is really low on J4.
t3- all options are GREAT except for greed, if you go down 21 points into utility, get all of these except greed
t4- all bad for you.  wealth is the least worst as it allows for an extra pot on start, but still not really worth it
t5- intelligence is GREAT
t6- wanderer is GREAT since you should be roaming.

Abilities Back to Top

Passive
q
1
3
5
7
9
w
4
14
15
17
18
e
2
8
10
12
13
r
6
11
16

As with nearly all champs, get your ult whenever available.  Max Q first for better poke, combo damage, lower cool down, and more armor shred.  E is next for more attack speed and more armor because you will be roaming eventually.  W just isn't as important as the rest of the abilities, so it's maxed last.


Basics of the abilities

Passive - Martial Cadence

You deal bonus physical damage on your first hit on a target.  Cooldown is 6 seconds on that particular target.

Your passive helps with hurting mids, but where it really shines is in last hitting.  This is important since your opponent is most likely a ranged auto-attacker and will be abusing you level 1 with aa harass.

Q - Dragon Strike

You extend out your lance to hit multiple targets in a line.  If you hit your Damacian Standard (E) you will fly toward it and knock up people in your path.

Q lets you poke at level 1 to trade back the auto attack harass.  Make sure to lead with this before auto attacking, so you can get the armor shred bonus.  Don't spam Q on cooldown or you'll quickly run out of mana.

W - Golden Aegis

You get a shield on your champ.  You are shielded for more if there are more enemy champions around you.  Nearby enemies are slowed.

Your shield is not useful because it's a shield, it's useful because it has a slow and because it procs your trinity force again.  I take a point early for the slow.

E - Damacian Standard

Leveling this up grants you attack speed and armor.  You can place a standard that gives your bonus attack speed as an aura to those around you (including yourself).

When this is fully leveled up and placed out on the field, that's a 44% attack speed bonus for you, nearly a free phantom dancer of attack speed.

R - Cataclysm

You jump to an enemy champion and create an arena of "impassable" terrain around yourself.  You also deal a large amount of damage.

Your ult is what makes people hate you and what makes you a ridiculously awesome champ.  I intentionally leave out saying people will love you for your ult, because this is LoL, your team expects you to be perfect.  Anyways, this skill scales really well with attack damage, making it a dunk on par with Garen or Darius once you're built.  Make sure not to use it when your opponent has a dash or blink up (unless it's flash), since they'll just jump out leaving you in your own trap.  You can press R again after 1 second has passed to get rid of your arena, otherwise it lasts for 3.5 seconds.

Be warned, many opponents can blink in and out of your ult with basic abilites.  For such opponents, wait until they have blown that move (I'm saying this 2x because it's important).  If you don't know if their blink is up or not, assume it's up.  The exception to this is blowing an opponent's flash.  This is one of the reasons I say it's "impassable" terrain.

The other is that your arena is "impassable" is that it is quite buggy and sometimes people can just walk out.  The appropriate response to this is to rage in all-chat and blame your noob teammates.

Combos

E-Q-auto attack-W-auto attack

This will cause you to place your standard, jump to it, knock up your opponent, hit them with a sheen/trinity force proc and first hit bonus damage, slow them, and then more auto attacks with the sheen/trinity force proc reactivated.

I know this is common sense to most of you, but W is not necessary in the combo, just something you should always add if you can.  The shield is tiny, so there is no reason to save it.

Make sure when you place your standard to lead your opponent and then overshoot a bit behind them.  The reason for this is you knock up opponents along you path (not just at the end), so overshooting causes you only to miss out on the damage from the standard, which is minimal.  It also places you in better position for auto attacks.  You auto attack before hitting W not only so you get another sheen/trinity force proc, but also because your opponent will be knocked up so pressing W immediately causes you to have your opponent cc-ed for less total time.

Start using this combo as soon as possible.  You can use this at level 2 and literally remove half of your foe's health and often force a flash.

