Online: NA EUW EUNE BR TR RU
Russia and Turkey are now available on LolKing! Click the cog wheel in the search bar to search these regions. Charts for these regions are coming soon.    Read More »
326
86
Updated
3 months ago
Views
173.7k Views
Comments
41 Comments
Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
Azealin
Share
  • Author Champion Statistics
  • Guide Details

Summoner Spells

Back to Top ▲
6.png The choice between flash and ghost is still a tough one because for one, flash lets  you get over the pesky walls that people like blinking over, but ghost still remains the prime choice for Olaf because it works with his ult so well. When you're chasing someone and throwing axes, its not that helpful to have a one time blink in which you could even miss your ax. Most ad carries will have flash and even an escape jump sometimes and ghost + ult+ax might actually keep you up with them.

14.png Most times you'll want to bring ignite top, especially if you plan on playing aggressive and snowballing through lane. A lot of 1v1 trades up top come down to basically who ignited first to get the extra damage going.
12.png Teleport is really a situational choice, it basically is for 2v1 lanes or you know you won't be fighting much up top (which is probably weird for olaf) or you know you're going to dominate lane anyway.
Read Author Notes

Runes

Back to Top ▲

There could be a lot of variations in terms of runes. Honestly, they all probably work, like  health quints and armor reds and just spam e, but I like having ad for my ax's since I do sometimes depending on the match up, level up ax first.


Marks:

Flat AD: This helps you with early game trades because of the slight scaling on the ax, but mostly just the auto-attack trades, especially when you get lower with more AS

Armor: Could do this, I personally haven't done it before

Seals:

Armor: Standard top runes pretty much. Flat armor helps with trades and most tops are AD based anyways. 

Glyphs:

Magic Res: This isn't really for laning phase, which is why I get per/lvl, but this becomes useful in mid game where you might be fighting the AP carry.

Quints:

Flat AD: Same reasoning as marks. You could switch these out for maybe armor runes or MS runes, but it really does help with that level 1 fight and early trades
Read Author Notes

Masteries

Back to Top ▲
1/1
0/4
3/4
0/2
4/4
0/4
0/1
0/3
1/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
Offense: 9
0/1
3/3
4/4
0/2
3/3
0/3
0/1
2/2
0/2
1/1
0/1
1/1
3/3
0/3
1/1
0/3
1/1
1/1
1/1
Defense: 21
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
Utility: 0

Still trying out a lot of things with masteries. Might even consider going 21-9 for certain lanes but, this part is still in trial.


9 in Offense:

Getting the summoner spell mastery helps with ghost and ignite bonuses, CDR > AS simply for the faster cds on Q and E, standard armor pen

21 in Def:

As someone pointed out, Legendary Armor gives little to no armor and magic res.  Armor if laning vs ad top, magic res otherwise, getting the cc reduction helps. Added in good hands and reinforced armor because, death timers are oh so important late game and 10% means a good 5-6 seconds faster.
Read Author Notes

Abilities

Back to Top ▲
Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Ability Path 1: Prioritize R>E>Q>W

This is the "standard" path for some top lane match ups. Sometimes you don't even have to get W till later. Maxing E first basically allows you to just poke with giant true damage slams and run away and just health regen or lifesteal back. The problem with this is that it ends up usually being your only damage source early game and it's single target, so its mostly for winning lane. Having the true damage maxed does definitely help if you're also building supportlaf or tanklaf just because you won't have as much ad for  your q.

Ability Path 2: Prioritize R>Q>E>W

I actually end up maxing q whenever I feel like just playing it safer, or I feel like its going to be a farm fest because while it is a skill shot, it can end up being a powerful 1v1 tool with its reset when you pick it up. The extra slow also helps a lot if you're going up against someone like Irelia who basically is cc resistant already. 
Read Author Notes

Items

Back to Top ▲
Start With
Core
Situational

There are actually a lot of choices for top lane Olaf builds. My personal favorite is building Supportlaf because he already has such high base damage from his e and q that being a "mobile CC machine that can take out carries" just works out so well. The reason for grabbing flask lvl 1 now that is that it allows for that lvl 1 ward which can be oh so important to stop the early ganks from junglers like lee. Top lane is just such a fickle lane, one gank can cause one side to snowball the other for the rest of the game.


