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All Guides Olaf Guides Top Lane Bros4Ever
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123
Updated
2 years ago
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981K
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Olaf Statistics for AzeaIin

Author's performance with Olaf compared to the ranked average.

Value
Average
Games Played
3
Win %
41
Kills
5.8
Assists
7.0
Deaths
6.9
KA:D Ratio
1.9
Gold Earned
11.5K
Creep Score
115.7
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

6.png The choice between flash and ghost is still a tough one because for one, flash lets  you get over the pesky walls that people like blinking over, but ghost still remains the prime choice for Olaf because it works with his ult so well. When you're chasing someone and throwing axes, its not that helpful to have a one time blink in which you could even miss your ax. Most ad carries will have flash and even an escape jump sometimes and ghost + ult+ax might actually keep you up with them.

14.png Most times you'll want to bring ignite top, especially if you plan on playing aggressive and snowballing through lane. A lot of 1v1 trades up top come down to basically who ignited first to get the extra damage going.
12.png Teleport is really a situational choice, it basically is for 2v1 lanes or you know you won't be fighting much up top (which is probably weird for olaf) or you know you're going to dominate lane anyway.

Runes Back to Top

  • 9x
    +0.95 attack damage Greater Mark of Attack Damage
  • 9x
    +0.16 magic resist per level Greater Glyph of Scaling Magic Resist
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +2.25 attack damage Greater Quintessence of Attack Damage

There could be a lot of variations in terms of runes. Honestly, they all probably work, like  health quints and armor reds and just spam e, but I like having ad for my ax's since I do sometimes depending on the match up, level up ax first.


Marks:

Flat AD: This helps you with early game trades because of the slight scaling on the ax, but mostly just the auto-attack trades, especially when you get lower with more AS

Armor: Could do this, I personally haven't done it before

Seals:

Armor: Standard top runes pretty much. Flat armor helps with trades and most tops are AD based anyways. 

Glyphs:

Magic Res: This isn't really for laning phase, which is why I get per/lvl, but this becomes useful in mid game where you might be fighting the AP carry.

Quints:

Flat AD: Same reasoning as marks. You could switch these out for maybe armor runes or MS runes, but it really does help with that level 1 fight and early trades

Masteries Back to Top

0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1

Offense: 0

0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 0

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

Still trying out a lot of things with masteries. Might even consider going 21-9 for certain lanes but, this part is still in trial.


9 in Offense:

Getting the summoner spell mastery helps with ghost and ignite bonuses, CDR > AS simply for the faster cds on Q and E, standard armor pen

21 in Def:

As someone pointed out, Legendary Armor gives little to no armor and magic res.  Armor if laning vs ad top, magic res otherwise, getting the cc reduction helps. Added in good hands and reinforced armor because, death timers are oh so important late game and 10% means a good 5-6 seconds faster.

Abilities Back to Top

Passive
q
3
14
15
17
18
w
2
5
8
10
13
e
1
4
7
9
12
r
6
11
16

3.12 Super attack spd + lifesteal+ axenef

Prioritize R>E>W>Q


#pre 3.12

Ability Path 1: Prioritize R>E>Q>W

This is the "standard" path for some top lane match ups. Sometimes you don't even have to get W till later. Maxing E first basically allows you to just poke with giant true damage slams and run away and just health regen or lifesteal back. The problem with this is that it ends up usually being your only damage source early game and it's single target, so its mostly for winning lane. Having the true damage maxed does definitely help if you're also building supportlaf or tanklaf just because you won't have as much ad for  your q.

Ability Path 2: Prioritize R>Q>E>W

I actually end up maxing q whenever I feel like just playing it safer, or I feel like its going to be a farm fest because while it is a skill shot, it can end up being a powerful 1v1 tool with its reset when you pick it up. The extra slow also helps a lot if you're going up against someone like Irelia who basically is cc resistant already. 

Items Back to Top

Starting Items

    Complete Sustain.
    old sustain start
    3.8 boots start, able to escape ganks with extra MS + pots
    standard start 3.12. so much hp regen from shield.