E-Q-auto attack-W-opponent flashes-R

In this combo, you place your standard, jump to it, start auto attacking, and your opponent flashes away.  You then ult, and smack away

This is the ideal J4 combo.  It starts off the same as the combo above, and changes immediately once your opponent flashes.  What the pros will tell you it is critical to memorize if your opponent's flash is up or not.  The fact is, 99% of us can't remember that, so always assume it's up.  Once your opponent flashes, ult to them and laugh maniacally as they can't escape and fall to your superior auto attacks.

Q-E (Yes, this is the correct order)

This is used to wave clear.  Starting around level 7 (depending on items), you can Q a minion wave and then throw your standard at the caster minions to clear the casters and leave the melee ones low.  Use this to clear a wave if you want to roam.

R-E-Q

This is an escape move.  You ult onto a chasing opponent and then E-Q out of your ult and leave them in the dust. Useful for when someone tower-dives your when you're low.  This is ideally used against an Olaf that just ulted.

Fighting tactics

Your Q has a cooldown that is less than half the length of E's at max rank and ONLY at max rank.  If your Q is maxed out, after you E-Q combo, you can use Q by itself and still have both abilities come off of cooldown at the same time to E-Q combo again.  If you Q isn't maxed out, I recommend not using Q on cooldown and saving it for when you can E-Q combo.

Your flag stays out long enough for you to Q to it twice once Q is maxed out and you have some cdr.  This is both detrimental and advantageous for you.  In your arena, this means you can knock an opponent up 2x with the same flag.  However, sometimes you will forget where you placed your E in a teamfight and accidentally go backward toward it when you Q.  So just be aware this could happen.

Items Back to Top

Starting Items

    Harrass Heavy
    Manly start
    Auto-attack heavy harass

Core Items

    Key mid game
    optional mid game
    Depends on enemy team comp
    End game items
    Once you start roaming

Situational Items

    Read situations below
    Avoid

This might seem strange for facing AP mids to consider MR optional, but there's a good reason.  The fact is, you destroy many mids 1v1 as J4.  You can E-Q in, smack once, and walk away and they can't do much about it except hide under tower.  If you're stomping lane, Ninja tabi can actually help more than merc treads for killing mids because the tower is a bigger threat than they are.

I start with the warding trinket and switch it out for the sweeping trinket once I start roaming.  This is because it's easy to overcommit on J4 mid and have an opposing jungle punish you for it.  A ward helps minimize that.  You switch once you start roaming so at least if you're spotted by a ward, you can clear it out and get something for your long trek to another lane.

Flask and a combination of potions is a starting option that ensures you don't get harassed too hard.  You will need ignite with this build however because you will have a hard time sticking to opponents, thus ignite may be needed to finish them off.  Doran's blade is great start against opponents you can punish early.  Doran's shield should be a rare start you use, since you should be using J4 mid as a counterpick, the only one I can really think of would be Kayle or Annie.

For most opponents, you will E-Q combo in starting at level 2 and chunk your opponents for half their health.  You want to build a brutalizer to make this combo even more ridiculous.

Your build path here on varies.  If you're winning lane, sheen next.  Build a phage for better ganks top and bot.  If you're still winning, trinity force.  If you start losing lane at any point against an AP mid, build a hexdrinker next item.

Your boots are situational.  If the enemy has cc or heavy AP damage, merc treads.  Otherwise, ninja tabi.  Ninja tabi are good on J4 because you go to your opponent with your spells, not the other way around.  This means you tower dive quite a bit.

End game you want to finish your trinity force.  It's a great item on J4 and lets you deal tons of damage.  Bloodthirster and last whisper can be built in either order.  Generally, if you notice many armor items on all of the enemy team, go last whisper first, if there are a couple of glass cannons, go bloodthirster first.

The situational items below are all good items on J4, it's just that the game rarely goes long enough for these to be built.  The can be substituted for end game items if the enemy team has a strange comp (AD heavy, AP heavy, all assassins ect).

Randuins is great at shutting down AD carries.  It probably is one of the best 2 items to get late game.

Guardian Angel is the other best item to get late game, as you'll be diving in a lot as this champ.  The only bummer with this item is you'll probably burn through the passive really quickly.

You do have the option to upgrade brutalizer into a black cleaver, but I believe last whisper is an all around better item.  If the enemy team is stacking armor on many people, the additional armor shred of a black cleaver could be helpful.