Olaf can also grab that early philo because he doesn't scale that well like some other tops do with dorans items, but if really necessary you can grab a dorans shield or two. Philo builds nicely into a shurelias which definitely helps if you're just chasing down that pesky AD. Since s3 is still fairly new, I'm still testing some different builds out, but you can pretttttty much build anything and come out as a terror in team fights.

Starting Items

Flask

1006_32.png2003_32.png2004_32.png2044_32.png
  • This start is due to the change in flask, the bead builds nicely into warmogs now and usually you'll have 6 red pots and one mana pot and or one or two wards. It mostly depends on the matchups now and figuring out how much sustain you need compared to vision.

Boots/Cloth

1001_32.png2003_32.png2003_32.png2003_32.png
  • This is the old standard routes that aren't as effective anymore. Boots only grant a tiny amount of extra MS now and it isn't worth the sustain and vision from flask

Core Items

3143_32.png3069_32.png3050_32.png3262_32.png3282_32.png
  • These 3 items are my favorite to get on olaf. Shurelias to help engage fights, Randuins to slow everyone and stop the AD carry, starks to give everyone more damage. It helps out the team plenty and it is usually enough to take down the enemy AD carry, boots are still up in the air right now, tabi helps in lane but the swiftness boost and slow reduction seems to help out in catching people late.

Situational Items

  1. 3025_32.png I'm honestly starting to like this item more and more. The aoe slow is nice especially once you can e someone. It also adds nice cdr and armor and its cheaper than frozen heart
  2. 3068_32.pngOne of my favorite items since the beginning. Adds some nice DPS and cheap tankiness.
  3. 3071_32.png Just a really fun item right now. High damage, armor shred.
  4. 3075_32.pngSome people prefer using thornmail than randuins, I personally still prefer the attack speed and movement speed debuff but it can be useful against AD heavy teams
  5. 3022_32.pngSimilar principle to iceborn for the unlimited slows, people just won't get away
  6. 3083_32.pngHaven't decided if this item is worth using yet, sort of like a force of nature but not quite...
  7. 3102_32.pngNice if there are certain burst/cc ap champs you're playing against
  8. 3107_32.pngSame thing as above, gives nice mr armor ad for your team and yourself
  9. 3260_32.pngAnything homeguard really, useful if you just need to turtle down at your base for a while
  10. 3026_32.pngIf you really feel like annoying the opponent team, GA allows you to just charge, get focused with the majority of spells/skills and just helps.
  11. 3035_32.pngIf you realllllly need the extra armor pen, or just for more fun damages
  12. 1054_32.pngIf  you need help in lane
  13. 2045_32.pngIf you feel like you have the extra money, having more wards mid game is always nice. 
Read Author Notes

Matchups

Back to Top ▲
6
5 months ago
Hi, good long-ass guide :)
Lots of details so its good, and good advice.

One thing you may wanna re-do instead of relentless, take Defender it doesnt only gives you +5 armor/mr in teamfight, but if you know your exact armor/mr you can know how many champions are near you (even in the bushes...gg facecheck 5-men gank).

1
5 months ago
That. That actually sounds pretty good lol. While axs can be used to facecheck too, but I didn't think of the champions nearby thing.
2
3 months ago
no, i'm pretty sure it only works on visible champions, like wukong's stone skin
9
5 months ago
We've featured your guide on LolKing! Great job on the guide and keep up the good work ^_^
2
3 months ago
dud y u so dum u so dum dis gid s dum
1
5 months ago
Why dont take 3 points in Juggernaut it synergizes well with Olaf.
1
5 months ago
well, if you do the math. 4% of lets say, 2000 hp, around mid game, is only 80 hp. and at late game 3000, its only about 120. While that might be a little useful, it doesn't actually make much of a difference
0
2 weeks ago
Way more of a difference than 5 armor or 10% reduced crit dmg.
0
5 months ago
you got a very nice guide, good job. I have a lot to learn from your guide(Im just at the beginning), if you have time to check my olaf jungle guide I`ll really appreciated
0
5 months ago
Old-Start itmes xDDDD
dude, they still are viable and not old ._.
0
5 months ago
Good stuff, i last minute used your guide to win :)
0
5 months ago
So how would i beat xin zhao with olaf
0
2 months ago
You have to out-trade Xin'zhao early with your damages and avoid gank and don't give him any kill, if he dominate you :
- Go for Sunfire Cap an