Core Items

    Supportlaf
    3.12 Triforce + attack speed changes
    3.12

Situational Items

There are actually a lot of choices for top lane Olaf builds. My personal favorite is building Supportlaf because he already has such high base damage from his e and q that being a "mobile CC machine that can take out carries" just works out so well. The reason for grabbing flask lvl 1 now that is that it allows for that lvl 1 ward which can be oh so important to stop the early ganks from junglers like lee. Top lane is just such a fickle lane, one gank can cause one side to snowball the other for the rest of the game.


Olaf can also grab that early philo because he doesn't scale that well like some other tops do with dorans items, but if really necessary you can grab a dorans shield or two. Philo builds nicely into a shurelias which definitely helps if you're just chasing down that pesky AD. Since s3 is still fairly new, I'm still testing some different builds out, but you can pretttttty much build anything and come out as a terror in team fights.

Starting Items

Flask

1006_32.png2003_32.png2004_32.png2044_32.png
  • This start is due to the change in flask, the bead builds nicely into warmogs now and usually you'll have 6 red pots and one mana pot and or one or two wards. It mostly depends on the matchups now and figuring out how much sustain you need compared to vision.

Boots/Cloth

1001_32.png2003_32.png2003_32.png2003_32.png
  • This is the old standard routes that aren't as effective anymore. Boots only grant a tiny amount of extra MS now and it isn't worth the sustain and vision from flask

Core Items

3143_32.png3069_32.png3050_32.png3262_32.png3282_32.png
  • These 3 items are my favorite to get on olaf. Shurelias to help engage fights, Randuins to slow everyone and stop the AD carry, starks to give everyone more damage. It helps out the team plenty and it is usually enough to take down the enemy AD carry, boots are still up in the air right now, tabi helps in lane but the swiftness boost and slow reduction seems to help out in catching people late.

Situational Items

  1. 3025_32.png I'm honestly starting to like this item more and more. The aoe slow is nice especially once you can e someone. It also adds nice cdr and armor and its cheaper than frozen heart
  2. 3068_32.pngOne of my favorite items since the beginning. Adds some nice DPS and cheap tankiness.
  3. 3071_32.png Just a really fun item right now. High damage, armor shred.
  4. 3075_32.pngSome people prefer using thornmail than randuins, I personally still prefer the attack speed and movement speed debuff but it can be useful against AD heavy teams
  5. 3022_32.pngSimilar principle to iceborn for the unlimited slows, people just won't get away
  6. 3083_32.pngHaven't decided if this item is worth using yet, sort of like a force of nature but not quite...
  7. 3102_32.pngNice if there are certain burst/cc ap champs you're playing against
  8. 3107_32.pngSame thing as above, gives nice mr armor ad for your team and yourself
  9. 3260_32.pngAnything homeguard really, useful if you just need to turtle down at your base for a while
  10. 3026_32.pngIf you really feel like annoying the opponent team, GA allows you to just charge, get focused with the majority of spells/skills and just helps.
  11. 3035_32.pngIf you realllllly need the extra armor pen, or just for more fun damages
  12. 1054_32.pngIf  you need help in lane
  13. 2045_32.pngIf you feel like you have the extra money, having more wards mid game is always nice. 

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Akali
    Easy
  • Cho'Gath
    Easy
  • Darius
    Medium
  • Ezreal
    Hard
  • Fiora
    Easy
  • Garen
    Medium
  • Irelia
    Medium
  • Jarvan IV
    Medium
  • Jax
    Easy
  • Jayce
    Hard
  • Kayle
    Hard
  • Kha'Zix
    Hard
  • Lee Sin
    Hard
  • Malphite
    Easy
  • Nasus
    Medium
  • Nidalee
    Hard
  • Rengar
    Hard
  • Riven
    Easy
  • Rumble
    Medium
  • Shen
    Medium
  • Teemo
    Hard
  • Vayne
    Hard
  • Vladimir
    Hard
  • Yorick
    Medium

VS

Akali

Easy

Olaf crushes early. Akali super squishy.