If you need mr lategame, go for a spirit visage.  You might be thinking instead to upgrade the hexdrinker you bought earlier to a maw.  But, if you really need mr a maw will not cut it.  Instead, go for a spirit visage to make yourself tankier and gain a bunch of cdr.

Mercurial can be bought if you somehow have enough gold at the very late game.  I've never had a game where I can afford the luxury of this item though.

I avoid ravenous hydra because it is a multi-target item.  You are an assassin who kills one out of position target.  This is a good item on completely different J4 builds, just not this one.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Hard
  • Akali
    Easy
  • Anivia
    Easy
  • Annie
    Easy
  • Brand
    Easy
  • Cassiopeia
    Medium
  • Diana
    Easy
  • Elise
    Medium
  • Evelynn
    Medium
  • Ezreal
    Hard
  • Fiddlesticks
    Medium
  • Fizz
    Medium
  • Galio
    Easy
  • Gragas
    Hard
  • Heimerdinger
    Easy
  • Janna
    Easy
  • Karma
    Easy
  • Karthus
    Easy
  • Kassadin
    Medium
  • Katarina
    Medium
  • Kayle
    Medium
  • Kennen
    Easy
  • Kha'Zix
    Medium
  • Kog'Maw
    Easy
  • LeBlanc
    Hard
  • Lee Sin
    Hard
  • Lissandra
    Medium
  • Lux
    Easy
  • Malzahar
    Medium
  • Master Yi
    Easy
  • Mordekaiser
    Easy
  • Morgana
    Easy
  • Nidalee
    Medium
  • Nunu
    Medium
  • Orianna
    Easy
  • Pantheon
    Hard
  • Rumble
    Medium
  • Ryze
    Medium
  • Sion
    Easy
  • Swain
    Medium
  • Syndra
    Easy
  • Talon
    Hard
  • Teemo
    Easy
  • Tristana
    Medium
  • Twisted Fate
    Easy
  • Veigar
    Easy
  • Viktor
    Hard
  • Vladimir
    Easy
  • Xerath
    Easy
  • Zed
    Medium
  • Ziggs
    Easy
  • Zilean
    Medium
  • Zyra
    Medium

VS

Ahri

Hard

After level 6, she will dash out of your ult every time you attempt to use it. Pre 6, you will outdamage her but she will deal some decent damage back. Her charm can also cause you to take early unwanted tower hits.

VS

Akali

Easy

Punish her tons at all points, but especially pre-6.  Remember, your EQ combo will do damage to her even if she's invisible in her shroud.  Your ult will trap her in her shroud, but your ult doesn't last as long as the shroud will.  This is fine however, just make sure to use your ult to finish off akali istead of for engaging.

VS

Anivia

Easy

Anivia will use her burst on you, but you're golden after that. Anivia relies early on outranging opponents, you laugh in the face of long range. Levels 2-5, E-Q whenever she blows her ice ball. You can also kill her egg. Your E-Q and your ult counter her wall. Make sure to E-Q behind her so she can't wall you off.

VS

Annie

Easy

Pre-6, E-Q and don't get stunned under tower, that simple. Post-6 is more difficult. If Annie is smart, she will keep tibbers near her when it's out. In this case, simply push and roam when tibbers is around. If you're lucky, tibbers won't be near her, then just ult annie and viola, tibbers can't touch you anymore.

VS

Brand

Easy

His stun can be bothersome under tower. Just want for him to blow his pillar and then E-Q in. He can still stun you, but you won't take tons of damage.

VS

Cassiopeia

Medium

Cass can be difficult because she can match you in DPS and she can push hard enough to keep you from roaming. Still, you should have an advantage because you have mr runes and she probably doesn't have armor runes. You should wait for her 2 poison spells to be on cooldown and then E-Q in and back off quick before they're back up again.

VS

Diana

Easy

You outdamage her at close range. Make sure you get a hexdrinker. Be careful of her ulting out out your ult. You'll be able to roam against her though.

VS

Elise

Medium

Elise is a lane bully and will laugh at your attempts to ult her.  I recommend pushing and roaming against her.  Your laning phase will be difficult, but you will be better late game than elise.

VS

Evelynn

Medium

This lane can go either way depending on who gets the first kill.  Ask your jungler for an early gank.  If you lose lane, just try to push and keep up with Eve's roaming attempts.

VS

Ezreal

Hard

Ezreal is annoying.  He has super spammable low cost high range high speed skillshot.  He can also arcane shift out of your EQ combo.  Your EQ combo has a lower cooldown than his arcane shift, so try to use this to your advantage.  Your best bet is to hide behind your minions and wait for him to waste his arcane shit.

VS

Fiddlesticks

Medium

Once he gets a point in fear, you need to be very cautious of all tower dives.  I recommend pushing and roaming if you don't build an early advantage.

VS

Fizz

Medium

I cannot comment on this matchup because I have yet to face it. If someone else has and wants to leave a comment on how it went, I will update the guide and give you credit.


Laning against Fizz will be difficult, especially since he can playful/trickster out of your ult and your E-Q. I recommend pushing then roaming. You will be more useful than him late game.

VS

Galio

Easy

If you get this match-up, feel the power flow through you. He stacks MR, you do AD damage. Watch out for his ult being able to do lots of damage to you. Remember, he is burst and you have more sustained damage. If you're low and he's already blown all of his abilities, keep attacking, you have time.

VS

Gragas

Hard

Gragas is good against you because he can stop you from roaming and he has an easy cataclysm escape that's up every 7 seconds plus his own ult that can knock you out off your own ult. By using your ult on him, you're basically accepting that his barrels will hit you.

VS

Heimerdinger

Easy

You should be able to kill him easily.  Wait for him to place down his turrets then proceed to EQ past them and laugh as you smack Heimer in the face.  Ideally, want for his blind to be down before you jump in.  But you'll win the trade even if he gets this off on you.

VS

Janna

Easy

You will win, but not dramatically. She can always fall back and push. She also has an knock-back with her ult to knock you out of your arena. She has a slow and a knock up with tornado. Make sure to get a hexdrinker. You should win trades, but you won't be dominant like how you are against many champs.

VS

Karma

Easy

Beware of attacking her under tower as it can quickly turn around.  I recommend pushing and roaming.

VS

Karthus

Easy

He dies to you easy. The problem is you will take quite a bit of damage running away from him after he's dead.

VS

Kassadin

Medium

Pre-6 you win because after you E-Q his silence doesn't dramatically affect you. Post-6 he does his annoying kass thing and you lose. Post-6, push lane and gank.

VS

Katarina

Medium

You need to adjust your playstyle for Kat and she needs to adjust for you. You can't E-Q to her or else she just shunpos away and mocks you in all-chat. If she shunpos to you you just E-Q her and mock her in all-chat. The lane will be neutral pre-6.


Post 6, you CANNOT use your E-Q combo while her ult is up. If you don't know if it's up or not, assume it's up. Wait for her to shunpo and ult her. This is a situation I consider it to be a heavy win if you blow her flash. If she doesn't flash out and instead ults you, then E-Q combo her for the knock up. Her ult's cooldown is lower than your early on. Post-6, I recommend pushing and roaming.

VS

Kayle

Medium

Kayle thrives on being able to kite.  You want a phage instead of a giant's belt for this matchup.  She will harass you a lot early, but once you get 6 your ult can trap her.  Try not to use your ult on her while her ult is up, or else you're trapping yourself in your own cataclysm.

VS

Kennen

Easy

Pre-6 you win. Post-6 it's even. You need to get ahead early.

VS

Kha'Zix

Medium

Determined by who gets the first kill.  Either way, you're gonna want to push and roam.  First kill determines if you're the one initiating the ganks or trying to counter gank.

VS

Kog'Maw

Easy

Haven't seen this one in a while, but it's still worth mentioning AP kog.  Don't play the poke game with him, just be a man and go all in.  His slow will give you trouble, so pre-6 wait until his slow is down before engaging.  After 6, go in whenever your ult is up and it's a kill each time.

VS

LeBlanc

Hard

She can blink everywhere. How obnoxious. Pre-6, if she blows her blink, go ahead and E-Q her. Post-6, remember she potentially has 2 blinks. Post-6, it is much better to push and roam rather than face her in lane. Take comfort in the fact you're useful past the 20 min mark.