VS

Cho'Gath

Easy

At first, this match up might seem a bit difficult because of cho's sustain, but once you get a couple levels in e, and especially when you get you're ult, cho cant really do anything.

VS

Darius

Medium

In my opinion, Olaf should be able to take on Darius in lane as long as Olaf never goes all in during trades. Darius depends on those blood stacks to deal his damage and Olaf can usually just e,q harass, but that's what flask and pots are for as well. Not too hard of a lane

VS

Ezreal

Hard

He auto's you to death, you get close, he e's away. Enough said.

VS

Fiora

Easy

Olaf e.

VS

Garen

Medium

Skill matchup, whoever comes out in trades and ganks

VS

Irelia

Medium

While most people will always say, "olaf counters irelia!", pre 6 still comes down to the skill of the players. Irelia has the pesky stun when she's lower health and if she manages to get in while your e is down... it can be annoying to say the least. If the enemy jungler just camps a little and lets Irelia keep up in lane, the fights could still end up even or even in her favor.

VS

Jarvan IV

Medium

Olaf can actually out sustain j4 a bit, and at 6 j4 will never want to ult you. usually. Might even want to grab a flash for laning but trapping a Olaf is never fun.

VS

Jax

Easy

This shouldn't be too hard. Jax can't counter strike true damage or ax's so... he just gets worn down.

VS

Jayce

Hard

This also will actually come down to the skill of the players. Jayce can typically just stay away and poke you and poke you and poke you until you're so low that by the time you get close enough, he hammers you to death. If you can hit your ax's though, you can pretty much keep up in farm and maybe even get some nice harass back. Overall an annoying match up, but not impossible to lane against.

VS

Kayle

Hard

Get poked out

VS

Kha'Zix

Hard

Is broken right now

VS

Lee Sin

Hard

Another one of those pesky sustainers like Rengar. If you aren't able to harass hard early on, lee will just end uplife stealingall the damage back and his shield is basically better thanRiven. Annoying to gank if the Lee is smart.

VS

Malphite

Easy

This match up depends on if you are able to keep his shield down at all times because he will end up losing most trades if he never gets that shield back up. Olaf's true damage is more than enough to break through and Malphite's e doesn't really reduce any of Olafs damage output. Especially easy once you hit 6 and troll ult him always.

VS

Nasus

Medium

Seems like a skill matchup, he has nice sustain especially with flask now and pre 6 ganks are scary with the movement speed debuff. Olaf harasses nicely, but its hard to get the final killing blows with a gank

VS

Nidalee

Hard

Tricky. She has the poke and heal. And annoying traps. GL ever killing a nidalee past 6 but you should be able to farm decently.

VS

Rengar

Hard

Only way to really win this is to hit him hard early, before he levels up his w, because he WILL out sustain you. No matter what. You won't be able to fight him after that w gets leveled up and especially not when he gets his ult.

VS

Riven

Easy

While Riven does have a very strong laning phase, Olaf can typically still out trade fairly easy. It's just like with the Darius, you can't go all balls deep, but you can easily wear down the Riven with true damage. Her e isn't a large enough of a shield and you got the nice ax slow if she ever tries to aggress too much. Gotta dodge those ults though.

VS

Rumble

Medium

This comes down to skill partially, but Olaf can take on a rumble if he avoids the flame damage and can trade better with his axs and e.

VS

Shen

Medium

Should be a skill matchup. Definitely run teleport to keep up with shen, but he builds tanky, you build tanky, its going to be difficult to push each other out. Shen definitely can outharass if you don't lifesteal/wait till his shields down to E. 

VS

Teemo

Hard

Screw Teemo. Can go in Olaf's favor only if the teemo can't kite.

VS

Vayne

Hard

Similar to EZ, ranged just is so annoying.

VS

Vladimir

Hard

This is a really annoying matchup, but I'd even recommend rushing a hexdrinker and the most important thing is to not get poked out because vlad will start outsustaining 7+. Which means you need to be aggressive and get your jungler to come up fast early.

VS

Yorick

Medium

Difficult because of yorick's sustain, however, survive the early game with either early regen and both armor and magic res because yorick deals a good amount of magic damage and come out on top late in team fights.