VS

Lee Sin

Hard

Lee sin outdamages you early and can escape anything you throw at him.  You normally can push harder than him though, so push and roam.  Take comfort in the fact that you're better late game than ree singa.

VS

Lissandra

Medium

Your eq combo is fast enough so she can't really dodge with her spells.  However, post 6 you can get baited into ulting her as she ults herself and the jungler comes in to kill you.  So basically, easy matchup if weak ganking jungler, medium matchup if strong ganking jungler.

VS

Lux

Easy

She is all burst damage. Wait for her to blow any of her damaging spells and E-Q on her. You will outdamage her pre-6. Post-6, you will still outdamage her because her bust shouldn't kill you if you have a hexdrinker.

VS

Malzahar

Medium

You win pre-6, but post-6, his pool will fill your arena's area, making it your own grave. His ult will also kill you. I recommend getting a Quick Silver Sash early and later building it into a mercurial scimitar. After a QSS, you will once again win lane.

VS

Master Yi

Easy

Not as difficult as one would expect.  Once his alpha strike is down, go in.  He will heal back your first EQ combo, but you can get 2 more off while his in on cooldown.  Be careful on yi alpha striking out of your ult.  His alpha strike returns him to the location of the first target he hits.  Use this to your advantage and throw down your flag early for an instant EQ combo once he lands.  Your EQ and ult also negate his movement speed bonus from his ult.

VS

Mordekaiser

Easy

You are strong early, morde is weak early. ABUSE HIM AT LEVEL 2. If you haven't killed him by level 6, you lose. I put this as an easy match up because unless the enemy jungler camps you mid, you should win against morde.

VS

Morgana

Easy

This is a great Morgana counter. Level 2 abuse her with an E-Q combo as most Morganas don't get the black shield this early. If you do it right, you can kill her before level 3 with 2 E-Q combos. Once you hit 6, your ult hard counters her black shield. The arena still appears even when morg has her shield on. Also, did I mention that since you do physical damage, your attacks ignore her shield?

VS

Nidalee

Medium

You need to be a manly man lvls 2-5 and try to get ahead at that point.  Once Nid gets kitty cat form, he can jump out of your ult.  Remember to use your minions to block his spears.  Ask for an early jungle gank.

VS

Nunu

Medium

Mid Nunu is obnoxious.  He will heal back your combo and will ice ball you to prevent you from sticking to him.  Make sure not to trap yourself in your own ult when he has ult up.  Medium matchup because it's easy to push and roam against nunu.

VS

Orianna

Easy

E-Q combo a lot early game so you get ahead before 6. The key to killing any Orianna is to defeat her before the cooldown on her Q getsridiculouslyshort around level 7. Wait for her to use Q and W (moving her ball and deploying the field around it) before jumping in. If it's level 2 or 3, you can jump in right after she uses her Q.

VS

Pantheon

Hard

Not a lost lane, but difficult.  A skillful J4 will beat a Panth.  Panth had better harass and a combo that does just as much as yours.  You can push better, but panth's ult ensures he can counter gank when you gank.  Ask for an early gank.

VS

Rumble

Medium

Wait for his flamespitter to be down before engaging him.  Try to outpush him using autos.  If he pushes back with flamespitter, engage on him.  If he doesn't, roam and get kills.  Post-6, beware of trapping yourself in his ult by using your ult.

VS

Ryze

Medium

Change your tactics to using Q to poke instead of going all in with E-Q, as that is what Ryze wants. When he's half health, you can try going all in on him provided you have more health. Honestly, try to avoid this match up as he's better late game.

VS

Sion

Easy

You need to be more aggressive than him. You can burst through his shield. Wait for him to pop shield and attack Sion before he can stun you. Early game, you will go even with him. However, this is an "easy" match up because you are much better off late game. Get a hexdrinker for this match up.

VS

Swain

Medium

Swain can give you headaches if you don't beat him early.  Once he hits 6, wait for him to run out of mana before going in.  Try to steal away his blue to beat him.

VS

Syndra

Easy

Early, wait for Syndra to place a ball anywhere away from her, the E-Q in and smack her a few times and walk away before her ball is back up.