Early Game Back to Top

  • Watch out for the jungler
  • Olaf can win 1v1 fights with his q reset and his passive if you just keep autoing
  • Figure out if you can go more all in during trades or if you just need to poke and back off
  • Don't be afraid to go aggresive, but also you can q farm if needed
  • Make sure you keep your farm up

Mid Game Back to Top

  • Olaf can come out really strong mid game
  • Harass your lane as much as possible, push, go contest a dragon.
  • Try to shove down the tower, but make sure to always ward for that jungler
  • If you push down your tower, depending on your other lanes, either ward up and shove top harder forcing pressure off of your other lanes or help contest dragons and push other lanes.
  • Take out the carries, but don't 1v4. You need your team to back you up.
  • Peel off your AD if really necessary.

Late Game Back to Top

  • Olaf is super strong at this point, take out their carries.
  • In team fights, zone the hell out of the opposing AD, but try not to die. If you can take out their AD and yours doesn't die, you can usually clean up the rest of the fight.
  • Make sure to keep wards out, always easy to win 4v5 if you catch someone.
  • Don't be afraid to be in the front, sometimes you'll need to initiate.
  • On that note, still try not to just leave your team behind, sometimes it might be better to try to peel off your carries.

Pros and Cons Back to Top

Pros:

  • Has a strong early, mid, late game
  • Can build tanky and still deal plenty of damage
  • Scary in lane
  • Can help clear waves with axes
  • Carry Killer
  • Has a nice passive w/ w sustain

Cons:

  • Can get kited without his ult
  • Ax is a skill shot. (Almost necessary to smart cast)

Tips and Tricks Back to Top

  • #1 tip straight off: You don't always have to go all in. You'll probably have seen me say this a couple times, but I'll mention it again. You don't have to go all in. Sometimes winning the lane comes down to just e harass and q to back off. 
  • Don't be afraid to tower dive and trade kills if theres a large creep wave pushing onto your opponent. You can screw your opponent from even entire levels of xp from successful kills. Coordinate with your jungler for bonus points.
  • PICK UP YOUR AX WHILE FIGHTING. It helps. alot. It adds a lot of dps and cc. Don't go too far out of your way though if you're close to a kill, but go get that ax.

Warding Blue SideWarding.jpg

  1. Probably the most common warding spot, gives you enough time to react from a jungler, but at the same time most junglers know that sport is warded now.
  2. Alternative if you think you can react fast enough if a jungler appears there, also helps watch out for that mid
  3. If your lane is constantly pushed, you might want to consider a second ward here to watch out for lane ganks. Always nice to be cautious
  4. Also an alternative to prevent lane ganks.
  5. If you've already taken out the tower, you can ward deep to just be able to push top even harder.

Purple Side

Warding2.jpg

  1. Again, probably the most common warding spot for purple side, gives you enough time if the jungler comes from river.
  2. Alternative deeper ward if you really need an early warning against people like hecarim and rammus
  3. Secondary ward in lane once again, if your lane gets pushed this prevents those pesky lane ganks
  4. Potential ward for junglers such as shaco, fiddlesticks, nocturne who can jump over walls
  5. Potential ward if you want to keep an eye on their blue and if you've already shoved the first tower down
  6. Defensive ward to prevent ganks from your own jungle, mostly happens if you're heavily pushed and most people know about ward #1

About me Back to Top

My IGN is Azealin, I have been playing since s1 where i ended around 1880 ( cut off from plat =.=) elo and 2.1k elo in s2 (huehue cut off from diamond >.<) and currently hoping to stay higher in s3. I am primarily a top/mid player but I do play a good amount of ad in solo q. I play both 5s and 3s and maybe sometime I'll get around to a 3s guide for brolaf. This will actually be my first guide, so I'm always open to suggestions (there'll probably be plenty of good areas to change).

To Be Cont. Back to Top

  • Will probably get some short clips of laning phase, throwing axes, poking.
  • More item builds, more in depth , more mastery choices
  • Will probably add a section about top lane in general
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