Post-6, things will be a bit harder because of her ult. However, she is really squishy so if you're ahead you can probably just full health combo her. No joke.

VS

Talon

Hard

Well this sucks, here you were thinking you were gonna be the meta-busting person and someone else does the same thing with a different champ. He simply has mechanics that beat you. Try to push, roam, and avoid facing Talon.

VS

Teemo

Easy

Laugh at this little yordle as you continually chunk him for half his health.  Just be careful of shrooms in bushes when roaming.  Try to engage him in at a spot where your minions have recently walked so you know it's shroom free.

VS

Tristana

Medium

The trick with AP trist is to not stand near your minions or else you'll take harass from her exploding shots.  Be more manly than her and EQ whenever you get the chance as your EQ has a lower cooldown than her jump.  You'll also be better late game than her.  You also can roam better than she can.

VS

Twisted Fate

Easy

He will yellow card you, but your E-Q will outdamage what he can do early. You can push lane just as hard as he can, meaning either both of you will roam or neither if you are tied. If you're ahead, you can roam while he's sitting at his tower trying to catch up. Watch out for him ulting out of your ult. If you really want to counter his ult, you can E-Q to knock him out of his teleport.

VS

Veigar

Easy

You get to face an anti-mage as an AD, life is good. You can E-Q through his stun, but you will be stunned once you arrive at your destination. His W will hit you inside of your ult. This is a situation where a hexdrinker is probably mandatory.

VS

Viktor

Hard

Viktor is sneaky and can adapt to facing you if he knows what he's doing. His stun and his ult will counter your ult. Get a hexdrinker for this match up and try to win early. I've honestly never had this match up before so I can't tell you if you out damage him or not, but I know if you're not successfully aggressive early you will get demolished.

VS

Vladimir

Easy

You can win against vlad early while he's weak. If he troll-pools away early, you win. That pool takes away a ton of his health. He also isn't able to pool out of your ult.

VS

Xerath

Easy

The key to beating Xerath is to play your game of being up in his face and not spending all day trying to dodge his Q attacks. Xerath wins all poke wars. Focus on damage when facing xerath and pop the squishy before he can retaliate.

VS

Zed

Medium

Skill matchup determined by who gets the first kill.  Ask for an early jungler gank.  Wait for his shadow to be used before engaging with an EQ combo.

VS

Ziggs

Easy

The only thing to worry about with ziggs if is he satchel charges out of your ult. Either way, you should still win.

VS

Zilean

Medium

Zilean actually counters you well. He has a speed boost for getting away, and bombs that are powerful early. His ult also allows his to wait out the duration of your ult. You will be more useful late game though.

VS

Zyra

Medium

Zyra sucks to face in general. You will "win" lane against her because she will just be staying under tower. However, she can farm perfectly well from under tower due to her plants. I recommend pushing and roaming.

Matchup Generalizations Back to Top

J4 mid is GOOD against:

AP Anti-mages
Poke champs
Kiting champs
Squishies

J4 mid is WEAK against:

Spammable blinks/teleport
Pushers that can stay under tower
Bruisers

Play Style Back to Top

Laning

Try not to Q harass on cooldown at level 1.  Only Q harass to make sure you stay even in harass or else you will run out of mana.

When you hit level 2, start using your E-Q-auto attack combo whenever a good opportunity arises.  If your opponent blows one of their spells trying to last hit or harass you, that's your sign to jump in.  If your opponent is a skillshot champ and is in the middle of minions, that's your sign to go in.  In most trades you will come out ahead as you have more DPS.  Don't be intimidated by burst champs, because they are useless after their burst.  Don't worry about running out of mana as long as you're hitting your combo.  They'll run out of health first ;)

Don't get greedy after an E-Q-auto attack combo when they're full health.  This is meant as a harass move to bring them down health wise.  Because of the nature of most mids, you can get away with melee harass like this.  Only when they're low (below half health when your ult is down, under 3/4 health when ult is up).  Remember to use your ignite!

Roaming and Ganking

Starting around level 7, Q-E clears caster minions.  Add a couple of auto attacks on the melee minions and your lane is now pushed.  Be patient with your E-Q combo when ganking early.  You should NOT be using E-Q to make you move in the direction toward your fountain, just walk at them instead.  If they blow their flash to get past you, then E-Q.  If they just try to walk past you, auto attack them and use E-Q once you know you will hit it.  The point is, you can only E-Q once per gank, you can't let your opponent flash out.  Save your ult also for when their blinks and dashes are down.

Teamfights

You are an assassin, this means you target their highest damage dealer and shut them down or you catch an opponent who is out of position.  You are NOT a tank NOR an initiator.  Let the fight start and then jump on the AD carry or AP carry.  Remember to use Randuin's if you have it.  If the AD carry is an Ezreal or a Corkie, you might just want to skip ulting them as they will just jump out and kill you from afar.  If they have such a champ, attack the AP carry.  If their AP carry can also escape your ult, then you can always peel for your carries.  Also, if their AD and AP carry both have spammable escapes, you picked a poor time to play J4 mid.

When to Pick Assassin J4 Back to Top

When it's a good idea

You need to have a bro on your team who is willing to be an AP top (Vlad, Kennen, Swain, even Singed ect.).
If in draft or ranked, use J4 as a counter pick.  Especially with the rise in popularity of assassin mids, J4 is weaker now than during other parts of the season, it is not recommended to give your opponent an opportunity to counter-pick you.

Look at the matchups!

When it's a bad idea

Your opponent mid has a spammable jump
Your opponent mid is AD
Your team is uncooperative with you wanting to break the meta, you're more likely to lose if you cause your team to fight before the match even begins.
Your opponents don't have squishies on their team

About Me Back to Top

This is the section where most players brag about how pro they are.  Well, I'm not pro.  I'm just another LoL player.  Heck, if you look at my ranked stats, they are all below average.  So why read my guide?  Because you are just another LoL player.  What I am is someone who knows how to play a few champions very well, one of these is J4 mid.  I know where people will commonly mess up, because I've done it myself.  I know what he excels at, what he lacks, and how he is countered.  My goal with this guide is to make your first time playing J4 mid be as good as if you had already played 10 games in that situation.  My goal is to make sure you know how to use the meta-buster, best of luck in your games.

Update Notes Back to Top

1/2/13

I realize the meta is changing toward more AD casters mid and I do not have tons of match-up info on those champs.  The fact is, I haven't played against many of those champions and thus cannot make an accurate prediction on how it would go.  I will update my build and matchups once I have played more J4 mid this season.  It is better for me to give you no info than wrong info.
Still, some general advice.  J4 is better against AP mids than AD mids in general since he excels at gap closing.

1/7/13

Added the "Matchup Generalizations" sections to help make some rules that will stick in your mind for when your in champ select.  Minor updates (mostly grammatical) to matchups.

1/13/13

Updated "About me" a bit so you can all find out more about the awesomeness that is me.

1/14/13

Added flask start.  I can't believe I didn't have this in there earlier.  Updated build section accordingly.

2/17/13

Changed the recommended build items and match ups extensively to better reflect S3 changes now that the changes have settled in.

4/9/13

Updated builds now that health items and J4 have been rebalanced.  J4 nerfs do not significantly affect J4 assassin playstyle.  Skills section updated to reflect banner nerf.

4/29/13

Explained why not to pick ghost.  Redid masteries a little bit.  Updated key midgame items as well as displayed a "new" (read I forgot to add it earlier) starting build.  Updated champion match-ups to reflect buffs and nerfs and new champs introduced.

5/23/13

Switched from a black cleaver recommendation to a last whisper recommendation.

6/13/13

Changed from boots/3 to boots/4.

6/25/13

Update to situational items.  Also added an items to avoid section and explained why.

7/1/13

Further explained why to avoid certain items.

7/9/13

Updated matchups with lissandra and tweaked a few other matchups.

8/21/13

Changed masteries because I had a few points that made no sense (oops).

9/14/13

Updated item build to reflect trinity force changes.  Some grammatical errors fixed.  I have such poor grammar.

10/22/13

Updated for the meta being assassin heavy.

11/22/13

Updated to start reflecting some of the S4 changes, will change more after more games.
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